Is this the worst area in gaming history?
Is this the worst area in gaming history?
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Not even the worst area in the game. It was shit at the time due to the fact the FPS completely funking tanked. It's completely fine now.
This. Only died in this area maybe once or twice and once you kill the poison morons they dont respawn. Tomb of the giants was more of a headache during the first playthrough.
The entire game is a downgrade compared to Demons. That area is just generic Dark Souls bad.
Filtered
Except Valley of Defilement is a shittier drawn out version with awful bosses
Skill issue, I bet you didn't even poison yourself to avoid toxin
But poison and toxin are different statuses you dumdum.
Also blighttown sucks ass and not just because of the crap fps.
Retard noobs lol
>poison yourself to avoid poison
What is this retard talking about?
Not that anon, but the toxic you contract from throwing dung pies is less aggressive than the toxic that enemies inflict. I would simply not get hit, given the choice.
The self-inflicted toxic from Dung Pies is a much weaker version than the one that the blowdart guys shoot at you. I never found it too useful in DS1, but in Elden Ring you can do the same sort of thing with the rot swamps (if you roll in the swamp and then let the residual buildup proc rot instead of the swamp itself, it'll be weaker) and that was pretty helpful in a couple situations.
lurk more you piece of shit
>Except Valley of Defilement is a shittier drawn out version with awful bosses
it's literally better and more memorable in every way. Slowly approaching the lights of the town on the other side of the smog is better than any part of blighttown. Also Blightown has one boss, while the valley has 3, one of which is one of the best bosses From has ever come up with.
It's very gay of you to act like you're hardcore for liking blighttown but then cryabout the valley because it actually forces you to deal with the poison mud rather than leaving it almost entirely optional
>one of which is one of the best bosses From has ever come up with
Based Astrea enjoyer.
>Also Blightown has one boss, while the valley has 3, one of which is one of the best bosses From has ever come up with.
have a nice day youtube chud
>It's very gay of you to act like you're hardcore for liking blighttown but then cryabout the valley because it actually forces you to deal with the poison mud rather
Except it doesn't. The only poison mud part is a linear corridor with large areas on the side you can perfectly avoid. The rest is a shittier Blighttown
demon's souls 'muh hub world' sucked, get over it and stop clinging to your rose-tinted toddler memories.
>oh boy I can't wait to walked through half the game world killing underleveled enemies! This is so much better than just teleporting to the next section of the game from a hub
Based and true but I haven't played Demons Souls
Stop posting e-bois on blue boards you gay creep
Not for me it takes 340 minute ssince tim a slow moyherfuke
I played DS1 first and thought it was way better than Demon's
It is, people who say DeS is better are just being contrarian
I get how someone can prefer one game over another especially if it's their very first souls game, but I'll never understand how some people can adore one game in the series and hate another when the differences between them aren't even that big...
with that being said, fuck ds2
2 is the best one
no and you're mentally unwell if you think so
the only good thing about ds2 was the main menu OST and the hub
2 is the better game. The mechanics are better, greater depth. Improved character building and customization, better controls and combat. Improved weapons movesets, variety, and expanded equipment sandbox. Better levels, bosses, more freedom. Far more challenging. Better ai that's dynamic and actually reacts to what you're doing.
That's just you being soft, casual, and bad. That's not the game's fault. It's yours.
literally none of that is true, I already posted the only good parts about it sorry
>That's just you being soft, casual, and bad. That's not the game's fault. It's yours.
Try soloing Iron Passage, troll.
I did. Wooopdyyy dooo. Git gud
uh huh. And you felt that it was fair? Enjoyable? One of the best areas in the game? How did you really feel anon?
It's completely fair. You can roll through it, stack poise and armor through it, take the long way around, cast a distraction spell and slip by unnoticed.
>just look up a guide lol
You didn't beat the game.
But did you enjoy it? Did you think it added to the game or reflected its best qualities?
Yes it's good
Maybe one day get your own opinions, outside of what your little Irish friend told you.
Worst area is undoubtedly crystal cave.
It takes 7 minutes to get through this area. Izalith, Tomb, Catacombs, Demon Ruins, New Londo on the other hand....
>New Londo
would be fine if not for the janky ass footing making you fall for no reason
Cap your fps to 30. Nips can't into coding.
Theres janky ass footing at blight town too
Catacombs is only bad if you go there early.
>catacombs
Holy fuck that almost filtered me. What were they thinking with the giant skeletons in pitch black right next to a cliff?
Catacombs are fucking great. Teaching you about the necromancer + skelly interactions early, placing the necromancers in easy to spot locations giving you a chance to kill them before they start running, lots of ledges to kick down skellys to thin out the horde and plenty of secret tunnels.
Tomb on the other hand can go die in a fire. Like any area that was designed for the later half of the game it's absolute shite.
Yeah I meant the tomb. Catacombs were cool. Right after pinwheel is where it got bad.
>Izalith, Tomb, Catacombs, Demon Ruins
Literally all of these take like a minute though, maybe two if you include the boss fights. New Londo is also about the same assuming you don't get a bad spawn pattern on the ghosts and get gangbanged on the way to the seal.
I agree about the rest but Izalith a shit. No matter how short it physically is it's length is amplified by 1000x for the mental anguish caused by Bed of Chaos.
>Izalith
This area looked like it was the last thing developed and they just couldn't give a shit anymore.
Nah, the area with lava and dragon asses was much worse
Nusoulsmorons don't remember pre nerf dragon asses
That's not DAO's Fade
only smoothbrains don't understand the fade
Explain the fade then, galaxy brain.
>nyuck im not spoon feeding you. Gewgle it.
They're not hard to understand. They're just tedious.
why do "people" dislike fade"? It was the best level in the game
tedious after the first playthrough. playing as the different forms is not fun.
>play rpg
>develop character to play style most fun for you
>Take that away for an hour in a main quest with PUZZLES (ugh)
The difficulty of the fade varies immensely dependng on your character. Good fucking luck getting through it as a bow specialist bard. 95% of the game is designed around team tactics and suddenly you're left alone with no warning against some genuinely tough enemies.
I played the Fade again recently and it was unironically fun.
Now THAT'S a shitty level, take notes, OP
No, it's actually a fantastic zone. The "Blighttown bad" meme is a holdover from before the framerate issues were fixed/ improved.
