You did not dispute my point + I'm at work so can't do much else.
I took the videos from some random other poster idk where they're from
[...] >New one is much more soulless and looks less like sovl
FTFY
Define the term "soul." Not just for this game, I mean in general. What makes the first product made to generate profit more soulful than the 2nd product designed to generate profit?
3 weeks ago
Anonymous
Soul means that they did not make the videogame just for profit, and the staff were genuinely invested in creating a genuine work of art. You can clearly see this in the outcome; the original Re4 has very punchy, deliberate gameplay, where the remake is all slow and staggery and fucked up.
3 weeks ago
Anonymous
>Define the term "soul." Not just for this game, I mean in general.
When I can feel the passion someone put in a game. I don't feel passion in REmake 4. What I can feel is people trying to cash in on nostalgia and appealing to both the west and modern video game design trends.
The Japanese men who woke up to an alarm after 4 hours of sleep to go and code what they were told to so they could be paid were very passionate I'm sure.
Living life in a Reddit fantasy must be so blissful. Thinking worker drones are passionate about the entertianment media they have attached themselves to.
Maybe, and it's a big maybe, that is the case with solo indie devs who have accidentally make a big game. Like Notch or the Stardew guy. Because they were coding for autism and not for a paycheck.
3 weeks ago
Anonymous
Hope Capcom sees this bro.
3 weeks ago
Anonymous
Solid rebuttal, my position on the matter has completely changed.
3 weeks ago
Anonymous
Unironically, Yes. at least they would have been putting a hell of a lot more enthusiasm and passion into their work than the average pajeet offices that de4make was probably outsourced to.
3 weeks ago
Anonymous
Being yellow or brown doesn't change how a person feels about their job, anon. Despite what you see in your tranime, Japanese people don't have superpowers.
3 weeks ago
Anonymous
Once you actually enter employment you will understand.
3 weeks ago
Anonymous
I am literally at work pretending to be productive you fucking tard. I can't say bookkeeping inspires much "soul" in me.
3 weeks ago
Anonymous
>does soulless job >surprised when no soul is prompted
3 weeks ago
Anonymous
Guess it's another good reason to get the normalhomosexualry out of my body
3 weeks ago
Anonymous
>Define the term "soul." Not just for this game, I mean in general.
When I can feel the passion someone put in a game. I don't feel passion in REmake 4. What I can feel is people trying to cash in on nostalgia and appealing to both the west and modern video game design trends.
>I only play mature games for mature gamers such as myself
Yes, let's sacrifice snappy gameplay and responsive controls to have everyone stumble around like a sack of potatoes, because that's more "realistic".
I like how deliberate you have to be. No easy get aways. Forces you to think more about engagement and spacing. Whereas in normal RE4, you can just get out of any bad situation by running away or getting an immediate melee prompt
>No easy get aways.
That's only because the game has no consistency and Leon's movement is way slower and more clunky. I don't use this term lightly, but it's literally artificial difficulty. In normal RE4 how easy the game is is directly proportional to your skill level with very little randomness getting in the way. RE4R is completely opposite.
No but its still very good. Some parts are even better than the original but og 4 is just more fun to play imo. I prefer Leon's precision movement and aiming in og4 over how slippery he controls in the remake and how inaccurate your gun is. People say it's better cause not having precise controls in a horror game makes it scarier, i say gameplay > immersion
Honestly? Yeah. The remake was fantastic, played it around 20 times. I've played the original a few dozen times, but the remakes combat just feels more engaging and dynamic to me. I do think some of the enemy encounters could use a bit of tweaking, feels like there could be about 5% more enemies generally throughout the whole game. Still, pretty great.
