Wasn't all this just a gimmick? It just changed what one button did, but not even as much as changing your weapon. I'm guessing that because they used empressive sounding words like "style" and "sword master" that's what appealed to people.
I don't even remember I haven't played this game in ages and then from the small amount of time I played it was bullshit
there's no reason to use anything but trickster or sword master
in vanilla 3 it was fine because you're limited to only having one style and only a few weapons so you're not a walking talking arsenal
but then from 4 onwards you are a walking talking arsenal
Swordmaster and Gunslinger also unlocked a few moves for melee and ranged weapons. RG is the only one that really changed up how I played the game, which is probably why I like it so much.
>Swordmaster unlocks new moves for melee weapons >Gunslinger unlocks new moves for ranged weapons >Royalguard allows you to parry shit >Trickster allows you to dodge, wallrun and air dodge
Swordmaster is the best overall but they aren't just gimmicks. 4 and 5 designed Dante's entire playstyle around style system because of that.
Swordmaster and Gunslinger also unlocked a few moves for melee and ranged weapons. RG is the only one that really changed up how I played the game, which is probably why I like it so much.
You can't perform air combat without swordmaster though.
Swordmaster has new moves and combos, Prop Shredder with Rebellion is a favorite of mine
If you like using your guns a lot, you can charge your attacks and shoot faster with Gunslinger
Trickster is all about quick movement, but iirc it isnt that good, it's not that faster than just running, just jumping has already good i-frames and iirc the second and third dash have no i-frames whatsoever.
Royalguard allows you to parry attacks, which for any normal player is worse than just dodging with the aforementioned Trickster and jump and it's harder to do for the direction and timing to do it, but it allows you to charge power for every parry and perfect parry for an explosive counter attack that deals massive damage, So it's high risk high reward.
>is there such a thing as having too many options?
Yes
>buy led >Fuckton of settings >settings for the settings >most of these aren't noticeable >Designed modes for music/games/movies fucking sucks >can't decide what to do or which to choose >Stick to change the color, tint, brightness and contrast
And I don't want to get a new led EVER again, this is why I stick with my CRT. I want a tv with good colors and good screen, not an obligation for a degree just to use it a little
Nope, it's incredibly deep and the reason why DMC3 is goated game. Once it hooks you, the game is replayable as fuck
Yes, a game can have too many options, but none of the Devil May Cry games do. I know DMC can feel overwhelming if you've never played an action game with a proper moveset before (just "mash X" type gameplay or whatever), but it's really not a very big moveset.
As for styles, my gaming instinct always says "when in doubt, stick with the defaults"; DMC3 begins with Trickster style selected, which has good utility and doesn't give you any extra attacks to worry about using.
When I think of big movesets I think of fighting games -- those will use motion inputs and multi-button inputs so they have many, many more possible attacks (for example, "King" in Tekken has over 200 moves in his movelist).
DMC4 added back-to-forward and multi-button inputs so it has more input options, but it uses them sparingly.
Yeah, they could be formatted more efficiently (especially King's flowchart grabs), but it's still genuinely much larger than a DMC moveset -- large enough that I don't bother trying to keep the whole moveset in mind while playing, unlike with DMC.
When I think of big movesets I think of fighting games -- those will use motion inputs and multi-button inputs so they have many, many more possible attacks (for example, "King" in Tekken has over 200 moves in his movelist).
DMC4 added back-to-forward and multi-button inputs so it has more input options, but it uses them sparingly.
Ninja Garden and Bayonetta. Dial combos have much more depth than DMC when you actually study the list and aren't mashing.
Most Bayonetta's dial combos serves no purpose though, you mostly use 3-4 dial combos you like throughout the game. Bayo's actual moveset is very small.
I like both DMC and Ninja Gaiden but I should point out that the movesets in NG aren't quite as big as they seem. They're obviously not small either but the way it lists out combos is extremely redundant and inflates the list substantially.
The only NG game with an inflated combo list is RE because it lists every single possible move from every single possible state, so they repeat. If you think 1 and 2 have "bloated" combo lists then you have a very limited knowledge of NG moveset.
DMC4/5 Dante is the most fun character in the entirety of action games and it's mind-boggling that there are "people" out there who want to ruin him just because they can't handle occasionally pressing the d-pad.
basically this. doesn't matter how many retarded movesets you have to jerk yourself off to, none of it is actually "depth" depth is meaning, substance, relevance. DMC has always just been breadth. Not a single fight (except vs Vergil) actually feels like a genuine fight you have to think about In DMC
The game tells you how long it took on the results screen. You should have an average by now.
2 weeks ago
Anonymous
>All those deleted save states >Several platforms >mfw
2 weeks ago
Anonymous
This isn't a hard question. DMC1 only takes a little over an hour to beat.
2 weeks ago
Anonymous
It's actually pretty hard, you're asking me to recall several playthroughs on several platforms looking at save state records that I don't have anymore. It has to be more than 100 hrs
I think so but it's with games like Nioh2 where it's just a bunch of shit thrown your way
Halfway through the game and you still unlock some new shit and some tutorial message pops up
The worst part is that you don't even have to bother
>4 options is too many
>4
Play the game, newfriend.
i know there are subsets to each one but they dont really count
Dante was mid in DMC3, he became really good in 4 and 5 though.
Wasn't all this just a gimmick? It just changed what one button did, but not even as much as changing your weapon. I'm guessing that because they used empressive sounding words like "style" and "sword master" that's what appealed to people.