So you're saying it was even WORSE? Yikes!
How do soulsfags stomach this shit?
And you're a soulsbaby with bad taste.
>So you're saying it was even WORSE
I don't follow your train of thought here.
If you think Blighttown in Current Year is a bad level, then your opinion is just shit.
You might have had an argument a decade ago, but your obvious bait is tired.
It IS bad. Terrible actually. You're just a stupid soulsbaby with bad taste who's too stupid to realize how shit his favorite game is.
I suggest you develop something called TASTE and stop playing bad games.
Don't use Kurisu for your gayposting.
You're LITERALLY a gachafag, stop talking.
How did you arrive at that conclusion?
Oh it's nothing fancy, gachafags are just so stupid it's easy to tell them apart.
Well, you're wrong, and an idiot, but that's to be expected.
OK gachafag.
Now shut up and stop spamming me, I know you're desperate for my attention but I got a shitty game to finish.
Shouldn't expect anything from some fat guy who posts smug anime faces.
NTA but
>blowdarts fuckers you can't see until they shot because the camera is shit
>blowdarts projectiles being almost invisible
>janky ass platforming because who needs a dedicated jump button
>janky ass platforming because the camera is a bitch to work with so you can hardly see what's below you
>janky ass terrain (if you play 60 fps like a normal human being) getting you stuck on every bump or yeeting you off any slanted surface
>those fucking mosquitoes and their annoying sounds which weren't properly mixed
>good luck traversing that branch on 60 fps bro
>1k a pop to cure toxic
And all of that just to home invade a spider woman who only fights you in order to protect her blind crippled sister.
>mods the game
>game doesn't work as intended
WOOOOOOOOOOOOOOOOOOOOOOOOOOOWWWWWWWWWWWWWWWWW
>tying gravity to fps is le good
have a nice day and don't respawn
no, it's terrible. but the game only supported the framerate at which the mechanics work correctly. if you're modding it, you're taking the risk yourself.
tpbp
>difficulty in a difficult game makes it a bad area
you being a pissbaby doesnt m-
>2 points about blowdarts
and youre too retarded to react the loud ass PTOOEW sound that goes off every time they fire, thanks for wasting my time
why do people keep mentioning plarforming? you never need to jump to beat this level
You need to do some minor platforming for some items and to shortcut the area. It's not great, not terrible but on 60 fps it's a bitch in most cases and straight up impossible in a few.
It's not the worse area but it's annoying like any other level that introduces verticality because of the restricted camera.
even with the bad framerate it wasnt that bad
>master key
Not my problem.
I like Blight Town.
I like all the Swamp, Dark or Trap Areas in Souls games. They're some of the only places that actually feel oppressive. Or scary.
100% agreed. Trap areas are my favorite by far though, they really make me feel like an adventurer.
yeah those are the best, they remind of king's field
>gets cursed
>allows himself to be corner gangbanged
Consistent level of skill, if we're being honest.
>allows
it's the geometry's fault
Skill issue. Or "git gud", as we used to say.
>walks into corner of wall
>its geometry's fault
so... this... is... the power of... the souls critic... wwooooowwwwww
I don't think I've ever been killed by these two dudes, and I'm not particularly good at this game.
Wow. Unironically skill issue.
pretty sure that's dsp. watching that playthrough was the first time I even found out what curse does in ds1
why am i poisoned? WHY AM I TOXIC? WHAT?
No izalith is, they ran out of time and it shows
Plebs don't want to hear this, but Blighttown is the best level in the entire Soulsborne franchise until Stormveil Vastle.
>until Stormveil Vastle.
I love stormveil. It kills me that Raya Lucaria had nowhere near as much thought put into it. Same with Castle Redmane.
At least Volcano Manor was a properly sized dungeon
Redmane is so fucking weird, tons of players don't even go there until the festival is underway so just get a deserted castle to saunter through, and even more don't know you can talk to jokermode Gael after beating Radahn to put the enemies back.
i went there before the festival but I don't remember there being that much. not close to lucaria or even enough for a legacy dungeon status
Stormveil and Leyendell are the best Legacy dungeons, and it's not even close.
Farum Azula is well-designed, but doesn't flow nearly as well as those two.
The rest are honestly just bad: I'm not even sure if I'd consider Castle Redmane a proper Legacy Dungeon.
Leyndell is boring. Quantity over quality.
I'm more of a quality chad myself so it's fine
what a retard, raya lucaria was gorgeous and massive. You can always tell who got filtered because they only rave about Stormwind, and yes its' good, but practically all the other legacy dungeons are better
>gorgeous
yes
>massive
No, it's just connected corridors with some optional areas. You don't have a choice as to how you approach the corridors, except maybe the bridge at the start which you can stealth the marionettes at the start and the section after it that has two paths towards the same door.
Leyndell is closer to Stormveil than Raya Lucaria, the areas are more open and it's less clear as to where you have to go, which makes it more fun to get lost in.
Raya Lucaria is way too small. Most of the level is entirely optional, the path to the boss is super linear and easy to get through. They should've locked Rennala's door and made you traverse the rooftops to find a key.
>follow linear path to the big courtyard
>now follow the linear path to the boss or the linear path over the rooftops that loops you back
nah the level design is dogshit. the nice aesthetic is wasted on a boring DS3-tier level.
All of the dungeons in elden ring are way too short, besides maybe volcano manor.
>At least Volcano Manor was a properly sized dungeon
Volcano Manor loses points for me because it just ends with a teleport, no matter what. It's such a lame way to transition from dungeon to boss.
>get to lake of rot
>it's basically just a puddle you cross straight through while having nice refreshing drinks
>the two mini-bosses can be fought without getting scarlet rot
>big boss doesn't even have anything to do with it
How fucking disappointing. Catacombs with their endless ambushes of imps were way more annoying than this.
>Stormveil
based
I really wish the Lake of Rot had been a proper legacy dungeon, the Rot Servants and their Outer God were really interesting to me.
It's like they took one look at Swamp of Sorrow/Valley of Defilement and thought "how do we make this even less enjoyable of an experience?"
You can just look at the map and see where you have to go though, lake of rot isn't hard
Nobody said it was hard. Literally zero people saying that area was hard. On the contrary,
was criticizing it for being too easy.
Anon, if you took that as me saying Lake of Rot was a difficult area, I was not. I was saying it was not an enjoyable area and it shows that they've regressed back to their first game in terms of swamp quality.
