Is DDDA or DD2 better at being a draping dogma game

So many people claimed dragons dogma was such a unique game. How it felt different and like an adventure. But does DD2 do it better or worse?

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  1. 3 weeks ago
    Anonymous

    Dragon's Dogma Online did it best.

    • 3 weeks ago
      Anonymous

      fpbp
      they should've just released DDO in the west instead of spending all this fricking money on a terrible sequel

      • 3 weeks ago
        Anonymous

        DDO is moronic and MMORPGs are moronic

        • 3 weeks ago
          Anonymous

          filtered
          enjoy your downgraded flop's shartma 2

      • 3 weeks ago
        Anonymous

        Never heard of it is it still up?

        • 3 weeks ago
          Anonymous

          Cancelled and japan-only. There's work being done on translations for english private servers though.
          Part of why people are so pissed about DD2 is there was a ton of cool monsters for DDO. Why the frick didn't they port ANY of them?

          • 3 weeks ago
            Anonymous

            Ah thanks anon
            So it sounds like everyone is better playing dragons dogma 1 with that dlc/remaster then? Can dlc and updates fix DD2. Because from what I'm reading the flaws seem all too intrinsic to me that adding additional content woildnt fix it

            • 3 weeks ago
              Anonymous

              The flaws aren't intrinsic at all. They can easily add a big dungeon like they did in DD1, they could add post game content if they wanted to, heck they could patch most stuff people don't like. Will they? Will it be good?
              I can't read the future.

              • 3 weeks ago
                Anonymous

                >The flaws aren't intrinsic at all.
                One of the flaws of DD2 for me is that you don't tacticool roll when you land from mid-air.

              • 3 weeks ago
                Anonymous

                There are tacticool flips when climbing that I only got when I swapped from fighter to archer. Some neat animations are just exclusive to vocation I think

              • 3 weeks ago
                Anonymous
            • 3 weeks ago
              Anonymous

              DD has a great world, be it one. DA or DD2. If you don't get sucked in the jank, but unique, combat probably won't do it.
              I really like DD2 but it missing something like BBI does hurt high level play, that's pretty much the only thing it's missing, and that was DLC to 1

              • 3 weeks ago
                Anonymous

                DD2's world is just new zealand and some mexico, and Bakbattahl is the only good settlement, though it feels like a very tiny place spread out over an annoyingly large area

              • 3 weeks ago
                Anonymous

                See, stuff like this I don't get. I mean I got a pretty juiced rig and haven encountered graphical issues besides some stutters so going into the forest and seeing so many trees and bushes react with wind and a bunch of npcs fighting goblins blew me away.
                It looks amazing to me. Walking around in that is really awesome and what I imagine strolling around in a fantasy world would be like. it's the same high DD gave me and I've been chasing since so I'm content as hell

              • 3 weeks ago
                Anonymous

                There are definitely a few neat areas in what we have, but I don't think it compares to the first game
                Though admittedly I'm more a fan of interior locations, so the almost complete lack of dungeon areas is a massive bummer

            • 3 weeks ago
              Anonymous

              >Because from what I'm reading the flaws seem all too intrinsic to me that adding additional content woildnt fix it
              I think a lot of the flaws wouldn't be too crazy to fix. If the combat sucked at its core then yes good luck fixing that, but tweaking difficulty and changing up looting can be done with game updates, not even needed to use DLC. Hardmode in DD1 wasn't there on release(even if it was backwards balancing-wise), DD2 should've had it already but hopefully that will come.

              I think changes to unmoored world would need to be a bit more indepth to make it a more satisfying post-game.

              • 3 weeks ago
                Anonymous

                The flaws aren't intrinsic at all. They can easily add a big dungeon like they did in DD1, they could add post game content if they wanted to, heck they could patch most stuff people don't like. Will they? Will it be good?
                I can't read the future.

                Another intrinsic flaw is HOW enemies attack you, or rather how they don't attack you. The enemies were a lot more sentient in the first game, they're basically dummies in the second game.

                [...]
                Hmm the duality of dogma kek
                I suppose it depends on how important you find the aspects from dogma 1 that have been lost. For example an anon was saying Pawn AI isn't as developed anymore and has just 2 base states. I havent tested the truth in that, but if so I personally would see it as a loss, whereas another might not give a crap

                The other guy has a low IQ and can't objectively evaluate games.
                Pawns have worse voice acting and much worse dialogue and their 'help' exploring is often not helpful at all, it's annoying how they bug out with the map markers and how they lead you to stuff(casualization).
                I don't know about their AI but I feel like they don't look shit in this game which is annoying.

              • 3 weeks ago
                Anonymous

                >Another intrinsic flaw is HOW enemies attack you, or rather how they don't attack you. The enemies were a lot more sentient in the first game, they're basically dummies in the second game.
                Not been my experience at all.

              • 3 weeks ago
                Anonymous

                Because you have a low IQ and don't pay attention to these things. Reminds me of people saying that DMC enemies don't basically just stand around waiting to die.

              • 3 weeks ago
                Anonymous

                compelling case anon, very cool

              • 3 weeks ago
                Anonymous

                You're a moron who hasn't played DD or DMC.

