nobody cared about daggerfall until morrowind/oblivion put tes on the map. it was just a novelty from ltieral who devs before that point, stop trying to fit in
Back in the 90s americans didn't worship moron culture and having a big butt was seen as trashy, see all the hundred of movies where you would see women asking if that dress make their butt look big.
Prior to the 1960s and the rise of the gnomish supermodel industry, plump women with wide hips were the general preference of men. There's a reason why 19th century dresses had metal bracing in the back to exaggerate the size of a woman's arse. Go look up paintings of 'beautiful' women, they're all a bit chubby to downright fat.
>Go look up paintings of 'beautiful' women, they're all a bit chubby to downright fat.
Because the commissioners were rich fatasses. You didn't actually fall for the meme that people loved fatfags back in the day, did you?
There still isn't a proper game like this in 2023, and no Skyrim modded doesn't count, I don't want a Frankenstein's monster of different mods I want a cohesive vision.
This game takes place in a medieval inspired setting, so those women do not wash themselves and do smell like shit and dried piss. Full of veneral diseases as well, so the smell of rotting flesh as well probably.
No it didnt. Quake came out right after this. Daggerfall was like 5 years behind the rest of the pack technologically. Boomers did not like this game at all. Its only in the modern day when mentally disabled bethesdrones retroactively pretend this trash was ever good.
this is the truth, daggerfall barely sold anything
almost everyone that played daggerfall only after oblivion came out
note: people that played morrowind had better games to be playing than going through back catalogs, because it was pre-2004 so there were good games being released constantly
Nah Morrowind was legit a bit of a big deal when it came out. Oblivion and (obviously) Skyrim were bigger but Morrowind was THE rpg when it came out. Even steamrolled over other rpgs that came out around the same time like Arx Fatalis (which, in my opinion, was better in a lot of ways to MW) and Gothic (unless you were German in which case it's mandatory by law to have played Gothic.)
>Nah Morrowind was legit a bit of a big deal when it came out
Uh nah, I did not give a shit about morrowind when it released. I did not give a shit about rpgs at all, as there were tons of games with good gameplay to being released then. You only play rpgs when there are no other games left to play. The bulk of morrowinds sales were on Xbox which had no games.
you minunderstand, that's what i said
in the era of morrowind, you played morrowind, along with things like that, and its neighboring releases was dungeon siege as well
by the time oblivion came out though, pc had reached a sad state that continues to this day, of there only being like one decent release per year
How to read a tutorial on class creation
I had a mod that had working default classes (because I've heard that default classes in the OG game suck balls), I picked knight and got through the dungeon on the first try.
You also have the ability to heal when not in combat, just literally wait some time and you will heal for free, so do it after every fight (does not work in some random dungeons where enemies can spawn near you, preventing you from waiting).
I can handle spaghetti dungeons, my problem is that a fucking bat can kill me before I can land two hits on it
Privateer's Hold is specifically a copy protection measure. You're supposed to follow the path to the exit printed in the manual, and deviating from that path is intentionally supposed to kill you.
That's the mildest copy protection I've ever seen considering you can basically bruteforce it without realizing.
Also since you frequently end up with an imp plopped right in front of the exit, it's still rng whether you have an easy time or a bad time.
just savescum, nobody cares about that in bethesda games and whenever they do they are only pretending, that's how I did it when I played the DOS version you should probably be having a better time than me if you aren't playing that one because I was always scared of saves corrupting or something stupid happening
Savescumming used to have a natural punishment through the time you lost staring at "loading". When you emulate and savescum, you are not beating the game.
To me, if a game has a native save system that allows "scumming" then it's fair game like a lot of early computer games. If you use external means to save and manipulate your save files then that is the real 'scum' part. Like someone taking manual backups rougelike ironman run and then manually reverting if you die or using emulator save states.
* Save before you leave the cave so if you die you won't have to reroll your char.
* Rest after every tough fight to restore health and magic.
* the skeleton in the big room might be too hard to fight at your current skill level, so it's better to do as
get to the throne room, use switch by throne, go up lift, go up the sloped hallway, 2nd or 3rd door has the exit
save scum, re roll and build a better character (or learn how to play the character you've made to it's fullest), or just run past everything to the exit and try to do some easier quests first.
The first thing i jerked off to was a a scat manga featuring thick women with shitting dick nipples shitting huge loads. This was back in 2000 btw, I was 13
If you turn on the censored mode (which my dad did so I could play without causing him guilt), they're just invisible.
You can still give money to the air, and they gib if you shoot where they are.
As a kid, I had no idea that was going on. I'd shoot around a room and suddenly some more monsters would appear, but I could never get it to happen consistently so I was convinced it was random bullshit.
>Skyrim isn't 80000000 square miles of empty space filled with procedurally generated towns!
Daggerfall Unity has mods that spawn random shit in the wilderness. Ruins, camps, random events and a lot of different shit. I mean, you can't deny that SCALE matters. If you can just jog through the whole world in 20 minutes, it doesn't feel like a living world, it's just a fucking game level
Whereas in Daggerfall, you can have picrelated. And you have the ability to literally travel between towns on your own. Which would take hours of real time, especially considering how the game loves to send you to different cities that are several kingdoms away all the time.
>you can have picrelated
Cool. Post a vanilla screenshot where you can't see more than 20 yards away, and forests have at best 3 trees onscreen at any given time, utilizing the skybox instead to paint the impression of one.
>Post a vanilla screenshot where you can't see more than 20 yards away
Why? I'm just showing you a reason why Daggerfall Unity is a viable game to play
I mean, why would anyone play the OG game today?
You can't compare Skyrim to Daggerfall as is, they're too far apart in time.
Daggerfall Unity literally makes it a new game in its own right. And I don't know of any game that has the same level of randomly generated dungeons. It's a real mystery why no one has even tried to recreate something like Daggerfall in the last 26 years. Clearing huge 3D randomly generated dungeons brings its own autistic joy, just some mindless crawling you can spend tens of hours doing. No one has done that since Daggerfall.
because you claim daggerfall is a good well liked game, which it isn't and was not
if you want to talk about daggerfall unity then talk about daggerfall unity, not daggerfall.
daggerfall is shit, was shit, will always be shit, and has always been considered shit.
I have not played daggerfall unity so I can't comment on it, but it seems shit, just like the game its based on.
>Cool. Post a vanilla screenshot where you can't see more than 20 yards away, and forests have at best 3 trees onscreen at any given time, utilizing the skybox instead to paint the impression of one.
I actually really liked how it used the skybox to create that impression of a treeline.
It was one of the common tricks of the trade, utilized heavily in tile-based 2d games. Just having a flat backdrop to give the impression of distant detail relevant to the current location. One could say it's pretty soulful.
What's cool is that the fast travel makes sense in a game like daggerfall where you dude is physically moving across the maps over the periods of days between locations
Is there a guide for zoomers, that makes builds that can overcome combat, and teaches you what to do? I made it out of the dungeon once, but I was pretty lost.
What mods should I get?
>Is there a guide for zoomers
Yes >that makes builds that can overcome combat
Yes >and teaches you what to do
You have google and the game wiki >What mods should I get?
There are lists online
I personally had about 60 mods installed and it worked just fine. Just go to the Nexus and start binge downloading
Makes sense for this project. They wanted to get the port up and running as quickly as possible with easy mod support. Took about 6 years to get the project feature complete, which is pretty impressive and it's not like daggerfall needs to be hyperoptimized for modern platforms
you are absolutely correct. Skyrim features lovely handcrafted roads, copy paste dungeons, cities that make no sense most of the time and bigger cliffracers.
The real shame tho is that it gave us barely any new interesting worldbuilding or things to think about in general. It relies on the already existing lore so much while also bending it to an infuriating degree because it can't deliver, that it breaks itself.
Much like oblivion: it just doesn't work.
>unintentional
If its so unintentional why do you think the voice acting is so over the top and a lot of quest writing is silly? Ofc it was intentional.
Honestly if there was a game that mixed Daggerfall with an actually competent survival system like The Long Dark so that travelling was interesting and potentially dangerous, while having all that other RPG shit when you got to town, that would GOTYAY
Skyrim Frostfall was super based when it wasn't crashing but everything is so close together it's almost pointlessly easy if you're not roleplaying a hermit
Not that anon. And yeah it's a pretty odd dunk considering Daggerfall is the Bethesda game Starfield is the most similar to.
But he isn't completely wrong. Daggerfall is randomly generated where 99.99% of everything is relatively meaningless. But it does randomly generate content. Starfield mostly just randomly generate empty terrain.
Daggerfall is less empty than starfield by about 999.8 planets worth of content and there's no way you're going to argue otherwise in good faith
Not that anon. And yeah it's a pretty odd dunk considering Daggerfall is the Bethesda game Starfield is the most similar to.
But he isn't completely wrong. Daggerfall is randomly generated where 99.99% of everything is relatively meaningless. But it does randomly generate content. Starfield mostly just randomly generate empty terrain.
>9 quadrillions of kilometers >filled with generic randomly generated NPCs with cockroach AI >you have to fast travel everywhere because there is just empty space out there
sounds familiar to you?
Skyrim has a lot of flaws and Daggerfall is interesting in concept but genuinely 95% of Daggerfall's map is empty nothing whose only purpose is adding to your immersion by making it feel like you're having to travel a long time. Ultimately though, it's just an annoyance. It's not as though it's realistic. You'd walk days to get from one medieval town to the next, not minutes so it's not as though you're really keeping up any illusion that this is a whole country.
There's almost no way to reasonably scale it down unless you're going down to the size of a large city. It has to be that small because even if you were to reduce it to the size of a relatively small county, it'd take you hours upon hours to go from one side of the map to the other. The county I live in is relatively small and just to walk from one side of it to the other with paved roads in a line that is nearly straight, it'd take you 9.5 hours. You don't want that game map.
Remember that one thread where he replied to his own post 100 times over the course of like 5 hours so he could make an ebin screencap to post on reddit?
Huh? Nobody liked daggerfall when it came out. It's an objectively terrible game where you just open up your quest log, teleport to a randomly generated dungeon, kill a randomly generated rat, then open up your quest log and teleport back to do it all over again. It's complete goyslop. Playing old games doesn't give you a free pass to like completely braindead garbage, go play a real game.
This is what the quest line in ultima 4 looks like. In daggerfall you its basically a straight line where its :
random dungeons>letter to go do story quest at level threshold>random dungeons>letter to go story quest at level threshold>random dungeons>letter>game complete
There is no open world because its just aimlessly clearing randomly generated content and the gameplay is shitty too. Don't start with that shit.
Isn't ultima that fucking hard game where you play as a wizard. I remember hearing it was completely bullshit
3 weeks ago
Anonymous
No, ultima 4 is pretty easy. The plot is the ultimate evil has been defeated by the previous protagonist and civilization enters a spiritual crisis without any foe, so Lord British isekais people from multiple time periods and dimensions to his lands to go on a journey to become Jesus and lead his society into the future. Watch this:
3 weeks ago
Anonymous
That's Wizardry 4. All of the original for Wizardry games are like a D&D session with a cunty DM, but 4 is the most notoriously bullshit one. You can die in the first 5 seconds if you don't know what to do beforehand.
3 weeks ago
Anonymous
Kek why
3 weeks ago
Anonymous
Not that anon but they basically designed Wizardry 4 for sadists. Pic related slightly overstates how bullshit it is (unlike the first 3 Wizardry's you can at least save anywhere) but it's still bullshit.
I'll actually defend Wizardry 1. It's genuinely a well designed, and complete, game that's only like 13% complete horseshit and about 87% well designed even now. The sequels kinda decided to go harder and harder and fucked it though.
