Is it worth the multiple playthroughs? I like stuff that makes me think about what it has to say (Deus Ex, Fallout New Vegas, ect) and I've heard this is a good vessel for its story
Is it worth the multiple playthroughs? I like stuff that makes me think about what it has to say (Deus Ex, Fallout New Vegas, ect) and I've heard this is a good vessel for its story
>Is it worth the multiple playthroughs?
it's never getting another game, so if you can stomach shitty melodrama and bland combat then sure
How bad is the melodrama? Scale of 1-10, I didn't get very far yet but there was a stupid part we're 2b almost got crushed so the twink robot "saved" her
Is it more of that?
it will be 3/10 for almost all the game but at the end it's a good 9/10 melodrama shit
only drakengard is worth your time
>it's never getting another game
qrd??? how come?
>it's never getting another game
Yoko Taro never uses the same protagonists twice.
The character interactions builds up for the end of the game
you don't "need" multiple playthroughs.
the game will show you "ends" and procced to show you something from another perspective even tho it loop back to the start of the game it's not the same thing.
Nier Automata has literally nothing to say
Yes.
t. probably didn't even get to Ending B.
Ending A is just half of the game.
Nah, Nier Automata is one of the most vapid "I skimmed some articles about basic philosophy on Wikipedia" games ever made. Nier Replicant wasn't very good either but Automata's just a joke in terms of writing.
Killer soundtrack though, I'll give it that.
>Is it worth the multiple playthroughs?
it's literally the only way to play the game and see all of the content
>he thinks getting the endings is doing multiple playthroughs
>he would rather ask anons if it is worth going through instead of judging for himself
you don't seem like someone who likes to think about anything to be honest
The ending IS that cool but I couldn't stomach 3 playthroughs of it. The game is the ultimate generic action game with a big ass empty open world.
Compare it to AC6 which also has the whole multiple playthrough thing. Except its a fucking fromsoft game, and is split up into easily digestible levels.
AC6 ain't got nuthin' on Nier:Automata
hell yeah pardner we got the robo ass
A sequel to both of these games would be nice.
It's kino
The original Drakengard is the only Yoko Taro game worth a damn.
It's nothing special. Route B is more of the same except maybe 10 minutes of extra content. Route C/D is this massive buildup to a finale that delivers absolutely nothing, so you can skip that.
Which ending did I get?
2B died and I sided with 9S in the fight with A2, then they went to space or something.
Is there a better ending because this game kinda bummed me out.
Replay all the endings. There is a fifth ending after you do all 4 endings
No. Ending C is no better and E is cheap emotional bait completely unrelated to the rest of the game.
I see.
This game is sad.
Don't listen to him; ending E was always the ending you were meant to get.
Think of "ending" C & D in the way you think of "ending" A & B.
I'm 70 hours in and still haven't exploded her clothes. But I like how she gets embarrassed when you try to take a peek under her dress.
>But I like how she gets embarrassed when you try to take a peek under her dress
Huh? I never noticed that, and have taken my fair share of peeks, mostly while climbing ladders, I like using the Javelin spear because she spins around it like a strippers pole
So is 2B a dom or a sub?
All women are subs.
dom
shut the fuck up retarded nagger
I liked Nier Automata a lot, and ending E is definitely an insane experience that I would recommend to anyone, especially if you haven't been spoiled on it yet. I was but it still was great to play through.
The first 2 routes can drag though, especially on the second run because of the repetitiveness.
But the route C opening was fucking insane and threw me for a loop.
Route C onwards is basically the climax of the game.
Though due to the way the story is told they're less like routes and more like chapters.
How do you even start route E? Seeing all the content in this game is confusing as fuck.
Complete C and D and then refuse to give up on the credits minigame. It's neat, but it doesn't add much.
The route progression is pretty simple iirc. You automatically play through A,B, and C, but iirc D & E branch off depending on a choice you make between choosing two characters to play as.
After you finish ending A, B, C and D the game will automatically give you a prompt for ending E.
