Is this worth pirating? It's 34GB on fitgirl site.

Is this worth pirating? It's 34GB on fitgirl site.
I played MGSV recently and that was not too bad but I want more operator stuff and more vehicles.

  1. 2 weeks ago
    Anonymous

    the game is simply not as good as MGSV is as a single player experience. and if you want access to multiplayer servers to play with friends you'll need to pay the money

    • 2 weeks ago
      Anonymous

      No I like playing my games solo, except for arma, which I still play solo in editor a lot.
      What are some good operator kino I can play on my own. With vehicles preferably

      • 2 weeks ago
        Anonymous

        ghost recon is very arcade-y which lends itself to a group experience. games with vehicles, idk. you should try Ready or Not as it is peak operator if you haven't yet.

      • 2 weeks ago
        Anonymous

        Played it solo and to be honest I had fun. It's much better than breakpoint (but thats not saying much. Breakpoint was dogshit) But its a pretty fun game if you enjoy generic military shooter "tactical" experience. Stand Ubisoft repetition. Go into area, find intel, do missions, tag enemies and hold down button to initiate team sync kill.

        That being said I had fun going round the map doing random missions and grabbing intel and gear like some Guerilla force and changing out my guys gear and camo options to match the environments

    • 2 weeks ago
      AmShaegar

      Game got on Gamepass like yesterday if you wanna try the multiplayer

      • 2 weeks ago
        Anonymous

        Servers have been down for days on xbox

        • 2 weeks ago
          Anonymous

          really? wtf
          have they closed them for maintenance or just don't work anymore?

          • 2 weeks ago
            Anonymous

            https://twitter.com/GhostRecon/status/1554810863676260353
            bloody hell Ubisoft
            get fucked by tencent's cock already

          • 2 weeks ago
            Anonymous

            They've been broken for a few months. I'm borderline considering pirating it on PC in the future, instead of buying it on a good sale. And I'm not even the pirating type. I already have it on Xbox and have a few hundred hours in it, but I might want to goof around in it on PC. The sales aren't even very good most of the time. $20 for the gold edition of a janky 5+ year old Ubisoft title I already own is $5 too much, and the server issues on top of it make me want to pirate it even if it were only $5 total. And that's before knowing Ubisoft will probably shut the servers down within the next 5 years, blocking me out of the always online game anyway.

  2. 2 weeks ago
    Anonymous

    single player was fun but got boring quick, but multiplayer co-op with buddies was some of the most fun ive ever had in a game, then it really becomes an operator simulator.

  3. 2 weeks ago
    Anonymous

    No. Wildlands is trash, barely salvaged by playing with friends but you shouldn't do that to them.

  4. 2 weeks ago
    Anonymous

    It's one of the few open world games I can tolerate because the gameplay is about stealthing the bases instead screwing around in the middle of nowhere, and you can play each province/reigon like it's a really big level, with relatively few objectives that force you to go into other areas.. If you play it loud, you'll hate if because of cheating AI. The world is still too big with a bunch of empty space and dumb timesink collectables. It's pretty good if you play it a certain way, but it easily could have been better.

  5. 2 weeks ago
    Anonymous

    It's fun. No NG+ though.

  6. 2 weeks ago
    Anonymous

    You have to play it in a certain way to get the most out of it. If you're looking to larp as an operator this is probably the best game out there for that. Big world, diverse biomes and you can work on any region from the start of the game, although they have different difficulties.
    Play Ghost Mode, it's the same as campaign but you dont respawn, you only have one life, you only have 1 primary weapon and 1 secondary. This forces you to play the game in a stealth operator way, instead of like its Call of Duty. You cant just run in you will die eventually since it only takes a couple shots to down you. And since you're limited to 1 primary you have to make a choice between long, medium or short range for the situation. Limit the hud to remove some of the ubisoft shit designed for toddlers and just keep the compass and map or however you want to set it up. I prefer playing solo so go into settings and remove the A.I teammates, they're honestly annoying anyway

    Also the game is more like 70gb unpacked.

    • 2 weeks ago
      Anonymous

      >go into settings and remove the A.I teammates, they're honestly annoying anyway
      I'm not criticizing your choice in the slightest, but they're amazing compared to the ones in Breakpoint. I can't figure out how they screwed them up so much when Breakpoint is basically Wildlands mod/expansion

      • 2 weeks ago
        Anonymous

        I haven't played Breakpoint yet but it looks really similar, how would you rate it to Wildlands?
        yeah sometimes I switch the a.i teammates back on if its a tough mission, the game is objectively easier with them

        ghost mode is impossible because the game will absolutely bullshit buttfuck you, like landing a helicopter and clipping through the map and dying, or spawning near the road and having a unidad patrol roll up on you and gun you down if you arent paying attention for a second.