3 weeks ago
Anonymous
The Japanese loved it
3 weeks ago
Anonymous
The game was made to let you play as the villain of the past games, after he has been defeated by the heroes (the player characters of the past games) and rendered powerless. So you're trying to survive in an impossible dungeon, regain your powers, solve puzzles you'd only know the answer to if you played the last games, and beat the heroes that slayed the protagonist. Every single aspect of the game is barely a step above RNG/trial & error, because you can't really know if what you're doing is the correct thing until after you've fucked up and need to start over. It's supposed to be as frustrating and hard as possible.
3 weeks ago
Anonymous
>Wizardry
BEHOLD MORTAL.........!
3 weeks ago
Anonymous
is that a fucking spaceship?
3 weeks ago
Anonymous
Yes. A lot of early CRPGs did that. Ultima 1 also has you go to space.
3 weeks ago
Anonymous
I never figured out as a kid wtf you had to do in space. You could dock with stations and shit, but that's where my journey ended.
3 weeks ago
Anonymous
Yeah. Fantasy in early CRPGs used to be weird before D&D became the de facto boss of TTRPGs while vidya stood downstream from it.
3 weeks ago
Anonymous
Early D&D had plenty of scifi too.
3 weeks ago
Anonymous
>5th edition
3 weeks ago
Anonymous
Fuck me I accidentally got a picture of a remake off google, serves me right for not looking first
3 weeks ago
Anonymous
>jrpgs were greatly influenced by ultima >jrpgs love pulling a "and then there's a super hi-tech dungeon" out of nowhere
Are you really surprised?
3 weeks ago
Anonymous
Did any releases of these ever include a mapping tool so I don't need paper&pencil handy?
>go somewhere, get item >go somewhere else, get another item
Anything can look complex if you make it a flowchart, and inversely look linear if you oversimplify them.
Why are Gen X & Millennials called Boomers now? Actual Boomers have been elderly for the past like 10-20 years
Zooms are dumb and refer to anyone older than 24 as a 'boomer'. It just means "someone old enough to have not been in a school when I still was".
3 weeks ago
Anonymous
if the corruption of the word 'based' wasnt enough to clue you in on the fact that a large majority of people just parrot shit they thought was funny then yeah the "boomer" thing is definitely the indicator.
any time i hear someone who absolutely positively has no inkling of who Lil B is or even what this board is, actually say "based" out loud i write them the fuck off immediately.
3 weeks ago
Anonymous
>any time i hear someone who absolutely positively has no inkling of who Lil B is or even what this board is, actually say "based" out loud i write them the fuck off immediately
you sound underage
3 weeks ago
Anonymous
>go somewhere, get item
Except that's literally what happens in daggerfall, but not in Ultima. In Ultima its >interrogate town >take notes >use information to further interrogate town >solve puzzle >perform actions that raise karma >explore world >perform further actions that raise karma >clear dungeons >etc.
And all of this is interwoven. In daggerfall its literally just >talk to generic quest giver >click on quest and teleport to dungeon >hit a random enemy at a random location in a random dungeon >click on quest and teleport back >repeat
That's it. Grim.
3 weeks ago
Anonymous
>go to location (town), get item (notes) >go to location (puzzle) get item (karma) >go to location (dungeon)...
See what I mean? You're being selectively reductive because you're dishonest.
3 weeks ago
Anonymous
No, you can't even oversimplify it without making it still look exponentially deeper than daggerfall. Thats many more steps than what is required to beat daggerfall.
3 weeks ago
Anonymous
I would argue that having to manually go to locations already dwarfs a mental midget game like daggerfall where that is not even possible.
>In daggerfall you its basically a straight line
Eh, not really
I mean, I'm not saying the story is complicated or anything, I'm just saying that you can get to different parts of the story in a couple of different ways, it's not strictly linear.
3 weeks ago
Anonymous
Anon, that's literally a straight line, you're just choosing which randomly generated quest to do, which doesnt make a difference... because its randomly generated. Its all snake oil.
3 weeks ago
Anonymous
You absolutely have not played Daggerfall
Shut the fuck up you retarded gay
3 weeks ago
Anonymous
I have literally played daggerfall, you crybaby moron, and every single one of those quest takes you to a single pregenerated room with a massive randomly generated labyrinth behind it.
>Daggerfall was not popular
You said no one liked it, gay, which is a lie. I see, you're moving the goalposts now, you slimy pederast?
>It sold 120,000 units
And?
Should I repeat it again or something? Do you have trouble reading or what? I repeat, reviewers rated it high. Hello?
It's also really fun to see what games were popular back then. >all nintendoslop for kids
Daggerfall wasn't a game for kids either.
Every game in the list is exponentially better and more mechanically difficult than daggerfall, which is a slow casual game for glue eating retards.
3 weeks ago
Anonymous
>which is a slow casual game for glue eating retards
Lol
You just hate the game, but your arguments are a lie. Ngmi
I challenge you to play through some dungeons in this game. Let's see how non-casual you are.
3 weeks ago
Anonymous
>I challenge you to play through some dungeons in this game. Let's see how non-casual you are.
I beat the game ages ago. I used to have a webm throwing infinite fireballs at the ground at level 1 from ages ago and clearing out a whole town but I lost it. Very bad game.
3 weeks ago
Anonymous
>I used to have a webm throwing infinite fireballs at the ground at level 1 from ages ago and clearing out a whole town but I lost it
that's impossible because the townspeople can't be hurt by magic or ranged weapons, only melee attacks can kill them
you could only kill guards with the technique you describe
3 weeks ago
Anonymous
>All the story quests are hand made.
No they aren't, see [...] >every single one of those quest takes you to a single pregenerated room with a massive randomly generated labyrinth behind it.
There isn't a single cohesive dungeon in daggerfall. Even the static dungeons are randomly generated dungeon spaghetti, the sole difference being that due to being static it has been assured that you can complete them without glitches or being softlocked.
>>>He still doesn't know
Like I said, you haven't played the game and you've invalidated your opinion
I would hope that you're baiting and I will ignore you from now on
3 weeks ago
Anonymous
What is lying going to do? What are all Bethesda fans massive liars?
3 weeks ago
Anonymous
LMAO, anyone who has played Daggerfall can tell that you're talking out of your ass, who exactly do you think you're fooling here?
3 weeks ago
Anonymous
Ah wait, I found the webm.
the irony that you could make a thread about any other games and then say some similar trite about it not being popular because several other games in other genres sold millions more than the game in question.
just pull numbers out of your ass to reason why a PC game in the 90s wasnt relatively popular when 4 people in your town had a PC at the time and 3 people in this thread have already piped up to claim youre talking shit because theyve played Ultima
How about you don't try to gaslight zoomers into playing shit games? Go fuck yourself.
3 weeks ago
Anonymous
Damn that horse just fucking murdered all those guards
3 weeks ago
Anonymous
>npc guards reacting extremely fast to crime
wow It's just like starfield
3 weeks ago
Anonymous
Are you Finnish or European by any chance?
3 weeks ago
Anonymous
>you're just choosing which randomly generated quest to do
Uhhhhhhhhhhhhhhhhhh
You're lying
All the story quests are hand made. Dungeons included.
3 weeks ago
Anonymous
>All the story quests are hand made.
No they aren't, see
I have literally played daggerfall, you crybaby moron, and every single one of those quest takes you to a single pregenerated room with a massive randomly generated labyrinth behind it.
[...]
Every game in the list is exponentially better and more mechanically difficult than daggerfall, which is a slow casual game for glue eating retards.
>every single one of those quest takes you to a single pregenerated room with a massive randomly generated labyrinth behind it.
There isn't a single cohesive dungeon in daggerfall. Even the static dungeons are randomly generated dungeon spaghetti, the sole difference being that due to being static it has been assured that you can complete them without glitches or being softlocked.
3 weeks ago
Anonymous
I came home from work and the thread was still alive. Neat
>No they aren't
Fuck off retard, I repeat, all story quests have handmade story dungeons, just fucking go to the daggerfall wiki and check the guides, idiot, every story mission has literal guides on how to complete every story dungeon. They are fucking persistent and handmade, why are you arguing retard, you're literally lying.
>There isn't a single cohesive dungeon in daggerfall
I'd kind of agree with that, because even the handmade dungeons are made from bits and pieces that random dungeons use. But for example, the King of Worms dungeon has a long and massive cave that is unique to that dungeon, and again, it's handmade and never appears in random dungeons.
>Even the static dungeons are randomly generated
Lie. One of the story dungeons has a switch puzzle that is not possible in randomly generated dungeons.
No, ultima 4 is pretty easy. The plot is the ultimate evil has been defeated by the previous protagonist and civilization enters a spiritual crisis without any foe, so Lord British isekais people from multiple time periods and dimensions to his lands to go on a journey to become Jesus and lead his society into the future. Watch this:
Ultima is so fucking good bros, it's a blessing and a curse that games like it will never be made again.
>Wizardry
BEHOLD MORTAL.........!
Old RPG's had so much fucking soul. I will always remember the first world in Phantasy Star where you have to fight medusa and travel to the other planets. Played it with my uncle and had made great memories.
3 weeks ago
Anonymous
Ultima V legit might still be the greatest RPG ever. And Underworld 1 and 2 are basically the prototypes of modern 3D RPG (and a lot of modern 3D games in general)
3 weeks ago
Anonymous
Perspective warping aside, Underworld was a technical accomplishment as well, and predates Doom.
3 weeks ago
Anonymous
Predates Wolfenstein 3D too by a few months (although to be fair to Carmack Catacomb 3D did come out before UW) and it completely smokes that game on practically every technical level
3 weeks ago
Anonymous
Ultima Underworld 1 is one of my favorite games ever. So innovative. The feeling of that game is fantastic. It's a little antiquated now, but there's literally nothing like it on the modern market (except maybe Arx Fatalis, which I've never really been able to get into). It really is a game alone amongst it's peers.
3 weeks ago
Anonymous
Oh fuck yeah. If you can get past the antiquated controls + UI (which aren't TOO bad, they're an early predecessor of wasd + mouselook in a lot of ways - the only thing that completely blows is the jumping controls... and physics... pretty much everything to do with the jumping is shit) it mostly holds up 100%. Combat, magic, physics, npc interactions, object interactivity, it's all there already. Only thing that feels anemic is the stealth/rogue/thief skills but then again Looking Glass would go on to make Thief 6 or so years later and that game purely focuses on that (and nails it) so it's more than forgivable
3 weeks ago
Anonymous
I doubt anything in modern gaming could come close to the first viewing of the Cup of Wonder at the Shrine.
3 weeks ago
Anonymous
Partial to Ultimate IV and V myself
[...]
[...]
Braindead posts
That's some hardcore projection anon, I hope you're doing okay in school.
All the low quality food that is barely better then what they used as "food additives" in the early 20th century will do that to you. It's not a surprise that IBS is also becoming more prevelent.
The amount of people simply willing to eat the goyslop without questioning what's inside is very startling across the globe
>Nobody liked daggerfall when it came out
You are a lying moron, haha.
Before you make claims like that about a game that's older than you, you might want to check out game magazine articles about those games.
Daggerfall was highly rated by several game sites and magazines. It was fucking unfinished and extremely buggy, but it blew a lot of people away because you could live in that world.
i don't think i'll ever have the same experience as the one i had in daggerfall, doing shit ass dungeons for quest rewards and then finally working your way up to your first daedric piece of equipment
>120,000 units in 90s gamer money isnt popular
It's not, Ultima Underwold sold 500,000 units, and how many people do you think played Ultima Underworld that are one this entire board right now? I reckon less than 5, and thats being generous. So statistically, what does that say about the daggerfall shills here? Quake 1 released the same year as Daggerfall and sold 1.1 million, by the way.
>how many people do you think played Ultima Underworld that are one this entire board right now? I reckon less than 5, and thats being generous.
I've played Ultima Underworld. So that's one.
3 weeks ago
Anonymous
Make that two.