Is it wort it to go back and play the side missions you missed in various chapters? I can't even figure out how to initiate a lot of them.
Some are character specific. If you can't restart it with one character, try with a different one via chapter select.
RepliCant does it better. Automata is pretty dry.
Route B adds a hacking mechanic, which is neat, along with a few new segments.
Route C is the second half of the game, which was honestly pretty lackluster. Fairly solid finale, though.
Route D is just picking a different end in chapter select.
Route E is absolutely pointless and doesn't expand on the story. Feel free to do it after you buy the remaining achievements/trophies from the NPC in the resistance camp, though.
Replicant is way worse gameplay-wise for the endings. You replay the exact same game 3 times with no change (but this time you have to collect all the weapons in the game) and then ending E is the good ending.
It seems like every game Yoko Taro makes just improves on the endings of its predecessors. I'm just waiting for the next game that fucker makes, but he's too busy milking gacha fags.
As mildly annoying as it was clearing the send half of the game 3 times, the twists and changes were much more interesting. Automata's story made for boring routes, even if the endings themselves were good.
I guess I can see what you mean, but Automata definitely does the whole multiple playthrough much more bearable and fun. I do appreciate the extra ending in the Replicant remaster, but the other ones are repeating the game 3000 times with extra cutscenes, they are good, but I'd be lying if I didn't think Automata reached me better in that way.
I can't decide if it's a good or bad thing that all of Platinum's games are slight variations of Bayonetta's controls. On the one hand it's fine that that's their thing, but on the other hand, none of the other games have dodging that's as snappy as Bayo so everything else feels sluggish.
Route A/B is the prologue.
Route B is a truncated version of A with a little extra content.
Route C is the story of the game up to an ending.
Route D is an alternate ending to the story.
Route E is a sequel to C/D and is the canonical ending.
A/B is the prologue of the game and together makes up about a third of playtime. A/B is carried by style and novelty to make up for the constant exposition. Stuff like the spectacle of seeing the park for the first time or Simone's boss fight.
In C/D/E, Boss fights continue to be mechanically novel and stay fresh, and it delivers the story' substance and emotional hits. Examples being Meat Box, Soul Box, God Box, fighting out of the bunker, Commander's death, 2B's death, A2's death, 9S vs. a mob of 2B, Popola redeeming herself, A2 lying to Devola, Pascal breaking its vow, Pascal's death, A2 taking care of the villagers, the pods gaining sentience and interfering in the story, and of course 9S slowly succumbing to despair.
You can tell pretty easily who actually played the game by their obsession with 2B, who is a supporting character not present in most of the story. When you hear people talk about this game's greatness, or see clips of streamers sobbing, it's not because of anything that happens in A/B, which is the weakest part of the game.
IMO Popola/Devola didn't need redeeming, but I guess they don't know what happened in Nier 1, they thought they did.
When did A2 lie to Devola? I must have missed that.
I liked how N2 growing up from a child toying with an object of fascination (9S) to a more mature being, understand the distinction between self and other
>Pascal's death
Man, this part was heartbreaking. I couldn't go through with it, which I guess is the worse choice, but fuck. I couldn't let my bro succumb to despair.
>Wanted to 100% the game before ending E
>Managed to get everything even the fucking fish
>stopped playing because life and other games
>never went back to finish
Its been 4 years already it would be weird to start it up and go back
You don't have to be a completionist fag, just play through the main story
>tfw got the platinum trophy by using the achievement vendor instead of doing the purposely annoying bullshit
>tfw ending E is just a credits minigame
You've missed out on nothing, but you also wasted so much time and effort
>ending E is just a credits minigame
This is like toddler level literacy. Even a fucking middle schooler is able to see that there's more than a single layer to that sequence.
the "multiple playthroughs" is just one playthrough, the game is structured like Kierkegaard's Fear and Trembling. Once you do ending E, you have beaten the game exactly once
why did they design the robots to be so cute with cute butts and big tits
because it looks good
think of the game as porcelain dolls vs wind up toys
one of the best games of all time
Very poor game, but if New Vegas made you think then you are retarded.
