is this true?

is this true?

  1. 2 weeks ago
    Anonymous

    Yeah?

  2. 2 weeks ago
    Anonymous

    who?

    • 2 weeks ago
      Anonymous

      What matters is his critic retard, can you refute him?

      • 2 weeks ago
        Anonymous

        procedural generation is subjective I'd say. most probably prefer hand crafted, but generation definitely keeps things interesting longer since you have more to explore. fallout 4 doesn't have mounts and skyrim horses are barely worth it so those points are lame. and what does he mean by not being worth it? lack of loot? that's how it usually goes in bethesda games. you don't often get op items/weapons, you get stuff to sell or level skills, or make/upgrade gear.

        • 2 weeks ago
          Anonymous

          >generation definitely keeps things interesting
          it actually doesn't.

        • 2 weeks ago
          Anonymous

          continually spackling shit onto a boring bologna sandwich doesn't make the boring bologna sandwich less boring, it just makes it shit.

      • 2 weeks ago
        Anonymous

        >critic
        Critique*

      • 2 weeks ago
        Anonymous

        That's very convenient, fucking snoys.

  3. 2 weeks ago
    Anonymous

    >pirated starfield
    >start game
    >has camera shake
    >can't turn it off
    why

    • 2 weeks ago
      Anonymous

      Even worse is that the game still has the terrible noclip-esque character controls from Oblivion that don't have any momentum at all.

    • 2 weeks ago
      Anonymous

      In Skyrim, camera shake was baked into the animations.

    • 2 weeks ago
      Anonymous

      I'm playing on a borrowed Xbox and the game doesn't even have brightness and gamma settings, do they at least give you that option on PC. All the dark areas look grey and it's driving me insane

  4. 2 weeks ago
    Anonymous

    I don't listen to wiggers who try to have rap careers

    • 2 weeks ago
      Anonymous

      Cope. Black people run the WORLD. It's why everyone talks like them, adopts their slang and mannerisms, their music is consistently the most popular, etcetera.

  5. 2 weeks ago
    Anonymous

    Based jakey but kinda trash thread op thread sorry *sits on work out ball whilst ctrl alt slam dunking the thread into the windows 98 recycling bin to Wii channel music* xD

  6. 2 weeks ago
    Anonymous

    Kinda? I honestly dont understand why you would go and explore a random planet in starfield when there's literaly no point. At least in fallout 4 or skyrim there could be a quest trigger or dungeon that you could do early but since everything is procedurally generated in starfield nothing outside a quest really matters, you are just wasting time.

    • 2 weeks ago
      Anonymous

      You can still get procedurally generated events. But yeah, you have to deeply love Starfield to go out of your way to do them. Which some people do, I know people that put 1000 hours in base Bethesda games because the like them.

    • 2 weeks ago
      Anonymous

      >I honestly dont understand why you would go and explore a random planet
      100% survey give a ton of xp
      I personally thunk the "natural wonder" are cool. I take pixtures if then sometike

      Generated enemy bases and caves are shit though

      • 2 weeks ago
        Anonymous

        I hate ESLs so goddamn much. Also, 95% of planets look like fucking Idaho and/or have the exact same plants/grass/trees you'd find on Earth so I have zero idea what 'natural wonders' you're talking about

        • 2 weeks ago
          Anonymous

          >I hate ESLs so goddamn much
          I hate zoomers with no brain that parrot what Ganker says, so shut up, kiddo.

          • 2 weeks ago
            Anonymous

            don't blame me for your inability to type without sounding like you're having a stroke

        • 2 weeks ago
          Anonymous

          The natural wonders are locations on the surface with interesting models and animations. Like giant microbial colonies, giant crystals or a fault line that creates earthquakes at you get closer. Most of them are actually pretty cool to look at so I'm not surprised ESL dude takes pictures. That's the whole point of them, as well as giving you some XP.

