Is it possible to have a 4e "warlord" class without stupid shit like shouting an ally whose guts are literally spilling out and the guts mag...

Is it possible to have a 4e "warlord" class without stupid shit like shouting an ally whose guts are literally spilling out and the guts magically popping back in?

Let alone if the ally is literally unconscious with guts spilling out on the filthy and infected mud...

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  1. 1 year ago
    Anonymous

    HP isn’t meat and if you have an issue with warlord skills you have to have an issue with healing by sitting down for an hour or sleeping them off.

    • 1 year ago
      Anonymous

      fpbp

      Roll for death or serious wounds at 0 hp, first drawn blood is at half hp, the rest of your hp is damage to armor, bruising, and fatigue. Of course inspiring your ally is going to keep them in fighting shape.

      • 1 year ago
        Anonymous

        if this is the case then how do healing potions work? if i have 50 hp and drink one at 40, that's like gatorade, but if i'm at -2 hp and drink that same potion, now it's lifesaving healing. i don't really have a dog in this fight though, hp to me is a complete abstraction that you're better off translating to the gameworld on a case by case basis and not looking too closely at precedents or consistent rules for doing so

        • 1 year ago
          Anonymous

          I mean, I feel like comparing a magical liquid that restores your stamina, alleviates general aches and pains, heals bruising, and generally leaves you feeling like you've just had anywhere from an hour to a day to recuperate, to gatorade isn't really the best comparison.
          Like, it'll pull your guts back inside if they're hanging out, but in lieu of guts hanging out it does other stuff.

    • 1 year ago
      Anonymous

      >HP isn’t meat
      I understand that's the canon explanation that every book gives, that HP is actually your stamina and that it's depleted by narrowly dodging, but it's also complete BS in any circumstance besides combat.
      >Drink a vial of acid.
      >Narrowly dodge the acid that you willingly drank and is in your mouth, and lose HP because you depleted stamina.
      >Jump in lava.
      >Narrowly dodge the lava that you willingly jumped into and are fully submerged in, and lose HP because you depleted stamina.
      >Fall off of a cliff.
      >Narrowly dodge the fricking ground, and lose HP because you depleted stamina.
      How is this more believable than the PC's just being superhuman demigods?

      • 1 year ago
        Anonymous

        It's honestly kind of pathetic that you are this dense.
        Are you telling me that if a character wants to commit suicide with a knife, they have to sit there and roll a D4 damage over and over until they succeed? with a knife, they have to sit there and roll a D4 damage over and over until they succeed?

        • 1 year ago
          Anonymous

          They could coup de grace themselves instead depending on the edition.

          • 1 year ago
            Anonymous

            And if they chug the vial of acid they would be committing a coup de gras with it as well

  2. 1 year ago
    Anonymous

    >shouting an ally whose guts are literally spilling out and the guts magically popping back in
    Warlords never did this. Have you tried playing 4e?

    • 1 year ago
      Anonymous

      healing surge

      • 1 year ago
        Anonymous

        Why would you go on the internet and tell lies?

      • 1 year ago
        Anonymous

        that's not an issue of the warlord.
        Anyone in 4e can use a second wind to spend healing surges and heal.
        Besides, you can do that in 5e as well, or did you forget anyone can take a short rest and spend "hit dice" or whatever they're called to heal themselves from 1hp?

        • 1 year ago
          Anonymous

          5e doesn't let you recover from your guts literally spilling out just by getting shouted at.

          • 1 year ago
            Anonymous

            No it mere let’s you use a Healing Die to recover HP from having your guts spilled over the place.

          • 1 year ago
            Anonymous

            Again, as you've ignored earlier in the thread, HP isn't meat.

          • 1 year ago
            Anonymous

            Neither does 4e you illiterate autist.

          • 1 year ago
            Anonymous

            There is no possible to have an actual injury mechanically in DND.

            • 1 year ago
              Anonymous

              >did not read DMG page 272

          • 1 year ago
            Anonymous

            No, you can just attack an enemy and scream loud enough that one ally gains a magical shield that protects him from falling, taking a fireball to the face, or from acid spilling on their eyes.
            >Rally
            >On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions.
            >When you do so, choose a friendly creature who can see or hear you.
            >That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier.
            Reminder that temporary hit points protect you from ANY sort of damage. Magic, heat, falling, psychic...
            If you're ok with a completely non-magical fighter can improve the morale of an ally to the point where he can now resist magical damage that never misses (magic missile, for example could be completely negated by a good enough superiority die roll), why the frick do you have any trouble with anything a 4e warlord can do?