You will probably "think" with this kusoge too kek
I look forward to your illiterate cock-gobbling post in a few weeks.
why u mad tho?
Shill up said that it's a masterpiece so it's definitely worth infinite replays
The game progresses linearly with each ending. They're fakeouts.
The design of this cover art is really bad.
I most always miss A2 in the background.
>is it worth the multiple playthroughs?
Short answer: Fuck yes.
Longer answer:
You don't "replay" it. There's multiple CHAPTERS of the ONE story, and they're split by mid-game credits. This filters ADHD fags.
That being said, I've now 100% it twice. First on PC, then on PS4. It's easily a GOTYAY.
The gameplay is fun, atmosphere and OST gorgeous, and the story is pretty neat. It's however the subtext, themes and message, and the way it's delivered using the gameplay elements, that elevate NA into a status of true art.
Think SH2, MGS2, Ico/SotC and GitS mixed into one, delicious hot pot. That's Automata.
It's also a Terminator 2 -tier sequel.
There's barely any subtext. None of the interesting stuff expanded upon, instead it's all boring character drama. You know how the Bunker is this cool toroidal space station? You know how this is a cool concept because it spinning produces centrifugal force giving you artificial gravity? You know how when you look outside the window the station isn't spinning because someone writing the game was too stupid to understand how it works and just picked a station shape from other sci-fi because it looked cool? This is how much Automata's "themes" are worth.
>There's barely any subtext.
That's an utterly false, brainlett take. I take you don't get "subtext" even means. The very first playthrough, early into chapter A, I was already seeing countless strings forming a bigger picture.
To me, Automata is a sad yet beautiful warning tale to US, the real humans living here and now. It's like a dark mirror warning us about the risks of our own stagnated, machine-like way of life.
How our own habits, memes (in their literal sense) and attitude can lock us into never ending cycles of death, which even the children of humanity themselves may inherit and keep living. Long after our weak flesh and blood has become irrelevant.
And that's just some of the surface-level stuff.
No it's not, you're making up shit where there isn't any because you want to feel smart. The only time the game has something going is route B where it touches upon the machine network's motivations, and to some extent that of the two super-androids, but then it demolishes all of it with all the cliches in C/D finale. Nature of androids is barely touched upon and changes on a whim depending on what writer wants at the moment, from beep-boop robot to human in all but name.
Sorry kid, I'm not making up anything.
Clearly you lack education and experience in critical media consumption, art analysis, and simple brain usage in general.
And the more I read your silly ramblings, the more it becomes apparent that you do not understand what "subtext" and "themes" even mean, as you keep flapping your mouth about story and setting details.
All the game's themes are quite blatant if you really look at it closely. Taro himself has often stated his fascination with themes criticizing or at least demonstrating hard topic matters, ones tied to our very own world as well. Even explained a bunch of them in detail.
It may not be revolutionary nor always even "brand new" content, but it's still profound, potentially life-view changing stuff. And some of this content truly can only be delivered via an interactive media format like video games.
You're a platitude spouting pseud who wouldn't be able to give one convincing example of this alleged depth if your life depended on it.
I already did though.
Why are you so keen on denying it? Does it somehow bring you discomfort to have a game provoking thoughts and exposing clear flaws of our society, if not the entire human race?
The very [E]nding itself is a testament to the game's main message.
It's essentially the "be the change you want", dressed up in a practical act of self-sacrificing (and co-operation).
>I already did though.
No you didn't. You wrote platitudes with zero concrete examples.
>muh ending E
Tacked on truism of an ending. The whole "things are bad but things are good you're a good person let's sing kumbaya" crap can be attached to anything without making it any more deep. It's not even like in Nier where the same kind of thing was sort of attached to the story so it made sense, here it's explicitly separated.
>No you didn't. You wrote platitudes with zero concrete examples.
Did though. But that you for again re-affirming your level of intelligence and understanding of English language.
