I've recently been playing on the 2nd difficulty since I don't really like survival games much. It seems alright but I don't know many mechanics and stuff yet.
eh, survival stops feeling like a struggle pretty quick in vintage story.
Long Dark and Vintage Story are very, very different games, where LD focuses on a more oppressive and desperate world of survival and VS is more like minecraft with more autistic steps between stages of progression.
(don't get me wrong I still like VS a lot)
vintage story is boring and SHIT. FUCKING GARBAGE. BORING ASS "well ackshually... you must first lift the toilet lid before peeing" ASS GAME. STRAIGHT FUCKING TRASH
its very shallow on the survival side and theres no extreme danger or anything, but it is a very beautiful game with great sound design and its incredibly atmospheric, i think its effectively a pretty cool walking sim, if you like the aesthetics youll probably enjoy it quite a bit
Yes I consider it the best survival game. That being said it is sort of a walking sim so be aware of that. Also I find only the hardest difficulty worth playing as everything else is way to fuckin easy.
>Is this good?
i dropped it when the gameplay was pretty much inhaling 6000 calories of meat, drinking some water, and going out into the wilderness to find more meat and stuff to fix your clothes that somehow start disintegrating after going outside for a day. the atmosphere was pretty decent, i never bothered with the story since the updates for it came at a glacial pace.
not really. its novel and cute, but overly simplistic and missing a LOT of options and its retarded in some places >melt clean fresh snow >if you dont boil it you have a near 100% chance of getting sick >0 cars work >you cant break glass to make a simple knife
theres just a lot of weird design concessions that keep it from being GREAT.
Wouldnt using a shard of class be a fuckin horrible knife? Honestly the fact interloper removes knives full stop is more stupid from a logic stand point. No knives on an entire island? Not likely. Man I really wanna play this again but a new update comes out early december and adds a sort of sled to help move tons of crap around which was one of my biggest issues with the game.
The new update also comes with scurvy which means you need to do the occasional trip to some fucking berry bush or whatever so you don't get pirate aids
Im gonna assume the devs havent totally lost their minds and I can turn scurvy off in the custom difficulty select. I already turn cabin fever off cause I dont wanna live in a cave. Though did they explain what you can do to get rid of it? Plants dont regrow in this so if it really is just from some berry bush its finite and your dude will die when it runs out.
>Though did they explain what you can do to get rid of it?
"And finally, we’ve added a new Scurvy affliction to the game. Certain foods will now provide you with Vitamin-C, and if you don’t consume enough of them over time, you can develop Scurvy Risk and then eventually Scurvy. It’s a horrible thing to contend with. Definitely something to keep an eye on for those longer-running games."
Only meat and what you can get from beachcombing is infinite. So unless they have added the first respawning plant they have to make one of the animals give scurvy prevention like fish or something. What an odd choice for a change they clearly want to stop people from living off bear and moose forever but there isnt a long term alternative. This change seems especially odd for itnerloper since while the easy difficulties have practically unlimited food your gonna be eating cattails and jackrabbit early in interloper.
>>0 cars work
the story explains this electronics-wise, and if you come at me with "what about during the aurora" I'll instantly know you've never lived in a cold region and tried to start a car without warmup
>melt clean fresh snow >if you dont boil it you have a near 100% chance of getting sick
To be honest, even snow can be contaminated but the chance of getting sick should be drastically lower. >0 cars work
0 cars work for the same reason you got stuck in the Canadian hellhole in the first place, there was a solar flare that fucked up all electronics.
It could really do with a sledge of some sort and skis though.
It's got amazing atmosphere and pretty good survival mechanics, but late game can get pretty repetitive and tedious and they started locking off new mechanics behind paid DLC.
Even so, I'd recommend the base game, it's incredibly moody and great for winter nights
>have crowbar >no can opener >house full of countertops and sharp edges and shit >open can with crowbar (as in, hit the top with the sharpest edge of the crowbar, hard enough to make a hole in a tin can) >YOU SMASH THE CAN AS YOU BASH IT WITH YOUR CROWBAR AS IF YOUR LIFE IS IN DANGER AND LOSE 85% OF YOUR SPAGHETTIOS
bravo!
game should have far more sganding deadwood, also you can heat freshly felled wood and it will burn decently. While were on the subject, fires with bundles of wood indoors should last considerably longer. You have to admit its very stupid that a freeze to death simulator doesnt have woodsplitting mechanics but is adding scurvy on top of cabin fever
>While were on the subject, fires with bundles of wood indoors should last considerably longer.
