the shitty combat system makes fights take 5 times as long as it did in prior games to do the same thing
retards fagging about muh 100h playtimes are so stupid they don't realize about 40h of that is artificial bloat and the game isn't actually any bigger than a typical Yakuza game
So typical turn based combat bullshit, that sucks.
>everything is a grindfest
no it isnt. there isnt any grinding required to play through this game. are you talking about some autistic minigame thats in all yakuza games?
Not everything, you only need to grind to stand a chance in the True Final Millennium Tower, and that's post-game.
I'm pretty I never needed to grind for anything when I beat it.
You literally have to run through Sotenbori's tower dungeon at least once to stand a chance against Majima/Saejima in story. If you didn't then you were already grinding a bunch of street enemies otherwise you'd be underleveled for the fight.
>You literally have to run through Sotenbori's tower dungeon at least once
yeah, you mean how it introduces you to it in the game? thats the only time i ever did it.
the shitty combat system makes fights take 5 times as long as it did in prior games to do the same thing
retards fagging about muh 100h playtimes are so stupid they don't realize about 40h of that is artificial bloat and the game isn't actually any bigger than a typical Yakuza game
This but also the spawn rates are 5 tier. I go down a road, fight a mob of enemies, ANOTHER group spawns immediately five steps away from me, I have to fight three fucking turn based battles to get down one street
ill just started playing like a dragon yesterday. I'll be honest the intro is literally a movie game. I haven't done shit yet and all i've seen are cutscenes. Ichiban is likeable though and very different from kiryu.
hey i just started playing yesterday too. as someone who dropped 0 3 times for the insane cutscenes somehow this one has charmed me more, I'm still early on, just got the cellphone, but I like this far better than 0 so far and the cutscenes never rally die down but I feel they're getting a little shorter.
good to hear anon. funny you say that because I dropped yakuza 0 a couple months ago too, but just got bored. Trying to get into the yakuza series so hopefully like a dragon might get me into it.
i played through the original yakuza 3 as my first yakuza game and enjoyed it thoroughly. yakuza 0 was gonna be my next one, but idk why i dropped it. I'll probably get back into 0 if i ever finish 7.
I think both the brawling combat and the turn style combat of those games have their appeals and flaws but I'm partial to both.
If you just want to finish the story, you don't need to spend so much time at all. Grinding out the post-game dungeon takes forever though, since you need to both grind out rare mats to upgrade your weapon and have billions of yen to pay for them.
>side content
Hmm, depends on how fun the combat is I guess, I'm not too hopeful though, usually turn based combat feels very stale when you're doing fight after fight.
Etrian Odissey ,the Mystery dungeon games (Shiren, Pokemon MD) where it's actually the focus and there is ressource management involved, environmental mechanics etc
Like a Dragon/Yakuza games ( and a lot of other japanes games too ) have a terrible sense of pacing for dialogue. Like it takes 5 textboxes to convey what could be said in one.
There's also a weird flow to conversations where it feels like it takes forever for characters to talk, when in western games it's usually a lot snappier.
A lot of japanese games also have this weird issue where voice lines feel disjointed, taking too long for a character to go from one line to another, all of that adds up and I'm thankful I get the option to skip through voice lines, since I read faster than they say it.
The game is fine in the grand scheme of things. Maybe a couple of bosses which will be hard if you don't do the side content, but that's not so bad.
But the final trophy is pure bullshit in the spike of how much you need to grind. It's not the character levels, it's the job levels you need to just build up enough base stats to survive being OHKO'd in a dungeon of overtuned enemies.
>enter a specific sewer >ignore/run away from the first floor of enemies >ignore/run away from the next three fights >set difficulty to the highest for maximum payout >in the next fight, defeat an enemy with the highest evasive stat in the game who only takes 1 damage from most attacks and will run away if you don't kill him quick enough >drink some EXP up drinks mid-battle >beat the other four enemies in the fight with him >back track up to the previous floor and exit the dungeon via the ladder there >go to a vending machine in the map >buy more EXP up drinks >return to sewer entrance >save >repeat
With the added bonus that once you max out a job, you then have to run to a taxi, fast travel to a different map, enter a building and talk to the one and only NPC in the game that allows you to change character jobs, and taxi back.
And you COULD just play the various minigames to buy job level up items, but the prize payout from most minigames is so low that even if you score perfect scores, you would probably finally earn enough for a single level up item by just doing that tedious dungeon loop 100 times.
You CAN make it through the dungeon without maxing out everything at least, but it is a difficulty spike that makes the final 30% of gameplay time just running in circles and shooting the same old man in the face.
>But the final trophy is pure bullshit in the spike of how much you need to grind.
Because you are playing it in an unintentional way and complaining about something that wasn't the original experience. The Premium Masters Pack released months after 7 released. The max level at the time was 99 with jobs at 30 and weapons at EX. They also expected you to already have all of the best weapons at EX since it was really easy to obtain them and you didn't really have anything else to do at that point.
https://store.playstation.com/ja-jp/product/JP0177-CUSA15444_00-JAPAN00000000014
Once the PMP released you were expected to do a NG+ run on Legend without changing the difficulty as Legend gives enemies a flat 10k EXP on top of their normal EXP meaning through that playthrough most of your jobs would be in the 50-60 range. In addition to this they expected you to get at least one weapon to EX +1. After that you would just spend maybe two hours fighting hobos to get from 50ish to 99 on two jobs, and then go beat the TFMT.
The western version gets rid of all the DLC trophies except for beating the TFMT, so people in the west expect to go from the FMT to the TFMT when that's not the case at all. It was never how it was supposed to be and you were never supposed to do it one after the other.
It does, because you're not taking the 3+ month break they wanted you to before coming back for a NG+ refresher on a harder difficulty. You'd experience harder content, different ways of fighting due to Legend's changes, you'd naturally level up a bunch, and then you would spend next to no time grinding to take on the TFMT.
If you're just going from the FMT to hobos to TFMT that's on you, but it's not how they want you doing it.
The only difficulty spike I encountered was Majima and Saedjima, but even then, all I had to do was to beat every colosseum fight once to get on their level.
>AoE attacks require enemies to be near each other >enemies can just arbitrarily move around >your own character can arbitrarily move and face the wrong direction depending on what obstacles are on the street
worse. everyone constantly shuffles around. enemies and your party. lining up multihit attacks is basically luck. most fights youll never get the chance to properly use them.
>AoE attacks require enemies to be near each other >enemies can just arbitrarily move around >your own character can arbitrarily move and face the wrong direction depending on what obstacles are on the street
why didnt they just snake a fucking rope through both ends the swimmer could follow
The worst thing about Y7 to me outside of how fucking monumentally stupid what mentioned is, it was the fact that dialogue is always on auto play and you often can't pause the dialogue. Y7 is such a stupidly designed game.
For me, my party would always back up as far as they could from the enemies who would be the complete opposite direction as far as they could. I would have one character knock an enemy down, then immediately order my next member to attack for that sweet damage boost, however by the time they got there the enemy had already stood back up because they could not have been farther away
I'm not vegetable-brained enough to play a snoozefest stand around and wait to get hit. At least a mod is coming out that turns Y7 into a brawler; Can finally experience one of if not the most important plot points in the entire series without that garbage wait a turn combat
Anyone else though difficulty in gaiden was shit? It's literally the same if ur playing on pro or beginner. Fully upgraded Kiryu with best items one shots every enemy including bosses
Saeko is hot her and Mafuyu remain top Yakuza waifus, the main problem with this game isnt the turn based combat but the lack of hostess minigame and lack of bikini bars (strip clubs)
Haruka cheated on you with some low level thug and had sexy time with him and popped a baby out even though she was going to be an idol and she was pure and loved.