What you are describing can be said the same about the blighttown swamp.
that can be said about all of the levels actually
>Valley of Defilement and thought "how do we make this even less enjoyable of an experience?"
This is by far the worst level in Soulsborne. No rolling completely kills with when you have to fight the giant trolls that attack faster than your shield stamina recovers. Then it summons a red spirit too.
I never got the hate for 5-2. On NG I think VoD is great. Once you hit NG+ (Which actually makes a huge difference in DeS on the first one), 5-1 is hell. DeS toughest challenges are NG+ flamelurker and 5-1. I think Allant is pretty easy.
>NG+ (Which actually makes a huge difference in DeS
what's does NG+ add in DeS? I thought it was the same higher damage and health shit as in ds1
there are little islands where you can fight the giant trolls
>How fucking disappointing. Catacombs with their endless ambushes of imps were way more annoying than this.
You're disappointed that it's not annoying?
A poison swamp is meant to be extreme cancer
Yes and a punch is meant to hurt, doesn't mean I get disappointed when someone punches me and it doesn't hurt. Why would you want a video game to make you go through "extreme cancer"?
Because it’s funny and entertaining?
Extreme cancer is funny and entertaining?
Look. Lake of Rot was too short and it’s raising sunken platform gimmick was undercooked. It needed to be fleshed out more.
I think most players would barely even notice if the Lake of Rot was removed altogether.
yeah it looks cool but there's nothing to it
same with most of the underground areas
the eternal cities are ridiculously easy and linear
>stormveil castle
The only place I was having fun in that soulless trash
You're both a gay, and a child.
blighttown is fucking kino, it's lost izalith that sucks balls
So far from it
Miquella's Haligtree is worse and that's only because I can't rush through it faster to meet my wife.
Haligtree is complete dogshit, and is a microcosm of everything wrong with Elden Ring:
>not a SINGLE new enemy
>retarded groups of hp bloated enemies with ten string combos (Revenants; Cleanrot Knights; Rot Crystallians; and the worst of the bunch, those Elite Haligtree Knights with a million HP that 2 shot you at 50 vig and have an instant full heal in their pocket)
>mini Rot Swamp
>Millicent's quest is particularly convoluted, but that's not strictly a Haligtree issue
>fucking Melania
>story elements are shallow and never expanded upon
I don't care. I rush through it just to meet my wife, fight her, then we share a snuggle struggle over who tops and afterwards we bundle up with her giant amazonian body pressing onto me with its weight, it's comfy.
XD
>then we share a snuggle struggle over who tops
Anon, you have never experienced sexual contact of any kind, have you? Porn isn't a substitute.
Anon, you've never felt the touch of an amazonian goddess.
>Not a SINGLE new enemy
Colossal Envoys and baby shrimp.
Baby shrimp are in a dungeon in caelid and there's at least one colossal envoys in leyndell on the wall silly
>one colossal envoys in leyndell on the wall silly
wrong!
>this gay care about story in a demon's souls clone
lol lmao even
you forgot the six teleporting grafted scions in a row
he mentioned the revenants retard
>you can't remove the hair from her helmet
What a fucking waste.
Blighttown is good at separating people who appreciate Souls games from bandwagoning gays. The kind of moron who only cares about rolling through boss attacks so they can say they beat the game will whine because it's a unique experience when compared to the rest of the levels, people who actually understand what makes these games good will praise it because it's a unique experience when compared to the rest of the levels.
Souls has been much more about level design than boss fights from its inception, I don't know how you could miss that with the final boss of the first Souls game being a meaningless blob that poses no threat.
They should have placed the it later in the game.
I played on Xbox and the fps was dogshit. That being said I felt the fps was dogshit all around.
And don't even get me started on PTDE.
Quelagg is a better boss than both Leechmonger and Dirty Colossus, but both of the swamp areas and shanty town sections of 5-1/2 are miles better than Blighttown.
My reasoning for this is because the swamp is the main enemy you're trying to defeat/overcome. having the level be the objective you need to overcome with patience and knowledge is a welcome change from combat proficiency. It's an area where Demon's Souls shines more than Dark because it relies on you rationing your items in order to determine your competency rather than if you're able to hit the invincibility button at the correct times. Ultimately you get a far greater experience with Demon's because they're testing you on things most other games wouldn't, it's particularly why the bosses of the valley serve as victory laps rather than actual adversaries.
I disagree, but this seems fair enough to me. Even the shitty victory lap bosses have interesting level design in their arenas, something you will not find anywhere in DS3 or Elden Ring.
But to be completely fair, you have like 3 bosses in all of Demon's that can't be considered victory laps, so I think it's a bit of a stretch to say this is the reason why these ones in particular are. Demon's is just not interested in having bosses as skill checks.
Am I a retarded valve playtester or was new londo kind of weirdly misleading? How was I supposed to know I needed to wait for the lord vessal? innocuous locked iron door didn't really seem like a clear fuck off and come back later signal.
Well, if you explored the entire area and you still don't have the key, what else can you do but come back later? If you mean "how was I supposed to know this is what I needed to continue exploring New Londo once I got it?", then Frampt tells you.
The entirety of soulshit genre is meant to be misleading and autistic as fuck. Apparently that's what makes it SO GUUD in soulsdrones heads but in reality it's just a garbage waste of time overrated by low IQ neets who have too much free time on their hands.
Needless to say if you don't use a guide you're an idiot.
I AM playing your terrible game right now gay.
>I AM playing your terrible game right now gay.
proof?
Proof you're a stupid gay? Just read your posts!
>Proof you're a stupid gay? Just read your posts!
Is that Gujira?
yes https://exhentai.org/g/826878/7be28560f9/
Thanks brother
>was new londo kind of weirdly misleading? How was I supposed to know I needed to wait for the lord vessal?
you can kill 4K without the lordvessel akshually
>vertical platforming in a 3D game with no platforming mechanics except for a janky run into jump button
>and then an endless poison swamp at the botton
>and yet it's still better than all the clones of it in the rest of the series
I don't remember any platforming/jumping in blight town
there's like two or three rickety bridges but you can easily walk over them and that's it
Well, if you want the Iaito, you need to make a tricky jump, but that's pretty much it.
dark souls gives people schizophrenia and they remember shit that isn't in the game at all. it's like how people say resident evil is super scarce on ammo and it isn't true at all.
some games just mindbreak normalfags.
