It's a free running game but without the "Free" part. And the game loves to halt your speed at any given moment so it doesn't even have the "Running" part
>zoomer, homosexual, etc etc
Do you lack the free will to make arguments outside of two word sentences that don't mean anything? Literally less sentient than a robot.
this. You jump too high when launching from the waist high obstacles and grappling hook feels a bit like a superpower at some places but overall great. You can unlock air crouch,slide and other ME 1 abilities within 30-60 min of gameplay. You can see some npcs through windows etc. but all flats/cafees/indoors you can enter are empty. You can see some nice youches like humans running in the distant "skybox" during cerain event wen previously they were walking peacefuly. World feels great and have distinct districts differentiating in visuals and a little in layout. Harbor district is so comfy. I'd recommend, i skipped it for so long but for me atleast it's on par with ME1.
The way Catalyst does it is have a singular hub in the middle. If you've played it, you are literally running the same routes back and forth and existing setpieces front and back, for hours and hours on end. Some levels are indoors and only accessible once.
The repetition is real. Even with great movement mechanics it gets tiring running through the same setpieces over and over again - so open world is definitely a mistake and linear courses are way better for a game like this.
They improved the parkour and graphics, the parkour is more intuitive and faster, but everything else sucked hard. >Basic movements are locked behind player progression (like rolling when touching the floor after a fall) >open world areas are locked behind gadgets requirements, and using them interrupts your flow so hard it might as well be a cutscene. Areas looks nice but not much to do >Combat has no disarm, and enemies relies on gimmicks to defeat them (attack this one from the sides; attack this other one with grabs...) >Story is mega-cringe, filled with unnecessary cliches, bad jokes, lame characters, and the ending is saga/sequel bait... >Side-quests are ridiculous with very few exceptions. On some you have to distract the police so that some npcs can move around or so, but its so lazy that you can see the npcs not moving at all and just pretending via walkie-talkie
>but everything else sucked hard.
The levels are so much better it's not even funny. Even the open world is better than the original, and when you include the actual mission levels, the OG looks like shit by comparison.
>game is about running and avoiding conflict >level where you have to take someones gun and shoot them with shitty aim is unavoidable
Other than that bullshit, good game.
I remember this meme opinion too. Literal skill issue. Watch a speed run. Those sections were perfectly fine. You disliked them because you were bad at them.
I kinda wished the maps were just more open and offered different objectives. Like, say, have a huge map and the game tells me I need to go like press 3 buttons that are put in different spots of the map and told me to go nuts. I could plan my own route, comboing moves and deciding where I want to go, what moves I want to pull and even in what order I should do my objectives. It just felt too linear, with not a lot of options regarding approach. I mean, in a game about parkour being an analogy for freedom, I just feel railroaded into doing whatever the game wants me to do at a certain spot. Not to mention the borderline moronic story. Also the hypocrisy of Faith and the runners. "It wasn't my sister! She was framed! I'll prove it!" but she doesn't shy herself from murdering as many cops as she wants with anti material rifles and LMGs. No shit the cops wanna crack down hard on these agile monkeys with weapons
>Two first person non-shooter games around a unique mechanic with a minimalistic artstyle, an asian girl protagonist and a song named Still Alive come out the same time
It was a matter of all the factors magically coming together at the right place and time, and's partly why I feel it was lightning in a bottle. It was released on the cusp of the 7th gen, where developers still gave a frick about creating new and interesting IPs. The fact that fricking EA of all studios released this and Dead Space in the same year is baffling considering the company now. Alongside that, it was early enough in the HD timeline where the new graphical technology introduced was used to accentuate an already definitive art style and personality rather than just relentlessly chasing realism (as is often the case in contemporary games). Despite all of its faults, it remains a truly one of a kind game, and an experience that, as exemplified by Catalyst, not even the studio itself could replicate. It's sad that we might never get those flash in the pan big studio risky projects, but I'm just happy that we ended up getting this piece of unadulterated kino out of it.