No. >Removes the depth of the original game by making stunning enemies a random chance rather than a reliable tool at your disposal. >Weapon tunning feels meaningless as enemies seemingly still take the same amount of shots. >Cucked as fuck dialogue and mostly cringe attempts at witty Leon. >Salazar and Sadler are basically background characters who mostly leave Leon to his own devices. >Also makes Sadler a generic evil religious dude instead of the original where you know he doesnt believe in what he preaches. >Cucked the fuck out of the Red9. Burying the most fun weapon in the game. >Mine Thrower being replaced by the shitty crossbow. >Soulless UI straight of a generic live service game instead of the stylish af maletin with Leon. >Ashley is shittier. Original Ashely is overblown, having her not get in your way with the wait command is better than Remake where she spastically moves around.
Still fun though.
OG Ashley is probably the best escort NPC ever created. >can tell her to stay put >is basically glued to your back >will duck if you aim in her direction
Never understand how people could have any problems with her.
>Weapon tunning feels meaningless as enemies seemingly still take the same amount of shots.
I enjoy REmake 4 but this one does stick out to me. The weapons really don't feel more powerful even maxed. They just hold more ammo and fire slightly faster.
They're both called Resident Evil 4, how in the fuck are they not comparable? Capcom obviously made REmake 4 to replace the original, otherwise they would've named it differently.
Don't you homosexuals ever get tired of having the same conversation over and over again? It's always the same people spamming the same webms as well. Where did everything go wrong?
I'd say remake is better. People are just mad you have to work at doing knife only runs, whereas in the original you could bait to win 100% of the time and only had to work for it on bosses. Just about every mechanic has been fleshed out just a little to give a veteran a little more to work with, and a little inconsistency to not make the game braindead easy. Going in as someone who played the original a shit ton, I was happy to see where the story steers away from the exact events of RE4 but comes full circle at the end.
In the context of their respective releases, the original had more impact and was more ahead of its time.
Today, I would rather play the remake
On that note, every 'Top 10 games' list or anything like it needs to be caveated with whether or not it's based on historical significance or contemporary gameplay quality
There were FIVE different Resident Evil 4 prototypes: Cruise Ship, Stylish, Castle, Hallucination and Zombie.
Cruise Ship: HUNK on a cruise ship fighting plant-based monsters.
Stylish: Spencer's G-superson exploring the family castle and fighting G-infected monsters while investigating his origins. This became Devil May Cry.
Castle: Leon and USSTRATCOM invade Spencer's castle, but he is infected by a B.O.W. and his team killed. He meets up with a young woman and her B.O.W. dog, and they go on an airship at one point. They also find out about an ancient civilization of Progenitor mutants (idea recycled for RE5) under Spencer's castle. The fancy B.O.W. "Black Fog" couldn't work on GCN due to animation problems, and then Kawamura decided he had new ideas so threw the script out to start all over, with Sugimura giving the script to Haunting Ground. Some RE fans call this "Airship" or "Fog Version".
Hallucination: Leon in a castle, tripping balls due to a viral infection. This game recycled Castle's assets and was to have its own story, but Kawamura never wrote it. It was canned because they couldn't get the game to properly load the enemies since they were too ambitious with making it seem randomly-generated. A fan rumour is that it was canned due to being too faux supernatural, but that's not true. In fact, Mikami (producer) was ambitious about the project.
Zombie: Leon in a castle fighting Zombies. No script was made, and it was the final attempt by the devs before Mikami came in to finish it, having opted for more 'traditional' enemies without risk of making another impossible game.
I love how remakes just reinstate the weight of the originals. They try to reinvent and improve but always fail in every conceivable way which forces even the most shillers of shills to admit that "the original still has its charm" or something like that.
Yeah, it has. Impossible to replicate charm.
I'll continue with the originals thanks
Yes, it's longer, infinitely more challenging, looks and plays better. I hate all the skipped content but it has new content too. Only contrarians that never played it think it's worse or people that can't beat it on highest difficulty since OG is super easy.
