procedural generation is subjective I'd say. most probably prefer hand crafted, but generation definitely keeps things interesting longer since you have more to explore. fallout 4 doesn't have mounts and skyrim horses are barely worth it so those points are lame. and what does he mean by not being worth it? lack of loot? that's how it usually goes in bethesda games. you don't often get op items/weapons, you get stuff to sell or level skills, or make/upgrade gear.
I'm playing on a borrowed Xbox and the game doesn't even have brightness and gamma settings, do they at least give you that option on PC. All the dark areas look grey and it's driving me insane
Cope. Black people run the WORLD. It's why everyone talks like them, adopts their slang and mannerisms, their music is consistently the most popular, etcetera.
Based jakey but kinda trash thread op thread sorry *sits on work out ball whilst ctrl alt slam dunking the thread into the windows 98 recycling bin to Wii channel music* xD
Kinda? I honestly dont understand why you would go and explore a random planet in starfield when there's literaly no point. At least in fallout 4 or skyrim there could be a quest trigger or dungeon that you could do early but since everything is procedurally generated in starfield nothing outside a quest really matters, you are just wasting time.
You can still get procedurally generated events. But yeah, you have to deeply love Starfield to go out of your way to do them. Which some people do, I know people that put 1000 hours in base Bethesda games because the like them.
>I honestly dont understand why you would go and explore a random planet
100% survey give a ton of xp
I personally thunk the "natural wonder" are cool. I take pixtures if then sometike
I hate ESLs so goddamn much. Also, 95% of planets look like fucking Idaho and/or have the exact same plants/grass/trees you'd find on Earth so I have zero idea what 'natural wonders' you're talking about
The natural wonders are locations on the surface with interesting models and animations. Like giant microbial colonies, giant crystals or a fault line that creates earthquakes at you get closer. Most of them are actually pretty cool to look at so I'm not surprised ESL dude takes pictures. That's the whole point of them, as well as giving you some XP.
Nah, I'm feeling the same sense of wonder I got when exploring vvardenfell for the first time all those years ago. They did a great job with the soundtrack
Bethesda have a really childish sense of industrial design that went relatively uncriticized in Fallout 3/4 due to said games' fantastical settings/artstyles. This immature sensibility just doesn't work in a more realistic and grounded setting. Look at the metal supporting those stairs for example- those massive chunks of metal holding the steps up are hilariously oversized. The pivot shaft holding that steel airlock door onto its arms are also huge, and there are random exterior conduits on the distant walls to the left that go nowhere. The environmental artists here don't even have a high-school level of knowledge on what they're modeling, and the game doesn't have the fantastical/cartoonish tone to get away with it.
It's not that the artstyle is too reigned in and grounded, it's that this grounded style reveals flaws that were hidden in previous games. I actually like the aesthetic in spite of its poor technical aspects.
They were being called out on the very obvious occurrences of this, the most notable example being how their childish weapon designs were constantly criticized. But there are many more examples of these mistakes all over their games that went without being pointed out. I just named three of them in that one screenshot. When everything in the world is designed by someone without a working understanding of their real-life counterparts it gets very annoying.
Also nothing in my previous posts suggests that Bethesda was already being called out on this before Starfield. I have no idea what your point is supposed to be.
>Play a game for 5 hours >"How can you say it's bad when you only played 5 hours? There's so much you didn't see." >Play a game for 25 hours >"How can you say it's bad when you played 25 hours? You must have enjoyed something."
Based retard.
>IT GETS GREAT 80 HOURS IN YOU JUST HAVE TO GET TO NG+++ AND IT GETS GOOD >"I played for 25 hours and it sucked the whole time" >HEH WHY DID YOU PLAY IT FOR LONG THEN DO YOU HAVE NO SELF CONTROL IDIOT
Try holding back the tears when you lose yet another exclusive, Snoytard
2 weeks ago
Anonymous
>Don't like Starfield? U R SNOY
Based retard. IQ estimates for the Bethesda drone are dropping with each reply.
2 weeks ago
Anonymous
>a snoytard >calling someone a retard
kek
2 weeks ago
Anonymous
>Don't like my Todd slop? U R SNOY
Retarded and schizophrenic? Bethesda drones truly are subhuman. I've barely touched a Playstation in my life. Guess what gay, my opnions aren't entirely spite driven like yours. I don't need to like snoy slop to hate Bethesda slop.
k go hammer a nail through your dick (assuming you haven't chopped it off yet) for 25 hours. since people do things they don't like for extended periods shouldn't be a problem. then report back and you'll have a point. gl
Are you actually too brainless to realize that playing a game for a certain amount of time might be necessary. Like, maybe he thought there was a chance his opinion of the game might change?
>It's not that fun now, but maybe it'll get better and my opinion if it will change
Is this really so unbelievable?