  7. 2 weeks ago
    Anonymous

    Nah, I'm feeling the same sense of wonder I got when exploring vvardenfell for the first time all those years ago. They did a great job with the soundtrack

    • 2 weeks ago
      Anonymous

      Bethesda have a really childish sense of industrial design that went relatively uncriticized in Fallout 3/4 due to said games' fantastical settings/artstyles. This immature sensibility just doesn't work in a more realistic and grounded setting. Look at the metal supporting those stairs for example- those massive chunks of metal holding the steps up are hilariously oversized. The pivot shaft holding that steel airlock door onto its arms are also huge, and there are random exterior conduits on the distant walls to the left that go nowhere. The environmental artists here don't even have a high-school level of knowledge on what they're modeling, and the game doesn't have the fantastical/cartoonish tone to get away with it.

      • 2 weeks ago
        Anonymous

        Eh it's mostly reigned in here, I love the art style myself

        • 2 weeks ago
          Anonymous

          It's not that the artstyle is too reigned in and grounded, it's that this grounded style reveals flaws that were hidden in previous games. I actually like the aesthetic in spite of its poor technical aspects.

          • 2 weeks ago
            Anonymous

            But you yourself said Bethesda was already being called out on it?

            • 2 weeks ago
              Anonymous

              They were being called out on the very obvious occurrences of this, the most notable example being how their childish weapon designs were constantly criticized. But there are many more examples of these mistakes all over their games that went without being pointed out. I just named three of them in that one screenshot. When everything in the world is designed by someone without a working understanding of their real-life counterparts it gets very annoying.
              Also nothing in my previous posts suggests that Bethesda was already being called out on this before Starfield. I have no idea what your point is supposed to be.

              • 2 weeks ago
                Anonymous

                I can't read

      • 2 weeks ago
        Anonymous

        I disagree.

        • 2 weeks ago
          Anonymous

          ok?

    • 2 weeks ago
      Anonymous

      Actual paid shill post

  8. 2 weeks ago
    Anonymous

    >bad game
    >25h played
    k

    • 2 weeks ago
      Anonymous

      >Play a game for 5 hours
      >"How can you say it's bad when you only played 5 hours? There's so much you didn't see."
      >Play a game for 25 hours
      >"How can you say it's bad when you played 25 hours? You must have enjoyed something."
      Based retard.

      • 2 weeks ago
        Anonymous

        >keeps doing something they hate
        not a thing dumbass

        • 2 weeks ago
          Anonymous

          Retard

          • 2 weeks ago
            Anonymous

            Retard

        • 2 weeks ago
          Anonymous

          >IT GETS GREAT 80 HOURS IN YOU JUST HAVE TO GET TO NG+++ AND IT GETS GOOD
          >"I played for 25 hours and it sucked the whole time"
          >HEH WHY DID YOU PLAY IT FOR LONG THEN DO YOU HAVE NO SELF CONTROL IDIOT

        • 2 weeks ago
          Anonymous

          If its your job to review games then maybe. Brainless Toddslop consuming retard.

          • 2 weeks ago
            Anonymous

            >job
            That's not a job. That's a shitposter taking bribes demanding credibility. Both they and those endorsing them like yourself can fuck right off

            • 2 weeks ago
              Anonymous

              Nice reading comprehension Bethesda slop consooming gay

              • 2 weeks ago
                Anonymous

                Try holding back the tears when you lose yet another exclusive, Snoytard

              • 2 weeks ago
                Anonymous

                >Don't like Starfield? U R SNOY
                Based retard. IQ estimates for the Bethesda drone are dropping with each reply.

              • 2 weeks ago
                Anonymous

                >a snoytard
                >calling someone a retard
                kek

              • 2 weeks ago
                Anonymous

                >Don't like my Todd slop? U R SNOY
                Retarded and schizophrenic? Bethesda drones truly are subhuman. I've barely touched a Playstation in my life. Guess what gay, my opnions aren't entirely spite driven like yours. I don't need to like snoy slop to hate Bethesda slop.

