>Derivative >Unoptimized >Soulless >Made by cheap soulless hacks developers wannabe >Cash grab sold purely on nostalgia >Take forever to develop like it's an AAA game but at 0.01 of the quality.
I can no longer get into indie games after having made a couple games for myself.
Because now whenever I look at an indie game I realize they were made by people no smarter than me and I end up nitpicking all their design decisions and overall I don't think their game is very good. I just end up wanting to play something I can't make, like Elden Ring or something.
This so much.
I'm like, why should i play and put effort and time into something that i can make myself if i want?
I just want to play something that amazes me and it's worthy of my time.
But indies just feels like nothing to me.
I can no longer get into indie games after having made a couple games for myself.
Because now whenever I look at an indie game I realize they were made by people no smarter than me and I end up nitpicking all their design decisions and overall I don't think their game is very good. I just end up wanting to play something I can't make, like Elden Ring or something.
>I made some shitty bleep bloop garbage that zero other humans on earth played >therefore I can't appreciate any games that aren't design by committee slop from corporations with 1000+ employees
I'm at a point in my life where i just don't have much time to play videogames anymore. The only way to make me play a videogame is when I'm actually playing something i can feel is not made by some amateur and it's actually good for me. I've also spent lot's of time developing games as an hobby, I've played old games, seen their evolution. I can just feel if a videogame is made with cheap spaghetti code.
If it has attention to detail.
If it has good art direction.
If it's made with effort by professional developers that actually care. I just can't stand playing cheap garbage.
That makes sense but it leads me to wonder how good you are at detecting actually well-built games and what you have made.
1 month ago
Anonymous
I actually never finished developing a single videogame simply because I've later understood that my scope where always simply too much.
But now i know what's behind the scene of development. I know the limits and understand the actual work behind videogames. In my opinion only when you actually know what is like working on videogames you can actually understand videogames and maybe this can also ruin your enjoyment for them.
1 month ago
Anonymous
I get that and feel the same way. I don't know if it changes my enjoyment, I either like the game or not. I guess it made me a harsher critique when it comes to checking if something is actually fun or not.
I regularly test every individual piece of my work to ensure it feels good and is fun. I also add a lot of QOL to make it as immediately accessible as possible so it can be enjoyed. It took a few different types of playtesters for me to understand how games are enjoyed.
One issue is, is that most devs don't see game design as a skill and think if you just make it like X its fun.
1 month ago
Anonymous
>I regularly test every individual piece of my work to ensure it feels good and is fun.
Yeah anon, my actual problem with developing videogames was actually that i like to spend so much time on the most smallest things. I've spent months just getting the simplest shit right like a simple jump, make character movement feel smooth and organic, make even the simplest game mechanic feel as cutting edge as possible. I've spent so much time on little things that i just gave up every time and i barely got 1/100 of what i wanted to a achieve with my big stupid ambitions.
1 month ago
Anonymous
I guess it comes down to skill, motivation, and determination. I autistically mull over every detail and still manage to get it all done. For example, when designing a new companion (female), I find references and establish every single piece of that character. It can take an entire day just to finish half of the doc.
>I'm at a point in my life where i just don't have much time to play videogames anymore. The only way to make me play a videogame is when I'm actually playing something i can feel is not made by some amateur and it's actually good for me
God I thought you sigma incels went away after the pandemic
This so much.
I'm like, why should i play and put effort and time into something that i can make myself if i want?
I just want to play something that amazes me and it's worthy of my time.
But indies just feels like nothing to me.
This so much.
I'm like, why should i play and put effort and time into something that i can make myself if i want?
I just want to play something that amazes me and it's worthy of my time.
But indies just feels like nothing to me.
It's basically like playing a Roblox world.
I'm at a point in my life where i just don't have much time to play videogames anymore. The only way to make me play a videogame is when I'm actually playing something i can feel is not made by some amateur and it's actually good for me. I've also spent lot's of time developing games as an hobby, I've played old games, seen their evolution. I can just feel if a videogame is made with cheap spaghetti code.
If it has attention to detail.