              • 3 weeks ago
                Anonymous

                uh huh

              • 3 weeks ago
                Anonymous

                The enemies attack all the time, just not always at you, and they can get stunned often and have a lot of animations and behaviors that aren't attacks so aggression varies wildly depending on the monster and their state
                Troll? Sure, they'll jump around having moron tantrums and chase girls all the time so you might not feel much pressure from them
                Enraged golem? Frick you

            • 3 weeks ago
              Anonymous

              >Can dlc and updates fix DD2.
              It can improve it but a lot of the problems people have with DD2 are fundamental. Like the gimped skill system. Modders are trying to fix it but I wonder if it will ever be better than DD1's, probably but I haven't tried these kinds of mods yet.

              And even then some things won't be fixed, like how Sorcerer/Mage melee and bolt attacks were gutted.

              • 3 weeks ago
                Anonymous

                >Modders are trying to fix
                Isn't there already a mod that basically let's you have an unlimited amount of skills

              • 3 weeks ago
                Anonymous

                There are a few but because they keep updating and new ones are getting made I wonder if any of them work as you'd like them to. So I haven't bothered trying them since there will be better mods eventually.

              • 3 weeks ago
                Anonymous

                The flaws aren't intrinsic at all. They can easily add a big dungeon like they did in DD1, they could add post game content if they wanted to, heck they could patch most stuff people don't like. Will they? Will it be good?
                I can't read the future.

                Hmm the duality of dogma kek
                I suppose it depends on how important you find the aspects from dogma 1 that have been lost. For example an anon was saying Pawn AI isn't as developed anymore and has just 2 base states. I havent tested the truth in that, but if so I personally would see it as a loss, whereas another might not give a crap

              • 3 weeks ago
                Anonymous

                The default pawn behavior is improved big time (especially navigation) but I think you can't really teach them much anymore, like it seems like the learning element is really muted or not a big factor, besides finding things on the map and knowing how to solve quests, but I mean like taking on tactics and stuff.

              • 3 weeks ago
                Anonymous

                Pawn AI is simplified but in a way that makes sense. In 2 you had to do a questionnaire that gave them a personality and in DD2 you just pick the personality that directs their behavior.
                In 1 the pawns felt a bit more moronic just doing shit but in 2 I kinda miss the meme call outs. So far the only pawn autism I've picked up on is they fricking love ladders.

          • 3 weeks ago
            Anonymous

            Last I checked, Private Servers actually have made a shitton of progress. Like most things regarding general play is roughly working, it's just stuff like Quests that they're technically working on but is an impossible pipe dream to implement due to having to be remade from scratch (although IIRC they had to do the same thing with setting monster spawns anyways, so maybe it'll be around in 2030)

    • 3 weeks ago
      Anonymous

      You Black folk always say that, I bet you havent even played it. I did, it was shit. Even less skills per vocation, even more recycled enemies, even worse grinding that took RL-Time. It was shit, stop hyping it up.

      • 3 weeks ago
        Anonymous

        It's obviously filled with MMO bullshit but you never had to engage with any of it- rushing the main questline was easily accessible for a solo player with no resources or grinding, with only a few moronic difficulty spike bosses
        The important part was that it was fun

        • 3 weeks ago
          Anonymous

          >The important part was that it was fun
          It was, but no more than the original and everything new it offered was shit.

          • 3 weeks ago
            Anonymous

            >everything new it offered was shit
            The new vocations were based, and so were several of the new enemy types and locations

          • 3 weeks ago
            Anonymous

            alchemist alone was better than anything added in DD2 like.......GTA V ragdoll physics....wow

      • 3 weeks ago
        Anonymous

        If you really think it was grindy, then you never played an MMO game before, you fricking Black person.
        Shit was maximum comfy tier monster slaying autismo game
        Even HO farm wasn't that bad. And nobody forced you to farm it for +2 str on all vocations per node out of like 6-8 of them

      • 3 weeks ago
        Anonymous

        The area leveling system was the single greatest system to have ever graced videogames.

    • 3 weeks ago
      Anonymous

      All the stuff people are b***hing about in DD2 was worse in DDO.

  2. 3 weeks ago
    Anonymous

    It does some things better and some things worse, but the most important thing is that it wasn't as big a leap forward as it should have been. People wanted Dragon's Dogma, but more. Twice as big, twice as many monsters, twice as many vocations, etcetera. And while the game map is much more content dense than DD1's, because it doesn't have twice as many monsters (or even a third more), that content density mostly consists of three enemy types and various arrangements of caves instead of a good variety of both enemies and dungeon types.

    While some expectations might have been too high, I think it's reasonable to expect a lot from a sequel over a decade later with more funding backing it.

    • 3 weeks ago
      Anonymous

      /thread

      If this was baked ~3-5 years later it'd be fine. But gaming has advanced enough that heights need to be higher.

    • 3 weeks ago
      Anonymous

      this is pretty accurate but i would still add all the FACTS everyone already knows
      >asspiss performance
      >terrible story
      >terrible quests
      >forgettable ost
      >no enemy variety
      >overpriced for what it is
      >day 0 dlc

      • 3 weeks ago
        Anonymous

        >day zero dlc
        >terrible quests
        >terrible story
        frick off homosexual

        Quests are a big step up in DD2.