Yakuza is NTR
>almost 3 hour long intro
I think that's a new record for the series. And I've only been playing for like 5 and I already hate the combat. Where the fuck is Like A Brawler?
heh I finished this game twice. once on ps4 then again on ps5 since data didnt transfer over. got all trophies on ps4 version. had a grand time, no regrets.
i've just, kind of, stopped playing the game. jrpg menus just aren't as viscerally exciting to play compared to actually beating the shit out of street punks
this, the franchise has become a convoluted mess which is a shame because it seemed like they were moving away from it with 7 but disappointing sales made change their mind
that's not true in the slightest. it sold amazingly in Japan and completely brought the series into the mainstream in the west due to it's dub and day and date release
People saying you could play 7 blind always confused me since it has massive spoilers for previous games and includes multiplayer characters from previous games. They should have kept the naming separated and let Like a Dragon be it's own spin off and Yakuza remain the mainline titles
I played 7 blind assuming it was a soft reboot, and I enjoyed it. I only felt like I was missing context once Majima and Kiryu showed up, but I was able to roll with it.
>RGG spoils all early-mid game plot by themself for their stupid summits >Gameplay is literally 7, so it is going to be a braindead snoozefest >Dragon engine looks like shit in sunny environment like Hawaii
nah
10
I loved 7 and I can't wait to see my Ijincho boys back again (though I'm sad Eri will probably never be back)
Playing Gaiden has made me even more hyped. Considering replaying 7 after I finish pocket circuit and hostesses in Gaiden.
The completion list in 7 is bullshit. Not because anything on it is hard but there are a fuck ton of super grindy completion metrics. 50 Grand Prix (individual races) and 30 Time Trials in Dragon Kart, 3000 Goats in Vintage Movie Theater, sing 20 Karaoke songs, win Darts 20 times, play 20 rounds of golf, get 200 homeruns at the batting center, defeat 300 enemies as each class with Ichiban, etc. I really hope IW doesn't have these super grindy requirements like this because I enjoy 100%'ing these games.
This isn't really a Persona 5 situation. 7 hours of cutscenes when 5's main story is like 40 hours long and the whole game is like 100+ if you're doing all side story and sub stories.
that's just cinematics, that doesn't count all the scenes where you're mashing through dialogue or a character spends 5 minutes telling you to go to point B and when you run to point B someone else talks to you for 10 minutes and tells you to go to point C where someone will talk for another 10 minutes
This isn't really a Persona 5 situation. 7 hours of cutscenes when 5's main story is like 40 hours long and the whole game is like 100+ if you're doing all side story and sub stories.
>no problem progressing through story up to first heavy machinery fight >leave dungeon >dialog box appears that says "BTW the dungeon you just left has been refilled with enemies maybe go back in there and grind? :*~~)" >bosses suddenly outlevel me and one shot half my party
This shit annoyed me. I already have 30 hours in the game and it feels like half of that was cutscenes. I don't want to spend even more time just grinding
Kiryu passing the torch, telling him he wants Ichiban to be the yakuza's future all point to an endgame for Ichi's story. I could be way off of course but I do feel the story and lore has gone on a bit too far.
I played 7 blind assuming it was a soft reboot, and I enjoyed it. I only felt like I was missing context once Majima and Kiryu showed up, but I was able to roll with it.
It definitely is a soft reboot despite relying on past events and characters from the series. Shifting focus to a new MC, new genre and new clans and families is definitely part of that. Nearly all of 7 is new, with ultimately little spent on the old characters.
4 weeks ago
Anonymous
>It definitely is a soft reboot
It's not and you're retarded.
I liked 0 and found it really fun with a wild story, thought Kiwami 1 was infuriating to play and felt dated with a lot of shit segments, and I thought Kiwami 2 was a great game with hilariously stupid writing and a cool final boss.
games having auto play is one of the biggest red flags possible for me now. i've never seen a good jrpg with auto play, they always end up super disappointing.
pretty much every seiyu is a pro in japan and sounds good since they're getting filtered hard and only the best are allowed to stay. So if you hear a shit VA it's probably some actor or celeb being shit
4 weeks ago
Anonymous
I know I'm just a Uesaka fanboy and think her voice is very distinctive
The more I think back on the old games, the more I start to come to this conclusion. I've been playing these since the initial US release during the PS2 era and the negatives tend to stand out to me more than the positives. I think Y2, Y4, Y0, and L/J might be the only games I consider as net positive experiences. Still haven't gotten around to gaiden yet, so maybe that'll be good.
I hate how every game needs to be 10+ hours long these days. If it takes me more than like 5 hours to get through a game it's hot fucking garbage. No justification will make up for wasting my time.
Almost every critically acclaimed not even a decade ago could be beaten in a single afternoon, provided you aren't an absolute retard. Now it's the opposite, you need to dedicate obscene amounts of time to do identical fetch quests and stupid minigames because the developers are afraid of journalists saying it's "too short." As if that's inherently a bad thing. I'm sorry you hate arcade games and don't value your free time.
You are completely right and this is valid even for Yakuza. I 100%'d 1 on PS2 some time ago and it took me 20 hours, new ones are all 100+ hours of repetitive content
im surprised people haven't gotten sick of yakuza. theres like 13 fucking games now? the gameplay isn't even the highlight, people seem to be obsessed about the story and characters.
Because it's fun. You're like the people asking why people want more Assassin's Creed games or Megaman games. I want them because I want them, why is that an issue? It's not like there aren't other games on top of these.
Already did bro. Only thing I need is the Ragnarok DLC. Technically the only thing I also need to do is get all the roguelike playstyles to max level but I have like four maxed and the others are half way, I just don't want to do it since I'm so bored of it.
4 weeks ago
Anonymous
>437 hours
4 weeks ago
Moose
That's actually from months ago, it's just what I had on hand. This is my current time. Top of the menu is cut off because it has my username. Like I said, I'm just missing the Ragnarok DLC (Which is like 20 hours to 100%) and maxing out several playstyles in the roguelike mode. I've done literally everything else and bought every single thing in the game that's not Helix Store content including the entire River Raid shop which is like 40+ hours of grinding and I've maxed out every building. I also just recently went to check every single general shop to make sure I owned all the new epilogue patch items they added.
Another thing I haven't done is max level ups but I expect to max out my level to the current max via Ragnarok's DLC which is why I didn't bother with that yet, you can see I have 166 mastery points from prior to them bumping the level cap.
If you play them at release, it wouldn't be bad at all. Its rough for newcomers though, I can attest to that as I started a couple years ago. They are dense games but I take my time with them. Doing 7 right now.
>RGG spoils all early-mid game plot by themself for their stupid summits >Gameplay is literally 7, so it is going to be a braindead snoozefest >Dragon engine looks like shit in sunny environment like Hawaii
nah
They have at least tweaked the combat so we can move around now, making AOEs much better. That isn't enough though and with two parties and two fully realized cities, it's going to be an obscenely bloated game.
it's the best slop out there. In a good way ofc. I can play this shit every year and never get tired of it. Though I don't think I ever replayed Y game once except for 3. Just wanted to feel peak Kiryu without DE clunkyness again. Also I want to replay 0, but that's prolly a shit idea considering it's 100 hrs long and shit paced.
