Is this why Tank Controls never returned?

Is this why Tank Controls never returned?

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  1. 1 week ago
    Anonymous

    How would people who hate tank controls feel if they didn't have breakfast this morning?

    • 1 week ago
      Anonymous

      I don't understand, I don't hate tank controls.

    • 1 week ago
      Anonymous

      The same as I always feel since I don't eat breakfast

    • 1 week ago
      Anonymous

      But I love tank controls.

    • 1 week ago
      Anonymous

      Hungry.

      Tank controls are shit.

    • 1 week ago
      Anonymous

      I don't understand the question.

    • 1 week ago
      Anonymous

      People who say this are always the dumbest homosexuals ever.

  2. 1 week ago
    Anonymous

    signalis sold well
    youre not smart because you can play with tank controlls sorry

    • 1 week ago
      Anonymous

      Signalis doesn't have tank controls, and I'm starting to think nobody in this thread actually knows what tank controls are.

      • 1 week ago
        Anonymous

        Signals has the exact same control scheme options as resident evil.

      • 1 week ago
        Anonymous

        You can enable tank controls in that game, but tank controls are awful so it's off by default.

      • 1 week ago
        Anonymous

        Makes me laugh, too. They have no idea you're referring to the OG camera AND the controls. They think RE4 et. al. are synonomous. Nu Ganker in a nutshell

  3. 1 week ago
    Anonymous

    Sadly it's just game design homogenization. Standardized over-the-shoulder TPS camera/controls became the norm because it's instantly familiar to people. Very very few people want to constantly re-learn shit for every game they play. "Familiarity factor" is a real thing and some companies like Ubisoft even have it in their design documents, for example.

    • 1 week ago
      Anonymous

      >"Familiarity factor" is a real thing and some companies like Ubisoft even have it in their design documents
      Explains how they keep making the same game under 3 different names

      • 1 week ago
        Anonymous

        >reduce game design down to a science
        >find the "perfect" formula
        >start mashing copy paste
        >take your copies and start painting them different colors
        The definition of soulless.

      • 1 week ago
        Anonymous

        Why does nobody here remember "we want the wider audience". Every single big dev and publisher in gen 7 was criticized and pressed for answers as to why they kept turning existing popular IPs generic and every single one responded the same way. It was so ubiquitous it was a meme. It even had an offshoot I am pretty sure more people here recognize now.
        >We want the call of duty audience.

  4. 1 week ago
    Anonymous

    It's important to remember that something being difficult, time consuming, tedious, or confusing to some players is not in and of itself good. Sometimes those things make games better, but more often they make them worse.

    • 1 week ago
      Anonymous

      But don't you get it: if a game is less accessible than it's good! Fun is only a secondary trait, the ability to gatekeep normies and even lesser gamers is important to keep gaming industry healthy and niche where it should be! Game controls should invert every five seconds and camera angle changes every three steps and ensures enemies nor the player character are on screen for maximum Ganker-tier games!

      God, I wish what I posted wasn't an honest opinion of too many people.

    • 1 week ago
      Anonymous

      Sadly it's just game design homogenization. Standardized over-the-shoulder TPS camera/controls became the norm because it's instantly familiar to people. Very very few people want to constantly re-learn shit for every game they play. "Familiarity factor" is a real thing and some companies like Ubisoft even have it in their design documents, for example.

      Did zoom zooms not have RC cars growing up?

      • 1 week ago
        Anonymous

        RC cars sucked

    • 1 week ago
      Anonymous

      Interesting observation. Care to substantiate the extent to which OP is an example of the phenomenon you describe?

  5. 1 week ago
    Anonymous

    for me it's more set camera angles than tank controls. they let you set up really nice looking scenes and with full 3d you can go really crazy. silent hill vs resident evil camera work feels like night and day.

  6. 1 week ago
    Anonymous

    The most popular RE game RE4 had tank controls. It just changed the camera.

    • 1 week ago
      Anonymous

      That's literally what OP's image is talking about though, people with sufficent IQ basically imagine an RE4 camera in their head while playing old RE so its not a problem for them, some people are literally incapable of doing this so they will always struggle with the perspective and controls

  7. 1 week ago
    Anonymous

    Tank controls are fine when the game design works with it
    Modern controls suck in REmake because of the constant camera angles that make the controls confusing at pivotal moments where as with tank controls you just hold forward when running through

  8. 1 week ago
    Anonymous

    That's just cope.