The whole thing with all the machines, the M-life forms and Androids alike, not only worshipping but trying to mimic the old humans, no matter that they themselves are obviously much closer to godhood in our eyes, already is a profound element on its own, and used to reflect the flaws of our own ways of acting and thinking.
Things get extra meta when you realize that these "artificial humans"
crying about the meaningless life in their loop of death and rebirth are also artificial beings in a sense of being video game characters, stuck in the loop created and caused by us humans. It's a prison within a prison, and even their arguable "salvation" is carefully directed, dictated outcome.
>The whole thing with all the machines, the M-life forms and Androids alike, not only worshipping but trying to mimic the old humans, no matter that they themselves are obviously much closer to godhood in our eyes, already is a profound element on its own, and used to reflect the flaws of our own ways of acting and thinking.
Not really. One, it's pretty clearly spelled out in route B that machines mimic human behaviour without actually understanding it, so any acts of "worship" are surface level mimicry and with little relation to RL people. Sure there's some more interesting stuff with Adam and Eve if you're willing to suspend disbelief and accept their suicide by retardation as them misunderstanding things.
Two, worshipping humanity isn't that much of a thing for androids and would be more explained by androids being patterned after existing humans, which the game doesn't expand on at all.
>in a sense of being video game characters, stuck in the loop created and caused by us humans
This is just a variant on the "whole game is muh purgatory" pretentious game theories. As a rule, unless the game clearly alludes to the meta aspect with a given theme, the meta aspect isn't there.
>so any acts of "worship" are surface level mimicry
How does this relate to the point you're trying to make? You're not incorrect, but it's in the machines' very nature to act that way in seeking a way around their programming. The fact that their mimicing is surface level doesn't make the themes surface level. Rather the opposite, in fact. It serves to reinforce how constrained the machine lifeforms are by their last order.
>worshipping humanity isn't that much of a thing for androids and would be more explained by androids being patterned after existing humans, which the game doesn't expand on at all
They literally exist "For the Glory of Mankind". All they do is in service of humanity, and it's a cause they believe in down to their very cores. And why androids look like humans is no secret; the androids were originally built to care for the Replicants during Project Gestalt. These androids had to be human for all intents and purposes, not only to fool the Replicants, but also so they would feel compassion for humanity. All androids in Automata are "descendants" from these kinds of androids. However, Nier fucked humanity in the ass, and so these Androids lost their purpose, and in trying to find a new reason to keep on living, worship of humanity and humanity's preservation and eventual return to Earth was their solution. Just look to the aliens to see why the androids had to basically be humans. The aliens were killed by their creations. This topic is actually pretty relevant today. Look up AI alignment. Making androids very human was humanity's fix for any potential alignment issues.
> It serves to reinforce how constrained the machine lifeforms are by their last order.
Seeing how Adam and Eve come to better if still flawed conclusions proves otherwise.
>They literally exist "For the Glory of Mankind".
Yorha does. The rest of androids doesn't seem to care this fanatically.
As for the rest, yeah sure I guess. What pisses me off is that the game laid down absolutely no ground rules as to how androids work, when it's absolutely something that should have been explored. Instead the story treats them pretty much from beginning to end as 100% humans with some funny "we don't know what X or Y is" quirks. And in turn treating them as 100% human breaks the story since main characters make retarded decisions and have retarded motivations half the time.
>it's pretty clearly spelled out in route B that machines mimic human behaviour without actually understanding it
Yes, which is exactly how human cultures and religion work. The endless cycle of suffering = ancient memes that have long since lost their meaning living on and feeding itself.
>any acts of "worship" are surface level mimicry and with little relation to RL people.
Again, you're misunderstanding and misusing terminology.
The STORY is irrelevant here.
The machines / androids are not worshipping A human. They're worshipping humanity.
And the game's purpose is to show that these machines are acting exactly like US, the humans playing the video game, here on planet Earth, in November 2023. That this is the potential future we've chosen, unless we change our ways.
