Indie developers and Vintage story

Why are some indie developers are so scared of Steam, especially of it's 30% sale tax? You're getting a bigger platform, more players and exposure to your game. I recently started palying vintage story as i was a very big fan of TFC mod for minecraft. For some reason the devs don't want to upload their game for steam, despite all the benefits above. Why?

Schizophrenic Conspiracy Theorist Shirt $21.68

Homeless People Are Sexy Shirt $21.68

Schizophrenic Conspiracy Theorist Shirt $21.68

  1. 3 weeks ago
    Anonymous

    30% tax is more than fair, goy. A 40% is basically nothing. A small 50% tax is a small fee for hosting your 200 MB game on our servers

    • 3 weeks ago
      Anonymous

      Sell your game on your own website then.

  2. 3 weeks ago
    Anonymous

    >despite all the benefits above
    You restated one benefit two more times

    • 3 weeks ago
      Anonymous

      It's a big fricking benefit.

      • 3 weeks ago
        Anonymous

        For you

        • 3 weeks ago
          Anonymous

          If I pull that 30% revenue cut off would you die?

          • 3 weeks ago
            Anonymous

            It would be extremely predatory

  3. 3 weeks ago
    Anonymous

    30% tax doesn't mean 70% profit moron

    • 3 weeks ago
      Anonymous

      Well, duuh, it does. Companies don't have expenses at all.

  4. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      damn these homies are cool

    • 3 weeks ago
      Anonymous

      >restrictive refund policy
      what? is it a 20 minute game so they are upset that people will just refund it?

      • 3 weeks ago
        Anonymous

        >calls it restrictive, i.e. it should be longer
        >"Is he complaining because his game is short?"

      • 3 weeks ago
        Anonymous

        wasn't there some troony indie game like that a few years ago? lmao

      • 3 weeks ago
        Anonymous

        no, he wants it longer

        >dev specifically offers a 100% anytime refund instead of just 2 hours
        not talking about vintage story specifically, but it seems moronic to do that. let's say you release a game with an any time guaranteed refund. you release a single player game, the player beats it, then requests a refund. why not just give it away for free at that point?

        because most of us aren't Black folk, and its a multiplayer block autism game anyway that's early access
        he probably wont do the refund thing once its "complete"

        • 3 weeks ago
          Anonymous

          >because most of us aren't Black folk
          I would argue that pirates are Black folk, and most of Ganker seems to condone piracy

      • 3 weeks ago
        Anonymous

        its an alternative minecraft, not an indie story game

    • 3 weeks ago
      Anonymous

      Most of these points are dogwater. Their "small, but highly" effective team of developers is being held by only 1 programmer. The game needs more money and more actually working developers, as the game can be easely finished in 3 days of casual playtime, if we're counting out the mechanics that take a lot of afk time. Also the game is unplayable without some QOL mods and really needs some polishing and content. Despite being based on terraFirmaCraft, they left out a lot of cool features like special alloys, weapons, skills and a better cooking system(where are my sandwiches???).
      >we would like to release a mostly complete version version
      lol who cares about that, everyone is dumping their 0.001 prealpha game on early access.

    • 3 weeks ago
      Anonymous

      >Point 1
      Sounds like bullshit.

      • 3 weeks ago
        Anonymous

        It is real to some extend. Whenever you see a key being cheaper it is usually "on sale".

    • 3 weeks ago
      Anonymous

      what devs/game?
      fricking based boss

      • 3 weeks ago
        Anonymous

        nvm just finished reading 🙂

    • 3 weeks ago
      Anonymous

      >happymerchant.png

    • 3 weeks ago
      Anonymous

      >Cube World but Really Good
      Nice.

  5. 3 weeks ago
    Anonymous

    Since you brought up vintage story, dev specifically offers a 100% anytime refund instead of just 2 hours. That's his justification I guess.

    • 3 weeks ago
      Anonymous

      >dev specifically offers a 100% anytime refund instead of just 2 hours
      not talking about vintage story specifically, but it seems moronic to do that. let's say you release a game with an any time guaranteed refund. you release a single player game, the player beats it, then requests a refund. why not just give it away for free at that point?

      • 3 weeks ago
        Anonymous

        it's not like you can beat vintage story

        • 3 weeks ago
          Anonymous

          Wow it's like you're a fricking moron who's incapable of reading. What was the first fricking thing I wrote in that post?

  6. 3 weeks ago
    Anonymous

    Probably don't want to deal with vindictive minecraft kids, putting the game behind a much older website format acts as a great filter.

  7. 3 weeks ago
    Anonymous

    I'd take 10% gladly, haggle max to 20%, 30% is way too much.