>he actually uses the slow ass ladders
>he never uses the shortcuts
>he doesn't get the extra items
You didn't beat the game
blightown is an inferior clone of the valley of defilement
Upper Blighttown is one of the best areas in the game, get some GOOD taste retard. Lower is irredeemable dogshit but it's 90% optional so eh.
the cave in mother 1 is worse. or any dungeon in mother 1 for that matter
I liked that area artistically, it was pretty kino. Only the poison in the bottom is gay
confirmed to not have played the game, opinion irrelevant
The awful framerate gave Blighttown its soul, same as the staircase in Ninja Gaiden 2, it's just not the same when it's not a slideshow.
Blighttown was only seen as bad because on PS3 the FPS was dogshit.
Iron Keep and Shrine of Amana are way fucking harder than blighttown
Blight town you can literally skip everythign by running past it. You can't skip anything in Iron keep or Shrine. it's too fuckign hard which is probably the only reason why they made enemies disappear after you killed them a few times.
I think the despawning enemies was a design decision made to accomodate Soul Memory before they introduced the Agape Ring in SoTFS.
what? you thought the iron keep was difficult?
Vault 34
When I got through it I honestly didn't even understand what everyone was bitching about.
EZPZ
Get on my level scrubs. Shieldfags need not apply
That's because you're CHEATING dumbass. Gitgud
Nothing can be worse than soulshit
>roll
>attack
>roll
>attack
>estus
>roll
>roll
>attack
>roll
>nooooo why arent you spamming blocks and parries like me!!
Disgusting shieldfag
>first souls playthrough
>already mindbroken by redditors
Shields are fun, fag.
EMBARRASSING bait.
Here's your (You)
>t.retard hardstuck in blighttown for a week
>FE fan seethes when they see good gameplay directed by a man who knows how to make a game
minute and a half of failing to punish the same two moves
>get on my level
I've seen you post twice in the last 2 days and I'd just like to thank you for making me not want to be on Ganker anymore
literally one of the best levels in video game history.
Blighttown is a worse 5-1 in DeS. 5-1 respects your time and doesn't have a ton of pointless climbing and dropping down shit. I'm also tired of people bitching about 5-2 swamp. It's the only fucking tolerable swamp in the whole series. Why? Because it has a straight forward path through it with numerous islands so you almost never have to stay poisoned. It only becomes a slog if you feel the need to go off the path and get all the pointless items strewn about deeper into it.
>this area is only bad if you explore it
thanks?
your logic here makes no sense
>It only becomes a slog if you feel the need to go off the path and get all the pointless items strewn about deeper into it.
>doesn't have a ton of pointless climbing and dropping down shit.
so one level is good because it's only annoying if you go to get side items, but the other level is bad because it's annoying to get the side items?
Also
>5-1 is better because it respects your time
>it's ok that exploring 5-2 is a drag because you can choose not to
When Blighttown has a literal built-in skip for the entire part that supposedly wastes your time in the form of the back entrance, only made possible by the interconnected world design introduced in Dark Souls 1.
Nothing wrong with the area except for the FPS drops. It's great for filtering people who just rush through every area.
Blighttown itself isn't a bad level, it's just difficult to navigate and that's part of the experience. The verticality and maze structure makes it rewarding to explore and the atmosphere is unreal. Meanwhile the swamp at the bottom is bad, much like every other poison swamp. Just a shitty swamp with a status effect designed to annoy you and hinder your movement. No semblance of challenge at all, just make sure to chug every 30 seconds.
Ordina. Consecrated Snowfield. Haligtree. Elphael.
Apart from the shitty late game damage scaling what's wrong with these areas?
Well,
, for one.
I'd be lying if I said that the second half of Elden Ring didn't ruin the game for me simply because of the damage scaling. I bumped myself to 60+ vigor and equipped the vigor rune, and I was still getting destroyed. Late game HP and damage scaling needed a nerd in the first month, but it never came. All they ever did was gut the AI for some of the bosses and duo encounters.
So mostly issues with enemy variety and scaling which is fair. I really liked the Haligtree as a level. It's beautiful and well designed in terms of layout, and only let down by the shitty damage scaling and enemy variety.
Yeah, I'd agree. I had an extra paragraph typed up about how it's visually a fantastic area, but the post was long enough already.
Kind of adds to the point, though: Elden Ring is a great game let down by a lack of variety and the devs' obvious inexperience in properly curving the challenge of an open world game.
Needed another half year in development, at least: same as every SoulsBorne game.
I think it's a combination of trying to appeal to normies while also trying to make the game harder than previous titles to appeal to veterans, rather than inexperience with making an open world game. They tried to make the game for both audiences and failed. That's why the really cancerous areas are either optional or are designed in a way that makes running past every enemy really easy. Where I think the inexperience does come in is the size of the world for the number of unique enemies. It's just too big and time accommodating the extra size of the world could've been put in more unique encounters.
>same as every SoulsBorne game
Cannot disagree with you more since Sekiro exists.
>he doesn't hop down ledges
>he doesn't homeward bone out after beating the boss first try
ishygddt
Sekiro could definitely use more enemy/boss variety, especially boss.
The total count is already on the lower end, and a bunch of them are repeated, like Corrupted Monk, Big Monke, Owl and Isshin.
It's extremely polished, but all that means is that they didn't have to half ass any of the content that made it in, not that they didn't have to compromise in how much made it in.
>beats quelag
>homewards out
>never rings the bell
>doesn't elaborate further
You're right, I forgot to add the part about me fogdoor cheesing her brother after getting the firekeeper soul from her sister :^)
If you're using a bleed weapon against a boss, and it's +5, you really don't need to upgrade it for now.
Fair criticisms. I think my mind is too clouded with the really fun fights that I forget that they were both from repeat characters.
Makes me sad to type up criticism of Sekiro tbh: even with the reused enemies, its an outstanding game.
Sekiro needed that Tomoe dlc, and as much as I love it, it reuses bosses and enemies way too much.
There is a criminal lack of variety in the ninjutsu, and a lot of the prosthetic tools and combat arts are too situational to bother with when you can tackle basocally every situation with good fundamentals and the occasional shuriken/ firecracker.
I'd allow for on-the fly combat art switching, and remove/ rework the spirit emblem system.