The three stooges combat of the ME Catalyst really was out of place and dumb. Like oh noes you shouldn't be able to use firearms. Fricking stupid devs.
>you shouldn't be able to use firearms
this but unironically
the only problem is they still forced combat in catalyst (and even in sections where it wasn't forced, you still had to deal with that fricked up automatic lock on)
just let us fricking RUN instead of kicking dodging punches
I liked both games even though I wasn't that good with time trials or persistent enough to speedrun. They had and still have a special place in my heart. I hope we get a third game eventually, I'm patient. I've accepted that almost pure parkour will be a niche genre.
Would be funny if they rebooted the series for the third time lol
I'm working on a "Tony Hawk's Mirror's Edge" with a level editor on UE 5.1. We've got a small team and funding to get it done right. It's gonna have a multiplayer focus (so you can make parkour tracks with your friends).
The problem I see with Mirror's Edge is that it is basically a linear action adventure so adapting that to a multiplayer "racing" format is a bit difficult with all the chases and what not from NPCs.
What I had in mind to combat that would be a "Pursuit" mode where you run through a level once and it generates an AI "ghost" that chases you, so you can "program" enemies that chase multiple players across a level.
I genuinely think EA burned all bridges to Mirror's Edge after the flop that was Catalyst. Approaching from the right angle I don't see parkour as a niche genre, I see it as an opportunity to any kind of game from Fall Guys -like gauntlets to something like Dying Light.
i know this isnt the same but Severed Steel (was free on epic) is frickin amazing for parkour+gun gameplay.
You can double jump, wall run, slide and lunge with slow time as long as you're doing "tricks" but the thing is you can kick walls to reset your jump counters which is fun as frick. And then you can flip 180 while in the air and shoot upside down it's fun as frick. Oh and it's voxel based so you can destroy the levels.
Played a ton of the roguelike mode too which varies the powers.
Graphics were too good therefore required tons of loading screens which are hidden through cutscenes and lots of elevators. This broke rhythm. Too short, like 5 hour game
ME is a very cool game, I just wish it was a truly great game. It has a ton of great qualities, but it's so flawed. Generally it's too linear (not asking for open world, just more pathing), the combat's super clunky, and the game is much too short and mostly too easy. Still, it's really memorable
god the level design sucked. you could never actually build any speed and it's a linear path
I mean, even mentally moronic homosexuals like you can have their own opinion I guess, even when you're completely wrong.
great tweet
Thanks for the gold fellow redditor! xD
anytime bro
Umm no it says r*tard in it therefore you're CANCELED
>you could never actually build any speed
Actual skill issue.
fpbp
The linear design and combat sections were atrocious
Frick off, zoomer homosexuals
It's a free running game but without the "Free" part. And the game loves to halt your speed at any given moment so it doesn't even have the "Running" part
>zoomer, homosexual, etc etc
Do you lack the free will to make arguments outside of two word sentences that don't mean anything? Literally less sentient than a robot.
FPBP as usual
What a garbage tech demo of a game
How's Catalyst?
Parkour, visuals and music are as good as they were in the original game
Story fricking sucks, and Open world was a mistake
this. You jump too high when launching from the waist high obstacles and grappling hook feels a bit like a superpower at some places but overall great. You can unlock air crouch,slide and other ME 1 abilities within 30-60 min of gameplay. You can see some npcs through windows etc. but all flats/cafees/indoors you can enter are empty. You can see some nice youches like humans running in the distant "skybox" during cerain event wen previously they were walking peacefuly. World feels great and have distinct districts differentiating in visuals and a little in layout. Harbor district is so comfy. I'd recommend, i skipped it for so long but for me atleast it's on par with ME1.
If the parkour was good then surely it being open world would be a plus?
The way Catalyst does it is have a singular hub in the middle. If you've played it, you are literally running the same routes back and forth and existing setpieces front and back, for hours and hours on end. Some levels are indoors and only accessible once.
