In hindsight was World of Warcraft vanilla really that great or is it over hyped?

In hindsight was World of Warcraft vanilla really that great or is it over hyped?

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  1. 3 weeks ago
    Anonymous

    It was a time and a place that will never be replicated

    • 3 weeks ago
      Anonymous

      this. it was great, but it was entirely because of where and when.

    • 3 weeks ago
      Anonymous

      people were just completely clueless and treated the game like an actual rpg when it was a poopsock simulator all along. Thats it

  2. 3 weeks ago
    Anonymous

    It was always watered-down clicker trash for people who got filtered by EQ and DAoC

    • 3 weeks ago
      Anonymous

      Seethe harder homosexual your games are inferior

    • 3 weeks ago
      Anonymous

      >EQ
      kek
      >DAoC
      Better community, but otherwise shit.

    • 3 weeks ago
      Anonymous

      >t. homosexual who got filtered by asherons call
      okay poser

    • 3 weeks ago
      Anonymous

      >EQ
      Load screens.
      >DAoC
      The endgame was so much better than WoW's raidslop that it's unreal, however the game was made with NetImmerse of all things and was complete jank to play

  3. 3 weeks ago
    Anonymous

    I liked the leveling a lot, tbc onwards always seemed focused on the endgame

    • 3 weeks ago
      Anonymous

      >I liked the leveling a lot
      I have this similar feeling of a lot of the MMOs that I'm nostalgic for from my childhood. The fondness I have for most of them revolves around
      >leveling up a character for the first time
      >exploring zones you haven't been to before
      >going into dungeons for the first time
      And yet 80% of my playtime for a lot of those MMOs was doing end game stuff like raiding. Things I remember the most but don't really remember all that fondly outside of just a way to pass the time when I wasn't playing other games. I recently went back to playing a vanilla WoW private server focused around a single player experience and had a pretty good time. It was nice going back to areas and dungeons that I haven't really been to in over a decade.

      I think what I miss most about older MMOs was organic player interactions. Running into people in the world and joining together for quests. Doing a dungeon and seeing a player you just encountered in the world happen to join your group. Those types of interactions are what stuck with me the most. I've dabbled a bit in MMOs recently and that feeling is just kind of gone. You have people phasing in and out and there isn't any permanence to player interactions. You queue up for something with people you will never see again. Less people are talking using in-game chat functions as they opt for third party things like Discord. I fear that the MMO landscape has changed so much that you just won't ever get that experience again.

      • 3 weeks ago
        Anonymous

        >I think what I miss most about older MMOs was organic player interactions. Running into people in the world and joining together for quests. Doing a dungeon and seeing a player you just encountered in the world happen to join your group. Those types of interactions are what stuck with me the most. I've dabbled a bit in MMOs recently and that feeling is just kind of gone. You have people phasing in and out and there isn't any permanence to player interactions. You queue up for something with people you will never see again. Less people are talking using in-game chat functions as they opt for third party things like Discord. I fear that the MMO landscape has changed so much that you just won't ever get that experience again.
        This. MMOs now including WoW are amusement parks where you queue to do things with a group of cross-server randos you will not exchange a word with and will never see again.

      • 3 weeks ago
        Anonymous

        >I think what I miss most about older MMOs was organic player interactions
        Same. And that's also why MMOs will never be the same. Back then you didn't have social media to bypass the social parts of mmos, you didn't have easy access to the same kind of guides and other such things. People who played had no idea what they were doing to a much larger extent and an established meta wouldn't form as fast which encouraged people to talk in-game as a way to learn about the game itself much more.

      • 3 weeks ago
        Anonymous

        The inherent problem with MMOs is that the “fun” content is finite. Everyone likes leveling through a zone for the first time, stumbling across and playing with other players, and just having a nice, novel experience.
        But eventually you run out of zones to do for the first time, and leveling through places you’ve already been doesn’t feel the same. Then you get into the endgame loop where content is theoretically infinite/designed to be repeated, but a lot of that social aspect and spontaneity gets lost.
        It’s why everyone’s fondest memories of MMOs is when they first started playing. Everything was new and exciting, and they hadn’t hit the endgame grind that slowly burned them out.

