It started as one of the most shit-on games of all time, but the updates have definitely turned public opinion to a more positive direction. Seems the score is still healing from back then lol
>but the updates have definitely turned public opinion to a more positive direction
literally false
first impressions are everything
everyone still hates this shit because it's made by shady people who lied
do you enjoy giving money to shady liars?
it depends anon, I dont enjoy survival games, so no games sky bores to me death. ive tried getting into it many times, subnautica as well, conan and minecraft, I just dont enjoy them.
if you like those types of games then NMS should be a no brainer.
NMS is tedious even for this kind of game. They just needed to build Starbound but bigger and better, but instead they focused on the survival game aspects.
It's still a really fucking wide lake as deep as a puddle. There's a bazillion things to do, but nothing is of consequence, and the plot is literally "Inception, but you don't know how deep you are and there's nothing anyone can do about it, and everything's going to end at some unknown time in the future, so go do whatever you want."
There really is a ton of things to do and places to explore, but 99% of it is just "do the same thing you normally do, but take twice as long to do it" or "go do gameplay mechanic X so you can earn new things to do gameplay mechanic X more effectively."
There's a new update coming soon that I think is going to rework space combat, which is one thing the game needs, but ehhhhhhhhh...
Like, I LIKE the game, but playing it is almost like having an unlimited supply of ice cream, but it's all different brands and slight variations of chocolate, and none of it is premium at all.
I get how you feel anon, but I think what I love about it is base creation and I've not played in a while so hopefully it's not as buggy as it was, but it did feel like you could be creative while doing that shit and the sidequests that unlocked more recipes for crafting shit were nice, but the reward is what's nice, not the shit you have to do to get them like you said.
They're literally the only challenge in the game, and that's only in space. On foot, their AI is so awful that they're really easy.
Space, you max out the "wanted rating" and you get SHOOP DA WOOP'd into atoms pretty quick unless you're built to fight them.
Outside of that, I guess extreme planets are pretty awful to survive in, but there's so many ways to mitigate the challenge that it's not much trouble either.
My favourite method is just using the terrain manipulator on them, the drones on the other hand you can just walk away from when your busted, no I need a few walker brains so I'm starting shit wherever I find them. When I started playing though they were much easier to deal with and now they fly ships after you when you take off from the planet, you're right though those assholes are a prick to deal with unless you're built for it
Worst part is that 99.9% of ship combat in NMS is so easy that you can use the starting ship the whole game without an issue, minus the sentinels.
It's like making an RPG where all the enemies and bosses in the game are 10 levels below you, outside of the guards that show up if you steal shit, and they're 10 above you.
No Mans Sky is a great game, no question about it. It doesn't hold your hand and gives only minimal guidance in the way of your "objective". What I liked most about starting the game was learning the aliens words; until you learn some of their words your first interactions with them will be gibberish you just have to feel your way around and see what reactions you get
[...]
This douche works for Bethesda, don't listen to them
>No Mans Sky is a great game, no question about it. It doesn't hold your hand and gives only minimal guidance in the way of your "objective".
There are like 5 tutorial popups a minute. Literally made for mental handicapped.
you can finish it in like two days, just horde materials, talk to the see through guys to get the glyphs and find the portal out to the next "dimension" getting started is easier then before
>There are like 5 tutorial popups a minute.
That would be GTAV. Nothing like being constantly remined how to get into a car for 8 fucking years straight.
amazing... after so long i can finally have 12 ships in total...
too bad i'll never play the game again since i've already played it to death when it had nothing >spent 200 hours doing fuck all except just exploring and making a nice looking outpost >now i'm doing pointless exploration garbage in starfield, wasting my time fully surveying planets because i enjoy that, here's a picture of a clam or a rock that looks like a clam
Ohh you can take the animals too now, think I've logged over 200 hours at this point, finished the atlas quest cause that was the only way to activate the new content, in the hillbert galaxy now, just finished repairing my ship and set up base on a paradise planet with no weather anomalies, we got expeditions now too! Single player activities you can do with the entire player base across all platforms, we got outlaws now also...you ain't gotta rush back here either, it'll be there when your ready fellow traveler
2 weeks ago
Anonymous
I've never gone further than the second galaxy. How devoid of players and past explorations are further galaxies?
2 weeks ago
Anonymous
There are populated planets and there are isolationist places, me I'm big on being far away from others as possible. Everyone I know has populated the "green" galaxy cause there's more lush verdant planets and less shit to deal with in the way of hazards. If you want population, visit a space station and go to their portal, other players based near by will show on that portal and you can visit them....or if.your like me you can just warp to a completely unused part of the system
2 weeks ago
Anonymous
So what do the two blues do?
The Green was for "lush" types,red was for heavy storms?
2 weeks ago
Anonymous
Yup, red is for a high volume of hazardous & volatile planets, hillbert or the blue one (the one I'm in) is mixture of everything with more cold planets thrown in and yellow is more radioactive/poisonous planets per system & of course green is more verdant lush planets per system
2 weeks ago
Anonymous
nice ship lol.
does the planet even fell it when you enter the atmosphere?
2 weeks ago
Anonymous
No it probably doesn't hahah...his like my nms HM slave my reliable starter ship, just look at that hyperdrive potential
2 weeks ago
Anonymous
>still using the "old" inventory system
I miss it so much.......
2 weeks ago
Anonymous
Ohh that's an old old screen shot, but I do miss the old inventory too, fucking hate everything being in the same space like how they are now
2 weeks ago
Anonymous
Ohh I forgot, the lighter blue one is a bit of a mix bag of everything else, more full of surprises and the occasional anomalous words like your glitch planets and the like
It's a boring sandbox with little purpose for doing anything. Yeah you can make a cool base, automate mining and stuff like that, but there is no point really. The main quests are fairly boring and just involve jumping from system to system most of the time. There's just fuck-all to do unless you're autistic and just want to build a base for no reason.