If it has good art direction.
If it's made with effort by professional developers that actually care. I just can't stand playing cheap garbage.
I actually never finished developing a single videogame simply because I've later understood that my scope where always simply too much.
But now i know what's behind the scene of development. I know the limits and understand the actual work behind videogames. In my opinion only when you actually know what is like working on videogames you can actually understand videogames and maybe this can also ruin your enjoyment for them.
this whole thing is just a long-winded way of saying "I only play big budget garbage because i deluded myself into thinking that money == quality"
No. I started trying to develop videogames because i wanted to make my dream videogame, because i had a grand vision, but i realized that it was just out of reach and gave up. So now i just want to play videogames that i understand are out of reach for me but gets as much as possible close to my idea. My experience just leads me to appreciate videogame for their overall quality and expensiveness.
>played several games this year >most were from Indie or AA studios and were solid >almost every "AAA" game I played was soulless or just not great >plus the "AAA" games were usually more expensive
It's a mystery.
Because they want the same experience when they were younger, they want that same nostalgic thrill. Unfortunately, most game developers when they shoot for that neither can really capture what made the game good in the first place or inject their own personal touch that make it interesting.
>duck victory
This reminds me of Squirrel Kombat for the Mac, basically the same character with a different color palette and abilities. It wasn't a good game. I think I read somewhere that the guy was 13 when he made it.
There are still plenty of solid indie games, for example, Minecraft, Terraria, Gmod, Hat in Time, 7 Days, and Rimworld. Game dev is more accessible than ever and its becoming a hot topic, so you are seeing what the general public makes and its always been the majority just copy the greats.
I'm working on my own game and I'm not copying anything. I just code and add what I like. I'd like to say I'm not alone in this approach, I'm sure we will see some decent things coming in the next few years, just need to sift through the heap.
Laika is the most unique game i played in many years. Now look nintendo it releasing the exact same shit for over 25 years. And even downgrading their best games while remaking them again and again
>brooooooo indies are creatively bankrupt because... they were inspired by other games!!!
By your logic pretty much all of gaming history has been "creatively bankrupt" because pretty much every game ever was inspired by something. Shoutouts to all the games trying to capture the feel of street fighter and mortal kombat or all the doom clones.
Games back then used to be inspired by life-experiences, dreams, books, movies, etc. Miyamoto himself said a lot of his ideas came from childhood hobbies and adventures.
Now games are a parody of each other. Indies have no experience from their childhoods except the games they played. And then the next generation of devs will draw inspiration from the games those indies make. It's like a giant pool of incest.
Sometimes it's okay to take a concept that was poorly executed and make it good. A lot of older games did that. That's why some clones are okay. But we've seen a lot of them have been fulfilled yet they still churn sequels and remakes and "spiritual successors". They obviously just want to make money and they have no original ideas left. The end result is you get a bland boring game that is always worse than the original it was based on. But hey, at least it's on modern hardware!
I went on an indie binge and they are on average pretty shit because they are all chasing trends
whatever the genre now they try to add roguelike and card game and metaprogression elements. roguelike citybuilder where you place buildings by playing cards why it will print money surely
but you can tell which games were actually good enough to influence everything else - FTL, Slay The Spire and Vampire Survivors
Most indie games aren't even fucking worth it, the explosion of the indie genre actually fucking killed it
There was a period of the "golden years" for indie games when they were actually getting attention and indie devs understood that they can't compete with big budget games, so instead they tried to attract people with cool ideas or filling niches - stuff like Dont Starve, Infested Planet, Frozen Synapse, original Risk of Rain or Binding of Isaac or Nuclear Throne. And there wasn't so many indie games coming out, so each game had more of a change to have its presence
Now it's just a constant flood of random trend-chasing bullshit and if theres gonna be a ocasional interesting game it will get buried under piles and piles of trash chasing viral trends
>this ESL coping about how he can can see the matrix when playing indie games and they are an affront to his intellect >claims to be a game dev despite never developing a single game >people responding seriously to him like "yes you are so smart and high iq like myself"
you guys are just midwits. cope however you see fit
some big sweaty fat fuck spent fucking hours working on this, collecting screenshots and cherrypicking just the perfect moments to support his point. I'm sure as he hit the post button he was thinking "haha gottem" then wiped his greasy hands on his oversized tee shirt and just waited for the praise to roll in and for everyone to praise him as a hero for his hard work.