    • 3 weeks ago
      Anonymous

      spbp
      It's still a good game, but I don't begrudge anyone who's disappointed in it when there's STILL so much more untapped potential
      I'd call it a 7/10 probably. A few more enemy types at least would have gona a long way into making it an 8

      • 3 weeks ago
        Anonymous

        Once some of the technical shit gets fixed I'd probably call it an 8-8.5. Much like DD1 it does the things I care most about very well. On the flipside it still has quite a few of the same shortcomings.
        I'll still play the inevitable expansion that comes around if it turns out good and improves what we already have much like Dark Arisen did. Maybe we'll get some smaller content updates along the way as well. Releasing features people wanted already in the game as future updates seems to be what Capcom does all the time now. (Shit like RE4's mercenaries or the various Monter hunter updates)

  3. 3 weeks ago
    Anonymous

    DD2 is better in every way but the combat and music.

    • 3 weeks ago
      Anonymous

      Personally I disagree on the parts of combat. I feel that DD2's combat is a lot more impactful compared to DD1. Your swings and hits have a lot more impact and momentum, meanwhile in 1 it mostly felt like I was just draining a health bar. I'm happy that the decided to split strider into two seperate vocations as well has making certain abilities into core skills especially for the warrior and fighter which I think feel a lot better to play in DD2 compared to DD1. I do have to say the 4 ability limit does make vocations like sorc do seem a lot weaker without the extra 2 ability slots. I am disappointed that they decided to remove MK as I think they could've reworked him into focusing more on shield counters/parry instead of being a fighter that can buff himself. Overall the game is like one step forward and one step back. A lot of issues with DD2 are the exact same with the original DD1. Hopefully they update or make a large DA style expansion as my biggest problem is the lack of content variety which was also an issue with the original DD1 but was fixed with the release of DA.

      • 3 weeks ago
        Anonymous

        Core skills are honestly meaningless when they nerfed skill slots from 6 to 4. It just means you're stuck with a part of your skill set no matter what.
        Spellcasters got fricked by it the hardest. I legitimately can't advise people to play DD2 over 1 if they want to be a mage.

        • 3 weeks ago
          Anonymous

          Personally I disagree on the parts of combat. I feel that DD2's combat is a lot more impactful compared to DD1. Your swings and hits have a lot more impact and momentum, meanwhile in 1 it mostly felt like I was just draining a health bar. I'm happy that the decided to split strider into two seperate vocations as well has making certain abilities into core skills especially for the warrior and fighter which I think feel a lot better to play in DD2 compared to DD1. I do have to say the 4 ability limit does make vocations like sorc do seem a lot weaker without the extra 2 ability slots. I am disappointed that they decided to remove MK as I think they could've reworked him into focusing more on shield counters/parry instead of being a fighter that can buff himself. Overall the game is like one step forward and one step back. A lot of issues with DD2 are the exact same with the original DD1. Hopefully they update or make a large DA style expansion as my biggest problem is the lack of content variety which was also an issue with the original DD1 but was fixed with the release of DA.

          The main thing is already thought playing mage/sorc was lame and never could stick on that vocation in DD1.
          So people might be right but....
          It's more like DD2 failed to fix the vocation for the players.

          • 3 weeks ago
            Anonymous

            I always thought that even 6 slots is too little for a sorc. With dinput8 mod i could get 12 different spells, and that felt actually cool, with answers to every situation.

            • 3 weeks ago
              Anonymous

              I just don't think casting is engaging n DD. It's competing with getting in there and fricking stuff up, so it just doesn't come close for me. I could be going toe to toe with cylops or climbing them and stabbing their eyes and stuff, I'll be doing that everytime.

              I don't know what the solution is, but magic just FEELS like the pawn support role for a reason.

              • 3 weeks ago
                Anonymous

                Casting in DD only feels good with faster spells, like basic fireball and lighting spells whatever they were called, or the lighting whip. I wish they actually experimented with inputs.

                I always wanted mages in DD2 to function like a fighting game where you have access to every spell but must know the correct series of inputs to cast it.
                It would really add to he scholarly wizard role playing.

                anon has a very cool idea for how they could evolve the system.

              • 3 weeks ago
                Anonymous

                I always wanted mages in DD2 to function like a fighting game where you have access to every spell but must know the correct series of inputs to cast it.
                It would really add to he scholarly wizard role playing.

                How do you feel about Helldiver support call ins.

              • 3 weeks ago
                Anonymous

                I don't own a PS5 so I haven't played it. It sounds cool, though.

              • 3 weeks ago
                Anonymous

                You don't own a PC that is good for games either?

              • 3 weeks ago
                Anonymous

                Nope, and I no longer care to.
                I'm not fond of video games all that much anymore.
                I've wasted too much of my life and have made an exception for DD2, I won't even bother with the Elden Ring DLC.

              • 3 weeks ago
                Anonymous

                Never touched that game. What is it?

              • 3 weeks ago
                Anonymous

                Essentially the key tool to actually succeed is calling in support: Aistrikes, Orbital strikes, Big Guns like rocket launcher or machine guns, etc.
                But you use arrow key combinations to do it in the middle of the mission, so it adds some extra stress and room for getting your muscle memory down so that you can get good at calling in an airstrike to blow up bugs or robots in a split second.