Unironically at this point there's too much content. They keep updating and putting shit on top of shit on top of shit. They need to stop and tune up the shit thats already there. None of it really connects together cohesively either. Oh you can build a base that looks ugly and stupid, but then you get given a freighter which is a mobile base and is way more useful then you get given a npc settlement to manage but the settlement is devoid of npcs so its just a ghost town that generates money, money being useless because you end up having so much of it. Then the next system pops in. There's no flow of gaining all the shit they've thrown in the game and none of it interacts with each other.
It had me walk 30 minutes on foot to a quest objective and 30 minutes back, I also got stuck in a canyon because I didn't have a terrain manipulator yet. I had to edit config files and set them to read only for the game to not overwrite them and not stutter, the experience for me wasn't great, this was recently because I didn't want to commit 130gb to starfield
The Elite games
Star Control / Ur Quan Masters
The X games, though I don't know which ones are good or not, I liked the ones I played, tho
Space Pirates and Zombies (though I'm not sure which one I like better, I think I liked 1 better?)
Avorion, if you like shit games made by devs that probably haven't playtested the game once. (Some people like it, though.)
Star Valor
Modded Freelancer, if you can still find it
Star Trek Online, if you ignore the MMO part of the game and just play it like you're playing a bunch of Trek episodes, and you ignore all daily events and anything that involves competing with/against other players
I am 100% sure the only option is to scrap the tech which doesn't give you back all the materials
I literally just bought a ship today and can't be arsed to use it since I have to waste time getting new tech and mods.
>can't just transfer all modules to new ship/tool
Woah I love wasting my fucking time every time I get a better thing!
I haven't played NMS in about 4-6 months, but they added the ability to uninstall modules on stuff at the time I played, and I was surprised to see it was a thing.
When you say about space do you mean vidya genres set in outer space or games that really focus on the nature of outer space?
There's X3/X4, Starsector, Space Engineers, etc
Then there's Space Engine, Universe Sandbox, etc
The best space games I've ever played are Elite and Elite II Frontier, but those are so old I doubt any zoomer or later millenial could tolerate playing them. Starflight (the sega genesis ver, not played other) was fucking amazing. Your have a fully upgradable ship and choice over crew and equipment and have to explore planets and star systems, eventually come into contact with aliens etc.
It is ok, but I think they gave up on the original vision and finally came to terms with the limits of their tech/ studio. Even so it is nowhere where it should be after like 20 title updates.
When I played it 3 years ago it just felt like minecraft in space but without the building. Now that I'm playing it again, it feels more like I'm a space vagabond doing my own thing. I'm still chasing the next upgrade like before but this time there's stuff in between to draw my attention.
Ehhhh, not really. It's got a lot of STUFF in it but most of that stuff is either not very fun to use or doesn't feed into a satisfying game loop
Like, it has a lot of bullet points you could put on the back of a box but they don't function the way you'd hope, they're not fleshed out systems >wow, mechs! So cool! Even an interesting cockpit like in Titanfall. What can I do with it? >Oh...I can mine and stuff, just like on foot? Okay >Oh cool, huge battle ships in space, like the Yamato! Can I wage wars or establish a mercenary fleet or something? >No? It's just for carrying ships and occasionally having some NPC guys that can go out? Okay.
Like, the issue is that there are these things present but there are no real systems for the player to interact with wherein these individual pieces can be used to greater effect or for a great ambition.
The lack of literally any real achievable goals, even player-made, leaves the world feeling kind of empty. It's not first-person Eve Online. It's not going to give you these grand player-driven or system-driven experiences.
It doesn't help that Hello Games never really update the ProcGen
It's all because most of the content in the game was added in updates. Each of these update was around the size of a small-mid size DLC. By nature, they don't really affect previous content releases, and they aren't large enough to totally change the game as a whole.
So you have a game with a fairly barren and mediocre core that's been cobbled together over the years with no real goal in sight other than adding superficially appealing content.
It's Feature Creep: The Game, but the creep is happening in real time as the game continues its updates.
I am 100% sure the only option is to scrap the tech which doesn't give you back all the materials
I literally just bought a ship today and can't be arsed to use it since I have to waste time getting new tech and mods.
It started as a boring, shitty game with no content. It's still a boring, shitty game with no content. I quit once I realized all of the space stations I found were identical and there was literally nothing but radiant quests
No matter how much they try to put lipstick on a pig they can't fix how boring and stupid the core gameplay was. They sure seem to impress a lot of retards by adding even more pointless shit on top of it though.
Just finished up on the switch [spoiler] was pretty fun the electric trail is great,wish they added more then 6 backpacks for your player character though also wonder if local multiplayer will ever be pathch't in
I played like 80 hours of it mostly in VR. It was cool in VR, but the actual game I kept doing stupid bullshit trying to figure out how to get this or that, and some shit I couldn't even figure out how to get since they have changed the game so many times that the method of aquiring thigns has changed for many things many times.. and then when i wanted to obtain something or figure out how to do something it took ages to grind the shit to do the thing, and it was never worth the grind
it's not worth wasting time on imo. even if i was able to get all the shit i wanted to do (different ships and mechs and build a base) i still wouldn't think i would have had that much fun.
I downloaded it off gamepass today. I generally dislike crafting games, minecraft and such but I'm going to give it a shot anyway. Aside from the demographic issues starfield is alright, it looks like shit on ultra and doesn't really look much different on low at 1440P.
It's still a boring sandbox. They've just added a lot of toys to play with the sand.
Basebuilding, real multiplayer, the cruiser thing, vehicles etc. But the core of the game is still landing on a planet scanning bullshit and lasering minerals for hours and hours and they've never made that process more fun or less tedious. There are highlights Like the occasional space battle or robot raid and stuff, but it's still just highlights between being a hobo miner.
I will say I have not played since they added the curated quest thing, so maybe that makes up for it, but I doubt it. The tutorial is so long and boring I can't stand to pick it up again. I'll play Elite Dangerous again first. Which is just as tedious and boring.
Do you like to scan things? Do you like to manually gather resources? If so, that is the game for you. If not, then you should stay away, because that's all you do.
I haven't played NMS but seeing that E3 trailer and then looking at videos of the end result felt like the most dishonest shit ever, even more them trying to pull a "uh n-no its not finished see? we're working on it guys ha ha space game you've always wanted! buy it!"
