These things are fucked. They always include space games like its impressive to have a big lot of nothing.
The real thing to to have a large environment that is still interesting to be in and varied to travel though. Who give a shit about a big lot of nothing?
Even Daggerfall was made with using the fast travel in mind you aren't actually spposed to walk it, though its more stimulating than hours of blank space travel.
It's the most concise Elder Scrolls game because you just go from country to country completing each dungeon there. I'm pretty sure the only side quests are the ones that give you the ultimate weapon for whatever class you're playing as.
You can get sidequests where you have to rescue a noble or (iirc) kill some specific monsters from randomized dungeons. I think only palace quests gives you those, taverns is just some boring deliver quest besides the special items.
Arena has a special charm that Daggerfall fails to have for me, but I would tweak a bit how enchanted armor works and what the would provide besides AR
Yes it’s a while different atmosphere.
Like anon said it has its own paradigm. The wilderness is intriguing and wild. You can find all sorts of shit outside of towns, exploitable houses, churches, dungeons, etc… and you can burial arise houses which are like mini dungeons, inside of towns. Lots of quirky stuff in arena.the world feels like a fever dream of living in a fantasy world and I absolutely god damn, mother fucking love it
The older games in the seris have some cool spell effects. One of them has "Create Wall" which basically just throws up a temporary wall where you're at. I wish they'd bring back some of those spells into newer games. I guess that's what the modding scene for the series is for though.
The dungeons in it are a lot better than the endless clusterfucks of Daggerfall. It has the cool passwall spell that got cut from Daggerfall. It plays completely differently and is generally a more focused, less meandering game than Daggerfall.
Plus it's the only game where you can actually visit every part of Tamriel, it's pretty neat to see all the old town names that are still in use for the modern games. Playing it will also let you understand some of the more deep cut references in later games (Oblivion in particular loved to make callbacks to Arena).
The controls are gonna take some time to get used to though if you're only accustomed to modern control schemes.
>Plus it's the only game where you can actually visit every part of Tamriel,
this sounds way cooler than it actually is in practice. Everything was procedurally generated so the towns feel like palette swaps. There's nothing to discover in the open world except samey dungeons with nothing unique inside. Even the villagers are the same sprites but with different skin tones.
That anon is overselling it but you're underselling it. There are 3 main designs for the cities based on their climate, with the relevant building such as inns, mages guild and blacksmiths having different designs. I think only the temples share the same architecture. And the citizens wear clothes accordingly to the climate. Hell, If it snows, women specifically wear a cowl and mantle and you have kino shit like seeing Red Mountain erupting in the background in Morrowind
Agreed, I'm also a big proponent of arena wilderness. There's actually tons of cool shit that generates.
>Plus it's the only game where you can actually visit every part of Tamriel,
this sounds way cooler than it actually is in practice. Everything was procedurally generated so the towns feel like palette swaps. There's nothing to discover in the open world except samey dungeons with nothing unique inside. Even the villagers are the same sprites but with different skin tones.
It's not that bland and there's actually interesting generation in the wilderness, there's way more combinations of stuff that aren't just pure wilderness. Random houses and bridges over streams leading to cathedrals. Old barns with surrounding crops. Sure it's one of the first so not every building is enterable, but a lot of them are. I actually like spending time roaming the wilds of arena, it's like a paradigm shift.
That anon is overselling it but you're underselling it. There are 3 main designs for the cities based on their climate, with the relevant building such as inns, mages guild and blacksmiths having different designs. I think only the temples share the same architecture. And the citizens wear clothes accordingly to the climate. Hell, If it snows, women specifically wear a cowl and mantle and you have kino shit like seeing Red Mountain erupting in the background in Morrowind
Arena has fewer game breaking bugs. I've still never gotten all the way through the original DOS version of Daggerfall without some bug soft locking my progress, no matter what combination of patches I try.
literally the Unity engine version of the game, it has no bugs, you don't have to change anything about the game to make it not-vanilla, or not a pure original experience. you just put your game files with the new engine and play it, it's the #1 reason people like and talk about that project.
