Is this any good?

Is this any good?

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

Tip Your Landlord Shirt $21.68

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

  1. 11 months ago
    Anonymous

    I couldn't push myself through the first few minutes of actual gameplay.

  2. 11 months ago
    Anonymous

    ye

  3. 11 months ago
    Anonymous

    No. It's like a bad shitty ps3 game with horrible controls and sluggish movement

    • 11 months ago
      Anonymous

      >extremely responsive gameplay with many combat options and playstyles
      >mix of RE4 and Dark Souls
      >the comment you wrote
      Man being an indie dev must be suffering, doesn't matter what you do some dumb fricks are gonna shit on you.

  4. 11 months ago
    Anonymous

    Fun with friends and if you get it for less than 10 bucks

  5. 11 months ago
    Anonymous

    needs friends to play with but it;s OK.

  6. 11 months ago
    Anonymous

    yeah, it noticeably doesn't have a "AAA" game budget though

  7. 11 months ago
    Anonymous

    It's really weird. The gunplay is very solid, but first playthroughs are absolutely miserable above Normal.
    And the game is surprisingly short, since it's designed to be a weird Borderlands-like, about doing boss runs and shit.

  8. 11 months ago
    Anonymous

    Got it for free during one of the psn deals. The idea of having world bosses be randomized keeps it fresh but its definitely a game that's best played with friends.

  9. 11 months ago
    Anonymous

    Got 100 hours on 2 characters. It’s solid

  10. 11 months ago
    Anonymous

    I played with some bros and had a good time. Definitely has jank, but I still had fun.

    Map tiles and bosses are randomized, and depending on how much you want to complete the game, you may need to reroll a map gen MANY times to get the right combination of tiles/bosses for certain sidequests/events.

    There was a certain combo on the swamp world that my friends and I each kept re-rolling worlds separately for three or four hours one night until we finally got it... took us 5-10 minutes per run to determine if we had the right combo.

    I enjoyed most of it, though, and am very excited for the sequel.

  11. 11 months ago
    Anonymous

    in honest it took me about 30-45 mins to get into it, but once I did I was hooked. Very good game, better with friends

  12. 11 months ago
    Anonymous

    One of the best mechanical experiences I have had. The game is best played on hard for a first time playthrough if you like pain but no higher. The game is AA in all aspects but it has alot of fricking heart. The first section of the game seems sorta kinda generic but with an okay twist and then the game opens up into some of the most interesting world designs I've seen. The shooting and boss fight mechanics and the weapon designs are very solid. A word of warning is that the scaling is odd and it can lead to weird experiences.

    There are two ways to play the game. Way 1 is that you just run the game through on campaign over and over. The other is that when you hit a roadblock you spawn a instanced world and then just run that till you get the gear and levels you want.

    Both are decent enough. All in all if you like darksouls and you like shooters you will love it. If you dislike either of these things you will dislike the game.

    • 11 months ago
      Anonymous

      >hard if you like pain
      Unless you get Singe as a first world boss. That fricker is absolute misery, period.

  13. 11 months ago
    Anonymous

    I loved the gun play but got bored by the time I finished the final boss, had zero desire to play the dlc

  14. 11 months ago
    Anonymous

    I really enjoyed it personally. The general gameplay was great, the setting and tone was very cool, and the random generation was pretty unique.
    The biggest issues I can think of are that some event may not spawn/some event require other shit to interact with them (such as need the root mask to spawn as well as the tree in order to get barkskin) but if you run adventure mode w/a sneed analyzer it shouldn't be too annoying.
    A bunch of Bosses relying on adds is a bit annoying but it isn't as bad as people make it out. This also fixes itself towards the dlc where you see a noticeable improvement in boss design.
    Overall, I'd get it on sale w/both dlc. If you're on the fence, obv start w/base game w/the dlc buy-order being Subject 2923 dlc and then Swamps of Corsus. Subject 2923 feels like a legitimate dlc with the content additions while Swamps of Corsus feels more like cut-content being re-added w/p much all of it being in Adventure Mode.
    I paid full price for it on launch+DLCs and I felt like it was a good investment personally and it was only $60 so at least I got it all for the "standard" price.
    As for the sequel (which is around $50), I'm getting it day 1 bc it looks like they've drastically improved everything from the first game. They're showing more at the Summer Games Event on Friday so if you're interest you should def look at the info they show there as well as what's already out. They had a livestream showing a bunch of content, so that's a p good place to start.

    • 11 months ago
      Anonymous

      >a noticeable improvement in boss design
      That's the big reason I am hopeful about the sequel.

      • 11 months ago
        Anonymous

        Yea, the Yaesha Corrupted Guarding/Construct boss looked really cool w/it using its limbs to separately attack you

  15. 11 months ago
    Anonymous

    Going in blind, I was a bit bored with the starting area and almost dropped it, but then I beat the first proper boss and suddenly the game was sending me to far flung dimensions and the guns and enemies got progressively more interesting. The original ending was kind of lame but with all the updates/DLC out it feels pretty good the whole way through, and genuinely great in the DLC content.

  16. 11 months ago
    Anonymous

    Played on hard with a friend of mine, I couldn't see myself enjoying the game solo but having someone to talk shit with while you play will get you through the more dull sections. Overall, wait for a sale and then buy for you and a friend.

  17. 11 months ago
    Anonymous

    it's alright but things like the swamp were clearly cut then had what they managed to finish be turned into dlc and the random events for some items are moronic

  18. 11 months ago
    Anonymous

    no.

