I'm really sensitive to input lag and have been emulating many retrogames on a PC, using a wired controller with a 144hz gaming monitor.
Are there any among you who aren't obese, brain-fogged, cheese-gobbling creatures who know what its like to be healthy? If so, can tell me how the Steam Deck is for emulation. I assume I have to go through retro arch. Please, only respond if you have experienced original hardware or close to it.
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Real hardware and CRT buddy
Fpbp. Shills will disagree.
Wrong board
You all have autism. Different kinds but holy shit.
Every mouse, keyboard, console, emulator, receiver, etc.... all have input lag of varying amounts. Yes even your SNES has several "frames" worth of delay before it reaches the output headed to the CRT.
wrong
most modern flatpanel consumer televisions are ass for gaming
https://displaylag.com/display-database/
https://www.rtings.com/tv/tests/inputs/input-lag
To add to your point about input lag a typical SNES game on real hardware has a 50ms input delay on a CRT screen which is about 16.6 frames and some change.
I do love reading that kind of shit. If they were capable of perceiving less than 10ms their phones would be a giant blur anytime they watched a video or animation on it. If they could perceive 10ms they'd be able to notice the scrolling of a CRT electron beam as a kind of thin ever so slightly darkened band rolls down the screen as the beam takes about 8ms to get from the top to the bottom of the screen.
50ms is 3-4 frames, not 16, even a complete normie would notice that much.
Anyway I don't see how "SNES already has lag" is an argument against trying to reduce it.
There's already a delay and you don't want to add on top of it compounding lag from crappy emu/pad/display until it gets noticeable.
>If they could perceive 10ms they'd be able to notice the scrolling of a CRT electron beam as a kind of thin ever so slightly darkened band rolls
I do notice that shit sometimes i thought it was normal
That’s different. That’s a fricked up TV issue.
you can see this if you look away from the tv
you can see the flicker/glow even on static images- causes headaches after prolonged use
>of varying amounts
If it plays any different to my snes+crt combo it sucks and goes in the bin.
Nope
wrong
>aherm, err, well you see, I am very good at video games... here are my credentials... i am also not obese of course...
>by the way can you tell me how to emulate on a handheld
lol
lose weight
i'm not fat, you're fat. also, lose your virginity. get pooped on moron. #owned
You got a problem with cheese, homosexual?
why would you use an LCD if you dont want input lag?
It's the best that there is. I had scooped a thick ass CRT from a garage sale once but threw it into the dumpster because of the flickering it does when viewed from the corner of my eye.
>[My CRT flickers] when viewed from the corner of my eye
I look directly at mine when gaming, solves this one pretty well.
I'll get sometime in the next 10 days, if this thread is still up I'll post.
That said the fricking thing is a PC so IDK what the frick you're expecting to be different.
I only ordered today so be patient anon.
That is unfortunate from for me because valve is pulling my reserve on the 12th.
so just order it and find out, it is really easy to sell it if you don't like it.
>buying emulators
prepare to play with emulator settings
But I have to buy the damn thing first. There's not a single bacon-grease drinking goober on YT who has the capacity to think about changing settings.
If you know how to use RetroArch you will have nothing to fear.
And if you don’t, then you shouldn’t vote.
real hardware 1ms 240hz gaming monitor
the games will only run at 60hz obv
so i recommend doing the "ufo test" at 60fps and see if its too blurry/teary/shitty
retrotink 2x pro or (ossc equivalent if you dont mind the time involved fricking with it)
you dont NEED a crt
but it is much cheaper and easier
emulation can still be fun
play a game you could never beat anyways to completion and savescum through it
>240hz gaming monitor
the games will only run at 60hz
What
why buy a 60hz monitor anon
get your moneys worth
my shit rotates for tate
& can be used for pc titles as well
>get your moneys worth
No. Response time is all that matters.
you should do what i said
test with UFO test on 60hz and make sure its not ugly
however it makes more sense to spend a bit more and have a bit of futureproofing
Some consoles like the ps1 do need crt to hide the fullscreen dithering
99.99% video games work fine even with minor input lag, no matter how hard retro troons try to gaslight you into thinking otherwise. The amount of games that would require zero input lag is so small it's almost irrelevant. Yeah you won't be able to do something like hypertap in NES Tetris to keep scoring after level 30. Guess what, you'll never even get to that level even if you play NES tetris on OG hardware for the next 15 years, because almost nobody does. If you can't beat old difficult platformers and similar games, it's always your fault. You're not "sensitive to input lag", you're a b***h that can't accept you lack skill. Blaming your lack of skill on technology is literal DSP-tier coping mechanism
>Dude I was pushing the buttons but the move didn't come out, nothing I could do man *autistic screeching*
Out of curiosity, what do you consider minor input lag? When does it start becoming a problem?