2 weeks ago
Anonymous
Not 25 hours later, and at this point you're either a crying Snoytard or the literalwho in the OP. Either way you still have no point and need to fuck off
starfield is a time vampire. you can see the repeated POIs just 3 hours into the game but you might keep playing because "maybe theres unique locations somewhere out there." there isnt. you'll waste 10-20 hours until you come to terms with the fact that you were trapped in a looter shooter for 20 hours and the game just sucks plain and simple.
i pirated the game so im not invested in liking the game. I did main quest half way through, did pirate questline and ryujin questline, got to level 34 and explored all systems. the game 4/10
which one is it? if i say the exploration sucks people tell me bruh do unique quests. and vice versa if i say quest writing sucks they tell me to explore and basebuild.
The radiant exploration holds exactly until you run into a "randomly generated" dungeon that uses the exact same map as a main quest location. One of the two spoils the other. It is actually baffling that they couldn't figure out how to make this array driven. Two of anything ever being the same should be a mathematical impossibility instead of a 3 times a play session occurrence. Even LOOT TABLES for chests are copied in these reused locations. >10 main hub rooms >10 possible doorways off that hub >doorways with 10 possible rooms spawning off it >room with 10 possible interior layouts >10 item spawn locations >10 possible items per spawn location
a million possible layouts right there by just making nested arrays for room generation. Yet Emil and Patel couldn't figure that out while putting this shit together.
well yeah i was expecting oblivion esque caves which were built from modular cave pieces, but with starfield it'd be modular habitat pieces forming different kind of structures. but it's the same exact facilities just copypasted over and over again. and not just the buildings but the clutter and the enemy placement is completely identical. it's bizarre how they thought this was acceptable design.
Yep, but looking at the enemies in this game you have >Bug aliens or reptiles or some shut (They all feel the same) >Terramorph spiders >2 variations of robots >Humans
In Fallout 4 you had >Ghouls >Humans >Super Mutants, some would use a nuke, some would suicide you, regular ones. >Death Claws >Flying bugs >Crabs >Robots that chase you >Tammy robot >Robots that fly >Robots that shoot you with lasers
Also, in Fallout 4 the enemies all tought you differently. The DeathClaws would jump side to side running straight for you. Ghouls would swarm you from every direction. Super mutants would nuke you from a mile away, and would chase you with a mini nuke. Crabs would bust out of the ground. In Starfield the enemy looks at you while you kill them.
>Crabs would bust out of the ground
never played fallout 4 but that's definitely a thing for starfield's crab enemies too, they burrow and then come up near/under you
starfield could use some sort of vehicle in the open world parts but there's no need to be such a melodramatic bitch about it lol
this guy worships rdr2 btw
Is it really too much to ask that Bethesda get off their asses and make a game that looks even a 10th as good as Red Dead Redemption 2? Or at least make NPCs that don't look like awkward soulless automatons?
yes, the vast majority of locations in the game are 'abandoned mech factory' or something equally generic where you show up and kill unnamed pirates or mercenaries and get some randomly generated loot and that's it. once you set aside this worthless content starfield is probably also the smallest bethesda game in a long time
No man, it's a terrible design meant to keep you reeled in with a lot of features, but all those features are half-baked. It's why it's more disappointing than anything else. The foundation for an amazing, actual fucking kino game is here but despite all the money and time Bethesda just cannot deliver. What's worse is because so much of the core of this game is just so middling, it will take modders, and that's even if they can do it, to fix this game into the experience they actually wanted the player to have.
You CAN fly to those waypoints jakey... (whoever the fuck you are). I wish every modern day gamer was forced to play old classics without any guides, they would be filtered out of gaming forever.
Yeah this is exactly right
The POIs are always at least 400m away and you just run until you get to the copypasted POI
Like everything is in the same spot, even the skill point books
You're thinking of the landing zone ones you can see from orbit, you can't fly to the ones that are procgen'd at your landing zone
Maybe you should play the game more?
It's like Daggerfall but Bethesda don't understand Daggerfall. Not surprising since Todd didn't fucking make that game and pretty much did away with every element of it when he took the helm.
In Daggerfall you aren't meant to traverse that huge wilderness on foot. It's there only to make the world feel big and immersive. In Starfield they have given you those same big, barren lands, but also they somehow want you to go running into it. They entice you with waypoints that lead to a rock. And this is how they actually want you to play it.
You only need to scan them to travel to them, you can literally place an outpost beacon for free, build a military grade scanner booster next to it and scan every waypoint on the map from the very point you landed then use your ship to go to them.
It's like Daggerfall but Bethesda don't understand Daggerfall. Not surprising since Todd didn't fucking make that game and pretty much did away with every element of it when he took the helm.
In Daggerfall you aren't meant to traverse that huge wilderness on foot. It's there only to make the world feel big and immersive. In Starfield they have given you those same big, barren lands, but also they somehow want you to go running into it. They entice you with waypoints that lead to a rock. And this is how they actually want you to play it.