>120,000 units in 90s gamer money isnt popular
It's not, Ultima Underwold sold 500,000 units, and how many people do you think played Ultima Underworld that are one this entire board right now? I reckon less than 5, and thats being generous. So statistically, what does that say about the daggerfall shills here? Quake 1 released the same year as Daggerfall and sold 1.1 million, by the way.
Cool, and Ultima was at the peak of its popularity with Underworld & 7 releasing a month apart from each other, vs. Bethesda's second entry into their series, of which barely anyone touched the first one.
>It's not
The mark of a hit PC game back then was selling in excess of 100,000 copies. Also that figure for Ultima Underworld is actually the combined sales of both Ultima Underworld 1 and 2 (not that Ultima Underworld wasn't a decent hit - just that people keep on citing this 500,000 figure when even Paul Neurath, the head of Looking Glass and the guy who everyone's actually citing, says it's the combined sales of both games)
3 weeks ago
Anonymous
>The mark of a hit PC game back then was selling in excess of 100,000 copies.
you seem to think that the beginning, middle and end of the 90s were one static period where nothing changed. bethesda itself said that daggerfall was unsuccessful and that the studio was on its ropes when the development of morrowind started.
3 weeks ago
Anonymous
>bethesda itself said that daggerfall was unsuccessful
what the fuck are you talking about
daggerfall was extremely successful, its what led to bethesda buying up more studios and expanding
it was garbage like redguard and battespire which flopped
3 weeks ago
Anonymous
Daggerfall was successful, not a smash hit but it was their biggest success at that time as a company and actually caused them to try to expand.
The studio being on its ropes is because they invested into splitting their teams to develop Battlespire and Redguard, two spinoffs that nobody really wanted which made them bitter that they had to wait longer for TESIII.
Redguard had very big production values compared to their previous games with full 3D accelerated graphics for everything and full voice acting. People who became staples in TES like Wes Johnson and Michael Mack can be heard there giving stellar performances, alongside some really fucking bad ones for smaller side characters. The failure of these games was what brought the team down to just Todd, Ken, and a few other dudes for their last chance with Morrowind.
3 weeks ago
Anonymous
So they just need to go almost bankrupt to make another masterpiece.
3 weeks ago
Anonymous
iirc lefay made Battlespire because none of the others would get their asses in gear on TES3, it had a lot of features he wanted to put in DF had they not been so strapped for time
He should've just made an expac instead
3 weeks ago
Anonymous
Battlespire totally feels like a Daggerfall expansion pack. Didn't it originally start off as that, or am I misremembering? It's sort of like Daggerfall's final dungeon but expanded into a full game.
the irony that you could make a thread about any other games and then say some similar trite about it not being popular because several other games in other genres sold millions more than the game in question.
just pull numbers out of your ass to reason why a PC game in the 90s wasnt relatively popular when 4 people in your town had a PC at the time and 3 people in this thread have already piped up to claim youre talking shit because theyve played Ultima
>120,000 units in 90s gamer money isnt popular
no.
starcraft sold 1.5 million copies in a single year, namely the year after daggerfall failed to sell a thenth of that, not only in the year of its release, but in its lifetime.
>starcraft sold 1.5 million copies in a single year
Blizzard was pumping out unicorns left and right back then with an even better track record than Maxis. Selling more than 10k copies was a huge accomplishment for a garage studio, and 100k was superb for any small (regular sized) one.
The 200+ head studios with hollywood budgets and millions of expected sales are a post-2007 thing.
Why do they struggle to understand that things might have been different before they were born? How did "maybe that was a lot for a pc game in the 90s" not even occur to him?
Because of confirmation bias. They only ever hear about the absolute most popular games of that era, as in the games that quite literally built entire companies. bro literally brings up Quake as though it isn't consistently considered one of the most important (if not the most important) games of all time as a gotcha against the idea that Daggerfall wasn't a hit. Because zoomers only know about Quake, they don't know about the massive ocean of AD&D Dungeon Crawler slop that made up the bulk of CRPGs in that era.
Because of confirmation bias. They only ever hear about the absolute most popular games of that era, as in the games that quite literally built entire companies. bro literally brings up Quake as though it isn't consistently considered one of the most important (if not the most important) games of all time as a gotcha against the idea that Daggerfall wasn't a hit. Because zoomers only know about Quake, they don't know about the massive ocean of AD&D Dungeon Crawler slop that made up the bulk of CRPGs in that era.
I could have sworn towns were not seamless in Daggerfall, and always required manual entry via gate, unless this is some feature of the unofficial Unity recreation.
>Huh? Nobody liked daggerfall when it came out. >tranime pedo weighs in with this completely make-believe view of RPG gaming history
Checks out for never knowing what the fuck you're talking about outside nipslop.
>Not him but what did ultima do that caused it to die anyway
They didn't want to make RPGs any more so part of it went to the MMO and part of it went to experimental stuff that killed it.
tl;dr: Ultima 8 and 9
Slightly longer tl:dr: Origin got aquired by EA in the early 90s and EA pulled an EA (possibly for the first time although a similar thing happened to Bullfrog around the same time) and got slowly micromanaged to death over the course of a decade. Also Ultima's creator/Origin's co-founder, Richard Garriott is a bit eccentric/up his own arse (not too dissimilar from Bullfrog's Peter Molyneux) so the blame is probably a bit on both sides
>Checks out for never knowing what the fuck you're talking about outside nipslop.
He may be the only person in this thread that has actually played daggerfall without 20 billion mods on top of it.
Huh? Nobody liked daggerfall when it came out. It's an objectively terrible game where you just open up your quest log, teleport to a randomly generated dungeon, kill a randomly generated rat, then open up your quest log and teleport back to do it all over again. It's complete goyslop. Playing old games doesn't give you a free pass to like completely braindead garbage, go play a real game.
Daggerfall was very much like Starfield. Praised for scope but seen as shallow and kinda tedious. Morrowind was the critical darling that saved the company.
The mods don't add anything of value to the game. I had to shut them off because they were annoying. Even the terrain changes quadruple the otherwise instant loading time because it's shitty unity port.
>Add 3D mods and tons of new quests + actually having to travel to new places. >Game is now almost competent.
If you have to play Daggerfall, modded is the best way.
I tried to get into this game like 10 times (without and with smaller dungeon mode) it's dogshit
Tbh TES Redguard was much much better expirience even though that game has lretty bad controls
Redguard isn't amazing but it's not even close to the "worst TES game" which people keep saying for some reason. It's obvious that most people who talk about Redguard or share their so-called "opinions" on the game have never even played it.
How does it run on modern Windows? I tried playing Battlespire recently (my original copy, then the GOG version), and shit has broken movement depending on what angle you're moving at.
>In 1996, this made boomers shit their pants
I literally never even did a quest, I just treated it like a massive sandbox Thief game and went skulking around the cities/towns scaling walls (after usually getting kicked out of town), leaping from roof top to roof top and breaking into buildings stealing what I could until I could afford a ship.
Honestly pretty enjoyable in it's own janky sandbox way.
Old boomer here. I actually feel a little bad for you zoomers that never got to live through all the technical and graphical innovations in vidya over the last 30 years. When you first loaded up a playstation game and got an intro with real life clips in it at good quality for the first time it was unironically the hyped shit ever and made you want to play the game. Good times.
>Third worlders without electricity and hospitals are literally healthier and live longer than west-o-sharts in 2023 >Basedience is calculated to kill you faster and more efficiently, and the amish enjoy a higher quality of life than the most medically insured westoid
All the low quality food that is barely better then what they used as "food additives" in the early 20th century will do that to you. It's not a surprise that IBS is also becoming more prevelent.
I think they're creating another race over there at Muttland. Short lifespans full of activity. Meanwhile European is like Elvish stagnation. Just like in my fantasies.
Now exclude the third world orcs that are already halfway dead of a tropical disease when they first sneak across the border.
3 weeks ago
Anonymous
>n-no muttland isn't full of dysgenics and unhealthy people, i-it's the brown people causing the problem!!!
lmao
3 weeks ago
Anonymous
What are you afraid of? It would be trivially easy to prove your point by just excluding nonwhite people from the stats and seeing how nothing changes.
Why don't you want to compare white for white?
>Nobody liked daggerfall when it came out
You are a lying moron, haha.
Before you make claims like that about a game that's older than you, you might want to check out game magazine articles about those games.
Daggerfall was highly rated by several game sites and magazines. It was fucking unfinished and extremely buggy, but it blew a lot of people away because you could live in that world.
I mean, it has all the assets redone, so why not. All the other projects are half-assed, and it's a pain in the ass to try to combine them, and you're still going to have some shit from the original game.
>I mean, it has all the assets redone, so why not.
Don't ask rhetorical questions you don't want answers to. Extremely low polygon games don't get better when you AI-upscale its low-res sprites and textures. They get worse because of the added contrast, since nothing is done to improve the polycount.
I'm a boomer and didn't play Elder Scrolls until Oblivion. I wasnt a PC gamer and I didnt have the OG Xbox as I'm in EU and nobody had the Xbox here so I didnt play Morrowind.
TES was basically an unheard of IP until morrowind released on xbox, it was never really a PC game. Daggerfall is pretty crappy compared to its competitors at the time.
Daggerfall is fun to play through once or twice before you realize it's just a 90's Starfield with less dialogue options and even less rolayplaying involved.
What's the best way to play Daggerfall in the Year of Our Lord 2023? I want to enjoy a game made when games had soul and weren't mindless corporate products made for mass consumption
>I want to enjoy a game made when games had soul
Daggerfall is soulless. It's the seeds of how insanely awful things were to become. Old doesn't automatically mean soul.
Ancient Aaaaaaaaaaaaaaooomer here. Just rose out of my burial mount to tell you that I feel sorry for all you Zoomers who never rode horses. It's an infinitely better experience than riding an electric scooter. How can you even fit a woman from an enemy settlement on one of those?
Anyone else hate the dungeons but love the towns? I love the music, love asking the townsfolk for direction, love the town quests, love riding on my horse in town, love climbing and ducking around on the buildings, love the court trials, love the covens, love the castles, etc
Any other games with towns like daggerfall?
I love how the towns are actual towns, not just three buildings and a dozen story-important NPCs. There's taverns and houses and guildhalls and churches and all sorts of shops, some of which are useful and a lot that are just there to make the town feel like people actually live there.
Sprite-based pseudo-3D is a really lightweight unintensive style of game that makes it easy for a small development team to make expansive deep games that can run even on a mobile phone, and it's a shame more people don't utelise it for modern indie games. It's all either 16bit metroidvanias or Unity asset flips nowadays
>keeping an in character journal in a text document on my desktop >make up storylines to get me invested in the random quests I'm getting >tie in that character into my future playthroughs to feel like there's a living world
Good times. Made being lost in a dungeon labyrinth actually scary rather than annoying.
I'm not sure what it is about daggerfall but I never really got immersed in any other game as hard as I did daggerfall.
Everything's there to make you feel immersed if you lose your mind to it.
Banks, loans, housing, how general the quests are, yet still related to guilds, like casting a fucking sleep spell on someone who got trouble sleeping.
It's not quite deep, but it doesn't need to be because of it's sheer width of you can be anything.
>Daggerfall can track you exact position in the massive map >cities always have 100 buildings >There are lots of caves, houses and dungeons for the main quest >Daggerfall is just 150 megabytes
>immersive sim
35 seconds in and he's already getting shit wrong. I'm not fucking watching another 4 hours of this shit. It's 3 minutes longer than Lawrence of Arabia - if your Youtube video is longer than Lawrence it better be as good
By modern standards, no, I don't think it is. But I don't think that's entirely fair, really, since I would similarly argue that the Ultima Underworld games and the first System Shock wouldn't really be recognizable as imsims by an unfamiliar contemporary gamer, and they're universally accepted as the progenitors of the whole damned genre.
