First one is just kinda boring and repetitive. All presentation with little in the way of strong game mechanics. Haven't played the second because of it.
> Blasphemous 2 is generic in comparison.
People are being too harsh on the sequel. It's true that it lacks that special something the first game had but it had its charm nonetheless. The Sunken Cathedral for example. The weapons are really fun, the OST is just as great, and the resonances are cool. They sacrificed a lot for gameplay.
>dodge + air dodge i-frames solves every problem, no need to parry >double jump instead of golden thread or gnarled tongues >spikes pose no threat, you just teleport back to platform with a bit of damage >bosses marked on the map >locations unlock one after another only after you beat the previous location's boss >locations feel artificial and connect to each other like a theme park, many small locations instead of quality >90% of enemies are humans or skeletons >if you use beads and altarpieces it becomes journalist easy >veredicto is extremely overpowered
It is shit on and rightfully so. It's a good game but nowhere near the original. The Sunken Cathedral, which is your example, is what, three rooms in total?
+ air dodge i-frames solves every problem, no need to parry
A problem of their own making since they had to make the ball & chain viable and it doesn't allow parrying
jump instead of golden thread or gnarled tongues
An improvement imo, I like movement upgrades in my metroidvania
pose no threat, you just teleport back to platform with a bit of damage
It's a QOL improvement, insta-kill spikes were just a nuisance for when the controls didn't work right
marked on the map
The first three, wasn't that also true of B1?
unlock one after another only after you beat the previous location's boss
Yeah but only for the second half of the bosses. Still dumb I agree
feel artificial and connect to each other like a theme park, many small locations instead of quality
Agree >>90% of enemies are humans or skeletons
Agree >>if you use beads and altarpieces it becomes journalist easy
Agree
is extremely overpowered
His second phase killed me like 30 times but it's actually not bad at all once you know his cues and use a weapon that can parry instead of the ball & chain
>A problem of their own making since they had to make the ball & chain viable and it doesn't allow parrying
They could make veredicto parry with the move that sets it on fire and just parry when you have no mana. >An improvement imo, I like movement upgrades in my metroidvania
A sidegrade at best but really a downgrade. Double jump is uninspiring and makes everything too easy + is not as unique as the golden thread or gnarled tongues. >It's a QOL improvement, insta-kill spikes were just a nuisance for when the controls didn't work right
It makes the platforming unimposing and not threatening at all and you also have way more movement skills so it double dips the difficulty. If anything, spikes in B2 should be instakill, not in B1. >The first three, wasn't that also true of B1?
Not just the first three, all of them. Not true of B1. >His second phase killed me like 30 times but it's actually not bad at all once you know his cues and use a weapon that can parry instead of the ball & chain
I guess you mean Eviterno. Veredicto is the censer weapon that you can set on fire. Eviterno is not overpowered at all, he is very easy, insultingly easy even. All he does are three attacks on repeat and you can dodge past all of them with no timing or skill required.
To add, I just wish there were more unique enemies per area and NG+. The reason I liked Sunken Cathedral so much is because everything seemed novel. And even though I liked Two Moons thematically, some of the reused enemies didn't make sense. It all felt very rushed.
Relistening to this track makes me want to replay that area alone.
>dodge + air dodge i-frames solves every problem, no need to parry >double jump instead of golden thread or gnarled tongues >spikes pose no threat, you just teleport back to platform with a bit of damage >bosses marked on the map >locations unlock one after another only after you beat the previous location's boss >locations feel artificial and connect to each other like a theme park, many small locations instead of quality >90% of enemies are humans or skeletons >if you use beads and altarpieces it becomes journalist easy >veredicto is extremely overpowered
It is shit on and rightfully so. It's a good game but nowhere near the original. The Sunken Cathedral, which is your example, is what, three rooms in total?
I did parry a lot but yeah, you have the choice to dodge through everything.
All the other complaints I agree with. It's still a great game just nowhere near great as B1.
Any news on B2 DLC?
Want to start my second playthrough but dont want to do that knowing I migjt screw something for the DLC
Nope, sadly. Hoping for some news sometime soon. And there's no NG+ atm.
Two Moons is my least favorite area, in fact it's the "that one area" I don't want to play through again when thinking about replaying the game. I couldn't put my finger on it but I think you nailed it, it really does feel like duct taped together nonsense. I hate the inverted mirror gimmick too. Svsona's music is great though.
But the thing is, most areas in B2 feel like obstacle course and not like actual places. My favorite is one of the opening areas where Radames resides, the one with the sand mechanic.
> But the thing is, most areas in B2 feel like obstacle course and not like actual places.
