I'mma keep it real with you guys. I'm not enjoying my stay. It's like unseasoned food.
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I'mma keep it real with you guys. I'm not enjoying my stay. It's like unseasoned food.
CRIME Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
CRIME Shirt $21.68 |
that's alright, anon, not every game has to be for everyone
Maybe I'm doing something wrong? It feels like I'm jumping from level to level. There's a start line and a finish line for every area, which is sad because I can't feel like I'm on an adventure, just clearing levels. Where is my Dark Souls™ experience?
It's like that, DS3 is extremely linear, the best parts are the DLCs, especially Ringed City
Base game also has terrible weapon abilities and magics, feels like everything takes seconds to cast and isn't even worth it
I enjoyed it for some good parts and some bosses were really good, but defiantly the soul with less soul
Needing to backtrack to get the doll for the bridge was the closest I felt to being not railroaded into a path. There's more of this ahead or just this time? Oh, and the Abyss Watchers beating the shit outta each other was pretty funny lmao. I neglected this game for so long, this is my first playthrough.
protip just play the game like it's a bossrush game and it's great, the boss quality is fricking astounding; also the DLC is very good
yeah I still like all the games in the soulswhateverthefrick series but ds3 definitely feels pretty linear with some minor branching paths. overall I enjoy the levels and bosses and gameplay but I can see how someone who cares primarily about the world would find it less enjoyable.
this is exactly my problem with Fart Souls 2 and 3, it feels like a bunch of cool looking disjointed levels instead of an "adventure".
2 isnt like that at all, are you mentally ill? You have 3 different paths to go down right off the bat from the hub while 3 shoves you straight into level 1 via a teleport and then it's nothing but hallways from there on out.
Dark Souls 1 has the same exact level transitions to Dark Souls 3 disingenuous homosexuals
No it doesn't you revisionist wiener sucker. Even miyasaki lamented not making 3's level design and interconnectedness more like 1.
>DaS2 troony
What the frick were they thinking?
They were thinking most people would not be anal, nitpicky b***hes like yourself.
>There's a start line and a finish line for every area, which is sad because I can't feel like I'm on an adventure, just clearing levels.
>Where is my Dark Souls™ experience?
It's here, you like it?
Dark Souls 2 is literally formulaic linear clearing of levels totally disjointed
Dark Souls 3 linearity doesn't stop it from making at least sense and not being as sudden as the entire continent and climate changing after crossing a 10 feet tunnel
That's exactly it. The areas do not "blend" whatsoever.
2 is disjointed but by no means linear. You have freedom to go wherever you want at the start of the game. There's multiple things you can be doing in the levels with optional areas and bosses to find. And quickly you'll have a dozen different things you can be doing, bosses to fight, or areas to go to any one time. It's the least linear in the whole series. You can access Lost Bastille from 2 different levels, and traverse through it from opposite ends of the map.
what the frick is up with you homosexuals and this "le adventure" meme. linear levels feel so much better to me because I know the area i'm in is exactly where i need to be, and i don't have to guess if the area's actually this hard or if i'm just underleveled. who gives a frick if you have the "option" to go to an area you aren't supposed to be in yet. DS3 makes me feel like i'm actually progressing a story and not just completing a checklist of random spread out areas. why do you fricks praise this shit so much, it's tiring.
>what the frick is up with you homosexuals and this "le adventure" meme
>why do you fricks praise this shit so much
Because we have souls, unlike the worthless zoomers who love DS3
Because most of us are not autists that need their hands held or they have a spergout. If you need to just head in the same direction to feel like you're beating the game then go play the old sonic games or something. People like to feel like they're in another world figuring it out and exploring it.