I can at least appreciate Starfield had a vision behind it and delivered on a game on release even if some people don't like it.
NMS had a vision, they just weren't able to deliver it at launch, but the amount of content on the game nowadays is proof enough that the devs meant it when they made all those promises
Then fucking put it on early access or release pre-development demos, don't just release the unfinished game ask people for money (It was full price on release too) and deliver something that isn't even what it was marketed as.
There's a niche crowd of people who like space sim sandboxes with procgen, and say the game has improved significantly over the years. I couldn't tell ya as I haven't played many space sims and haven't played No Man's Sky.
NMS is one of those ungodly "survival crafting" games larping as a space exploration game
As with all games in this stupid genre, how much fun you have with it is directly correlated with how profoundly autistic you are
Yes, NMS is the greatest space game ever made. It's better than Starfield and most certainly better than X4, Freelancer, Star Shitizen and any other you can think of. I mean, that guy has been playing for 7 years. SEVEN YEARS. People don't lie anon, especially nobody in this thread. Now fucking buy NMS.
There is no challenge in this game.
It's so dumbed down any retard can play through it.
Item balance does not exist, it's complete mess.
Trading is so broken it makes everything else useless.
On top of that the same ugly glitches that existed years ago, still aren't fixed. They simply don't care about you or their own game.
The game will feel shallow the longer you play. You only get more mileage when you set your own fun and not rely on the game to tell you which are fun and where they are.
Story- yes, there's multiple main plots to go through.
Characters- yes, though their relevance varies, only like 4 are actually important.
Dialogue trees- nah, not really, there really aren't any branches at all in any of the storylines, you just do them as-is and any choices are just for fluff.
unless you're a complete nerd who wants plot in the game for sake of plot in the game (doom eternal) like its a box that MUST be ticked or game-bad, its a perfect space game. If it needs plot, please review sim city monopoly and solitaire for lacking a plot.
its more like space valheim but with more "story" and "rpg" elements.
lots of farming mats, crafting, base building, gear upgrading, surviving(have to keep shields and stuff up, have to keep fuel up for the ship, have to make hyper space fuel)
its also very free form. like you can follow the "main story" but its pretty loose even at the best of times, you really have to have your own goals and ambitions for the game to really be appealing.
if the game is for you its really 100% for you.
its also way way way more of a space game than star field is or ever could be.
>way way way more of a space game than star field is or ever could be
What does NMS do that Starfield doesn't? Because all I can think of is the ability to fly between planets and seamless landing, plus some shitty vehicles for the surface. Every other aspect is legit done better in Starfield.
That's a pretty big deal I think. The only loadscreen I get in NMS are loading my saves and warping to other systems.
I'm playing it in VR and it's really immersive. Found a banged up ship randomly with 2/3rd of its components being rusted or blown up and I spent a few hours hunting for materials to fix it up.
In Starfield I found a random guy asking for help on a planet and escorted him back to his ship with the clear intent of stealing his ship, we get to the ship, the ship is locked. Reload save, try pickpocketing the guy for a key, none. Really rustled my jimmies.
Personally I think X4 is the best overall space game I've played so far but there's no VR for it. E:D has the best ship controls and combat but everything else in the game is absolute trash.
Kek I had that happen in Starfield too. Haven't tried NMS in VR but I got burnt out on it a long time ago, all the progression systems in that game felt even more meaningless than Starfield and the constant Sentinels and other repetitive bullshit just gets tiring.
X4 I logged 160hrs after launch and shelved it due to the ass bad AI and economy falling apart on its own in late game, I'm sure its a lot better now but something about it just doesn't hit the way X3 did, maybe the ship designs or something I dunno.
E:D I felt just completely lacks any soul, I'm sure if you were part of a group that ran together it might be comfy but as a solo player its just shit and boring after a little bit. I'm just waiting for the creation kit for Starfield to see what's feasibly fixed even if I have to do it myself before I completely write it off.
nta but you can land on abandoned freighters in space and basically loot them. They're pretty samey since their prefabs, but it's still neat.
You can also come upon pirate freighters and engage them in combat. Would be cool if you could board them but I don't know how fun shootouts with goons would be since the gunplay is pretty lacking.
You can do that in Starfield as well though , there's space derelicts. Plus any other ship in the game is boardable. I was just listing the things I could think of that NMS has that Starfield doesn't.
What do you mean? You don't have to farm for tokens to find them if that's what you mean. You come across them in space, some show up as sensor contacts on system map or just "ship". You fly there, dock and then its basically a dungeon, everything from crew dead from radiation leaks to robots gone hostile to gravity drive malfunction. Normal ships can have their engines shot out and be boarded.
2 weeks ago
Anonymous
>You fly there
[loading screen] >dock
[loading screen] >then its basically a dungeon
2 weeks ago
Anonymous
Yes, and a dungeon worth doing instead of NMS's shoot gloopy stuff and hold button to remove Sean Murrays dried cum from a box so you can loot something worthless, while running from heater to heater so you don't freeze.
2 weeks ago
Anonymous
just say you havent played the game and fuck off.
2 weeks ago
Anonymous
Tell me how I'm wrong, brainlet. I bought the game at launch and check in every update.
2 weeks ago
Anonymous
>Tell me how I'm wrong, brainlet.
so why did you feel the need to lie? >NMS's shoot gloopy stuff and hold button to remove Sean Murrays dried cum from a box
this isnt in the game >while running from heater to heater so you don't freeze.
this also, isnt in the game.
2 weeks ago
Anonymous
>this isnt in the game
Play the fucking game idiot. >this also, isnt in the game.
There are literally freighters where you will freeze unless you activate heaters or keep spamming suit recharges.
2 weeks ago
Anonymous
Both are in the game bro.
2 weeks ago
Anonymous
>and a dungeon worth doing
yeah the first time you enter that prefab and kill the same 8-9 enemies and loot the place its certainly feels like that, but never again
2 weeks ago
Anonymous
Literally the same issue NMS has though, only its never worth doing.
2 weeks ago
Anonymous
>only its never worth doing.
how would I get S class freighter modules?
2 weeks ago
Anonymous
>how would I get S class freighter modules?