>gameplay isn't the highlight
Man speak for yourself, I love every part of an RGG game. Yeah the games are cutscene heavy and yeah I love the characters/stories and discussing them but that part of the game is pretty minimal compared to all the other shit in them, story just naturally lends itself to discussion more. Hell just looking at the arcade stuff half of the games are more comprehensive retro game collections than actual recent standalone retro game collections.
not him but pocket circuit is fucking gay and the only good fishing was the sea fishing, not the silhouette based one, and definitely not the spear fishing.
I don't understand why Kiryu didn't take the arrangements offered to him, I can accept him deciding to stick with it because he asked the faction to set up the arrangement. I just don't understand how he's willing to continue being an asset to people who actively torture and are willing to leave their people to a dubious fate, and subject both himself and his handler to a fucked up test of character.
It just seems really strange to me that Kiryu wouldn't have irreconcilable moral objections to the Daidoji faction's methods and conduct, especially considering that they had countless guns trained on the people he cares most about.
There are two separate demos, depending on how long you spend running around, doing the available substories, and playing the minigames they'll take an hour or two each. Nothing carries over.
amount of content >Reuses like 7 minigames from the main game, one of which you can't even get all the darts in, and one of which you can't even get all the rewards from. >Only other content is searching out 60 different items using your senses around the map and fighting three minibosses to fight a slightly stronger miniboss. >Penultimate boss barely has any build up because of how rushed the story is. >Bruiser is just bootleg Brawler and Tank is literally Beast, both just have a couple NPC moves added onto the grabs and kicks.
It's like two hours long, how can you think it has the "perfect amount of content"? 1/8th of the content is a tailing missions from Judgment's finale that is even longer than in Judgment.
I do not understand the hate for LAD and am beginning to think it’s a type of hipster contrarianism now that the franchise has picked up in the West. I played Yakuza 1 and 2. I started LAD a couple of days ago. I’m enjoying the newer entry much more than I did the first two games. While I liked Kitty, Ichiban is far more likable, even if he is a Shonen protagonist in a lot of ways. Yes there’s a lot of cutscenes, but the game also lets you run about and do pretty much whatever you want between story beats, and there’s a lot to find and do. IDK. Some of these threads talk about the game like it’s a smoldering turd, and there are critically acclaimed games being nominated for awards that are far worse in every way.
>I do not understand the hate for LAD
Because it's a massive U-turn on what the series is liked for sprung on the fanbase when everyone thought the JRPG gameplay was some sort of major minigame like Clan Creator, not the core concept. Imagine if instead of Halo 3 coming out as an FPS it was announced with Halo Wars gameplay and every mainline game going forward was going to play like Halo Wars. Imagine if instead of Gears of War 3 the gameplay was Gears Pop and every mainline going forward would play like that. Imagine if you bought Resident Evil 9 and it was a point and click horror game.
The JRPG system completely ruined boss fights as a whole, not only from the hype aspect of a dynamic intro since it just goes into a boring turn-based fight, but also from the aspect of the actual fight as all of them are just damage sponges with no strategy required and even with bosses like Sawashiro 2 or Kiryu who stance change they have a whole one single gimmick and if you figure that gimmick out you win.
In addition to this it is the most barebones JRPG imaginable and even NES DQ and FF games are more complex than it. Debuffs are bugged and do not work properly because they give you -3% instead of -30%, the turn debt on DoT effects makes them completely worthless and you will never find a boss where it's worth using them even on low level runs, enemies and bosses are damage sponges, AoE attacks are reliant on you going first otherwise the enemies won't be grouped up, etc.
The worst part is that jobs are completely unbalanced and make literally no sense. >Chef is a mage job with mage stats but only melee attacks. >Bodyguard has low accuracy and damages itself to do less damage than a Musician. >Musician is a support job with nothing unique to it outside of a defense 2 buff and deals terrible damage on top of relying on the unreliable Voltage gimmick. >The only female mage job (Hostess) can't even mob.
It's dumb.
The job balance really was a mess. I feel like nearly everyone's default jobs were at or near top tier for them, so you could ignore the class system entirely and not miss much.
>I feel like nearly everyone's default jobs were at or near top tier for them
Hero is Ichiban's best by far, there is no other job that's worth putting him into as it gives him a great stat spread, the ability to heal the team fully, the ability to buff attack, and the ability to prevent a death via Peerless Resolve.
Homeless is Nanba's second or third best job depending on your difficulty. Host is his best job as it gives him access to all three elements when you get Fortuneteller's Fulminating Forecast and allows you to inflict Drunk/Charm with the Essences.
Enforcer is Adachi's best job with Foreman and Detective being equal. Foreman will make him a bit tankier but slower, Detective will give him a taunt skill. Enforcer gives him the best AoE (Essence of Shield Bash) and single-target (Paralysis Prongs) attacks in the game in the best element type (Electric). On Legend he sits on the bench because he's the worst party member due to how Agility is the king of all stats.
Barmaid is garbage, it's one of the worst female jobs. It offers absolutely nothing to Saeko's stat spread. Idol is her best job because of how much she can heal, and she's a garbage party member if not in that job. On Normal she can go into anything but the guys are objectively better stat-wise.
Clerk is Eri's second best job. Midgame Normal it's incredible for Thumbtack Scatter and Essence of Nunchaku Telephone, but endgame Dealer beats it out solely for Darts Airstrike. On Legend it's basically the same thing but Clerk is only for the Essence, otherwise it's Dealer with Shadow Stitch from Clerk if you need an accuracy-based move to hit.
Hitman is Han's second best job on both Normal and Legend. Enforcer is simply too good compared to Hitman since Han will typically get two turns before an enemy and on Legend Hitman is absolute garbage outside of Head Trauma.
Ganger is Zhao's second best on both difficulties due to the Essence. Breaker is his best for the Agility and Attack.
Sorry, I mean Gangster. I ran out of room. Gangster is Zhao's second best because enemies heavily resist bladed attacks the further into the game you go so you're left with the ladder Essence or not really touching the job. He's at his best in Breaker because he has access to blunt attacks (Something that not many enemies resists), fire infusion from its best weapon, the AoE Essence, and because it buffs his Attack and Agility which are already incredibly high for the males.
I'm going off of what people said here over the past week but no, it doesn't seem like it. They fixed some things that would only matter to early game combat but left other things alone. I won't have Gaiden until the end of this week so I can't personally say.
Maybe I’m not as hardcore as you lot then. I’m on chapter 6 and don’t see the problem so far. On trash fights I just DPS through. On harder fights I buff my party accordingly then try to apply status effects and DPS + heal when necessary. Occasionally I’ll need to use an item to replenish a party members MP. Pretty standard JRPG stuff. It’s fun, the characters are likable, and there’s plenty to do if you really want to get into it. I still don’t see why it gets so much hate. To each their own though.
You're way too early to make any judgements on the system. You can still go and buy Chinatown equips and melt every enemy including bosses for multiple chapters at a time because there's nothing stopping you from easily getting money from Ichiban Confections then walking over there since it's encouraged by the game itself. The entire Romance Workshop crafting system is introduced to you is objectively worse than just buying Chinatown equips or getting the Battle Arena equips (Which you're pretty much strongarmed into doing) until postgame where upgrading certain equips is the only way to go, not crafting.
The later into the game you go the more enemies become HP sponges. Many basic enemy types are such damage sponges that they have more health than story bosses.
