>incomprehensible, esoteric and intentionally obtuse puzzles
>unavoidable traps
>can activate hard mode by interacting with a random normal object
>good b-because its le hard!
just admit you pretend to like it because its japanese.
>incomprehensible, esoteric and intentionally obtuse puzzles
>unavoidable traps
>can activate hard mode by interacting with a random normal object
>good b-because its le hard!
just admit you pretend to like it because its japanese.
filtered
try articulating your thoughts in more ways than prefabricated nothing words you mouth breathing zoomer
>uses absolutely basic and unoriginal 'you like it because it's japanese!' meme
>try articulating your thoughts in more ways than prefabricated nothing words
top kek, ever thought about taking your own advice?
absolutely destroyed
>retard doesn't do basic research about some indieslop
>play it
>rants on Ganker instead of playing something he likes
>something about nips or whatever lol
shit thread, word is full of games you don't like, neither one of them is worth the effort of making thread
truth is, if it was not a japanese game, there would've been shitty burgerland jokes scattered through every NPC room, which would ruin the mood.
burgers can't make good games and that's a set fact
>deus ex
>doom
>baldurs gate
have a nice day weebnagger
>all three got absolutely ruined by modern burgerland shit
good job proving his point
Modern americans can't make games i agree, that wasn't what he said tho also nu bg is european
Japs literally do the same thing except with a 1000% more puns.
, esoteric and intentionally obtuse puzzles
there's like only two of those
The puzzle I was stuck on for the longest time was the Michael Jackson one. Managed to go guide-less up to that point.
oh yeah, it's around that point I looked up stuff too I think
Otherwise in 2 I managed up until I had to go in hell, I misinterpreted an hint, that's why. Otherwise, a full freaking health bar and reaching the late game without a guide, pretty proud of myself there
Yeah it's shit. Same goes for most other retro platformers like Castlevania. I'm tired of people pretending to like them.
Castlevania is literally not even close to the same thing as La-Mulana. Basically nothing is like LM except maybe Outer Wilds, but Outer Wilds is like the baby version.
Castlevania board homosexual
Castlevania went downhill once you were no longer locked in to your jump height & directio .
For me, it's Sword of Asgard.
For me its Good night mom, the perfect final boss theme to one of the greatest adventures i've had the chance to experience
>Good night mom
I can see why some other people wouldn't like it but for myself, it was interesting enough. Loved the puzzles and actually writing shit down. To each their own I guess.
>dev abandoned it for another similar game but in space
>that game is now also vaporware
kemoshotabros...
I miss anubis I want him to extract my soul essence..
For me it's False Ruler
I never bothered even trying it brcause it's not Japanese enough. Western fetishism is cringe.
I'm quite partial to Forbidden Truth myself.
No. I will admit, I got filtered by Mantras. I'm too proud to look up the solution.
I got filtered by baphomet. you did better than me
There's no shame in admitting defeat here anon. You got further than most without guides.
Mantras basically require you to take every map and rearrange the way their squares are organized to get where exactly you need to use the mantras.
Could've overlooked all of those, but shit controls combined with unnecessarily precise hitboxes really drive me up the wall.
I like the idea of this game more than the execution. It's too contrived for my liking. I'd rather spend 50 hours elsewhere.
I want Dosh to play LM2
Same but I also want him to play more old/obscure shit.
Yeah this game is a bitch, but it has no equal. No other game will make you use your brain like this one. It's one of those games that you will love if you like intellectual challenges. Controls are kinda shit but you get used to them and they stop being a problem.
>make you use your brain like this one
>if you like intellectual challenges
Is that how autists cope with the fact that it's literally "random bullshit, go!", the game?
LOL
filtered
Another autistic coping mechanism
Sad!
Obvious response by OP is obvious
get filtered retard lmaoooo
>autist calls out samefagging where the is none
lol
lmaoooo even
Intellectual challenges such as looking for Michael Jackson in the backdrop. I stopped playing when I looked up that solution.
The only thing bullshit about that one is that the low resolution of the game made it very hard to actually spoot the "dancing man".
I enjoyed the first few areas that were relatively self-contained but then the puzzles started getting really convoluted and interconnected and I lost interest.
I enjoy it a lot even though I got filtered several times.
>just admit you pretend to like it because its japanese.
There is nothing that comes close to what this game does
retard filtered
my only complaint was how hard it was to jump off platforms
La-Mulana and it's sequel are the finest Metroidvanias ever made. Seethe.
I like it because it's a game that actually has hard puzzles, for once. It's fine to accept defeat and look up a guide once you've tried your best to solve the puzzle, but if you keep looking up the answers way too often then the game is clearly not for you.
>unavoidable traps
The idea of any trap is to catch you off-guard, so that's kinda the point.
>can activate hard mode by interacting with a random normal object
It tells you not to read it a second time for your own good. This is a game where you need to read the content and think about it a lot.