To do what with? Get extra jump range when your freighter can be summoned anyway if your main ship can make huge jumps? To store shit when you can freely build a megaton of storage units on it anyway?
2 weeks ago
Anonymous
Damn bro, who pissed in your cereal this morning?
2 weeks ago
Anonymous
>if your main ship can make huge jumps
That's just wrong, you cant summon your freighter if it doesn't have the necessary engine upgrades and you're on a red star for eg >To store shit when you can freely build a megaton of storage units on it anyway
And the only way you access those without being in the same area is with a freighter upgrade module that allows you to transfer between the inventories from anywhere in that same system
2 weeks ago
Anonymous
Those are crafted though, S class modules are either to improve the hyperdrive distance or the 4 frigate bonuses and only obtainable from derelict freighters. Best way to get them is to just run this one tho.
2 weeks ago
Anonymous
Yeah I'll the the copy pasta'd dungeon over being a jizz stain mopper
2 weeks ago
Anonymous
The fact you call it a dungeon and not a ship is part of the problem. Everything in starfield is disconnected. You're not traveling through space, your hitting fast travel in a menu. You're not landing on a planet, you're loading a procedurally generated map. You're not boarding a ship, you're loading into a dungeon. >well the dungeons in NMS are useless too
But at least they feel like actual ships floading around in space. Could they be better? Of course.
2 weeks ago
Anonymous
And in NMS you're not in a solar system you're just in a big room. That's all an issue with your suspension of disbelief. Btw NMS has to load its derelict freighter interiors too, they just hide it with airlock decompression which can take 20 seconds, longer than Starfields boarding.
2 weeks ago
Anonymous
>And in NMS you're not in a solar system you're just in a big room.
A big room with a handful of planets in it that you are free to travel between and even land on. >Btw NMS has to load its derelict freighter interiors too, they just hide it with airlock decompression which can take 20 seconds
I've never had one take longer than a few seconds, and much more preferable to taking you out of the game with another loading screen.
2 weeks ago
Anonymous
>preferable to taking you out of the game with another loading screen
It would be prefereable for sure, but I'm not going to rate NMS overall a higher game just because it has a few of the features I want. What's hilarious is Starfield IS capable of allowing interplanetary flight, people have done it with speedhacks, Bethesda just didn't fucking bother properly implementing it so it will 100% be modded in if they don't patch it in themselves.
2 weeks ago
Anonymous
The only way you find a derelict in NMS is having it 'pop up' while using the pulse engine, which is basically the same thing. Pirate dreadnought or capital freighter being attacked? After warp. You don't run into any random stuff floating in space other than friendly freighters warping in.
I do miss just pulsing from planet to planet in Starfield though, but I'm sure mods will introduce something similar and have you go from map to map in space without loading screen. Landing? Bit more tricky.
>ability to fly between planets and seamless landing,
if you dont have this, you dont have a space game.
its as shrimple as that.
also from the players perspective there are no loading screens for(at least last time i played) anything.
obviously there are loading screens but they are masked it such a way that the player will never actually see them.
from star system to star system from space station to frigate to planet to planet to planet to another star system it is seamless.
also yes being able to traverse the entirety of every single planet you land on without loading screens without boxes or boundaries. also that are filled with more things to do than in star field.
also another thing is that nms is all aliens, everyone is an alien to everyone else. and you have to actually learn the languages of the other species to be able to understand what they are saying. you actually feel like this tiny lonely space explorer, you feel like the universe is filled with things that were going to happen regardless of you being there.
the universe in nms doesnt revolve around you. you simply exist in it.
>if you dont have this, you dont have a space game.
So 99% of space games aren't space games according to you and the X series aren't space games. You're speaking to someone who has spent 200hr with NMS btw, I'm more than familiar with that game and it's flaws and shallowness.
yes, those are sci-fi games. but they arent really space games.
i have 150 hours in nms i also know of its flaws and shallowness but i know enough to say it does what starfield tried to do but better.
I'd rate it positively if the alien races didn't look like shit, taking off in your ship didn't cost fuel and there were cities/towns on planets. Otherwise I thought it was extremely "meh". About as exciting as Dreams on PS4 (which I brought around the same time).
It's not, but due to Starfield it's now in vogue to shill it again.
If you complete Starfield, have zero other games to play and think what Starfield was missing wasn't better writing and gameplay, but more (and better) random planet hopping, then NMS is the game for you.
It started as one of the most shit-on games of all time, but the updates have definitely turned public opinion to a more positive direction. Seems the score is still healing from back then lol
>but the updates have definitely turned public opinion to a more positive direction
literally false
first impressions are everything
everyone still hates this shit because it's made by shady people who lied
do you enjoy giving money to shady liars?
Internet Historian bro?
A 60 today is like an 80 ten or so years ago that's how bad gaming has gotten
Wouldn't that mean that games are better than they used to be since getting a good score is harder?
The numbers have spoken! Games are worse now!
Its better than starfield currently
don't fall for the memes, a polished turd is still a turd
>Is no man's sky really this good? The metacritic score is only 61...
Its the standard sandbox. There little to no incentive for exploration.
While I have fun with No Man's sky, Elite Dangerous exploration feels better.
It’s Amazing and Addictive and I Can Play For , Hours
it depends anon, I dont enjoy survival games, so no games sky bores to me death. ive tried getting into it many times, subnautica as well, conan and minecraft, I just dont enjoy them.
if you like those types of games then NMS should be a no brainer.
NMS is tedious even for this kind of game. They just needed to build Starbound but bigger and better, but instead they focused on the survival game aspects.
That's counting the reviews from it's release when it was complete garbage built on a mountain of lies.
It's still a really fucking wide lake as deep as a puddle. There's a bazillion things to do, but nothing is of consequence, and the plot is literally "Inception, but you don't know how deep you are and there's nothing anyone can do about it, and everything's going to end at some unknown time in the future, so go do whatever you want."
(me)
*deep as a puddle game
-I mean.
There really is a ton of things to do and places to explore, but 99% of it is just "do the same thing you normally do, but take twice as long to do it" or "go do gameplay mechanic X so you can earn new things to do gameplay mechanic X more effectively."
