I'M STILL ALIVE. I'M STILL ALIVE. AND I CAN'T APOLOGISE NO. What went so fricking right?

I'M STILL ALIVE
I'M STILL ALIVE
AND I CAN'T APOLOGISE NO
What went so fricking right?

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  1. 1 year ago
    Anonymous

    god the level design sucked. you could never actually build any speed and it's a linear path

    • 1 year ago
      Anonymous

      I mean, even mentally moronic homosexuals like you can have their own opinion I guess, even when you're completely wrong.

      • 1 year ago
        Anonymous

        great tweet

        • 1 year ago
          Anonymous

          Thanks for the gold fellow redditor! xD

          • 1 year ago
            Anonymous

            anytime bro

        • 1 year ago
          Anonymous

          Umm no it says r*tard in it therefore you're CANCELED

    • 1 year ago
      Anonymous

      >you could never actually build any speed
      Actual skill issue.

    • 1 year ago
      Anonymous

      fpbp
      The linear design and combat sections were atrocious

      • 1 year ago
        Anonymous

        Just finished playing Mirror's Edge for the first time last week.

        What a terrible, overrated game. Great visuals and dope idea, god awful execution

        Frick off, zoomer homosexuals

        • 1 year ago
          Anonymous

          It's a free running game but without the "Free" part. And the game loves to halt your speed at any given moment so it doesn't even have the "Running" part

        • 1 year ago
          Anonymous

          >zoomer, homosexual, etc etc
          Do you lack the free will to make arguments outside of two word sentences that don't mean anything? Literally less sentient than a robot.

    • 1 year ago
      Anonymous

      FPBP as usual
      What a garbage tech demo of a game

      • 1 year ago
        Anonymous

        god the level design sucked. you could never actually build any speed and it's a linear path

  2. 1 year ago
    Anonymous

    How's Catalyst?

    • 1 year ago
      Anonymous

      Parkour, visuals and music are as good as they were in the original game
      Story fricking sucks, and Open world was a mistake

      • 1 year ago
        Anonymous

        this. You jump too high when launching from the waist high obstacles and grappling hook feels a bit like a superpower at some places but overall great. You can unlock air crouch,slide and other ME 1 abilities within 30-60 min of gameplay. You can see some npcs through windows etc. but all flats/cafees/indoors you can enter are empty. You can see some nice youches like humans running in the distant "skybox" during cerain event wen previously they were walking peacefuly. World feels great and have distinct districts differentiating in visuals and a little in layout. Harbor district is so comfy. I'd recommend, i skipped it for so long but for me atleast it's on par with ME1.

      • 1 year ago
        Anonymous

        If the parkour was good then surely it being open world would be a plus?

        • 1 year ago
          Anonymous

          The way Catalyst does it is have a singular hub in the middle. If you've played it, you are literally running the same routes back and forth and existing setpieces front and back, for hours and hours on end. Some levels are indoors and only accessible once.

          The repetition is real. Even with great movement mechanics it gets tiring running through the same setpieces over and over again - so open world is definitely a mistake and linear courses are way better for a game like this.

    • 1 year ago
      Anonymous

      It's not bad obviously nothing like the first game but it's worth playing

    • 1 year ago
      Anonymous

      Fun for the first couple of hours, then it's clear open world is a mistake

    • 1 year ago
      Anonymous

      Gameplay is fine but the story is atrocious. The game literally ends telling you didn't accomplished jack shit.

    • 1 year ago
      Anonymous

      They improved the parkour and graphics, the parkour is more intuitive and faster, but everything else sucked hard.
      >Basic movements are locked behind player progression (like rolling when touching the floor after a fall)
      >open world areas are locked behind gadgets requirements, and using them interrupts your flow so hard it might as well be a cutscene. Areas looks nice but not much to do
      >Combat has no disarm, and enemies relies on gimmicks to defeat them (attack this one from the sides; attack this other one with grabs...)
      >Story is mega-cringe, filled with unnecessary cliches, bad jokes, lame characters, and the ending is saga/sequel bait...
      >Side-quests are ridiculous with very few exceptions. On some you have to distract the police so that some npcs can move around or so, but its so lazy that you can see the npcs not moving at all and just pretending via walkie-talkie

      • 1 year ago
        Anonymous

        >but everything else sucked hard.
        The levels are so much better it's not even funny. Even the open world is better than the original, and when you include the actual mission levels, the OG looks like shit by comparison.

      • 1 year ago
        Anonymous

        >completely glosses over the delivery sidequests because he got filtered by them

    • 1 year ago
      Anonymous

      One of the "huge" twists of the game is spoiled by playing the first game, so yeah...