Different spells.
Is more of a dungeon crawler than an open world game.
It's map is bigger, apparently.
These things are fucked. They always include space games like its impressive to have a big lot of nothing.
The real thing to to have a large environment that is still interesting to be in and varied to travel though. Who give a shit about a big lot of nothing?
Even Daggerfall was made with using the fast travel in mind you aren't actually spposed to walk it, though its more stimulating than hours of blank space travel.
It's the most concise Elder Scrolls game because you just go from country to country completing each dungeon there. I'm pretty sure the only side quests are the ones that give you the ultimate weapon for whatever class you're playing as.
You can get sidequests where you have to rescue a noble or (iirc) kill some specific monsters from randomized dungeons. I think only palace quests gives you those, taverns is just some boring deliver quest besides the special items.
Arena has a special charm that Daggerfall fails to have for me, but I would tweak a bit how enchanted armor works and what the would provide besides AR
Yes it’s a while different atmosphere.
Like anon said it has its own paradigm. The wilderness is intriguing and wild. You can find all sorts of shit outside of towns, exploitable houses, churches, dungeons, etc… and you can burial arise houses which are like mini dungeons, inside of towns. Lots of quirky stuff in arena.the world feels like a fever dream of living in a fantasy world and I absolutely god damn, mother fucking love it
> burial arise houses
As cool as that sounds, I meant break and enter houses…
The older games in the seris have some cool spell effects. One of them has "Create Wall" which basically just throws up a temporary wall where you're at. I wish they'd bring back some of those spells into newer games. I guess that's what the modding scene for the series is for though.
I think one (both maybe? idk) also had a destroy wall spell, which was very handy for dungeon diving
idk would fuck her tho
The dungeons in it are a lot better than the endless clusterfucks of Daggerfall. It has the cool passwall spell that got cut from Daggerfall. It plays completely differently and is generally a more focused, less meandering game than Daggerfall.
Plus it's the only game where you can actually visit every part of Tamriel, it's pretty neat to see all the old town names that are still in use for the modern games. Playing it will also let you understand some of the more deep cut references in later games (Oblivion in particular loved to make callbacks to Arena).
The controls are gonna take some time to get used to though if you're only accustomed to modern control schemes.
>Plus it's the only game where you can actually visit every part of Tamriel,
this sounds way cooler than it actually is in practice. Everything was procedurally generated so the towns feel like palette swaps. There's nothing to discover in the open world except samey dungeons with nothing unique inside. Even the villagers are the same sprites but with different skin tones.
That anon is overselling it but you're underselling it. There are 3 main designs for the cities based on their climate, with the relevant building such as inns, mages guild and blacksmiths having different designs. I think only the temples share the same architecture. And the citizens wear clothes accordingly to the climate. Hell, If it snows, women specifically wear a cowl and mantle and you have kino shit like seeing Red Mountain erupting in the background in Morrowind
Agreed, I'm also a big proponent of arena wilderness. There's actually tons of cool shit that generates.
It's not that bland and there's actually interesting generation in the wilderness, there's way more combinations of stuff that aren't just pure wilderness. Random houses and bridges over streams leading to cathedrals. Old barns with surrounding crops. Sure it's one of the first so not every building is enterable, but a lot of them are. I actually like spending time roaming the wilds of arena, it's like a paradigm shift.
Forgot image
Arena has fewer game breaking bugs. I've still never gotten all the way through the original DOS version of Daggerfall without some bug soft locking my progress, no matter what combination of patches I try.
literally the Unity engine version of the game, it has no bugs, you don't have to change anything about the game to make it not-vanilla, or not a pure original experience. you just put your game files with the new engine and play it, it's the #1 reason people like and talk about that project.
There's no reason to play either.
passwall
Why not play both?
"Series title: Arena" is a weird name for a first game in the series.