Having a harder time playing the game isn't the same as a game being more challenging. Think about the ways in which you're being challenged. In RE4R the "challenge" comes from dealing with shitty RNG in regards to how many shots it takes to kill or stun an enemy, and adapting to the game arbitrarily deciding to fuck you over. In the original, the challenge comes from your raw skill at aiming your shots, crowd control, utilizing the kick and knife effectively,etc., all with perfectly consistent movement and mechanical reliability. That's a much more enjoyable challenge than the "challenge" of putting up with RE4R's bullshit. So yes, it's sometimes "harder" to get through a situation in RE4R, but it's not because the game is challenging your skills as a player more, it's because the game is is just being arbitrarily overbearing on occasion.
No.
Based
Cringe
>Easy game vs. Hardcore game
Your point?
It's not about difficulty, look at the presentation between the different clips. Re4 mogs the hell out of the jank ass slow animations de4make....
you spammed these cherrypicked clips (probably from that one e-celeb video) last thread
I took the videos from some random other poster idk where they're from
>New one is much more soulless and looks less like sovl
FTFY
New one is much more grounded and looks less like a move from a cartoon. Grow up.
>Grow up
>Said the manchild posting about videogames in an anime website in the middle of the week
You did not dispute my point + I'm at work so can't do much else.
Define the term "soul." Not just for this game, I mean in general. What makes the first product made to generate profit more soulful than the 2nd product designed to generate profit?
Soul means that they did not make the videogame just for profit, and the staff were genuinely invested in creating a genuine work of art. You can clearly see this in the outcome; the original Re4 has very punchy, deliberate gameplay, where the remake is all slow and staggery and fucked up.
The Japanese men who woke up to an alarm after 4 hours of sleep to go and code what they were told to so they could be paid were very passionate I'm sure.
Living life in a Reddit fantasy must be so blissful. Thinking worker drones are passionate about the entertianment media they have attached themselves to.
Maybe, and it's a big maybe, that is the case with solo indie devs who have accidentally make a big game. Like Notch or the Stardew guy. Because they were coding for autism and not for a paycheck.
Hope Capcom sees this bro.
Solid rebuttal, my position on the matter has completely changed.
Unironically, Yes. at least they would have been putting a hell of a lot more enthusiasm and passion into their work than the average pajeet offices that de4make was probably outsourced to.
Being yellow or brown doesn't change how a person feels about their job, anon. Despite what you see in your tranime, Japanese people don't have superpowers.
Once you actually enter employment you will understand.
I am literally at work pretending to be productive you fucking tard. I can't say bookkeeping inspires much "soul" in me.
>does soulless job
>surprised when no soul is prompted
Guess it's another good reason to get the normalhomosexualry out of my body
>Define the term "soul." Not just for this game, I mean in general.
When I can feel the passion someone put in a game. I don't feel passion in REmake 4. What I can feel is people trying to cash in on nostalgia and appealing to both the west and modern video game design trends.
>why aren't you in bed old man???
>muh grounded realism
Everything that has ever been made with this mindset has been gutter trash.
guess resident evil has been shit since the first game then
>I only play mature games for mature gamers such as myself
Yes, let's sacrifice snappy gameplay and responsive controls to have everyone stumble around like a sack of potatoes, because that's more "realistic".
RE4R is so fucking slow and clunky, I don't know how anyone can prefer it.
Nicer visuals that complement the satisfying reaction of enemies to being shot, the freedom to aim while moving, the ability to parry, etc
I like how deliberate you have to be. No easy get aways. Forces you to think more about engagement and spacing. Whereas in normal RE4, you can just get out of any bad situation by running away or getting an immediate melee prompt
>No easy get aways.
That's only because the game has no consistency and Leon's movement is way slower and more clunky. I don't use this term lightly, but it's literally artificial difficulty. In normal RE4 how easy the game is is directly proportional to your skill level with very little randomness getting in the way. RE4R is completely opposite.
If you're a teenager, maybe. Capcom went to shit after 6.