        I finished the game solo ghost mode, never had a glitch or clipped through anything. The closest call I had was flying a helicopter over a base with Anti Aircraft missiles and not noticing the warning beeps until it was almost too late

        • 2 weeks ago
          Anonymous

          breakpoint is garbage compared to wildlands. a whole new dev team and they completely fucked it up by trying to make it a looter shooter like division. apparently theyve made a bunch of changes but i dont care, it was awful at launch, it was still pretty fucking garbage after their first major "we fucked up bad" overhaul. it should have just been season 5 of wildlands. they promised 3 seasons of content post launch for wildlands, and by the time season 3 launched they just decided fuck it, lets make a new game with a new team.

          >that wildlands mission where you have to rescue the old garden gnome cartel guy and he brings this little six year old girl with him
          >there is another character like this in breakpoint who is a clearly a child molester and you must extract him safely along with the child he is grooming
          what did they mean by this?

          • 2 weeks ago
            Anonymous

            It's beyond stupid how they tried to take a stealth-action/tacticool firearm game, and turn it into some lame RPG with guns. It's almost malice.
            I want to know the real reason they canceled Frontline, because I really doubt it's because they had the fans in mind when deciding what to do.

            • 2 weeks ago
              Anonymous

              what even was frontline besides a two years too late to the party attempt to jump on the BR band wagon? they should have just gone back to their OG tacticool style, but thats too offensive for these incompetent's they have developing games these days, idk.

              much like whats going on with movies and tv shows deliberately shitting on the original fanbases and source material, in the name of modern wokism political ideologies, it definitely seems like malice at this point

              • 2 weeks ago
                Anonymous

                Too many people these days are weak in both mind and body. We have people crying about how one phone weighs half an ounce more than another. They can't handle even the slightest bit of aggression in a direction/context they don't understand (neato operator or military stuff). They don't understand it, and are even afraid of it. It's why we get incompetent antagonists and villains, and limp wristed protagonists and hearos who really just get lucky. Most of the people making this stuff are all-around pathetic, sheltered retards.

                In Breakpoint, they probably thought the point of view they gave Walker didn't make any sense. They probably thought they were writing a madman soldier who just randomly and unjustly felt like he didn't want to follow the rules anymore. Instead, they made a bad guy who had a lot of good points, and a lot of the time made me want to fight for his cause instead of where the story went. It doesn't help that the friendly factions are bland (Homesteaders) and mostly don't want to be shot at, or just plain unlikable (Outcasts. Even if they did oppose the crazy transhumanism, the only good thing about them). If Walker wasn't abusive and violent towards them, I'd be all for his takeover of Auroa and goal of getting rid of corrupt politician powers globally. Jace Skell still seems like he learned nothing about humanity by the end of the game. He's just a little sad because some people he cared about on a personal level died. I don't feel bad for him.

              • 2 weeks ago
                Anonymous

                yeah the one thing they have going is they tend to make really compelling bad guys, in the sense that these are characters usually rebelling against the absurdity of the world they live in. fear has become a virtue, and if you arent afraid like they are then you must be evil or something. even the bad guy in wildlands was better than the standard glow moron globo homo bullshit "good guy" CIA handler who got used by a crooked DEA agent to start a dirty war.

              • 2 weeks ago
                Anonymous

                El Sueno's was using religion to take advantage of people and selling drugs like it was no big deal. Oh, and human trafficking. Dude was incredibly manipulative, and not a total moron. You can tell how different the Wildlands team is from the Breakpoint team, just from the villains they made. One is an actual threat to good people, the other was sick to death of corruption and lack of concern for his fellow soldiers, but we're supposed to hate him because he didn't follow insane leadership. Wildlands even went as far as having a rebel faction that isn't Star Wars-ified. And even the Fallen Ghosts DLC was about utterly brutal mercenaries taking over where Santa Blanca left off. Breakpoint isn't even interesting until Operation Motherland. But the Sam Fisher season in Breakpoint was pretty cool thematically. No Idea what the Hell Ubisoft was smoking when making the Narco Road DLC in Wildlands. That was really bad.

