Is it just me or is this game really boring?
First hours were kino, but I'm now at Life Support and feel like I've seen everything there is to this game when it comes to gameplay, and I can't give a fuck about the story or characters.
Is it just me or is this game really boring?
Is it just me or is this game really boring?
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8— Surreal Videos (@SurrealVideos) March 3, 2023
Depending on which direction you went you're probably nearing the end if you're in life support (it's possible to go there early on, before the main plot takes you there)
Prey definitely does get a lot interesting after the first couple of hours. I started to lose interest around the time I reached the Arboretum.
I'm there because of the plot yeah, Alex the fat fuck just closed the whole station down and I'm making my way to get his activation key. If I'm near the end I might just say fuck it to the subquest and go for the main objective.
I'm playing without getting any Typhon powers, maybe that's a reason why I think the game kinda sucks? Every encounter is always the same: zap > GLOO > shoot thing.
If you play combat focused you'll end up just stunning and blasting with a shotgun for 90% of the game. Going stealth focused or trying to sequence break is a lot more fun.
that's the problem with the game, it's so easy to kill most enemies that I have no reason to go stealthy other than to feel immersed. I'm playing on hard with all the survival shit enabled, and I always have a lot of food, med packs and ammo. If the game was way harder it'd be much more fun.
It's really not, as the level design rarely accommodates that and there are barely any mechanics for it.
Combat is fun if you use Typhon powers but retards look up guides and get concerned about a single line of dialogue changing in the ending (and also more justifiably getting targeted by turrets, but that also isn't that big of a deal)
>I'm playing without getting any Typhon powers
The game should really emphasize it in some way, and its a spoiler when you go farther along, but fuck it.
The typhon powers actually turn you into a powerhouse bully, to the point where certain machines and turrets will go after you and even a special boss enemy will start appearing.
It’s one of the best games ever made. You just got filtered. Kino Goyslop Based Pozzed Snoy [error code: 57]
>It’s one of the best games ever made
L M A O
spbp, I played this game expecting nothing and ended up with a masterpiece, Talos 1 is literally Rapture done right
ist pozzed garbage
>It’s one of the best games ever made
Not a big arkane fan, I think dishonored and deathloop are boring, but prey is fantastic.
system shock 2 is a better version of this game
The game is just fundamentally flawed in terms of engaging the player, because Arkane can't into im sims.
All solutions and paths are right next to each other and no skill choice you make is really impactful, because they aim their games at the normie audience, that's scared of committing to anyhting or to be locked.
The excessive handholding is not only ruining the game but the genre its trying to be part of.
But normies dont play im sims which is why the games keep flopping. If you dont appeal to normies and genre fans alike, whats left?
I hope Arkane goes bankrupt, because by now they had enough chances to get it right.
I think I still have to play an Arcane's game that I like. Dishonored is boring, Prey is borign and I'm not touching DeathPoop even if they pay me. Dark Messiah had cool combat tho, and I still have to play Dishonored 2 and Arx Fatalis. Hope at least the later is better.
I'm playing with all the survival shit turned on and it's still easy as piss.
You can stomp system shock 2 and every deus ex being a combat hacker.
You can destroy thief with smart use of the forward lean
This genre has always had plenty of faults and may never be done successfully. Does that matter to me? No, i still love them to death, prey especially.
That forward lean is absurdly broken though, also silent creeping on metal, combat knock outs, circle straife sword fighting. Thief in particular is super cheese heavy when you learn it
this game is shit and everyone is a Black or hybrid in it
I like Arkane's games and Timmy even gave me this game for free but I still haven't played it. Something about installing EGS makes me feel unclean. Like I just had unprotected sex with a prostitute.
Game gets boring as fuck after the early hours of scrounging.
After that you are always topped up in resources to the point that if you don't have survival mode on(weapon durability, have to use items to heal injuries), you porbably have nothing to use them on.
It's very samey. I tried playing it completionist style and gave up. It's probably best enjoyed speed playing then only grinding if you get stuck.
I love Prey, but I do agree. Arkane are gods at the opening 5-10 hours of games making them seem way better than they are; Prey, Dishonored, Deathloop
What a shitty fucking thread filled with filtered zoomers.
I hope you all kys. You're the reason videogames are trash now.
>zoomers living rent-free in my head
I'm 32 y/o and Prey is boring as shit.
You're a gay
cry me a river bitch
I love this site
should I keep playing until the end? is the ending worth it?
you should fucking have a nice day
before or after beating the game?
No the ending isn't worth it. It is one of the worst endings to a game that has ever been made.
Also you're 100% that the game is a boring grind towards the end so if you feel that now it isn't going to get any better.
it is not just you, but you are still wrong.
>and I can't give a fuck about the story or characters.
Then you'll hate the rest of the game
It's a bit unimaginative and it does feel generic, all enemies being variations of the goo thing, the Nightmares that are supposed to be this
scary encounter, it's just a fucking phantom that they inject steroids, it's the same fucking model but bigger
I think All Arkane games that I have played feel lacking, they're the kings of 7/10 games
Isn't this the game where you're actually an alien all along just implanted with whats-his-names memories?