There's a new update coming soon that I think is going to rework space combat, which is one thing the game needs, but ehhhhhhhhh...
Like, I LIKE the game, but playing it is almost like having an unlimited supply of ice cream, but it's all different brands and slight variations of chocolate, and none of it is premium at all.
I get how you feel anon, but I think what I love about it is base creation and I've not played in a while so hopefully it's not as buggy as it was, but it did feel like you could be creative while doing that shit and the sidequests that unlocked more recipes for crafting shit were nice, but the reward is what's nice, not the shit you have to do to get them like you said.
I'd you fuck with sentinels, there ARE consequences
They're literally the only challenge in the game, and that's only in space. On foot, their AI is so awful that they're really easy.
Space, you max out the "wanted rating" and you get SHOOP DA WOOP'd into atoms pretty quick unless you're built to fight them.
Outside of that, I guess extreme planets are pretty awful to survive in, but there's so many ways to mitigate the challenge that it's not much trouble either.
My favourite method is just using the terrain manipulator on them, the drones on the other hand you can just walk away from when your busted, no I need a few walker brains so I'm starting shit wherever I find them. When I started playing though they were much easier to deal with and now they fly ships after you when you take off from the planet, you're right though those assholes are a prick to deal with unless you're built for it
Worst part is that 99.9% of ship combat in NMS is so easy that you can use the starting ship the whole game without an issue, minus the sentinels.
It's like making an RPG where all the enemies and bosses in the game are 10 levels below you, outside of the guards that show up if you steal shit, and they're 10 above you.
No Mans Sky is a great game, no question about it. It doesn't hold your hand and gives only minimal guidance in the way of your "objective". What I liked most about starting the game was learning the aliens words; until you learn some of their words your first interactions with them will be gibberish you just have to feel your way around and see what reactions you get
This douche works for Bethesda, don't listen to them
>No Mans Sky is a great game, no question about it. It doesn't hold your hand and gives only minimal guidance in the way of your "objective".
There are like 5 tutorial popups a minute. Literally made for mental handicapped.
You can turn them off, though you would need those pop ups to learn how which I agree is counter intuitive
>mfw lost my save file years ago
How long does it take to blitz through the main quest now?
barely any if you skip the timegating
Can go turbo speed if you use the world's easiest dupe bug.
you can finish it in like two days, just horde materials, talk to the see through guys to get the glyphs and find the portal out to the next "dimension" getting started is easier then before
>There are like 5 tutorial popups a minute.
That would be GTAV. Nothing like being constantly remined how to get into a car for 8 fucking years straight.
it appeals to a certain type of bugman. not sure who.
meme collection game with autism building on the side, eggs not required
BUT YOU CAN'T COLLECT SHIPS LMAO
12 of them 13 of you include your freighter
holy shit they finally updated that??
Yup, solar sail ships are in, sentinel ships too, exotics...all the good shit, but if you trash your starter ship your never getting it back
amazing... after so long i can finally have 12 ships in total...
too bad i'll never play the game again since i've already played it to death when it had nothing
>spent 200 hours doing fuck all except just exploring and making a nice looking outpost
>now i'm doing pointless exploration garbage in starfield, wasting my time fully surveying planets because i enjoy that, here's a picture of a clam or a rock that looks like a clam
fuck wrong picture lol
I was gonna say, that doesn't look like space at all hahah
Looks more like an almond that hasn't been cracked
Ohh you can take the animals too now, think I've logged over 200 hours at this point, finished the atlas quest cause that was the only way to activate the new content, in the hillbert galaxy now, just finished repairing my ship and set up base on a paradise planet with no weather anomalies, we got expeditions now too! Single player activities you can do with the entire player base across all platforms, we got outlaws now also...you ain't gotta rush back here either, it'll be there when your ready fellow traveler
I've never gone further than the second galaxy. How devoid of players and past explorations are further galaxies?
There are populated planets and there are isolationist places, me I'm big on being far away from others as possible. Everyone I know has populated the "green" galaxy cause there's more lush verdant planets and less shit to deal with in the way of hazards. If you want population, visit a space station and go to their portal, other players based near by will show on that portal and you can visit them....or if.your like me you can just warp to a completely unused part of the system
So what do the two blues do?
The Green was for "lush" types,red was for heavy storms?
Yup, red is for a high volume of hazardous & volatile planets, hillbert or the blue one (the one I'm in) is mixture of everything with more cold planets thrown in and yellow is more radioactive/poisonous planets per system & of course green is more verdant lush planets per system
nice ship lol.
does the planet even fell it when you enter the atmosphere?
No it probably doesn't hahah...his like my nms HM slave my reliable starter ship, just look at that hyperdrive potential
>still using the "old" inventory system
I miss it so much.......
Ohh that's an old old screen shot, but I do miss the old inventory too, fucking hate everything being in the same space like how they are now
Ohh I forgot, the lighter blue one is a bit of a mix bag of everything else, more full of surprises and the occasional anomalous words like your glitch planets and the like
It's a boring sandbox with little purpose for doing anything. Yeah you can make a cool base, automate mining and stuff like that, but there is no point really. The main quests are fairly boring and just involve jumping from system to system most of the time. There's just fuck-all to do unless you're autistic and just want to build a base for no reason.
>7 years
7 years of constant improvements, starfield took about that time to be developed in its base form, lul
Unironically at this point there's too much content. They keep updating and putting shit on top of shit on top of shit. They need to stop and tune up the shit thats already there. None of it really connects together cohesively either. Oh you can build a base that looks ugly and stupid, but then you get given a freighter which is a mobile base and is way more useful then you get given a npc settlement to manage but the settlement is devoid of npcs so its just a ghost town that generates money, money being useless because you end up having so much of it. Then the next system pops in. There's no flow of gaining all the shit they've thrown in the game and none of it interacts with each other.
It had me walk 30 minutes on foot to a quest objective and 30 minutes back, I also got stuck in a canyon because I didn't have a terrain manipulator yet. I had to edit config files and set them to read only for the game to not overwrite them and not stutter, the experience for me wasn't great, this was recently because I didn't want to commit 130gb to starfield
Are there any games about space that are actually good? I don't particularly care about low effort procgen slop like NMS or SF.