              • 2 weeks ago
                Anonymous

                >when el sueno makes you the offer to become his top sicario
                the way i played the story, when this point game, i was genuinely fed up with the glow moron fuckery, and the rogue dead DEA agent storyline. the whole game was a conflict stirred up by corrupt glowmorons who tried to fuck el sueno and he got fucked back. he was an ultranationalist building a powerful narco state. he was a threat to american imperialism in south america. both he and walker are compelling villains in their own ways.

              • 2 weeks ago
                Anonymous

                >narco state
                See that's the problem. Sandoval was bad too, I know that.

                It's also funny how your team are parroting this patriotic rhetoric that has obviously just been hammered into them in their time in the military, and they're basically just lying to themselves to justify what they're doing. In the end, nobody is in that country to do any good. If Clancy was still alive during the writing of the game, I think it would have gone more in the unironic exceptionalism route.
                ...and if you're wondering what Ubisoft was smoking to make that shit DLC, that's nothing compared to the Sam Fisher crossover mission. Ubisoft's number one actual stealth character, and his mission is the least stealthy one in the entire game. Onslaught defense with infinitely insta-respawning attack helicopters. It's ridiculous. You shoot down a chopper and the moment your grenade hits, another chopper appears out of thin air 20 meters away 5° outside your field of view.

                Definitely. Your team seems like they're just going through the motions most of the game. Bolivia felt like it was a largely monotonous slog to them, and at the same time, a mission like any other. And it was extremely offensive that Sam Fisher's mission forced you to go loud. The infinitely spawning attack helicopters and infantry are what bring it way over the edge and crashing into a pit of fecal stalagmites. That's like the polar opposite of what he represents. It should have been an absolutely silent mission, with no kills whatsoever, and maybe overhearing some unique dialog from soldiers in the base. But no, we get something stupid from people who don't understand anything about either game. It would have been better to not have the mission, than to have that mess. Watch the ending cutscene on YouTube instead. The interactive part of that mission is just painful to anyone who has any real measure of respect for either game.

              • 2 weeks ago
                Anonymous

                >Watch the ending cutscene on YouTube instead.
                It's funny, when Fisher mentioned a retired army spec ops guy wearing a bandana I thought he was talking about John Rambo, because he uses a lot of stealth in the movies. Then I realized that he's talking about Snake, and Metal Gear games are barely stealth.

              • 2 weeks ago
                Anonymous

                It's also funny how your team are parroting this patriotic rhetoric that has obviously just been hammered into them in their time in the military, and they're basically just lying to themselves to justify what they're doing. In the end, nobody is in that country to do any good. If Clancy was still alive during the writing of the game, I think it would have gone more in the unironic exceptionalism route.
                ...and if you're wondering what Ubisoft was smoking to make that shit DLC, that's nothing compared to the Sam Fisher crossover mission. Ubisoft's number one actual stealth character, and his mission is the least stealthy one in the entire game. Onslaught defense with infinitely insta-respawning attack helicopters. It's ridiculous. You shoot down a chopper and the moment your grenade hits, another chopper appears out of thin air 20 meters away 5° outside your field of view.

    • 2 weeks ago
      Anonymous

      ghost mode is impossible because the game will absolutely bullshit buttfuck you, like landing a helicopter and clipping through the map and dying, or spawning near the road and having a unidad patrol roll up on you and gun you down if you arent paying attention for a second.

      • 2 weeks ago
        Anonymous

        AI teammates can revive you in Ghost Mode, but you only get one chance per firefight/alert status. 2 if you have all of the first level of one of the trees purchased.

        I haven't played Breakpoint yet but it looks really similar, how would you rate it to Wildlands?
        yeah sometimes I switch the a.i teammates back on if its a tough mission, the game is objectively easier with them

        [...]
        I finished the game solo ghost mode, never had a glitch or clipped through anything. The closest call I had was flying a helicopter over a base with Anti Aircraft missiles and not noticing the warning beeps until it was almost too late

        >how would you rate it to Wildlands?
        It has a bullet throwing mechanic that helps a lot with stealth. Vehicles feel much heavier, which you may or may not like. The mission structure/order is completely all over the place. The game has you running all over the archipelago at random, as opposed to the more compartmentalized and easy to follow structure of Wildlands. In a sense it's realistic, but it feels terrible to fast travel all the time. I will NOT fly or drive 10-15 kilometers. Oh, by the way, there's no road GPS function on what is supposedly the most technologically advanced region on the planet. Some people might like it., but narratively it makes zero sense. Drone jammers are thankfully gone. SAM launcher are more rare.