The repetition is real. Even with great movement mechanics it gets tiring running through the same setpieces over and over again - so open world is definitely a mistake and linear courses are way better for a game like this.
It's not bad obviously nothing like the first game but it's worth playing
Fun for the first couple of hours, then it's clear open world is a mistake
Gameplay is fine but the story is atrocious. The game literally ends telling you didn't accomplished jack shit.
They improved the parkour and graphics, the parkour is more intuitive and faster, but everything else sucked hard.
>Basic movements are locked behind player progression (like rolling when touching the floor after a fall)
>open world areas are locked behind gadgets requirements, and using them interrupts your flow so hard it might as well be a cutscene. Areas looks nice but not much to do
>Combat has no disarm, and enemies relies on gimmicks to defeat them (attack this one from the sides; attack this other one with grabs...)
>Story is mega-cringe, filled with unnecessary cliches, bad jokes, lame characters, and the ending is saga/sequel bait...
>Side-quests are ridiculous with very few exceptions. On some you have to distract the police so that some npcs can move around or so, but its so lazy that you can see the npcs not moving at all and just pretending via walkie-talkie
>but everything else sucked hard.
The levels are so much better it's not even funny. Even the open world is better than the original, and when you include the actual mission levels, the OG looks like shit by comparison.
>completely glosses over the delivery sidequests because he got filtered by them
One of the "huge" twists of the game is spoiled by playing the first game, so yeah...
Mid, but Mirror's Edge still exists.
shut the frick up
I kinda liked it but the world was empty and soulless
I too hate catalyst
Never played that. Talking bout the first one.
An original idea. Creative freedom given by the publisher. A market that still wanted good games. An industry that hadn't trooned out yet.
cringe
Hi Cringe I'm dad
triple based
cringe
>tfw Merc tells you to hurry up in mission 1 because you fumbled a single climb
sovl
>the combat
>game is about running and avoiding conflict
>level where you have to take someones gun and shoot them with shitty aim is unavoidable
Other than that bullshit, good game.
I remember this meme opinion too. Literal skill issue. Watch a speed run. Those sections were perfectly fine. You disliked them because you were bad at them.
Bullshit, even glitchless speed runs use next level autism to circumvent guards. They funnel average players into gun use.
What are you talking about? You can play the whole game without shooting anything other then the car transporting your sister.
there's literally an achievement for beating the game without shooting.
>still alive today
Just finished playing Mirror's Edge for the first time last week.
What a terrible, overrated game. Great visuals and dope idea, god awful execution
I felt a similar way, but it unironically gets good on replays. The game's flow improves a lot once you're familiar with the levels and mechanics.
I kinda wished the maps were just more open and offered different objectives. Like, say, have a huge map and the game tells me I need to go like press 3 buttons that are put in different spots of the map and told me to go nuts. I could plan my own route, comboing moves and deciding where I want to go, what moves I want to pull and even in what order I should do my objectives. It just felt too linear, with not a lot of options regarding approach. I mean, in a game about parkour being an analogy for freedom, I just feel railroaded into doing whatever the game wants me to do at a certain spot. Not to mention the borderline moronic story. Also the hypocrisy of Faith and the runners. "It wasn't my sister! She was framed! I'll prove it!" but she doesn't shy herself from murdering as many cops as she wants with anti material rifles and LMGs. No shit the cops wanna crack down hard on these agile monkeys with weapons
turbozoomers seething
>kino atmosphere
>consistent visual aesthetic
>novel idea
>soulful jank
>genuinely fun
It's an extremely flawed game, but I enjoyed it.
Feeling of verticality and striking prebaked lighting
Frick you now I'm hearing it in my head
I still have my pre-order messenger bag. That shit was free with a pre-order and we will never get cool stuff like that for free ever again.
>Two first person non-shooter games around a unique mechanic with a minimalistic artstyle, an asian girl protagonist and a song named Still Alive come out the same time
Isn't Chell Latinx?