This does not work
Landed at a random spot on venus, checked the POIs, can't travel to them
Built an outpost and the best scanner (military scanner)
Still can't fast travel to them
You have to get close enough to make the symbol white
The 900 m one you have to hoof it
There's one thats ~400m away, I'll see when I can fast travel to it
It wouldn't let me fast travel until I was ~40m from the symbol, even with maxed scanning skill and military scan booster
You guys must be thinking of the fixed landing zones
It wouldn't let me fast travel until I was ~40m from the symbol, even with maxed scanning skill and military scan booster
You guys must be thinking of the fixed landing zones
meant for
You CAN fly to those waypoints jakey... (whoever the fuck you are). I wish every modern day gamer was forced to play old classics without any guides, they would be filtered out of gaming forever.
and
You only need to scan them to travel to them, you can literally place an outpost beacon for free, build a military grade scanner booster next to it and scan every waypoint on the map from the very point you landed then use your ship to go to them.
It wouldn't let me fast travel until I was ~40m from the symbol, even with maxed scanning skill and military scan booster
You guys must be thinking of the fixed landing zones
Man I can tell within one second of looking at that dot matrix terrain map that it does not fucking work. Why ship your game like this?
>those DF mods that add immersive fast travel >automatically stops you if you encounter an interesting location on your way to your destination
i love DF Unity
>amazing sense of wonder of Fallout 4
Yeah I remember feeling something when I saw super mutant bases five feet away from the biggest city the game had to offer.
I can't believe these morons have managed to fool themselves into thinking this is anything but a typical Bethesda game in space, but now there's no beloved IP like Fallout or Elder Scrolls behind it to leech interesting stories off of.
Yes, it's true.
Playing Starfield after Skyrim and Fallout 4 feels a whole lot like playing Dragon Age 2 after playing Dragon Age: Origins.
Starfield just feels so empty with almost no enemy variety and largely lifeless dungeons/planets (DA2/SF)
While I do like me some Jakey, Jakey and Jakey, Bethesda hasn't had a great sense of how to design exploration since Morrowind. Oblivion had a lot of shit just conveniently close to the player and you were never forced to think about something because the quest marker told you literally where to go. Its been two decades of fantasy/apocalyptic theme park RPGs that have convinced players they're organically discovering these things when really they aren't. Starfield is the culmination of that with a dose of procedural generation thrown in, but now it's even worse because basic skills outside of shooting and basic flying are locked behind skill point investments. The barren planets are one thing, but the abysmal skill tree is a whole different issue that really destroys this game.
It has the best role playing mechanics and quest design since Morrowind,
But it also has worse >Setting >Enemy variety >Worse combat than Fallout 4 >Exploration >Characters >Factions >Performance
Interesting factions, exploration, and setting were always the things that carried Bethesda games. And it’s all shit here. The quest design is a lot better here than Fallouts and Skyrims kill loot return quests. There is a usually multiple ways to solve your problems in Starfield.
Its the opposite though. You aren't able to roleplay as anything other than a motherfucker doing quests for people. There is nothing in this game for that. Want to be a pirate? You can certainly do that but you're just killing brain dead AI and getting a bounty on your head for cargo that will sell for shit, provided you can do anything with the bounty on you. Want to start a colony? You'll have to grind for fucking hours and hours to get the necessary skill points to build your outpost and even then you're severely limited to a handful of "crew". Want to be an explorer? You'll be exploring procedural generates planets by running on foot for kilometer after kilometer to discover a new rock. There's this illusion of freedom, but no, you're still just a Bethesda protagonist and that's it.
No man, it's a terrible design meant to keep you reeled in with a lot of features, but all those features are half-baked. It's why it's more disappointing than anything else. The foundation for an amazing, actual fucking kino game is here but despite all the money and time Bethesda just cannot deliver. What's worse is because so much of the core of this game is just so middling, it will take modders, and that's even if they can do it, to fix this game into the experience they actually wanted the player to have.
It looks great and that's what's important. Everything else can wait until dlc, but I agree the base fit something really special has been set, here's hoping they iterate on it a bit before moving on to tes
That's what every Bethesda game is. Did you seriously think this was gonna be a super open-ended player driven RPG?
It's a game where you complete quests, shoot things, loot, and can play as an actor in a couple dozen different stories. Just like the rest.
>You aren't able to roleplay as anything other than a motherfucker doing quests for people.
Your first tes game?
I know what Bethesda games are like, I'm just explaining what is inherently wrong with the formula. They've marketed this game as some magnum opus with a whole universe to explore, but it's still fallout in space and people seem to not understand that
sir why the fuck you are being rude when we put heart and soul into the starfield . what your problem is , this is the best rpg of decade with so much possibility all in space with so many characters , loot, locations we made to generate them so you have unlimited content , now you fucking complain , you gamer are asshole , we will lock your account now you will not get to play fucking pice shit for you complaining . do not come at us agan we will fuck your family
>slm 14 to set my character to look like characters I'm replacing with console commands gives you another level in your first tier starting stats every time >4 boostpack 4 athletics for always being soldier >movement no longer gimped >still exceptionally boring to run 4-1000 yards to [thing] procedurally generated around landing location >it just goes 30% faster now >it would have been 6-8 levels up burnt upgrades to become slightly faster at map traversal
Yeah it's awful. I set my character on auto run and then look at twitter on my phone, spamming jump + boost to avoid obstacles. I found the Terrormorph on the first moon you're sent to and it bugged out on a sand dune and just stood there while I used the mining laser to kill it. It was mildly amusing to see Bethesda still can't figure things like that out, but that will get old fast. The companions are psychopaths just like every other game where they will run 200 metres away from you to engage some mudcrab minding it's own business.