It doesn't bother you when a game world lays itself out in an artificial gauntlet? You don't care about atmosphere or using your agency to have an experience unique from other players? Wouldn't you like to at least be slightly convinced the world could be a real place and not a theme park ride from point A to B? I mean if not you must at least see why people would seek these qualities out in games about being a knight adventuring through a dangerous kingdom, especially when the modern games derive from much less linear source games
>next lord is Aldrich
>tired and want a break
>go down past the dungeon
>take my sweet-ass time exploring and fighting those walking hands from hell
>go down and kill Yhorm when I am ready
What is up with ds1 players feeling like there is nowhere to go? It is simply not true
>you can kill dancer early but game artificially prevents you from going into archives
>you can do cathedral of the deep before or after farron but no reason not to do it before
>optional fire themed chalice dungeon under carthus
>choose whether to do Yhorm or Aldritch first
>optional firelink clone
>optional dragon level
If you drew a flow chart of DS3 it would be a long line with little forks that come off it and immediately end. The settings make no attempt to seem real. Its fine if you don't mind but someone getting dragged into the series for its open qualities will be dissapointed by DS3
if there is anything that kills replayability then it is being at the exact moment at the exact time as your last playthrough with the game telling you what you HAVE to do next. one thing that i love about ER and DeS is that you can approach (for example DeS) each world in the order you like, giving you a complete different experience in your new playthrough. whereas with linear levels it reaches copy paste level of similiarity from your last playthrough.
I disagree, my DaS1 runs always feel the same. Ds3 at least has large, sprawling levels with different paths to make it more adventurous
>one thing that i love about ER
>whereas with linear levels it reaches copy paste level of similiarity from your last playthrough.
The irony here is a bit unsettling
there is no ironie, you can straight uprun past stormveil castle and fight renala or do fight whatever boss you want (many at least) and go where you want. did you even play ER? i guess not otherwise you would have known
>did you even play ER?
Unfortunately for over 100 hours I did, yes
well i have over 300+ hours 3 playthroughs and approached each very different than the last one
Concisely explain why saying ER isn't linear is ironic
Because there are dozens of extremely similar chalice dungeons with the same bosses you fought 30 hours ago, 60 hours ago, and 80 hours ago. Many of which you are forced to venture into because they contain the only ways to obtain more stones: the mines, and the bearings locked behind a repeat boss fight.
KFIV has made me happier than any other from game to be completely honest with you
They could probably make some ez fromsoft fanboy money if they re-released all the king's field games with modern controls. Like don't even bother remastering or redoing the graphics in any way. Maybe better resolution and upscaling but that's it. Just no weird first person tank controls and all the new friends and normies would buy it because it's fromsoft now.
I honestly don't mind the tank controls at all to be honest with you. As long as they make turning/sprinting to the side smoother and faster I think it actually fits the first-person camera. With free 3rd-person style controls it would be hard to back away precisely for attacks like the knights and skellies that stab toward you with a few pixels of leeway
My point was that going different places doesn't actually change the experience at all, only gives the illusion that it does.
>My point was that going different places doesn't actually change the experience at all, only gives the illusion that it does.
So according to you doing Limgrave -> Weeping Peninsula -> Stormveil -> Raya Lucarya -> Altus is no different than, for example, ignoring Limgrave, skipping Stormveil, doing Raya Lucarya and then tping to Volcano Manor with the iron maiden.
Mind explaining how?
It's just a matter of perspective
bruh
You're playing the same experience. All you're doing is skipping a couple steps.
So someone says ER offers freedom to do things in any order and your response is that it has optional side content made of reused assets? What does that have to do with linearity?
Most moronic poster in the thread, hands down
That kind of linear area design is kind of the appeal in 2, 3, and BB. It's helps a lot when it comes to matchmaking for pvp/co-op. It does definitely hit different than DS1 or Elden Ring, but it works well enough for people where the "adventure" is over and we're replaying the game over and over just for the online.
>spawn at bonfire
>summon buddy
>clear level
>maybe fight an invader
>fight boss
repeat
That's all I really want from these games. This open word business just add extra steps to getting to what I really want.
NO ANON THERE ARE GAMES YOU ARE REQUIRED TO ENJOY OR HATE. You can't just be neutral or meh about anything anymore.
>Git Gud, gay.
And
>It gets good after 90 hours. Trust me, bro.
>>Git Gud, gay.
I know you're shitposting, but someone would have to be delusional in order to not admit that DS3 is the easiest game in the series
Elden Ring
This and souls 3 was harder than souls 1
Souls 1 was not hard besides Anor Londo part which is the peak too
>This and souls 3 was harder than souls 1
Actually the DLCs were harder, not the vanilla game imo
Souls 1 actually has hard levels unlike this. You also have to put together where to go from time to time. 3 is moron.
both 100x harder than DeS so no, not at all.
>DS3 is the easiest game
What?
I think I died less to all the bosses from DS1-2 combined than to someone like Pontiff.