  4. 3 weeks ago
    Anonymous

    Gamers and the internet have changed
    You will never have similar feels from the game today
    >you vil get to max level asap
    >you vil raidlog to farm your bis gear
    >you vil quit and feel empty
    Raiding ruined wow

    • 3 weeks ago
      Anonymous

      This. WoW only worked back then because it wasn't a beaten game yet.

    • 3 weeks ago
      Anonymous

      How many times do private servers need to dismantle this moronic lie?

      • 3 weeks ago
        Anonymous

        Which? Most of the private servers I've tried still suffer this issue where it feels like you're playing with modern day MMO players all pretending like it's the good old days all while requiring discord and shit

        • 3 weeks ago
          Anonymous

          Yeah you don't have a fricking clue of what you are talking about, before discord it was teamspeak/ventrilo/skype with their own guild forums, you always needed third party communication.

          I play on turtle wow, and many many servers before it, not even all just Vanilla
          The basic lifecycle of a vanilla server depends on fresh wipes
          After a few months have gone by on a server with Naxx release, people are just going to eventually drop interest
          PVE sucks because everyone skips dungeon, skips straight into Naxx raids and just does that one
          Some guilds farm legendaries but its just that, farming, it becomes trivial with the better gear from later raids
          PVP (kinda) sucks because now everywhere you go, you got 6-7k health warriors that backpedal, charge you and you die to a MoM crit
          PvP in vanilla is best in BWL and pre BWL patches, ruined with Naxx
          PvE is only good with changes, turtle wow has made many changes and is defacto the best PvE server out there
          But it sucks for PvP

          All in all, the weakness of WoW was the "stat progression" mindset the devs had for the game
          Its a completely "unsustainable" system that requires periodic resets.
          They made it with the expansion system in mind, so they can sell more of those expansion upgrades, alongside subscription fees to people
          It made them a ton of money because people were absurdly moronic (who the frick buys a game nowadays and then pays a monthly fee to play their bought game?"
          but it ended up hurting the game in this specific fashion, which Blizzard obviously doesnt care about, why would they? They already made their money lmao suckers

          No shit, do you pretend to play forever the same game every day? So far a 2 year cycle of content with a few years in between of break has worked best, there doesn't need to be a new vanilla server every year.

          • 3 weeks ago
            Anonymous

            >before discord it was teamspeak/ventrilo/skype with their own guild forums, you always needed third party communication
            This is such a false dichotomy that I can't tell if you're being genuine or actually just trolling. Maybe you're just trying to pretend like you played back in vanilla era for whatever reason. But those things were certainly not required and the vast majority of communictation still occurred in game within guild / raid chat.

        • 3 weeks ago
          Anonymous

          In my experience private server communities are much closer to "the good old days" than retail classic. More people seem to be playing for fun. Aside from the game being "solved" and people knowing optimum builds, it's not expected as much as it is on Classic.

          Want to raid in Classic? Please line up for gear inspections, provide 3 written employer references, 2 personal references, credit score and criminal background check.

          Want to raid in private server? Have a pulse.

          • 3 weeks ago
            Anonymous

            The redpill is this is done because of the average skill level. The average retail classic player is a knuckledragger younger than WoW itself who needs addons for literally every aspect of the game. Meanwhile the act of seeking out a private server is itself an intelligence check.

      • 3 weeks ago
        Anonymous

        I play on turtle wow, and many many servers before it, not even all just Vanilla
        The basic lifecycle of a vanilla server depends on fresh wipes
        After a few months have gone by on a server with Naxx release, people are just going to eventually drop interest
        PVE sucks because everyone skips dungeon, skips straight into Naxx raids and just does that one
        Some guilds farm legendaries but its just that, farming, it becomes trivial with the better gear from later raids
        PVP (kinda) sucks because now everywhere you go, you got 6-7k health warriors that backpedal, charge you and you die to a MoM crit
        PvP in vanilla is best in BWL and pre BWL patches, ruined with Naxx
        PvE is only good with changes, turtle wow has made many changes and is defacto the best PvE server out there
        But it sucks for PvP

        All in all, the weakness of WoW was the "stat progression" mindset the devs had for the game
        Its a completely "unsustainable" system that requires periodic resets.
        They made it with the expansion system in mind, so they can sell more of those expansion upgrades, alongside subscription fees to people
        It made them a ton of money because people were absurdly moronic (who the frick buys a game nowadays and then pays a monthly fee to play their bought game?"
        but it ended up hurting the game in this specific fashion, which Blizzard obviously doesnt care about, why would they? They already made their money lmao suckers