No, but it's still a great game and probably the best RE game to come out in the last ten years.
yes, OG RE4 is corny and dated as hell
I don't think its better overall but its still very good
No but its still very good. Some parts are even better than the original but og 4 is just more fun to play imo. I prefer Leon's precision movement and aiming in og4 over how slippery he controls in the remake and how inaccurate your gun is. People say it's better cause not having precise controls in a horror game makes it scarier, i say gameplay > immersion
It didn't need a remake and the remake has shit gunplay.
Honestly? Yeah. The remake was fantastic, played it around 20 times. I've played the original a few dozen times, but the remakes combat just feels more engaging and dynamic to me. I do think some of the enemy encounters could use a bit of tweaking, feels like there could be about 5% more enemies generally throughout the whole game. Still, pretty great.
Fuck no. The movement is terrible and they sucked out all the soul.
Yepper
No.
>Removes the depth of the original game by making stunning enemies a random chance rather than a reliable tool at your disposal.
>Weapon tunning feels meaningless as enemies seemingly still take the same amount of shots.
>Cucked as fuck dialogue and mostly cringe attempts at witty Leon.
>Salazar and Sadler are basically background characters who mostly leave Leon to his own devices.
>Also makes Sadler a generic evil religious dude instead of the original where you know he doesnt believe in what he preaches.
>Cucked the fuck out of the Red9. Burying the most fun weapon in the game.
>Mine Thrower being replaced by the shitty crossbow.
>Soulless UI straight of a generic live service game instead of the stylish af maletin with Leon.
>Ashley is shittier. Original Ashely is overblown, having her not get in your way with the wait command is better than Remake where she spastically moves around.
Still fun though.
OG Ashley is probably the best escort NPC ever created.
>can tell her to stay put
>is basically glued to your back
>will duck if you aim in her direction
Never understand how people could have any problems with her.
Yeah I dont get it.
I still remember getting mad how often ReAshley gets in the way.
A single green herb is enough to have her in tip top shape.
the depth of the original game by making stunning enemies a random chance rather than a reliable tool at your disposal.
lmao git gud
Dilate
>Weapon tunning feels meaningless as enemies seemingly still take the same amount of shots.
I enjoy REmake 4 but this one does stick out to me. The weapons really don't feel more powerful even maxed. They just hold more ammo and fire slightly faster.
>Is Resident evil 4 remake better than the original?
No
>Is Resident Evil 4 original better than the remake?
No
Not really comparable. Both have different levels of quality. They just happen to have the same plot.
They're both called Resident Evil 4, how in the fuck are they not comparable? Capcom obviously made REmake 4 to replace the original, otherwise they would've named it differently.
If they made it to replace it they would have taken down the original from the stores.
I always wanted more shooters like RE4, not for RE4 to be like other shooters
Yes.
No, but it was a valiant effort and it's still a good game.
Nope, but its pretty fun
Yes,
OG's only good part is the village.
Remake somehow makes the whole thing good.
Remake exposes the weaknesses of the original game just Play Evil Within is what Mikami intended when he wanted to make Resident Evil 4
>Evil Within is what Mikami intended when he wanted to make Resident Evil 4
QRD
Evil Within is gay ass. But I still like it and will actually finish it someday.
Evil Within is awful and if he got his way RE4 would have killed RE. I cannot overstate how shit EW is.
I never played it. What's wrong with it?
nerve gas
Eh Evil Within 2 was better
I like both but I would have preferred an entirely new game instead.
https://www.youtube.com/shorts/RFgTBfmBBjc
Don't you homosexuals ever get tired of having the same conversation over and over again? It's always the same people spamming the same webms as well. Where did everything go wrong?
They took out looking up Ashley's skirt for being too heckin' problematic, so fuck them.
Um, anon, that's literally rape.
oh well ashley was a stupid annoying bitch anyway
literally olive oil from popeye
Better in some spots while the OG is better in others
Not reading a single post in this thread. But the answer is yes
They really went overboard with the "le dark room and le flashlight" mechanic in the demakes.