                Just thinking about it with anons mention of input combos for spells.

              • 3 weeks ago
                Anonymous

                Astlibra had a somewhat similar system and it was cool. Higher difficulties removed time stop during the input, so even if you only had to input two directions it could still frick you up if you got careless.

              • 3 weeks ago
                Anonymous

                Essentially the key tool to actually succeed is calling in support: Aistrikes, Orbital strikes, Big Guns like rocket launcher or machine guns, etc.
                But you use arrow key combinations to do it in the middle of the mission, so it adds some extra stress and room for getting your muscle memory down so that you can get good at calling in an airstrike to blow up bugs or robots in a split second.

                Just thinking about it with anons mention of input combos for spells.

                Oh and I guess straight up Magicka, which is all about doing input keys to cast spells. Also made by the same people who made magicka
                As an aside, I was really bad at that game.

              • 3 weeks ago
                Anonymous

                Doing wizardy like that would be fine.

            • 3 weeks ago
              Anonymous

              I always wanted mages in DD2 to function like a fighting game where you have access to every spell but must know the correct series of inputs to cast it.
              It would really add to he scholarly wizard role playing.

              • 3 weeks ago
                Anonymous

                Inti Creates made a Mage character just like that and it is rad as hell.

              • 3 weeks ago
                Anonymous
      • 3 weeks ago
        Anonymous

        Honestly I hate the very idea of "skill slots". I'd prefer to use everything at once. DMC4/DMC5 Dante are the peak of character moveset design, let the player use everything. If the game has to be rebalanced around that (maybe introduce a mana system) so be it.

        • 3 weeks ago
          Anonymous

          DD is very much about building a party that can tackle different problems. You aren't supposed to have one character that does it all, you can have 2 characters that cover most everything or specialize in some manner, or a full 4 man that is balanced out to solve everything between their different skills.

          If it was just an action game, I would get it, but DD is very much a party rpg structure.

        • 3 weeks ago
          Anonymous

          DD1 had one timing based attack move for sword and daggers similar to DMC, DD2 doesn't even have one. Instead you can glorykill staggered/knocked down enemies.

          • 3 weeks ago
            Anonymous

            Wdym?, almost every class has a core skill that does this

  4. 3 weeks ago
    Anonymous

    I haven't played DD2 yet because of performance issues so I'm replaying DA instead. The amount of buyers remorse I'm seeing makes me glad I didn't buy it.

  5. 3 weeks ago
    Anonymous

    DA > DD2 > base DD1

  6. 3 weeks ago
    Anonymous

    DD2 does the open world far better.
    Apparently the story is worse which I'll find out myself in the coming weeks.

  7. 3 weeks ago
    Anonymous

    DDDA > DD > Starfield 2077 > Dogshit 2

  8. 3 weeks ago
    Anonymous

    consider playing Dark Arisen
    any mods I should install or just play like it is?

    • 3 weeks ago
      Anonymous

      Maybe a warrior fix mod. There should be one that gives you access to more skills than 3. I didn't mod the game myself though, other than having fun replacing the menu theme with Into Free again.

    • 3 weeks ago
      Anonymous

      only thing it needs is reshade

    • 3 weeks ago
      Anonymous

      The only thing that's crucial for you to know going in is that after the intro segment, a random ghost lady will appear on the dock of the starting town- that's the DLC trigger, do not engage with it until you're in the postgame if you value your sanity

      • 3 weeks ago
        Anonymous

        Going there at lvl 35 because some anons told me to during my first run was the most fun I'd ever had in the whole game

        • 3 weeks ago
          Anonymous

          Fair, I guess

    • 3 weeks ago
      Anonymous

      You should go talk to the DLC lady the other anon mentioned because she can let you change vocations before Gran Soren. You can just take the boat back.

    • 3 weeks ago
      Anonymous

      It's not really necessary, but there's this mod which restores the Berserk colab stuff that was only in the 360/ps3 releases.
      https://www.nexusmods.com/dragonsdogma/mods/776
      Also this one to bring back the original title screen music
      https://www.nexusmods.com/dragonsdogma/mods/749

    • 3 weeks ago
      Anonymous

      Any mod that gives you infinite sprint out of combat, and the one that reduces all the crazy spell and lantern bloom

      • 3 weeks ago
        Anonymous

        >and the one that reduces all the crazy spell and lantern bloom
        Just turn off HDR

    • 3 weeks ago
      Anonymous

      into free + dinput mod for misc tweaking

  9. 3 weeks ago
    Anonymous

    Right now, Dark Arisen is better. I say right now because apparently a big expansion is coming for 2.

  10. 3 weeks ago
    Anonymous

    https://arch.b4k.co/v/search/image/_jzDLI_DeZDr62RlOfnDSA/
    Why do mobilegays keep making the same variation of this thread for days straight.

  11. 3 weeks ago
    Anonymous

    DD:DA > DD2 > DD1

  12. 3 weeks ago
    Anonymous

    kinda of feels exactly the same

  13. 3 weeks ago
    Anonymous

    Is pure strider any good in DDDA?
    Is sorc fun besides his combo-wombo epic spells?
    Are there any good romances for straight female in DDDA?

    • 3 weeks ago
      Anonymous

      >Is pure strider any good in DDDA?
      One of the strongest vocations, maybe the strongest.