E:D
Ain't that shit an MMO
yes(no)
Do you mean new games or have you not played the old greats of the genre?
I've played the best (Wing Commander Privateer, Freelancer, Space Rangers), so I'm just looking for something that might be enjoyable.
Elite and X4.
I feel like X4 is alright. It might be nostalgia goggles, but I still think X3 Reunion and TC was better.
Try Oolite!?
Outer Wilds, but it's very small scale compared to other space games.
>slop
Way to ruin your post, kid.
The Elite games
Star Control / Ur Quan Masters
The X games, though I don't know which ones are good or not, I liked the ones I played, tho
Space Pirates and Zombies (though I'm not sure which one I like better, I think I liked 1 better?)
Avorion, if you like shit games made by devs that probably haven't playtested the game once. (Some people like it, though.)
Star Valor
Modded Freelancer, if you can still find it
Star Trek Online, if you ignore the MMO part of the game and just play it like you're playing a bunch of Trek episodes, and you ignore all daily events and anything that involves competing with/against other players
I haven't played NMS in about 4-6 months, but they added the ability to uninstall modules on stuff at the time I played, and I was surprised to see it was a thing.
When you say about space do you mean vidya genres set in outer space or games that really focus on the nature of outer space?
There's X3/X4, Starsector, Space Engineers, etc
Then there's Space Engine, Universe Sandbox, etc
The best space games I've ever played are Elite and Elite II Frontier, but those are so old I doubt any zoomer or later millenial could tolerate playing them. Starflight (the sega genesis ver, not played other) was fucking amazing. Your have a fully upgradable ship and choice over crew and equipment and have to explore planets and star systems, eventually come into contact with aliens etc.
According to new Ganker standard a score of 85 is a "flop" so a 61 is something terrible and you shouldn't play it.
>but erm uhh the metacwitic da metacwitic oh i dont know the metacwitic says dis doe da metacwitic
I hope you get stabbed in the throat 57 times.
It is ok, but I think they gave up on the original vision and finally came to terms with the limits of their tech/ studio. Even so it is nowhere where it should be after like 20 title updates.
This is true, they fumbled Dangerous hard. Still one of the best space sims around though, if you can handle the soul rending grind.
When I played it 3 years ago it just felt like minecraft in space but without the building. Now that I'm playing it again, it feels more like I'm a space vagabond doing my own thing. I'm still chasing the next upgrade like before but this time there's stuff in between to draw my attention.
Ehhhh, not really. It's got a lot of STUFF in it but most of that stuff is either not very fun to use or doesn't feed into a satisfying game loop
Like, it has a lot of bullet points you could put on the back of a box but they don't function the way you'd hope, they're not fleshed out systems
>wow, mechs! So cool! Even an interesting cockpit like in Titanfall. What can I do with it?
>Oh...I can mine and stuff, just like on foot? Okay
>Oh cool, huge battle ships in space, like the Yamato! Can I wage wars or establish a mercenary fleet or something?
>No? It's just for carrying ships and occasionally having some NPC guys that can go out? Okay.
Like, the issue is that there are these things present but there are no real systems for the player to interact with wherein these individual pieces can be used to greater effect or for a great ambition.
The lack of literally any real achievable goals, even player-made, leaves the world feeling kind of empty. It's not first-person Eve Online. It's not going to give you these grand player-driven or system-driven experiences.
It doesn't help that Hello Games never really update the ProcGen
>game loop
Say no more. Not reading the rest of your faggy post.
Anon, if I wanted to make up imaginary objectives for myself, I'd just go start teaching myself mandarin again
It's all because most of the content in the game was added in updates. Each of these update was around the size of a small-mid size DLC. By nature, they don't really affect previous content releases, and they aren't large enough to totally change the game as a whole.
So you have a game with a fairly barren and mediocre core that's been cobbled together over the years with no real goal in sight other than adding superficially appealing content.
It's Feature Creep: The Game, but the creep is happening in real time as the game continues its updates.
>can't just transfer all modules to new ship/tool
Woah I love wasting my fucking time every time I get a better thing!
But I moved my modules to my new ship when I got one the other day.
Provide evidence
Maybe it was added in an update but you can remove installed tech to put back into your inventory.
I am 100% sure the only option is to scrap the tech which doesn't give you back all the materials
I literally just bought a ship today and can't be arsed to use it since I have to waste time getting new tech and mods.
The engines can't be stored by everything else can.
It started as a boring, shitty game with no content. It's still a boring, shitty game with no content. I quit once I realized all of the space stations I found were identical and there was literally nothing but radiant quests
No matter how much they try to put lipstick on a pig they can't fix how boring and stupid the core gameplay was. They sure seem to impress a lot of retards by adding even more pointless shit on top of it though.
You guys ARE doing the expedition, right?
Ohh sure I am, but I'm at some stupid family lunch now, hear people are actually having trouble with this expedition
I was but then I got sidetracked after I couldn't find a gay animal for that gay animal checkbox.
Just finished up on the switch [spoiler] was pretty fun the electric trail is great,wish they added more then 6 backpacks for your player character though also wonder if local multiplayer will ever be pathch't in
buy it on sale and you wont regret. if starfield has burned you for sure give no mans sky a shot https://youtu.be/5zDjSrZ9Fsc
I played like 80 hours of it mostly in VR. It was cool in VR, but the actual game I kept doing stupid bullshit trying to figure out how to get this or that, and some shit I couldn't even figure out how to get since they have changed the game so many times that the method of aquiring thigns has changed for many things many times.. and then when i wanted to obtain something or figure out how to do something it took ages to grind the shit to do the thing, and it was never worth the grind
it's not worth wasting time on imo. even if i was able to get all the shit i wanted to do (different ships and mechs and build a base) i still wouldn't think i would have had that much fun.
I downloaded it off gamepass today. I generally dislike crafting games, minecraft and such but I'm going to give it a shot anyway. Aside from the demographic issues starfield is alright, it looks like shit on ultra and doesn't really look much different on low at 1440P.
>demographics
Tell me more?