    • 1 year ago
      Anonymous

      Mid, but Mirror's Edge still exists.

      • 1 year ago
        Anonymous

        shut the frick up

  3. 1 year ago
    Anonymous

    I kinda liked it but the world was empty and soulless

    • 1 year ago
      Anonymous

      I too hate catalyst

      • 1 year ago
        Anonymous

        Never played that. Talking bout the first one.

  4. 1 year ago
    Anonymous

    An original idea. Creative freedom given by the publisher. A market that still wanted good games. An industry that hadn't trooned out yet.

  5. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      cringe

      • 1 year ago
        Anonymous

        Hi Cringe I'm dad

    • 1 year ago
      Anonymous

      triple based

      • 1 year ago
        Anonymous

        cringe

    • 1 year ago
      Anonymous
      • 1 year ago
        Anonymous

        >tfw Merc tells you to hurry up in mission 1 because you fumbled a single climb

    • 1 year ago
      Anonymous

      sovl

  6. 1 year ago
    Anonymous

    >the combat

  7. 1 year ago
    Anonymous

    >game is about running and avoiding conflict
    >level where you have to take someones gun and shoot them with shitty aim is unavoidable
    Other than that bullshit, good game.

    • 1 year ago
      Anonymous

      I remember this meme opinion too. Literal skill issue. Watch a speed run. Those sections were perfectly fine. You disliked them because you were bad at them.

      • 1 year ago
        Anonymous

        Bullshit, even glitchless speed runs use next level autism to circumvent guards. They funnel average players into gun use.

    • 1 year ago
      Anonymous

      What are you talking about? You can play the whole game without shooting anything other then the car transporting your sister.

    • 1 year ago
      Anonymous

      there's literally an achievement for beating the game without shooting.

  8. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      >still alive today

  9. 1 year ago
    Anonymous

    Just finished playing Mirror's Edge for the first time last week.

    What a terrible, overrated game. Great visuals and dope idea, god awful execution

    • 1 year ago
      Anonymous

      I felt a similar way, but it unironically gets good on replays. The game's flow improves a lot once you're familiar with the levels and mechanics.

      • 1 year ago
        Anonymous

        I kinda wished the maps were just more open and offered different objectives. Like, say, have a huge map and the game tells me I need to go like press 3 buttons that are put in different spots of the map and told me to go nuts. I could plan my own route, comboing moves and deciding where I want to go, what moves I want to pull and even in what order I should do my objectives. It just felt too linear, with not a lot of options regarding approach. I mean, in a game about parkour being an analogy for freedom, I just feel railroaded into doing whatever the game wants me to do at a certain spot. Not to mention the borderline moronic story. Also the hypocrisy of Faith and the runners. "It wasn't my sister! She was framed! I'll prove it!" but she doesn't shy herself from murdering as many cops as she wants with anti material rifles and LMGs. No shit the cops wanna crack down hard on these agile monkeys with weapons

  10. 1 year ago
    Anonymous

    turbozoomers seething

  11. 1 year ago
    Anonymous

    >kino atmosphere
    >consistent visual aesthetic
    >novel idea
    >soulful jank
    >genuinely fun

    It's an extremely flawed game, but I enjoyed it.

  12. 1 year ago
    Anonymous

    Feeling of verticality and striking prebaked lighting

  13. 1 year ago
    Anonymous

    Frick you now I'm hearing it in my head

  14. 1 year ago
    Anonymous

    I still have my pre-order messenger bag. That shit was free with a pre-order and we will never get cool stuff like that for free ever again.

  15. 1 year ago
    Anonymous

    >Two first person non-shooter games around a unique mechanic with a minimalistic artstyle, an asian girl protagonist and a song named Still Alive come out the same time

    • 1 year ago
      Anonymous

      Isn't Chell Latinx?

      • 1 year ago
        Anonymous

        >latinx
        Kys

        • 1 year ago
          Anonymous

          <3

  16. 1 year ago
    Anonymous

    It was a matter of all the factors magically coming together at the right place and time, and's partly why I feel it was lightning in a bottle. It was released on the cusp of the 7th gen, where developers still gave a frick about creating new and interesting IPs. The fact that fricking EA of all studios released this and Dead Space in the same year is baffling considering the company now. Alongside that, it was early enough in the HD timeline where the new graphical technology introduced was used to accentuate an already definitive art style and personality rather than just relentlessly chasing realism (as is often the case in contemporary games). Despite all of its faults, it remains a truly one of a kind game, and an experience that, as exemplified by Catalyst, not even the studio itself could replicate. It's sad that we might never get those flash in the pan big studio risky projects, but I'm just happy that we ended up getting this piece of unadulterated kino out of it.