This is a bit complicated, it all depends on what kind of wood you're burning and how often you're burning it, in what kind of a fireplace, and what kind of result you're trying to get.
I can totally understand the devs simplifying wood burning for the sake of the gameplay not becoming completely autistic.
All that aside, freezing to death is ironically the least of your concerns in the long dark in the long run
Cool bud, now post a video of someone starting a fire with fresh wood.
He literally says in the video that he starts a fire and uses the fire to dry out the green wood and it takes all day. Not that he's just using green wood despite the conspiracy cabal telling everyone green wood sucks shit as firewood.
>because green wood takes 1 day to burn you are not allowed to cut down trees and there are zero standing dead wood trees
I see, your logic is flawless, this is a truly realistic game where winter berries dont ever come back, animals spawn infinitely, and timberwolves are only afraid of marine brand flares
It's fun but it loses the luster when you figure things out
Starting out a save and scrounging supplies together is enjoyable but when you know where everything spawns and the map layouts it kinda ruins it
i don't understand what i'm doing. i walk around in the snow and walk through caves. maybe pick up a few sticks and cans along the way, but that's about the extent of what i've played. am i doing something wrong?
>welcome to the long dark where a brand new pair of boots are preferable to a worn in pair of boots (both of which are good for walking about a mile) >noone has a stockpile of wood or emergency dry food save for a singular can of soup >you can fuckin decimate rabbits with a rock but you dont know how to fire a gun without reading a book first >you cannot filter water using cloth >you will break your ankles walking up a 3% grade
Hinterland studios are city slicker libs
to the long dark where a brand new pair of boots are preferable to a worn in pair of boots
A worn pair of boots won't keep the cold and wet out as well as a new pair >noone has a stockpile of wood or emergency dry food save for a singular can of soup
The game doesn't take place on the day of the "apocalypse", it makes sense that the islanders went through a lot of reserves before you get there, even ignoring the rapist murderer prison escapees. (These northern canadians not having more wood supplies doesn't make any sense though) >you can fuckin decimate rabbits with a rock but you dont know how to fire a gun without reading a book first
I dunno what this means, guns are reliable from the moment you find them >you cannot filter water using cloth
Not that the purity of water makes that much sense in this game, but running water through a cloth is in no way a reliable way of producing pure water >you will break your ankles walking up a 3% grade
Sprain, but this is an admittedly retarded way of stopping/discouraging players from abusing level geometry
It's not flawless, but it is good at scratching the exploration and survival itch. I really enjoy my time with it, I usually do a new survival character when the first big snow hits in my area. the atmosphere draws you in. I'm looking forward to it. I would also recommend playing the challenges, they were pretty fun. I liked the flare run challenge the most.
watch gameplay or a a review, its not fucking rocket science.
He needs the Ganker approved opinion because forming his own is too scary. What if someone disagrees with him?!
I've recently been playing on the 2nd difficulty since I don't really like survival games much. It seems alright but I don't know many mechanics and stuff yet.
Is one of the few survival games that actually fell like survival. I really liked it.
vintage story does survival better, the only downside is it looks like minecraft
eh, survival stops feeling like a struggle pretty quick in vintage story.
Long Dark and Vintage Story are very, very different games, where LD focuses on a more oppressive and desperate world of survival and VS is more like minecraft with more autistic steps between stages of progression.
(don't get me wrong I still like VS a lot)
vintage story is boring and SHIT. FUCKING GARBAGE. BORING ASS "well ackshually... you must first lift the toilet lid before peeing" ASS GAME. STRAIGHT FUCKING TRASH
It's a game where playing on highest difficulty doesn't add anything except tedium. You'll be eating about 4000 calories per day
its very shallow on the survival side and theres no extreme danger or anything, but it is a very beautiful game with great sound design and its incredibly atmospheric, i think its effectively a pretty cool walking sim, if you like the aesthetics youll probably enjoy it quite a bit
was better in alpha
Yes I consider it the best survival game. That being said it is sort of a walking sim so be aware of that. Also I find only the hardest difficulty worth playing as everything else is way to fuckin easy.