It's still a boring sandbox. They've just added a lot of toys to play with the sand.
Basebuilding, real multiplayer, the cruiser thing, vehicles etc. But the core of the game is still landing on a planet scanning bullshit and lasering minerals for hours and hours and they've never made that process more fun or less tedious. There are highlights Like the occasional space battle or robot raid and stuff, but it's still just highlights between being a hobo miner.
I will say I have not played since they added the curated quest thing, so maybe that makes up for it, but I doubt it. The tutorial is so long and boring I can't stand to pick it up again. I'll play Elite Dangerous again first. Which is just as tedious and boring.
Do you like to scan things? Do you like to manually gather resources? If so, that is the game for you. If not, then you should stay away, because that's all you do.
There seems to be some interesting stuff introduced in update
no
it was a scam game that for some reason the creator's didnt get arrested for and has been shit ever since
I haven't played NMS but seeing that E3 trailer and then looking at videos of the end result felt like the most dishonest shit ever, even more them trying to pull a "uh n-no its not finished see? we're working on it guys ha ha space game you've always wanted! buy it!"
I can at least appreciate Starfield had a vision behind it and delivered on a game on release even if some people don't like it.
NMS had a vision, they just weren't able to deliver it at launch, but the amount of content on the game nowadays is proof enough that the devs meant it when they made all those promises
Then fucking put it on early access or release pre-development demos, don't just release the unfinished game ask people for money (It was full price on release too) and deliver something that isn't even what it was marketed as.
There's a niche crowd of people who like space sim sandboxes with procgen, and say the game has improved significantly over the years. I couldn't tell ya as I haven't played many space sims and haven't played No Man's Sky.
theres more threads larping that you played it than people who actually played it
NMS is one of those ungodly "survival crafting" games larping as a space exploration game
As with all games in this stupid genre, how much fun you have with it is directly correlated with how profoundly autistic you are
Yes, NMS is the greatest space game ever made. It's better than Starfield and most certainly better than X4, Freelancer, Star Shitizen and any other you can think of. I mean, that guy has been playing for 7 years. SEVEN YEARS. People don't lie anon, especially nobody in this thread. Now fucking buy NMS.
It's definitely much better than it has any right to be so long as you get addicted to the core gameplay loop of shooting rocks with a laser.
There is no challenge in this game.
It's so dumbed down any retard can play through it.
Item balance does not exist, it's complete mess.
Trading is so broken it makes everything else useless.
On top of that the same ugly glitches that existed years ago, still aren't fixed. They simply don't care about you or their own game.
The game will feel shallow the longer you play. You only get more mileage when you set your own fun and not rely on the game to tell you which are fun and where they are.
did they ever add a story, characters or dialogue trees?
Story- yes, there's multiple main plots to go through.
Characters- yes, though their relevance varies, only like 4 are actually important.
Dialogue trees- nah, not really, there really aren't any branches at all in any of the storylines, you just do them as-is and any choices are just for fluff.
unless you're a complete nerd who wants plot in the game for sake of plot in the game (doom eternal) like its a box that MUST be ticked or game-bad, its a perfect space game. If it needs plot, please review sim city monopoly and solitaire for lacking a plot.
>its a perfect space game
It's a perfect space game if the space fiction you're looking for is on the fantasy end rather than hard sci fi.
>Still getting huge content updates 7 years later
Face it, No Man's Sky is better then Starfield at LESS then half the price (30usd)
It's really not. It's also free to play if you have gamepass so gtfo here snoy/sean murray.
they should have put it on sale the moment starfield was released.
It was hated until Internet Historian told people to think it's good
its more like space valheim but with more "story" and "rpg" elements.
lots of farming mats, crafting, base building, gear upgrading, surviving(have to keep shields and stuff up, have to keep fuel up for the ship, have to make hyper space fuel)
its also very free form. like you can follow the "main story" but its pretty loose even at the best of times, you really have to have your own goals and ambitions for the game to really be appealing.
if the game is for you its really 100% for you.
its also way way way more of a space game than star field is or ever could be.
>way way way more of a space game than star field is or ever could be
What does NMS do that Starfield doesn't? Because all I can think of is the ability to fly between planets and seamless landing, plus some shitty vehicles for the surface. Every other aspect is legit done better in Starfield.
That's a pretty big deal I think. The only loadscreen I get in NMS are loading my saves and warping to other systems.
I'm playing it in VR and it's really immersive. Found a banged up ship randomly with 2/3rd of its components being rusted or blown up and I spent a few hours hunting for materials to fix it up.
In Starfield I found a random guy asking for help on a planet and escorted him back to his ship with the clear intent of stealing his ship, we get to the ship, the ship is locked. Reload save, try pickpocketing the guy for a key, none. Really rustled my jimmies.
Personally I think X4 is the best overall space game I've played so far but there's no VR for it. E:D has the best ship controls and combat but everything else in the game is absolute trash.
Kek I had that happen in Starfield too. Haven't tried NMS in VR but I got burnt out on it a long time ago, all the progression systems in that game felt even more meaningless than Starfield and the constant Sentinels and other repetitive bullshit just gets tiring.
X4 I logged 160hrs after launch and shelved it due to the ass bad AI and economy falling apart on its own in late game, I'm sure its a lot better now but something about it just doesn't hit the way X3 did, maybe the ship designs or something I dunno.
E:D I felt just completely lacks any soul, I'm sure if you were part of a group that ran together it might be comfy but as a solo player its just shit and boring after a little bit. I'm just waiting for the creation kit for Starfield to see what's feasibly fixed even if I have to do it myself before I completely write it off.
nta but you can land on abandoned freighters in space and basically loot them. They're pretty samey since their prefabs, but it's still neat.
You can also come upon pirate freighters and engage them in combat. Would be cool if you could board them but I don't know how fun shootouts with goons would be since the gunplay is pretty lacking.
You can do that in Starfield as well though , there's space derelicts. Plus any other ship in the game is boardable. I was just listing the things I could think of that NMS has that Starfield doesn't.
>You can do that in Starfield as well though
Here's the key thing though, how is it done in starfield?
