CotM and AoS are such great games. i've played both so many times, but CotM has slightly better replay value with its different modes.
if you really want a challenge, play thief mode and go through the underground waterway before the warehouse.
>uninspired castle design >the same recolored enemies throught the game >80% of the soundtrack is taken from other castlevania titles (mostly bloodlines, Dracula x, 64 and III)
It's not a bad game but it was visually borIng
seriously werewolf, weretiger, werepanther (same recolored enemies)
Earth demon, fire demon, thunder demon, ice demon (same recolored enemies)
Axe armor, thunder armor, heavy armor, etc
all castlevania games has enemies that repeats but in this game you're almost always fighting the same enemies sprites doesn't matter if you're in the beggining or the end of the game.
It provides a good challenge and it was fun but not the best by any stretch of the imagination
>seriously werewolf, weretiger, werepanther (same recolored enemies) >Earth demon, fire demon, thunder demon, ice demon (same recolored enemies) >Axe armor, thunder armor, heavy armor, etc
CotM kind of sucks but that's incorrect, they might be recolored sprites but they all have their own unique attack patterns. The actual problem is that a lot of the enemies are overpowered as motherfucking fuck, the screen size is way too small and they can attack from offscreen. The high tier armors and demons just fucking delete you in one hit unless you grind like crazy.
I like that it's impossible to complain about difficulty unbalance these days without idiots whining about people being filtered. What a soulless tool.
>they might be recolored sprites but they all have their own unique attack patterns.
yes, that's true. but my point was that the game becomes visually boring really fast.
even if they have different pattern, in the end you're fighting the same recolored sprites throught the game making all the areas you go throught feeling very similar to each other
to give an example, in SOTN you're on the church fighting these weird looking angels with bows and arrows, you go into a door and enter the colliseum, now you're facing minotaurs, lesser demons, imps, werewolf and armored knights, you go down following a door and you enter the crystal cave where you fight toads, frogs, ice shades, killer fish, etc
i know it's because is an early title for the GBA but the lack of visual variety in the game is what bored me the most
They're not good games. But they're still worth playing because of how strange they are.
There's a pretty interesting stage/area in them though the hedge maze
It's my favorite. Everything looks more realistic instead of the colorful cartoonish look of the others. AoS has the best controls but I prefer the challenge of CotM. HoD does nothing right. It looks terrible and the movement is floaty and imprecise. I like CotM because it feels like a normal guy who gets more powerful as the game progresses instead of a super powered being that is never in danger in the other games.
I wouldn't say it's the best, but it's definitely one of the more interesting SoTN and onwards ones. There's a lot of focus on the whip and enemy combat, along with the game overall feeling more like the earlier entries. I liked it quite a bit and the box art is awesome.
>survival and weapon focus
???
It's just a streamlined SotN sans the personality op what are you on about. It's not as if you can't beat the game with just a literal couple of cards too.
I can't wait do a completely vertical jump then stutterstep to dash to this next gray hallway so I can farm Venus/Mandragora and use the luck boost to farm Jupiter/Manticore to trivialize all these bosses so then I can farm Uranus/Thunderbird so I can beat Dracula while I'm basically asleep.
Truly the most superior entry, Circle of the Moon shears away the unnecessary elements of Symphony of the Night and creates a novel, farming-based Castlevania experience that understands that all you really want from a Castlevania game is to kill the same enemy over and over again in a tiny room. Bravo KCEK you really showed us all how it's done, alas that later entries failed to realize that gameplay is at its best when it's regularly interrupted to play whack-a-mole for fifteen or twenty minutes at a time.
>gets snippier and angrier because he doesn't want to have any fun
You could be better, but you choose not to. You made the hole you put yourself in. No one's responsible for fixing you but you, anon.
>doesn't want to have fun
You caught me, anon. Fighting Adramelech with no good Jupiter cards and playing midget ping-pong with the Dracula eyeball was so much fun that I couldn't stand the excitement and had to ruin the game for myself. You saw right through me.
>more resentful sarcasm
Not even going to continue reading at this point. Again, you dug the hole you put yourself in, anon. You don't have to be miserable all the time.