>Is this good?
i dropped it when the gameplay was pretty much inhaling 6000 calories of meat, drinking some water, and going out into the wilderness to find more meat and stuff to fix your clothes that somehow start disintegrating after going outside for a day. the atmosphere was pretty decent, i never bothered with the story since the updates for it came at a glacial pace.
>eating during the day
Fucking scrub
not really. its novel and cute, but overly simplistic and missing a LOT of options and its retarded in some places
>melt clean fresh snow
>if you dont boil it you have a near 100% chance of getting sick
>0 cars work
>you cant break glass to make a simple knife
theres just a lot of weird design concessions that keep it from being GREAT.
Wouldnt using a shard of class be a fuckin horrible knife? Honestly the fact interloper removes knives full stop is more stupid from a logic stand point. No knives on an entire island? Not likely. Man I really wanna play this again but a new update comes out early december and adds a sort of sled to help move tons of crap around which was one of my biggest issues with the game.
>wouldnt it make a horrible knife
it would make a better knife than NO KNIFE and you could cut fabric with it
The new update also comes with scurvy which means you need to do the occasional trip to some fucking berry bush or whatever so you don't get pirate aids
>scurvy
knowing the devs let me fucking guess. you will get scurvy if you dont eat a bushel of berries every 6 hours
Im gonna assume the devs havent totally lost their minds and I can turn scurvy off in the custom difficulty select. I already turn cabin fever off cause I dont wanna live in a cave. Though did they explain what you can do to get rid of it? Plants dont regrow in this so if it really is just from some berry bush its finite and your dude will die when it runs out.
>Though did they explain what you can do to get rid of it?
"And finally, we’ve added a new Scurvy affliction to the game. Certain foods will now provide you with Vitamin-C, and if you don’t consume enough of them over time, you can develop Scurvy Risk and then eventually Scurvy. It’s a horrible thing to contend with. Definitely something to keep an eye on for those longer-running games."
Only meat and what you can get from beachcombing is infinite. So unless they have added the first respawning plant they have to make one of the animals give scurvy prevention like fish or something. What an odd choice for a change they clearly want to stop people from living off bear and moose forever but there isnt a long term alternative. This change seems especially odd for itnerloper since while the easy difficulties have practically unlimited food your gonna be eating cattails and jackrabbit early in interloper.
>>0 cars work
the story explains this electronics-wise, and if you come at me with "what about during the aurora" I'll instantly know you've never lived in a cold region and tried to start a car without warmup
>melt clean fresh snow
>if you dont boil it you have a near 100% chance of getting sick
To be honest, even snow can be contaminated but the chance of getting sick should be drastically lower.
>0 cars work
0 cars work for the same reason you got stuck in the Canadian hellhole in the first place, there was a solar flare that fucked up all electronics.
It could really do with a sledge of some sort and skis though.
It's got amazing atmosphere and pretty good survival mechanics, but late game can get pretty repetitive and tedious and they started locking off new mechanics behind paid DLC.
Even so, I'd recommend the base game, it's incredibly moody and great for winter nights
>have crowbar
>no can opener
>house full of countertops and sharp edges and shit
>open can with crowbar (as in, hit the top with the sharpest edge of the crowbar, hard enough to make a hole in a tin can)
>YOU SMASH THE CAN AS YOU BASH IT WITH YOUR CROWBAR AS IF YOUR LIFE IS IN DANGER AND LOSE 85% OF YOUR SPAGHETTIOS
bravo!
At least the game has an option to open cans without a can opener, unlike some other survival games.. Looking at you Project Zomboid
>not just having enough good boy points to not lose any tendies when opening the packet
Just play the game more, buddy boy
I played the shit out of it from 2016 to 2022. Great game if you're new to survival.
