58 thoughts on “I’m done pretending this wasnt a masterpiece.”

  1. HM2 is worse than HM1 level design wise, however the more refined mechanics make it really hard to go back to HM1. Picking up weapons feels a lot more responsive in 2, guns are a lot better, and the guy that dodges ranged attacks is a nice addition to levels.
    The criticism of the level design, however, is perfectly justified as it becomes even more of a trial-and-error game than the first. With the abundance of windows greatly reducing the ‘think quick and save yourself from a fuckup’ moments and instead turning them into a ‘lmao get fucked and restart’ moment.
    There are levels in HM2 that I prefer to HM1s levels, dead ahead comes to mind, but it’s a lot more inconsistent.
    They’re both masterpieces, though a lot of the shade HM2 gets thrown is justified.
    I will never forgive them for slowing down melee executions in 2.

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  2. I tried to finish it but I couldnt because I didnt understand the Detective Guy missions. why was he doing it? just who the hell was Manny Pardo?

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  3. I didn’t find 2 harder than 1, maybe only that one vietnam level.
    If Jerma taught me anything is that most people cruised through 1 without learning basic mechanics like the fact that you cannot exit the building after entering it

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  4. why are retards mad because of the windows and getting shot out of view, you do realize you can just move your camera to see where the enemies are right? just admit that you got your ass kicked by the vietnam levels and you’re bad.

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  5. >play the duology last year
    >though the first game was meh
    >absolutely loved the second game and has become one of my favorite games of all time

    >look at discussion online
    >people have the exact opposite opinions on them

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  6. They literally made the game bad on purpose, anyone who doesn’t understand this is a fucking dunce. It wasn’t a coincidence that it had several wide-open levels full of gun-toting soldiers and others that were mostly windows. They wanted us to have a bad time.

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    • this. People missed the point of hotline miami 2 so they made it more obvious in the story and gameplay. the game is asking why do you keep coming back to kill?

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  7. Hard mode sucked pretty bad and there was too much storyshitting, but it was a decent sequel. Not as good as the original, but still okay.

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  8. The story and characters were more interesting than the first one but gameplay was way worse aside from some gimmicks like playing two characters at the same time

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  9. its at the point where i count both the first and second as one game. i dont like choosing one over the other because they did different things

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  10. 1 had really solid level design and a really solid story. 2 had more variation and stuff in terms of level design and story but in terms of actual quality I dunno if it reached the same heights.

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  11. I like the characters and story but this game can be pretty buggy compared to 1. Having dogs jump through stair-corners and grunts walk off into the void isn’t very cool.

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  12. Ganker got filtered since they couldn’t just run at the enemies and punch them anymore. The gameplay, music and story were all leagues ahead of hm1 though. HM1 is like a little amateur demo for the real game.

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