  9. 1 week ago
    Anonymous

    tank controls never returned because tank controls were never the vision. they were a necessary evil to cope with certain hardware limitations. no one ever wanted them, they were always trash, and they will remain in the gutter where they belong.

    • 1 week ago
      Anonymous

      This, only a fricking Black person would even think otherwise.

    • 1 week ago
      Anonymous

      I'll take tank controls every day over the fricking horrid movement controls in the modern RE games, and dragon's dogma 2.

    • 1 week ago
      Anonymous

      >certain hardware limitations

    • 1 week ago
      Anonymous

      Tank controls existed because the fixed camera meant that if you used relative controls the character would change movement direction every time you went into a new area. Like if the camera is facing north and you press right to leave out an exit to the east, and in the new corridor the camera is facing west, if you're still pressing right the character would abruptly go from going east to going north. With tank controls the character is facing east and you're pressing forward, so they will keep going forward as the camera angle changes.

      It is however possible to implement relative controls with fixed camera angles by having the controls keep the orientation they had when movement started until movement stops. So in the above example right will continue to be east even as the camera angle changes, until the character stops, at which point right becomes north because the camera is facing west.

      • 1 week ago
        Anonymous

        you can see the worst case scenario for this in Dino Crisis 3, where they had fixed camera angles, and 2d controls.

        • 1 week ago
          Anonymous

          Devil may cry is the same thing, they just learned to make arena cameras in places you actually fight rarely change perspective. In DMC1 getting good at the game before they learned that is a lot about memorizing where the camera flips are and avoiding them

          • 1 week ago
            Anonymous

            Honestly, what I didn't know from playing 3 first and then realizing in 1 that helped me enjoy 1 was the i-frames on jumps. With that then you have a primitive form of Royal Guard.

            • 1 week ago
              Anonymous

              tpbp

    • 1 week ago
      Anonymous

      you sound like a sub 100 IQ filtered Nick Gurr

    • 1 week ago
      Anonymous

      ta k controls are always the right choice for mecha games.

    • 1 week ago
      Anonymous

      Resident evil 4 has tank controls

    • 1 week ago
      Anonymous

      A lot of good game design concepts came as a result of technical limitations and as technology removed those limitations games have become more bland and homogenized.

    • 1 week ago
      Anonymous

      >certain hardware limitations
      Kek I know you got this opinion from an eceleb

    • 1 week ago
      Anonymous

      >certain hardware limitations
      Which ones? Enlighten us

  10. 1 week ago
    Anonymous

    tank controls arnt as fun.

  11. 1 week ago
    Anonymous

    Tank controls are for knuckle dragging morons.

  12. 1 week ago
    Anonymous

    idea:
    Tank controls but instead of spinning the character around, you spin the entire map around the character

    • 1 week ago
      Anonymous

      based and Brandish! pilled

  13. 1 week ago
    Anonymous

    Chasing after the lowest common denominator just reduces everything to goo.
    Game industry in a nutshell.

  14. 1 week ago
    Anonymous

    The original Resident Evil 2 is an incredibly easy game. You'd have to be moronic to die in it, and the game hands out ammo like candy. The idea that it's some kind of xXxH4RDC0R3xXx true gamer experience is bullshit. Resident Evil is all things considered a pretty casual mainstream franchise, and RE2 was classic RE at its most mainstream and most casual.
    If anything the Resident Evil 2 remake has far more demanding controls. In the original RE2 you simply had to press forward, stop whenever you saw an enemy, hold the autoaim button, then spam the fire button. In the RE2 remake you have to actually worry about positioning and precise aiming. The RE2 remake also had more complex level design and tighter resources.

    • 1 week ago
      Anonymous

      yet people b***h about the original being hard. Imagine that

      • 1 week ago
        Anonymous

        They barely even do that honestly, they just bring up "muh tank controls" and you're supposed to connect the dots and assume that means it's a more challenging/hardcore experience.
        In reality classic RE was built around a lock-on mechanic. The combat is about as simple as Ratchet and Clank if not moreso.

        • 1 week ago
          Anonymous

          you are delusional if you think that an average normie can even learn to move and navigate in a game like RE2

          • 1 week ago
            Anonymous
          • 1 week ago
            Anonymous

            >you are delusional if you think that an average normie can even learn to move and navigate in a game like RE2
            Lmao stupid Black person zoomer homosexual
            What do you think made RE2 popular when only kids fricking played PS1, hahaha stupid Black person

            • 1 week ago
              Anonymous

              hello moron? kids in 1999 were twice as smarter than zoomers now

              • 1 week ago
                Anonymous

                >twice as smarter
                LUL

          • 1 week ago
            Anonymous

            Lmfao RE is the normiest of the normie horror games until maybe Outlast came out.