I think it depends on your build. When ds3 came out people b***hed about how dex makes the game so much easier, and as a dex user I switched to strength on my 6th or so playthrough and discovered a surprisingly high amount of enemies get staggered easily by heavy weapons and the DPS you are able to achieve against the bosses makes them vaguely easy. From a veteran, playing Quality builds is honestly the hardest in ds3
I died more to curse rotted greatwood than any other boss in 3 besides midir. And that's because he's shit. And 3 has the easiest levels and most casual friendly mechanics.
I liked souls 3 but I didn’t like souls 1
Try bloodborne
you picked the weakest Souls game. Even ER is better and that game is a fricking mess
Tried playing DS3 again after a while with Demons Souls and elden ring on my new ps5. Holy frick its so much worse than I remember it being. Visually it has aged like shit, it has no artstyle and its attempt to look realistic on ps4 hardware has aged it horribly, theres no color, the lighting is janky and flat, no thoughtful set pieces for its levels that were already ripped in concept from their previous games anyway. The level design is decent of course but being strung in a linear sequence makes the world feel videogamey and is antithetical to the strength of these games. Something else I don't remember is that the majority of this game is a massive slog. You have to wait for the end game to see valuable content at all. As a From Soft game DS3 is trying as hard as possible to have no innovation or original ideas, barely any soul. The game is mostly phoned in and since From still makes good games I'm convinced Namco compelled them to make this game but they didn't want to. The only thing this game has going for it is a decent boss lineup but not worth the slog by a long shot, at least for me who has played the game plenty of times before.
DeS > DS > ER > Sekiro > BB >>>>>>>DS3 > DS2
>massive blogpost that no one asked for
>ER rated above BB and Sekiro
oh dear
DeS > DS
you mean the DeS remake? i cant respect your opinion if you think the original demons souls is not the weakest entry in the series.
>muh bluepoint demake
You better be fricking baiting
i own the original demons souls and its not better than dark souls 1, 2, 3, or ER, not even close. You HAVE to be running on nostalgia overload to think its the best. You could say its good in its own way but not better.
Holy shit have a nice day
only played the remake and the OG DeS looks like ass. you boomers are being pissbabies crying over some irrelevant design change.
Demon's Souls is an absolutely groundbreaking and innovative classic. The amount of ballsy design choices made here make the game 1000x more respectable than DS2 or DS3, the atmosphere is better, the world is more believable, the systems work together to create a tense game of seroius consequence, it made up all the shit these boring later titles take for granted. People who put it in the lower half of rankings are just addicted to i frames and salty about world tendency.
I know most people would put BB higher. I love BB but I think the game falls apart very hard after shadows of yharnam and only feels like a finished game by virtue of its DLC
I played DS after DES, while I could obviously see arguments for why DS is clearly better personally I wasn't blown away by its superiority. I think the highs of DES in the middle portion of the game and the end of the central archstone are superior to most of the content in DS.
Havent played BB yet
For me:
DeS>Sekiro>DaS1>ER>DaS3>DaS2
good taste
The games are consistent enough that any ranking is acceptable with the only caveats being that DS2 and DS3 have to take up the bottom 2 spots. The higher DeS is the more likely the poster is to be patrician
Fully agree. Only DaS3 and DaS2 feel inconsistent. Are there any good ps4 emus out there? I wanna play BB but dont wanna buy a console for it
It's souls burnout. You are sick of souls games. Sorry, it doesn't matter what From shits out, it will not recapture the magic.
I went back and did another run of DaS III. Aside from the linear level pathing, it has no flaw that describes the so called "blandness" of the game. I'm thinking if anything, it's simply the color pallet that makes people feel this way coupled with again, a burnout.
Playing this after playing ER feels like playing a janky tech demo.
Holy shit, this. I've had ds3 in my library since it came out, never touched it. Finished ER and decided to try it since i Ioved Elden Ring.... Dropped it after an hour. It felt like a PS2 game and not in a good way. I really hope the other games aren't like this because I want to get into this series.
DS1 is the best among the other three, DeS is terribly outdated but has nice atmosphere, DS2 has good dlc but otherwise is a mess
Mechanically ER has the best combat by a long shot.
Dark souls 2 is so different it might stand on its own.
Dark souls 3 was probably the best before ER
Dark souls 1 is ok. Wear light armor and spam roll and R1. Or stack heavy armor and ignore boss mechanics and out trade them.
Demons souls feels like a tech demo for the series that leaves out half the mechanics of the rest of the series.