>I'd be lying if I said that the second half of Elden Ring didn't ruin the game for me
When I got to the capitol, I thought I was nearing the end and not the halfway point.
The Iaito requires you to make a jump near the the front entrance to blighttown.
>When I got to the capitol, I thought I was nearing the end and not the halfway point.
Same, and it was the high point of the game for me. Then it just kept going and going with uninteresting areas like Mountaintops and Snowfield.
It's funny seeing people shit on a soulful area like blighttown seeing how many shit areas the series introduced since then.
I kept hearing this place was the worst area, but it wasn't bad at all. Getting shot down by the archers in Anor Londo was way more annoying than any poison darts.
ENTER
The one area that looks better in the Remaster because they toned down the eye cancer.
images you can hear
To think at one point From could make good levels.
It's a great area, especially on PC at 60 FPS
The atmosphere and mood is top notch and the layout while confusing makes it so you really feel out of your comfort zone
If you somehow find the Rusty Ring from the Asylum before getting to Blighttown you even get the reward of trivializing the swamp section
I never understood the hate for this area
That isn't the worst area in that game. Lost Izalith is.
It's a great filter, Sens Fortress is the worst area.
Sen's Fortress is fun as fuck, what the hell are you on
Blighttown > the Shitter
>introduce new mechanic (torches)
>literally every single area where you need to use them is garbage
How do I upgrade my weapon to +10 in bonfire? I'm in blighttown and there's no way in hell I'm going all the way back to that smith
Blighttown at +5 is pretty doable, don't worry about it. Upgrade when you return.
Shut up you fucking shieldfags. I'm using uchigatana +5 and I need 20 fucking hits to kill one of those flies.
Oh well guess I can't after all, but I'm not surprised, it's only natural a souls game is shit.
>no new ip
No it's fucking not stop spamming.
what's wrong ringie, can't cope without your bleed builds? can't live without rivers of blood?
Unlike you losers I actually have a life, I can't be bothered to spend hours on your mediocre terrible game.
Oh well time to use the trainer.
git gud, tranime shitter
Funny you say that, my newfag ass mained a halberd through the game and I used the uchi to kill the flies, but I don't recall having an issue with dealing damage to them.
Uchigatana is one of the best weapons in the game.
Level dex if you want more damage, or just ignore the fucking flies.
You won't have trouble with bosses, bleeding is OP.
>2000+23
>needs +10 for blighttown
Doing a broken straightsword run?
It's unironically the best part of DaS.
Nah, Shrine of Amana is way worse. I do hate Blighttown's platforming however. I want nothing to do with platforming in a game with no dedicated jump button while the platforms are coated with lube.
>Shrine of Amana
Use ranged weaponry, take things slowly. This isn't dark souls 3 or bloodborne where you can zoom past fucking everything.
>Verification not required
>Use ranged
This is a flaw, ranged combat sucks balls in souls games. You don't even have the sexy loretta greatbow animation to distract you in DS2.
>cheating because he couldn't do the minimum amount of research and just assumed bleed would be op in all the games
Idiot, start a new game and get the black knight sword.
>start a new game
>this tard is unironically expecting me to do ALL of that shit again
Anime website, go back to your containment board 4chanchud
>Leftist
>avatarfags with moe girls
>unable to navigate the mildest challenge without constant support
Yep, it's a chud.
You creatures are the furries of Current Year.
>This is a flaw, ranged combat sucks balls in souls games. You don't even have the sexy loretta greatbow animation to distract you in DS2.
Play the game, dipshit. You'd be shooting at enemies who barely if ever move and when they do move it's enough to prepare the shot anyway and that's the fucking magicians, you can still bash in the melee fucks you encounter with your beating stick. You can't be this fucking inept. "buhbuh shrine sux!" God and Nature teamed up to give you at least two fucking neurons to make your brain work, and it seems like it was a wasted effort. You make actual retards seem like the proper evolution of man.
Go eat more crayons you diaper-shitting FPS addict.
>You'd be shooting at enemies who barely if ever move and when they do move it's enough to prepare the shot anyway
That's the point, it's not fun. Yeah of course you can outrange people with a bow or draw out enemies one at a time, but it takes forever and it isn't fun. Retarded moron.
You go into a slow-paced game and complain about things being slow. Even morons aren't as monkeybrained as you.
Most of the rest of the game doesn't require you to go as slow, only the shit areas like sotfs iron keep and shrine of amana you retarded ape.
Filtered.
Bot post.
"buh BUGH OTHER SLOW NOT AS SLOW BUH BUBUBUBB HURRRRRRRRRRRRRRRRRRRRRRRRRRR"
Buy a rope already, chud
You first, twinkle chud.
>plays a slow paced game
>complains that is slow
did your mom let you fall on your head as a baby?
>It sucks because it's hard!
It's not hard to cheese enemies with a bow like the anon was suggesting. If you think that's hard you have some sort of mental disability.
>Use ranged weaponry, take things slowly
That's so lame though. Nevermind 3, 1 didn't have anything that made me feel like I needed ranged weapons aside from those zombie dragons. It's also pretty shit to use them if, for some dumb reason, shooting one of the melee guys grabs the attention of a priestess because enemies don't play by your rules. Their projectiles have full damage at infinite range, to the point where they only render as blurry jpegs moving at 5 fps because they're so far yet still hit you for full damage, which if you ask me is just insulting.
At least in DS1 enemy arrows don't curve mid-air just to nail you around the corner
Imagine being filtered by dudes with blowguns.
It’s the best area in the game. Poison hate cucks need to stick to movie games.
Dark Souls is so fucking outdated that you have to have severe mental deficiencies to enjoy it over ER, Sekiro or DS3.
not being able to adapt to a game means you are fucking retarded, i bet you are one of those gays that complain about tank controls
NTA but if the difficulty comes from shitty controls/camera or other factors not related to gameplay that means your game is trash. This is my biggest gripe with DS1. Most of the difficulty are not related to the enemies but more to asshole design or incompetence.
1st time playing it I had my first combat death in Anor Londo when one of the archers (who wasn't even rendered in) shot me, knocking me down from the platform.
framerate issue
How the hell does framerate affect collision?
no idea, but you get stuck on geometry at higher than 30, the character will refuse to step over some trivial height difference all the time, and you need to roll over it. Not a huge issue most of the time, except that in Blighttown there's often not enough space to roll over things. It's very noticeable in the Great Hollow and on your way to the crow to return to the Asylum as well.