In terms of ancestral '90s imsims, well, that's a different story. I think the emphasis on free roaming and emergent gameplay are, if anything, stronger than the later Elder Scrolls (and Fallout) titles, which you're more likely to see mentioned alongside canonical imsims. From Morrowind onwards, I think Bethesda has increasingly moved towards tighter, more directed experiences, albeit in a somewhat slow and halting fashion.
So, ultimately, yeah? Daggerfall is kind of a weird example of the genre, which is typically fairly insular and self-referential, because it emerges from a different tradition of gaming and doesn't really influence later imsims as much as one might expect, but that doesn't mean the similarities aren't conHispanicuous.
Nah. Sorry bro. Even back when it was new Looking Glass themselves didn't consider Daggerfall to be one. Pic related is from a pre-release interview about Thief from 1997. There's also a bit in Deus Ex's original design document (also from 1997) where they talk about how what they're trying to create isn't going to be anything like Daggerfall - in fact they were trying to create the opposite of Daggerfall.
And I mostly like Daggerfall for the record but even if you compare it to the Ultima Underworld games, their closest contemporaries, it's clearly going for a different thing. Also, you're defending a Youtuber's dipshit opinion.
Nah. Sorry bro. Even back when it was new Looking Glass themselves didn't consider Daggerfall to be one. Pic related is from a pre-release interview about Thief from 1997. There's also a bit in Deus Ex's original design document (also from 1997) where they talk about how what they're trying to create isn't going to be anything like Daggerfall - in fact they were trying to create the opposite of Daggerfall.
And I mostly like Daggerfall for the record but even if you compare it to the Ultima Underworld games, their closest contemporaries, it's clearly going for a different thing. Also, you're defending a Youtuber's dipshit opinion.
Hang on, yeah here's the bit from the Deus Ex design bible (whole thing's worth reading too)
Why hasnt there been a modern open world RPG with all modern rpg stuff, but the grapics are classic 2.5d like in daggerfall? If it works on boomershooters why no other genre of games have done this too?
I'm not the biggest Daggerfall fan but it was a significant upgrade from Arena in virtually every way (and Arena really, really doesn't hold up even when compared to its contemporaries *cough cough Ultima Underworld*)
>I'm not the biggest Daggerfall fan but it was a significant upgrade from Arena in virtually every way
Arena has hand-designed levels and more spells than Daggerfall. Like you actually have to think about shit and use resistances in stuff, like you need fire resist potions for the fire dungeon and you're actually exploring and charting maps which have their own stories (like a goblin raid happened in this room, this is the treasury, and shit like that) rather than aimlessly wandering around a completely generic spaghetti dungeon looking for a randomly generated monster in a random location like daggerfall, so no, Arena is a much better game than daggerfall, in that its a 1/10 whereas daggerfall is a 0/10, as something of value is much greater than nothing of value. You're just totally fucking wrong there.
Daggerfall isn't really better than Arena, its just Bethesda giving up and trying to beat competition based on scale because they can't win by quality, which is cancerous behavior. Like "our game may not be better, but its bigger!" Just stupid.
World design took some steps forward and some steps backwards, but the gameplay was far superior. You can't even look up and down in Arena. Arena had no factions, no skill system (some classes had a sort of quasi-skill that gave them some ability that scaled with character level though), a fully linear main quest (not that Daggerfall's was complex or branching or anything, but at least you could do the three kingdom's subplots in any order and make a decision at the end to pick who wins the totem), far less side content, no enchanting... really most of the core Elder Scrolls formula still followed today originated in Daggerfall, outside of the world design/interactivity and non-main storylines which took form in Morrowind.
I could have sworn towns were not seamless in Daggerfall, and always required manual entry via gate, unless this is some feature of the unofficial Unity recreation.
Towns were seamless in Daggerfall. You may be thinking of Arena. You may also have just never tried to enter a city except through the gate in Daggerfall since the walls are big so can be hard to scale if your climbing skill is shit, but smaller towns had no walls.
Going through older reviews it had more of a mixed reception at the time. Not negative, like some anons in this thread are claiming, but there's a good mix of 6-7/10 scores in with the positive ones.
Also I totally forgot Charlie Brooker started off as a game reviewer
It had many more, much bigger, and more populated cities than even the biggest modern open world game >Inb4 "it's just procedural generation placing down prefabs"
So are modern games. So why are they smaller?
I'll never forget the day my grandparents went out to get an n64 on the UK release. The graphics unironically blew me away as a child. Though; I feel the last like 15 years has been a heavy stagnation now in technology, worse than the 32-bit, 16-bit era.
Such mental weakness invites a lifetime of suffering anon. You don't need to covet the golden handcuffs you were born into nor the golden dildo which rapes you every day.
I get it. You have some gnomish DNA. Everyone has some deleterious junk DNA anon, whether or not we let it define us is ultimately your choice.
>Such mental weakness invites a lifetime of suffering
More like the damnation of an entire nation for many lifetimes when garden gnomes are involved.
Anon was raised by garden gnomesuckers to be offended by criticism directed at the tribe, he can't help his brainwashing.
Stygian Abyss 4 years earlier has much more compelling maps and gameplay. The whole large procgen world shit is just Toddisms before Todd even worked there.
This isn't Privateer's Hold, just some random dungeon (or a main quest related one I forgot about).
It's not any dungeon in the game. It's way, way larger than even Daggerfall's largest ones. This is from some modder who put together a bigger dungeon in the Unity remake. It does follow the rules of a typical Daggerfall dungeon in terms of border block placement, I would bet it's from a modder testing a random dungeon generation tool.
>play Daggerfall Unity >after 2 minutes of playing in the starting area I go up some stairs and immediately some flying imp looking shithead spawns in the only corridor I can go to and oneshots me
idgi
I wonder, if a big company made a game with shitty graphics comparable to the shit that is Daggerfall, would they finally manage to make a complex world with unique things? Or is it impossible to make an open-world game that isn't procedural content, copy and paste, and repetition every 10 meters?
I played Daggerfall in preparation for Morrowind when I read about it in a magazine, and Daggerfall blew me away with its character creation and progression. I was bummed how much Morrowind lost in that regard, but it had the better atmosphere and exploration and I put ungodly hours into Morrowind.
But Daggerfall for roleplaying and how you can play a specific character was the shit.
>literally nothing changed
wdym? Todd took that guy's advice and made it his TES design bible. >small land >few NPCs >everything is unique >no randomly generated characters, towns, or features
That's Redguard, Morrowind, Oblivion, and Skyrim in a nutshell. He didn't even care about the bugs, so they stayed in.
Now with Starfield, Todd says he's harkened back to Daggerfall, and what happens? He made No Man's Skyrim, where all the dungeons are unique but copy pasted everywhere and there's only one ending to the story. He's just not capable of making anything like DF.
That Christopher Tew guy straight up mindbroke Todd and forever changed the course of bugthesda games in 1996. That's some potent historical event right there my dude.
>Pathesda >Daggerfraud/Daggeryawn/Daggercrash
damn boomers were brutal >thought Police
Was that a thing already in 1997 or am I just too mindfucked by our current dystopia that I missed a joke here?
>1984 which was published in 1949
wow that's kind of retarded when you think about it, almost like he was trying to confuse us to soften us up for the party
It was supposed to be a thought experiment on what the world would be like if the Soviets won. A lot of the book is directly inspired by 1930s Stalinism, taken to its logical conclusion.
>1984 which was published in 1949
wow that's kind of retarded when you think about it, almost like he was trying to confuse us to soften us up for the party
>Was that a thing already in 1997
the term is from 1984 which was published in 1949.
lmao 1984 was supposed to be science fiction
>1984 which was published in 1949
wow that's kind of retarded when you think about it, almost like he was trying to confuse us to soften us up for the party
>Bethesda screwed us good with DF and we all bent over and took it. But there's no way I'm falling for it again.
Send this piece of ancient wisdom to people disappointed by Starfield.
People didn't understand the visual tricks at play. They didn't quite understand the background was a flat image and how limited the content was and how fixed the perspectives had to be.
OP here.
I made this thread because all my other threads were being ignored.
When I make a thread that I'm interested in, it gets no replies.
I hate you all.
OP here.
I made this thread because all my other threads were being ignored.
When I make a thread that I'm interested in, it gets no replies.
I hate you all.
This, so much this.
I make a gravity rush thread and it gets no replies.
I make a dicky bait thread and it reaches bump limit.
Fuck this place, the people here are retarded third-worlders.
yes unironcially
nobody cared about daggerfall until morrowind/oblivion put tes on the map. it was just a novelty from ltieral who devs before that point, stop trying to fit in
anon you're retarded
Why yes I was born in 2006, how could you tell?
It's not that no one cared about Daggerfall; it's because the game wouldn't run on 95% of PC's when it was released.
I knew starfield was like daggerfall besides mandatory teleporting
>this made nerdy white bois cream their pants in the 90s
No, the naked character art on the equipment screen did.
And seeing every NPC react to the fact you're naked
Which BG3 couldn't even manage decades later.
The amount of RPGs that actually have NPCs react to your current state of equipment are extremely rare, unfortunately.
PAWG!
Back in the 90s americans didn't worship moron culture and having a big butt was seen as trashy, see all the hundred of movies where you would see women asking if that dress make their butt look big.
Prior to the 1960s and the rise of the gnomish supermodel industry, plump women with wide hips were the general preference of men. There's a reason why 19th century dresses had metal bracing in the back to exaggerate the size of a woman's arse. Go look up paintings of 'beautiful' women, they're all a bit chubby to downright fat.
>Go look up paintings of 'beautiful' women, they're all a bit chubby to downright fat.
Because the commissioners were rich fatasses. You didn't actually fall for the meme that people loved fatfags back in the day, did you?
>commissioned to appeal to the illiterate masses
You didn't even read that image, did you.
This
Also I'm maybe racist & antisemitic
Lmao, not remotely true.
t. starting gooning in the 90s so well knew what was popular
Gawd damn Bethesda knew what was up back then
There still isn't a proper game like this in 2023, and no Skyrim modded doesn't count, I don't want a Frankenstein's monster of different mods I want a cohesive vision.
Still does
Any guy with a working dick should be popping boners from this game.
This game takes place in a medieval inspired setting, so those women do not wash themselves and do smell like shit and dried piss. Full of veneral diseases as well, so the smell of rotting flesh as well probably.
>rivers, bathtubs, soap and buckets were invented well after the medieval times
Medieval people literally thought bathing would give them diseaseas, anon...
it depended on the country, for example Swedes did bathe once (1) a week
meanwhile, the French didn't, and still don't to this day.
No it was making a female character and nude her on purpose
No it didnt. Quake came out right after this. Daggerfall was like 5 years behind the rest of the pack technologically. Boomers did not like this game at all. Its only in the modern day when mentally disabled bethesdrones retroactively pretend this trash was ever good.
I didn't even know Daggerfall existed back then. I was too busy playing Quake.
this is the truth, daggerfall barely sold anything
almost everyone that played daggerfall only after oblivion came out
note: people that played morrowind had better games to be playing than going through back catalogs, because it was pre-2004 so there were good games being released constantly
Nah Morrowind was legit a bit of a big deal when it came out. Oblivion and (obviously) Skyrim were bigger but Morrowind was THE rpg when it came out. Even steamrolled over other rpgs that came out around the same time like Arx Fatalis (which, in my opinion, was better in a lot of ways to MW) and Gothic (unless you were German in which case it's mandatory by law to have played Gothic.)
>Nah Morrowind was legit a bit of a big deal when it came out
Uh nah, I did not give a shit about morrowind when it released. I did not give a shit about rpgs at all, as there were tons of games with good gameplay to being released then. You only play rpgs when there are no other games left to play. The bulk of morrowinds sales were on Xbox which had no games.
>I didn't play this game
>Therefore nobody played this game
u r dumb
Tranimes are mentally ill. Why are you even responding?
you minunderstand, that's what i said
in the era of morrowind, you played morrowind, along with things like that, and its neighboring releases was dungeon siege as well
by the time oblivion came out though, pc had reached a sad state that continues to this day, of there only being like one decent release per year
how do I get through the tutorial dungeon?