        • 3 weeks ago
          Anonymous

          good
          >technology (actually almost-seamless open world, combat flow, chat)
          >genre novelty
          >visual style
          >locations
          bad
          >whole raid-centric game design
          >strictly vertical progression

          >vertical gear progression
          What's the solution to this? The only thing I can think of is something like FFXI where you have so many pieces that are viable that gear progression is primarily more horizontal but that game also had vertical gear progression. And the only reason the horizontal part existed was because of the weird ass gear swap mechanics that let you swap around gear mid combat so people would macro pieces to specific actions which opened up a lot more options for gearing. There's good and bad related to that but at least it made a lot more content viable because gearing was more open ended.

          I can't think of a modern day MMO that doesn't revolve around vertical gear progression.

          • 3 weeks ago
            Anonymous

            >What's the solution to this?
            The only thing that works 100% is resets
            Everything else is just delaying the inevitable
            Modern games go with the "achievements" and "mounts" and now "account" as added progression
            The gear treadmill is fun in vanilla on a fresh server, but only for so long

            • 3 weeks ago
              Anonymous

              So you would want them to implement something akin to seasons where the entire server resets? I think that'd be kind of novel but I would assume 99% of players would hate it.

              I do think there is something beneficial about having a permanence to your character as you grow attached to it after going through so much content. And that would kind of be lost if you knew it would just be gone after X amount of time.

              • 3 weeks ago
                Anonymous

                Perhaps a "prestige" system a la Call of Duty? Every reset you go through you get some sort of reward that allows you to buy cosmetics or horizontal progression things. But I guess this starts introducing FOMO and the same problem arises.

              • 3 weeks ago
                Anonymous

                Also knowing Blizzard it would take a total of 1 or 2 "seasons" before they just sell you past rewards in the cash shop

          • 3 weeks ago
            Anonymous

            >What's the solution to this?

            Durabilty and item loss.

            • 3 weeks ago
              Anonymous

              Nobody will play your game

              • 3 weeks ago
                Anonymous

                gatekeeping and not being inclusive is good actually

            • 3 weeks ago
              Anonymous

              well excuuuuse me, princess

          • 3 weeks ago
            Anonymous

            You can add specialized gear that is only an upgrade in certain situations or add forms of progression that isn't tied to your gear. Runescape's progression is tied to leveling up your skills, Tibia has very little gear inflation but no real level cap so you can always get stronger by leveling even though the gear power creep over two decades only meant that the endgame armor went from 21 to 24.

          • 3 weeks ago
            Anonymous

            Full loot PvP. Like Eve or Albion. Yes, it would filter 90% of WoWs playerbase.

          • 3 weeks ago
            Anonymous

            Guild Wars 2 ditched vertical progression. Instead you focused on exploring, collecting cosmetics, and earning your elite specialization traits.
            The game isn’t doing too hot these days, but it trucked along for a while, so it clearly had a niche.

  5. 3 weeks ago
    Anonymous

    Its been fricked for a while

  6. 3 weeks ago
    Anonymous

    I have never played world of warcraft. I intend to jerk off to pink elves. Is wow my only option or are there modern games that rip off the wow loose neon elve style?

    • 3 weeks ago
      Anonymous

      Modded Skyrim?

  7. 3 weeks ago
    Anonymous

    WoW was basically the soul of 2000s gaming
    >99% of playerbase played for fun, average player took months to hit max level.
    >Players were social and actively wanted to hang out
    >Everyone was shit, so no class was truly played to their full potential
    >The meta was built on flimsy trial and error and word of mouth that was rarely cared about
    >You'd see WoW on the news, TV shows, even parody'd everywhere.
    >Spawned some of the earliest memes through Lerroy Jenkins and Leather Belt.
    I could go on for awhile, but tl:dr this vanilla WoW would never have survived modern day gaming and it didn't. It was a dick measuring contest when classic released with the "rush to the end" mentality from the start.

    • 3 weeks ago
      Anonymous

      Classic's re-release was what really opened a lot of peoples' eyes. Sure, there were lots of normies that hopped on and played just like the good old days. But at the end of the day, the sweats are the ones that stuck around long-term. There just isn't a large enough audience nowadays to have a revolving door of normies leveling.