Fully half the points of interest you run 3-4 minutes to get to have LITERALLY no loot or enemies, they are just geographical features.
It's funny to me that people talk about how good the traversal was in Skyrim and Fallout 4 when I remember fast-traveling in them as much as I do in Starfield.
Like it's strange to me but I guess i played Skyrim and Fallout 4 more than most people so I remember the latter 80% of the playthrough where I was fast-traveling back and forth more than I do the first 20% where you discover the fast-travel locations
My last playthrough of Skyrim was with the survival mode which disables fast travel (aside from carriages between cities) and it's fine, you just have to progress multiple quests at a time as you explore each region instead of beelining to complete things one at a time
Mmm, maybe a similar mode in Starfield could achieve a similar outcome though it is extremely odd that there's no space-speeder that lets you go around quickly
You could disable fast travelling between visited points of interest but because of the spaceship the game has fast travel as an absolutely fundemental part of the game. You can't ignore it and decide to go the scenic route.
I think a big fix would have been to have space travel be a little more involved >To land on a part of a planet, you need to at least navigate your ship on top of it from space (lets the game set up the concept of brigades and embargoes around planets that you need to fight through) >Fast-travel takes place in "real time" where you enter hyper-space for a while (depending on distance) and you can walk around your ship, like a long-rest at camp in DnD. You can use this time to hang out and talk with party members, maybe even do some mini games or chores around the ship >have party members comment on random junk around your ship with flavor text so there's some incentive to decorate
Yes it is bad design and in many ways Starfield is actually a step back from Bethesda's previous games
You can't enter a city from an outside area you HAVE to fast travel to it. As in you can't land your ship right outside a city and walk in. This is a step back from Morrowind
You don't have access to any vehicles at all, not even a horse. You also have no alternate ways of getting around aside from a jetpack that isn't all that great. This is a step back from Morrrowind's levitation spell and Oblivion's horses
You don't have access to a map. This is also a step back from Morrowind, and before you say it yes, Morrowind had a map, both in-game and a physical map that came with the game it just didn't have quest markers
You don't have an access to a singular large open world map that you explore in. This is also a step back from Morrowind
What does Starfield actually have over any of Bethesda's previous games when it comes to exploration?
Oh also as far as I'm aware you can only increase your walking speed by gear and it's only by 30%. This is once again a step back from Morrowind, which had both gear that drastically increased how fast your moved, plus the ability to use spells and craft potions that fortified your movement speed
The writing isn't any better >sarah talks about getting the UC exploration division shuttered through her incompetence >explored for science™ and not the hekkin PR wins of finding more bug aliens so the big bad government stopped giving her infinite money
Well bitch did you try looking for mineable resources out in space? That thing government geological surveys fucking do? I swear not a single writer pajeet or californian has a shred of a concept of what a government does, government just "is" to bugmen.
Baldur's Gate 3 coming out a month before absolutely buttfucked Starfield. It completely exposed how trash and in the past it is. You couldn't fuck Todd harder if you pulled down his pants yourself. I wouldn't be shocked to hear Larian HQ was attacked by the man himself.
Yeah?
who?
What matters is his critic retard, can you refute him?
procedural generation is subjective I'd say. most probably prefer hand crafted, but generation definitely keeps things interesting longer since you have more to explore. fallout 4 doesn't have mounts and skyrim horses are barely worth it so those points are lame. and what does he mean by not being worth it? lack of loot? that's how it usually goes in bethesda games. you don't often get op items/weapons, you get stuff to sell or level skills, or make/upgrade gear.
>generation definitely keeps things interesting
it actually doesn't.
continually spackling shit onto a boring bologna sandwich doesn't make the boring bologna sandwich less boring, it just makes it shit.
>critic
Critique*
That's very convenient, fucking snoys.
>pirated starfield
>start game
>has camera shake
>can't turn it off
why
Even worse is that the game still has the terrible noclip-esque character controls from Oblivion that don't have any momentum at all.
In Skyrim, camera shake was baked into the animations.
I'm playing on a borrowed Xbox and the game doesn't even have brightness and gamma settings, do they at least give you that option on PC. All the dark areas look grey and it's driving me insane
I don't listen to wiggers who try to have rap careers
Cope. Black people run the WORLD. It's why everyone talks like them, adopts their slang and mannerisms, their music is consistently the most popular, etcetera.
Based jakey but kinda trash thread op thread sorry *sits on work out ball whilst ctrl alt slam dunking the thread into the windows 98 recycling bin to Wii channel music* xD
Kinda? I honestly dont understand why you would go and explore a random planet in starfield when there's literaly no point. At least in fallout 4 or skyrim there could be a quest trigger or dungeon that you could do early but since everything is procedurally generated in starfield nothing outside a quest really matters, you are just wasting time.