    It has a lot of random content and enemies just spawning in your face. It's not Dark Souls.

  19. 11 months ago
    Anonymous

    I had fun. Bosses felt like puzzles which was cool. The one weird thing was that the multiplayer was capped at 3.

  20. 11 months ago
    Anonymous

    solid coop experience

  21. 11 months ago
    Anonymous

    Frick dude, I love dodgerolling in shooters so much. I need more.

  22. 11 months ago
    Anonymous

    it's adequate

  23. 11 months ago
    Anonymous

    Fun with friends. Rng loot is kinda shit until you find a really fun gun.

  24. 11 months ago
    Anonymous

    Yeah, but it has a glaring flaw that can make or break the game easily.
    >Levels are RNG'd together from preset pieces
    >Unique loot, weapons/armour, and bosses is locked to these pieces
    >Which means people can have drystreaks and be stuck with default gear or never even know something exists outside the wiki from sheer RNG
    >Devs pretend melee/shotguns matter when it fricking sucks, one of the classes is actually just bait to have a bad time
    >Speedrunning means that you are missing most of your money and resources that come from breaking miscellaneous shit in the environment (Boxes, chairs, pottery, decorations, etc)
    >Enemies scale per player unlike souls, so 2-3 players directly means 2-3 times as many enemies and 2-3 times as much enemy health
    >Difficulty setting ontop of this makes the scaling go to complete shit
    >Normal/Hard it doesn't effect much. If anything it's a boost to farming misc shit for ingame cosmetics and meme rings.
    >3X on the "Nightmare" turns elite enemies into minibosses and actual bosses into raidbosses where every mistake is fatal, the boss has 9 Septillion health, and people will actively cater their builds for ever boss and modify them if they think something might work better
    >Nightmare with 3 people best mode
    >Picrel boss is literally impossible on the hardest difficulty without 3 people cycling an ability that is only useful on this boss specifically

    • 11 months ago
      Anonymous

      >Which means people can have drystreaks and be stuck with default gear or never even know something exists outside the wiki from sheer RNG
      This can be solved with Adventure Mode. It can be a bit annoying but it speeds things up. Also sneed reader
      >Devs pretend melee/shotguns matter when it fricking sucks, one of the classes is actually just bait to have a bad time
      I played Scrapper throughout and I even beat Mothra w/the Shotgun. I thought they were fine. As for Melee, they definitely do feel like a "holdout" weapon than an actual alternative, but they're still p good. Sequel is improving them a ton as well.
      >Scaling
      Didn't have an issue w/Scaling when I was playing with people. Just make sure your equipment is upgraded for the next zone and you should be ok. The game purposely generates the next zone a level or 2 higher than you, so keep that in mind.
      >Boss
      Yea, he was crazy even on normal+hard. Favorite boss is picrel bc he's really cool. Frick the arena tho

      • 11 months ago
        Anonymous

        I didn't have a problem with scaling, I had a problem with how it goes from nothing-to-everything. And nobody plays Nightmare anymore because the Devs provided no incentive.
        Don't really care about fixing melee either. "Gun souls" is better as "gun souls".

        • 11 months ago
          Anonymous

          Aren't there exclusive items to Nightmare mode?
          Also the "incentive" is to beat it on the hardest difficulty, but it would be cool for an exclusive cosmetic or something.

          • 11 months ago
            Anonymous

            >Aren't there exclusive items to Nightmare mode?
            I don't think there is. Most of the incentives are beating bosses in ways that negate or cause alternate mechanics.

    • 11 months ago
      Anonymous

      means
      That's not a real problem. Speedrunning is all about breaking the game or making do with as little as possible.
      scale per player unlike souls
      I was originally going to call you moronic for this one, but then I realized you meant enemy count, not just enemy HP.
      That boss in particular is pretty shit and I can't image how miserable it'd be on a blind 3-man playthrough on hard or nightmare.

  25. 11 months ago
    Anonymous

    it is kino though

  26. 11 months ago
    Anonymous

    it's one of those games that i still pick back up every 6 months or so and do another run, so yeah.
    i cant wait for remnant 2

  27. 11 months ago
    Moose

    I played until around either the forest or desert with a relative and we're both more or less of equal skill level. I personally thought it was mostly a mess since the enemies hit for so high, they zerg rush you, their movesets are all over the place, upgrades don't feel as meaningful as they probably should (By this I mean the skill passive things), the items you get are given to you in more or less a random order, the bosses are Lords of the Fallen tier awful and I hated every single one I fought but especially ones that spawn adds while dealing high damage, I know for 100% you're forced into getting certain story choices with a co-op partner, and I really was not a fan of the randomly generated maps because if you ever revisted it they basically just shift the directions of some buildings and give you a thumbs up.

    I plan on giving it a try as a solo experience when I pick it up on the PS4 but I've heard that is either going to be pure agony or about the same as what I experienced depending on luck with what bosses spawn.

  28. 11 months ago
    Anonymous

    I really liked it. The only complaints was gear availability being random and that the game can feel rather empty due to the low enemy count. Hope they fix these in 2.

  29. 11 months ago
    Anonymous

    It's fun for about 20 hours. Definitely worth the low cost of entry. Get a friend to play with.

  30. 11 months ago
    Anonymous

    Weirdly, it's one of the few games out there that starts out weak and slow, then gets better the further you go.

    • 11 months ago
      Anonymous

      The intro is so fricking shit and drags on for so long, if the gameplay was better I would’ve persevered instead of dropping it

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