    • 2 weeks ago
      Anonymous

      Only a Bethesda drone could post something that fucking stupid

      • 2 weeks ago
        Anonymous

        k go hammer a nail through your dick (assuming you haven't chopped it off yet) for 25 hours. since people do things they don't like for extended periods shouldn't be a problem. then report back and you'll have a point. gl

        • 2 weeks ago
          Anonymous

          Are you actually too brainless to realize that playing a game for a certain amount of time might be necessary. Like, maybe he thought there was a chance his opinion of the game might change?

          • 2 weeks ago
            Anonymous

            >might be necessary
            lmao

            • 2 weeks ago
              Anonymous

              >It's not that fun now, but maybe it'll get better and my opinion if it will change
              Is this really so unbelievable?

              • 2 weeks ago
                Anonymous

                Not 25 hours later, and at this point you're either a crying Snoytard or the literalwho in the OP. Either way you still have no point and need to fuck off

    • 2 weeks ago
      Anonymous

      starfield is a time vampire. you can see the repeated POIs just 3 hours into the game but you might keep playing because "maybe theres unique locations somewhere out there." there isnt. you'll waste 10-20 hours until you come to terms with the fact that you were trapped in a looter shooter for 20 hours and the game just sucks plain and simple.

      • 2 weeks ago
        Anonymous

        you Snoyshills need better material. you give yourself away with the same image or variations of it.

        • 2 weeks ago
          Anonymous

          i pirated the game so im not invested in liking the game. I did main quest half way through, did pirate questline and ryujin questline, got to level 34 and explored all systems. the game 4/10

          • 2 weeks ago
            Anonymous

            brand zealotry requires no investment. just brain issues. you clearly have those.

            • 2 weeks ago
              Anonymous

              only consoles i own are dreamcast, playstation, playstation 2 and original xbox. so yeah maybe i am a snoy for owning 2 sony consoles

          • 2 weeks ago
            Anonymous

            >did pirate questline
            I say!

      • 2 weeks ago
        Anonymous

        Bruh I spent 10 hours just doing quests around the first couple of hubs

        • 2 weeks ago
          Anonymous

          ok but people are advicing against doing that

          [...]

          which one is it? if i say the exploration sucks people tell me bruh do unique quests. and vice versa if i say quest writing sucks they tell me to explore and basebuild.

          • 2 weeks ago
            Anonymous

            The radiant exploration holds exactly until you run into a "randomly generated" dungeon that uses the exact same map as a main quest location. One of the two spoils the other. It is actually baffling that they couldn't figure out how to make this array driven. Two of anything ever being the same should be a mathematical impossibility instead of a 3 times a play session occurrence. Even LOOT TABLES for chests are copied in these reused locations.
            >10 main hub rooms
            >10 possible doorways off that hub
            >doorways with 10 possible rooms spawning off it
            >room with 10 possible interior layouts
            >10 item spawn locations
            >10 possible items per spawn location
            a million possible layouts right there by just making nested arrays for room generation. Yet Emil and Patel couldn't figure that out while putting this shit together.

            • 2 weeks ago
              Anonymous

              well yeah i was expecting oblivion esque caves which were built from modular cave pieces, but with starfield it'd be modular habitat pieces forming different kind of structures. but it's the same exact facilities just copypasted over and over again. and not just the buildings but the clutter and the enemy placement is completely identical. it's bizarre how they thought this was acceptable design.

  9. 2 weeks ago
    Anonymous

    Does Starfield even have robot npcs?

