In hindsight we didn't know how good we had it back then...
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In hindsight we didn't know how good we had it back then...
CRIME Shirt $21.68 |
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Yes we did? The sun and moon + poke go hype cycle was fricking awesome
nah they were the worst in the series
XY is right there
based Alola enjoyers. Have patience, soon we will be in the majority
Unfortunately, the recent growth of praise for these just means the people who DID know look like they're following a trend now and not repeating the same thing we've been saying for... 6 years!? Gen 7 was 6 years ago? That spunds longer than it feels
>Cutscene
You're out of your mind. PLA is a much better game, arguably the best mainline Pokemon game in the franchise. Either way, there is definite progress from 2016 to 2022.
you mean from 2016 there's been progress until 2022, since every single game and even the dlc was garbage
no progress*
frick no they're the worst games in the series
I like to think it's more like I didn't know how bad it would become. It was already pretty bad at that point although I did enjoy a lot about gen 7. Mostly the porn. We don't even have that anymore, all the new girls are ugly la creaturas.
yes and no and aside
you could call the mostly empty region (heck even they left some on purpose, sadly not everyone got "filled" in USUM) and ever emptier regional dex, no natdex (not a hard cut like the next gen but it was a hell of foreshadowing), lack of exploration zones in general (cities, some routes, caves)
I love these games, but mainly for the story and characters. The amount of cutscenes make it a pain to playthrough. It honestly should have been an anime or manga instead.
I enjoyed the characters and the region had some fun locations, but that isn't enough enough to save a game.
The level design was terrible. Rides hardly made up for the lack of HMs leading to very little backtracking if any, most of it relegated to the first island. Speaking of islands there wasn't any water routes between them, just shitty cutscenes, or in the case of USUM a shitty minigame if you so prefer. There was barely any dungeons as well, and there wasn't a victory road at all. Not to mention how terribly linear all routes were.
I was planning on typing out all of my other complaints from here but I don't care enough to, level design is my main gripe anyway.
You're gonna summon the schizo posting his shitty comparison images of Unova routes with Alola ones, nitpicking the most linear Unova ones with that one route in Alola where the path slightly curves and there's an optional patch of grass like 5 feet to the side. Peak exploration, apparently.
The only real difference if you compare Alola to older regions is the categorization. Previous games had larger routes with multiple sections, in SM those extra areas are split and given names.
Something like route 1 in Alola doesn't look large, but it also has the outskirts, Ten Karat Hill, And later access to water. Almost every route in Alola is directly connected to exploration like that.
>gen 7 was le bad because.... had unskippable cut scenes!
like literally every game in the franchise?
Only it was exacerbated to a degree unseen prior because most of the story no longer concerned (You), the player.
You were the battle b***h and side-story to Lillie's family drama, and the game didn't give a damn about your Alolan Rite of Passage until it came time to challenge the freshly-formed Pokemon League, ergo AFTER Lillie's family drama was concluded.
Gen 5 was also family drama that didn't concern you.
Not as much though. The game was more about you turning out to be one of the two chosen ones to decide Unova's fate alongside N as a direct rival to his beliefs, and how through you and the bond with your Pokemon, he began to see his worldview was fabricated all along.
Having a heckin' cute friend to relate to in place of the protag was the best decision they could have made. The player character doesn't emote and can't have any opinions on anything so trying to insert them into a story with actual conflict is a losing battle. It's why gen 1, 3, 4 and 6 have nothing stories with no stakes.
Literally gen 2's story with silver, down to the rival being the son of the boss. The only different concept is the peta shit that gets abandoned quickly and was overall pointless. N was an interesting rival at the time but he was just a fancy coat of paint on a story pokemon has already told and basically a beta version of Lillie who also has an evil parent who has a skewed worldview that she eventually challenges. Pokemon has told the same story 3 times and only in Gen 7 was it really meaningful, but people will always get pissy with it because they can't headcanon and selfinsert when any semblance of plot is present
>Literally gen 2's story with silver, down to the rival being the son of the boss.
This wasn't part of the story until the Gen 4 remakes retconned it.
Still before gen 5 and the storybeats are still the same. Hgss was testing waters before going full on dramatica
It was a single event and HGSS had a different director. Plus the games were in development simultaneously so there wasn't any time to 'test the waters'.
Okay so post the dev schedule of both games including when each director took a shit and at one time and we’ll see if the two games being developed at the same have any shared ideas. homie stop being autistic
Yes. That said SM are still shit.
Unironically true. It's SO much worse now, absolutely hellish landscape for this franchise