Maybe the IK animations and collision with geometry are calculated at 30fps? Could also explain the broken ankles on rolls in the Remaster.
It's also noticable when you do the roll onto the tower that gets you back to the Undead Asylum. There is a lip on the flying buttress that I get stuck on unless 30fps stays on. You also need to be in 30fps to even make that roll, which is goofy as hell.
>I still insist that PTDE with DSfix at 30fps is the best way to experience the game for the first time
I am still mad that online is never coming back
Yeah, that's the "on your way to the crow" part, it always happens. You actually don't need to be at 30fps to make that roll, but it's WAY easier. It wasn't until I tried it at 30 after the first playthrough that I realized that it wasn't supposed to be challenging at all to get there.
Japanese coding
They fixed it in ds2. In that one they tied durability damage to framerate.
>this is the genre defining masterpiece everyone keeps talking about
>Konosuba gif
Subhuman
That's your fault for not playing at the designated 12fps sir.
nope that happens in the original ps3 release too
That's because it wasn't running at the designated 12 fps. You think I'm kidding? DSFix comes with a shortcut button to lock your fps to 30 and another one to lock your fps at 12 (might be 10 not sure haven't played it in a few years) for certain bugs and strats.
oh really? i thought you were exagerating lol, i do like these games but unlike fanboys, i can see all the retarded desing choises
BRAVO MIYAZAKI
kek
the same shit happens in a few places in the crystal cave
I liked it on my first playthrough and I played it with the shitty fps. It was tense, but I managed to go all the way up Blight town to the locked door of the depths and then all the way back down without dying once. And then I killed qualag without dying too.
Good times
Blighttown is weird. I went from thinking it's shit to thinking it's actually really well designed to now thinking it's shit again. I think it's because I can see what the devs were going for and I really appreciate it but it doesn't excuse the pure jank in this area like constantly getting stuck on random crap because for some reason your character isn't capable of stepping over a plank of wood sitting on the floor.
>because for some reason your character isn't capable of stepping over a plank of wood sitting on the floor
What did you originally play the game on? This makes me want to open PTDE and see if it was a 60fps issue.
I played PTDE first and then Remastered when it came out.
It is. Issue was NOT fixed in the Demaster, despite it supporting 60fps natively and fixing the gravity issue.
I still insist that PTDE with DSfix at 30fps is the best way to experience the game for the first time, unless you're on console. Remaster is for replays where the framerate and QoL makes up for the massive downgrades.
blighttown is my favorite area. i love the really ramshackle wooden design.
>it's this thread again
Find me a single thread on Ganker, fuck, on Ganker, that isn't "oh it's that thread again"
Why is this avatar fag flexing playing dark souls badly?
Attention, I would imagine.
Dodge the blood puke, take a few swings and that's it. Just don't let yourself get mobbed.
Shut.
Did you really just post cropped Queen of Hearts porn?
i dont like getting poisoned in games
considering the sheer amount of games, it's a stupid question. no, no it's not the worst area in "gaming history". As a matter of fact, it's not even the worst area in it's game.
Blighttown is the best area in DS1. If you dislike it it's no biggie, it just means you don't understand art and never will.
Not even the worst area in the game
That lava part was way crappier
>>>/b/
FROM SHITHOLES OFFICIAL POWER RANKINGS
HIGH
>Blighttown: the GOAT shithole, both the favelas and the swamp, the entire thing being cohesive, the verticality, the feeling of being trapped/not being able to leave easily, the poison darts, all the little secret paths, etc
>The Gutter: great level design, love the verticality and exploration in the dark, love the lighting fire gimmick and atmosphere
>Valley of Defilement 2: kinda samey but love the darkness and bleakness, you do feel like you're getting lost in it at first
>Lower Latria: great atmosphere but annoying to navigate
MID
>Valley of Defilement 1: upper Blighttown prototype
>Farron Keep: truly the most mid of all of them, decent but nothing new or interesting about navigating it except lighting the torches, it's really representative of ds3 it's from on autopilot
>Black Gulch: this one is also really representative of ds2, it's dumb and ugly but also it's unique and weird, I like the atmosphere being Gutter turned to 11, some vertical exploration with that little secret area underneath, but it's so short and boss is shit
LOW
>Swamp of Aeonia: terrible imo how Torrent trivializes it, but makes a great first impression if you took the chest trap, what a wasted opportunity
>Lake of Rot: they at least disabled Torrent here, it looks cool and kinda different at first but it's just flat and boring, rot is just pink reskinned poison, it's another rushed area without real level design
>Sunken Valley swampy area: trivialized by grapple but I liked that small monkey fight, idk it just feels like a small homage to poison swamp meme without overdoing it so at least it doesn't wear out its welcome
>Harvest Valley: completely boring both visuals and design
I'd swap Farron Keep and Harvest Valley, but otherwise great ranking.
Agreed pretty much. I think harvest valley is OK, there are various corners to explore and it has a cool aesthetic, just none of it is exactly good
The eternal cities were particularly disappointing to me. They're not quite as dogshit as the ones you listed but I was hyped for them and they're really linear and boring
I really want to like The Gutter, but it really needed something at the end of it before Black Gulch, even if it was just a Leechmonger-tier boss. For that matter I wish Black Gulch had been longer. Hell, make The Rotten the boss of the Gutter and the boss of Black Gulch could be something even more horrific.
I feel like Sunken Valley was designed on purpose to be trivialized by grapple
to highlight the difference between Sekiro and the souls games
the monkeys being by far the most dangerous thing there highlighted it even further
>Valley of Defilement 2: kinda samey but love the darkness and bleakness, you do feel like you're getting lost in it at first
lost? most of that level is just a single straight path and a huge empty swamp surrounding it where they purposefully tucked all the items at the furthest corners on the map just to waste your time
I don't see why would anyone like that, other than contrarianism.
>latria
the swamp area in latria is absolutely tiny, how is it annoying to navigate?
Can you put on a trip so I can filter you?
>You actually don't need to be at 30fps to make that roll
you've got to be kidding me, this is making me furious
Just send a report, jannies usually respond pretty quickly to avatarfags. One of the few things they're good for.