    • 2 weeks ago
      Anonymous

      You have a robot companion

    • 2 weeks ago
      Anonymous

      Yep, but looking at the enemies in this game you have
      >Bug aliens or reptiles or some shut (They all feel the same)
      >Terramorph spiders
      >2 variations of robots
      >Humans

      In Fallout 4 you had
      >Ghouls
      >Humans
      >Super Mutants, some would use a nuke, some would suicide you, regular ones.
      >Death Claws
      >Flying bugs
      >Crabs
      >Robots that chase you
      >Tammy robot
      >Robots that fly
      >Robots that shoot you with lasers

      Also, in Fallout 4 the enemies all tought you differently. The DeathClaws would jump side to side running straight for you. Ghouls would swarm you from every direction. Super mutants would nuke you from a mile away, and would chase you with a mini nuke. Crabs would bust out of the ground. In Starfield the enemy looks at you while you kill them.

      • 2 weeks ago
        Anonymous

        >Crabs would bust out of the ground
        never played fallout 4 but that's definitely a thing for starfield's crab enemies too, they burrow and then come up near/under you

  10. 2 weeks ago
    Anonymous

    jrpgs win again

  11. 2 weeks ago
    Anonymous

    his practically describing year one of no man's sky...b-b-but that's what gamers what innit?!

  12. 2 weeks ago
    Anonymous

    starfield could use some sort of vehicle in the open world parts but there's no need to be such a melodramatic bitch about it lol
    this guy worships rdr2 btw

    • 2 weeks ago
      Anonymous

      He heavily critiqued Rdr2 you dishonest pajeet shill.

    • 2 weeks ago
      Anonymous

      Is it really too much to ask that Bethesda get off their asses and make a game that looks even a 10th as good as Red Dead Redemption 2? Or at least make NPCs that don't look like awkward soulless automatons?

  13. 2 weeks ago
    Anonymous

    yes, the vast majority of locations in the game are 'abandoned mech factory' or something equally generic where you show up and kill unnamed pirates or mercenaries and get some randomly generated loot and that's it. once you set aside this worthless content starfield is probably also the smallest bethesda game in a long time

  14. 2 weeks ago
    Anonymous

    uh no actually it's a phenomenal achievement like your ur mum- SCHWAK gmanlives out

  15. 2 weeks ago
    Anonymous

    It's fun running around to spots because it usually reveals more spots and generally you're still scanning the planet at that point

    • 2 weeks ago
      Anonymous

      planet scanning is the least fun thing in the game, and it would actively make the game better to remove it.

      • 2 weeks ago
        Anonymous

        Nah it's kino

        • 2 weeks ago
          Anonymous

          Sounds kino

          No man, it's a terrible design meant to keep you reeled in with a lot of features, but all those features are half-baked. It's why it's more disappointing than anything else. The foundation for an amazing, actual fucking kino game is here but despite all the money and time Bethesda just cannot deliver. What's worse is because so much of the core of this game is just so middling, it will take modders, and that's even if they can do it, to fix this game into the experience they actually wanted the player to have.

          >kino
          have a nice day, streetshitters

  16. 2 weeks ago
    Anonymous

    Uh oh 1m+ views video incoming.

  17. 2 weeks ago
    Anonymous

    You CAN fly to those waypoints jakey... (whoever the fuck you are). I wish every modern day gamer was forced to play old classics without any guides, they would be filtered out of gaming forever.

    • 2 weeks ago
      Anonymous

      Yeah this is exactly right
      The POIs are always at least 400m away and you just run until you get to the copypasted POI
      Like everything is in the same spot, even the skill point books

      You're thinking of the landing zone ones you can see from orbit, you can't fly to the ones that are procgen'd at your landing zone
      Maybe you should play the game more?

  18. 2 weeks ago
    Anonymous

    It's like Daggerfall but Bethesda don't understand Daggerfall. Not surprising since Todd didn't fucking make that game and pretty much did away with every element of it when he took the helm.

    In Daggerfall you aren't meant to traverse that huge wilderness on foot. It's there only to make the world feel big and immersive. In Starfield they have given you those same big, barren lands, but also they somehow want you to go running into it. They entice you with waypoints that lead to a rock. And this is how they actually want you to play it.