If you can't get through the tutorial dungeon, then you stand no chance of navigating the monstrous spaghettified random dungeons.
I can handle spaghetti dungeons, my problem is that a fucking bat can kill me before I can land two hits on it
reroll or run away
>my problem is that a fucking bat can kill me before I can land two hits on it
How did you fuck up THAT badly in character creation?
How to read a tutorial on class creation
I had a mod that had working default classes (because I've heard that default classes in the OG game suck balls), I picked knight and got through the dungeon on the first try.
You also have the ability to heal when not in combat, just literally wait some time and you will heal for free, so do it after every fight (does not work in some random dungeons where enemies can spawn near you, preventing you from waiting).
Privateer's Hold is specifically a copy protection measure. You're supposed to follow the path to the exit printed in the manual, and deviating from that path is intentionally supposed to kill you.
>Ass Talk by Anon
Just keep your cocksucker closed in the future
That's the mildest copy protection I've ever seen considering you can basically bruteforce it without realizing.
Also since you frequently end up with an imp plopped right in front of the exit, it's still rng whether you have an easy time or a bad time.
just savescum, nobody cares about that in bethesda games and whenever they do they are only pretending, that's how I did it when I played the DOS version you should probably be having a better time than me if you aren't playing that one because I was always scared of saves corrupting or something stupid happening
Savescumming used to have a natural punishment through the time you lost staring at "loading". When you emulate and savescum, you are not beating the game.
To me, if a game has a native save system that allows "scumming" then it's fair game like a lot of early computer games. If you use external means to save and manipulate your save files then that is the real 'scum' part. Like someone taking manual backups rougelike ironman run and then manually reverting if you die or using emulator save states.
get to the throne room, use switch by throne, go up lift, go up the sloped hallway, 2nd or 3rd door has the exit
* Save before you leave the cave so if you die you won't have to reroll your char.
* Rest after every tough fight to restore health and magic.
* the skeleton in the big room might be too hard to fight at your current skill level, so it's better to do as
says and skip it
Hit enemies with your sword until they die
save scum, re roll and build a better character (or learn how to play the character you've made to it's fullest), or just run past everything to the exit and try to do some easier quests first.
boomers literally stroked their cocks to this
I did too when I bought it on the xbox360 arcade
As a millennial, the earliest thing I can remember jacking off to is Cammy.
…nice
The first thing i jerked off to was a a scat manga featuring thick women with shitting dick nipples shitting huge loads. This was back in 2000 btw, I was 13
Same, but with Mai Shiranui. The pixel art somehow made it better.
Boomers are 70 years old bruh.
If you turn on the censored mode (which my dad did so I could play without causing him guilt), they're just invisible.
You can still give money to the air, and they gib if you shoot where they are.
As a kid, I had no idea that was going on. I'd shoot around a room and suddenly some more monsters would appear, but I could never get it to happen consistently so I was convinced it was random bullshit.
Hell, I'm doing it right now!
not posting the superior geisha stripper
Zoomers BTFO.
What went wrong
AIEEEEE
Skyrim isn't 80000000 square miles of empty space filled with procedurally generated towns!
gaming is truly dead
>Skyrim isn't 80000000 square miles of empty space filled with procedurally generated towns!
Daggerfall Unity has mods that spawn random shit in the wilderness. Ruins, camps, random events and a lot of different shit. I mean, you can't deny that SCALE matters. If you can just jog through the whole world in 20 minutes, it doesn't feel like a living world, it's just a fucking game level
Whereas in Daggerfall, you can have picrelated. And you have the ability to literally travel between towns on your own. Which would take hours of real time, especially considering how the game loves to send you to different cities that are several kingdoms away all the time.
>you can have picrelated
Cool. Post a vanilla screenshot where you can't see more than 20 yards away, and forests have at best 3 trees onscreen at any given time, utilizing the skybox instead to paint the impression of one.
>Post a vanilla screenshot where you can't see more than 20 yards away
Why? I'm just showing you a reason why Daggerfall Unity is a viable game to play
I mean, why would anyone play the OG game today?
You can't compare Skyrim to Daggerfall as is, they're too far apart in time.
Daggerfall Unity literally makes it a new game in its own right. And I don't know of any game that has the same level of randomly generated dungeons. It's a real mystery why no one has even tried to recreate something like Daggerfall in the last 26 years. Clearing huge 3D randomly generated dungeons brings its own autistic joy, just some mindless crawling you can spend tens of hours doing. No one has done that since Daggerfall.
because you claim daggerfall is a good well liked game, which it isn't and was not
if you want to talk about daggerfall unity then talk about daggerfall unity, not daggerfall.
daggerfall is shit, was shit, will always be shit, and has always been considered shit.
I have not played daggerfall unity so I can't comment on it, but it seems shit, just like the game its based on.
You have piqued my interest.
How is unity an all new game in it's own right?
Got mods you'd recommended?
>Cool. Post a vanilla screenshot where you can't see more than 20 yards away, and forests have at best 3 trees onscreen at any given time, utilizing the skybox instead to paint the impression of one.
I actually really liked how it used the skybox to create that impression of a treeline.
It was one of the common tricks of the trade, utilized heavily in tile-based 2d games. Just having a flat backdrop to give the impression of distant detail relevant to the current location.
One could say it's pretty soulful.
For me, it's the dusk skybox and this song.
Daggerfall's soundtrack is a dungeon synth classic
Great choice
For me it's
?t=1353
and
?t=4205
The first one sounds like some tracks from pokemon mystery dungeon
What mods would you recommend for that stuff? I'm going to start playing Daggerfall Unity in a bit and only have the graphics mods set up right now.
What's cool is that the fast travel makes sense in a game like daggerfall where you dude is physically moving across the maps over the periods of days between locations
Is there a guide for zoomers, that makes builds that can overcome combat, and teaches you what to do? I made it out of the dungeon once, but I was pretty lost.
What mods should I get?
>Is there a guide for zoomers
Yes
>that makes builds that can overcome combat
Yes
>and teaches you what to do
You have google and the game wiki
>What mods should I get?
There are lists online
I personally had about 60 mods installed and it worked just fine. Just go to the Nexus and start binge downloading
?feature=shared
This is a good place to get started with modding DF. The included spreadsheet is pretty helpful too.
>unity
why use that shit engine for something simple as this?
Makes sense for this project. They wanted to get the port up and running as quickly as possible with easy mod support. Took about 6 years to get the project feature complete, which is pretty impressive and it's not like daggerfall needs to be hyperoptimized for modern platforms
you are absolutely correct. Skyrim features lovely handcrafted roads, copy paste dungeons, cities that make no sense most of the time and bigger cliffracers.
The real shame tho is that it gave us barely any new interesting worldbuilding or things to think about in general. It relies on the already existing lore so much while also bending it to an infuriating degree because it can't deliver, that it breaks itself.
Much like oblivion: it just doesn't work.
>Much like oblivion: it just doesn't work.
At least Oblivion's funny though. That game's an unintentional comedy masterpiece at times.
>unintentional
If its so unintentional why do you think the voice acting is so over the top and a lot of quest writing is silly? Ofc it was intentional.
Shitrim was shit
Honestly if there was a game that mixed Daggerfall with an actually competent survival system like The Long Dark so that travelling was interesting and potentially dangerous, while having all that other RPG shit when you got to town, that would GOTYAY
Skyrim Frostfall was super based when it wasn't crashing but everything is so close together it's almost pointlessly easy if you're not roleplaying a hermit
I'd love a game like that. Something where you're just a medieval fantasy adventurer and the world feels alive.
Actually Skyrim is mostly procedurally generated.
Now put Starfield's 1000 planets next to it.
NO NO THAT'S BAD BECAUSE...
IT JUST IS, OK?!
oh you mean starfield's 1000 randomly-generated empty fields of nothing loosely peppered with nog camps and nog cities? more != better
Do you... actually know what Daggerfall is?
Daggerfall is less empty than starfield by about 999.8 planets worth of content and there's no way you're going to argue otherwise in good faith
Not that anon. And yeah it's a pretty odd dunk considering Daggerfall is the Bethesda game Starfield is the most similar to.
But he isn't completely wrong. Daggerfall is randomly generated where 99.99% of everything is relatively meaningless. But it does randomly generate content. Starfield mostly just randomly generate empty terrain.
Yes well that's what you're gonna get when hopping random planets in space
Braindead posts
Now put 18 quintillion fully explorable No man's sky planets next to them
Any more of these for the other TES games?
>9 quadrillions of kilometers
>filled with generic randomly generated NPCs with cockroach AI
>you have to fast travel everywhere because there is just empty space out there
sounds familiar to you?
sounds like tons and tons of open world games including bethesda titles and even (unfortunately) game series like Just Cause
sounds like reality
>Cockroach AI
>Generic NPCs
Skyrim certainly didn't improve on these parts at all.
All that space and it’s mostly fucking empty and repetitive.
Skyrim has a lot of flaws and Daggerfall is interesting in concept but genuinely 95% of Daggerfall's map is empty nothing whose only purpose is adding to your immersion by making it feel like you're having to travel a long time. Ultimately though, it's just an annoyance. It's not as though it's realistic. You'd walk days to get from one medieval town to the next, not minutes so it's not as though you're really keeping up any illusion that this is a whole country.
There's almost no way to reasonably scale it down unless you're going down to the size of a large city. It has to be that small because even if you were to reduce it to the size of a relatively small county, it'd take you hours upon hours to go from one side of the map to the other. The county I live in is relatively small and just to walk from one side of it to the other with paved roads in a line that is nearly straight, it'd take you 9.5 hours. You don't want that game map.
how does Starfield compare?
No it didn't, go back to Ganker samefagging daggerfall schizo.
Remember that one thread where he replied to his own post 100 times over the course of like 5 hours so he could make an ebin screencap to post on reddit?
Dunno I never got further than when it says you need to reach level 10 to progress the main quest. Just too much grind
im shitting my pants right now
You are shitting yourself! Go to the bathroom!
Huh? Nobody liked daggerfall when it came out. It's an objectively terrible game where you just open up your quest log, teleport to a randomly generated dungeon, kill a randomly generated rat, then open up your quest log and teleport back to do it all over again. It's complete goyslop. Playing old games doesn't give you a free pass to like completely braindead garbage, go play a real game.
You just described every game. Who cares if it's randomly generated or not that's the formula of literally every game.
>You just described every game.
The only game like that is Starfield and people hate it.
Every game is go somewhere, complete task, go back. At least the bulk of them are.
This is what the quest line in ultima 4 looks like. In daggerfall you its basically a straight line where its :
random dungeons>letter to go do story quest at level threshold>random dungeons>letter to go story quest at level threshold>random dungeons>letter>game complete
There is no open world because its just aimlessly clearing randomly generated content and the gameplay is shitty too. Don't start with that shit.
Isn't ultima that fucking hard game where you play as a wizard. I remember hearing it was completely bullshit
No, ultima 4 is pretty easy. The plot is the ultimate evil has been defeated by the previous protagonist and civilization enters a spiritual crisis without any foe, so Lord British isekais people from multiple time periods and dimensions to his lands to go on a journey to become Jesus and lead his society into the future. Watch this:
That's Wizardry 4. All of the original for Wizardry games are like a D&D session with a cunty DM, but 4 is the most notoriously bullshit one. You can die in the first 5 seconds if you don't know what to do beforehand.
Kek why
Not that anon but they basically designed Wizardry 4 for sadists. Pic related slightly overstates how bullshit it is (unlike the first 3 Wizardry's you can at least save anywhere) but it's still bullshit.
I'll actually defend Wizardry 1. It's genuinely a well designed, and complete, game that's only like 13% complete horseshit and about 87% well designed even now. The sequels kinda decided to go harder and harder and fucked it though.