You better have the boss' weakness learned by someone or the bosses take even longer to kill. Ice being a specific one necessary for the chapter 14 boss and final boss, otherwise it's like a 3+ minute longer fight.
Buffs help you less and less to the point that it's outright a waste of a turn if you're not giving the entire party a tier 2 buff.
Status effects that aren't Stun/Paralysis/Charm/Drunk are beyond useless with Sleep being the most useless of them all.
Bladed and Gun type attacks are borderline unusable because almost everything resists them.
You'll very quickly realize that if you don't get an AoE attack off at the start like Nanba's flamethrower or Eri's Thumbtack Scatter you're in for a several minute long fight because the enemies have moved away from being grouped up and they'll never group up again.
Webm happens all the damn time and both party members and enemies get stuck on walls and railings constantly.
Maybe I’m not as hardcore as you lot then. I’m on chapter 6 and don’t see the problem so far. On trash fights I just DPS through. On harder fights I buff my party accordingly then try to apply status effects and DPS + heal when necessary. Occasionally I’ll need to use an item to replenish a party members MP. Pretty standard JRPG stuff. It’s fun, the characters are likable, and there’s plenty to do if you really want to get into it. I still don’t see why it gets so much hate. To each their own though.
It's later on closer to the end that the cracks start breaking through. Around midgame you can still manage to get by, but later game bosses and mobs start stacking HP on HP which makes it annoying.
Bro this is a game where only the final hit of an attack is capable of killing so if the physics bug out and cause it to miss you get fucked. It's the most basic bitch RPG systems with a lot of arbitrary physics bullshit thrown in.
Consider yourself lucky you haven't had the game lockup because an enemy attack requires them to be a set distance from their target but a car or other obstacle is in the way so they can't get into position.
The combat ruined it for me. It just wasn't a very well thought out system. The moment I got fed up with it was when I found out that if the AI can't pathfind properly to the target, it'll just drop your turn entirely. This happened to me multiple times across a single playthrough. The combat also ruins the mood of the boss fights since all the wacky gimmicky moves are required to either get decent damage or inflict status ailments.
From what I've seen in-game, Infinite Wealth has a "skill inheritance" system that makes me cautiously worried, since there's only a few slots and I'm thinking those will replace the global skills from each job instead, further limiting you to one job.
>Introduces vehicle in HNK spin off >never brings them back in new games
i mean having bikes and skateboards is great for this series but why is it such a logistical nightmare for them to bring full vehicles in the new games i believe scooters can fit in karumocho
Because it's a nightmare across the board as a mechanic to implement on maps they make. >Even in FotNS the car controlled like absolute ass and was like controlling the Jak 3 buggy with how much it drifted. >Maps need to be massive to justify them at all if you're not playing a minigame.
Simple example: Use the skateboard in LJ when in Kamurocho. If you can move more than three or so seconds without being dismounted because of pedestrians you are lucky or are on Nakamichi. The maps need to be Yokohama sized bare minimum just to get smaller ways of movement to be viable. >If it doesn't teleport near you for you to drive and instead requires you to run over to it that makes things like cars objectively worse than just finding a taxi. >If it requires you to run to it like e-bikes then it's fine, but there need to be a lot of stations to justify it, and at that point just use the skateboard system to be less irritating. >Have to account for people running these things into civvies, and while on skateboards, bikes, or Segways you can handwave them as being bumped into you can't really do that on bigger vehicles. >If they did add cars they would probably function like the taxi driving minigame with turn signs and following the rules of the road which is ultimately slower than just running or skateboarding since you can ignore traffic lights. >If they didn't follow the rules of the road then you've made GTA but on a shoestring budget where you can't steal people's cars.
Even in FotNS it was awful, handled poorly, and took forever to get anywhere even with the best parts. It would be cool to have some e-bike system where you're riding along, some punks start a fight, you drive by them, stop, dismount the bike, and then take your bike and start swinging at them.
The homosexuals not dying in Gaiden makes me think Kiryu's never going to retire unless they're suppose to be recurring antagonists for Ichiban which is just weird.
Yakuza 6 is interesting in that it has 4 (four) big moments: >Kiryu reuiniting with Haruka after she wakes up >Kiryu's "death" >The Daigo letter >Kiryu walking away from the orphanage
Where if they hit you emotionally then 6 will be the best game in the series for you and if they don't then 6 will be the worst game in the series. All 4 worked for me.
I really hope 8 handles the fallout from Haruka finding out Kiryu's alive from a fucking vtuber well.
Tell me why without spoiling anything.
it's a jrpg to begin with
So typical turn based combat bullshit, that sucks.
everything is a grindfest
the story is kind of bad too
>everything is a grindfest
no it isnt. there isnt any grinding required to play through this game. are you talking about some autistic minigame thats in all yakuza games?
You literally have to run through Sotenbori's tower dungeon at least once to stand a chance against Majima/Saejima in story. If you didn't then you were already grinding a bunch of street enemies otherwise you'd be underleveled for the fight.
>You literally have to run through Sotenbori's tower dungeon at least once
yeah, you mean how it introduces you to it in the game? thats the only time i ever did it.
Not everything, you only need to grind to stand a chance in the True Final Millennium Tower, and that's post-game.
Can already tell you either didn't play the game or not enough of it because you're full of shit.
I played your shit game and I shit on your peiking duck that you never get to eat.
the shitty combat system makes fights take 5 times as long as it did in prior games to do the same thing
retards fagging about muh 100h playtimes are so stupid they don't realize about 40h of that is artificial bloat and the game isn't actually any bigger than a typical Yakuza game
Who the fuck takes 100 hours to beat this?
Dudes who want to get the Legendary Hero's Bat EX EX
This but also the spawn rates are 5 tier. I go down a road, fight a mob of enemies, ANOTHER group spawns immediately five steps away from me, I have to fight three fucking turn based battles to get down one street
In the game the higher level upgrades require rare bugs. Finding those rare bugs are random, and can take ENTIRE DAYS of searching the same areas.
The gold and silver bugs are available as prizes from minigames
Pacing is just fucked. You watch 1 hrs cutscenes with 2 hr texting in a row and even 0 wasn't that bad in that regard
ill just started playing like a dragon yesterday. I'll be honest the intro is literally a movie game. I haven't done shit yet and all i've seen are cutscenes. Ichiban is likeable though and very different from kiryu.
hey i just started playing yesterday too. as someone who dropped 0 3 times for the insane cutscenes somehow this one has charmed me more, I'm still early on, just got the cellphone, but I like this far better than 0 so far and the cutscenes never rally die down but I feel they're getting a little shorter.
good to hear anon. funny you say that because I dropped yakuza 0 a couple months ago too, but just got bored. Trying to get into the yakuza series so hopefully like a dragon might get me into it.
7 is pretty much a completely different series but set in the same universe
if you didn't like 0 you probably won't like any of the brawler Yakuza games
i played through the original yakuza 3 as my first yakuza game and enjoyed it thoroughly. yakuza 0 was gonna be my next one, but idk why i dropped it. I'll probably get back into 0 if i ever finish 7.
I think both the brawling combat and the turn style combat of those games have their appeals and flaws but I'm partial to both.
If you just want to finish the story, you don't need to spend so much time at all. Grinding out the post-game dungeon takes forever though, since you need to both grind out rare mats to upgrade your weapon and have billions of yen to pay for them.
>side content
Hmm, depends on how fun the combat is I guess, I'm not too hopeful though, usually turn based combat feels very stale when you're doing fight after fight.