That's unfortunately one of the things that were sacrificed for the sake of gameplay even if most B1 players liked it. I guess the devs wanted to try something new and build upon the first game not knowing exactly how much the atmosphere and world building was unique. There were complaints about platforming and demands for more weapons so they gamified it a lot.
The City of Blessed Name can't compare to Albero and the NPCs aren't nearly as memorable. And as you said, the locations are too small and thematic while in Blasphemous 1 the entire place seemed logical and organically intertwined. In B2 you have all those traversal mechanics so it takes you out of the immersion.
> In B2 you have all those traversal mechanics
Samefag but now I realize why the Sunken Cathedral is my favorite location, it barely has any. It has maybe one or two for those collectibles and that's it. That and the unique enemies/atmosphere and the OST were top notch.
3 weeks ago
Anonymous
I agree with you on the Sunken Cathedral. In B1 it would be one note to the experience, in B2 it's a memorable location because it feels like a B1 place and the OST is good too. The devs actually said they knew some people would not like what they are doing with B2. It was a deliberate choice to attract a wider audience.
Having cleared all but the speed challenge (lazy) I can say it is great but suffers from a lack of engagement. It keeps it high quality from start to finish with a single exception and that ends up making the whole game feel samey. Without peaks and valleys it was hard for me to latch onto much. Over all I would say it is a no brainer to pick up for 15~ bucks or less if it looks even remotely interesting to you but I feel like there were things missing from making it revolutionary or a decided return to form.
No interest in the sequel. They had a chance to elevate but chose to stick to formula instead, at least, from what I can tell of the trailer and spoilers I have seen.
>No interest in the sequel. They had a chance to elevate but chose to stick to formula instead, at least, from what I can tell of the trailer and spoilers I have seen.
Blasphemous 2 is good and it feels very different to B1. It's a sidegrade, improved movement fluidity and 3 weapons instead of 1 but all the weapons feel half baked compared to the maxed out moveset of Mea Culpa
You cannot screw anything in B2 and they will probably make the DLC that way as well. You can only permanently lose 4 altarpieces when you go for the "good" ending.
I mean if you started the last DLC in 1 after you kill Esdras then you are fucked.
I would like to avoid that.
To add, I just wish there were more unique enemies per area and NG+. The reason I liked Sunken Cathedral so much is because everything seemed novel. And even though I liked Two Moons thematically, some of the reused enemies didn't make sense. It all felt very rushed.
Relistening to this track makes me want to replay that area alone.
[...]
I did parry a lot but yeah, you have the choice to dodge through everything.
All the other complaints I agree with. It's still a great game just nowhere near great as B1.
[...]
Nope, sadly. Hoping for some news sometime soon. And there's no NG+ atm.
Damn might actually go ahead and do the second playthrough then.
Blasphemous 1 is excellent, kino even. The second one is a very good game, but disappointing compared to the first. If you can only play one, play the first. I'd say playing both is worthwhile.
I'd say it's good.
They went beyond the line of duty with the first, reworked gameplay issues, did better art, and added free content.
Blasphemous 2 is not bad either. Not killing you when falling on spikes is a great timesaver.
I'm curious to see if they'll also add more stuff to it, like they did in the first game.
I was addicted to the first one. I also like the second one, but after sunken cathedral i started to get bored a bit. I mean the gameplay is great but the atmosphere seems to be worse. Anyone else had a similar experience?
I'm enjoying it, honestly. Combat is good -- punishing without being "frame perfect input" autism like a lot of 2D sidescroller Indies go in for. No idea what the story is at this point and don't really care. My main complaint is the fucking ladders.
It's pretty average. I don't mean that in a negative way, it's just not good enough to be called good when the genre is so saturated and there are so many options. Pits being instant death is cheap as fuck and the game does everything it can to get you killed in them. You know how your health bar is basically just a novelty in certain stages of Ninja Gaiden and Castlevania because 90% of your deaths are going to be from falling? That's half the areas in Blasphemous. The boss battles aren't good enough to carry the game out of mediocrity because most of them you can simply facetank and win by trading blows. There are a small handful of rooms where you'll take unavoidable damage or have realistically no reaction time because of enemies either right on or right beside the room entrance; it's pretty rare but there are enough cases of this that I feel like whoever did the enemy layout did not pay attention to spawn points or changes to the screen layouts were made without accommodating.
The first game has better art direction and music, the sequel has better combat, puzzles and level design. Both games are a solid 8/10. If you like Metroidvanias then you'll enjoy them.
no
the triality of Ganker
Yes, it's a great game.
Yes, but it's also getting overrated as fuck.
It's not. And the game is still rather niche.
>"Yes, but it's getting attention, so it's overrated now."