  8. 3 weeks ago
    Anonymous

    I'm making a game with rape as a mechanic. Is there even a point in trying to apply for Steam? Should I just have a tip jar and publish it for free?

    • 3 weeks ago
      Anonymous

      Almost every porn game I own on steam has rape, but most of them use R18 patches to add in all the porn outside of steam so just go with that if you wanna play safe.

      • 3 weeks ago
        Anonymous

        But that would be like extracting 20% of the game mechanics and putting them back in. I am not skilled enough to pull that off.

        • 3 weeks ago
          Anonymous

          It's not strictly necessary, it depends on who is getting the dick, so gey furry Hitler getting sodomized shouldn't need a patch, but yuri e-girl seggs definitely will.

  9. 3 weeks ago
    Anonymous

    because its not just 30%, US government takes a cut as well.

  10. 3 weeks ago
    Anonymous

    The problem isn't steam, it's that they've been broken into accepting the Government's taxes ontop of taxes and now they blame steam for charging a fee for offering them a service that is specifically relevant to them.

  11. 3 weeks ago
    Anonymous

    Actual indie dev here, I use steam but here's a funny comparison:
    >upload to itch
    >as easy as simply dragging a file into a box
    >need to make like two graphical banner assets
    >can choose to give itch any cut I want (usually 10%)
    >can be done uploading a game in a single day
    Then
    >upload game to steam
    >needlessly complicated bullshit everywhere, have to upload depots which count as packages which get distributed as builds, have no idea what the frick is happening
    >need to make like 20 store page assets including trailer
    >takes like a month to get approved even when you go as fast as possible(can take longer)
    >30% cut(AAA devs can negotiate it lower though lmao)
    >have to do a bunch of tax bullshit
    The whole "steam takes extra tax" thing is a misunderstanding though, they just force you to get an ITIN, which basically means you either start your own company or you have to go through this whole other process which is even sillier and involves snail-mailing your passport to a US embassy. All of this shit is America's fault by the way, not steam.
    Anyway I do consider steam to be worth it (I sell like 5% as many copies on itch)but I get why people wouldn't want to use it.

    • 3 weeks ago
      Anonymous

      The reason steam gets you to do so much more bullshit though is because they don't want it treated as shovelware like itch and even if you do treat it that way you must jump through hoops until it isn't worth it

      • 3 weeks ago
        Anonymous

        Steam still gets shovelware
        Itch.io would become a serious competitor if they included a wallet and less shitty payment options.

    • 3 weeks ago
      Anonymous

      you never dealt with a console ecosystem if you think steam is restrictive and overly convoluted

  12. 3 weeks ago
    Anonymous

    It used to be that when you sold a game you'd be lucky if you could take home 20-30% after manufacturing, distribution, the store cut, and the platform holder's cut. Then Steam made digital distribution a thing and everyone was ecstatic to only have to pay 30% for all that and be done with it. But as always people want more so we arrive at this kind of "yeah but what have you done for me lately?" situation. The worst part is that, while nobody says it openly because public opinion is the way they're waging war against Steam's status quo, the endgame is for Steam to charge the user for all feature development. Anyone interested should give the Wolfire vs Valve filing a read, it's very eye opening how they try to establish Steam the store and Steam the client as two separate entities and argue that they as developers only do business with Steam the store and thus only benefit from file hosting and bandwidth, which is how they arrive at the conclusion that the 30% cut is onerous. But of course, they stop short of saying where the money for all the client's development should come from.

    • 3 weeks ago
      Anonymous

      >other platforms like GOG and itch charge way less and still manage to develop and host files just fine despite massively lower sales
      >"No goy you don't get it! Steam NEEDS trillions of dollars, for uh, development!"
      Frick off gabe.

      • 3 weeks ago
        Anonymous

        GOG doesn't have a fraction of the features Steam has, and as far as I can tell they charge the same 30% Steam does. Itch is spartan as frick and plays fast and loose with laws and regulations, they only get away with it because they're tiny and serve a completely different sort of developer than the other platforms do.

        • 3 weeks ago
          Anonymous

          Do you really, honestly think that steam needs 30% of the largest pie on the planet? They could easily go down to 10% and all that would change is that Gaben would have a few less yachts. Maybe they would stop burning money and stupid projects that go nowhere and actually make some games again as well. Just think about what you're actually defending here. There's no reason that they can't do something like this:
          >charge solo/small teams 10%
          >charge double A/medium teams 20%
          >charge AAA 30%
          They have more than enough leverage to do this, but instead they bleed the little guy and only negotiate with the big guys. Frick them.