And part of that big twist is that Earth was already invaded and taken over by the aliens and this is basically a last ditch effort to save humanity, by making one of the aliens think they're a human so the human-that's-alien can fight aliens-thats-aliens
Yes, the game where you're set up to consider issues around your identity as you inject alien abilities and lose your memory, ignores all that and then ends with "surprise, you're actually an alien all along, nothing was real you were in a simulation"
I had a buddy that worked on the game that constantly blows smoke up its ass calling it one of the best games ever with one of the best stories ever, I was legitimately pissed when I beat the game and got to that "ending".
Bro the whole "nothing actually happened it was all a dream" ending is one of, if not the, worst endings you can have in your fiction. I stopped talking to him for like a week over the game
you sound like a complete retard
try playing it with this mod
vanilla prey is worse than system shock 2 by quite a margin but with this mod i dare say prey is better
you dont really appreciate the world design until the game becomes hard as balls and you have to use your brain cells
The constant backtracking and respawning enemies ruin the game and the setting.
I finished the game and I'll probably never play it again. I'll remember what a tedious slog the second half of it was and just not bother.
It shit for the same reason SS2 and Deus Ex are.
Immersive sim gameplay is diametrically opposed to RPG skill system they force into these games.
It accomplishes nothing except needlessly impede the player.
post your examples of great RPGs then
Fallout, Alpha Protocol.
that game is a pile of trash, have a nice day obsidian chud
The skills in all these games reward exploration and provide some level of replay value (at least in theory)
The problem is simply that they reward you too much outside of maybe SS2 on Nightmare. In Prey you get enough Neuromods to unlock like 75% of the available abilities and could theoretically unlock all of them if you wasted enough time killing respawning enemies
Game was barely decent at best for me. I love Deus Ex, Bioshock, even enjoyed the first Prey. This one was a fucking CHORE of a game to get through. At the start I didn't enjoy it because it was a bit confusing and very difficult. I had to watch a YouTube video on early game strategy, then the game just clicked for me. Throughout the middle section all the way through maybe the Shipping/Receiving mission I mostly enjoyed myself because I got the hang of crafting and resource management. Then on the back half of the game when you had to do all of the backtracking through the atrium and there was an onslaught of objectives spread out everywhere with enemies that outnumber you 5:1 the game was lost on me again.
Maybe it was because I never put much thought or effort into the skills tree but the game was a slog and a very unrewarding experience.
textbook definition of filtered
>I had to watch a YouTube video on early game strategy
god damn I fucking hate zoomer retards
I wish you all would be banned from this site.
please go back to tiktok,reddit or whaterver shithole you came from
>I had to watch a YouTube video on early game strategy
this has to be bait
The lesbian romance felt like the most forced woke shit I've seen in a game since I had to endure the lesbian romance in The Outer Worlds.
First 10 hours are wild. Then it's downhill from there.
First one is better.
>prey is a sequel
The game is just flawed, certain combat options are so broken that it's retarded. Sneaking and using the shotgun is broken good. The enemies overall are uninteresting and felt repetitive. Sure the mimics hiding was interesting, but the other enemies were bland overall. Yeah now the phantom being elemental still didn't make it much different compared to a base phantom. The two huge flying enemies felt similar in the way you fought them, there was just a blandness to them.
The climbing is nice and all but some parts of the game are laughably linear, like that neuto-whatever section that is basically a corridor with a second floor that barely had anything, and you couldn't do much exploration in it really.
The arsenal was disappointing, the gloo gun was entertaining, being able to climb with it was near but overall there are just too few weapons for a game that has a wonder-machine that can craft absolutely everything after you throw banana peels and tin cans inside it. Yeah yeah sure they blocked some blueprints, as if hacking the wonder machines is beyond the possibilities and so on. That's one of the problems of having those ultra high tech machines, I start wondering why can't the protag just hack this fucking shit to be able to craft a bazooka and a sniper rifle? The muh blocked blueprints sounds like a lame cop out,an excuse for having a pathetic arsenal.
There were some nice ideas, like shooting with the nerf guns at screens, but the game just left me wishing it was better than it actually was, I like DX/SS2 a lot but this feels like a much blander game overall. The zero gravity/flying/outdoors sections were also quite boring as well. Bioshock 2 normalizing the whole notion of exploring outside of the place where the game takes place was a dumb idea, I always thought that being confined to the area improved the atmosphere.
feels like Ganker deepthroats this game's cock out of sheer contrarianism, it's far from an excellent game
I ran out of characters but another issue of Arkane's Prey is that often you are the one getting the drop on the enemy, and thanks to the sneaking being easy and the sneak attacks being powerful, it feels like the game doesn't challenge you enough. The only element of ambushes are the mimics, and they're probably the thing that works best. Phantoms can always be ambushed by you, there's just this lack of situations that feel threatening and that you're thrown into and and gotta scramble to resolve them. After you realize the enemies can be defeated easily with sneaking around, it's just boring. Those System Shock 2 type of games work better when the player doesn't have the massive advantage of being able to attack first and decide whenever the battles begin most of the times.