What do you mean? You don't have to farm for tokens to find them if that's what you mean. You come across them in space, some show up as sensor contacts on system map or just "ship". You fly there, dock and then its basically a dungeon, everything from crew dead from radiation leaks to robots gone hostile to gravity drive malfunction. Normal ships can have their engines shot out and be boarded.
>You fly there
[loading screen]
>dock
[loading screen]
>then its basically a dungeon
Yes, and a dungeon worth doing instead of NMS's shoot gloopy stuff and hold button to remove Sean Murrays dried cum from a box so you can loot something worthless, while running from heater to heater so you don't freeze.
just say you havent played the game and fuck off.
Tell me how I'm wrong, brainlet. I bought the game at launch and check in every update.
>Tell me how I'm wrong, brainlet.
so why did you feel the need to lie?
>NMS's shoot gloopy stuff and hold button to remove Sean Murrays dried cum from a box
this isnt in the game
>while running from heater to heater so you don't freeze.
this also, isnt in the game.
>this isnt in the game
Play the fucking game idiot.
>this also, isnt in the game.
There are literally freighters where you will freeze unless you activate heaters or keep spamming suit recharges.
Both are in the game bro.
>and a dungeon worth doing
yeah the first time you enter that prefab and kill the same 8-9 enemies and loot the place its certainly feels like that, but never again
Literally the same issue NMS has though, only its never worth doing.
>only its never worth doing.
how would I get S class freighter modules?
>how would I get S class freighter modules?
To do what with? Get extra jump range when your freighter can be summoned anyway if your main ship can make huge jumps? To store shit when you can freely build a megaton of storage units on it anyway?
Damn bro, who pissed in your cereal this morning?
>if your main ship can make huge jumps
That's just wrong, you cant summon your freighter if it doesn't have the necessary engine upgrades and you're on a red star for eg
>To store shit when you can freely build a megaton of storage units on it anyway
And the only way you access those without being in the same area is with a freighter upgrade module that allows you to transfer between the inventories from anywhere in that same system
Those are crafted though, S class modules are either to improve the hyperdrive distance or the 4 frigate bonuses and only obtainable from derelict freighters. Best way to get them is to just run this one tho.
Yeah I'll the the copy pasta'd dungeon over being a jizz stain mopper
The fact you call it a dungeon and not a ship is part of the problem. Everything in starfield is disconnected. You're not traveling through space, your hitting fast travel in a menu. You're not landing on a planet, you're loading a procedurally generated map. You're not boarding a ship, you're loading into a dungeon.
>well the dungeons in NMS are useless too
But at least they feel like actual ships floading around in space. Could they be better? Of course.
And in NMS you're not in a solar system you're just in a big room. That's all an issue with your suspension of disbelief. Btw NMS has to load its derelict freighter interiors too, they just hide it with airlock decompression which can take 20 seconds, longer than Starfields boarding.
>And in NMS you're not in a solar system you're just in a big room.
A big room with a handful of planets in it that you are free to travel between and even land on.
>Btw NMS has to load its derelict freighter interiors too, they just hide it with airlock decompression which can take 20 seconds
I've never had one take longer than a few seconds, and much more preferable to taking you out of the game with another loading screen.
>preferable to taking you out of the game with another loading screen
It would be prefereable for sure, but I'm not going to rate NMS overall a higher game just because it has a few of the features I want. What's hilarious is Starfield IS capable of allowing interplanetary flight, people have done it with speedhacks, Bethesda just didn't fucking bother properly implementing it so it will 100% be modded in if they don't patch it in themselves.
The only way you find a derelict in NMS is having it 'pop up' while using the pulse engine, which is basically the same thing. Pirate dreadnought or capital freighter being attacked? After warp. You don't run into any random stuff floating in space other than friendly freighters warping in.
I do miss just pulsing from planet to planet in Starfield though, but I'm sure mods will introduce something similar and have you go from map to map in space without loading screen. Landing? Bit more tricky.
How do you land of them?
you fly to them and land on the landing pad.
I must've been blind then
>ability to fly between planets and seamless landing,
if you dont have this, you dont have a space game.
its as shrimple as that.
also from the players perspective there are no loading screens for(at least last time i played) anything.
obviously there are loading screens but they are masked it such a way that the player will never actually see them.
from star system to star system from space station to frigate to planet to planet to planet to another star system it is seamless.
also yes being able to traverse the entirety of every single planet you land on without loading screens without boxes or boundaries. also that are filled with more things to do than in star field.
also another thing is that nms is all aliens, everyone is an alien to everyone else. and you have to actually learn the languages of the other species to be able to understand what they are saying. you actually feel like this tiny lonely space explorer, you feel like the universe is filled with things that were going to happen regardless of you being there.
the universe in nms doesnt revolve around you. you simply exist in it.
>if you dont have this, you dont have a space game.
So 99% of space games aren't space games according to you and the X series aren't space games. You're speaking to someone who has spent 200hr with NMS btw, I'm more than familiar with that game and it's flaws and shallowness.
yes, those are sci-fi games. but they arent really space games.
i have 150 hours in nms i also know of its flaws and shallowness but i know enough to say it does what starfield tried to do but better.
It takes special kind of autism to do shit like this.
the new sentinel ships are pretty sick ngl
I'd rate it positively if the alien races didn't look like shit, taking off in your ship didn't cost fuel and there were cities/towns on planets. Otherwise I thought it was extremely "meh". About as exciting as Dreams on PS4 (which I brought around the same time).
The 61 on Metacritic is from the launch being a scam
I thought it was very boring
When it released it was a massive fucking shit. But now the game is actually good ironically enough. This is why the score is like the way it's
It's not, but due to Starfield it's now in vogue to shill it again.
If you complete Starfield, have zero other games to play and think what Starfield was missing wasn't better writing and gameplay, but more (and better) random planet hopping, then NMS is the game for you.
You can get headpats from VR players in the hub.
10/10
Another reason I plan on getting a quest 3 on release
VR is magical. I wish I got into it earlier. Only started earlier this year.
VR BAD baseg
It's a survival/crafting game. If you like that kind of game and the setting it's good.
If you don't it's repetitive and boring.
It is what starfield should have been minus the quests