I don't even remember I haven't played this game in ages and then from the small amount of time I played it was bullshit
there's no reason to use anything but trickster or sword master
*royal blocks your post*
*royal releases*
yeah but you're royally gay
in vanilla 3 it was fine because you're limited to only having one style and only a few weapons so you're not a walking talking arsenal
but then from 4 onwards you are a walking talking arsenal
Swordmaster and Gunslinger also unlocked a few moves for melee and ranged weapons. RG is the only one that really changed up how I played the game, which is probably why I like it so much.
>Swordmaster unlocks new moves for melee weapons
>Gunslinger unlocks new moves for ranged weapons
>Royalguard allows you to parry shit
>Trickster allows you to dodge, wallrun and air dodge
Swordmaster is the best overall but they aren't just gimmicks. 4 and 5 designed Dante's entire playstyle around style system because of that.
You can't perform air combat without swordmaster though.
Swordmaster has new moves and combos, Prop Shredder with Rebellion is a favorite of mine
If you like using your guns a lot, you can charge your attacks and shoot faster with Gunslinger
Trickster is all about quick movement, but iirc it isnt that good, it's not that faster than just running, just jumping has already good i-frames and iirc the second and third dash have no i-frames whatsoever.
Royalguard allows you to parry attacks, which for any normal player is worse than just dodging with the aforementioned Trickster and jump and it's harder to do for the direction and timing to do it, but it allows you to charge power for every parry and perfect parry for an explosive counter attack that deals massive damage, So it's high risk high reward.
>is there such a thing as having too many options?
Yes
>buy led
>Fuckton of settings
>settings for the settings
>most of these aren't noticeable
>Designed modes for music/games/movies fucking sucks
>can't decide what to do or which to choose
>Stick to change the color, tint, brightness and contrast
And I don't want to get a new led EVER again, this is why I stick with my CRT. I want a tv with good colors and good screen, not an obligation for a degree just to use it a little
Nope, it's incredibly deep and the reason why DMC3 is goated game. Once it hooks you, the game is replayable as fuck
It would be way too OP to have all four options at all times.
Yes, a game can have too many options, but none of the Devil May Cry games do. I know DMC can feel overwhelming if you've never played an action game with a proper moveset before (just "mash X" type gameplay or whatever), but it's really not a very big moveset.
As for styles, my gaming instinct always says "when in doubt, stick with the defaults"; DMC3 begins with Trickster style selected, which has good utility and doesn't give you any extra attacks to worry about using.
>but it's really not a very big moveset.
What is a big moveset mate?
When I think of big movesets I think of fighting games -- those will use motion inputs and multi-button inputs so they have many, many more possible attacks (for example, "King" in Tekken has over 200 moves in his movelist).
DMC4 added back-to-forward and multi-button inputs so it has more input options, but it uses them sparingly.
Tekken's move lists are bloated to hell and back dude, most of them are just an additional button after the previous move
Yeah, they could be formatted more efficiently (especially King's flowchart grabs), but it's still genuinely much larger than a DMC moveset -- large enough that I don't bother trying to keep the whole moveset in mind while playing, unlike with DMC.
Ninja Garden and Bayonetta. Dial combos have much more depth than DMC when you actually study the list and aren't mashing.
Most Bayonetta's dial combos serves no purpose though, you mostly use 3-4 dial combos you like throughout the game. Bayo's actual moveset is very small.
I like both DMC and Ninja Gaiden but I should point out that the movesets in NG aren't quite as big as they seem. They're obviously not small either but the way it lists out combos is extremely redundant and inflates the list substantially.
The only NG game with an inflated combo list is RE because it lists every single possible move from every single possible state, so they repeat. If you think 1 and 2 have "bloated" combo lists then you have a very limited knowledge of NG moveset.
DMC4/5 Dante is the most fun character in the entirety of action games and it's mind-boggling that there are "people" out there who want to ruin him just because they can't handle occasionally pressing the d-pad.
To get the most out of it you're gonna be spamming that dpad at mach speed. Style switching is aids and feels clunky.
>4 different ways of punching punching bags
>DMC3
>Punching bags
Cerberus, Vergil 1 and Beowulf are great filters,
>Cerberus
Infected Helicopter 2?
basically this. doesn't matter how many retarded movesets you have to jerk yourself off to, none of it is actually "depth" depth is meaning, substance, relevance. DMC has always just been breadth. Not a single fight (except vs Vergil) actually feels like a genuine fight you have to think about In DMC
DMC5 Dante has way too many options, but I like it.
you don't know how hyped I am when they showed this back then
No one actually wants to replay DMC3. Let's meet halfway and just admit you like the cutscenes and mashing in bloody palace every now and then.
no. I like to replay it, fuck you
How long is the playthrough then?
Around 20 hrs or so iirc
A single playthrough. Beginning to end. Or does that one time you marathoned everything only count?
I don't track the time when I play, sorry negrito
The game tells you how long it took on the results screen. You should have an average by now.
>All those deleted save states
>Several platforms
>mfw
This isn't a hard question. DMC1 only takes a little over an hour to beat.
It's actually pretty hard, you're asking me to recall several playthroughs on several platforms looking at save state records that I don't have anymore. It has to be more than 100 hrs
Mission 1 ~ Mission 20. Yeah 100 hours sounds about right.
No I like replaying certain missions
I think so but it's with games like Nioh2 where it's just a bunch of shit thrown your way
Halfway through the game and you still unlock some new shit and some tutorial message pops up
The worst part is that you don't even have to bother
>4 different ways for hispanics to mash buttons and onions-face
I love Swordmaster so much that Triss is unironically my favorite character in the series because she's just Swordmaster but more.