Different tools for different displays. If you have full HDR capabilities (which entails owning a 4K HDR display, an HDR-capable GPU, using Windows 10 or 11, and a DP or HDMI cable with enough bandwidth to support 4K HDR), then yes, Megatron all the way. If you don't, however, you'll probably want to use Guest-Advanced instead.
I actually use Megatron in SDR myself, since I don't have a cable that can carry HDR to the TV at the moment. What I do to counteract the loss in brightness is tweak the parameters to make the scanlines (as in, the actual colored lines, not the black gaps) thicker, as well as tweak the shader code itself to use a brighter mask, such as BBCGYRR (308 TVL) or BCYR (450 TVL). They're technically less accurate than the normal masks, but you honestly can't tell at a distance. I don't even have to raise my panel's backlight past 50% this way.
4k monitor
Use sony megatron shader(preferrably 300tvl shader)
If you want smooth motion on top of that you could use an LC CX or C1 OLED with HDR forced(via secret menu) so you have enough nits to do the shader and use BFI at the same time.
yeah use filters
N64 and PS2 look hopeless without a CRT.
Pretty much, yeah.
Yes, with a CRT shader.
CRT shader thread
scanlines > dots
royalegays btfo
CRT-Royale or CRT-Guest-Advanced are the best methods.
They are actually both inferior to the Sony Megatron Shader
I saw your post on megatron. Why aren't the colors separated on each sub pixel?
NTA, but what?
Different tools for different displays. If you have full HDR capabilities (which entails owning a 4K HDR display, an HDR-capable GPU, using Windows 10 or 11, and a DP or HDMI cable with enough bandwidth to support 4K HDR), then yes, Megatron all the way. If you don't, however, you'll probably want to use Guest-Advanced instead.
Megatron works fine in SDR
But if you want to make a game like Super Mario RPG look good you need HDR, BFI, Megatron(300TVL) etc. the works
I actually use Megatron in SDR myself, since I don't have a cable that can carry HDR to the TV at the moment. What I do to counteract the loss in brightness is tweak the parameters to make the scanlines (as in, the actual colored lines, not the black gaps) thicker, as well as tweak the shader code itself to use a brighter mask, such as BBCGYRR (308 TVL) or BCYR (450 TVL). They're technically less accurate than the normal masks, but you honestly can't tell at a distance. I don't even have to raise my panel's backlight past 50% this way.
4k monitor
Use sony megatron shader(preferrably 300tvl shader)
If you want smooth motion on top of that you could use an LC CX or C1 OLED with HDR forced(via secret menu) so you have enough nits to do the shader and use BFI at the same time.
CRT shaders are such a meme
>zoomies using all these moronic filters to make the game look blurry and shitty for "muh soul"
CRT shaders don't make a game blurry unless you're using some composite filter
This, zoomers mistake blurry visuals for "the CRT" look but that's just composite cables doing that. Anything Component or better is very clear