>games can’t be bad
Lol rose tinted glasses child.
Games can be bad, sure. That doesn't mean games are responsible for your resentful behavior. It's not a reason to try and take it out on everyone else. You're bitter and unhappy and the only thing you want to do about it is look for someone to "punish" for you being this way. So you play the victim and the people who enjoyed the game you dislike are the perpetrators and need to be "told" just how much they wronged you. Very, very old pathological pattern.
2 weeks ago
Anonymous
>people I disagree with are resentful
Projection!
2 weeks ago
Anonymous
why are screeds like this only posted in the context of contrarian bait games?
the problem with this line of reasoning is that COTM's translation of the classicvania gameplay mostly sucks. the horizontal reach of your jump, the speed of your walk and your whip, it's all out of sync with the scale of the level design and sponginess of most enemies. The old castlevanias were built on steady forward momentum, timing your whips to hit enemies on the move. that goes out the window in the second or third corridor when you have to stand in place whittling down a line of mummies. when you try to find an edge to get out of the monotony, I.E. using the card system, the game slaps you in the face.
You can trivialize any of the metroidvanias. CoTM just happens to have mostly fun combat when you don't and doesn't reuse the same Rondo/SoTN sprites. SoTN for example is even more broken in terms of balance, but the combat itself stops being fun really quickly. CoTM doesn't do things perfectly, but when you don't focus on cheesing the game in the exact same way, it's actually fun, especially with the different modes like the one that gives you all cards at the cost of making you more fragile or the one that boosts subweapons and allows you to have a homing knife. I've played Harmony and Aria recently along with CoTM, and while both of them were far friendlier (with the exception of Harmony's maze-like nature) and polished feeling, they stopped being interesting to play when I tried to enjoy the combat and level design and both felt more generic, with how Harmony was ripping off SoTN and Aria felt like it wanted to be a lighthearted anime where Dracula is a cool boy in a coat with superpowers. CoTM, despite it's cheap presentation (bleak tilesets and midi-sounding music), feels like a Castlevania game and is quite impressive for a launch title. I had fun with it, you didn't, that's great, but being condescending won't bring discussion. What Castlevania games do you like?
>being condescending won't bring discussion.
Actually, my condescending post almost doubled the number of posts in the thread in under an hour, although unfortunately most of the posts were irrelevant.
In all seriousness, yes Magician Mode does fix the DSS system by giving you a fun toolkit from the start of the game and is much better than the default. Shooter Mode doesn't feel any different from the main game for me because in my opinion the homing dagger doesn't do enough damage to be worth it, and in Shooter Mode you need all the damage you can get, so I just stick with the Boomerang. As for the game being more fun if you don't cheese it, I disagree. As I alluded to in one of my posts, the whole reason I farm for the cards I mentioned is because playing the game without those tools is even less fun for me than farming to get them. It's a lose/lose.
>What Castlevania games do you like?
I actually think Harmony is the best of the GBA trilogy for the simple reason that it never incentivizes farming. It does what CotM should have done, which is just give you access to new abilities at fixed points throughout the game instead of forcing you to waste a random amount of time to get them. Aria's much better about that of course but you still have to farm for the Flame Demon/Succubus soul for the real ending and I also have issues with Aria's story/characters.
That is fair. I do agree that Harmony has better progression and it's great that it doesn't incentivize farming, but I personally didn't find it's level/boss design to be that fun, which is the main problem I had. I thank you for elaborating on your points.
CotM and AoS are such great games. i've played both so many times, but CotM has slightly better replay value with its different modes.
if you really want a challenge, play thief mode and go through the underground waterway before the warehouse.
>uninspired castle design
>the same recolored enemies throught the game
>80% of the soundtrack is taken from other castlevania titles (mostly bloodlines, Dracula x, 64 and III)
It's not a bad game but it was visually borIng
seriously werewolf, weretiger, werepanther (same recolored enemies)
Earth demon, fire demon, thunder demon, ice demon (same recolored enemies)
Axe armor, thunder armor, heavy armor, etc
all castlevania games has enemies that repeats but in this game you're almost always fighting the same enemies sprites doesn't matter if you're in the beggining or the end of the game.