My only real complaint with La-Mulana is that in-game tablet text memo can only save up to 20 texts, so it's much more efficient to make your own folder of tablet screenshots, split them into smaller folders (like based on areas where the tablets are located) and remove / cross out those that have no more further use.
It's one of these love hate games. I hate it and I love it. It does a lot of things right.
I think the biggest trap of playing it is that it's different from every other game. But the irony is it is exactly how I imagined video games as a kid. Video games always disappointed me as a kid because they were so flat and one dimensional. They broke all promises I imagined from the cover art. La Mulana is the Cover art as a video game. It's the only true game, aside from VTMB.
Kinda a miserable experience but a very memorable and enjoyable one anyway.
I only cheated for the "bend the knee for a fallen item" puzzle, like everyone else, the "where the finger points" one, and the Chamber of Birth one where you have to fall off and use the Key of Eternity in the endless fall. In short, fuck vases and Indians.
For me it was Chamber of Birth in the MSX-styled original, where one of the holes clay people were coming out of was a shop, selling one of the crystals. I forget if the remake changed that puzzle.
Overall I prefer original, but there's certainly ways to trip yourself in both it and the remake.
Nah, it was the same. Seems like tons got filtered by that but I didn't, surprisingly.
Fair enough. I think it can be little more deceptive in the original, because remake adds a whole lot of visual bells and whistles that might make you try more things, because the visuals might make you overthink a few things.
Then again, the remake doesn't ask you to try every breakable wall with every subweapon, just to see what breaks what.
Half the problems are solved by keeping a physical journal where you can construct mental maps with the hints the game provides. The map rearrangement puzzles were fucking annoying though.
Also, filtering solved puzzles/tablets with unsolved ones.
In Mulana 2, I only got filtered by the "monster biting the dragon neck" tablet, and in retrospective, if I adopted the system I mentioned, I would've just gone by exclusion and found out the solution easily without looking it up. I will do that for an eventual Mulana 3 or clones.
I might've got lucky, my progress in those games is very weird, for example I got the Lamp of Time VERYYYY late and killed the miniboss that required it by cheesing the ever living fuck out of him because I thought the Labyrinth of the Twins had some solutions or items required to progress further in the game (it didn't, but I killed Baphomet as my 5th boss or something lmao).
So, when I solved the puzzle to open up the clone armies, I immediately tried to enter those holes, and realized that the shop in that area, considering the hint telling you "the Ankh is in the area with that god's mural" and the map telling you a shop was there, could've only been inside the clone factory.
>In Mulana 2, I only got filtered by the "monster biting the dragon neck" tablet, and in retrospective, if I adopted the system I mentioned, I would've just gone by exclusion and found out the solution easily without looking it up
I managed to figure that one out after I solved the Brahma puzzle... After I had already collected all the crystal skulls. At least solving that annoying thing wasn't completely in vain, since it led to next logical progress for me.
However, I then got filtered by the gryphon puzzle bugging out, and I had to stop playing until they patched it, just in case that gryphon statue was important for mandatory progression.
I wish more games would just go for broke with obscure secrets. Between that and it's silly ancient aliens lore there's a sense of mystery to it that I'd like to see more of.
Lumisa is pure sex
sexo
I like it because it has one of the best OSTs ever made, and it excels at being the best indiana jones game ever.
It's sad that La Mulana 2 came out too late to be released on the Vita, it was funny how the developers left comments on each port of the game.
Its good because the music is godlike
Truth my nigha
?si=Okz2ozYozPgWKsCD
I wouldn't even call it a good game by conventional standards, but it's such a unique experience that I still think everyone should at least try it with a notebook by their side.
Was playing 2 at the same time as a friend, and we both got stumped at the "Where is this?" puzzle in the not-japan area for about a week.
, esoteric and intentionally obtuse puzzles
traps
>>can activate hard mode by interacting with a random normal object
>>good b-because its le hard!
>just admit you pretend to like it because its japanese.
>NYOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO YOU HAVE 2G??? YOU'RE SO FUCKING RICHHHHHHH DROWN YOURSELF IDIOT REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
What an autistic homosexual. That area was great, though.
>can activate hard mode by interacting with a random normal object
>Touch thing
>"YOU'RE GONNA HAVE A BAD TIME IF YOU TOUCH THIS AGAIN"
>touch it again
>have a bad time
The puzzles only become absolute fucking bullshit after killing the 5th guardian.
Don't know about La Mulana 2 but I hope they make it fairer.
Much fairer, there's only one notoriously bullshit puzzle(
), rest it's easy and fun to figure out.
La Mulana 2 is easier but you'll get fucked anyway
why do amerimutts have such an inferiority complex whenever japanese games are involved?