It can be a bit grindy if you want to play around with the job system. The dungeon crawling is pretty bland as well.
I can't remember a single turn based game where dungeon crawling is fun. Anyone know any examples?
In my opinion first person dungeon crawlers are the only dungeon crawlers worth playing. Third person ones almost always suck.
Etrian Odissey ,the Mystery dungeon games (Shiren, Pokemon MD) where it's actually the focus and there is ressource management involved, environmental mechanics etc
I know mystery dungeon but whats so special about etrian oddysey? It looks almost offensively generic
Like a Dragon/Yakuza games ( and a lot of other japanes games too ) have a terrible sense of pacing for dialogue. Like it takes 5 textboxes to convey what could be said in one.
There's also a weird flow to conversations where it feels like it takes forever for characters to talk, when in western games it's usually a lot snappier.
A lot of japanese games also have this weird issue where voice lines feel disjointed, taking too long for a character to go from one line to another, all of that adds up and I'm thankful I get the option to skip through voice lines, since I read faster than they say it.
The game is fine in the grand scheme of things. Maybe a couple of bosses which will be hard if you don't do the side content, but that's not so bad.
But the final trophy is pure bullshit in the spike of how much you need to grind. It's not the character levels, it's the job levels you need to just build up enough base stats to survive being OHKO'd in a dungeon of overtuned enemies.
>enter a specific sewer
>ignore/run away from the first floor of enemies
>ignore/run away from the next three fights
>set difficulty to the highest for maximum payout
>in the next fight, defeat an enemy with the highest evasive stat in the game who only takes 1 damage from most attacks and will run away if you don't kill him quick enough
>drink some EXP up drinks mid-battle
>beat the other four enemies in the fight with him
>back track up to the previous floor and exit the dungeon via the ladder there
>go to a vending machine in the map
>buy more EXP up drinks
>return to sewer entrance
>save
>repeat
With the added bonus that once you max out a job, you then have to run to a taxi, fast travel to a different map, enter a building and talk to the one and only NPC in the game that allows you to change character jobs, and taxi back.
And you COULD just play the various minigames to buy job level up items, but the prize payout from most minigames is so low that even if you score perfect scores, you would probably finally earn enough for a single level up item by just doing that tedious dungeon loop 100 times.
You CAN make it through the dungeon without maxing out everything at least, but it is a difficulty spike that makes the final 30% of gameplay time just running in circles and shooting the same old man in the face.
>But the final trophy is pure bullshit in the spike of how much you need to grind.
Because you are playing it in an unintentional way and complaining about something that wasn't the original experience. The Premium Masters Pack released months after 7 released. The max level at the time was 99 with jobs at 30 and weapons at EX. They also expected you to already have all of the best weapons at EX since it was really easy to obtain them and you didn't really have anything else to do at that point.
https://store.playstation.com/ja-jp/product/JP0177-CUSA15444_00-JAPAN00000000014
Once the PMP released you were expected to do a NG+ run on Legend without changing the difficulty as Legend gives enemies a flat 10k EXP on top of their normal EXP meaning through that playthrough most of your jobs would be in the 50-60 range. In addition to this they expected you to get at least one weapon to EX +1. After that you would just spend maybe two hours fighting hobos to get from 50ish to 99 on two jobs, and then go beat the TFMT.
The western version gets rid of all the DLC trophies except for beating the TFMT, so people in the west expect to go from the FMT to the TFMT when that's not the case at all. It was never how it was supposed to be and you were never supposed to do it one after the other.
only retard would wanna play a slog called Y7 again on ng+, moosnigga
That's great and all, but that still doesn't change the fact that the final trophy is now a slog as a result.
It does, because you're not taking the 3+ month break they wanted you to before coming back for a NG+ refresher on a harder difficulty. You'd experience harder content, different ways of fighting due to Legend's changes, you'd naturally level up a bunch, and then you would spend next to no time grinding to take on the TFMT.
If you're just going from the FMT to hobos to TFMT that's on you, but it's not how they want you doing it.
It's mind numbingly repetitive and the combat is brain dead and never ending
It doesn't respect the player's intelligence. Coin locker baby.
I'm pretty I never needed to grind for anything when I beat it.
The only difficulty spike I encountered was Majima and Saedjima, but even then, all I had to do was to beat every colosseum fight once to get on their level.
Yeah pretty much the same for me but it is right when they introduce the Colosseum to you, so I don't think it's that big of a deal.
I skipped coloseum almost entirely and still got plat
I finished it in 65 hours.
In comparison I got 72 hours on PC in 0 without going for Amon.
you know half of those hours were in the cabaret minigame you sneaky anon
i finished the story and a fair bit of the side content in like 45 hours
>AoE attacks require enemies to be near each other
>enemies can just arbitrarily move around
>your own character can arbitrarily move and face the wrong direction depending on what obstacles are on the street
>AoE attacks require enemies to be near each other
>enemies can just arbitrarily move around
Like Chrono Trigger?
worse. everyone constantly shuffles around. enemies and your party. lining up multihit attacks is basically luck. most fights youll never get the chance to properly use them.
So fucking stupid. Should have put a flashlight at the other end or something, better yet dont so stupid shit like that
>better yet dont so stupid shit like that
That's called natural selection.
Evolutionary pressure is different nowadays. In the past people didn't have health infrastructure to airlift them to a hospital in an emergency.
why didnt they just snake a fucking rope through both ends the swimmer could follow
The worst thing about Y7 to me outside of how fucking monumentally stupid what mentioned is, it was the fact that dialogue is always on auto play and you often can't pause the dialogue. Y7 is such a stupidly designed game.
For me, my party would always back up as far as they could from the enemies who would be the complete opposite direction as far as they could. I would have one character knock an enemy down, then immediately order my next member to attack for that sweet damage boost, however by the time they got there the enemy had already stood back up because they could not have been farther away
very weird difficulty curve ramping up which i dont like
True. And from what I'm seeing in Y8 demo sequel ain't respecting it even further lol
It’s the best Yakuza game after 0 and one of the best games I’ve ever played.
have a nice day 7tranny. Even 3 is better than this garbage
The new Kiryuu game is way better than Ichibans game.
You are gay if you dont agree with me.
I still can't skip Y8 slop since I played every other game and being on hook for years
I'm not smoothbrained enough to play button mashers
I'm not vegetable-brained enough to play a snoozefest stand around and wait to get hit. At least a mod is coming out that turns Y7 into a brawler; Can finally experience one of if not the most important plot points in the entire series without that garbage wait a turn combat
Anyone else though difficulty in gaiden was shit? It's literally the same if ur playing on pro or beginner. Fully upgraded Kiryu with best items one shots every enemy including bosses
Saeko is hot her and Mafuyu remain top Yakuza waifus, the main problem with this game isnt the turn based combat but the lack of hostess minigame and lack of bikini bars (strip clubs)
Haruka cheated on you with some low level thug and had sexy time with him and popped a baby out even though she was going to be an idol and she was pure and loved.
Yakuza is NTR
>almost 3 hour long intro
I think that's a new record for the series. And I've only been playing for like 5 and I already hate the combat. Where the fuck is Like A Brawler?
You mean Gaiden?
No, that's a mod for Like A Dragon that turns the game into a brawler.
Is that done yet? I remember one style being tested a while back.
I think it is being worked on, the last I saw is a video by some streamer homosexual testing the mod this September.
Pile of shit.