You can still get procedurally generated events. But yeah, you have to deeply love Starfield to go out of your way to do them. Which some people do, I know people that put 1000 hours in base Bethesda games because the like them.
>I honestly dont understand why you would go and explore a random planet
100% survey give a ton of xp
I personally thunk the "natural wonder" are cool. I take pixtures if then sometike
Generated enemy bases and caves are shit though
I hate ESLs so goddamn much. Also, 95% of planets look like fucking Idaho and/or have the exact same plants/grass/trees you'd find on Earth so I have zero idea what 'natural wonders' you're talking about
>I hate ESLs so goddamn much
I hate zoomers with no brain that parrot what Ganker says, so shut up, kiddo.
don't blame me for your inability to type without sounding like you're having a stroke
The natural wonders are locations on the surface with interesting models and animations. Like giant microbial colonies, giant crystals or a fault line that creates earthquakes at you get closer. Most of them are actually pretty cool to look at so I'm not surprised ESL dude takes pictures. That's the whole point of them, as well as giving you some XP.
Nah, I'm feeling the same sense of wonder I got when exploring vvardenfell for the first time all those years ago. They did a great job with the soundtrack
Bethesda have a really childish sense of industrial design that went relatively uncriticized in Fallout 3/4 due to said games' fantastical settings/artstyles. This immature sensibility just doesn't work in a more realistic and grounded setting. Look at the metal supporting those stairs for example- those massive chunks of metal holding the steps up are hilariously oversized. The pivot shaft holding that steel airlock door onto its arms are also huge, and there are random exterior conduits on the distant walls to the left that go nowhere. The environmental artists here don't even have a high-school level of knowledge on what they're modeling, and the game doesn't have the fantastical/cartoonish tone to get away with it.
Eh it's mostly reigned in here, I love the art style myself
It's not that the artstyle is too reigned in and grounded, it's that this grounded style reveals flaws that were hidden in previous games. I actually like the aesthetic in spite of its poor technical aspects.
But you yourself said Bethesda was already being called out on it?
They were being called out on the very obvious occurrences of this, the most notable example being how their childish weapon designs were constantly criticized. But there are many more examples of these mistakes all over their games that went without being pointed out. I just named three of them in that one screenshot. When everything in the world is designed by someone without a working understanding of their real-life counterparts it gets very annoying.
Also nothing in my previous posts suggests that Bethesda was already being called out on this before Starfield. I have no idea what your point is supposed to be.
I can't read
I disagree.
ok?
Actual paid shill post
>bad game
>25h played
k
>Play a game for 5 hours
>"How can you say it's bad when you only played 5 hours? There's so much you didn't see."
>Play a game for 25 hours
>"How can you say it's bad when you played 25 hours? You must have enjoyed something."
Based retard.
>keeps doing something they hate
not a thing dumbass
Retard
Retard
>IT GETS GREAT 80 HOURS IN YOU JUST HAVE TO GET TO NG+++ AND IT GETS GOOD
>"I played for 25 hours and it sucked the whole time"
>HEH WHY DID YOU PLAY IT FOR LONG THEN DO YOU HAVE NO SELF CONTROL IDIOT
If its your job to review games then maybe. Brainless Toddslop consuming retard.
>job
That's not a job. That's a shitposter taking bribes demanding credibility. Both they and those endorsing them like yourself can fuck right off
Nice reading comprehension Bethesda slop consooming gay
Try holding back the tears when you lose yet another exclusive, Snoytard
>Don't like Starfield? U R SNOY
Based retard. IQ estimates for the Bethesda drone are dropping with each reply.
>a snoytard
>calling someone a retard
kek
>Don't like my Todd slop? U R SNOY
Retarded and schizophrenic? Bethesda drones truly are subhuman. I've barely touched a Playstation in my life. Guess what gay, my opnions aren't entirely spite driven like yours. I don't need to like snoy slop to hate Bethesda slop.
Only a Bethesda drone could post something that fucking stupid
k go hammer a nail through your dick (assuming you haven't chopped it off yet) for 25 hours. since people do things they don't like for extended periods shouldn't be a problem. then report back and you'll have a point. gl
Are you actually too brainless to realize that playing a game for a certain amount of time might be necessary. Like, maybe he thought there was a chance his opinion of the game might change?
>might be necessary
lmao
>It's not that fun now, but maybe it'll get better and my opinion if it will change
Is this really so unbelievable?
Not 25 hours later, and at this point you're either a crying Snoytard or the literalwho in the OP. Either way you still have no point and need to fuck off
starfield is a time vampire. you can see the repeated POIs just 3 hours into the game but you might keep playing because "maybe theres unique locations somewhere out there." there isnt. you'll waste 10-20 hours until you come to terms with the fact that you were trapped in a looter shooter for 20 hours and the game just sucks plain and simple.
you Snoyshills need better material. you give yourself away with the same image or variations of it.
i pirated the game so im not invested in liking the game. I did main quest half way through, did pirate questline and ryujin questline, got to level 34 and explored all systems. the game 4/10
brand zealotry requires no investment. just brain issues. you clearly have those.
only consoles i own are dreamcast, playstation, playstation 2 and original xbox. so yeah maybe i am a snoy for owning 2 sony consoles
>did pirate questline
I say!