      >Are there any good romances for straight female in DDDA
      Julien I guess but I hate that prick. Other people like him.

    • 3 weeks ago
      Anonymous

      Yes
      Yes and you don't really need to even use the big epic spells much.
      No.

      • 3 weeks ago
        Anonymous

        > Yes and you don't really need to even use the big epic spells much.
        What fast or medium speed casting spells are actually good?

        • 3 weeks ago
          Anonymous

          All of them. Take advantage of elemental weaknesses. The worst low tier is probably frazil but vs saurians it instantly freezes them. Levin stays useable the entire game, fast casting accurate lighting damage, cripples enemies vulnerable to lightning. Ingle also stays useable for similar reasons. Medium tier spells are even more "viable" because they don't take that much longer to cast while doing a considerable amount more damage and knockdown/back, especially once you have the rank 9 sorcerer passive and/or wyrm king ring.

    • 3 weeks ago
      Anonymous

      Anything is fine. The game is fricking easy.Its a game you go out of your way to make harder because of how absurdly easy it is.
      That said archer > strider for main game because it shoots more and explosive arrows are broken.
      MA > strider in BBI because rebound lol

      > Yes and you don't really need to even use the big epic spells much.
      What fast or medium speed casting spells are actually good?

      Basically all of them.
      You can beat DDDA on hard with nothing but light enchant with your eyes closed for most of it and its literally not even hard since the spell does high damage, costs no stamina after cast, pierces walls and homes into enemies (and > 90% of the games enemies can't hit you if you stand above them)

  14. 3 weeks ago
    Anonymous

    DD2 did it wrong because they focused way too much on the exploring and open world aspects of the game and almost complete abandoned the idea of dungeons altogether. There's no point in exploring and there's no real adventure when there is no dungeons to serve as challenges to overcome. Imagine if when you played the first game, when you go into the quarry you don't have the pressure plates so you can just totally ignore the ogre in there and run past him. That would have sucked ass. That is how the entirety of dd2 is because they challenge is just in walking between two places on the map. In which case, just run past the enemies and you don't have to worry about it. Let's just hope they deliver some sort of dungeon in the DLC because the game just feels like it is intentionally wasting your time as is. Sorry, but I don't consider simply walking between two places to be fun or meaningful no matter how many packs of goblins you put between be and my destination.

    • 3 weeks ago
      Anonymous

      Exploring the open world was always the best part of DD.

      • 3 weeks ago
        Anonymous

        You are so wrong that I have to assume that you are just baiting. The open world was absolute dog shit in the first game and the primary reason for existing was just for the sake of balance as it makes you incur a cost to be able to go to places unless you plan ahead and place a port crystal there beforehand.

        • 3 weeks ago
          Anonymous

          That's cool and all but you're wrong. You don't understand DD. DAgays never did.

          • 3 weeks ago
            Anonymous

            uh dragonbros? why does this 12 year old game look better than our brand new installment?

            • 3 weeks ago
              Anonymous

              That's DD2 you dumb shitposter.

          • 3 weeks ago
            Anonymous

            uh dragonbros? why does this 12 year old game look better than our brand new installment?

            the foliage says DD2 but that sky looks like a PS1 game

          • 3 weeks ago
            Anonymous

            Bruh go back to elden ring or TES or whatever slop you people play. DD was always about food dungeon design even before DA. Catacombs, everfall (pre and post game), soulflayer, watergod altar, bluemoon, the quarry. These are the places that people actually remember from the game. The open world just serves as a reprieve from dungeon crawling, though they did a decent job of adding variation to it so it doesn't make you bored between dungeons. I mean you can just see this is true by what people talk about when they talk about the cut content. Do people just constantly go on about how damn wish we could have had those new areas to walk around in? No, everyone talks about having an endless dungeon that you can explore forever because everyone liked the dungeons in the game. I mean if your journey just consists of walking from one place to another it just isn't interesting. It would be like if the moria scene in LOTR was removed and instead they just walked over the mountain. You would say
            >Holy shit this is so le hecking epic they are on a hecking wholesome chungus journey!!!!
            But everyone else is falling the frick to sleep.

            • 3 weeks ago
              Anonymous

              Not at all, DD was always about the open-world exploration. That's why majority of your time is spent there.

            • 3 weeks ago
              Anonymous

              moron

            • 3 weeks ago
              Anonymous

              The open world was better than the dungeons.
              DD2's open world and dungeons suck.

              • 3 weeks ago
                Anonymous

                Both are better in DD2.

              • 3 weeks ago
                Anonymous

                Wrong. You could argue the monster quantity is better in DD2 but the geography isn't.

              • 3 weeks ago
                Anonymous

                I too enjoy footpaths with mountain/cliff/river/sea on one side and mountain/cliff/river/sea on the other.

            • 3 weeks ago
              Anonymous

              >Bruh go back to elden ring
              The open world in elden ring fricking blows

            • 3 weeks ago
              Anonymous

              >everyone
              >everyone
              >everyone
              Speak for yourself and only yourself.

            • 3 weeks ago
              Anonymous

              Both are better in DD2.