It provides a good challenge and it was fun but not the best by any stretch of the imagination
>seriously werewolf, weretiger, werepanther (same recolored enemies)
>Earth demon, fire demon, thunder demon, ice demon (same recolored enemies)
>Axe armor, thunder armor, heavy armor, etc
CotM kind of sucks but that's incorrect, they might be recolored sprites but they all have their own unique attack patterns. The actual problem is that a lot of the enemies are overpowered as motherfucking fuck, the screen size is way too small and they can attack from offscreen. The high tier armors and demons just fucking delete you in one hit unless you grind like crazy.
It sounds like the ACTUAL problem is that you're a scrub and you got filtered.
I like that it's impossible to complain about difficulty unbalance these days without idiots whining about people being filtered. What a soulless tool.
>they might be recolored sprites but they all have their own unique attack patterns.
yes, that's true. but my point was that the game becomes visually boring really fast.
even if they have different pattern, in the end you're fighting the same recolored sprites throught the game making all the areas you go throught feeling very similar to each other
to give an example, in SOTN you're on the church fighting these weird looking angels with bows and arrows, you go into a door and enter the colliseum, now you're facing minotaurs, lesser demons, imps, werewolf and armored knights, you go down following a door and you enter the crystal cave where you fight toads, frogs, ice shades, killer fish, etc
i know it's because is an early title for the GBA but the lack of visual variety in the game is what bored me the most
> discretely
That's not Kid Dracula.
HA HA HA HA HA HA HA HA
>is discretely the worst Castlevania even beating out flawed but fascinating games likes CV64
Are these actually any good? I tend to stick to the 2D 'vanias but they look a little more interesting than the later 3D games.
They're not good games. But they're still worth playing because of how strange they are.
There's a pretty interesting stage/area in them though the hedge maze
They are amazing games, with challenging platforming and haunting atmosphere unlike iga's butchering of the series
it's the worst gba castlevania but it's still a solid 8/10. great game.
it's not worse than JUST's game, though
I'd say it's weirdly close to being exactly as mediocre, though improbably through a completely different set of flaws.
It's my favorite. Everything looks more realistic instead of the colorful cartoonish look of the others. AoS has the best controls but I prefer the challenge of CotM. HoD does nothing right. It looks terrible and the movement is floaty and imprecise. I like CotM because it feels like a normal guy who gets more powerful as the game progresses instead of a super powered being that is never in danger in the other games.
I wouldn't say it's the best, but it's definitely one of the more interesting SoTN and onwards ones. There's a lot of focus on the whip and enemy combat, along with the game overall feeling more like the earlier entries. I liked it quite a bit and the box art is awesome.
>survival and weapon focus
???
It's just a streamlined SotN sans the personality op what are you on about. It's not as if you can't beat the game with just a literal couple of cards too.
It’s really not, and I’m tired of people pretending it is.
And the cycle of contrarianism goes round and round
>GBA version
>best anything
nah
I like the gbc one with the daughter of dracula
>people now pretend its terrible
>people now pretend its the best
Which one's gonna be next month?
I can't wait do a completely vertical jump then stutterstep to dash to this next gray hallway so I can farm Venus/Mandragora and use the luck boost to farm Jupiter/Manticore to trivialize all these bosses so then I can farm Uranus/Thunderbird so I can beat Dracula while I'm basically asleep.
Truly the most superior entry, Circle of the Moon shears away the unnecessary elements of Symphony of the Night and creates a novel, farming-based Castlevania experience that understands that all you really want from a Castlevania game is to kill the same enemy over and over again in a tiny room. Bravo KCEK you really showed us all how it's done, alas that later entries failed to realize that gameplay is at its best when it's regularly interrupted to play whack-a-mole for fifteen or twenty minutes at a time.
>intentionally doesn't have fun
>gets snippy and angry at everyone else who did
Not sure why you choose to live this way. You could be better.
>you're supposed to ignore the game's core systems
My mistake anon, this is a new level of CotM's genius that simply flew over my head.
>gets snippier and angrier because he doesn't want to have any fun
You could be better, but you choose not to. You made the hole you put yourself in. No one's responsible for fixing you but you, anon.