Then what do you call 7? A mod that turns Yakuza into JRPG?
heh I finished this game twice. once on ps4 then again on ps5 since data didnt transfer over. got all trophies on ps4 version. had a grand time, no regrets.
i've just, kind of, stopped playing the game. jrpg menus just aren't as viscerally exciting to play compared to actually beating the shit out of street punks
None of the yakuza games do
How hyped are we for Y8 by the scale 1-10
5
1
7, depends on if they make the combat more engaging properly
I played the demo and it looks like ps3 game bro
That's fine. Still gonna play it.
did they every show his fatty secretary after losing weight?
yeah, in 4.
410. I sleep until judgement 3 is announced.
7 made me hyped for 8 so 10. RGG made a risk making 7 an RPG because we're used to it being a brawler but they did a good job with that game.
The only way someone could think the RPG shit in 7 is well done is if they've never touched an RPG before.
I play RPG's all the time. a lot of the elements in that game are similar to others so I don't know what the fuck you're talking about.
I would be hype if it was an actual new story instead of a sequel that requires the context of 8 previous 80 hour games.
this, the franchise has become a convoluted mess which is a shame because it seemed like they were moving away from it with 7 but disappointing sales made change their mind
>disappointing sales
sales of what? 7 has the highest worldwide sales in the franchise.
I heard rumors that 7 underperformed what Sega wanted from it and looking at Gaiden and the direction of 8 I can believe it.
>rumors
The reviews on steam and other places overall disproves how bullshit the rumors are.
"underperformed" is corpo speak for "it sold well, but didnt sell 300 billion copies, so we fell short of expectations."
that's not true in the slightest. it sold amazingly in Japan and completely brought the series into the mainstream in the west due to it's dub and day and date release
umm sweetie that was 0
People saying you could play 7 blind always confused me since it has massive spoilers for previous games and includes multiplayer characters from previous games. They should have kept the naming separated and let Like a Dragon be it's own spin off and Yakuza remain the mainline titles
I played 7 blind assuming it was a soft reboot, and I enjoyed it. I only felt like I was missing context once Majima and Kiryu showed up, but I was able to roll with it.
>RGG spoils all early-mid game plot by themself for their stupid summits
>Gameplay is literally 7, so it is going to be a braindead snoozefest
>Dragon engine looks like shit in sunny environment like Hawaii
nah
10
I loved 7 and I can't wait to see my Ijincho boys back again (though I'm sad Eri will probably never be back)
Playing Gaiden has made me even more hyped. Considering replaying 7 after I finish pocket circuit and hostesses in Gaiden.
8
2 or 3
It insists upon itself
The completion list in 7 is bullshit. Not because anything on it is hard but there are a fuck ton of super grindy completion metrics. 50 Grand Prix (individual races) and 30 Time Trials in Dragon Kart, 3000 Goats in Vintage Movie Theater, sing 20 Karaoke songs, win Darts 20 times, play 20 rounds of golf, get 200 homeruns at the batting center, defeat 300 enemies as each class with Ichiban, etc. I really hope IW doesn't have these super grindy requirements like this because I enjoy 100%'ing these games.
I have every achievement in every yakuza game sans the judgement ones (not on chad pass yet).
movie game, japan
Oh no, 7 1/2 hours of cutscenes, the horror!
that's just cinematics, that doesn't count all the scenes where you're mashing through dialogue or a character spends 5 minutes telling you to go to point B and when you run to point B someone else talks to you for 10 minutes and tells you to go to point C where someone will talk for another 10 minutes
This isn't really a Persona 5 situation. 7 hours of cutscenes when 5's main story is like 40 hours long and the whole game is like 100+ if you're doing all side story and sub stories.
Big whoop. Y7 is about 3 hours long cutscene wise and people still clock in 60+ hours endgame.
in a game with easily over 60 hours of gameplay
Doesn't matter when the time is spent with best girl
What is that thing she's holding?
>no problem progressing through story up to first heavy machinery fight
>leave dungeon
>dialog box appears that says "BTW the dungeon you just left has been refilled with enemies maybe go back in there and grind? :*~~)"
>bosses suddenly outlevel me and one shot half my party
This shit annoyed me. I already have 30 hours in the game and it feels like half of that was cutscenes. I don't want to spend even more time just grinding
It insists upon itself
>People actually like Itchybum
what's wrong with him
Generic crybaby shounenshit mc. I guess people just like man children they can relate to
Yes? He's a better protagonist than Kiryu.
Yes.
I love him and his autism
The thing I don't like about Ichiban was they reused literally the exact same prison for 20 year plot for Ichiban that they did for Kiryu.
Delinquents with a heart of gold are great main characters.
Itchi is alright but Adachi is who you keep playing it for.
i liked a yakuza protagonist that wasnt just autistic but strong
Kinda weird how they replaced Kiryu with a guy that isn't really that much younger than him so we'll run into the same problem in a few years.
One my my issues with 7. We got another 40 year old nigga.
better than some fucking brat that was fresh out of high school.
Old men > young "men" always.
Especially in JRPGs.
go lick some boomers hemorrhoids then
>nooooo where is my zoomer protagonist I can't relate to somebody older than me!
I related to Kiryu just fine. It's just like the other anon said. He'll be old in a few games too.
The story trailer for 8 really implies Ichiban's story is coming to an end sooner rather than later anyway.
I hope not. I like him.
Kiryu passing the torch, telling him he wants Ichiban to be the yakuza's future all point to an endgame for Ichi's story. I could be way off of course but I do feel the story and lore has gone on a bit too far.
It definitely is a soft reboot despite relying on past events and characters from the series. Shifting focus to a new MC, new genre and new clans and families is definitely part of that. Nearly all of 7 is new, with ultimately little spent on the old characters.
>It definitely is a soft reboot
It's not and you're retarded.
who cares, I'm a NEET and enjoy long bloated games
How many brawler games do you fat fucks need?
theres never enough.
You're just bad at video games.
I liked 0 and found it really fun with a wild story, thought Kiwami 1 was infuriating to play and felt dated with a lot of shit segments, and I thought Kiwami 2 was a great game with hilariously stupid writing and a cool final boss.
What can I expect when I jump into Yakuza 3?
a major downgrade in tech and the beach episode of the series. if you play on hard, expect to learn how to get around blocking really quickly.
I was planning on playing on Normal anyways.
>Normal
No balls.
thanks fun police
No thanks, I'm gonna heal during fights and use combat items too the way it was intended to be played.
Do NOT play on Hard. It's not worth it.
we need more tracks like this *bangs his head by the table*
nagger you are playing video games. You dont even respect your own time
What else should I be doing with my time?
This. I'm already working, doing boring home stuff, going to gym.. wtf else do you want me to do?
I dont understand how playing video games is somehow inferior to every other hobby.
games having auto play is one of the biggest red flags possible for me now. i've never seen a good jrpg with auto play, they always end up super disappointing.
it's my favorite Yakuza because it's no longer a sausage fest and gives me cute girls to play with
I would drop this franchise immediately if RGG gave us a zoomer protagonist, disgusting
Even if we get a bancho as the main character probably the english localization would ruin him with zoomerspeak.
Nigga, kurohyou already happened years ago.
>player's time
I came, brehs..
Uh Saekobros?
she sounds shit compared to Saeko
she sounds just as professional as uesaka, nig
you wish
pretty much every seiyu is a pro in japan and sounds good since they're getting filtered hard and only the best are allowed to stay. So if you hear a shit VA it's probably some actor or celeb being shit
I know I'm just a Uesaka fanboy and think her voice is very distinctive
yakuza was never good
It was always great.