    • 2 weeks ago
      Anonymous

      You only need to scan them to travel to them, you can literally place an outpost beacon for free, build a military grade scanner booster next to it and scan every waypoint on the map from the very point you landed then use your ship to go to them.

      • 2 weeks ago
        Anonymous

        It's like Daggerfall but Bethesda don't understand Daggerfall. Not surprising since Todd didn't fucking make that game and pretty much did away with every element of it when he took the helm.

        In Daggerfall you aren't meant to traverse that huge wilderness on foot. It's there only to make the world feel big and immersive. In Starfield they have given you those same big, barren lands, but also they somehow want you to go running into it. They entice you with waypoints that lead to a rock. And this is how they actually want you to play it.

        This does not work
        Landed at a random spot on venus, checked the POIs, can't travel to them
        Built an outpost and the best scanner (military scanner)
        Still can't fast travel to them
        You have to get close enough to make the symbol white
        The 900 m one you have to hoof it
        There's one thats ~400m away, I'll see when I can fast travel to it

        • 2 weeks ago
          Anonymous

          It wouldn't let me fast travel until I was ~40m from the symbol, even with maxed scanning skill and military scan booster
          You guys must be thinking of the fixed landing zones

        • 2 weeks ago
          Anonymous

          It wouldn't let me fast travel until I was ~40m from the symbol, even with maxed scanning skill and military scan booster
          You guys must be thinking of the fixed landing zones

          meant for

          You CAN fly to those waypoints jakey... (whoever the fuck you are). I wish every modern day gamer was forced to play old classics without any guides, they would be filtered out of gaming forever.

          and

          You only need to scan them to travel to them, you can literally place an outpost beacon for free, build a military grade scanner booster next to it and scan every waypoint on the map from the very point you landed then use your ship to go to them.

        • 2 weeks ago
          Anonymous

          It wouldn't let me fast travel until I was ~40m from the symbol, even with maxed scanning skill and military scan booster
          You guys must be thinking of the fixed landing zones

          Man I can tell within one second of looking at that dot matrix terrain map that it does not fucking work. Why ship your game like this?

          • 2 weeks ago
            Anonymous

            Because they can't make a map with procedural generation.

    • 2 weeks ago
      Anonymous

      >those DF mods that add immersive fast travel
      >automatically stops you if you encounter an interesting location on your way to your destination
      i love DF Unity

  19. 2 weeks ago
    Anonymous

    >Go somewhere
    >Realize I am a kilometer away from anything interesting.
    >Walk there.
    >Turns out the interesting thing wasn't interesting.

    Bravo Todd, you finally simulated life!

    • 2 weeks ago
      Anonymous

      I can't forgive this, it's bethesda job to keep the enviroment engaging. If there are no npcs at the next point of interest you wasted your time..

  20. 2 weeks ago
    Anonymous
  21. 2 weeks ago
    Anonymous

    >discovering NUKA WORLD filled me with joy
    really?

  22. 2 weeks ago
    Anonymous

    So it's like Daggerfall? I thought zoomies loved Daggerfall

    • 2 weeks ago
      Anonymous

      Daggerfall had a seamless overworld, cities with hundreds of buildings, vehicles and a better written main quest

  23. 2 weeks ago
    Anonymous

    I never use vehicles or mounts in Bethesda games tbh

  24. 2 weeks ago
    Anonymous

    >amazing sense of exploration and wonder that Skyrim and fallout 4 inspired
    kek what a retard

  25. 2 weeks ago
    Anonymous

    >amazing sense of wonder of Fallout 4
    Yeah I remember feeling something when I saw super mutant bases five feet away from the biggest city the game had to offer.
    I can't believe these morons have managed to fool themselves into thinking this is anything but a typical Bethesda game in space, but now there's no beloved IP like Fallout or Elder Scrolls behind it to leech interesting stories off of.

