Is mobile game dev still profitable in the year of our lord 2022?

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  1. 1 year ago
    Anonymous

    gayshit impract and fortnite probably make more than the top 10 AAA games combined only from their mobile stores.

    • 1 year ago
      Anonymous

      i mean indie game dev

      • 1 year ago
        Anonymous

        LOL

        • 1 year ago
          Anonymous

          🙁

  2. 1 year ago
    Anonymous

    The P2P model is ridiculous now.
    >Oh here’s basic gameplay for you! Free of charge!
    >Congrats! You played game for 1 second! Here’s one coolcoin!
    >Oh you want to play with something else? That’ll be 50 coolcoins!
    >You want to unlock ALL the features? Sure just spend $200 in cashshop

    • 1 year ago
      Anonymous

      >things that never happen
      >events that never occur

      • 1 year ago
        Anonymous

        True, you have to play gacha to unlock anything.

  3. 1 year ago
    Anonymous

    gamedev is no longer profitable on any platform.

  4. 1 year ago
    Anonymous

    No, unless you have millions of dollars available to do advertising.

  5. 1 year ago
    Anonymous

    I've seen ad monetized puzzle games where there's fullscreen video ads between levels (or you buy the game to remove ads)

  6. 1 year ago
    Anonymous

    I don't know how any gamedevs are making money now. The market is so oversaturated, and you can play tons of great games without spending any money.

    • 1 year ago
      Anonymous

      Yes but this is the top though... although ai code gen works pretty well with game engines ngl

    • 1 year ago
      Anonymous

      Marketing, essentially. There's an entire curated, multilayered "culture" erected on the dogma of constantly and tirelessly consuming new shit. Consumption and leisure *are* your life if you're a gamer.
      It's just like any other fast-moving and highly consumerist business: a constant rollout of aggressively marketed trash meant for quick social consumption is where the money is at, with a less profitable but still relevant curve of long-term support for really maximizing profit built entirely on top of just as aggressive behavioral psychology feedback loops.
      It helps a majority of their business is legitimately both really young/underage/children and/or in the double-digit IQ range. They line up for this shit.

      • 1 year ago
        Anonymous

        >Marketing, essentially. There's an entire curated, multilayered "culture" erected on the dogma of constantly and tirelessly consuming new shit. Consumption and leisure *are* your life if you're a gamer.
        >It's just like any other fast-moving and highly consumerist business: a constant rollout of aggressively marketed trash meant for quick social consumption is where the money is at, with a less profitable but still relevant curve of long-term support for really maximizing profit built entirely on top of just as aggressive behavioral psychology feedback loops.
        >It helps a majority of their business is legitimately both really young/underage/children and/or in the double-digit IQ range. They line up for this shit.
        Nothing of value all but fluff.

    • 1 year ago
      Anonymous

      There's certainly plenty of innovation to be had though.

  7. 1 year ago
    Anonymous

    Very difficult, you’re going against people that are hiring offshore click farms to simulate organic downloads and big marketing budgets from studios. Doesn’t help that Apple and Google are guilty of having employees on the inside help their friends of people who “donate” them money under the table to put shit at the front of the page

  8. 1 year ago
    Anonymous

    every once in a while there's some indie game that does well but on steam and they take years to make (and talent). if your idea is for you to spend 6 months working on some subpar game and make good money, you're gonna need lightning in a bottle. there was that guy who made wordle and sold it for 1 million recently, so it's definitely still possible if your idea is good enough. but if it was, i'm sure you wouldn't be asking here

  9. 1 year ago
    Anonymous

    Focus on make soulful shit if you have storyline ideas, make like 5-10 non commercial projects on itch.io

    You can choose that or go all the way making simple games but with wacky assets like the ads and memes you've seen on the daily. Like those squid game chinkslop or something.

  10. 1 year ago
    Anonymous

    few times I tried putting free games on my phone (android, from google play) and it was absolute shitshow, pretty much every highly rated popular, recommended game I tried literally tried getting pay for shit every 5 seconds, and showing an ad every 10 seconds and even simple amateur tier games do that, asking for ridiculous amount of money. Absolute garbage, I don't know about the state of gaming on ios but on android its clickbait tier garbage. Needless to say I don't even bother with mobile gaming anymore.

  11. 1 year ago
    Anonymous

    it`s the future but you need a philosophy

  12. 1 year ago
    Anonymous

    No, oversaturated, underpaid, overworked, full of smelly autists.

    • 1 year ago
      Anonymous

      But enough about webdev

      few times I tried putting free games on my phone (android, from google play) and it was absolute shitshow, pretty much every highly rated popular, recommended game I tried literally tried getting pay for shit every 5 seconds, and showing an ad every 10 seconds and even simple amateur tier games do that, asking for ridiculous amount of money. Absolute garbage, I don't know about the state of gaming on ios but on android its clickbait tier garbage. Needless to say I don't even bother with mobile gaming anymore.

      bullshit

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