    • 1 week ago
      Anonymous

      ok but as a horror game re2 ps1 succeeds and re2 remake is bad. so nothing you said matters. nobody plays these games for the gameplay

    • 1 week ago
      Anonymous

      >In the RE2 remake you have to actually worry about positioning and precise aiming

      incorrect, there is an RNG system at work with bullet hits and damage. Even then the only effect of any tangible gameplay benefit is legging normal zombies, nothing else has functional location damage effects. It's just a modifier on your "damage roll"

      • 1 week ago
        Anonymous

        Having to keep the reticle over a zombie's head as it moves takes more effort than the ps1 game where you hold R1 and mash X, come on now. You barely have to run around and dodge shit in that game too.
        I don't get why everyone complains about rng. It's a cute little thing that tricks you into thinking how zombies are built different as opposed to being factory produced. There's always enough ammo around so it only really creates those nice moments where a zombie dies early or gets instagibbed.

    • 1 week ago
      Anonymous

      They hated him because he told them the truth.

    • 1 week ago
      Anonymous

      Who said anything about RE being 1337? Tank controls are more fun and more challenging. It's that simple.

  15. 1 week ago
    Anonymous

    Decent argument but Resident Evil 4 exists, which believe it or not has tank controls. Tank controls are a non-issue, the problem is that combined with fixed camera angles that change every 5 steps, it filters morons.
    Said that, no, you're not special for actually understanding tank controls, you're just a non-moron at best.

  16. 1 week ago
    Anonymous

    there is no way I have 100 IQ. and tank controls are very easy.

  17. 1 week ago
    Anonymous

    Tank controls make perfect sense when you're using a DPad. Using a control stick with it is a big mistake that many people make.

  18. 1 week ago
    Anonymous

    Fixed camera tank controls were always the fricking worst, it doesn't make it any easier to interpret how you're going to move like dipshits parrot. You still need to adjust to the, sometimes wildly, new camera angle to get your bearings in the first place, most people pause for a split second after a screen transition unless you've played the game seven gorillion times. That alone would make 360 degree stick controls functional.
    The problem with shit like Resident Evil is that they directly tied the difficulty of the game to the dogshit controls, 90% of your issues will be the result of the abysmal turning speed. I never ever feel like it's my fault when I get hit in a fixed camera tank control game and playing Onimusha with stick controls only proves it, I think I got hit a single time using a real fricking control scheme. Go play RE:Remake with stick controls and watch the game crumble, it's a joke.
    Shit controls should never be a substitute for real difficulty, it's why most "hard" NES games are unredeemable dogshit.

  19. 1 week ago
    Anonymous

    Zoomers were like no thanks

  20. 1 week ago
    Anonymous
  21. 1 week ago
    Anonymous

    I feel like it's so obvious this take is full of shit, because if that were true than Resident Evil would not have been so popular in the 90s-early 00s

    • 1 week ago
      Anonymous

      You're misunderstanding then.
      He isn't saying that half the population is unable to use tank controls period.
      He's saying that only half of them can comprehend the system well enough to grow completely comfortable with it.
      Besides the fact that averages mean there are still tons of people over this imaginary "can comprehend tank controls" threshold, going below that isn't a hard drop off.
      Someone 5 IQ under may frick up the controls very rarely, but still enjoy the game despite that.
      Below that margin, it just becomes a spotty mess of people's various tolerances of their own varying inability to handle the controls.

  22. 1 week ago
    Anonymous

    Tank controls are hated by most people because of the games that used them poorly, Shit games that instantly swapped where you were moving in relation to where the fixed camera view was at. IE walking into a room for the angle to swap while holding left but the camera making your left now right and the model instantly moving in the opposite direction.

    Tank controls are good when done right, But even the OG resident evil devs themselves stated they never wanted to us them anyway.