  8. 3 weeks ago
    Anonymous

    you're still talking about it (and playing it)

  9. 3 weeks ago
    Anonymous

    >SOUL
    >SOULLESS

    • 3 weeks ago
      Anonymous

      >Left: WoW
      >Right: Phone Game

  10. 3 weeks ago
    Anonymous

    It's still the only good mmo ever made.

  11. 3 weeks ago
    Anonymous

    It was awesome when it came out. By today's standards it would feel like an unfinished snoozefest of a game. Not to mention incredibly grindy.

  12. 3 weeks ago
    Anonymous

    It had a great atmosphere and it was fun to explore the world while questing. This lasted up until the end of Burning Crusade.
    But yea sure it was overhyped as well.

  13. 3 weeks ago
    Anonymous

    It was one of those things where you just had to be there at the time.

    You had to be having that new gaming experience while other people around you were also having that same new gaming experience. You had end up in a guild and you had to make friends and experience the content together, master it together.

    That's experience that's basically impossible to have now, because you're never going to have the same ratios of the same kind of people, and you're not one of those people yourself anymore either.

    The only people still playing WoW are 30-40 year old failure to launch types desperately trying endlessly to relive their teens again.

    It's sad, sad place.

  14. 3 weeks ago
    Anonymous

    It still is

  15. 3 weeks ago
    Anonymous

    good
    >technology (actually almost-seamless open world, combat flow, chat)
    >genre novelty
    >visual style
    >locations
    bad
    >whole raid-centric game design
    >strictly vertical progression

    • 3 weeks ago
      Anonymous

      (actually almost-seamless open world, combat flow, chat)
      It could have been, Scholomance had an old version of it that was fully open and non instanced
      Problem was that nobody really likes having all the instances open like that because people will just camp the bosses

      It definitely was possible, just didnt make sense game design wise

      • 3 weeks ago
        Anonymous

        Something i forgot to add:
        Thats why for most instances in vanilla (if not all?), the instances are actual locations in the open world, just that they are empty and when you enter the portal you get tele'd to pretty much a copy of that place with the bosses in there
        ZG for example you can enter it without going through the portal in Vanilla (probly not blizz vanilla nowadays)

        • 3 weeks ago
          Anonymous

          Things like this make the world more organic and believable. Ever since WotLK they stopped giving a frick

  16. 3 weeks ago
    Anonymous

    MMOs were originally glorified chat rooms but you get to divert a bit of your attention doing some other stuff - similar to drinking in a bar. but people have alternatives so it's a dying genre

  17. 3 weeks ago
    Anonymous

    It really was that great, at the time at least. A few years ago I tried playing it again on one of those pure vanilla custom servers (this was before the vanilla re-release) at the prodding of some friends, it never felt like it had the same magic again. The experience was a product of the game and the times combined, it will not be replicated by just going back to the game alone. Hell, I think MMOs in general are kind of spent and it's hard to imagine them reaching the same heights they did back in those days.

  18. 3 weeks ago
    Anonymous

    Nostalrius was better, blizzard "vanilla" wasn't vanilla, now waiting for project epoch since is clear that vanilla plus inst being made by blizzard, they are more than happy with that crappy shit SoD

  19. 3 weeks ago
    Anonymous

    both. goes to shit with a bad community, but it's godlike with a good community.

  20. 3 weeks ago
    Anonymous

    I wanna go back to 2007 so bad bros

  21. 3 weeks ago
    Anonymous

    it was streamlined shit made for normalgays and it killed MMOs

  22. 3 weeks ago
    Anonymous

    >Early leveling was good but falls apart around lvl 35
    >A lot of classes do feel unfinished and gameplay can be very sluggish, endgame rotations are for the most part 1 to 2 buttons
    >Most of the leveling dungeons are pretty good with only a select few stinkers
    >BWL, ZG, AQ20 & Naxx are good raids while MC & AQ40 are fricking awful
    Vanilla is also heavily reliant on the community and the current WoW community sucks and makes it extremely unfun to play.

    • 3 weeks ago
      Anonymous

      >Vanilla is also heavily reliant on the community and the current WoW community sucks and makes it extremely unfun to play.
      this. discord and twitch ruined wow forever, you can play on classic servers, but you can't rollback that

      • 3 weeks ago
        Anonymous

        Wow was ruined by the time of raid finder and gearscore. When the game became about the destination rather than the journey it died.