>axes rarer than gold
>cant even chop down trees
Im about to fucking freeze to death with a forest full of Aspen trees in my front fucking yard
Freshly-felled trees make for pretty terrible firewood
its canada, are you seriously trying to imply theres ZERO viable standing deadwood trees in the canadian wilderness?
No, but you weren't talking about standing deadwood trees a minute ago, were you?
game should have far more sganding deadwood, also you can heat freshly felled wood and it will burn decently. While were on the subject, fires with bundles of wood indoors should last considerably longer. You have to admit its very stupid that a freeze to death simulator doesnt have woodsplitting mechanics but is adding scurvy on top of cabin fever
>While were on the subject, fires with bundles of wood indoors should last considerably longer.
This is a bit complicated, it all depends on what kind of wood you're burning and how often you're burning it, in what kind of a fireplace, and what kind of result you're trying to get.
I can totally understand the devs simplifying wood burning for the sake of the gameplay not becoming completely autistic.
All that aside, freezing to death is ironically the least of your concerns in the long dark in the long run
yeah man, cant burn fresh wood....fuckin idiot
?si=G06JrtJaSaDM8U8n
Cool bud, now post a video of someone starting a fire with fresh wood.
He literally says in the video that he starts a fire and uses the fire to dry out the green wood and it takes all day. Not that he's just using green wood despite the conspiracy cabal telling everyone green wood sucks shit as firewood.
>because green wood takes 1 day to burn you are not allowed to cut down trees and there are zero standing dead wood trees
I see, your logic is flawless, this is a truly realistic game where winter berries dont ever come back, animals spawn infinitely, and timberwolves are only afraid of marine brand flares
That was my claim, was it?
Yes but the devs suck
It's good at first but once you find the hunter cabin it becomes a tedious gameplay loop where you basically loot without cause.
It's alright, pretty easy too, good atmosphere though
>still, fucking STILL not fucking finished
Fuck Canada
It's fun but it loses the luster when you figure things out
Starting out a save and scrounging supplies together is enjoyable but when you know where everything spawns and the map layouts it kinda ruins it
I've had this game in my backlog for about 6yrs and have tried multiple times to play it but I never get past the town with the blind woman.
i don't understand what i'm doing. i walk around in the snow and walk through caves. maybe pick up a few sticks and cans along the way, but that's about the extent of what i've played. am i doing something wrong?
>welcome to the long dark where a brand new pair of boots are preferable to a worn in pair of boots (both of which are good for walking about a mile)
>noone has a stockpile of wood or emergency dry food save for a singular can of soup
>you can fuckin decimate rabbits with a rock but you dont know how to fire a gun without reading a book first
>you cannot filter water using cloth
>you will break your ankles walking up a 3% grade
Hinterland studios are city slicker libs
to the long dark where a brand new pair of boots are preferable to a worn in pair of boots
A worn pair of boots won't keep the cold and wet out as well as a new pair
>noone has a stockpile of wood or emergency dry food save for a singular can of soup
The game doesn't take place on the day of the "apocalypse", it makes sense that the islanders went through a lot of reserves before you get there, even ignoring the rapist murderer prison escapees. (These northern canadians not having more wood supplies doesn't make any sense though)
>you can fuckin decimate rabbits with a rock but you dont know how to fire a gun without reading a book first
I dunno what this means, guns are reliable from the moment you find them
>you cannot filter water using cloth
Not that the purity of water makes that much sense in this game, but running water through a cloth is in no way a reliable way of producing pure water
>you will break your ankles walking up a 3% grade
Sprain, but this is an admittedly retarded way of stopping/discouraging players from abusing level geometry
>story shitter
were talking about the game the long dark, not the tumblr visual novel STARRING SOLID SNAKE and a magic bear
go play minecraft, homosexual
go dilate on your bedknobs, queer
Filtered chuddie
It's not flawless, but it is good at scratching the exploration and survival itch. I really enjoy my time with it, I usually do a new survival character when the first big snow hits in my area. the atmosphere draws you in. I'm looking forward to it. I would also recommend playing the challenges, they were pretty fun. I liked the flare run challenge the most.
Yeah it's fun.