  26. 2 weeks ago
    Anonymous

    if he thinks skyrim is amazing, he has no taste and his opinion should be rejected

  27. 2 weeks ago
    Anonymous

    dont listen to this guy, it gets good after 30 hours

  28. 2 weeks ago
    Anonymous

    >sense of exploration and wonder
    Skyrim and Fallout didn't have that either. It's a fucking videogame. There's nothing to discover.

  29. 2 weeks ago
    Anonymous

    Sounds like a zoomer problem.

  30. 2 weeks ago
    Anonymous

    yes

  31. 2 weeks ago
    Anonymous

    Very true

    • 2 weeks ago
      Anonymous

      what am I even looking at? some random crater slop?

      • 2 weeks ago
        Anonymous

        Looks like a ds reference

      • 2 weeks ago
        Anonymous

        Stop overusing the word 'slop'.
        It makes you seem dense.

        And yes, that guy is feigning excitement over finding an impact crater on a barren planetoid.

  32. 2 weeks ago
    Anonymous

    Yes, it's true.
    Playing Starfield after Skyrim and Fallout 4 feels a whole lot like playing Dragon Age 2 after playing Dragon Age: Origins.
    Starfield just feels so empty with almost no enemy variety and largely lifeless dungeons/planets (DA2/SF)

  33. 2 weeks ago
    Anonymous

    While I do like me some Jakey, Jakey and Jakey, Bethesda hasn't had a great sense of how to design exploration since Morrowind. Oblivion had a lot of shit just conveniently close to the player and you were never forced to think about something because the quest marker told you literally where to go. Its been two decades of fantasy/apocalyptic theme park RPGs that have convinced players they're organically discovering these things when really they aren't. Starfield is the culmination of that with a dose of procedural generation thrown in, but now it's even worse because basic skills outside of shooting and basic flying are locked behind skill point investments. The barren planets are one thing, but the abysmal skill tree is a whole different issue that really destroys this game.

    • 2 weeks ago
      Anonymous

      so it's a Bethesda game with actual role playing? Sign me up!

      • 2 weeks ago
        Anonymous

        Bot response.

      • 2 weeks ago
        Anonymous

        It has the best role playing mechanics and quest design since Morrowind,
        But it also has worse
        >Setting
        >Enemy variety
        >Worse combat than Fallout 4
        >Exploration
        >Characters
        >Factions
        >Performance

        Interesting factions, exploration, and setting were always the things that carried Bethesda games. And it’s all shit here. The quest design is a lot better here than Fallouts and Skyrims kill loot return quests. There is a usually multiple ways to solve your problems in Starfield.

      • 2 weeks ago
        Anonymous

        Its the opposite though. You aren't able to roleplay as anything other than a motherfucker doing quests for people. There is nothing in this game for that. Want to be a pirate? You can certainly do that but you're just killing brain dead AI and getting a bounty on your head for cargo that will sell for shit, provided you can do anything with the bounty on you. Want to start a colony? You'll have to grind for fucking hours and hours to get the necessary skill points to build your outpost and even then you're severely limited to a handful of "crew". Want to be an explorer? You'll be exploring procedural generates planets by running on foot for kilometer after kilometer to discover a new rock. There's this illusion of freedom, but no, you're still just a Bethesda protagonist and that's it.

        • 2 weeks ago
          Anonymous

          Sounds kino

          • 2 weeks ago
            Anonymous

            No man, it's a terrible design meant to keep you reeled in with a lot of features, but all those features are half-baked. It's why it's more disappointing than anything else. The foundation for an amazing, actual fucking kino game is here but despite all the money and time Bethesda just cannot deliver. What's worse is because so much of the core of this game is just so middling, it will take modders, and that's even if they can do it, to fix this game into the experience they actually wanted the player to have.

            • 2 weeks ago
              Anonymous

              It looks great and that's what's important. Everything else can wait until dlc, but I agree the base fit something really special has been set, here's hoping they iterate on it a bit before moving on to tes

              • 2 weeks ago
                Anonymous

                *for

              • 2 weeks ago
                Anonymous

                >It looks great

              • 2 weeks ago
                Anonymous

                I'm sorry you're racist.