The more I think back on the old games, the more I start to come to this conclusion. I've been playing these since the initial US release during the PS2 era and the negatives tend to stand out to me more than the positives. I think Y2, Y4, Y0, and L/J might be the only games I consider as net positive experiences. Still haven't gotten around to gaiden yet, so maybe that'll be good.
I hate how every game needs to be 10+ hours long these days. If it takes me more than like 5 hours to get through a game it's hot fucking garbage. No justification will make up for wasting my time.
You sound like a journo.
Almost every critically acclaimed not even a decade ago could be beaten in a single afternoon, provided you aren't an absolute retard. Now it's the opposite, you need to dedicate obscene amounts of time to do identical fetch quests and stupid minigames because the developers are afraid of journalists saying it's "too short." As if that's inherently a bad thing. I'm sorry you hate arcade games and don't value your free time.
What critically acclaimed games were you playing a decade ago, anon? That's ten years ago btw in case you don't know. Humor me.
>every game
Just play the short ones and stop complaining
You are completely right and this is valid even for Yakuza. I 100%'d 1 on PS2 some time ago and it took me 20 hours, new ones are all 100+ hours of repetitive content
im surprised people haven't gotten sick of yakuza. theres like 13 fucking games now? the gameplay isn't even the highlight, people seem to be obsessed about the story and characters.
Because its fun.
There's nothing like it
Because it's fun. You're like the people asking why people want more Assassin's Creed games or Megaman games. I want them because I want them, why is that an issue? It's not like there aren't other games on top of these.
>Assassin's Creed games
stop
No. I will wait until they drop to $20 and 100% them and you can't stop me.
> 100%ing Valhalla
lel good luck with that
Already did bro. Only thing I need is the Ragnarok DLC. Technically the only thing I also need to do is get all the roguelike playstyles to max level but I have like four maxed and the others are half way, I just don't want to do it since I'm so bored of it.
>437 hours
That's actually from months ago, it's just what I had on hand. This is my current time. Top of the menu is cut off because it has my username. Like I said, I'm just missing the Ragnarok DLC (Which is like 20 hours to 100%) and maxing out several playstyles in the roguelike mode. I've done literally everything else and bought every single thing in the game that's not Helix Store content including the entire River Raid shop which is like 40+ hours of grinding and I've maxed out every building. I also just recently went to check every single general shop to make sure I owned all the new epilogue patch items they added.
Another thing I haven't done is max level ups but I expect to max out my level to the current max via Ragnarok's DLC which is why I didn't bother with that yet, you can see I have 166 mastery points from prior to them bumping the level cap.
I hope you realize I'm not kidding here.
Sportslop fans keep buying sport games every year. 13 yakuza games are mild.
it's fun and similar to Sega's other flagship franchise has many elements that are appealing to autists
If you play them at release, it wouldn't be bad at all. Its rough for newcomers though, I can attest to that as I started a couple years ago. They are dense games but I take my time with them. Doing 7 right now.
They have at least tweaked the combat so we can move around now, making AOEs much better. That isn't enough though and with two parties and two fully realized cities, it's going to be an obscenely bloated game.
Visual novel fans are weird. Even more so when the game hides the fact you're just reading for half of it.
it's the best slop out there. In a good way ofc. I can play this shit every year and never get tired of it. Though I don't think I ever replayed Y game once except for 3. Just wanted to feel peak Kiryu without DE clunkyness again. Also I want to replay 0, but that's prolly a shit idea considering it's 100 hrs long and shit paced.
it's like vidya equivalent of Jojo's Bizarre Adventure and I can't get enough of it
>gameplay isn't the highlight
Man speak for yourself, I love every part of an RGG game. Yeah the games are cutscene heavy and yeah I love the characters/stories and discussing them but that part of the game is pretty minimal compared to all the other shit in them, story just naturally lends itself to discussion more. Hell just looking at the arcade stuff half of the games are more comprehensive retro game collections than actual recent standalone retro game collections.
I do like playing one every once in a while but they just release them too fast, my will to play them can't keep up.
...but enough about Yakuza 5
> tfw final boss of gaiden reminded me of gaidens final boss
Can't make this shit up, even the stage was kinda sameish
They literally used the final boss from Gaiden as the final boss for Gaiden. Pretty lazy if you ask me
> Y5 final boss
sorry
Do enemies move around in infinite wealth? Can you move your character as well?
You can move your character, don't know if enemies still do the random wandering shit.
Party member?
nigga, no game that makes you play racing minigames respects your time.
I bet you don't like fishing minigames either, you homosexual.
not him but pocket circuit is fucking gay and the only good fishing was the sea fishing, not the silhouette based one, and definitely not the spear fishing.
I wish Saeko was my wife
Whats up Ichiban, you gotta help out our boy Kiryu with his Daidoji shackle so he can go back to those kids alright?
It's mega comfy. Best JRPG I've played in many years.
Why is there no Yakuza general on /vg/?
Because (You) haven't started it yet.
Fuck the Gaiden ending hit hard.
I HATE THE DAIDOJI I HATE THE DAIDOJI LET ME SEE MY FUCKING KIDS
I don't understand why Kiryu didn't take the arrangements offered to him, I can accept him deciding to stick with it because he asked the faction to set up the arrangement. I just don't understand how he's willing to continue being an asset to people who actively torture and are willing to leave their people to a dubious fate, and subject both himself and his handler to a fucked up test of character.
It just seems really strange to me that Kiryu wouldn't have irreconcilable moral objections to the Daidoji faction's methods and conduct, especially considering that they had countless guns trained on the people he cares most about.
How long is the Infinite Wealth demo and does anything carry over?
There are two separate demos, depending on how long you spend running around, doing the available substories, and playing the minigames they'll take an hour or two each. Nothing carries over.
>nothing carries over
Guess I'll just wait until January then, thanks
Saejima should have got the dicky destroyer combat style
>We will use our engine crafted specifically for nighttime city atmosphere to make a game with bright sunny beach town
lmao
>people will say 8 is ugly because of this
>RGG will use this as an excuse to drop DE and start using Unreal
be careful anons
I remember running around that park a lot looking for shiny shit to respawn
Kaito files was the perfect length and perfect amount of content. Felt like playing a very concise version of a mainline game.
amount of content
>Reuses like 7 minigames from the main game, one of which you can't even get all the darts in, and one of which you can't even get all the rewards from.
>Only other content is searching out 60 different items using your senses around the map and fighting three minibosses to fight a slightly stronger miniboss.
>Penultimate boss barely has any build up because of how rushed the story is.
>Bruiser is just bootleg Brawler and Tank is literally Beast, both just have a couple NPC moves added onto the grabs and kicks.
It's like two hours long, how can you think it has the "perfect amount of content"? 1/8th of the content is a tailing missions from Judgment's finale that is even longer than in Judgment.
Ishin is far worse about respecting time
I do not understand the hate for LAD and am beginning to think it’s a type of hipster contrarianism now that the franchise has picked up in the West. I played Yakuza 1 and 2. I started LAD a couple of days ago. I’m enjoying the newer entry much more than I did the first two games. While I liked Kitty, Ichiban is far more likable, even if he is a Shonen protagonist in a lot of ways. Yes there’s a lot of cutscenes, but the game also lets you run about and do pretty much whatever you want between story beats, and there’s a lot to find and do. IDK. Some of these threads talk about the game like it’s a smoldering turd, and there are critically acclaimed games being nominated for awards that are far worse in every way.