I'd say remake is better. People are just mad you have to work at doing knife only runs, whereas in the original you could bait to win 100% of the time and only had to work for it on bosses. Just about every mechanic has been fleshed out just a little to give a veteran a little more to work with, and a little inconsistency to not make the game braindead easy. Going in as someone who played the original a shit ton, I was happy to see where the story steers away from the exact events of RE4 but comes full circle at the end.
In the context of their respective releases, the original had more impact and was more ahead of its time.
Today, I would rather play the remake
On that note, every 'Top 10 games' list or anything like it needs to be caveated with whether or not it's based on historical significance or contemporary gameplay quality
What's this? Trying to advocate for objectivity in the modern world? You're insane.
by all means be subjective, just give the courtesy of a clarifying note
Nah, but they are both very good.
In some ways. I enjoy them both.
There were FIVE different Resident Evil 4 prototypes: Cruise Ship, Stylish, Castle, Hallucination and Zombie.
Cruise Ship: HUNK on a cruise ship fighting plant-based monsters.
Stylish: Spencer's G-superson exploring the family castle and fighting G-infected monsters while investigating his origins. This became Devil May Cry.
Castle: Leon and USSTRATCOM invade Spencer's castle, but he is infected by a B.O.W. and his team killed. He meets up with a young woman and her B.O.W. dog, and they go on an airship at one point. They also find out about an ancient civilization of Progenitor mutants (idea recycled for RE5) under Spencer's castle. The fancy B.O.W. "Black Fog" couldn't work on GCN due to animation problems, and then Kawamura decided he had new ideas so threw the script out to start all over, with Sugimura giving the script to Haunting Ground. Some RE fans call this "Airship" or "Fog Version".
Hallucination: Leon in a castle, tripping balls due to a viral infection. This game recycled Castle's assets and was to have its own story, but Kawamura never wrote it. It was canned because they couldn't get the game to properly load the enemies since they were too ambitious with making it seem randomly-generated. A fan rumour is that it was canned due to being too faux supernatural, but that's not true. In fact, Mikami (producer) was ambitious about the project.
Zombie: Leon in a castle fighting Zombies. No script was made, and it was the final attempt by the devs before Mikami came in to finish it, having opted for more 'traditional' enemies without risk of making another impossible game.
SOUL VS SOULLESS
old good new bad QTEs are superior game design.
No. I’m still baffled they added weapon sway.
The remake is a good homage to the original but the original is better in most regards
I love how remakes just reinstate the weight of the originals. They try to reinvent and improve but always fail in every conceivable way which forces even the most shillers of shills to admit that "the original still has its charm" or something like that.
Yeah, it has. Impossible to replicate charm.
I'll continue with the originals thanks
Yes, it's longer, infinitely more challenging, looks and plays better. I hate all the skipped content but it has new content too. Only contrarians that never played it think it's worse or people that can't beat it on highest difficulty since OG is super easy.
Having a harder time playing the game isn't the same as a game being more challenging. Think about the ways in which you're being challenged. In RE4R the "challenge" comes from dealing with shitty RNG in regards to how many shots it takes to kill or stun an enemy, and adapting to the game arbitrarily deciding to fuck you over. In the original, the challenge comes from your raw skill at aiming your shots, crowd control, utilizing the kick and knife effectively,etc., all with perfectly consistent movement and mechanical reliability. That's a much more enjoyable challenge than the "challenge" of putting up with RE4R's bullshit. So yes, it's sometimes "harder" to get through a situation in RE4R, but it's not because the game is challenging your skills as a player more, it's because the game is is just being arbitrarily overbearing on occasion.
>blasting through the game on professional mode using the Chicago Sweeper, ruining the rumble motor in my controller
There's definitely an argument to be made. Even if it isn't better though its an incredible game regardless.