>Mechanically ER has the best combat by a long shot.
no it doesn't
Correct
What are you smoking? Theres nothing outdated about Demon Souls other than the graphics
Hated it on my first playthrough. Had an absolute blast the second time around. Won't claim it will be the same for everyone but it's definitely a solid game.
Your opinion is valid, famiglia
>Black folkpeak
It's the best Souls game
DS3 has the opposite problem that DS1 has where it really starts to get good at the halfway point.
When is the halfway point?
Irithyll
>it really starts to get good
No it doesn't
>It's like unseasoned food.
So loved by white people? True enough.
It's the best Souls game, purely because it has nowhere as much shit design and flaws as Dark Souls 1 and, may Allah forgive me for uttering those words, Dark Souls 2
It's still flawed as much as any other From game
>Ganker presents
>A butthurt DaS2gay production:
>Dark Souls 3 BAD THREAD #17462828
>special guest: muh Sekiro good
>surprise guest: Tendie malding, now with Elden Ring bad!
Based anti-Dark Souls poster, that game has like 4 difficulty jumps and that's it
guest: muh Sekiro good
Frick yeah, love that guy
>Dark Souls games has to be open mazes!
fun gay fact, Dark Souls 1 is the ONLY from game that does this that was the exception, not the norm
Introducing the soulsborne community to the word "linear" was a mistake. Linear in what way? Because you have to generally beat many of the bosses in a certain order to progress to the end of the game? That has been the case since Dark Souls 1, no, Demon Souls even. 3 gives you so many different routes to explore in the different levels that you don't have to and people still b***h that it is not "free and adventurous" enough, like god.
Dark Soul 1's freedom is pointless since nothing new appears in past areas you have already walked through (exception of Undead Asylum). Yeah you can walk to everything anytime, but why would you?? A playthrough of ds1 still has a linear route that players take through all the required content to accomplish the ending, the only difference with 1 compared to 3 is it is masked by the fact that it is advantageous to sprint through Firelink every time because of how close it is to said content.
People don't dislike ds3 because of "linearity" bullshit. They don't like it because there are a lot of mazes/prisons in that game and lots of people are turned off for some reason because the world has become dark and gray
I'm a DS3 gay and this post is moronic
It's true. When do you have a chance to take a different choice from other players? One time. When the crestfallen guy tells you you can either go up to the gargoyles and ring the bell or down to the chaos regions and ring the bell.
just because there's an INTENDED path does not mean there's a SET path, did you play DS1 even? And if you did, are you so conditioned to following linear progression that you didn't explore areas in unconventional orders at least once?
>Can choose between what bell path to take
>even more choice if masterkey starting gift
>can beat the 4 lords in any order, including beating 4 kings b4 Sen's Fortress
Yes, you are moronic.
>he never grabbed the rite of kindling from pinwheel before doing anything else
How embarrassing
holy shit dude ds3 is linear give it up and its worse for it
>That has been the case since Dark Souls 1, no, Demon Souls even.
Dude you are fricking moronic lmao
>Demon Souls even.
maybe not demon souls. Has been a very long time since I played that one so I don't remember it too well
You'd be better off defending DS3's linear design than trying to argue it isn't more linear than the other games because you know that's categorically untrue
The fixation came from people wanting to do certian builds from the beginning which required the ability to do areas in certain orders.
Why? Because the community collectively agreed to never to NG +
people stopped playing NG+ because it's an obvious afterthought in everything but DS2, which put in the bare minimum effort by at least adding a few unique encounters and items
getting high level rings in NG+2 for PVP was literally the only reason to bother with it in DS3, but then they just stuck all the +3 rings in the DLC areas
No cap ion see nun but wrong with this on god fr fr it be kinda sussy respectfully SHEESH
So what's wrong with linearity?
Robs you any sense of freedom, exploration, or sense of adventure.
>Robs you any sense of freedom
You can literally teleport anywhere in the world you have been to already.
so?
You complained you weren't free when the game dev lets you go wherever you want to be with an automatic Lordvessel
Doesn't mean anything.
Teleporting to levels you beat already isn't freedom
Elden Ring is just as uninspired and samey and nobody ever talks about that.