Being a hipster must suck.
It's good, a bit easy after you find 2 bile flasks and fill them, also you need a guide for one of the endings if you want to get all of them.
First one is amazing, second one is lackluster for the money they ask.
OK Gankerros I'll play it
First one is just kinda boring and repetitive. All presentation with little in the way of strong game mechanics. Haven't played the second because of it.
The last DLC and ending unironically ruined it.
Blasphemous 1 is my personal GOAT. Brutal, visceral, incredible experience with great content. Blasphemous 2 is generic in comparison.
> Blasphemous 2 is generic in comparison.
People are being too harsh on the sequel. It's true that it lacks that special something the first game had but it had its charm nonetheless. The Sunken Cathedral for example. The weapons are really fun, the OST is just as great, and the resonances are cool. They sacrificed a lot for gameplay.
>dodge + air dodge i-frames solves every problem, no need to parry
>double jump instead of golden thread or gnarled tongues
>spikes pose no threat, you just teleport back to platform with a bit of damage
>bosses marked on the map
>locations unlock one after another only after you beat the previous location's boss
>locations feel artificial and connect to each other like a theme park, many small locations instead of quality
>90% of enemies are humans or skeletons
>if you use beads and altarpieces it becomes journalist easy
>veredicto is extremely overpowered
It is shit on and rightfully so. It's a good game but nowhere near the original. The Sunken Cathedral, which is your example, is what, three rooms in total?
+ air dodge i-frames solves every problem, no need to parry
A problem of their own making since they had to make the ball & chain viable and it doesn't allow parrying
jump instead of golden thread or gnarled tongues
An improvement imo, I like movement upgrades in my metroidvania
pose no threat, you just teleport back to platform with a bit of damage
It's a QOL improvement, insta-kill spikes were just a nuisance for when the controls didn't work right
marked on the map
The first three, wasn't that also true of B1?
unlock one after another only after you beat the previous location's boss
Yeah but only for the second half of the bosses. Still dumb I agree
feel artificial and connect to each other like a theme park, many small locations instead of quality
Agree
>>90% of enemies are humans or skeletons
Agree
>>if you use beads and altarpieces it becomes journalist easy
Agree
is extremely overpowered
His second phase killed me like 30 times but it's actually not bad at all once you know his cues and use a weapon that can parry instead of the ball & chain
>A problem of their own making since they had to make the ball & chain viable and it doesn't allow parrying
They could make veredicto parry with the move that sets it on fire and just parry when you have no mana.
>An improvement imo, I like movement upgrades in my metroidvania
A sidegrade at best but really a downgrade. Double jump is uninspiring and makes everything too easy + is not as unique as the golden thread or gnarled tongues.
>It's a QOL improvement, insta-kill spikes were just a nuisance for when the controls didn't work right
It makes the platforming unimposing and not threatening at all and you also have way more movement skills so it double dips the difficulty. If anything, spikes in B2 should be instakill, not in B1.
>The first three, wasn't that also true of B1?
Not just the first three, all of them. Not true of B1.
>His second phase killed me like 30 times but it's actually not bad at all once you know his cues and use a weapon that can parry instead of the ball & chain
I guess you mean Eviterno. Veredicto is the censer weapon that you can set on fire. Eviterno is not overpowered at all, he is very easy, insultingly easy even. All he does are three attacks on repeat and you can dodge past all of them with no timing or skill required.
To add, I just wish there were more unique enemies per area and NG+. The reason I liked Sunken Cathedral so much is because everything seemed novel. And even though I liked Two Moons thematically, some of the reused enemies didn't make sense. It all felt very rushed.
Relistening to this track makes me want to replay that area alone.
I did parry a lot but yeah, you have the choice to dodge through everything.
All the other complaints I agree with. It's still a great game just nowhere near great as B1.
Nope, sadly. Hoping for some news sometime soon. And there's no NG+ atm.
Two Moons is my least favorite area, in fact it's the "that one area" I don't want to play through again when thinking about replaying the game. I couldn't put my finger on it but I think you nailed it, it really does feel like duct taped together nonsense. I hate the inverted mirror gimmick too. Svsona's music is great though.
But the thing is, most areas in B2 feel like obstacle course and not like actual places. My favorite is one of the opening areas where Radames resides, the one with the sand mechanic.
> But the thing is, most areas in B2 feel like obstacle course and not like actual places.
That's unfortunately one of the things that were sacrificed for the sake of gameplay even if most B1 players liked it. I guess the devs wanted to try something new and build upon the first game not knowing exactly how much the atmosphere and world building was unique. There were complaints about platforming and demands for more weapons so they gamified it a lot.