Bruh I spent 10 hours just doing quests around the first couple of hubs
ok but people are advicing against doing that
which one is it? if i say the exploration sucks people tell me bruh do unique quests. and vice versa if i say quest writing sucks they tell me to explore and basebuild.
The radiant exploration holds exactly until you run into a "randomly generated" dungeon that uses the exact same map as a main quest location. One of the two spoils the other. It is actually baffling that they couldn't figure out how to make this array driven. Two of anything ever being the same should be a mathematical impossibility instead of a 3 times a play session occurrence. Even LOOT TABLES for chests are copied in these reused locations.
>10 main hub rooms
>10 possible doorways off that hub
>doorways with 10 possible rooms spawning off it
>room with 10 possible interior layouts
>10 item spawn locations
>10 possible items per spawn location
a million possible layouts right there by just making nested arrays for room generation. Yet Emil and Patel couldn't figure that out while putting this shit together.
well yeah i was expecting oblivion esque caves which were built from modular cave pieces, but with starfield it'd be modular habitat pieces forming different kind of structures. but it's the same exact facilities just copypasted over and over again. and not just the buildings but the clutter and the enemy placement is completely identical. it's bizarre how they thought this was acceptable design.
Does Starfield even have robot npcs?
You have a robot companion
Yep, but looking at the enemies in this game you have
>Bug aliens or reptiles or some shut (They all feel the same)
>Terramorph spiders
>2 variations of robots
>Humans
In Fallout 4 you had
>Ghouls
>Humans
>Super Mutants, some would use a nuke, some would suicide you, regular ones.
>Death Claws
>Flying bugs
>Crabs
>Robots that chase you
>Tammy robot
>Robots that fly
>Robots that shoot you with lasers
Also, in Fallout 4 the enemies all tought you differently. The DeathClaws would jump side to side running straight for you. Ghouls would swarm you from every direction. Super mutants would nuke you from a mile away, and would chase you with a mini nuke. Crabs would bust out of the ground. In Starfield the enemy looks at you while you kill them.
>Crabs would bust out of the ground
never played fallout 4 but that's definitely a thing for starfield's crab enemies too, they burrow and then come up near/under you
jrpgs win again
his practically describing year one of no man's sky...b-b-but that's what gamers what innit?!
starfield could use some sort of vehicle in the open world parts but there's no need to be such a melodramatic bitch about it lol
this guy worships rdr2 btw
He heavily critiqued Rdr2 you dishonest pajeet shill.
Is it really too much to ask that Bethesda get off their asses and make a game that looks even a 10th as good as Red Dead Redemption 2? Or at least make NPCs that don't look like awkward soulless automatons?
yes, the vast majority of locations in the game are 'abandoned mech factory' or something equally generic where you show up and kill unnamed pirates or mercenaries and get some randomly generated loot and that's it. once you set aside this worthless content starfield is probably also the smallest bethesda game in a long time
uh no actually it's a phenomenal achievement like your ur mum- SCHWAK gmanlives out
It's fun running around to spots because it usually reveals more spots and generally you're still scanning the planet at that point
planet scanning is the least fun thing in the game, and it would actively make the game better to remove it.
Nah it's kino
>kino
have a nice day, streetshitters
Uh oh 1m+ views video incoming.
You CAN fly to those waypoints jakey... (whoever the fuck you are). I wish every modern day gamer was forced to play old classics without any guides, they would be filtered out of gaming forever.
Yeah this is exactly right
The POIs are always at least 400m away and you just run until you get to the copypasted POI
Like everything is in the same spot, even the skill point books
You're thinking of the landing zone ones you can see from orbit, you can't fly to the ones that are procgen'd at your landing zone
Maybe you should play the game more?
It's like Daggerfall but Bethesda don't understand Daggerfall. Not surprising since Todd didn't fucking make that game and pretty much did away with every element of it when he took the helm.
In Daggerfall you aren't meant to traverse that huge wilderness on foot. It's there only to make the world feel big and immersive. In Starfield they have given you those same big, barren lands, but also they somehow want you to go running into it. They entice you with waypoints that lead to a rock. And this is how they actually want you to play it.
You only need to scan them to travel to them, you can literally place an outpost beacon for free, build a military grade scanner booster next to it and scan every waypoint on the map from the very point you landed then use your ship to go to them.
This does not work
Landed at a random spot on venus, checked the POIs, can't travel to them
Built an outpost and the best scanner (military scanner)
Still can't fast travel to them
You have to get close enough to make the symbol white
The 900 m one you have to hoof it
There's one thats ~400m away, I'll see when I can fast travel to it
It wouldn't let me fast travel until I was ~40m from the symbol, even with maxed scanning skill and military scan booster
You guys must be thinking of the fixed landing zones
meant for
and
Man I can tell within one second of looking at that dot matrix terrain map that it does not fucking work. Why ship your game like this?
Because they can't make a map with procedural generation.