My exact thoughts. And it's not just Ganker, game seems to get a lot of praise and I just don't get it, as the game feels like a bunch of cool ideas that were executed in the most boring ways possible.
>The two huge flying enemies felt similar in the way you fought them
If you're talking about Telepaths and Technopaths, you're out of your mind. Despite them looking basically the same, Technopaths are way harder since they try to stunlock you and get nearby turrets to aimbot you even if you hacked them before. Telepaths can't do shit in comparison
If you're talking about Weavers, though, those are way different, much more annoying with their shields, their fast movement and constant Cystoid spawning
>like that neuto-whatever section that is basically a corridor with a second floor that barely had anything
You're talking about the tutorial level
>Yeah yeah sure they blocked some blueprints
I have no idea what you're talking about. No reference is ever made to weapons the player can't access. You find blueprints for pretty much every weapon the station is researching, even the portable turrets. Not that I disagree that the weapon selection is garbage, mind you
>There were some nice ideas, like shooting with the nerf guns at screens
You can do that like one time in the entire game
i don't think Ganker "deepthroats" the game at all, I think people on Ganker have very mixed opinions of the game. In this thread alone you have people who hate the game, people who love the game, people with lukewarm reception of it, people who clearly never played it but want to stir a fight (both praising and shitting on it), and people who clearly did play it and had genuine criticisms which they lay out clearly and in detail.
Ganker ain't one person and every prey thread is like this; a big mix of different positions.
people definitely deepthroat Prey 2017 in here, "people didn't buy it, it's 10/10 therefore it's proof positive nobody really wants immersive sims anymore" is said here and there, as if this game had no flaws and it should have sold trillions of copies
I remember the fighting strategy for multiple flying enemies was the same of taking cover, their AI/behavior was not varied enough to me, which led to the blandness feeling. Nightmares also contribute to this too, they're basically a larger phantom, and the way they fought wasn't interesting enough.
I don't remember if the game justifies the lack of weaponry with written notes, but it's the problem of having a machine that can craft complex machinery with rags, nuts and bolts, and then you have a laughable arsenal. Humans being crafty, one has to wonder why can't someone else hack those machines to produce something better than "pistol and shotgun" for means of self defense.
You can do the nerf gun screen thing more than once, but the overall issue of Prey 2017 is that the original things it did, like the nerf gun on screens and the turning into an object felt gimmicky while the rest of the game felt like been there done that, the unlockable skills were rather forgettable, the whole game is quite forgettable to be honest, and certain parts of it have been done better before so why even bother.
>I remember the fighting strategy for multiple flying enemies was the same of taking cover
You don't need cover for any of them
Technopath more or less requires stun gun while Weaver is annoying to do without turrets due to how fast it moves
>Humans being crafty, one has to wonder why can't someone else hack those machines to produce something better than "pistol and shotgun" for means of self defense.
If you want a real answer, it's because Talos I is a research station that at best has a few security guards that are really only there for outbreak containment anyway. No one expected the situation to get so bad as to require military hardware, which you wouldn't have anyway since you work for a civilian company
>If you want a real answer, it's because Talos I is a research station that at best has a few security guards that are really only there for outbreak containment anyway. No one expected the situation to get so bad as to require military hardware, which you wouldn't have anyway since you work for a civilian company
and nobody in the station had the brains to hack and modify those devices to produce anything more than basic weaponry? Also the whole idea that basic small arms were all that was needed in this civilian facility, why the turrents with automatic guns in them, then? If you start thinking about it, shit just does not make sense, it ends being lame cop outs for the game barely having guns/weaponry
>and nobody in the station had the brains to hack and modify those devices to produce anything more than basic weaponry?
Who would do this? Weapon designs don't just come out of thin air. Just because you know how to break into a device's server does not mean you have the engineering expertise to design a gun. The station's researchers did design some weapons, but it was mostly weird sci-fi stuff like the Q-beam. It makes more sense than SS2 having grenade launchers in an equivalent situation
>why the turrents with automatic guns in them, then?
Frankly the turrets also aren't enough and a single Phantom can knock them over and wreck them easily. They overestimated what the turrets could do. Maybe justifiably so. One of the weapons not being discussed here is the Nullwave grenades that cancel the psychic powers of your enemies. If they had made enough of those, your basic chucklefuck on the station really wouldn't need anything more than a pistol or shotgun
Those machines need to be repaired, there would need to be people in the station who know the ins and outs of those wonder-machines that can craft complex shit out of dog tags and scissor blades. There's this thing called smuggling that humans can do.
what sense does it make for the station to have automated turrets but the guards can only carry either pistols or shotguns again? If you trust a robotic thing with automatic weaponry, you would trust humans too. Like I said, this doesn't make a lot of sense, and the rationalizing sounds like coping for the subpar arsenal the game has.
It's cool. I'm too dumb to do learn linear algebra and you're too dumb to play Prey. We should all accept our shortcomings with grace
It's alright, but nothing really special.