It's good but not as good as the hype implied, it's pretty run of the mill, without a great variety of builds or enemies, but it's controls are tight, writing is pretty decent, if you're not turned off by some wokism, and the soundtrack bangs, as usual for supergiant games
Remember: >always assume %+ is how normie a game is, not how good it is >always ALWAYS read negative reviews and never read positive reviews. a handful of negative reviews will always reveal more about a game than any number of positive reviews. >if a game doesn't immediately grab you, you don't like it. You can learn to like a game just like you can learn to like anything at all.
I put 20 hours into it beat hades and was sick of it.
The high praise is from the mentally disabled that enjoy the ease of the game.
The annoying fucking whispering talk and BRI'ISH accents while turning most gods into morons is trash.
The stupid dating sim part of the game for rep grind items is just put in badly and forces you to farm the game and not be skilled at the game.
I want my 20 dingdongs back and my 20 hours back.
I really don't know why this game among all the roguelites caught on. It's shitty and easy and practically zero threat until Hades and even then I got to the point where I was killing him regularly. Because it has a 'good' story? A complete fanfiction mockery of Greek mythology is a good story? Not to mention if you're TOO good at the game the story actually breaks. They expected you to take 100-ish runs to beat the game once, I had a full 10 hades kills by about 20. Dialog was so broken to the point where people were acting like it was surprising I got to Asphodel.
It's fun for a while. After I beat it a handful of times I was done with the game. Perfect for Gamepass which is how I played it. It probably needs a DLC or something with more enemy types, bosses, levels, etc.
A highly polished average game
Great music, sound and VA
Shinny graphics
Tight controls
Good writing
But the gameplay is basically attack-dodge-attack-dodge-clear room-repeat.
Most of the variety comes from the builds that are basically the same but with different flavors, attack but electric, attack but high crits, attack but water, etc.
The weapons arent that different themselves that you will feel a huge difference other than from the ranged ones maybe, but it is enough that you will feel like finishing the game a few times to try everything.
It's fun until you beat it for the first time and then it becomes shit as its shallowness becomes clear. I hate the schizophrenic artstyle that doesn't know whether it wants to be anime, comic, 2D or 3D. It's a game for people who think Ubishit style 20 types of collectibles make for good content as the replay value of this game is valued on combining artificial difficulty modifiers that unlock after you beat it for the first time. It only has 4 or 5 weapons each with 3 attacks that mostly feel the same. It only has 4 bosses with a couple of minor variations that you will be able to beat blind after a couple of tries. The "story" and the dialogue is Reddit incarnate modernized faggy deconstruction of the Greek myth. Skip.
It's pretty good! The sheer volume of unique dialogue is very cool, and I've always enjoyed stylized greek mythology settings. Great soundtrack too, which is always a plus. Never felt the gameplay loop was more than "solidly fun" outside of the final two bosses, though.
The Gankergas should've given GOTY to Doom Eternal though that game is the fucking best
I dont know how much you like roguelike/lite genre but I generally do not recommend this game.
Its not like Isaac/StS/FTL/Dead Cells etc. where game doesn't care about you winning it - here you are always pushed to the end. Finishing the game is not skill expression but only determined by your will to grind it. Hades is so popular precisely because it let normies in on the genre.
Most of Hades positives come from "revolutionary" way of telling the roguelike story - every death is "meaningful", pushes you a little bit more and you get more lore.
Its not nearly as complex as the games I mentioned, has really low run variability and funniest thing is that you can "force" a specific run by equipping "keepsakes" which is insulting. Difficulty system also sucks imo because you have to balance the game for yourself (I HATED pacts of punishment)
tl;dr vertical progression is RAMPANT, gameplay mechanics aren't that fun, run variability is very low, only good things are OST and characters/dialogues where you mileage may vary.
You just get more story and you have to beat him like 10 times. The actually game play doesn't change at all outside of getting some optional difficulty scaling.
It actually is.