  17. 1 year ago
    Anonymous

    She looks like she has sexual intercourses with white men

    • 1 year ago
      Anonymous

      >Tfw no good porn
      Time to jack off to decade old pictures of her model posed lewdly on gmod again.

      • 1 year ago
        Anonymous

        Have fun, anon

    • 1 year ago
      Anonymous

      Frick that's hot

  18. 1 year ago
    Anonymous

    faith feet
    faith tongue
    faith armpits

  19. 1 year ago
    Anonymous

    side by side, for eternity

  20. 1 year ago
    Anonymous

    The three stooges combat of the ME Catalyst really was out of place and dumb. Like oh noes you shouldn't be able to use firearms. Fricking stupid devs.

    • 1 year ago
      Anonymous

      >you shouldn't be able to use firearms
      this but unironically
      the only problem is they still forced combat in catalyst (and even in sections where it wasn't forced, you still had to deal with that fricked up automatic lock on)
      just let us fricking RUN instead of kicking dodging punches

  21. 1 year ago
    Anonymous

    I liked both games even though I wasn't that good with time trials or persistent enough to speedrun. They had and still have a special place in my heart. I hope we get a third game eventually, I'm patient. I've accepted that almost pure parkour will be a niche genre.
    Would be funny if they rebooted the series for the third time lol

    • 1 year ago
      Anonymous

      Needs bigger breasts and a slightly chubbier face

      • 1 year ago
        Anonymous
        • 1 year ago
          Anonymous

          that's what im talking bout

        • 1 year ago
          Anonymous

          I like the original better

          that's what im talking bout

          based, coomer bait here is superior

    • 1 year ago
      Anonymous

      delicious armpit

      Needs bigger breasts and a slightly chubbier face

      there's an ancient edit like that

    • 1 year ago
      Anonymous

      I'm working on a "Tony Hawk's Mirror's Edge" with a level editor on UE 5.1. We've got a small team and funding to get it done right. It's gonna have a multiplayer focus (so you can make parkour tracks with your friends).

      The problem I see with Mirror's Edge is that it is basically a linear action adventure so adapting that to a multiplayer "racing" format is a bit difficult with all the chases and what not from NPCs.

      What I had in mind to combat that would be a "Pursuit" mode where you run through a level once and it generates an AI "ghost" that chases you, so you can "program" enemies that chase multiple players across a level.

      I genuinely think EA burned all bridges to Mirror's Edge after the flop that was Catalyst. Approaching from the right angle I don't see parkour as a niche genre, I see it as an opportunity to any kind of game from Fall Guys -like gauntlets to something like Dying Light.

      • 1 year ago
        Anonymous

        Make it crazy but fun, like you're some 90's skater punk fleeing from the rainbow-armband militias chasing you just because

  22. 1 year ago
    Anonymous

    Catalyst isn't a sequel or a prequel, it retcons the first game.

    • 1 year ago
      Anonymous

      >retcons the only other game in the series, which was more popular
      why tho

  23. 1 year ago
    Anonymous

    i know this isnt the same but Severed Steel (was free on epic) is frickin amazing for parkour+gun gameplay.

    You can double jump, wall run, slide and lunge with slow time as long as you're doing "tricks" but the thing is you can kick walls to reset your jump counters which is fun as frick. And then you can flip 180 while in the air and shoot upside down it's fun as frick. Oh and it's voxel based so you can destroy the levels.

    Played a ton of the roguelike mode too which varies the powers.

  24. 1 year ago
    Anonymous

    SS is ok and very ME alike, but incredibly fast and with much more gun skirmish, everyone that likes ME should try it

  25. 1 year ago
    Anonymous

    >Hey anon, I'm at Dogen's. What'll you have?

  26. 1 year ago
    Anonymous

    Graphics were too good therefore required tons of loading screens which are hidden through cutscenes and lots of elevators. This broke rhythm. Too short, like 5 hour game

  27. 1 year ago
    Anonymous

    ME is a very cool game, I just wish it was a truly great game. It has a ton of great qualities, but it's so flawed. Generally it's too linear (not asking for open world, just more pathing), the combat's super clunky, and the game is much too short and mostly too easy. Still, it's really memorable

  28. 1 year ago
    Anonymous

    i liked catalyst

  29. 1 year ago
    Anonymous

    she looks like a racist caricature. what were they thinking?

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