>Chamber of Birth
>incomprehensible, esoteric and intentionally obtuse puzzles
pay some fucking attention, experiment, take notes, understand that the solution might not even be in the same area
>unavoidable traps
lel. Take notes. Figure out how to disarm them
>can activate hard mode by interacting with a random normal object
it warns you to not read it again
>good b-because its le hard!
actually good for a wide variety of reasons, most of all that it filters brainlets. La Mulana is a throwback to the days when devs had a modicum of respect for the player
>Hell Temple
>respect for the player
I agree but the devs are huge trolls.
The Hell Temple was pure pain.
I couldn't even find the entrance
We don't shit on La-Mulana here
I finished 1 but quit 2 every time I got to Hel/Eternal Prison.
I like the games but the way clues are laid are is fucking ridiculous, it's like someone took a well laid out metroidvania and then ran a randomizer to scramble all of the information around.
Git gud
Hel is really cool. You're missing out anon.
You're cool anons.
Also the boss fights for 2 feel super fucking jank compared to 1
It's the most soulful game of all time. It has problems, even serious ones after scrutiny but I don't care. This is a project of pure passion and love.
I got filtered by the part of the game where you have to push down to go into a vase, mario pipe style. You never do this action before or after this portion of the game. How was anyone supposed to know?
Also this has to be the only game your playing. I would alternate between this game and another, and if you stop playing La Mulana for a few days you forget what your were doing and end up spending a lot of time wandering
I'm still guideless on the Chamber of Birth and I want to kill myself. This place is fucking cancerous
It is.
Just hit every fucking wall and try entering all of them.
So it will be bruteforcing again just like the Gate of Illusion, except this place is actually hard
Gate of Illusion is only completely bullshit in the first half, the second half was fine. Chamber of Birth is stupid bullshit the entire time and contains a puzzle on the levels of the shuriken pot one from the Gate of Illusion.
Small hints:
Chakram. Eternity. Skull & Serpent. Dance, Cog in the Illusion and This hole was made for me.
I won't read it
Good luck. However much time you spent without hints up to this point, you can reasonably expect to need twice that amount to get to the end
Let's see how far my autism can lead me to. I have saved every single hint and catalogued them based on their location.
i expected the game to be obtuse like people said, and it's probably one of the biggest qualities. but the platforming action feels a bit shit. like in that mega man kind of way, where its pretty hard to avoid damage so youre just better off sucking it up and nuking enemies/bosses with your most powerful tools.
didn't read op but I just passing by to say La Mulana is great
It's the best metroidvania ever made and probably one of the most hardcore game ever made
Its an absolutely soulful (originally) free game made by 2-3 people as a tribute to games that were even more incomprehensible, esoteric, and intentionally obtuse.
where can I download the original? the one that looks like an 80s computer game.
All I can find on Japanese sites (including the creators site kek) is saying to try foreign sites for reuploads so you probably can find it better than me.
i enjoyed playing both but im upset with myself that ill never actually finish either
trying to go back to a game like this feels borderline impossible
despite all my note taking theres no way i could find where i left off and need to go
Incredible how the first game both original and remade OST is amazing
Also nothing beats entering the Moon Temple and realizing that each level has two sides.
This game is a trap within itself. Everything but the game design suggests that you are in for a fun metroidvania. It's such a shame that the developer didn't grasp the concept of flexible difficulty, thinking that a time consuming task automatically meant that the player will be engaged. It failed to capture retro difficulty and felt more like a trashy romhack of a better game that doesn't exist. I'm not exaggerating when I said that I had more fun grinding for levels in Dragon Quest 1 than playing this.
Anon, I just think you don't like puzzle games and riddles.
If you're gonna ask, I prefer them when they are the kind of puzzles that lay down the mechanics and you're supposed to master them. Sokoban, Tetris, slide puzzles, those kinds of puzzle games. I'm not a fan of riddles because they can end up relying on out-there logic that is counter intuitive, to the point of feeling less like a puzzle and more like "ten funny pranks to play on your friends!" I mean solutions like the letter B looking like a 13, obscure sayings, or a very specific math calculation. I won't say that they are always bad but there's more room to fuck them up. The Layton games are a mixed bag in that regard. If I don't "get" a Sokoban puzzle, at least I can find peace in knowing that the solution is bound to the established rules. It narrows down my options.
It should be noted that the puzzles aren't my only issue with the game. I found that the lack of saving rooms was also a pain, it just made me backtrack more if I wanted to keep my earned EXP. But unlike something like Steamworld Dig, where going back to the safe area felt rewarding and pushed you into wanting to explore more, it was just playing it safe for a chance of MAYBE figuring out the puzzle. In general, this game reminds me a shittier version of Legacy of the Wizard. It's not even funny hard like Spelunky, just time consuming.
*Spelunker
Puzzle games aren't as fun when you're told how everything works. Part of the puzzle is figuring out the rules of how the world operates. Being told the rules just leads to boring busywork. This is why games like The Witness and Outer Wilds are fun.
Nigga you're dumb
should I skip 1 and play 2 right away?
You'll appreciate 2 more if you've played 1.
2 is worse than 1 in every aspect except mobility.
best game of all time