              • 2 weeks ago
                Anonymous

                I'm not sorry that I'm racist at all.

        • 2 weeks ago
          Anonymous

          That's what every Bethesda game is. Did you seriously think this was gonna be a super open-ended player driven RPG?
          It's a game where you complete quests, shoot things, loot, and can play as an actor in a couple dozen different stories. Just like the rest.

          • 2 weeks ago
            Anonymous

            For some reason I really like the art style in this one though and no maps in cities is a morrowind fast travel level masterstroke in have design.

          • 2 weeks ago
            Anonymous

            >You aren't able to roleplay as anything other than a motherfucker doing quests for people.
            Your first tes game?

            I know what Bethesda games are like, I'm just explaining what is inherently wrong with the formula. They've marketed this game as some magnum opus with a whole universe to explore, but it's still fallout in space and people seem to not understand that

            • 2 weeks ago
              Anonymous

              >people seem to not understand that
              First time dealing with bethdrones?

            • 2 weeks ago
              Anonymous

              Yeah it seems like we agree on the second glance, sorry I was argumentative.

        • 2 weeks ago
          Anonymous

          >You aren't able to roleplay as anything other than a motherfucker doing quests for people.
          Your first tes game?

  34. 2 weeks ago
    Anonymous

    sir why the fuck you are being rude when we put heart and soul into the starfield . what your problem is , this is the best rpg of decade with so much possibility all in space with so many characters , loot, locations we made to generate them so you have unlimited content , now you fucking complain , you gamer are asshole , we will lock your account now you will not get to play fucking pice shit for you complaining . do not come at us agan we will fuck your family

    • 2 weeks ago
      Anonymous

      You spent all day posting like a pajeet purely in spite of a game you will never play. Grow up.

      • 2 weeks ago
        Anonymous

        sir you account will be locked now do not contact again , there are consequence

      • 2 weeks ago
        Anonymous

        bloody bastardo son of bob

  35. 2 weeks ago
    Anonymous

    >play shit game
    >"WOW THIS GAME IS SHIT"

  36. 2 weeks ago
    Anonymous

    >slm 14 to set my character to look like characters I'm replacing with console commands gives you another level in your first tier starting stats every time
    >4 boostpack 4 athletics for always being soldier
    >movement no longer gimped
    >still exceptionally boring to run 4-1000 yards to [thing] procedurally generated around landing location
    >it just goes 30% faster now
    >it would have been 6-8 levels up burnt upgrades to become slightly faster at map traversal

  37. 2 weeks ago
    Anonymous

    >amazing sense of exploration and wonder
    >oblivion 2 and oblivion with guns 2
    bethtards deserve fallout with guns in space

  38. 2 weeks ago
    Anonymous

    this shit is more of a walking simulator than death stranding that has land vehicles

  39. 2 weeks ago
    Anonymous

    Yeah it's awful. I set my character on auto run and then look at twitter on my phone, spamming jump + boost to avoid obstacles. I found the Terrormorph on the first moon you're sent to and it bugged out on a sand dune and just stood there while I used the mining laser to kill it. It was mildly amusing to see Bethesda still can't figure things like that out, but that will get old fast. The companions are psychopaths just like every other game where they will run 200 metres away from you to engage some mudcrab minding it's own business.

    Fully half the points of interest you run 3-4 minutes to get to have LITERALLY no loot or enemies, they are just geographical features.

