I'm playing Phantasy Star 1, I didn't know how tough it was to navigate its 3D dungeons. I thought I've seen it all after I beat PS2, but this is somehow harder.
Every single wall looks the same, there's almost no way to tell where you are, or even where you were—every chest vanishes when you open it. And no, you don't even have items to instantly quit a dungeon up until certain point. Of course, I do draw maps for the dungeons, but I still got lost in a maze once and it was pretty terrifying—I thought I'd have to reset because there was literally no way I could tell where to go. Stumbled upon an exit just by pure luck.
Not only that, there are now also invisible fricking holes in some places, which drop you down a floor, and worst of all, fake walls which look exactly like real ones, but you can go through them. How the frick are you supposed to know where they are?
Do you just have to map every step on a graph paper? Do other 1st person RPGs have similarly hard mazes, or do they at least add some distinction between different areas / rooms / etc or ways to see where you've already been?
On a side, I gave this game some shit initially, but it does get a bit better. The start is stupidly grindy though, it was worse than even DQ1.
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>I thought I'd have to reset because there was literally no way I could tell where to go. Stumbled upon an exit just by pure luck.
How does this happen? I can navigate any game environment on pure gamer instinct.
Right?
Bruh, I beat PS1 as an eight year old so I'm sure you, as a grown ass man, can do the same. PS2, however, I only beat in adulthood, not due to difficulty but absolute fricking tedium. It's a tedious and largely boring slog, PS2.
>grindy
Y'know... early grinding in RPGs never bothered me. I used to get annoyed later in the game when the novelty of the battle system, if it is indeed a novel one, had worn off, like the dissipation of new car smell over time.
never played Phantasy Star but yeah dungeon crawlers are usually like that. Try playing Eye of the Beholder, some tiles teleport you and there isn't a teleporting effect so if you're not paying attention to your compass you won't even notice that you got teleported and you'll frick up your map
lol
I was thinking the exact same shit but EotB was nifty. Ever bring all the various skeletons you find along the way to that dwarven cleric later in the game? They get revived and join the party. Haven't done that shit since the 90s so i don't recall if any were remotely useful, but it was nifty, nonetheless.
The Sega Ages version is the definitive version because it adds enough QOL features to make Phantasy Star 1 fun.
I wish SEGA would put this iteration on all systems, even mobile. Everyone would love it.
The game is still hot trash even with a mini map.
Holy pleb
There's no issue with accessibility and absolutely NO ONE is going to clap at you mapping a J RPG game by SEGA.
Get a grip.
Just beat PS1 last week with the Sega Ages version. Had a lot of fun dungeon crawling, kinda wish the sequels these 1st person sequences too.
4 almost had them. Early in development they were thinking of including first person dungeons.
pandering to your laziness is not “quality of life”.
I played that version when it came out and loved it.
You're supposed to draw maps yourself on paper
Protip to turn any regular maze into a straight line just turn the same direction at every turn.
>always turn left
>it's a circle with only exits to the right
ok
wtf, really? the master system original? how long did you spend on every dungeon?
>wtf, really?
Yes you fricking zoomzoom, that's part of the gameplay. Cheatshit like minimaps make things like teleporters and especially spinners lose their entire purpose.
This is also true, Phantasy Star 1 never gets complex enough you can't keep a map in your head.
Try that with pic related though.
Imagine being this booty blasted about people using an honestly needed feature in a old videogame
Imagine being this booty blasted about people telling you you cheat.
>needed
If the game can be cleared without it, it is not a needed feature.
>minimap
>"cheatshit"
okay boomer
This is a boomer game and you're on a boomer board, zoomzoom-kun.
I completed the whole game without drawing anything, after navigating the dungeon for a while I had a general idea where I was and where to go. In any case, there are two vital spells, one to exit the dungeon and another to teleport to town. As long as you save MP for those two spells you're completely safe no matter how deep you are.
Yes. I managed to do most of PS2 without having to make maps except for the final few dungeons, but for this, you'll have to
Already at the seaside dungeon, there's a trap that drops you down floors and you might never get out without mapping things out. It gets worse from there