Is Risk of Rain 2 a terrible game or is it just the DLC that's god awful?

Is Risk of Rain 2 a terrible game or is it just the DLC that's god awful?

  1. 3 weeks ago
    Anonymous

    Man I will never not be salty about the wasted potential of this game

    • 3 weeks ago
      Anonymous

      ror2 but good would be a great game

      The music is leagues better than the game.

      only sky meadow is good and only that one bit that's all DOODOODODODODO BWOW DA DOOOOW

      • 3 weeks ago
        Anonymous

        >only sky meadow is good

        Idiot clown

  2. 3 weeks ago
    Anonymous

    >Risk of Rain 2 Playtime:
    48.1 hours

    >Risk of Rain Playtime:
    78.4 hours

    Yea, It's not as good as the first game.

  3. 3 weeks ago
    Anonymous

    The music is leagues better than the game.

    • 3 weeks ago
      Anonymous

      I think ror2 music is gobshite compared to ror1. 1 is much more memorable to me.

    • 3 weeks ago
      Anonymous

      Agree and I still like the game

  4. 3 weeks ago
    Anonymous

    It's too "feast or famine" and there isn't enough variety from run to run.

  5. 3 weeks ago
    Anonymous

    dlc makes the game a lot easier, in a game that already struggles with being too easy.
    bravo hopoo.

  6. 3 weeks ago
    Anonymous

    the best VR game

  7. 3 weeks ago
    Anonymous

    It's not TERRIBLE, it's just not worth the asking price.

    • 3 weeks ago
      It's actually good

      Not worth 5$ ?

  8. 3 weeks ago
    Anonymous

    It's fucking awful.
    >character capabilities are all over the place
    >some characters are missing secondary abilities
    >too many items that are either useless in general or build specific
    >items only feel noticeable in stacks
    >enemy tracking and spawning doesn't feel good in 3d
    >outsourced lore logs
    >dlc doesn't even have a fucking ending
    >item shredders feel antithetical to the pacing of the game
    And just in general it feels like the game isn't up to par content wise if you've been actively playing alongside the development, alongside Hopoo's utterly retarded decisions like locking Captain's abilities while in the Void, and complete lack of playtesting when you obvious things like gay baby jail and Void Fiend being able to kill himself with one of the most common items in the game. Oh, and nevermind Monsoon (and Rainstorm?) didn't have the "proper" regen values set, meaning they had been intentionally balancing things/playing around Drizzle the entire time.

    I'm generally not one to fault a creator for trying something different or having a different direction to things, but the unprofessional, lazy ass development of the game combined with their interviews have convinced me Hopoo and his team are bunch of fart-huffing hacks, and we're all lucky RoR1 came out as good as it was.

    Go play Starstorm if you want a proper spiritual successor.

    • 3 weeks ago
      Anonymous

      >Go play Starstorm if you want a proper spiritual successor.
      All I found in goggle was some mtg card. What is this starstorm you speak of?

      • 3 weeks ago
        Anonymous

        https://starstormmod.fandom.com/wiki/Starstorm_Mod_Wiki

        You can download it like any other mod for RoR1.

  9. 3 weeks ago
    Anonymous

    >captain can spawn in without use of his shift or R
    >not allowed to use it during void for some reason
    >""""""one shot protection""""" when every enemy does multiple hits at once
    EPIC

  10. 3 weeks ago
    Anonymous

    Holy kino

  11. 3 weeks ago
    Anonymous

    Is there gonna be more updates/DLC or is Hotpoop just sitting around with his thumb up his ass?

    • 3 weeks ago
      Anonymous

      they're working on something big right now, afaik they haven't said what
      it could be more RoR or it could be something else

  12. 3 weeks ago
    Anonymous

    Ror2 is a good game and the dlc improved it, but it has quite a lot of wasted potential due to how little hotpoo cared about polishing the game and adding variety.
    A lot of people say that item variety is bad as well and though it could be slightly better like in Ror1, due to how items themselves are structured, I don't think there's any solution to fixing items, as adding more leads to a bloated pool and removing them leads to less variety. Making them more impactful makes character abilities much less important while making them less important makes items boring. Adding more rare items and item types simply pushes the problem further, though, it is the best method I can think of. In general, if hotpoo wanted to make the items in the Ror games significantly better, they'd have to remake the entire system, which they obviously won't do.

  13. 3 weeks ago
    Anonymous

    Petrichor V and fighting Providence's brother was the most pure kino possible, but at the same time the final level is mind numbingly boring. 3D Acrid and Rex are also great fun, not many games offer playstyles like them.
    Very solid game. Definitely worth playing, I'd say.

  14. 3 weeks ago
    Anonymous

    >absolutely dogshit balance means playing without Command is awful
    >official response is "um how do you know it's unbalanced? btw we have absolutely no telemetry so we don't know something's unbalanced other than feedback, which we're not listening to :^)"

  15. 3 weeks ago
    Anonymous

    They should honestly go back to 2D for RoR 3

  16. 3 weeks ago
    Anonymous

    Is hopoo the most successful Gankervg/ dev?(notch doesn't count)

    • 3 weeks ago
      Anonymous

      Toby Fox

      • 3 weeks ago
        Anonymous

        I sincerely can't remember him posting on the /agdg/ threads

  17. 3 weeks ago
    Anonymous

    I put a couple hundred hours in and feel pretty good about my time spent. Since it's "endless" loop game, I feel like it's pretty good in its genre.

  18. 3 weeks ago
    Anonymous

    You just wanted a Risky 2 thread didn't you.

  19. 3 weeks ago
    Anonymous

    DLC simultaneously makes the game much easier while increasing the amount of frustrating bullshit. You power spike easier than before especially with some of the new void items (plasma shrimp, dagger replacement), but at the same time hopoo made it so you randomly get oneshotted by a flaming elite mob while you slowly watch your health tick down. Pests and spawns are terrible ideas to put into the game and grandparents went from "obnoxious but not too challenging" to "god damn I sure hope I didn't pick a melee survivor like merc or I'm going to be here for half an hour".New zones are very hit or miss, the jellyfish boss and his stages are kind of shit.
    Overall I might be sounding a bit too harsh, I played the DLC for another few hours, but I think the DLC didn't fix the primary issues with the game and instead leaned even more into its problems. Proc chains are even stronger than before and more necessary, pretty much any item that doesn't directly benefit proc chains is even more useless, and eventually every survivor starts feeling the same at a certain point, especially noticable if you're looping. You will eventually get to a point where you've got a couple fuel cells and a gesture of the drowned with the missile launcher, and as long as you pick up a pocket icbm and some proc chain items, you can actually afk for five hours and come back and still be alive. The only risk is getting evaporated by a void crab spawning directly on top of you.

    • 3 weeks ago
      Anonymous

      yeah what the fuck are they thinking

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