              So where are the fricking dungeons, DD2 only has caves

              • 3 weeks ago
                Anonymous

                The caves rock dude. I mean you posted non post game ever fall, which is literally just a spiral staircase, as good and memorable.
                Walking through some cave to find a neat goblin encampment, a sudden gore minotaur, or a chimera nest is great. Let alone comparable "dungeons" like ancient battleground

              • 3 weeks ago
                Anonymous

                Yeah it's neat that all the caves are handcrafted and all, but I want something that's actually enjoyable to explore rather than different expressions of the same boring flavor

            • 3 weeks ago
              Anonymous

              >DD was always about food dungeon design
              dumb fatass

            • 3 weeks ago
              Anonymous

              >making distinctions between dungeons and the overworld
              All areas of DD have personality and are memorable.

            • 3 weeks ago
              Anonymous

              >DD was always about food dungeon design
              you cant be fricking serious

          • 3 weeks ago
            Anonymous

            You are legitimately moronic and you should have a nice day.

    • 3 weeks ago
      Anonymous

      I'm in the unmoored world and upgraded all of my gear and my pawns but everything is too weak for us now lol. Game really needs an endgame megadungeon like BBI. Also why the frick didn't they fix NG+ to include scaling? That was an obvious improvement I wanted out of the sequel.

  15. 3 weeks ago
    Anonymous

    I hope DD2's shortcomings will help spur on the DDO private server development.

    • 3 weeks ago
      Anonymous

      DDO in general is the future of the franchise whether capcom realizes it or not.

    • 3 weeks ago
      Anonymous

      Nah people on the discord is playing DD2 bro

  16. 3 weeks ago
    Anonymous

    The 1st Dragon's Dogma is still my biggest gaming disappointment.

  17. 3 weeks ago
    Anonymous

    How is magick Archer in 2 compared to 1? Having a 4th skill slot sounds nice on paper since you only had 3 magic bow skill slots in ddda. How is the damage?

    • 3 weeks ago
      Anonymous

      >Having a 4th skill slot sounds nice on paper
      Until you remember MA had 5 melee attacks on top of the archery skills.

      • 3 weeks ago
        Anonymous

        I never used the melee skills other than the buffs anyways, I hated the daggers tbqh

    • 3 weeks ago
      Anonymous

      MA mostly relies on it's standard attacks to deal damage with skills being more gimmicks or utility like reviving pawns from a distance or putting a burning ball on the target. The damage is decent, however certain enemies that are immune to damage outside of a weak spot can be almost impossible for the MA to damage because your arrows won't lock onto that weak point like the headless horseman.

      Their ultimate skill will also one shot or nearly one shot most stuff at the cost of draining all of your health and making it so you can't heal, but a wakestone can take away that drawback pretty easily. Just don't overcook the skill because you can just die without it firing off if you're dumb.

      • 3 weeks ago
        Anonymous

        the healing arrow has an aoe so you can hit undeads with it

    • 3 weeks ago
      Anonymous

      >How is magick Archer in 2 compared to 1?
      you can one shot the last boss

      • 3 weeks ago
        Anonymous

        isn't the last boss a qte

  18. 3 weeks ago
    Anonymous

    once i heard DD2's nerfed OST weeks before release I knew we were in trouble.

    vs

    it was so over before it even began, and nobody was talking about how shit it sounded. 60 hours into the game, it feels like a mod instead of a proper japanese action roleplaying game.

    • 3 weeks ago
      Anonymous

      Holy frick DD2 version sucks ass.

      DDO one is based.

    • 3 weeks ago
      Anonymous

      I've been talking about it the entire time. I agree with you on it feeling like a mod kek.

    • 3 weeks ago
      Anonymous

      >worse animations
      >worse music
      >worse dungeons
      thanks itsuno

    • 3 weeks ago
      Anonymous

      for me it's https://www.youtube.com/watch?v=-J9pcprLTN0

  19. 3 weeks ago
    Anonymous

    Were the nips as sad about the loss of MK as we are? Dunno how popular DD1 was over there.

    • 3 weeks ago
      Anonymous

      dunno but i hated magick knihgt. frick buffing literrally every minute

      • 3 weeks ago
        Anonymous

        I also hated magick rebalancing as MA 4 times before every fight. Honestly glad they took the dagger away for MAs in 2

      • 3 weeks ago
        Anonymous

        If nothing else I liked the aesthetic, especially with the dark/holy skills. Course you could meta the fun out of any of the classes if you tried hard enough.

        Still sucks that they removed all of its skills and magic shields entirely.

  20. 3 weeks ago
    Anonymous

    ddda:
    >unique, fun and campy story
    >enjoyably wacky and stupid characters
    >lots of memorable silly dialogue from pawns
    >incredible setpiece battles and bosses, a really unique system for gear and armor
    >was a genuine one-of-a-kind experience, with an incredible last fight and an amazing post-game dungeon
    >surprisingly long game for what was basically a AA title, nearly 80+ hours to be spent in the base alone

    dd2:
    >70% of the people in the main city are black for some reason?
    >cat people are ugly, the desert city is boring and has no portcrystal
    >the game is hideously short, easily clocking in at only 20 or so hours if you don't meticulously do side content on your own
    >most of the actual interesting areas and fights are in random locations isolated from any places easily traveled to and reward you with nothing
    >pawns are smarter but in ways not as funny or fun
    >enemies are smarter but not in interesting ways
    >very little variety in bosses or enemies
    >constant fighting, with spawns packed only feet apart from eachother
    >combat is improved from 1 but only marginally

    ddda genuinely feels like it's a sequal to dd2

    • 3 weeks ago
      Anonymous

      You haven't played either game.