    • 3 weeks ago
      Anonymous

      Vertical content progression kind of sucks and I don't know the solution to it. I'm not even talking about gear. I'm talking about the sheer amount of content that you will just out pace as a player and then have zero incentive to interact with it later on. Heroic Dungeons kind of alleviates a little bit of this issue but not entirely because it's beholden to which ones they decide to give the heroic treatment to.

      • 3 weeks ago
        Anonymous

        Remove loot tables. Remove levels. Simply remove content that isn't very popular.

  23. 3 weeks ago
    Anonymous

    >In hindsight was World of Warcraft vanilla really that great
    It really wasn't. A couple of things made it memorable, the less janky controls and interface compared to previous MMOs primarily. Some good scene direction and ambience in the zones.

    What it really owes its success to is releasing in a vacuum. There were no major MMO releases within five years of its release, it had no competitors. There was nothing new to play besides WoW for a long time if you wanted an MMO. You could go play an older one, but why would you? They were all so old at that point and you were probably already playing them since they released.

    Younger people raised on WoW will disagree, but only because they don't have any context to put it in. Their parents used it as a babysitter. I noted the phenomenon at gaming centers at the time with some concern, after annoyed counterstrike players started complaining about it. Every PC would have some little kid on it playing WoW, dumped there after school while their parents went to do god knows what. WoW kids were the next generation of latchkey kids. Something Blizzard has always leveraged mercilessly for a buck and still does to this day.

  24. 3 weeks ago
    Anonymous

    Yes to both. Normies latching onto it was strange but it was a good game, nice visuals and music.

  25. 3 weeks ago
    Anonymous

    a little bit of both. was at the right place at the right time (kinda like Pokemon). we will never get anything like it unless its something Reflationary like VR

    • 3 weeks ago
      Anonymous

      >right place at the right time (kinda like Pokemon).
      Pokemon was launched as a multimedia franchise including video games, trading cards, toys, board games, a cartoon (including a movie), several interpretations of manga, and all sorts of indirect advertizing like a fricking balloon at the Macy's Day Parade.
      Pokemon was so fricking forced it was unbelievable, and i say that as a lifetime pokegay.

  26. 3 weeks ago
    Anonymous

    WoW players won't admit how important progression wipes are. They are too attached to virtual achievements and muh time investment yet they still play on every fresh start and private server they can find, creating multiple characters even.

    • 3 weeks ago
      Anonymous

      Progression wipes goes against what the genre is, or maybe rather was, about. Used to be, though not as much in wow, that progression was intentionally slow so everyone would end up playing one character. The consequence of that being that you couldn't hide from your reputation and you would become attached to your progress and identity you built for yourself. If someone thinks constantly rerolling and leveling in the same game for 30 years is anything but moronic then he's either some washed out millennial that is chasing that high from when he was new or he's a homosexual zoomer. Doesn't really matter, the genre has become so bastardized I don't even recognize it anymore but the same can be said for all games in general now.

      • 3 weeks ago
        Anonymous

        It could have worked if they stopped adding new servers all the time. New players usually don't play on old servers where they can never catch up.

      • 3 weeks ago
        Anonymous

        >Progression wipes goes against what the genre is
        I think it could work but like you said, it kind of doesn't work in this genre which has a foundation built upon cooperation with others. Seasonal wipes works in something like Diablo because you can just solo the content and grind on your own time. You get out of it exactly what you put into it.
        With an MMO you need to find a group that will not only stick around but are also okay with their progress being wiped every couple months or a year or however long this wipe would take. Already hard enough to find people that regularly want to bash their head against raid content every day for months I assume it'd be even harder to find people willing to do it only for it all to reset regularly.

        • 3 weeks ago
          Anonymous

          >With an MMO you need to find a group that will not only stick around but are also okay with their progress being wiped every couple months or a year or however long this wipe would take.
          But does this group really exist for MMO's? I know this is idea is somewhat popular with pserver players due to there neverending journey for "fresh" but I always found that to be a symptom the ephemeral nature of any one pserver. If you're playing official servers the appeal is that you know if you take a few months break your character is still going to be there.
          Also for diablo seasonal sorta works due to constantly changing content/abilities/equipment sets that drives players back. While vanilla outside of SoD, the servers are forever stuck with 1.12 right?