            • 1 year ago
              Anonymous

              (cont.)
              Look, I understand why people didn't like 4e. The whole powers thing is quite hard to swallow.

              But why the frick are people ok with the battlemaster bullshit "superiority dice" that magically recovers after resting for one hour?
              How the frick are people ok with "you can only parry somebody 4 times before you need to spend one hour taking a nap?
              It's literal fricking mana points but for a fighter, only because they're not actually named "mana points" somehow people are able to accept it?

      • 1 year ago
        Anonymous

        What, a nonmagical support/leader archetype? Yes, plenty of games do that. Try playing some.
        I'm fairly sure Only War had one and Genesys/SWFFG definitely does, off the top of my head. Pathfinder's probably got one, both 1e and 2e. 3.5 has one.

        To be fair, everyone in 4e can "stuff their guts back in" just by taking a couple deep breaths as a standard action. Or, they can't, because that's not how the damage system works. This is a game where "demigod" is just an option you can pick ten levels before the maximum, don't expect characters to be normal people.

        5e doesn't let you recover from your guts literally spilling out just by getting shouted at.

        Not only does it, it still lets the fighter stuff his blood back in by feeling like it.

  3. 1 year ago
    Anonymous

    moron.

  4. 1 year ago
    Anonymous

    If you want a system where injuries actually exist except by narrative contrivance, you're going to want to try 'anything but D&D'
    But in anything where HP actually is meat points, classes that give buffs by 'shouting real good encouragement,' are also dumb.
    Just play a dude with soldiers like a sane person.

    • 1 year ago
      Anonymous

      >If you want a system where injuries actually exist except by narrative contrivance
      Pathfinder 2e has a neat wound system that isnt burdensome but is very consequential. When a player drops to 0 they gain the dying condition, where they must make saves each round to stabilize or die. When they get at least 1 hp they stop Dying and become Wounded. Each level of Wounded adds 1 to the Dying state, so Wounded 3 means your character starts at Dying 3 and since a normal character dies at Dying 4, any failed dying save instantly kills you.

      But to treat the Wounded condition and prevent your character from dying requires either a Treat Wounds medicine check, which can deal damage on failed checks, or any form of healing up to full HP and then taking a 10 minute short rest. As a system, it works remarkably well to scare players into treating taking damage as something bad, and powerful enemies can very quickly TPK parties that are careless with healing and treating wounds. Its a nice compromise between 3.5s ability damage and modern systems HP only system.

      • 1 year ago
        Anonymous

        That's kind of neat I guess, but it's still exactly the kind of fiction-agnostic mechanic I'm pretty sure OP is complaining about. The states and number still don't actually translate to anything within the fiction, they're just vague assertions to be interpreted.

  5. 1 year ago
    Anonymous

    Warlords are just Bards for people who have yet come to terms with their sexuality.

    • 1 year ago
      Anonymous

      >a military officer is the same type of character as a traveling storyteller
      >Lieutenant Sharpe is the same type of character as Luthien
      You're a moron.

  6. 1 year ago
    Anonymous

    >character is challenged to a 1 on 1 duel
    >because Warlord is 100% non-magical I spend the entire duel screaming at the party member to give him bonus attacks and healing him
    Hehe

    • 1 year ago
      Anonymous

      >implying the other guy doesn't come with his own warlord to encourage him

    • 1 year ago
      Anonymous

      is challenged to a 1 on 1 duel
      >wizard casts silenced stilled spells that give morale buffs that since they're morale buffs they give no sign that they're active.
      Or
      >bard just uses inspire courage which is just him singing as background music for the duel
      what now GM?

    • 1 year ago
      Anonymous

      >duel has the rule of "no backseating"

  7. 1 year ago
    Anonymous

    D&D HP aren't meat points, they are a moronic metacurrency for avoiding real damage (basically they convert any hit into "flesh wounds"). Your character gets gutted upon reaching negative hp (and even then it's not exactly the case because the dm should narrate the wound into something that make sense to be patched with the resources your group has otherwise one may fall into your mongolid strawman situation).

    Tl:dr Op is a disingenuous homosexual AND d&d is a mediocre game you shouldn't play to begin with

  8. 1 year ago
    Anonymous

    If you think hit points loss is the equivalent of getting disemboweled, you're fricking moronic

  9. 1 year ago
    Anonymous

    healing is the least interesting thing the 4e warlord did. A class that grants free movement/attacks, buffs and conditions for coordinated play would still be great. Shit, in D&D buffing initiative is probably all you would need.

  10. 1 year ago
    Anonymous

    Yes. Just have them give buffs rather than outright heal.
    Maybe temporary HP to represent pushing through the pain.

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