Im an indie dev and I haven't played video games for the last 10 years aside from a few couch co-op titles. I'd love to just exclusively make couch co-op games for that reason, but it sucks how couch co-op has such a tiny market, so Im ending up making primarily single player built games that have a couch co-op option, rather than being built with it. Though my last game was just straight up single player as it wouldn't have worked as co-op.
>direct references >homage fan games, "we made a metroid knockoff cuz we like metroid," etc >completely generic scenes and situations like "enemy in bathroom stall," "driving cars," "talking to NPCs," or even "fighting enemies,"
>like game >want more but there's nothing else to play >get into game devving >make a spiritual sequel
as long as you care about the game/genre and you maintain the good things about it i don't see a problem
>bro wake up new gzdoom homage with female girl-boss protag just dropped!
Is that a Driver remake middle left?
But we have bitched about this fact for years.
https://driver-syndicate.com
>https://driver-syndicate.com
Wait until you check the mods.
>https://driver-syndicate.com
I was bothered by the fact that they had flashing green stoplights instead of flashing yellow or red. Am I autistic?
>Derivative
>Unoptimized
>Soulless
>Made by cheap soulless hacks developers wannabe
>Cash grab sold purely on nostalgia
>Take forever to develop like it's an AAA game but at 0.01 of the quality.
Why people play indie games?
I can no longer get into indie games after having made a couple games for myself.
Because now whenever I look at an indie game I realize they were made by people no smarter than me and I end up nitpicking all their design decisions and overall I don't think their game is very good. I just end up wanting to play something I can't make, like Elden Ring or something.
This so much.
I'm like, why should i play and put effort and time into something that i can make myself if i want?
I just want to play something that amazes me and it's worthy of my time.
But indies just feels like nothing to me.
It's basically like playing a Roblox world.
>I made some shitty bleep bloop garbage that zero other humans on earth played
>therefore I can't appreciate any games that aren't design by committee slop from corporations with 1000+ employees
I'm at a point in my life where i just don't have much time to play videogames anymore. The only way to make me play a videogame is when I'm actually playing something i can feel is not made by some amateur and it's actually good for me. I've also spent lot's of time developing games as an hobby, I've played old games, seen their evolution. I can just feel if a videogame is made with cheap spaghetti code.
If it has attention to detail.
If it has good art direction.
If it's made with effort by professional developers that actually care. I just can't stand playing cheap garbage.
That makes sense but it leads me to wonder how good you are at detecting actually well-built games and what you have made.
I actually never finished developing a single videogame simply because I've later understood that my scope where always simply too much.
But now i know what's behind the scene of development. I know the limits and understand the actual work behind videogames. In my opinion only when you actually know what is like working on videogames you can actually understand videogames and maybe this can also ruin your enjoyment for them.
I get that and feel the same way. I don't know if it changes my enjoyment, I either like the game or not. I guess it made me a harsher critique when it comes to checking if something is actually fun or not.
I regularly test every individual piece of my work to ensure it feels good and is fun. I also add a lot of QOL to make it as immediately accessible as possible so it can be enjoyed. It took a few different types of playtesters for me to understand how games are enjoyed.
One issue is, is that most devs don't see game design as a skill and think if you just make it like X its fun.
>I regularly test every individual piece of my work to ensure it feels good and is fun.
Yeah anon, my actual problem with developing videogames was actually that i like to spend so much time on the most smallest things. I've spent months just getting the simplest shit right like a simple jump, make character movement feel smooth and organic, make even the simplest game mechanic feel as cutting edge as possible. I've spent so much time on little things that i just gave up every time and i barely got 1/100 of what i wanted to a achieve with my big stupid ambitions.