>worshipping humanity isn't that much of a thing for androids
1. This is again a story point, not a subtext element.
2. Incorrect. The Androids treat humans as some elder-god parents of theirs. They're their reason of existing, their only driving force. To the point that 9S' predecessorliterally built the entire Yorha system and its backdoors to keep the lie alive and androids fighting..
The lil' 9S outcry at the end literally states their insatiable need for mankind to exist and eventually acknowledge their own existence and work, because that's how machines are. They're following their programming, and are all but incapable of learning something new, changing their own ways. Hence the [E] again is such a strong display of willpower.
>The rest of androids doesn't seem to care this fanatically.
They literally first massacred, then branded remaining existing D&P androids with an eternal feeling of shame and inferiority after the Replicant incident. It may not be as fanatical in nature, but their longing for humanity is undeniable.
They even value their humanoid design over function, as demonstrated by the Ship Of Theseus shopkeep at the resistance camp.
Pick up a real book, you fucking pseud
>You know how this is a cool concept because it spinning produces centrifugal force giving you artificial gravity? You know how when you look outside the window the station isn't spinning because someone writing the game was too stupid to understand how it works and just picked a station shape from other sci-fi because it looked cool?
how does that meager technical oversight invalidate the themes? you seem like you're very, very stupid and one of those dark souls lore fags.
It doesn't invalidate them, but it's exemplary. Here's a better example: the game builds up this idea of creators of machines being extinct and the machine network maybe malfunctioning? Or struggling to perform its function? The game builds it up more and more with stuff that happens in route C/D, and what's the big payoff? A Shodan wannabe that talks 2000s cliched nonsense about evolution and haha I'm evil for 2 minutes before the story forgets about it altogether. This is what pisses me off. The game has a setup for really cool and deep stuff, then just squanders it all.
>There's barely any subtext.
I get not liking character stories, since I often don't like them myself, but that is just simply not true. I don't think there's a single piece of information in this entire game that isn't utilized in some way.
From pretty early on you can pick up on stuff like, 2B acts very differently during sidequests that deal with memories or lost memories, and that draws you in as you try to discover why that is. There's the stuff about androids being designed to conflate killing with pleasure and the way that's utilized in Ending A/B, and 9S's eventual actualization. There's A2 who begins her arc with killing a robot child, and ends it by defending robot children... so on.
Your post makes absolutely no sense and you are massively autistic. Please never create anything.
>There's barely any subtext
Filtered.
>multiple playthroughs
It's just 1 playthrough, essentially. you don't even have to repeat side content.
well, the entire point of the game IS the multiple runs, they change quite a bit of the game so I'd say you wouldn't have properly played Automata without going through every run, as they are esentially just a glotified way of continuing the game. with that said, I do recommend Auotmata a lot, It's a pretty unique experience
>Is it worth the multiple playthroughs?
yes, execpt the second one, it always cahnges
it's a shit game that's 90% empty worlds, backtracking and boring, basic bitch combat. But you coomers don't care anyway and are going to pretend than going 'uuuh robots have feelings' is deep or that the game ever even suggests anything remotely beyond that, so why are you even posting? You already know your answer.
It's not multiple playthroughs. It's one continuous playthrough. The endings aren't actually endings, it's just a storytelling conceit. When the game properly ends you'll know.
The game is very dull both gameplay and story wise, I completed route A and stopped playing because the game simply wasn't engaging enough to slog through again for more story. Watched all the other playthroughs and endings and boy am I glad I didn't waste my time, do people just convince themselves that it was worth experiencing just because they forced themselves to see everything? That's the only explanation I can think of for any praise one might have for this game beyond the visuals and music.
>the multiple playthroughs
There’s only repetition in route B but also new sections
Normies playing this game always annoyed the hell out of me. They spoil themselves that there are multiple "endings" that are just fakeouts for the story and that the first "ending" is just the halfway point but then they constantly ask "can I just stop there."
>can I just stop playing this story driven game at the halfway point
I mean if you don't want to play the fucking game, don't fucking play it. What is this "can I just have a little taste" bullshit?
Yes.