Not trying to gotcha you or anything, just wondering what your standards are.
Any input lag is unacceptable.
>what do you consider minor input lag
Input lag that exists on almost all consoles, controllers, emulators and screens these days.
Better KYS then, considering that the entire universe operates on input lag caused by the speed of light and a few other constants.
After playing original hardware back in the day I have no longer come to care about these troll threads and I simply emulate now for the superior convenience and indistinguishable quality from the original hardware.
There’s no difference at this point.
you carry a strong delusion
emulation is filled with inaccuracies
some systems take well to it & if you have a good usb controller and gaming monitor it IS serviceable
but to say it outperforms in every regard is misleading as frick:
analog gen 2 systems, anything that uses a trackball, light gun titles, sega saturn, n64, ps2, etc
>n64
Playing at higher resolution and framerate and occasional widescreen support with a few minor graphical glitches always beats playing an accurate blurry mess at 15fps with a garbage controller.
It was true 15 years ago when emulators only managed to play 90% of N64's library ( Mario, Zelda, Goldeneye) and it's even truer now with the new plugins. That's why console fetishists cope with memes like Flashcarts, RGB mods, PVMemes upscalers, deblur gameshark codes...
It’s indistinguishable for most things most people will play on most systems.
I don’t think it outperforms in every regard. It doesn’t outperform at all usually. But it’s close enough for everything I want to do that I would never want original hardware again.
>who know what its like to be healthy
>one of those gamers who pretend to have better reaction times than NHL goalies, sprinters, olympic fencers, or athletes who can get clean hits on 105mph softballs (they throw faster than baseball and do so 37 feet from plate instead of 55 feet)
>hurr its because I train on a 144hz monitor, I can tell the difference between 4ms and 5ms display lag
>gamers rise up!
Display lag is how long it takes for a pixel going from one color to the next. Its about how much an image might ghost/blur.
You're thinking about input delay, moron.
Acting al smug and not knowing what you're talking about isnt a good look, anon
And you are mixing up pixel response time with display lag. Display lag and monitor input lag are used interchangeably.
Op was talking about total lag from all sources (rambling about his 144hz monitor paired with a wired controller). When discussing and adding up multiple sources of input lag you can refer to controller lag and display lag to be more clear as to what forms of input lag you are talking about.
moron
There was actually a thread just like this made not even 24 hours ago. Janny deleted it for no reason, but the entire thread was full of people claiming they could "feel" 1-2ms of added input lag. My favorite by far was the guy claiming he'd be able to notice a half a frame of added input lag, meaning he can not only comprehend, but also discern microseconds.
Honestly pretty fascinating that a board where posters should be in their late 20s at the earliest have the brain function of a 12 year old who needs a "gamer chair" and think they have the abilities of the fricking Flash.
are you the same idiot that was pulling numbers out of his ass about what "professional gamers" could discern? lmao
Thankfully /vr/ goes to older hardware, think if there were modern replacements or "enhancements".
> who needs a "gamer chair"
I know you're full of shit because there aren't any chair more comfy than gamer chairs. Non gaming people who work at home buy "gamer chairs".
If they are decent, the vast majority are Chinese garbage and shit. Better to get a reputable brand like Steelcase or herman miller
Any Herman miller mesh chair outclasses any gamer chair on the planet. Easily. Comfort and ergonomics are perfect.
Gamer chairs are always high back and every gamer you ever see using one, they are leaning forward anyway. Unless you are playing some comfy 4x most gamers are not ever even leaning back j to the chair.
RA has run ahead, you dum-dum. This is the only worthwhile feature of this garbage.
Being autistic isn't healthy OP
>playing super Mario world with a joystick instead of D-Pad
Frick that, and frick you for bringing it up.
Just look at any esports or other gathering of gamers ever. They all jave their sponsored meme chairs and are instead hunched forward not even using the chairs 100 gamer enhancing features. They would be equally fine sitting on wooden stools with that terrible gamer posture they all have.
It's linux and the Deck has a desktop mode, you can pretty much get any Linux emulator you wish
I have no idea about emulation input lag, seems ok?