          • 3 weeks ago
            Anonymous

            NTA but anything that keeps Valve from becoming a publicly traded company is okay in my book, because once that happens it's literally unironically over.
            Right now they're subject to the whims of the fat lord Gaben, imagine how fricking awful it'll get when shareholders and investment firms shit up the place.

            • 3 weeks ago
              Anonymous

              I agree but I don't think they need 30% to stay private.

              According to Tim himself there are things Steam can do that EGS can't thanks to that 30%, and you lack any insight into Steam's costs to be able to tell how much would be "right", you're just pulling a number out of your ass.

              Black person they make around 5-10 billion dollars and have around 500 employees. Paying each employee a million a year would be less than 10% of their revenue, and I really fricking doubt that they do. Also Timmy would lie through his teeth about anything to spit on valve/apple at this point.

              • 3 weeks ago
                Anonymous

                Again you're just pulling random numbers out of your ass and presenting them as fact. And ultimately they're free to charge however much they want, if digital distribution really was a free money printing machine we'd see more quality competition trying to outdo Steam but literally every single competitor is objectively worse in terms of features and user experience and they're either losing money or barely staying afloat.
                >Also Timmy would lie through his teeth about anything to spit on valve/apple at this point.
                Which only makes this more damning since he's arguing against his own point that anything Steam does can be done with a 12% cut.

              • 3 weeks ago
                Anonymous

                The numbers are pulled from google, and I don't see any counter-proof. You're talking out your ass even more than me.
                >if digital distribution really was a free money printing machine we'd see more quality competition trying to outdo Steam but literally every single competitor is objectively worse in terms of features and user experience and they're either losing money or barely staying afloat.
                That's because Steam got to the party early and has had a decade+ to build itself. Anyone trying to compete with steam feature-wise has to put in shitloads more money or a bunch of extra time spent developing just to get their foot in the door before they've even made a cent, and then after the fact they have to deal with the fact that nobody wants to install a second store. The simple fact is that it's less like a money printing machine, and more like an oil field than steam got to first and built a shitload of rigs on before anyone else even knew it was there. There's no competition to be had, they can charge whatever the frick they want and just because things could be worse doesn't mean they have to be bad and bleed indies.

                >bleed the little guy
                Just make a better game and you'll make more money.

                >just become a doctor and you wont have to worry about taxes

              • 3 weeks ago
                Anonymous

                >not being horrible at your job is equivalent to becoming a doctor
                Why bother releasing your game if nobody wants to buy it?

              • 3 weeks ago
                Anonymous

                >I don't see any counter-proof
                You haven't provided any proof.
                >That's because Steam got to the party early and has had a decade+ to build itself.
                Origin and Uplay both had a decade plus of development and were still garbage when they were phased out. And "but they had more time!" is not an excuse anyway, imagine if a new carmaker starts churning out Model Ts and tells people to buy it because you can't expect them to do something contemporary from the get-go when Ford has had decades to build up their tech. Steam built digital distribution up from nothing and already figured out what stuff works and what doesn't for the other players to copy, it's a lot easier to develop something when you already have a proven blueprint.

          • 3 weeks ago
            Anonymous

            According to Tim himself there are things Steam can do that EGS can't thanks to that 30%, and you lack any insight into Steam's costs to be able to tell how much would be "right", you're just pulling a number out of your ass.

            • 3 weeks ago
              Anonymous

              >buy $20 gift card on steam
              >get $20 of credit
              >buy $20 fortnite vcard
              >get $19 of credit

          • 3 weeks ago
            Anonymous

            >bleed the little guy
            Just make a better game and you'll make more money.

    • 3 weeks ago
      Anonymous

      I do remember years back, around the time Steam started gaining traction, people were absolutely ecstatic about only having to pay 30% since retail alone would take 50%.

  13. 3 weeks ago
    Anonymous

    The 20-30% Steam cut still leaves you with at least 70%, but some indie developers forget to start a company to do their business through and end up paying double or even triple taxes on that remaining 70%. There was an example of a dev that had that happen to him posted here recently.

  14. 3 weeks ago
    Anonymous

    i dont care about the cut steam takes, what makes me mad are the taxes that the american government steals from me

  15. 3 weeks ago
    Anonymous

    In some cases, the game is simply too small to be worth putting on Steam. Flash games that might not even chalk up 2 hours for instance.
    For bigger games, it's like piracy. It's an excuse to blame others for their own product being shit.

  16. 3 weeks ago
    Anonymous

    It's no different to a traditional publishing deal. You pay a cut to the publishing company and they help market your game. On Steam the "marketing" is mostly automated but it's literally the same kind of deal.

  17. 3 weeks ago
    Anonymous

    lmao steam piggy goy sloppers want it to be on Gabien's store for no good reason at all just because

Your email address will not be published. Required fields are marked *