>latinx
Kys
<3
It was a matter of all the factors magically coming together at the right place and time, and's partly why I feel it was lightning in a bottle. It was released on the cusp of the 7th gen, where developers still gave a frick about creating new and interesting IPs. The fact that fricking EA of all studios released this and Dead Space in the same year is baffling considering the company now. Alongside that, it was early enough in the HD timeline where the new graphical technology introduced was used to accentuate an already definitive art style and personality rather than just relentlessly chasing realism (as is often the case in contemporary games). Despite all of its faults, it remains a truly one of a kind game, and an experience that, as exemplified by Catalyst, not even the studio itself could replicate. It's sad that we might never get those flash in the pan big studio risky projects, but I'm just happy that we ended up getting this piece of unadulterated kino out of it.
She looks like she has sexual intercourses with white men
>Tfw no good porn
Time to jack off to decade old pictures of her model posed lewdly on gmod again.
Have fun, anon
Frick that's hot
faith feet
faith tongue
faith armpits
side by side, for eternity
The three stooges combat of the ME Catalyst really was out of place and dumb. Like oh noes you shouldn't be able to use firearms. Fricking stupid devs.
>you shouldn't be able to use firearms
this but unironically
the only problem is they still forced combat in catalyst (and even in sections where it wasn't forced, you still had to deal with that fricked up automatic lock on)
just let us fricking RUN instead of kicking dodging punches
I liked both games even though I wasn't that good with time trials or persistent enough to speedrun. They had and still have a special place in my heart. I hope we get a third game eventually, I'm patient. I've accepted that almost pure parkour will be a niche genre.
Would be funny if they rebooted the series for the third time lol
Needs bigger breasts and a slightly chubbier face
that's what im talking bout
I like the original better
based, coomer bait here is superior
delicious armpit
there's an ancient edit like that
I'm working on a "Tony Hawk's Mirror's Edge" with a level editor on UE 5.1. We've got a small team and funding to get it done right. It's gonna have a multiplayer focus (so you can make parkour tracks with your friends).
The problem I see with Mirror's Edge is that it is basically a linear action adventure so adapting that to a multiplayer "racing" format is a bit difficult with all the chases and what not from NPCs.
What I had in mind to combat that would be a "Pursuit" mode where you run through a level once and it generates an AI "ghost" that chases you, so you can "program" enemies that chase multiple players across a level.
I genuinely think EA burned all bridges to Mirror's Edge after the flop that was Catalyst. Approaching from the right angle I don't see parkour as a niche genre, I see it as an opportunity to any kind of game from Fall Guys -like gauntlets to something like Dying Light.
Make it crazy but fun, like you're some 90's skater punk fleeing from the rainbow-armband militias chasing you just because
Catalyst isn't a sequel or a prequel, it retcons the first game.
>retcons the only other game in the series, which was more popular
why tho
i know this isnt the same but Severed Steel (was free on epic) is frickin amazing for parkour+gun gameplay.
You can double jump, wall run, slide and lunge with slow time as long as you're doing "tricks" but the thing is you can kick walls to reset your jump counters which is fun as frick. And then you can flip 180 while in the air and shoot upside down it's fun as frick. Oh and it's voxel based so you can destroy the levels.
Played a ton of the roguelike mode too which varies the powers.
SS is ok and very ME alike, but incredibly fast and with much more gun skirmish, everyone that likes ME should try it
>Hey anon, I'm at Dogen's. What'll you have?
Graphics were too good therefore required tons of loading screens which are hidden through cutscenes and lots of elevators. This broke rhythm. Too short, like 5 hour game
ME is a very cool game, I just wish it was a truly great game. It has a ton of great qualities, but it's so flawed. Generally it's too linear (not asking for open world, just more pathing), the combat's super clunky, and the game is much too short and mostly too easy. Still, it's really memorable
i liked catalyst
she looks like a racist caricature. what were they thinking?