The Japanese loved it
The game was made to let you play as the villain of the past games, after he has been defeated by the heroes (the player characters of the past games) and rendered powerless. So you're trying to survive in an impossible dungeon, regain your powers, solve puzzles you'd only know the answer to if you played the last games, and beat the heroes that slayed the protagonist. Every single aspect of the game is barely a step above RNG/trial & error, because you can't really know if what you're doing is the correct thing until after you've fucked up and need to start over. It's supposed to be as frustrating and hard as possible.
>Wizardry
BEHOLD MORTAL.........!
is that a fucking spaceship?
Yes. A lot of early CRPGs did that. Ultima 1 also has you go to space.
I never figured out as a kid wtf you had to do in space. You could dock with stations and shit, but that's where my journey ended.
Yeah. Fantasy in early CRPGs used to be weird before D&D became the de facto boss of TTRPGs while vidya stood downstream from it.
Early D&D had plenty of scifi too.
>5th edition
Fuck me I accidentally got a picture of a remake off google, serves me right for not looking first
>jrpgs were greatly influenced by ultima
>jrpgs love pulling a "and then there's a super hi-tech dungeon" out of nowhere
Are you really surprised?
Did any releases of these ever include a mapping tool so I don't need paper&pencil handy?
Etrian Odyssey
wizardry 7 has automapping as a character skill
>go somewhere, get item
>go somewhere else, get another item
Anything can look complex if you make it a flowchart, and inversely look linear if you oversimplify them.
Zooms are dumb and refer to anyone older than 24 as a 'boomer'. It just means "someone old enough to have not been in a school when I still was".
if the corruption of the word 'based' wasnt enough to clue you in on the fact that a large majority of people just parrot shit they thought was funny then yeah the "boomer" thing is definitely the indicator.
any time i hear someone who absolutely positively has no inkling of who Lil B is or even what this board is, actually say "based" out loud i write them the fuck off immediately.
>any time i hear someone who absolutely positively has no inkling of who Lil B is or even what this board is, actually say "based" out loud i write them the fuck off immediately
you sound underage
>go somewhere, get item
Except that's literally what happens in daggerfall, but not in Ultima. In Ultima its
>interrogate town
>take notes
>use information to further interrogate town
>solve puzzle
>perform actions that raise karma
>explore world
>perform further actions that raise karma
>clear dungeons
>etc.
And all of this is interwoven. In daggerfall its literally just
>talk to generic quest giver
>click on quest and teleport to dungeon
>hit a random enemy at a random location in a random dungeon
>click on quest and teleport back
>repeat
That's it. Grim.
>go to location (town), get item (notes)
>go to location (puzzle) get item (karma)
>go to location (dungeon)...
See what I mean? You're being selectively reductive because you're dishonest.
No, you can't even oversimplify it without making it still look exponentially deeper than daggerfall. Thats many more steps than what is required to beat daggerfall.
I would argue that having to manually go to locations already dwarfs a mental midget game like daggerfall where that is not even possible.
>In daggerfall you its basically a straight line
Eh, not really
I mean, I'm not saying the story is complicated or anything, I'm just saying that you can get to different parts of the story in a couple of different ways, it's not strictly linear.
Anon, that's literally a straight line, you're just choosing which randomly generated quest to do, which doesnt make a difference... because its randomly generated. Its all snake oil.
You absolutely have not played Daggerfall
Shut the fuck up you retarded gay
I have literally played daggerfall, you crybaby moron, and every single one of those quest takes you to a single pregenerated room with a massive randomly generated labyrinth behind it.
Every game in the list is exponentially better and more mechanically difficult than daggerfall, which is a slow casual game for glue eating retards.
>which is a slow casual game for glue eating retards
Lol
You just hate the game, but your arguments are a lie. Ngmi
I challenge you to play through some dungeons in this game. Let's see how non-casual you are.
>I challenge you to play through some dungeons in this game. Let's see how non-casual you are.
I beat the game ages ago. I used to have a webm throwing infinite fireballs at the ground at level 1 from ages ago and clearing out a whole town but I lost it. Very bad game.
>I used to have a webm throwing infinite fireballs at the ground at level 1 from ages ago and clearing out a whole town but I lost it
that's impossible because the townspeople can't be hurt by magic or ranged weapons, only melee attacks can kill them
you could only kill guards with the technique you describe
>>>He still doesn't know
Like I said, you haven't played the game and you've invalidated your opinion
I would hope that you're baiting and I will ignore you from now on
What is lying going to do? What are all Bethesda fans massive liars?
LMAO, anyone who has played Daggerfall can tell that you're talking out of your ass, who exactly do you think you're fooling here?
Ah wait, I found the webm.
How about you don't try to gaslight zoomers into playing shit games? Go fuck yourself.
Damn that horse just fucking murdered all those guards
>npc guards reacting extremely fast to crime
wow It's just like starfield
Are you Finnish or European by any chance?
>you're just choosing which randomly generated quest to do
Uhhhhhhhhhhhhhhhhhh
You're lying
All the story quests are hand made. Dungeons included.
>All the story quests are hand made.
No they aren't, see
>every single one of those quest takes you to a single pregenerated room with a massive randomly generated labyrinth behind it.
There isn't a single cohesive dungeon in daggerfall. Even the static dungeons are randomly generated dungeon spaghetti, the sole difference being that due to being static it has been assured that you can complete them without glitches or being softlocked.
I came home from work and the thread was still alive. Neat
>No they aren't
Fuck off retard, I repeat, all story quests have handmade story dungeons, just fucking go to the daggerfall wiki and check the guides, idiot, every story mission has literal guides on how to complete every story dungeon. They are fucking persistent and handmade, why are you arguing retard, you're literally lying.
>There isn't a single cohesive dungeon in daggerfall
I'd kind of agree with that, because even the handmade dungeons are made from bits and pieces that random dungeons use. But for example, the King of Worms dungeon has a long and massive cave that is unique to that dungeon, and again, it's handmade and never appears in random dungeons.
>Even the static dungeons are randomly generated
Lie. One of the story dungeons has a switch puzzle that is not possible in randomly generated dungeons.
those graphics mods look fucking terrible
Ultima is so fucking good bros, it's a blessing and a curse that games like it will never be made again.
Old RPG's had so much fucking soul. I will always remember the first world in Phantasy Star where you have to fight medusa and travel to the other planets. Played it with my uncle and had made great memories.
Ultima V legit might still be the greatest RPG ever. And Underworld 1 and 2 are basically the prototypes of modern 3D RPG (and a lot of modern 3D games in general)
Perspective warping aside, Underworld was a technical accomplishment as well, and predates Doom.
Predates Wolfenstein 3D too by a few months (although to be fair to Carmack Catacomb 3D did come out before UW) and it completely smokes that game on practically every technical level
Ultima Underworld 1 is one of my favorite games ever. So innovative. The feeling of that game is fantastic. It's a little antiquated now, but there's literally nothing like it on the modern market (except maybe Arx Fatalis, which I've never really been able to get into). It really is a game alone amongst it's peers.
Oh fuck yeah. If you can get past the antiquated controls + UI (which aren't TOO bad, they're an early predecessor of wasd + mouselook in a lot of ways - the only thing that completely blows is the jumping controls... and physics... pretty much everything to do with the jumping is shit) it mostly holds up 100%. Combat, magic, physics, npc interactions, object interactivity, it's all there already. Only thing that feels anemic is the stealth/rogue/thief skills but then again Looking Glass would go on to make Thief 6 or so years later and that game purely focuses on that (and nails it) so it's more than forgivable
I doubt anything in modern gaming could come close to the first viewing of the Cup of Wonder at the Shrine.
Partial to Ultimate IV and V myself
That's some hardcore projection anon, I hope you're doing okay in school.
The amount of people simply willing to eat the goyslop without questioning what's inside is very startling across the globe
wtf universe do you live in
Gives no examples of said superior games because all he plays is shit like fortnite and assgays.
>Nobody liked daggerfall when it came out
You are a lying moron, haha.
Before you make claims like that about a game that's older than you, you might want to check out game magazine articles about those games.
Daggerfall was highly rated by several game sites and magazines. It was fucking unfinished and extremely buggy, but it blew a lot of people away because you could live in that world.
i don't think i'll ever have the same experience as the one i had in daggerfall, doing shit ass dungeons for quest rewards and then finally working your way up to your first daedric piece of equipment
>You are a lying moron, haha.
No, I'm not gay. Daggerfall was not popular. It sold 120,000 units, that's it.
Why the fuck do you pedos this shit all the time? Can't you just be fucking normal?
>120,000 units in 90s gamer money isnt popular
you 110% are not old enough to be talking as much shit as you are
>120,000 units in 90s gamer money isnt popular
It's not, Ultima Underwold sold 500,000 units, and how many people do you think played Ultima Underworld that are one this entire board right now? I reckon less than 5, and thats being generous. So statistically, what does that say about the daggerfall shills here? Quake 1 released the same year as Daggerfall and sold 1.1 million, by the way.
>how many people do you think played Ultima Underworld that are one this entire board right now? I reckon less than 5, and thats being generous.
I've played Ultima Underworld. So that's one.
Make that two.
Cool, and Ultima was at the peak of its popularity with Underworld & 7 releasing a month apart from each other, vs. Bethesda's second entry into their series, of which barely anyone touched the first one.
>It's not
The mark of a hit PC game back then was selling in excess of 100,000 copies. Also that figure for Ultima Underworld is actually the combined sales of both Ultima Underworld 1 and 2 (not that Ultima Underworld wasn't a decent hit - just that people keep on citing this 500,000 figure when even Paul Neurath, the head of Looking Glass and the guy who everyone's actually citing, says it's the combined sales of both games)
>The mark of a hit PC game back then was selling in excess of 100,000 copies.
you seem to think that the beginning, middle and end of the 90s were one static period where nothing changed. bethesda itself said that daggerfall was unsuccessful and that the studio was on its ropes when the development of morrowind started.
>bethesda itself said that daggerfall was unsuccessful
what the fuck are you talking about
daggerfall was extremely successful, its what led to bethesda buying up more studios and expanding
it was garbage like redguard and battespire which flopped
Daggerfall was successful, not a smash hit but it was their biggest success at that time as a company and actually caused them to try to expand.
The studio being on its ropes is because they invested into splitting their teams to develop Battlespire and Redguard, two spinoffs that nobody really wanted which made them bitter that they had to wait longer for TESIII.
Redguard had very big production values compared to their previous games with full 3D accelerated graphics for everything and full voice acting. People who became staples in TES like Wes Johnson and Michael Mack can be heard there giving stellar performances, alongside some really fucking bad ones for smaller side characters. The failure of these games was what brought the team down to just Todd, Ken, and a few other dudes for their last chance with Morrowind.
So they just need to go almost bankrupt to make another masterpiece.
iirc lefay made Battlespire because none of the others would get their asses in gear on TES3, it had a lot of features he wanted to put in DF had they not been so strapped for time
He should've just made an expac instead
Battlespire totally feels like a Daggerfall expansion pack. Didn't it originally start off as that, or am I misremembering? It's sort of like Daggerfall's final dungeon but expanded into a full game.
the irony that you could make a thread about any other games and then say some similar trite about it not being popular because several other games in other genres sold millions more than the game in question.
just pull numbers out of your ass to reason why a PC game in the 90s wasnt relatively popular when 4 people in your town had a PC at the time and 3 people in this thread have already piped up to claim youre talking shit because theyve played Ultima
i literally finished it last week
its ok
>120,000 units in 90s gamer money isnt popular
no.
starcraft sold 1.5 million copies in a single year, namely the year after daggerfall failed to sell a thenth of that, not only in the year of its release, but in its lifetime.
>starcraft sold 1.5 million copies in a single year
Blizzard was pumping out unicorns left and right back then with an even better track record than Maxis. Selling more than 10k copies was a huge accomplishment for a garage studio, and 100k was superb for any small (regular sized) one.