>those DF mods that add immersive fast travel
>automatically stops you if you encounter an interesting location on your way to your destination
i love DF Unity
>Go somewhere
>Realize I am a kilometer away from anything interesting.
>Walk there.
>Turns out the interesting thing wasn't interesting.
Bravo Todd, you finally simulated life!
I can't forgive this, it's bethesda job to keep the enviroment engaging. If there are no npcs at the next point of interest you wasted your time..
>discovering NUKA WORLD filled me with joy
really?
So it's like Daggerfall? I thought zoomies loved Daggerfall
Daggerfall had a seamless overworld, cities with hundreds of buildings, vehicles and a better written main quest
I never use vehicles or mounts in Bethesda games tbh
>amazing sense of exploration and wonder that Skyrim and fallout 4 inspired
kek what a retard
>amazing sense of wonder of Fallout 4
Yeah I remember feeling something when I saw super mutant bases five feet away from the biggest city the game had to offer.
I can't believe these morons have managed to fool themselves into thinking this is anything but a typical Bethesda game in space, but now there's no beloved IP like Fallout or Elder Scrolls behind it to leech interesting stories off of.
if he thinks skyrim is amazing, he has no taste and his opinion should be rejected
dont listen to this guy, it gets good after 30 hours
>sense of exploration and wonder
Skyrim and Fallout didn't have that either. It's a fucking videogame. There's nothing to discover.
Sounds like a zoomer problem.
yes
Very true
what am I even looking at? some random crater slop?
Looks like a ds reference
Stop overusing the word 'slop'.
It makes you seem dense.
And yes, that guy is feigning excitement over finding an impact crater on a barren planetoid.
Yes, it's true.
Playing Starfield after Skyrim and Fallout 4 feels a whole lot like playing Dragon Age 2 after playing Dragon Age: Origins.
Starfield just feels so empty with almost no enemy variety and largely lifeless dungeons/planets (DA2/SF)
While I do like me some Jakey, Jakey and Jakey, Bethesda hasn't had a great sense of how to design exploration since Morrowind. Oblivion had a lot of shit just conveniently close to the player and you were never forced to think about something because the quest marker told you literally where to go. Its been two decades of fantasy/apocalyptic theme park RPGs that have convinced players they're organically discovering these things when really they aren't. Starfield is the culmination of that with a dose of procedural generation thrown in, but now it's even worse because basic skills outside of shooting and basic flying are locked behind skill point investments. The barren planets are one thing, but the abysmal skill tree is a whole different issue that really destroys this game.
so it's a Bethesda game with actual role playing? Sign me up!
Bot response.
It has the best role playing mechanics and quest design since Morrowind,
But it also has worse
>Setting
>Enemy variety
>Worse combat than Fallout 4
>Exploration
>Characters
>Factions
>Performance
Interesting factions, exploration, and setting were always the things that carried Bethesda games. And it’s all shit here. The quest design is a lot better here than Fallouts and Skyrims kill loot return quests. There is a usually multiple ways to solve your problems in Starfield.
Its the opposite though. You aren't able to roleplay as anything other than a motherfucker doing quests for people. There is nothing in this game for that. Want to be a pirate? You can certainly do that but you're just killing brain dead AI and getting a bounty on your head for cargo that will sell for shit, provided you can do anything with the bounty on you. Want to start a colony? You'll have to grind for fucking hours and hours to get the necessary skill points to build your outpost and even then you're severely limited to a handful of "crew". Want to be an explorer? You'll be exploring procedural generates planets by running on foot for kilometer after kilometer to discover a new rock. There's this illusion of freedom, but no, you're still just a Bethesda protagonist and that's it.
Sounds kino
No man, it's a terrible design meant to keep you reeled in with a lot of features, but all those features are half-baked. It's why it's more disappointing than anything else. The foundation for an amazing, actual fucking kino game is here but despite all the money and time Bethesda just cannot deliver. What's worse is because so much of the core of this game is just so middling, it will take modders, and that's even if they can do it, to fix this game into the experience they actually wanted the player to have.
It looks great and that's what's important. Everything else can wait until dlc, but I agree the base fit something really special has been set, here's hoping they iterate on it a bit before moving on to tes
*for
>It looks great
I'm sorry you're racist.
I'm not sorry that I'm racist at all.
That's what every Bethesda game is. Did you seriously think this was gonna be a super open-ended player driven RPG?
It's a game where you complete quests, shoot things, loot, and can play as an actor in a couple dozen different stories. Just like the rest.
For some reason I really like the art style in this one though and no maps in cities is a morrowind fast travel level masterstroke in have design.
I know what Bethesda games are like, I'm just explaining what is inherently wrong with the formula. They've marketed this game as some magnum opus with a whole universe to explore, but it's still fallout in space and people seem to not understand that
>people seem to not understand that
First time dealing with bethdrones?
Yeah it seems like we agree on the second glance, sorry I was argumentative.
>You aren't able to roleplay as anything other than a motherfucker doing quests for people.