          • 3 weeks ago
            Anonymous

            >I always found that to be a symptom the ephemeral nature of any one pserver.
            I think it's more the nature of people hyping up that the next private server will be "the best private server ever" and doing it every single time. So most private server players are nostalgic for this feeling that they can't capture so they constantly swap around thinking that next time for sure it'll be the one. I doubt people would stick around for constant resets when they'd rather just try out a new private server with different features to see if they like it more.

            To your point, if it was more like diablo where every new reset shook up the meta in some weird way then that could be interesting. But even Season of Discovery which claimed to do that ended up having a meta established in an extremely short amount of time.

  27. 3 weeks ago
    Anonymous

    It was literally one of the greatest games ever made.

  28. 3 weeks ago
    Anonymous

    Early MMOs were terrible games that people remember fondly because they were the first online worlds they ever experienced. Fans of all other MMOs admit and accept this, except for WoW fans. It's only WoW fans who think that their game was actually a good video game. Maplestory fans will happily admit the game was shit and they just had fun because they were kids, but WoW fans will deny and cope and continue to try to relive the time when "the game was good" even though that time never existed.

    • 3 weeks ago
      Anonymous

      To be fair, WoW fans are allowed to view the world in this way because WoW has always been the best MMO on the market.

      • 3 weeks ago
        Anonymous

        >immediate cope reply from a WoW fan

        • 3 weeks ago
          Anonymous

          >cope
          It's not cope when statistically speaking WoW has been the most successful MMO on the market for...let me check my notes here...the entirety of it's lifecycle?

          • 3 weeks ago
            Anonymous

            CoD has been the most financially successful FPS on the market for decades but it's not the best FPS. And Maplestory has always been wildly financially successful but nobody calls it a good game. But most importantly, being the "best" game in the early MMO genre, a genre designed to waste as much of the player's time as possible, a genre designed to have such simple gameplay that third world stay at home moms can play it on their potato PCs, is not something to be proud of. Early MMOs are inherently bad video games.

            • 3 weeks ago
              Anonymous

              How early are we talking here? Dark age of camelot was extremely deep, one of the highest skill ceiling pvp games I've ever played.

  29. 3 weeks ago
    Anonymous

    Leveling in vanilla wow is the most addicting video game experience ever, and no other game has surpassed it tbh

  30. 3 weeks ago
    Anonymous

    Leveling in a fresh classic server is still fun
    There are a lot of morons who have tricked themselves into thinking they need to rush to the end game, but why would any self respecting person even play the end game?
    Everyone has always said the game starts at max level, but back in the day that wasn't how people actually played the game.

  31. 3 weeks ago
    Anonymous

    No it was shit and the milennials which fell for it had shit taste
    I know

  32. 3 weeks ago
    Anonymous

    I don't know if WoW changed or if we changed. You never step in the same river twice, the homosexualy old saying goes.

  33. 3 weeks ago
    Anonymous

    It was a thematic and technological masterpiece which provided incredible fun, community, and fan service to the most dedicated fanbase of all time. And it was delivered by a (at the time) dedicated and soulful studio. Anyone who disagrees is either a zoomer or a colossal homosexual.

  34. 3 weeks ago
    Anonymous

    take me back

    • 3 weeks ago
      Anonymous

      >screenshots
      >ugly-ass zombies
      >ugly-ass trolls
      >ugly-ass treant
      unironically peak soul, promo screenshots nowadays are pretty and sterile

  35. 3 weeks ago
    Anonymous

    The succubi were so hot, bros

    • 3 weeks ago
      Anonymous

      We gotta go further back

      • 3 weeks ago
        Anonymous

        Hot!

  36. 3 weeks ago
    Anonymous

    You had to be there

    • 3 weeks ago
      Anonymous

      Classic bad?

      • 3 weeks ago
        Anonymous

        Yes

  37. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      Please tell me its fake

  38. 3 weeks ago
    Anonymous

    it still is great. no, it wasn't overhyped. classic versions of wow still have a very, very dedicated playerbase, be it on official or private servers, and tons of new gays coming in all the time

  39. 3 weeks ago
    Anonymous

    nice

  40. 3 weeks ago
    Anonymous

    Game was honestly ok. Early 2000s internet however was a magical place. Everything felt novel.

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