  23. 1 week ago
    Anonymous

    They filter anyone without a hint of spacial recognition skills. It says a lot when we figured it out as kids in the 90s

    • 1 week ago
      Anonymous

      Spatially recognize THIS
      *puts 4 enemy directly after a screen transition you had literally no way of knowing about or countering in any way despite your character looking directly at them*
      *then eats your quick turn inputs removing your only reliable way of turning around before the year ends*

  24. 1 week ago
    Anonymous

    Is isometric tank controls with aiming the thinking man's horror genre? https://www.youtube.com/watch?v=8yc2N18JnEU

  25. 1 week ago
    Anonymous

    Tank controls are kino for fixed scenes

  26. 1 week ago
    Anonymous

    >muh tank controls
    You don't know shit
    >left stick is left leg
    >right stick is right leg
    >push both in to crouch
    >pull both out to jump
    this shit separated the morons from the men

    • 1 week ago
      Anonymous

      tank's don't have legs, moron

      • 1 week ago
        Anonymous

        And your police officer doesn't have treads, whats your point?

      • 1 week ago
        Anonymous

        Objection!

      • 1 week ago
        Anonymous

        neither did FDR but he did okay in life

      • 1 week ago
        Anonymous

        ?

  27. 1 week ago
    Anonymous

    >i am le above average intelligence for being able to navigate tank controls
    What kind of moronic shit is this? Tank controls are gone because they were simply not intuitive. They were straight out garbage. I have finished lots of games that had tank controls but i am glad they were ditched.

  28. 1 week ago
    Anonymous

    Bravo, OP. Lured out just about every zoomBlack person shitting up this board.

  29. 1 week ago
    Anonymous

    Idk about IQ, but getting antiquated with controls without a manual is at least testing your ability of homeostasis and basic adaptability.
    I think videogames are fun personal litmus tests made by different generations.

  30. 1 week ago
    Anonymous

    antiquated with controls without a manual is at least testing your ability of homeostasis and basic adaptability

  31. 1 week ago
    Anonymous

    Don't really give a shit about any of what you lot are yapping about. All im saying is that MGSV felt fricking amazing and that off your doing TPS take some notes from it

  32. 1 week ago
    Anonymous

    Tank controls work much better with games with fixed camera angles. Once 3rd person games moved to fully 3D environments, there was no reason to prefer tank controls.

  33. 1 week ago
    Anonymous

    I legitimately have a documented 89 IQ and beat all the PS1 RE games pretty easily. I don't know why Gankerirgins like to believe they're smarter than they actually are.

    • 1 week ago
      Anonymous

      To stroke their ego.
      No smart person would waste their life here.
      t. moron

  34. 1 week ago
    Anonymous

    WASD - normal tank controls
    WASD while holding shift - strafing

    • 1 week ago
      Anonymous

      Why not simply use Q and E to turn around and A and D to strafe?

      • 1 week ago
        Anonymous

        but those are the lean buttons

        • 1 week ago
          Anonymous

          Is there any game with both tank controls and leaning?

  35. 1 week ago
    Anonymous

    Games with fixed camera angles aren't as common anymore so there's no real need for tank controls. That's the real reason.

  36. 1 week ago
    Anonymous

    No longer can we have tight responsive controls in third person shooters, now every character controls like they're drunk with massive amount of input lag and weight behind every single action. Instead of tank controls we have boat controls.

  37. 1 week ago
    Anonymous

    I played RE1-3 and Dino Crisis 1 and 2 a lot as a kid
    I do understand tank controls are a product of their time and a consequence of fixed camera angles, I'll also add that not everyone having a dualshock or dualanalog was a factor, too
    I'll also add that they are a lot more bearable in games that have a quick-180 button or combination
    that said, I don't miss them because of what soke anons said: the combination of your character not being reactive to controls plus enemies hidden by camera angles lead to cheap hits and that kind of cheapness is universally shit

  38. 1 week ago
    Anonymous

    They were always infused with shitty camera angles and both got dumped by better technology

  39. 1 week ago
    Anonymous

    >Is this why Tank Controls never returned?
    No. they used tank controls because of hardware limitations, and they stopped using it as soon as possible because it's objectively garbage.

  40. 1 week ago
    Anonymous

    They always felt fine to me once you got used to them. Now every single game has the same homogenized control schemes and menus.

  41. 1 week ago
    Anonymous

    >would still constantly move in the wrong direction due to their brains limited processing capability
    it's not tank controls but I experienced something like this playing GSC luigi's mansion yesterday, my gorilla brain can't handle aiming the poltergust when luigi's facing anywhere but directly forwards
    never managed to learn during the entirety of my run

    • 1 week ago
      Anonymous

      slow is smooth and smooth is fast

  42. 1 week ago
    Anonymous

    Tank controls had slow turns, which may be fine for a tank but not for a survival horror.

  43. 1 week ago
    Anonymous

    it takes a long fricking time to turn to the side and limits your turning radius.

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