>Elden Ring
>uninspired
You are moronic
Not even slightly man. ER is filled with inspired designs that shit all over DS3. Even the worst legacy dungeon is more inspired and visually striking than any DS3 level besides maybe Dreg Heap and the characters/bosses are very stylized compared to DS3's monster wearing knight armor #4249 and grey cathedral level #9
The comparison between DS1 Catacombs and DS3 catacombs is a perfect microcosm of why DS3 fails. Its parroting a fan favorite area from the first game while failing to achieve anything the original achieved or anything else, it looks like it was made in 3 hours by a guy using the chalice dungeon level editor and makes no use of confined spaces the way a catacomb should
Always blows my mind when DS3zooms deny that the DS3 catacombs are godawful shit. There is more variety and inventiveness in Elden Ring's catacomb dungeons which those same homosexuals call "copy paste", let alone the completely hand-crafted DS1 catacombs.
DaS III's catacombs are comfy and the ninja skeletons are fun to fight.
I swear Smouldering Lake is just some random generated chalice dungeon. What a piece of shit.
>The comparison between DS1 Catacombs and DS3 catacombs is a perfect microcosm of why DS3 fails.
Then stop fricking comparing them, they are two completely different places. One is a place Nito gangbangs his wheel skeletons and the other is a part of Izalith that has been converted to mourn and respect the extinction of the Chaos Demons. It is not supposed to be some "better version" of the ds1 catacombs that you are projecting. It would be like me complaining that the Ariandel ds3 dlc roots aren't close enough to the ash lake trees. God this community is so stupid sometimes. I swear if new players were forced to play in order 3>2>1 they would b***h about how tomb of the giants is a clusterfrick compared to the ringed city.
Lore and mechanics are separate. Idc if the lore for two catacombs are different they are meant to mechanically be thr same, and one plays like shit while the other doesnt.
>they are meant to mechanically be thr same
According to who, moron?
>two catacombs
>n-n-no dont compare the gameplay between the two!
have a nice day moron
>durrr these two areas look similar
>durrr gameplay has to be similar too
How's that lobotomy treating you?
I love ds3 catacombs though. It is extremely stressful to get past all the assassins and rolling balls of skellies and fire arrow traps in order to get to the bonfire way down at the bridge.
It feels exactly like my first time playing Sen's fortress and in fact that is the level it is referencing in ds3, not "the catacombs." It is easy to get lost and it has more secret walls and secret additional areas in it than any fromsoft level in recent memory. It isn't colorful, but it is not as much a lazily copy-pasted set of alleys as people remember it being, it is foolish to make such a claim when they clearly put a shitton of work into it
There's 1 (one) illusory wall though?
>there's 1 (one) illusory wall though?
One takes you to a completely new lower level with overgrown roots and rats everywhere. Hitting another in that room takes you to the room with Queelana and her sister's corpse. A different one takes you to the giant lava floor trap room. Another takes you of course to Smouldering Lake. There are a couple more I remember scattered throughout that are more minor, like one that takes you past a hole in a tight alley or the shortcut to the black knight dunking on the oolacile demon thing.
Some of the most pathetic coping I have ever seen
I'm comparing them because one is a direct reference to the other. I'm not saying Carthus should just be the same as DS1 catacombs, I'm just saying it sucks and the comparison makes that particularly obvious.
pre-release ds3 looked better. Random bonfires you could make. Wolnir not in the abyss.
smacks lips
imma say it
baka
snaps fingers
IMMA SAY IT
hollering in the background
YPIPO (and the chinese who made this game) DON SEASON DEY FOOD
I'm on my second play through of DS3. Using a pyromancy build and holy shit it is overpowered. I was dreading the Pontiff fight and I absolutely destroyed him on my first try. He tried summoning his shadow and I would kill it with one Chaos Fireball before it got finished being summoned.
My first inclination is to tell you to go frick yourself and try playing King's Field if you want to know what "unseasoned" tastes like but I won't because I refuse to become an angry boomer like my dad so I'm sorry you didn't enjoy it that much anon. It's not for everyone. Stay in school.
>It's like unseasoned food
that's probably the best way of describing all fromsoft games after DS2
absolutely zero soul
no spices?
Filtered.
Black person taste. Ds3 is kino
Sekiro > ds3 > bb > ds1 > des > er > ds2 > des r
Maybe if you're 12 or 80 iq. There's a reason 3 has a reputation for being the call of duty of souls games. It's no longer a game where you have to outsmart your enemy. It's a game where you press the roll button at the right time. They completely forgot about souls principals.