        Behemoths (massive tank drones) absolutely suck and are literally impossible to kill without alerting them (orange status), and they're ridiculously difficult to kill without them going into red alert status. The same goes for all the drone types. But you can activate a world parameter setting that drastically reduces the number of drones in the world. This setting has no effect on Behemoths, but they're optional* anyway. But there's a good chance you'll be forced to fight at least a few if you want a cosmetic or gun that interests you.

        • 2 weeks ago
          Anonymous

          Behemoths are easy to cheese just get into a APC load up AI teammates or your friend and "cleared hot" should take out in a minute or less. The Only thing I dislike is that the APCs can't be driven into a body of water and become a pirate.

        • 2 weeks ago
          Anonymous

          >It has a bullet throwing mechanic
          What? Have they patched in a cheap distraction system? When I played a few years ago, distractions were done using a noise drone.

          • 2 weeks ago
            Anonymous

            You can throw a bullet a short distance that will attract a nearby enemy to it. It's stupid, but the stealth aspect, arguably the strongest part of the game, wouldn't be very fun if the AI weren't stupid and half blind/and deaf.

            Another thought: I like the base stealthing/sneaking music in Breakpoint more than Wildlands. It's a small thing, but something I notice. Whoever made that music did a pretty good job. I don't care for the exciting action music in Breakpoint or Wildlands. Does anyone else feel the same way?

            • 2 weeks ago
              Anonymous

              Sniper Elite has appropriately stupid AI that has some smart features that still make it a better stealth experience instead of worse. For example if you do attempt to lure an enemy somewhere, you better make sure that he has no friends around because he will tell the person next to him that he's going to check out a noise. His friend will stand guard and get worried if the guy doesn't come back.

              • 2 weeks ago
                Anonymous

                >His friend will stand guard and get worried if the guy doesn't come back.
                In 5, you can find a place to wait and ambush them. Attract their attention, one will come after you, kill/knock him out, and another one that's alerted will come to you, a third one will come as well after that. If there are still more yellow guys at that point, all of the remaining ones will go towards you at once. It's a great way to keep players from cheesing the mechanic to get through an area too easily.

    • 2 weeks ago
      Anonymous

      >Play Ghost Mode
      This is a really fucking bad idea on a first playthrough.

    • 2 weeks ago
      Anonymous

      >Play 100+ hours long game with one life.
      Yeah. That sounds great. One random anti-aircraft missile can ruin your run any time.

      • 2 weeks ago
        Anonymous

        I did it a little while back. But that's after playing the game several times over the last 4 years. Even on Arcade difficulty, it's very stressful Probably unrelated: I noticed a few more grey hairs than before since I beat it.

      • 2 weeks ago
        Anonymous

        you can backup your savefiles, even ghost mode ones

  7. 2 weeks ago
    Anonymous

    It's fun for a while but super repetitive. There are a few mission types and you keep doing them on a massive world map.

  8. 2 weeks ago
    Anonymous

    it is quite possibly the single most boring shooter I have ever fucking played.

  9. 2 weeks ago
    Anonymous

    i enjoyed it. albiet i just got a gfx card that can play those types of games.

  10. 2 weeks ago
    Anonymous

    For anyone who cares, Wildlands is 67% stealth. Of all the missions the game has:
    >37 combat ops (the game alerts the enemy to your presence and you have to fight)
    >69 stealth ops (alerts are the player's mistake and the entire job can be completed undetected)
    >9 ghost ops (the mission can be completed undetected and without ever laying a finger on a single enemy)

    In the regions of Koani, Pucara, Remanzo and Espiritu Santo, 100% of the missions are stealth. In Media Luna, 0% are stealth.

    • 2 weeks ago
      Anonymous

      >In Media Luna, 0% are stealth.
      That would explain why I don't like that region. That, and all the SAM sites making flying incredibly stressful and too risky/not worth it.

  11. 2 weeks ago
    Anonymous

    I bought it for 5 euros, playing solo on ps4 pro. It is repetitive, but for the money it's given me enjoyment. Nothing wrong with piirating Ubisoft games, they should get what they fucking deserve.

  12. 2 weeks ago
    Anonymous

    >fitgirl
    enjoy your miner

  13. 2 weeks ago
    Anonymous

    It is last good Ubisoft game. Just ignore cars. Chopper is your best friend. There is one fast travel point on right edge of the map. Kinda in center. You have helicopter there. Cars are exteremely slow.

  14. 2 weeks ago
    Anonymous

    Wildlands is unironically one of the best games ever made and I'm tired of pretending otherwise.
    Ubisoft hit a home run with this one and completely fucked it up with breakpoint.

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