      • 3 weeks ago
        Anonymous

        >y-y-you h-haven't p-p-played the g-game!
        just beat the game last night that's the only reason I'm bothering to post right now instead of playing this 5/10 experience, itsuno

        • 3 weeks ago
          Anonymous

          Anyone who posts
          >under 20 hours
          Is just lying automatically. Improve your bait.

          • 3 weeks ago
            Anonymous

            >erm... you do literally realize... you're just lying right?
            shill or autistic? who can tell!

  21. 3 weeks ago
    Anonymous

    DD2 is better overall base game than DD was when it first came out
    DDDA was the main game that most people got into which was an overall improvement from DD
    So people are comparing a finished game, DDDA, to an incomplete game, DD2.
    DDDA is overall better than DD2 because it is the complete game and isn't entirely fair to compare to an incomplete game.
    When DD released it was only 60% of the game with DDDA being the full 100%
    I can't make a % argument with DD2 since we don't know what the DLC, if there'll be any, will add.
    So yes, DD2 is better than DD but not better than DDDA, until we get DD2DA(?) then nobody can give it a fair and honest comparison.

    • 3 weeks ago
      Anonymous

      >DD2 is better overall base game than DD was when it first came out
      Nope and your mental gymnastics are deplorable, pay pig.

      • 3 weeks ago
        Anonymous

        >Nope and your mental gymnastics are deplorable, pay pig.
        No he's quite right, use your words, explain how he's wrong.

        • 3 weeks ago
          Anonymous

          He's just coping, I'm not going to make a serious argument for someone like that.

          • 3 weeks ago
            Anonymous

            >He's just coping, I'm not going to make a serious argument for someone like that.
            Use your words, explain how he's wrong.

            • 3 weeks ago
              Anonymous

              DD before DA is better than DD2.

    • 3 weeks ago
      Anonymous

      You can certainly compare things dunno wtf you're on about. I don't care what's "fair", i'm comparing 2 games and DDDA comes out on top. It's an honest comparison.

    • 3 weeks ago
      Anonymous

      A big endgame dungeon with its own little gear ecosystem wouldn't fix the base game's problem

    • 3 weeks ago
      Anonymous

      DD2 should be a complete game already and not need DLC to feel complete. It's less excusable because DD1, Dark arisen, and even DDO should've been learning experiences.
      Not entirely fair to compare DD1+DA vs DD2 purely in terms of quantity of content, but some of the issues should've been avoided since we saw them get fixed/improved upon with dark arisen for the first game.

      I say this as someone that's really enjoying DD2 and its changes to combat and certain vocations. Still has some of the weaknesses that DD1 had.

      • 3 weeks ago
        Anonymous

        >DD2 should be a complete game already and not need DLC to feel complete.
        Unironically I'm betting Capcom did it deliberately in order to have a "post-launch" plan because I think that's how vidya companies try to plan financially now.

        • 3 weeks ago
          Anonymous

          >Capcom did it deliberately in order to have a "post-launch" plan
          Seems to be their track record

    • 3 weeks ago
      Anonymous

      >So people are comparing a finished game, DDDA, to an incomplete game, DD2.
      So all those lessons learnt in making DD and DA were just forgotten?
      So they're charging $70 for an unfinished game?
      This shill tactic of saying it's not fair to compare base game + DLC to the sequel is fricking asinine. If your sequel cannot compete with the former game from day one then it has no fricking reason to exist.

      • 3 weeks ago
        Anonymous

        >So all those lessons learnt in making DD and DA were just forgotten?
        No
        >So they're charging $70 for an unfinished game?
        Yes
        Please pay 30 more dollaroos

        • 3 weeks ago
          Anonymous

          >No
          Then why is there no boss gauntlet dungeon, Ur dragon or all of the enemies that are in DDA but not in 2?
          Why do all classes only have 4 skills not not 8?
          Why are Trickster and Wayferer so unbelievably fricking bad?
          Why is it that MA with it's lockon mechanic won't lock onto the weak points of enemies who literally can only take damage from their weak point?

          • 3 weeks ago
            Anonymous

            Did you read the rest of my post? Crapcom wants you to pay for the expansion that will miraculously fix all of those.

      • 3 weeks ago
        Anonymous

        >If your sequel cannot compete with the former game from day one
        DD2 has already out performed the first game both in reviews and sales tho?

        • 3 weeks ago
          Anonymous

          All that means is it had a greater marketing budget. As a game it is inferior.

          • 3 weeks ago
            Anonymous

            >As a game it is inferior.
            Not according to customers or reviewers.

            • 3 weeks ago
              Anonymous

              Literally every avenue for customer reviews is calling DD2 mid or dogshit

              • 3 weeks ago
                Anonymous

                >Literally every avenue for customer reviews is calling DD2 mid or dogshit
                What percentage of the customers are? 0.1%?