The City of Blessed Name can't compare to Albero and the NPCs aren't nearly as memorable. And as you said, the locations are too small and thematic while in Blasphemous 1 the entire place seemed logical and organically intertwined. In B2 you have all those traversal mechanics so it takes you out of the immersion.
> In B2 you have all those traversal mechanics
Samefag but now I realize why the Sunken Cathedral is my favorite location, it barely has any. It has maybe one or two for those collectibles and that's it. That and the unique enemies/atmosphere and the OST were top notch.
I agree with you on the Sunken Cathedral. In B1 it would be one note to the experience, in B2 it's a memorable location because it feels like a B1 place and the OST is good too. The devs actually said they knew some people would not like what they are doing with B2. It was a deliberate choice to attract a wider audience.
Having cleared all but the speed challenge (lazy) I can say it is great but suffers from a lack of engagement. It keeps it high quality from start to finish with a single exception and that ends up making the whole game feel samey. Without peaks and valleys it was hard for me to latch onto much. Over all I would say it is a no brainer to pick up for 15~ bucks or less if it looks even remotely interesting to you but I feel like there were things missing from making it revolutionary or a decided return to form.
No interest in the sequel. They had a chance to elevate but chose to stick to formula instead, at least, from what I can tell of the trailer and spoilers I have seen.
I liked it a lot.
>No interest in the sequel. They had a chance to elevate but chose to stick to formula instead, at least, from what I can tell of the trailer and spoilers I have seen.
Blasphemous 2 is good and it feels very different to B1. It's a sidegrade, improved movement fluidity and 3 weapons instead of 1 but all the weapons feel half baked compared to the maxed out moveset of Mea Culpa
Any news on B2 DLC?
Want to start my second playthrough but dont want to do that knowing I migjt screw something for the DLC
You cannot screw anything in B2 and they will probably make the DLC that way as well. You can only permanently lose 4 altarpieces when you go for the "good" ending.
I mean if you started the last DLC in 1 after you kill Esdras then you are fucked.
I would like to avoid that.
Damn might actually go ahead and do the second playthrough then.
tranny developer, so no
they also fired the russian pixel artist because you know why
I don't know why. Why?
The Russian pixel artist wasn't fired because of the devs, but due to the british publisher, lol.
no, stay away from it. it feels clunky and the combat is just light attack, dash on repeat
Blasphemous 1 is excellent, kino even. The second one is a very good game, but disappointing compared to the first. If you can only play one, play the first. I'd say playing both is worthwhile.
shit map design and combat
I'd say it's good.
They went beyond the line of duty with the first, reworked gameplay issues, did better art, and added free content.
Blasphemous 2 is not bad either. Not killing you when falling on spikes is a great timesaver.
I'm curious to see if they'll also add more stuff to it, like they did in the first game.
Not a metroidvania connoisseur, but I thought it was good. If you are a completionist you absolutely need a guide though.
I've been playing it but I lost track of the story. It it even worth paying attention to?
what dont you understand about the story
Who is my character and why am I killing monstrosities? Who are these monstrosities? Why is the world so bleak?
You know what the miracle is?
I really enjoyed it but im a christcuck art nerd
I was addicted to the first one. I also like the second one, but after sunken cathedral i started to get bored a bit. I mean the gameplay is great but the atmosphere seems to be worse. Anyone else had a similar experience?
Even when the aesthetic is right up my alley, I have dropped the game all three times I tried to play it. It just gets boring really fast.
Yes
I'm enjoying it, honestly. Combat is good -- punishing without being "frame perfect input" autism like a lot of 2D sidescroller Indies go in for. No idea what the story is at this point and don't really care. My main complaint is the fucking ladders.
I'd be playing this game if the MC didn't have a traffic cone on his head
It's pretty average. I don't mean that in a negative way, it's just not good enough to be called good when the genre is so saturated and there are so many options. Pits being instant death is cheap as fuck and the game does everything it can to get you killed in them. You know how your health bar is basically just a novelty in certain stages of Ninja Gaiden and Castlevania because 90% of your deaths are going to be from falling? That's half the areas in Blasphemous. The boss battles aren't good enough to carry the game out of mediocrity because most of them you can simply facetank and win by trading blows. There are a small handful of rooms where you'll take unavoidable damage or have realistically no reaction time because of enemies either right on or right beside the room entrance; it's pretty rare but there are enough cases of this that I feel like whoever did the enemy layout did not pay attention to spawn points or changes to the screen layouts were made without accommodating.
The first game has better art direction and music, the sequel has better combat, puzzles and level design. Both games are a solid 8/10. If you like Metroidvanias then you'll enjoy them.