Your first tes game?
sir why the fuck you are being rude when we put heart and soul into the starfield . what your problem is , this is the best rpg of decade with so much possibility all in space with so many characters , loot, locations we made to generate them so you have unlimited content , now you fucking complain , you gamer are asshole , we will lock your account now you will not get to play fucking pice shit for you complaining . do not come at us agan we will fuck your family
You spent all day posting like a pajeet purely in spite of a game you will never play. Grow up.
sir you account will be locked now do not contact again , there are consequence
bloody bastardo son of bob
>play shit game
>"WOW THIS GAME IS SHIT"
>slm 14 to set my character to look like characters I'm replacing with console commands gives you another level in your first tier starting stats every time
>4 boostpack 4 athletics for always being soldier
>movement no longer gimped
>still exceptionally boring to run 4-1000 yards to [thing] procedurally generated around landing location
>it just goes 30% faster now
>it would have been 6-8 levels up burnt upgrades to become slightly faster at map traversal
>amazing sense of exploration and wonder
>oblivion 2 and oblivion with guns 2
bethtards deserve fallout with guns in space
this shit is more of a walking simulator than death stranding that has land vehicles
Yeah it's awful. I set my character on auto run and then look at twitter on my phone, spamming jump + boost to avoid obstacles. I found the Terrormorph on the first moon you're sent to and it bugged out on a sand dune and just stood there while I used the mining laser to kill it. It was mildly amusing to see Bethesda still can't figure things like that out, but that will get old fast. The companions are psychopaths just like every other game where they will run 200 metres away from you to engage some mudcrab minding it's own business.
Fully half the points of interest you run 3-4 minutes to get to have LITERALLY no loot or enemies, they are just geographical features.
It's funny to me that people talk about how good the traversal was in Skyrim and Fallout 4 when I remember fast-traveling in them as much as I do in Starfield.
Like it's strange to me but I guess i played Skyrim and Fallout 4 more than most people so I remember the latter 80% of the playthrough where I was fast-traveling back and forth more than I do the first 20% where you discover the fast-travel locations
My last playthrough of Skyrim was with the survival mode which disables fast travel (aside from carriages between cities) and it's fine, you just have to progress multiple quests at a time as you explore each region instead of beelining to complete things one at a time
Mmm, maybe a similar mode in Starfield could achieve a similar outcome though it is extremely odd that there's no space-speeder that lets you go around quickly
You could disable fast travelling between visited points of interest but because of the spaceship the game has fast travel as an absolutely fundemental part of the game. You can't ignore it and decide to go the scenic route.
I think a big fix would have been to have space travel be a little more involved
>To land on a part of a planet, you need to at least navigate your ship on top of it from space (lets the game set up the concept of brigades and embargoes around planets that you need to fight through)
>Fast-travel takes place in "real time" where you enter hyper-space for a while (depending on distance) and you can walk around your ship, like a long-rest at camp in DnD. You can use this time to hang out and talk with party members, maybe even do some mini games or chores around the ship
>have party members comment on random junk around your ship with flavor text so there's some incentive to decorate
Yes it is bad design and in many ways Starfield is actually a step back from Bethesda's previous games
You can't enter a city from an outside area you HAVE to fast travel to it. As in you can't land your ship right outside a city and walk in. This is a step back from Morrowind
You don't have access to any vehicles at all, not even a horse. You also have no alternate ways of getting around aside from a jetpack that isn't all that great. This is a step back from Morrrowind's levitation spell and Oblivion's horses
You don't have access to a map. This is also a step back from Morrowind, and before you say it yes, Morrowind had a map, both in-game and a physical map that came with the game it just didn't have quest markers
You don't have an access to a singular large open world map that you explore in. This is also a step back from Morrowind
What does Starfield actually have over any of Bethesda's previous games when it comes to exploration?
Oh also as far as I'm aware you can only increase your walking speed by gear and it's only by 30%. This is once again a step back from Morrowind, which had both gear that drastically increased how fast your moved, plus the ability to use spells and craft potions that fortified your movement speed
Actually it's worse than that, you increase your movement speed by 35% for two minutes
I don't remember being able to land your spaceship outside a city in Morrowind
You can levitate and land right outside a city....
Hmm good point. Starfield does have basebuilding though and this all has me excited for the next tes at the end of the day.
>no rover
That can't be right.
The writing isn't any better
>sarah talks about getting the UC exploration division shuttered through her incompetence
>explored for science™ and not the hekkin PR wins of finding more bug aliens so the big bad government stopped giving her infinite money
Well bitch did you try looking for mineable resources out in space? That thing government geological surveys fucking do? I swear not a single writer pajeet or californian has a shred of a concept of what a government does, government just "is" to bugmen.
Baldur's Gate 3 coming out a month before absolutely buttfucked Starfield. It completely exposed how trash and in the past it is. You couldn't fuck Todd harder if you pulled down his pants yourself. I wouldn't be shocked to hear Larian HQ was attacked by the man himself.
This guy is a known Sony shill. Opinion disregarded.
yea pretty much
I really wanted to like this game too
why suddenly people dislike walking through a vast world when it was perfectly acceptable 20 years ago?