I guess it comes down to skill, motivation, and determination. I autistically mull over every detail and still manage to get it all done. For example, when designing a new companion (female), I find references and establish every single piece of that character. It can take an entire day just to finish half of the doc.
I enjoyed my time with that game.
>I'm at a point in my life where i just don't have much time to play videogames anymore. The only way to make me play a videogame is when I'm actually playing something i can feel is not made by some amateur and it's actually good for me
God I thought you sigma incels went away after the pandemic
I'm like this with cooking
this whole thing is just a long-winded way of saying "I only play big budget garbage because i deluded myself into thinking that money == quality"
No. I started trying to develop videogames because i wanted to make my dream videogame, because i had a grand vision, but i realized that it was just out of reach and gave up. So now i just want to play videogames that i understand are out of reach for me but gets as much as possible close to my idea. My experience just leads me to appreciate videogame for their overall quality and expensiveness.
No it's not. You're the one saying that, not me
strawman
just because I don't want to play beep boop bop depression quest doesn't mean I play BG3 or whatever the new AAA dumpster fire is
Because AAA games are all those things as well, but indies are derivative of the games I actually like and usually are 1/10th of the price
You just described the jrpgs and then asked why do people play indies
Nobody cares about jarpigs anymore either outside of Shitsona and that isn't even a videogame but a VN dating sim
Valid point
>played several games this year
>most were from Indie or AA studios and were solid
>almost every "AAA" game I played was soulless or just not great
>plus the "AAA" games were usually more expensive
It's a mystery.
Because they want the same experience when they were younger, they want that same nostalgic thrill. Unfortunately, most game developers when they shoot for that neither can really capture what made the game good in the first place or inject their own personal touch that make it interesting.
what's the outrun clone in bottom left?
Why bother when you could be playing perfection AKA Outrun 2006?
it's been 17 years
And it will never get better than that.
probably correct but we shouldn't stop trying
Indies copy off each other as well
>duck victory
This reminds me of Squirrel Kombat for the Mac, basically the same character with a different color palette and abilities. It wasn't a good game. I think I read somewhere that the guy was 13 when he made it.
Some of these are really reaching and some are clearly homages
There are still plenty of solid indie games, for example, Minecraft, Terraria, Gmod, Hat in Time, 7 Days, and Rimworld. Game dev is more accessible than ever and its becoming a hot topic, so you are seeing what the general public makes and its always been the majority just copy the greats.
I'm working on my own game and I'm not copying anything. I just code and add what I like. I'd like to say I'm not alone in this approach, I'm sure we will see some decent things coming in the next few years, just need to sift through the heap.
Laika is the most unique game i played in many years. Now look nintendo it releasing the exact same shit for over 25 years. And even downgrading their best games while remaking them again and again
NOOOO YOU CAN'T SAY THAT NINTENDO IS GOOOOOD INDIE BAAAD DEPRESSION RPG GAMES >>>!???!
>brooooooo indies are creatively bankrupt because... they were inspired by other games!!!
By your logic pretty much all of gaming history has been "creatively bankrupt" because pretty much every game ever was inspired by something. Shoutouts to all the games trying to capture the feel of street fighter and mortal kombat or all the doom clones.
Games back then used to be inspired by life-experiences, dreams, books, movies, etc. Miyamoto himself said a lot of his ideas came from childhood hobbies and adventures.
Now games are a parody of each other. Indies have no experience from their childhoods except the games they played. And then the next generation of devs will draw inspiration from the games those indies make. It's like a giant pool of incest.
Sometimes it's okay to take a concept that was poorly executed and make it good. A lot of older games did that. That's why some clones are okay. But we've seen a lot of them have been fulfilled yet they still churn sequels and remakes and "spiritual successors". They obviously just want to make money and they have no original ideas left. The end result is you get a bland boring game that is always worse than the original it was based on. But hey, at least it's on modern hardware!
>Games back then used to be inspired by life-experiences, dreams, books, movies, etc
still happens.
>Games back then used to be inspired by life-experiences, dreams, books, movies, etc.
Anon there was a 5+ year period where every FPS was called a doom clone.
nagger i demand to know the name of the splinter cell ripoff
Spectre, it's based on the spy vs mercenaries mode.