People like this who hold nostalgia for bad games are the worst.
>it's not me that's unhappy, it's the game's fault. people who like it are bad I hate them so much aargh
Really don't know who you're trying to fool.
>games can’t be bad
Lol rose tinted glasses child.
>doesn't want to have fun
You caught me, anon. Fighting Adramelech with no good Jupiter cards and playing midget ping-pong with the Dracula eyeball was so much fun that I couldn't stand the excitement and had to ruin the game for myself. You saw right through me.
>more resentful sarcasm
Not even going to continue reading at this point. Again, you dug the hole you put yourself in, anon. You don't have to be miserable all the time.
Games can be bad, sure. That doesn't mean games are responsible for your resentful behavior. It's not a reason to try and take it out on everyone else. You're bitter and unhappy and the only thing you want to do about it is look for someone to "punish" for you being this way. So you play the victim and the people who enjoyed the game you dislike are the perpetrators and need to be "told" just how much they wronged you. Very, very old pathological pattern.
>people I disagree with are resentful
Projection!
why are screeds like this only posted in the context of contrarian bait games?
the problem with this line of reasoning is that COTM's translation of the classicvania gameplay mostly sucks. the horizontal reach of your jump, the speed of your walk and your whip, it's all out of sync with the scale of the level design and sponginess of most enemies. The old castlevanias were built on steady forward momentum, timing your whips to hit enemies on the move. that goes out the window in the second or third corridor when you have to stand in place whittling down a line of mummies. when you try to find an edge to get out of the monotony, I.E. using the card system, the game slaps you in the face.
You can trivialize any of the metroidvanias. CoTM just happens to have mostly fun combat when you don't and doesn't reuse the same Rondo/SoTN sprites. SoTN for example is even more broken in terms of balance, but the combat itself stops being fun really quickly. CoTM doesn't do things perfectly, but when you don't focus on cheesing the game in the exact same way, it's actually fun, especially with the different modes like the one that gives you all cards at the cost of making you more fragile or the one that boosts subweapons and allows you to have a homing knife. I've played Harmony and Aria recently along with CoTM, and while both of them were far friendlier (with the exception of Harmony's maze-like nature) and polished feeling, they stopped being interesting to play when I tried to enjoy the combat and level design and both felt more generic, with how Harmony was ripping off SoTN and Aria felt like it wanted to be a lighthearted anime where Dracula is a cool boy in a coat with superpowers. CoTM, despite it's cheap presentation (bleak tilesets and midi-sounding music), feels like a Castlevania game and is quite impressive for a launch title. I had fun with it, you didn't, that's great, but being condescending won't bring discussion. What Castlevania games do you like?
>being condescending won't bring discussion.
Actually, my condescending post almost doubled the number of posts in the thread in under an hour, although unfortunately most of the posts were irrelevant.
In all seriousness, yes Magician Mode does fix the DSS system by giving you a fun toolkit from the start of the game and is much better than the default. Shooter Mode doesn't feel any different from the main game for me because in my opinion the homing dagger doesn't do enough damage to be worth it, and in Shooter Mode you need all the damage you can get, so I just stick with the Boomerang. As for the game being more fun if you don't cheese it, I disagree. As I alluded to in one of my posts, the whole reason I farm for the cards I mentioned is because playing the game without those tools is even less fun for me than farming to get them. It's a lose/lose.
>What Castlevania games do you like?
I actually think Harmony is the best of the GBA trilogy for the simple reason that it never incentivizes farming. It does what CotM should have done, which is just give you access to new abilities at fixed points throughout the game instead of forcing you to waste a random amount of time to get them. Aria's much better about that of course but you still have to farm for the Flame Demon/Succubus soul for the real ending and I also have issues with Aria's story/characters.
That is fair. I do agree that Harmony has better progression and it's great that it doesn't incentivize farming, but I personally didn't find it's level/boss design to be that fun, which is the main problem I had. I thank you for elaborating on your points.
Sup
Game is ugly low res and has crappy GBA music.
I'll try it when it gets an HD remake.
It's a good game but the BEST Castlevania? Nah.
>Castlevania
It's a Camillavania