The 200+ head studios with hollywood budgets and millions of expected sales are a post-2007 thing.
>Daggerfall was not popular
You said no one liked it, gay, which is a lie. I see, you're moving the goalposts now, you slimy pederast?
>It sold 120,000 units
And?
Should I repeat it again or something? Do you have trouble reading or what? I repeat, reviewers rated it high. Hello?
It's also really fun to see what games were popular back then.
>all nintendoslop for kids
Daggerfall wasn't a game for kids either.
Confirmed for zoomer.
Why do they struggle to understand that things might have been different before they were born? How did "maybe that was a lot for a pc game in the 90s" not even occur to him?
Because of confirmation bias. They only ever hear about the absolute most popular games of that era, as in the games that quite literally built entire companies. bro literally brings up Quake as though it isn't consistently considered one of the most important (if not the most important) games of all time as a gotcha against the idea that Daggerfall wasn't a hit. Because zoomers only know about Quake, they don't know about the massive ocean of AD&D Dungeon Crawler slop that made up the bulk of CRPGs in that era.
why are you talking to yourself
I could have sworn towns were not seamless in Daggerfall, and always required manual entry via gate, unless this is some feature of the unofficial Unity recreation.
post a screenshot of the original game, not the unity version
>no roads
>no Y axis, everything is a steppe
>densested fog in the middle of the desert
>Huh? Nobody liked daggerfall when it came out.
>tranime pedo weighs in with this completely make-believe view of RPG gaming history
Checks out for never knowing what the fuck you're talking about outside nipslop.
You already got exposed, its over.
Not him but what did ultima do that caused it to die anyway? Also was the setting interesting.
>Not him but what did ultima do that caused it to die anyway
They didn't want to make RPGs any more so part of it went to the MMO and part of it went to experimental stuff that killed it.
tl;dr: Ultima 8 and 9
Slightly longer tl:dr: Origin got aquired by EA in the early 90s and EA pulled an EA (possibly for the first time although a similar thing happened to Bullfrog around the same time) and got slowly micromanaged to death over the course of a decade. Also Ultima's creator/Origin's co-founder, Richard Garriott is a bit eccentric/up his own arse (not too dissimilar from Bullfrog's Peter Molyneux) so the blame is probably a bit on both sides
>got exposed
NTA, i was just calling you out as being a liar.
>Checks out for never knowing what the fuck you're talking about outside nipslop.
He may be the only person in this thread that has actually played daggerfall without 20 billion mods on top of it.
What a dumby lol. No wonder he doesn't like he doesn't how to play it. Yes modding beth games is part of playing them.
You can't mod daggerfall, the mods are for a recently released source port, and most just make the game even easier.
>animegirl.png
olawd bethesda's been making the same fucking game since forever
Daggerfall was very much like Starfield. Praised for scope but seen as shallow and kinda tedious. Morrowind was the critical darling that saved the company.
Morrowind is going to get nanking to hell when the akavir invade and displace the dunmer in es6.
It's cool modded.
That's about it.
The mods don't add anything of value to the game. I had to shut them off because they were annoying. Even the terrain changes quadruple the otherwise instant loading time because it's shitty unity port.
>Add 3D mods and tons of new quests + actually having to travel to new places.
>Game is now almost competent.
If you have to play Daggerfall, modded is the best way.
>tranime
Not reading all that shit
TL;DR?
Basically he can't pass. That's about it.
But we are not talking about Fable here
I tried to get into this game like 10 times (without and with smaller dungeon mode) it's dogshit
Tbh TES Redguard was much much better expirience even though that game has lretty bad controls
Redguard isn't amazing but it's not even close to the "worst TES game" which people keep saying for some reason. It's obvious that most people who talk about Redguard or share their so-called "opinions" on the game have never even played it.
In fact I kind of feel like replaying it now.
these are the graphics all RPGs should have
agreed, forget about the hardware, there is enough to feed your imagination with those graphics, now fill the world with adventures
How does it run on modern Windows? I tried playing Battlespire recently (my original copy, then the GOG version), and shit has broken movement depending on what angle you're moving at.
>Rednog
Hard pass. I'm suffering from Black poisoning at the moment
Even TES Travels is better.
Which one, gay? Also you're wrong.
>In 1996, this made boomers shit their pants
I literally never even did a quest, I just treated it like a massive sandbox Thief game and went skulking around the cities/towns scaling walls (after usually getting kicked out of town), leaping from roof top to roof top and breaking into buildings stealing what I could until I could afford a ship.
Honestly pretty enjoyable in it's own janky sandbox way.
Old boomer here. I actually feel a little bad for you zoomers that never got to live through all the technical and graphical innovations in vidya over the last 30 years. When you first loaded up a playstation game and got an intro with real life clips in it at good quality for the first time it was unironically the hyped shit ever and made you want to play the game. Good times.
?si=tJemPG2p_MhS8fH2&t=10
How does a game from 1997 look so real?
😐
magic
>tfw saw more progress from 95-2000 than i've seen from 2005 to 2023.
Ok bud
I'll just live through the technological innovations that allow me to live eighty years longer than you will
>I'll just live through the technological innovations that allow me to live eighty years longer than you will
Oh you're working out pretty hard huh?
I'm sure you'll do
>Third worlders without electricity and hospitals are literally healthier and live longer than west-o-sharts in 2023
>Basedience is calculated to kill you faster and more efficiently, and the amish enjoy a higher quality of life than the most medically insured westoid
Pottery
Average lifespan is decreasing though
All the low quality food that is barely better then what they used as "food additives" in the early 20th century will do that to you. It's not a surprise that IBS is also becoming more prevelent.
I think they're creating another race over there at Muttland. Short lifespans full of activity. Meanwhile European is like Elvish stagnation. Just like in my fantasies.
Now exclude the third world orcs that are already halfway dead of a tropical disease when they first sneak across the border.
>n-no muttland isn't full of dysgenics and unhealthy people, i-it's the brown people causing the problem!!!
lmao
What are you afraid of? It would be trivially easy to prove your point by just excluding nonwhite people from the stats and seeing how nothing changes.
Why don't you want to compare white for white?
I made the same screenshot two months ago
horrible dark version
or is it night time ingame?
>DREAM art
I mean, it has all the assets redone, so why not. All the other projects are half-assed, and it's a pain in the ass to try to combine them, and you're still going to have some shit from the original game.
>I mean, it has all the assets redone, so why not.
Don't ask rhetorical questions you don't want answers to. Extremely low polygon games don't get better when you AI-upscale its low-res sprites and textures. They get worse because of the added contrast, since nothing is done to improve the polycount.
it looks like shit just use the originals
Its like all the soul was sucked out
anyone who thinks these Daggerfall graphic overhauls look good should be hung from a tree
Soul
Souless
>she uses the clock mod
Just post the screencap so we can all move on
I'm a boomer and didn't play Elder Scrolls until Oblivion. I wasnt a PC gamer and I didnt have the OG Xbox as I'm in EU and nobody had the Xbox here so I didnt play Morrowind.
TES was basically an unheard of IP until morrowind released on xbox, it was never really a PC game. Daggerfall is pretty crappy compared to its competitors at the time.
>Daggerfall is pretty crappy compared to its competitors at the time.
It's the same for any TES game frfr
Unironically yes, all bethesda games are bad.
mods and lore
>Daggerfall is pretty crappy compared to its competitors at the time.
what were its competitors?
Why are Gen X & Millennials called Boomers now? Actual Boomers have been elderly for the past like 10-20 years
Daggerfall is fun to play through once or twice before you realize it's just a 90's Starfield with less dialogue options and even less rolayplaying involved.
Kingdom Come carries on the legacy of that horse
We were la ndaobsessed with other games of the shooting kind.
What's the best way to play Daggerfall in the Year of Our Lord 2023? I want to enjoy a game made when games had soul and weren't mindless corporate products made for mass consumption
>I want to enjoy a game made when games had soul
Daggerfall is soulless. It's the seeds of how insanely awful things were to become. Old doesn't automatically mean soul.
Daggerfall Unity does a good job patching the majority of bugs.
There's also the modded GOG version, but it's laggy and probably outdated
Was this the game with the little demon girl?
No that was battlespire I think.
That's the better game then
Ancient Aaaaaaaaaaaaaaooomer here. Just rose out of my burial mount to tell you that I feel sorry for all you Zoomers who never rode horses. It's an infinitely better experience than riding an electric scooter. How can you even fit a woman from an enemy settlement on one of those?
Anyone else hate the dungeons but love the towns? I love the music, love asking the townsfolk for direction, love the town quests, love riding on my horse in town, love climbing and ducking around on the buildings, love the court trials, love the covens, love the castles, etc
Any other games with towns like daggerfall?
Dungeons are tolerable with small dungeon mod. Though all the main quest relevant dungeons are still the same size and fucking huge
Yeah, all I would do is walk around the overworld and the towns soaking in that atmosphere. Never ended up doing a dungeon past the tutorial
I love how the towns are actual towns, not just three buildings and a dozen story-important NPCs. There's taverns and houses and guildhalls and churches and all sorts of shops, some of which are useful and a lot that are just there to make the town feel like people actually live there.
>it took 3 years for technology to go from doom to quake
>progress like that will never happen ever again
>get to ride a heccin horso
Yeah
The view distance wasn't that far originally.
Sprite-based pseudo-3D is a really lightweight unintensive style of game that makes it easy for a small development team to make expansive deep games that can run even on a mobile phone, and it's a shame more people don't utelise it for modern indie games. It's all either 16bit metroidvanias or Unity asset flips nowadays
>Unity asset flips nowadays
That's literally what daggerfall is now
Still requires an artist who knows what he's doing to replicate that look without it looking 'too' good.
looks terrible
>keeping an in character journal in a text document on my desktop
>make up storylines to get me invested in the random quests I'm getting
>tie in that character into my future playthroughs to feel like there's a living world
Good times. Made being lost in a dungeon labyrinth actually scary rather than annoying.
I'm not sure what it is about daggerfall but I never really got immersed in any other game as hard as I did daggerfall.
Everything's there to make you feel immersed if you lose your mind to it.
Banks, loans, housing, how general the quests are, yet still related to guilds, like casting a fucking sleep spell on someone who got trouble sleeping.
It's not quite deep, but it doesn't need to be because of it's sheer width of you can be anything.
>Daggerfall can track you exact position in the massive map
>cities always have 100 buildings
>There are lots of caves, houses and dungeons for the main quest
>Daggerfall is just 150 megabytes
Daggerfall took up nearly a whole CD, anon. Also everything outdoors only needs to save the X/Y position.
It’s procedural.
Wow the art in that anime is fucking horrendous, who made this?
Me.
>no modern game can actually achieve the same levels of player freedom that some 90s game can
Seems like a modern gay problem.
Yes, youtube also randomly recommended me this video today. This is why you're posting right?
>immersive sim
35 seconds in and he's already getting shit wrong. I'm not fucking watching another 4 hours of this shit. It's 3 minutes longer than Lawrence of Arabia - if your Youtube video is longer than Lawrence it better be as good
By modern standards, no, I don't think it is. But I don't think that's entirely fair, really, since I would similarly argue that the Ultima Underworld games and the first System Shock wouldn't really be recognizable as imsims by an unfamiliar contemporary gamer, and they're universally accepted as the progenitors of the whole damned genre.
In terms of ancestral '90s imsims, well, that's a different story. I think the emphasis on free roaming and emergent gameplay are, if anything, stronger than the later Elder Scrolls (and Fallout) titles, which you're more likely to see mentioned alongside canonical imsims. From Morrowind onwards, I think Bethesda has increasingly moved towards tighter, more directed experiences, albeit in a somewhat slow and halting fashion.
So, ultimately, yeah? Daggerfall is kind of a weird example of the genre, which is typically fairly insular and self-referential, because it emerges from a different tradition of gaming and doesn't really influence later imsims as much as one might expect, but that doesn't mean the similarities aren't conHispanicuous.