I was pretty skeptical and didn't get it at first. But then it was on a ridicoulus sale, and it had such a good reception, i decided to give it a try, and i liked it a lot.
Now, if you don't like the genre, you might dislike it. Nevertheless, the game is very well made, and i must praise the devs for putting some real effort.
not who you replied to, but ~100hrs 100%ed the game
the game has no variety indeed.
hammers are farthest the game goes, and they are often pretty boring
most variety is defined at beginning of the run by choosing a weapon. something similar to Darkest Dungeon 2 variety.
Yes
It’s ok. Very repetitive however, needs more variety
Yes
It's indeed solid game. Not saying it's flawless but for 20 bucks I got it shortly after it was released, it was well worth the money
No. Its an average "roguelike" with a lot of polish.
it is good but pretty much every indie rougelike is Overwhelmingly positive on steam so don't use it as a metric
Careful it has the LGBT+ tag, shouldn't even appear if you set your filters correctly
Go die in a fire 4chanmoron
No thats actually really cool of him for letting me know I can filter out games with that tag. He's got my vote.
no, it get boring fast
yes it's great
yes, but repetitive, the repetitiveness is a key part of the game's plot and gameplay loop which may not be something you enjoy
Solid but way too samey for the roguelite genre. Think I sank 20 or so hours into it across 5 successful runs and felt like I was good.
>dodge
>attack
>dodge
>attack
>repeat
nah
No. /thread not a single rougelite is.
Slay the Spire is.
i wouldnt call StS roguelite since it has no vertical progression
It's good but not as good as the hype implied, it's pretty run of the mill, without a great variety of builds or enemies, but it's controls are tight, writing is pretty decent, if you're not turned off by some wokism, and the soundtrack bangs, as usual for supergiant games
its mid with flashy effects and graphics
Remember:
>always assume %+ is how normie a game is, not how good it is
>always ALWAYS read negative reviews and never read positive reviews. a handful of negative reviews will always reveal more about a game than any number of positive reviews.
>if a game doesn't immediately grab you, you don't like it. You can learn to like a game just like you can learn to like anything at all.
Yes but it's woke so Ganker has to pretend it's le bad
>turned greek gods into morons
It's a good game, that is polished as all hell.
It might not become your favorite game of all time, but there is nothing to dislike about it.
I put 20 hours into it beat hades and was sick of it.
The high praise is from the mentally disabled that enjoy the ease of the game.
The annoying fucking whispering talk and BRI'ISH accents while turning most gods into morons is trash.
The stupid dating sim part of the game for rep grind items is just put in badly and forces you to farm the game and not be skilled at the game.
I want my 20 dingdongs back and my 20 hours back.
I really don't know why this game among all the roguelites caught on. It's shitty and easy and practically zero threat until Hades and even then I got to the point where I was killing him regularly. Because it has a 'good' story? A complete fanfiction mockery of Greek mythology is a good story? Not to mention if you're TOO good at the game the story actually breaks. They expected you to take 100-ish runs to beat the game once, I had a full 10 hades kills by about 20. Dialog was so broken to the point where people were acting like it was surprising I got to Asphodel.
It's the most "movie game"
It's their worst game so far.
It's fun for a while. After I beat it a handful of times I was done with the game. Perfect for Gamepass which is how I played it. It probably needs a DLC or something with more enemy types, bosses, levels, etc.
Bastion was better, being a rougelike drags the game down a lot.
A highly polished average game
Great music, sound and VA
Shinny graphics
Tight controls
Good writing
But the gameplay is basically attack-dodge-attack-dodge-clear room-repeat.
Most of the variety comes from the builds that are basically the same but with different flavors, attack but electric, attack but high crits, attack but water, etc.
The weapons arent that different themselves that you will feel a huge difference other than from the ranged ones maybe, but it is enough that you will feel like finishing the game a few times to try everything.