ITT: tranime fag seethes because game hard
>try finger but hole
or some turn-based shit, that might suit you better
OBJECTIVE WORST FROMSHIT LEVELS
>Frigid Outskirts
Utterly worthless in every possible way
>Lake of Rot
Flat, barely any actual level design, unrelated boss fight, nothing of any interest at all aside from the Grand Cloister which is empty anyways
>Demon Ruins and Lost Izalith
Clearly unfinished, trash boss battles, gigantic but empty level design
>Dragon Shrine
Biggest waste of potential in the series, just walking up staircases to an awful boss with mostly immobile enemies
>Frigid Outskirts
this is agressively the worst
Tomb of the Giants is a completely different entity than Catacombs. I did not see that I got the skull lanturn or forgot about it and ended up doing the entire area in the pitch black. It was awful but god damn was it not a thrilling experience.
Lake of rot is an atmospheric/lore level like ash lake. It's one of the most unique locations in ER, I think it's fine since its not annoying as you said. Also the loot there is great.
>lore level
They simply ran out of time/money but wanted to keep the set pieces for cool points. Which was completely understandable at the time. What I don't understand is why the fuck didn't they fix it in the remaster?
I think ash lake is totally fine, it's a decent change of pace. If they were to fix anything I would've rather seen them fix the dragon butt copypasta in lost izalith and some of the later levels in general.
>I would've rather seen them fix the dragon butt copypasta in lost izalith
I can't imagine how miserable that area would be if the aggro range was extended.
I think aggro range was reduced for the remaster thankfully. What I meant was replace them with something else and flesh out the area as an actual level. Or just get rid of them entirely since nobody engages with them anyways.
>Or just get rid of them entirely since nobody engages with them anyways.
this would be better, but most of the enemies in Lost Izalith are garbage anyway so I wouldn't know what they would be replaced by.
If only. Sounded like fun, especially since some items weren't fucked with yet.
You should have seen it pre-patch, before they fixed the fps issues and lowered the aggro range.
Ash Lake is pure vibe easily a top 5 area in Dark Souls. The last thing it needs is Scholar level abortion of a copy-pasta job with 50 black knights sprinting at you.
It's a glorified hallway, it could use a few more branches with a few islands. At least try to make it a decent area with something to do.
>they
The game wasn't remastered by game designers, it was remastered by Krzysztof or whatever the fuck they call the "people" over there. Their one job was to make the game look better and not only it looks worse but it also has game logic issues, audio issues and animation issues. Do you REALLY want Krzysztof to do Dark Souls 1: Scholar of the First Sin?
Idk, never played DS1 remastered. I don't see the point of remastering a perfectly serviceable game.
Dragon Shrine is lame but it's quaint compared to Drangleic Castle.
>big area hyped up for the entire first half of the game
>castle looks ugly and drab as shit, lighting sources come from nowhere, rain doesn't pour into the open roofed main hall, nashandra just chilling in front of a random point on the roof, you can even see the outline of the level floating above the mountains when lightning strikes
>no flow, tons of empty rooms with nonsensical layout. every room is some weird gimmick, from a gorillion stone soldiers to acid room to arrow trap room to empty room with giant painting of nashandra who is totally not evil. One room is specifically designed to be an ambush encounter because the doorframe is two feet above the ground
>the few cool or weird ideas (soul golems, living lock) completely wasted
>feels like a gauntlet rather than an actual castle with anything interesting going on
>sotfs doesn't do anything but add a different enemy to every room
Ok so like Anor Lando but better
No, like Anor Londo but a chore to get through.
Chore doesn't mean anything. You're an adventurer. Play something more your style like Dear Esther.
lol okay bud, I'm not the one going to bat for a worse version of an already bad level.
And to top it off, Dragon Shrine was once supposed to be Drangleic Castle. They really had no clue how to design that thing since it also featured nonsensical architecture and random drop-downs.
Drangleic Castle was badly designed but it least it had challenge and a couple gimmicks. Dragon Shrine has nothing. It has a couple chests and early-game enemies. It also has a laughably shit boss which then leads to the game's ending. Ridiculously anti-climactic
frigid outskirts. blighttown is actually a good area
I was stubborn and just got gud at fighting big skellies blind
So you play like a shitter. Got it.
>divine weapon
Thanks for confirming
The end when you get poisoned was probably the most tense moment of the game to me.
Parts of Blighttown were stupid to play through over and over but of course thats what made DaS1 GOAT was you could skip what you didn't like on multiple playthroughs.
First playthough it was very scary and tense.
You're not playing, you've never played, you're just a chud farming (you)s because it's the only way you can derive any pleasure anymore.
?
>2 hours
>blighttown
>+10 uchigatana
>complain about dealing no damage
There are so many things wrong I'm not even sure where to start
dumb anime girl forgot to level up to the stat requirement
It's a bait thread thread. Just ignore the weeb and appreciate the actual discussion this thread had that wasn't just DeS vs DeS2 garbage..
DeS 5-2 is worse
idk I don't play shit.
Remember playing this on Xbox 360 on launch.
Literally single digit fps in Blighttown, looked like complete ass too.
Nightmare fuel.
You can often land more than one and you can often attack during their "turn" with a spear. Sometimes you can poise break then and get a bunch of attacks in. It's more like a dogfight than a fully TB battle.
>played for a week
>still in blighttown
>calls others retarded
can't way for next month when you'll finally make it to Sen's and seethe about that.
your post probably got deleted because everyone reported it lol
I was just pointing out that it wasn't really the jannies that got you, but rather the fact that everyone hates you
classic
lmao based janny removing pedotrash once more
and he does it for free
I'm tired. You losers made me tired.
Pay for your sins.
Vivec is the worst place in vidya
Valley of the Drakes is a waste
It's pretty much a hallway
It's more like a shady backalley that connects 3 absolute shitholes.
Stop shitposting with the cups you moron.
Seething isn't good for your health
lmao shit shows deserve to be used for shit posts.
Dukes Archives is fucking ass Harry Gayter shit
I actually really enjoyed Blighttown, or at least the initial decent into the swamp. Hearing the howls of hollows all around you as you make your way down is intense. The swamp, I can take or leave.
Frame drops aside, just about every area in Dark Sneed 2 and 3 are worse.