Nah. Sorry bro. Even back when it was new Looking Glass themselves didn't consider Daggerfall to be one. Pic related is from a pre-release interview about Thief from 1997. There's also a bit in Deus Ex's original design document (also from 1997) where they talk about how what they're trying to create isn't going to be anything like Daggerfall - in fact they were trying to create the opposite of Daggerfall.
And I mostly like Daggerfall for the record but even if you compare it to the Ultima Underworld games, their closest contemporaries, it's clearly going for a different thing. Also, you're defending a Youtuber's dipshit opinion.
Hang on, yeah here's the bit from the Deus Ex design bible (whole thing's worth reading too)
This bit's really interesting too (sorry for derailing the thread - I'll stop now)
British Beatlemania
Pretending that Daggerfall is good immediately outs you as a zoomer.
Looks better than shitfield
>
Why hasnt there been a modern open world RPG with all modern rpg stuff, but the grapics are classic 2.5d like in daggerfall? If it works on boomershooters why no other genre of games have done this too?
on the making
>Horsegun
How does that work?
It's a horsecock anon
I know it's hard for zoomers to imagine a world where things improved instead of stagnating.
Except Daggerfall was a massively regressive downgrade compared to other games at the time.
I'm not the biggest Daggerfall fan but it was a significant upgrade from Arena in virtually every way (and Arena really, really doesn't hold up even when compared to its contemporaries *cough cough Ultima Underworld*)
>I'm not the biggest Daggerfall fan but it was a significant upgrade from Arena in virtually every way
Arena has hand-designed levels and more spells than Daggerfall. Like you actually have to think about shit and use resistances in stuff, like you need fire resist potions for the fire dungeon and you're actually exploring and charting maps which have their own stories (like a goblin raid happened in this room, this is the treasury, and shit like that) rather than aimlessly wandering around a completely generic spaghetti dungeon looking for a randomly generated monster in a random location like daggerfall, so no, Arena is a much better game than daggerfall, in that its a 1/10 whereas daggerfall is a 0/10, as something of value is much greater than nothing of value. You're just totally fucking wrong there.
Daggerfall isn't really better than Arena, its just Bethesda giving up and trying to beat competition based on scale because they can't win by quality, which is cancerous behavior. Like "our game may not be better, but its bigger!" Just stupid.
World design took some steps forward and some steps backwards, but the gameplay was far superior. You can't even look up and down in Arena. Arena had no factions, no skill system (some classes had a sort of quasi-skill that gave them some ability that scaled with character level though), a fully linear main quest (not that Daggerfall's was complex or branching or anything, but at least you could do the three kingdom's subplots in any order and make a decision at the end to pick who wins the totem), far less side content, no enchanting... really most of the core Elder Scrolls formula still followed today originated in Daggerfall, outside of the world design/interactivity and non-main storylines which took form in Morrowind.
Towns were seamless in Daggerfall. You may be thinking of Arena. You may also have just never tried to enter a city except through the gate in Daggerfall since the walls are big so can be hard to scale if your climbing skill is shit, but smaller towns had no walls.
can you prove that?
can you please stop posting screenshots of ground transport, sir?
No it didn't. Bethesda has always been several generations behind everyone else.
The biggest merit of this game it's being the concept of "soul" recreated in the form of a videogame
Daggerfall is the first soulless video game. If you like it you have no soul.
How does a game entirely generated from algorithms have a soul? Isn't that the opposite of soul?
Uh boomers loved daggerfall, you can't post that.
Going through older reviews it had more of a mixed reception at the time. Not negative, like some anons in this thread are claiming, but there's a good mix of 6-7/10 scores in with the positive ones.
Also I totally forgot Charlie Brooker started off as a game reviewer
He's like a more successful Yahtzee
It was more of a technical novelty, nobody actually had fun playing it
I will never trust a bong game reviewer
WTF is wrong with his gun?
>25 year old game has mounts
>starfield doesnt even have bikes
It had many more, much bigger, and more populated cities than even the biggest modern open world game
>Inb4 "it's just procedural generation placing down prefabs"
So are modern games. So why are they smaller?
reminder
I'll never forget the day my grandparents went out to get an n64 on the UK release. The graphics unironically blew me away as a child. Though; I feel the last like 15 years has been a heavy stagnation now in technology, worse than the 32-bit, 16-bit era.
I'll keep this reply short as zoomers have a tiktok attention span.
I've also attached a cat for zoomer viewing.
Zoomers are susceptible to Corporation's tricks and agendas. Just like pajeets.
>Corporation's
Just say garden gnomes anon, you're among friends here.
Fuck off polgay
>too cowardly to name the enemy
Such mental weakness invites a lifetime of suffering anon. You don't need to covet the golden handcuffs you were born into nor the golden dildo which rapes you every day.
I get it. You have some gnomish DNA. Everyone has some deleterious junk DNA anon, whether or not we let it define us is ultimately your choice.
>Such mental weakness invites a lifetime of suffering
More like the damnation of an entire nation for many lifetimes when garden gnomes are involved.
Anon was raised by garden gnomesuckers to be offended by criticism directed at the tribe, he can't help his brainwashing.
But oldfags did caturday
For me, it was going from GTA2 to GTA3. And then masturbated to VC stripper.
and in 2023 its making zoomers shit their pants :^)
Might and Magic series is so much better than Elders scrolls... fuck Ubisoft for killing it entirely.
They have sucha big license on their hand and cant do anything other than mobile shit.
>Might and Magic
Is there another high fantasy franchise like it? If not, which game is the best to start the M&M games?
World of Xeen aka MM4+5, or 6+7+8+9 in order or in mod than unites them all.
MM11 is actually decent start for entirely new player, albeit not the greatest.
Its not high fantasy though, its Techno Fantasy, like Wizardy.
Another dead great series would be Lands of Lore. Hope success of BG3 make some publishers revive thier properties.
>Another dead great series would be Lands of Lore
It's not really a great series, more one great game and a couple of disappointing sequels
>Its not high fantasy though, its Techno Fantasy, like Wizardy.
>25 years later Starfield doesn't have any vehicles
what went so wrong
Daggerjank wasn't as popular as you think.
Cute asian girl!
in 1996 you couldn't see the castle from across the moat
Stygian Abyss 4 years earlier has much more compelling maps and gameplay. The whole large procgen world shit is just Toddisms before Todd even worked there.
read the thread, pretty much everyone here agrees Underworld's better than Arena or Daggerfall.
it still looks cool, ngl
it makes me shit my pants right now
still looks better than Starfield artistic wise
Original furries from 1996
It's hard to believe that this is from 1996, when Morrowind from 2002 looks so much better,
Is smugglers cave that big?
It felt a lot smaller.
I think a lot of it is hidden behind secret doors.
This isn't Privateer's Hold, just some random dungeon (or a main quest related one I forgot about).
This is Privateer's Hold, for comparison.
>This is Privateer's Hold, for comparison.
>
It's not any dungeon in the game. It's way, way larger than even Daggerfall's largest ones. This is from some modder who put together a bigger dungeon in the Unity remake. It does follow the rules of a typical Daggerfall dungeon in terms of border block placement, I would bet it's from a modder testing a random dungeon generation tool.
I can see where to go
What will video games be like in 2046?
HALT!
Literally more fun than 99% of modern games
>play Daggerfall Unity
>after 2 minutes of playing in the starting area I go up some stairs and immediately some flying imp looking shithead spawns in the only corridor I can go to and oneshots me
idgi
filtered
I wonder, if a big company made a game with shitty graphics comparable to the shit that is Daggerfall, would they finally manage to make a complex world with unique things? Or is it impossible to make an open-world game that isn't procedural content, copy and paste, and repetition every 10 meters?
In a big company, the people doing modelling aren't the same people creating levels and areas. You still have the same bottleneck.
How did they get away with it?
ITT zoomies shocked at the idea of hope and progression in a stagnant industry where everything has ceased to advance
But anon we need to think about the disadvantaged browns and trannies!
still looks dope
I played Daggerfall in preparation for Morrowind when I read about it in a magazine, and Daggerfall blew me away with its character creation and progression. I was bummed how much Morrowind lost in that regard, but it had the better atmosphere and exploration and I put ungodly hours into Morrowind.
But Daggerfall for roleplaying and how you can play a specific character was the shit.
Poor zoomies
They'll never experience a golden era
Still prettier on an artistic level than most modern games
>Meanwhile, boomers in 1996
literally nothing changed
>literally nothing changed
wdym? Todd took that guy's advice and made it his TES design bible.
>small land
>few NPCs
>everything is unique
>no randomly generated characters, towns, or features
That's Redguard, Morrowind, Oblivion, and Skyrim in a nutshell. He didn't even care about the bugs, so they stayed in.
Now with Starfield, Todd says he's harkened back to Daggerfall, and what happens? He made No Man's Skyrim, where all the dungeons are unique but copy pasted everywhere and there's only one ending to the story. He's just not capable of making anything like DF.
That Christopher Tew guy straight up mindbroke Todd and forever changed the course of bugthesda games in 1996. That's some potent historical event right there my dude.
You could unironically only change a couple of words and you would be describing Starfield, that's actually kind of mind blowing to think about.
I felt the same
I prefer Arena even if dungeon are more or less on a single plane, procgen filtered me too hard.
>Pathesda
>Daggerfraud/Daggeryawn/Daggercrash
damn boomers were brutal
>thought Police
Was that a thing already in 1997 or am I just too mindfucked by our current dystopia that I missed a joke here?
>Was that a thing already in 1997
the term is from 1984 which was published in 1949.
lmao 1984 was supposed to be science fiction
It was supposed to be a thought experiment on what the world would be like if the Soviets won. A lot of the book is directly inspired by 1930s Stalinism, taken to its logical conclusion.
>1984 which was published in 1949
wow that's kind of retarded when you think about it, almost like he was trying to confuse us to soften us up for the party
It wasn’t supposed to be a documentary!
>27 years later, and Bethesda still haven't produced any good game
Embarrassing.
>Bethesda screwed us good with DF and we all bent over and took it. But there's no way I'm falling for it again.
Send this piece of ancient wisdom to people disappointed by Starfield.
For maximum shitpost energy the guy that set TES in motion was an Indian.
>sees some dude conjuring a massive staff from his anus
>it breaks into 8 fragments when it hits the loo
Thus, ArenaFall was born
>has Bethesda ever produced anything that was any good? Seriously?
27 years on we can confidently say no
climbing alone automatically puts it above all the other TES titles
>the daggerfall schizo is still going
Why are animemorons so obnoxious and ignorant on every fucking topic? Their oppinions are always shit and they have no taste, literal retards
People didn't understand the visual tricks at play. They didn't quite understand the background was a flat image and how limited the content was and how fixed the perspectives had to be.
I remember it and it didn't
Resolution and draw distance wasn't that big in the original I'm pretty sure.
it didnt.
Take me back.
This is a horse? I thought it was a doom style fist (never played the game just watch bits of it)
rdr2 is better
No shit sherlock
mods will fix it
cool
what mods?
https://www.nexusmods.com/daggerfallunity/mods/249
>read thread
>morrowbab schizo going apeshit
lol
Nobody liked daggerfall though, it's as bland as starfield.
why us this shitty thread still up
not my problem, trannies
OP here.
I made this thread because all my other threads were being ignored.
When I make a thread that I'm interested in, it gets no replies.
I hate you all.
I always post in daggerfall threads
Also I didn't even notice it until it had 350 posts already
I wonder how much better the board would be if you didn't make any threads for a week.
Better then making a thread and having a few replies that are people calling you retarded or a gay, after saging it.
This, so much this.
I make a gravity rush thread and it gets no replies.
I make a dicky bait thread and it reaches bump limit.
Fuck this place, the people here are retarded third-worlders.