I went on an indie binge and they are on average pretty shit because they are all chasing trends
whatever the genre now they try to add roguelike and card game and metaprogression elements. roguelike citybuilder where you place buildings by playing cards why it will print money surely
but you can tell which games were actually good enough to influence everything else - FTL, Slay The Spire and Vampire Survivors
Most indie games aren't even fucking worth it, the explosion of the indie genre actually fucking killed it
There was a period of the "golden years" for indie games when they were actually getting attention and indie devs understood that they can't compete with big budget games, so instead they tried to attract people with cool ideas or filling niches - stuff like Dont Starve, Infested Planet, Frozen Synapse, original Risk of Rain or Binding of Isaac or Nuclear Throne. And there wasn't so many indie games coming out, so each game had more of a change to have its presence
Now it's just a constant flood of random trend-chasing bullshit and if theres gonna be a ocasional interesting game it will get buried under piles and piles of trash chasing viral trends
Which games are these?
>this ESL coping about how he can can see the matrix when playing indie games and they are an affront to his intellect
>claims to be a game dev despite never developing a single game
>people responding seriously to him like "yes you are so smart and high iq like myself"
you guys are just midwits. cope however you see fit
You're coping about how your gay beep boop bop depression quest dumpster fires are dumpster fires by saying that they're not dumpster fires THOUGH
>more esl gibberish
it's almost indecipherable at this point. are indie games really exclusively for the realm of white men?
You are coping HARD right now and it is hilarious to watch.
arrest nitwit because you will never fit in.
based tbh
More of a good thing is not a bad thing
>more of a good thing
Yeah "good" is the keyword here
Most indieslops are bad
I will never play indieslop.
some big sweaty fat fuck spent fucking hours working on this, collecting screenshots and cherrypicking just the perfect moments to support his point. I'm sure as he hit the post button he was thinking "haha gottem" then wiped his greasy hands on his oversized tee shirt and just waited for the praise to roll in and for everyone to praise him as a hero for his hard work.
I need a list of all the games in the pic
-forced cetitan.
>thinking Braid is a ripoff of Donkey Kong
absolute retard
No one said that retard, it's the principle of referencing memorable classic games for good boy nostalgia points. It's just lazy and pathetic.
Im an indie dev and I haven't played video games for the last 10 years aside from a few couch co-op titles. I'd love to just exclusively make couch co-op games for that reason, but it sucks how couch co-op has such a tiny market, so Im ending up making primarily single player built games that have a couch co-op option, rather than being built with it. Though my last game was just straight up single player as it wouldn't have worked as co-op.
I've played mods and total conversions of games that are more original than any of this. It's a really sad state of things.
and thats a good thing. I actually want to play most of those copied games in ops pic
now find me a good indie game of machine hunter or future cop LAPD
erm... not all indiedevs
Best thing is that indie fag unironically think this is a real videogame.
I'm out of this thread.
Kek, there should be another term to differentiate indie games from those unfinished tech demos that people just dump on itch.io
>unfinished tech demos that people just dump on itch.io
Anon, he dumped it on steam lol
more like unfinished tech kino
someone list the games
Indie games are fantastic. I buy like 1 or 2 AAA and like 10 indie games a year.
I have to assume you nerds all play Asscreed or COD or some other yearly garbage.
>direct references
>homage fan games, "we made a metroid knockoff cuz we like metroid," etc
>completely generic scenes and situations like "enemy in bathroom stall," "driving cars," "talking to NPCs," or even "fighting enemies,"
anon are you gay or stupid?
Some of these are examples literally just cuz they're the same genre.
What's that Red Alert clone?
D.O.R.F.
thanks anon
What's that one next to MGS1?
>like game
>want more but there's nothing else to play
>get into game devving
>make a spiritual sequel
as long as you care about the game/genre and you maintain the good things about it i don't see a problem
Name all the indie games stat. I recognize a couple like Trepang, Cultic, Gloomwood, and that new tranny Kings Field ripoff, but that's about it.