            • 3 weeks ago
              Anonymous

              Normies are morons who will lay for 8 hours then move onto the next fotm and reviewers can be bought.

              • 3 weeks ago
                Anonymous

                >Normies are morons who will lay for 8 hours then move onto the next fotm and reviewers can be bought.
                Really? What's the average play time for the game on Steam?

              • 3 weeks ago
                Anonymous

                By that moron logic Runescape is the greatest game ever made because the average playtime of it's mind broken playerbase is thousands of hours.

                Did you read the rest of my post? Crapcom wants you to pay for the expansion that will miraculously fix all of those.

                All of that was in base DD without DLC

              • 3 weeks ago
                Anonymous

                >By that moron logic
                You're the one being asked to substantiate your arguments with something other than anecdotes and emotional outbursts, that is moron logic.

    • 3 weeks ago
      Anonymous

      >DD2 is better overall base game than DD was when it first came out
      Dragon's Dogma vanilla was literally only like 40% done... It shouldn't be treated like a fricking bar of quality.
      >So people are comparing a finished game, DDDA
      >ANY VERSION OF DRAGONS DOGMA
      >FINISHED

      PICK ONE AND ONLY ONE. THE ENTIRE FRICKING POINT OF THIS SEQUEL WAS TO ACTUALLY BE A FRICKING FINISHED GAME.

    • 3 weeks ago
      Anonymous

      >So people are comparing a finished game, DDDA, to an incomplete game, DD2.

      LOL, You're a fricking clown.

    • 3 weeks ago
      Anonymous

      Didn't the devs say DD2 is supposed to be the very game they wanted to make in the form of DD1 but couldn't? If that's the case it should be a full game on launch worth full price and comparable to Dark Arisen.

      • 3 weeks ago
        Anonymous

        >didn't devs lie intentionally?
        many such cases

    • 3 weeks ago
      Anonymous

      Dragons dogma 1 pre DA was unfinished because
      >the game was rushed by Capcom
      >the game had a strict budget
      >the game was too ambitious for 7th gen
      >Itsuno was being tugged around by Capcom helping other projects
      There is no excuse to 2 to have so many of the problems 1 had, to feel so incomplete, to have so much less content than dark arisen, and to run like shit.
      The game had a massive budget and a huge development window.and it's barely better than the base DD1. It should be an improvement from dark arisen but instead we'll have to wait a year to get the game that should have been on release and 11 years to get the game that we should be getting 1 year from now.

  22. 3 weeks ago
    Anonymous

    None of the vocations in 2 are as fun.

    • 3 weeks ago
      Anonymous

      Warrior fricks

      • 3 weeks ago
        Anonymous

        if you like moving like a fricking turtle

        • 3 weeks ago
          Anonymous

          Hell yeah

        • 3 weeks ago
          Anonymous

          The running thrust attack is one of the faster ways to move in the game

          • 3 weeks ago
            Anonymous

            and it takes several seconds to throw a single sword slash before you can move again

            • 3 weeks ago
              Anonymous

              And there are ways to make that faster

              • 3 weeks ago
                Anonymous

                not fast enough, turtle enjoyer

              • 3 weeks ago
                Anonymous

                Eh, maybe
                I do wish they took more Berserk inspiration

                Unrelated, but it is funny how there's been only one Berserk arc since the last game released, and the only notably new things in the world this time around are a hidden far off elf village with magical shit, and a barely fleshed out arabic desert society

              • 3 weeks ago
                Anonymous

                >Eh, maybe
                inarguably, don't defend that shit. people complained about animation locks in DD1 and it's probably literally 5x worse now

              • 3 weeks ago
                Anonymous

                I know my cancels and don't expect a giant sword to weigh nothing, so it works on my machine

  23. 3 weeks ago
    Anonymous

    They ruined the only class I cared about so DDDA is automatically better

  24. 3 weeks ago
    Anonymous

    1 is a more unique game, world kinda sucks and side quests are uninspired but other than that it's a better game overall

  25. 3 weeks ago
    Anonymous

    If this DD2 controversy has taught me anything, it's that DDchads have more dignity than DMCBlack folk that let Itsuno feed them recycled slop with zero complaints.

    • 3 weeks ago
      Anonymous

      DMC5 got all new levels, enemies, weapons, great mechanical additions to both Nero and Dante, a whole new character in V. The game is a complete package that actually does deliver the full potential of DMC4 and even more. Itsuno wasn't lying when he said it would exceed my expectations. He lied to me with DD2.

      • 3 weeks ago
        Anonymous

        To be fair, he seems to want to consider this a replacement for DD1, so he didn't mean all those monsters would be new

      • 3 weeks ago
        Anonymous

        >It's such a special part of the game but exists way off in it's own corner
        >There are a lot of other large monsters like that too
        The sphinx being it's own special questline is cool, but hiding away certain large monsters in one or two hidden encounters in the whole game makes the enemy roster that already isn't super impressive feel even less so.

      • 3 weeks ago
        Anonymous

        >get the bare minimum in order for it to be called a sequel (to a game that was an unfinished and poorly made combo simulator in its own right)
        >get a horrible character that sucks as a bonus
        >this exceeded your expectations
        Did the hideous RE-engine faces and generic environments also exceed your expectations? DD2 is genuinely a better sequel than DMC5 is.

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