Blighttown is incredible wtf are you talking about. It encapsulates the entire mood of the game, just a bunch of bullshit unfair enemies and situations you have to overcome
nothing will ever be worse than the time they dropped a half-finished Source Engine hallway into the final act of DS2.
I'm a ninja now
>2000 + 23
>supposed to be a fucking REMASTER
>still no way of ordering gear based on weight/dmg/def etc
i thought it was fun, the part past the catacombs with no light was much more tedious and made me stop playing for a while
I'm attempting a STR only build in DS1. What am I in for? Starting as a Pyromancer.
Make a mad dash through the graveyard close to the main hub grabbing every item and eventually you'll find a big fucking sword, you're now set for life.
Try Battletoads aqua bike level, then see how you feel about Blight town.
Tell me this isn't the coolest build you've ever seen
love blighttown
fun place to invade cause no one ever gets the rusted ring
One of the better Souls areas. If you want shit levels look at DS3.
If you dislike Blighttown, the franchise isn't for you.
it's not even in the top 5 of worst soulsborne areas
I think it's a cool area, you just got to play it slow, use a bow perhaps. I liked how on edge I felt while carefully exploring it. If you try to speedrun it then yeah, lots of ways to fuck up and die. But that's true for the majority of these games anyway
>ctrl-f "horsefuck"
>0 results
disappoint
blighttown is one of the better areas in ds1
Be very careful when replying to him lads. One wrong step and he'll spam webms nitpicking ds1 and 3 for the rest of the thread
You're all fucking pseuds let me introduce you to the actual worst area in soulsborne.
>unreachable enemies
>perma-tranquil walk
>leads you to a recolour of an existing boss that drops nothing unique
Yes I know you can technically run through the grate before it closesand reach the enemy ledges. Does it make the area better? No.
Finally someone who actually played this area. I have a friend that claims DS2 is his favorite game but hasn't played the DLC.
It's absolute cancer. Just the worst slow and fast shit where your timing and luck has to be perfect if you want to sprint through it. Otherwise you just have to slog through a ton of bullshit from enemies you can't reach.
>Just the worst slow and fast shit where your timing and luck has to be perfect if you want to sprint through it
or you can be a wizard, kill the enemies in their cages and casually stroll through
Sorry you fell for the adp meme and couldn't put together a functioning build to properly get through this area.
This one is bad but it's not that bad. You can sprint through and only get hit once or twice, and the two ledge drops grant you a chance to heal if you did. It's also pretty short, like less than a minute if you path right.
Horsefuck valley wins worst area every time
This is pretty bad but it's so short that it didn't really bother me much. The boss run for this and Alonne are fucking cancerous though
worst area in fromsoft history, horsefuck desert
which game is that? I don't remember this area unless it's that snowy ds2 dlc one
it is
Blighttown sucks but it's not even the worst level in DaS1.
>the entire blightown is powered by 2 undead dogs
in our world, undead status would be utilized for resource production.
It wasn't bad with mods (or even Remastered) when it actually ran at double-digit fps. It was horrible in the original/ without mods, though.
blighttown sucked, but i liked the way b lighttown sucked, it was attrition down a somewhat linear path to a region of poison swamp that you could navigate and avoid many encounters, or if you must perform the encounters the enemies die quickly
farron swamp was actually just not fun to play, you have many options to get where you want to go and none of them solve the reality that you have to fight enemies in poison 90% of the time you're in poison or, worse, kite them onto dry land or use a bow or, at the epitome and finest of das3 level design, just run past them and not fight them
I utterly despise DaS3 so much bros
It sucked when it had FPS issues, once those were fixed, I had great fun getting invaded in it and just hiding as one of a billion pieces of clutter until they kill themselves.
>I had fun sitting in a corner doing nothing
Do soulsfags really?
No, soulsfags generally love their honorable pvp. I don't care about honor, I care about making people upset!
t. someone who never played the game
t. someone who read something about blight town without understanding why it was bad
I feel like it might be the best. Sure there are a lot of bad and uninspired games, but the games that are good are absolutely amazing. Just look at death stranding, dmc5, elden ring, nier, botw etc. Pretty much all my favorite games either came out in the ps2 era, or only fibe or so years back. I’m having a blast with games right now, and 2023 is stacking up to be a really amazing year.
Not even worst area in souls, just tell me how Blighttown is worse than Friggid Outskirt.
Blighttown is meant to make you want to get out of it. It definitely succeeds in doing so. It's really well made, but its depressing for sure. I would say Elden Ring's entire overworld is complete crap, it feels like I am playing ESO or WOW.
I replayed it recently and enjoyed going through it. It's well designed, has a good sense of tension, not too many jump scare mobs and a decent layout of items to find with well position mobs encouraging a tactical approach instead of most modern arpg unga bunga charge tactics.
I would say if any area is the worst its the sewers but then i remembered that you can drop down behind the table and above the rat then slide down and skip the entire area.
micolash boss fight area
No retard the tomb of giants was the worst area. Couldn't see fuck all and had to fight giant fucks while other giant fucks shot arrows at you. Fell off the ledge multiple times while trying to avoid the giant's swing
You mean one of the best areas? I love it when a video game dares to test your mental perseverance. That's what made DS1 good.
Has the tranime poster conquered blighttown or is he still seething?
Unironically a good area, except for the FPS drops.
i thought it was one of the most fun parts since its the only area of the game thats remotely challenging, aside from sen's fortress
lost izalith is worse solely for the fact that it's unfinished
also fuck bed of chaos, worst boss ever created in any game
ENTER
Not even close, because Lost Izalith exists
Actually this is the worst area in gaming tbh. Or at least from Soulsborne ripoffs.
good god that soulless ui. fuck, they got to japan as well
>as well
but Japan always had soulless UIs, that's nothing new
>always
>posts a game from the last 5 years
you need to be 18 to post here
ok, here
S O U L
O
U
L
I have had nightmares about this area and I only ever experienced it on PC
Btw I didn't actually find the area to be all that difficult
one if the best areasin dark souls 1
Skill issue.
You suck.
I win.
You will never be a woman.
Sneed.
Dilate.
Cope.
No
One of the best.
>actually hating on Blighttown
Why?
It's comfy as fuck
I beat Dark Souls 2 years ago and was thoroughly unimpressed. Why this shitty ass janky ass game gets its dick sucked so fervently is beyond me. Put me off from all Souls games entirely. Its all an exercise in tedium and e-peen.