Is Hearts of Iron IV worth getting into? seems to be very popular on steam but looks very complicated, is the pay off of learning all this stuff worth the effort?
Is Hearts of Iron IV worth getting into? seems to be very popular on steam but looks very complicated, is the pay off of learning all this stuff worth the effort?
It's not that complicated if you just bother to read.
Yea and download Equestria at War, it improves the game and adds a lot of good shit
>pony homosexualry in WW2 game
disgusting
hahahah
hahaha that is funny as frick. is there also a brony mod for crusader kings?
It's not complicated. It has a veneer of appearing complicated but once you start learning the mechanics the game will fall apart. The only thing actually complicated about the game is trying to figure out the complicated sets of rules made by the autists who play online and tell everyone exactly what they're going to be doing all game before it even starts so every game is basically identical and boring
Yeah online play autism is a fascinating bucket of crabs. Doesn't help that every group has completely different ideas on what's allowed and/or balanced, with completely different banlists. But, it's not the only complicated thing. While most of the basic mechanics are pretty straightforward, there's plenty of mechanics that make no sense and have to be just memorized. Shit like submarines being more effective if they cannot detect themselves. Combat width in general. Farming leader traits. How adding tank destroyers can make a unit worse at fighting tanks. Everything about the ship designer, but especially how it turns historically very successful designs into something completely unusable. How hastily built ports negate all supply issues at coastal regions but inland gets shafted. How there's several mechanics only one nation per faction gets to enjoy (spymaster shit). And especially how the game teaches you to abuse the AI, even in player versus player.
>check random youtube naval warfare tutorial
>its 51minute long
Spam destroyers with the cheapest components except for 1 advanced torpedo and CL's with literally all slots on escort cruisers guns if your country can afford it have 2-5 CA's/BB and 4 carriers with the fleet ( if you go above 4 carriers they become dogshit )
How about scout ships, do the cheap cruisers / DDs spot well enough or is there room for specialized radar / plane catapult scout ships?
from my experience catapult scout planes and dedicated anti sub stuff is kinda bad, do add sonar 2 to the destroyer youre spamming usually you have cruisers and dd's at the start of the game with sub charges, if youre not britain who already starts with radar its kinda hard to find a place to really research it
Makes sense, thanks. One last question. I like the idea of making fast commerce raiders, too stealthy/fast to get caught by low tech patrol fleets. Are those even theoretically possible? I did try subs with snorkels, but those died instantly to airplanes, figured surface raiders would be more durable and able to fit AA
See
Those light cruisers can convoy raid better than any sub. They get chip damage though so you need to send them to repair every now and then.
They will also sink any escorts they find without effort too. A sufficiently large stack of these ships can beat the main navy of a major with minimal losses, too.
Absolutely nothing. Isn't that lovely?
Well actually there's one thing: Minelaying. When you mine a sea region, you force ships to go slow over that area. But who the hell minelays?
If you're too lazy to play the naval game at all, just build Naval Bombers. They completely invalidate any need to sink enemy ships, and for a fraction of the price. But if you go down this path you likely will want to go down the Paratrooping path since it's so much harder to get naval invasions.
I guess you could fit dd's with little as possible and add AA on top but thats basically what youre already doing on them by default to max their speed. I feel like subs are kinda bad in vanilla.
You should not build a navy at all. Building thousands of tactical bombers with their specific doctrine will quite literally wipe the UK and US navies out in the English Channel in a year. Once their navies are dead, you can use your minimal navy that has not been altered since 1936 to achieve naval superiority in the English Channel and win.
Destroyers are not effective raiders, you want cruisers.
If you want to be real smug you can make raiding Battle Cruisers. Despite being heavy ships you can make go at 40 kts and will sink escorts with the same ease and the light cruisers. But they cost so much more and aren't as good at fighting actual navies.
If you're being pragmatic, the best way is to use Naval Bombers and Port Strike doctrine, since it has bonuses for these planes even if they are land based.
You can do it with Tactical or even CAS but they will take much heavier losses. And CAS is just better at fighting the land game.
Thankfully, if you push the allies off continental Europe, you won't need CAS until you land in Britain. Tactical bombers are versatile as frick because you can streamline your entire production to be nothing but fighters and tactical bombers to wipe out any possible threat. The port strikes are really there just to finish off the ships undergoing repair, which are mostly just carriers and battleships.
I too like Tactical a lot. They are the best for fighting anywhere not Europe since airzones are so large and airplanes far from each other.
I hope they nerf planes real hard. Right now planes invalidate Navies and even tanks. You could even go without artillery if you got enough CAS.
The Plane Designer looks nice, from what they showed us in the Dev Diary. Can't wait for the whacky stuff they will let us do.
>naval bombers with the range of a tactical bomber, letting you sink subs halfway to America
>Jet CAS so OP that they can beat fighters even better than they already do
>air wings specialized for spotting navies
>regular naval bombers that can do CAS
Oh and I hope they give us a way to make Rocket Planes into something useful.
Rocket interceptors in the current state they exist are the worst thing you can produce. They don't have enough range to even cover the airzone you put them into, and aren't even better at intercepting than regular fighters.
If they let us make Rocket Fighters with the range of a regular fighter, no enemy will be able to touch it.
My wishlist is:
Strat bombers capable of reaching Berlin from the States
Heavy Fighters with all the cannons, with so much air attack they'll actually start killing planes instead of just 'disrupting' them
Fighter-bombers that do intercept stuff when needed, and act as CAS when no enemy air is around
And while we're at it, include an airfield strike air mission please and thank you
You can already set airfields as a priority target for strategic and tactical bombers you silverback. This strat is like kicking a man while both of his arms a broken since they will have to rely on shitty static AA to slow your bomber hordes.
