Is it just me or does Mario feel slippery in this game? And no, it isn't my TV, I'm using original hardware.

Is it just me or does Mario feel slippery in this game? And no, it isn't my TV, I'm using original hardware. But I can't help but feel Mario's movement feels imprecise and easy to screw up. I recently completed Mario Wonder and I know that's a lot newer but the controls felt a lot tighter. Is this just a skill issue?Oddly enough I feel like the Super Mario World option in Mario Maker feels tigher to control than the original

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  1. 3 weeks ago
    Anonymous

    >smw controls
    >slippery
    yeah, alright, this bait is so fricking moronic i had to at least reply because i actually can't tell if you're being genuine. 4/10 anon, step it up next time either way

    • 3 weeks ago
      Anonymous

      No I'm being genuinely serious here. Maybe I need to stop using the run button so much..

      • 3 weeks ago
        Anonymous

        There's just a lot going on in any given level, especially compared to Mario 3. If you're being genuine here controlling momentum is a key part of the game. Are you playing on an emulator?

        • 3 weeks ago
          Anonymous

          >Are you playing on an emulator?
          I literally said in my post I was using original hardware. Feel like nobody reads anymore.. lol

          • 3 weeks ago
            Anonymous

            To be completely honest I barely read any OP that's critiquing high and low rated games here because they're almost always made for yous, Inread the 1st few replies and I move on if there's nothing interesting.

            • 3 weeks ago
              Anonymous

              >Inread
              Typing is hard. 🙁

  2. 3 weeks ago
    Anonymous

    I haven't played SMW in a while but I just switched to SMB3 after playing a lot of SMB1 and noticed how slippery and 'airy' Mario felt. So if SMW has similar controls, being away from the game for a while or getting accustomed to something else could make it feel that way.

  3. 3 weeks ago
    Anonymous

    SMW is honestly a shit game. I understand liking it when you're 10, but I don't understand liking it now.

    • 3 weeks ago
      Anonymous

      I still like it better than SMB3, which had levels that were too short.
      I probably like yoshis island the most though

  4. 3 weeks ago
    Anonymous

    It does.

  5. 3 weeks ago
    Anonymous

    >trying to make people think SMW is "not that good"
    Good luck! You'll need it

  6. 3 weeks ago
    Anonymous

    It's not slippery, nor is it imprecise. The difference you are noticing is how much momentum you have to build up in Mario Maker (didn't play Wonder but I assume the same thing.) In Maker it's a fricking slog to gain speed/adjust air direction. So while it is a skill issue it shouldn't take you very long to adjust.

  7. 3 weeks ago
    Anonymous

    >I recently completed Mario Wonder and I know that's a lot newer but the controls felt a lot tighter
    You kind of answered your own question, it's because you just played Wonder which probably controls slightly differently. Give it some time to get used to the controls again

  8. 3 weeks ago
    Anonymous

    Mario World's controls are sublime. If you want an actual slippery SNES game, play DKC

  9. 3 weeks ago
    Anonymous

    How do I do that thing where u fly upwards with the cape

    • 3 weeks ago
      Anonymous

      put it in your ass first

      • 3 weeks ago
        Anonymous

        Istg bro I’m gonna beat your ass irl when I find you

  10. 3 weeks ago
    Anonymous

    post CRT

  11. 3 weeks ago
    Anonymous

    post CRT or you're a lying emu baby

  12. 3 weeks ago
    Anonymous

    I've never liked any 2d Mario besides the first one. The first one feels tight. The ones after feel like you're on walking on ice

  13. 3 weeks ago
    Anonymous

    I think I might see what you're getting at. in 3 mario feels heavier, building up speed is a bit more deliberate, in world mario has much faster acceleration which could be seen as slippery.

  14. 3 weeks ago
    Anonymous

    That new James & John episode playing SMW as kids and as adults was maximum Kino. Mike could never.

  15. 3 weeks ago
    Anonymous

    Learn to double back to stop on a dime. You slide, but it's not unresponsive.
    It is a skill issue yes. Git gud.

  16. 3 weeks ago
    Anonymous

    Yeah OP, the controls in this game with thousands of rom hacks and hundreds of which focus on really difficult gameplay are slippery.

    Here's your (You).

  17. 3 weeks ago
    Anonymous

    Yes, it's just you.

  18. 3 weeks ago
    Anonymous

    bumping until OP posts CRT or admits to not playing on one

    • 3 weeks ago
      Anonymous

      m8 its not 2005 anymore
      SNES emulation is fine
      opie is having a skill issue on account of being an gay

      • 3 weeks ago
        Anonymous

        without a fast monitor and good settings, emulated SMW's lag can easily approach 100 milliseconds

        even within the last decade, some TVs have added 200 milliseconds of lag in their default modes

  19. 3 weeks ago
    Anonymous

    mario, SMB1 in particular, was pretty much what set the standard for momentum-based physics in platformers
    prior to mario most games felt very stiff due to having no momentum simulated in the characters movement. afterwards, pretty much every game tried to copy it
    mario even went one further and gave you air-steering, which while moronic, makes for a much more playable game in general

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