It's fun until you beat it for the first time and then it becomes shit as its shallowness becomes clear. I hate the schizophrenic artstyle that doesn't know whether it wants to be anime, comic, 2D or 3D. It's a game for people who think Ubishit style 20 types of collectibles make for good content as the replay value of this game is valued on combining artificial difficulty modifiers that unlock after you beat it for the first time. It only has 4 or 5 weapons each with 3 attacks that mostly feel the same. It only has 4 bosses with a couple of minor variations that you will be able to beat blind after a couple of tries. The "story" and the dialogue is Reddit incarnate modernized faggy deconstruction of the Greek myth. Skip.
It's pretty good! The sheer volume of unique dialogue is very cool, and I've always enjoyed stylized greek mythology settings. Great soundtrack too, which is always a plus. Never felt the gameplay loop was more than "solidly fun" outside of the final two bosses, though.
The Gankergas should've given GOTY to Doom Eternal though that game is the fucking best
i tried it and it sucked. my guess it appeals to 95iq zoomers and they're the ones leaving 99% of reviews on steam. it's a dull boring shitty game.
I dont know how much you like roguelike/lite genre but I generally do not recommend this game.
Its not like Isaac/StS/FTL/Dead Cells etc. where game doesn't care about you winning it - here you are always pushed to the end. Finishing the game is not skill expression but only determined by your will to grind it. Hades is so popular precisely because it let normies in on the genre.
Most of Hades positives come from "revolutionary" way of telling the roguelike story - every death is "meaningful", pushes you a little bit more and you get more lore.
Its not nearly as complex as the games I mentioned, has really low run variability and funniest thing is that you can "force" a specific run by equipping "keepsakes" which is insulting. Difficulty system also sucks imo because you have to balance the game for yourself (I HATED pacts of punishment)
tl;dr vertical progression is RAMPANT, gameplay mechanics aren't that fun, run variability is very low, only good things are OST and characters/dialogues where you mileage may vary.
How should I know?
the game literally doesnt have that tag kek
Yes, if you like the genre. And like to go fast
No. It's polished, sure, but it's not really worth it tbh.
I haven't beaten Hades yet but so far it's fine as a roguelike, maybe you get more shit once you defeat him
You've got to beat it 10+ times, then you have to beat Hades with a massive powerup where he uses Cerberus against you
You just get more story and you have to beat him like 10 times. The actually game play doesn't change at all outside of getting some optional difficulty scaling.
No, its good for movie watchers that think that lots of voice acting is the most important thing, as a roguelite its mediocre at best.
>game is easy as fuck
>the roguelike stuff doesnt even appear until after the credits roll
presentation is everything
Yes. It's probably the most detailed roguelike out there, spare Noita. Although it didn't keep my interest long enough for me to unlock everything.
>detailed
how so? in terms of what exactly?
I find it incredibly shallow mechanically and replayability wise
In terms of story and how "reactivate" the game is to what you do.
It actually is.
I was pretty skeptical and didn't get it at first. But then it was on a ridicoulus sale, and it had such a good reception, i decided to give it a try, and i liked it a lot.
Now, if you don't like the genre, you might dislike it. Nevertheless, the game is very well made, and i must praise the devs for putting some real effort.
I think it's a deserved rating. 9/10 tbh, could've used one more area, but at least they're making a second game instead.
It is early access quality. The game is alright until you realize there's no variety whatsoever.
>no variety whatsoever
You simply have not played the game more than an hour. Probably got filtered by the first area
not who you replied to, but ~100hrs 100%ed the game
the game has no variety indeed.
hammers are farthest the game goes, and they are often pretty boring
most variety is defined at beginning of the run by choosing a weapon. something similar to Darkest Dungeon 2 variety.
I has brown people, don't buy it!!!
>I has brown people
gross
Is great game if you have played like 10 games in your life all extremely polished presentation but there is no gameplay to back it up
Kind of, shit combat, woke dialogues, but you keep unlocking new shit all the time.