That only kills the airfield, not the wings on it, no? I want to do Operation Barbarossa, grounding the Red Air Force before they can take off type of stuff. Sucks that you can't really kill planes in any meaningful way. Strat bombers don't kill them, taking over the airfield only relocates the wings, even fighters struggle to get more than the occasional random kill. Leads to stupid lategames where everyone has thousands of planes stored.
Yeah, I guess all of the planes stationed at an airfield are airborne, which is a moronic notion from Paradox. The only way to destroy up to 2000 planes on the ground is to directly drop a nuke on it, which will instantly kill all grounded planes. If you are playing as the USSR post WW2 against the allies, you must focus your entire airforce on 1 state to achieve air superiority so you can create a plane killbox with nukes so you can get air superiority.
>The only way to destroy up to 2000 planes on the ground is to directly drop a nuke on it, which will instantly kill all grounded planes
Wait, really? I never knew this.
There are so many good mods for this game. All the fancier ones are half done/break often but they are great when they work.
I was real shocked when I tried out The New Order mod and found out that it was Hearts of Iron 4 turned into a Visual Novel.
Yeah, you just have to drop the nuke DIRECTLY onto the airfield. Make sure you hit the most populated airfield by hovering over it with your mouse. The hard part is getting air superiority, but once you do, it is smooth sailing.
To be honest I'm not a huge fan of Nukes at all.
Nukes are really only useful for keeping airfields knocked out and wiping out a 60 stack of late-game units. Using nukes for anything else is a waste since you can fully repair the damage of a nuke to a state in less than a month.
You cannot kill planes on the ground. That's a shame and you're right, it would be nice.
Being able to bomb Europe from the USA would be broken as hell.
Don't Heavy Fighters already kill strats? That's their entire purpose. I wish they wouldn't just die to normal fighters though.
The current naval meta rests entirely on a single stats: a ship's Speed.
Speeds give you spotting, so you can find the enemy.
Speed lets you evade enemy fire, so you can take enemy ships 10 to 1 while your enemies gasp at you and say "H-hayai"
Speed lets you chase ships, so they cannot get away even if they decide they cannot win.
The only ship you need to make in a single player game is a light cruiser with good engine, no armor, 1 catapult(for spotting) and the rest light guns(the good one).
For multiplayer, the meta is the exact same ship except you give it a medium gun on the main slot(so it's classified as a capital). And then you add a bunch of naked destroyers to the formation which are effectively your task force's armor. Entirely disposable. So you need to make a whooping two types of ships.
Next DLC will have a naval rework so it might change up a bit. I think the new maritime patrol ships will be good enough that you don't need to worry about having spotting on your navy itself, but nobody knows at this point.
What counters speed? Nothing?
speed you raelly can only fight fire with fire
you'll be lost for a few games, dont just jump into mp, but the game is pretty easy after you learn the basic, spam 16-22 widths shitties to hold the lines and have a shitton of tanks and planes, works out better than it should.
You can play as the greatest mass murderer in human history
Thats not ghengis khan
>not playing as sigma mosley
ngmi
having to fight all colonies is the worst
>spoiler
explain, im historylet
It's not murder when they aren't humans, anon.
DAMN, THE POOR ANGLOS STILL THINK THEY ACTUALLY DID SOMETHING IN WW2?
GUYS, SORRY TO BREAK IT FOR YOU, BUT CHURCHILL WAS A MEME, AND THE BRITISH EMPIRE DID FRICKING NOTHING IN WW2 BESIDES RUNNIN AWAY SCREAMING FROM DUNKIRK AFTER GETTING STEAMROLLED IN 3 DAYS.
Not really.. it gets extreme boring once you figure it out... It may look complicated on surface but the game is not very deep deep or reaslistic.
I have nearly 6000 hours. Please don't start.
Its not very realistic
there's a "war support" stat but it doesnt really do anything. you can get 1 million men encircled and taken prisoner and it wont move. it would be more realistic if countries faced internal unrest after losing many troops.
3 > DH > 2 > 1 > 4
>all this autism with the army groups and plans
this c**t for sure realized after the 3rd hour all you need to do in hoi4 is draw a line till the ural, press engage, sit back and jerk off to brazilian troony porn
autism rp gays should go back and play hoi3 black ice
>black ice
Black Ice is fricking shit and anyone who recommends it should have their head cut off by islamic militants in the syrian desert
Here is how you learn HoI4.
>Buy HoI3
>Give up because its too difficult
>Get HoI4 learn it quickly because its a lot simpler
>paying more than twice the price of the base game for DLCs
Who is buying Paradox games anyway?
Pretty much the only things I remember from HoI3 are:
Making a start date save with fixed OoB for every nation I want to play and using those instead of hitting new game
Having zero control over politics. You wanted to play as, say, historical Canada? Too bad you're in the Axis now
Officer ratio mechanic I didn't really understand
Weird research, where you'd research empty techs that give nothing to speed up other projects somehow
Worst tutorial in any Paradox game ever
Aside from those, it was ok I guess?
i'm trying to get in to crusader kangs 3, but jesus christ there's so many things to click on that i don't know how the frick i'm gonna learn it all
You need to receive a formal ASD diagnosis from your psychiatrist before you can understand any game made by Paradox.
Here's a secret. You can ignore like 90% of that game. Flashing icons at the top of the screen? Ignore. Small notifications at the bottom right? Ignore. Court? Ignore for the most part, only thing you need to remember there is sending your marshal to increase control in freshly conquered territories. Decisions? Most are worthless. Prisoners? They'll send you a popup if they can afford the ransom, feel free to ignore the poors that can't do that.
is the Fallout mod any good?
I recommend the Kaiserreich mod
Who needs any of this shit when you have Darkest Hour?