  40. 2 weeks ago
    Anonymous

    It's funny to me that people talk about how good the traversal was in Skyrim and Fallout 4 when I remember fast-traveling in them as much as I do in Starfield.
    Like it's strange to me but I guess i played Skyrim and Fallout 4 more than most people so I remember the latter 80% of the playthrough where I was fast-traveling back and forth more than I do the first 20% where you discover the fast-travel locations

    • 2 weeks ago
      Anonymous

      My last playthrough of Skyrim was with the survival mode which disables fast travel (aside from carriages between cities) and it's fine, you just have to progress multiple quests at a time as you explore each region instead of beelining to complete things one at a time

      • 2 weeks ago
        Anonymous

        Mmm, maybe a similar mode in Starfield could achieve a similar outcome though it is extremely odd that there's no space-speeder that lets you go around quickly

        • 2 weeks ago
          Anonymous

          You could disable fast travelling between visited points of interest but because of the spaceship the game has fast travel as an absolutely fundemental part of the game. You can't ignore it and decide to go the scenic route.

          • 2 weeks ago
            Anonymous

            I think a big fix would have been to have space travel be a little more involved
            >To land on a part of a planet, you need to at least navigate your ship on top of it from space (lets the game set up the concept of brigades and embargoes around planets that you need to fight through)
            >Fast-travel takes place in "real time" where you enter hyper-space for a while (depending on distance) and you can walk around your ship, like a long-rest at camp in DnD. You can use this time to hang out and talk with party members, maybe even do some mini games or chores around the ship
            >have party members comment on random junk around your ship with flavor text so there's some incentive to decorate

  41. 2 weeks ago
    Anonymous

    Yes it is bad design and in many ways Starfield is actually a step back from Bethesda's previous games

    You can't enter a city from an outside area you HAVE to fast travel to it. As in you can't land your ship right outside a city and walk in. This is a step back from Morrowind

    You don't have access to any vehicles at all, not even a horse. You also have no alternate ways of getting around aside from a jetpack that isn't all that great. This is a step back from Morrrowind's levitation spell and Oblivion's horses

    You don't have access to a map. This is also a step back from Morrowind, and before you say it yes, Morrowind had a map, both in-game and a physical map that came with the game it just didn't have quest markers

    You don't have an access to a singular large open world map that you explore in. This is also a step back from Morrowind

    What does Starfield actually have over any of Bethesda's previous games when it comes to exploration?

    • 2 weeks ago
      Anonymous

      Oh also as far as I'm aware you can only increase your walking speed by gear and it's only by 30%. This is once again a step back from Morrowind, which had both gear that drastically increased how fast your moved, plus the ability to use spells and craft potions that fortified your movement speed

      • 2 weeks ago
        Anonymous

        Actually it's worse than that, you increase your movement speed by 35% for two minutes

    • 2 weeks ago
      Anonymous

      I don't remember being able to land your spaceship outside a city in Morrowind

      • 2 weeks ago
        Anonymous

        You can levitate and land right outside a city....

        • 2 weeks ago
          Anonymous

          Hmm good point. Starfield does have basebuilding though and this all has me excited for the next tes at the end of the day.

  42. 2 weeks ago
    Anonymous

    >no rover
    That can't be right.

  43. 2 weeks ago
    Anonymous

    The writing isn't any better
    >sarah talks about getting the UC exploration division shuttered through her incompetence
    >explored for science™ and not the hekkin PR wins of finding more bug aliens so the big bad government stopped giving her infinite money
    Well bitch did you try looking for mineable resources out in space? That thing government geological surveys fucking do? I swear not a single writer pajeet or californian has a shred of a concept of what a government does, government just "is" to bugmen.

  44. 2 weeks ago
    Anonymous

    Baldur's Gate 3 coming out a month before absolutely buttfucked Starfield. It completely exposed how trash and in the past it is. You couldn't fuck Todd harder if you pulled down his pants yourself. I wouldn't be shocked to hear Larian HQ was attacked by the man himself.

  45. 2 weeks ago
    Anonymous

    This guy is a known Sony shill. Opinion disregarded.

  46. 2 weeks ago
    Anonymous

    yea pretty much
    I really wanted to like this game too

  47. 2 weeks ago
    Anonymous

    why suddenly people dislike walking through a vast world when it was perfectly acceptable 20 years ago?

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