>I do not understand the hate for LAD
Because it's a massive U-turn on what the series is liked for sprung on the fanbase when everyone thought the JRPG gameplay was some sort of major minigame like Clan Creator, not the core concept. Imagine if instead of Halo 3 coming out as an FPS it was announced with Halo Wars gameplay and every mainline game going forward was going to play like Halo Wars. Imagine if instead of Gears of War 3 the gameplay was Gears Pop and every mainline going forward would play like that. Imagine if you bought Resident Evil 9 and it was a point and click horror game.
The JRPG system completely ruined boss fights as a whole, not only from the hype aspect of a dynamic intro since it just goes into a boring turn-based fight, but also from the aspect of the actual fight as all of them are just damage sponges with no strategy required and even with bosses like Sawashiro 2 or Kiryu who stance change they have a whole one single gimmick and if you figure that gimmick out you win.
In addition to this it is the most barebones JRPG imaginable and even NES DQ and FF games are more complex than it. Debuffs are bugged and do not work properly because they give you -3% instead of -30%, the turn debt on DoT effects makes them completely worthless and you will never find a boss where it's worth using them even on low level runs, enemies and bosses are damage sponges, AoE attacks are reliant on you going first otherwise the enemies won't be grouped up, etc.
The worst part is that jobs are completely unbalanced and make literally no sense.
>Chef is a mage job with mage stats but only melee attacks.
>Bodyguard has low accuracy and damages itself to do less damage than a Musician.
>Musician is a support job with nothing unique to it outside of a defense 2 buff and deals terrible damage on top of relying on the unreliable Voltage gimmick.
>The only female mage job (Hostess) can't even mob.
It's dumb.
The job balance really was a mess. I feel like nearly everyone's default jobs were at or near top tier for them, so you could ignore the class system entirely and not miss much.
>I feel like nearly everyone's default jobs were at or near top tier for them
Hero is Ichiban's best by far, there is no other job that's worth putting him into as it gives him a great stat spread, the ability to heal the team fully, the ability to buff attack, and the ability to prevent a death via Peerless Resolve.
Homeless is Nanba's second or third best job depending on your difficulty. Host is his best job as it gives him access to all three elements when you get Fortuneteller's Fulminating Forecast and allows you to inflict Drunk/Charm with the Essences.
Enforcer is Adachi's best job with Foreman and Detective being equal. Foreman will make him a bit tankier but slower, Detective will give him a taunt skill. Enforcer gives him the best AoE (Essence of Shield Bash) and single-target (Paralysis Prongs) attacks in the game in the best element type (Electric). On Legend he sits on the bench because he's the worst party member due to how Agility is the king of all stats.
Barmaid is garbage, it's one of the worst female jobs. It offers absolutely nothing to Saeko's stat spread. Idol is her best job because of how much she can heal, and she's a garbage party member if not in that job. On Normal she can go into anything but the guys are objectively better stat-wise.
Clerk is Eri's second best job. Midgame Normal it's incredible for Thumbtack Scatter and Essence of Nunchaku Telephone, but endgame Dealer beats it out solely for Darts Airstrike. On Legend it's basically the same thing but Clerk is only for the Essence, otherwise it's Dealer with Shadow Stitch from Clerk if you need an accuracy-based move to hit.
Hitman is Han's second best job on both Normal and Legend. Enforcer is simply too good compared to Hitman since Han will typically get two turns before an enemy and on Legend Hitman is absolute garbage outside of Head Trauma.
Ganger is Zhao's second best on both difficulties due to the Essence. Breaker is his best for the Agility and Attack.
Sorry, I mean Gangster. I ran out of room. Gangster is Zhao's second best because enemies heavily resist bladed attacks the further into the game you go so you're left with the ladder Essence or not really touching the job. He's at his best in Breaker because he has access to blunt attacks (Something that not many enemies resists), fire infusion from its best weapon, the AoE Essence, and because it buffs his Attack and Agility which are already incredibly high for the males.
Does the demo for Infinite Wealth show any improvement on this front?
I'm going off of what people said here over the past week but no, it doesn't seem like it. They fixed some things that would only matter to early game combat but left other things alone. I won't have Gaiden until the end of this week so I can't personally say.
You're way too early to make any judgements on the system. You can still go and buy Chinatown equips and melt every enemy including bosses for multiple chapters at a time because there's nothing stopping you from easily getting money from Ichiban Confections then walking over there since it's encouraged by the game itself. The entire Romance Workshop crafting system is introduced to you is objectively worse than just buying Chinatown equips or getting the Battle Arena equips (Which you're pretty much strongarmed into doing) until postgame where upgrading certain equips is the only way to go, not crafting.
The later into the game you go the more enemies become HP sponges. Many basic enemy types are such damage sponges that they have more health than story bosses.
You better have the boss' weakness learned by someone or the bosses take even longer to kill. Ice being a specific one necessary for the chapter 14 boss and final boss, otherwise it's like a 3+ minute longer fight.
Buffs help you less and less to the point that it's outright a waste of a turn if you're not giving the entire party a tier 2 buff.
Status effects that aren't Stun/Paralysis/Charm/Drunk are beyond useless with Sleep being the most useless of them all.
Bladed and Gun type attacks are borderline unusable because almost everything resists them.
You'll very quickly realize that if you don't get an AoE attack off at the start like Nanba's flamethrower or Eri's Thumbtack Scatter you're in for a several minute long fight because the enemies have moved away from being grouped up and they'll never group up again.
Webm happens all the damn time and both party members and enemies get stuck on walls and railings constantly.
Compare it to literally JRPG and you'll find that it makes baffling mistakes that no other game in the genre EVER has.
Maybe I’m not as hardcore as you lot then. I’m on chapter 6 and don’t see the problem so far. On trash fights I just DPS through. On harder fights I buff my party accordingly then try to apply status effects and DPS + heal when necessary. Occasionally I’ll need to use an item to replenish a party members MP. Pretty standard JRPG stuff. It’s fun, the characters are likable, and there’s plenty to do if you really want to get into it. I still don’t see why it gets so much hate. To each their own though.
It's later on closer to the end that the cracks start breaking through. Around midgame you can still manage to get by, but later game bosses and mobs start stacking HP on HP which makes it annoying.
Bro this is a game where only the final hit of an attack is capable of killing so if the physics bug out and cause it to miss you get fucked. It's the most basic bitch RPG systems with a lot of arbitrary physics bullshit thrown in.
Consider yourself lucky you haven't had the game lockup because an enemy attack requires them to be a set distance from their target but a car or other obstacle is in the way so they can't get into position.
The combat ruined it for me. It just wasn't a very well thought out system. The moment I got fed up with it was when I found out that if the AI can't pathfind properly to the target, it'll just drop your turn entirely. This happened to me multiple times across a single playthrough. The combat also ruins the mood of the boss fights since all the wacky gimmicky moves are required to either get decent damage or inflict status ailments.
BAKA DAROU
BAKADA NE
BAKADA YO
BAKA YAROU
Is the next game going to be turn based?
LAD reminds me of Pokemon gen 1 in that there are so many absolutely baffling balancing decisions.
I tried replaying to do the TMT but fuck, everyone has so many abilities and there's no reason to use more than a couple on each character
Here's hoping Infinite Wealth has more useful abilities
From what I've seen in-game, Infinite Wealth has a "skill inheritance" system that makes me cautiously worried, since there's only a few slots and I'm thinking those will replace the global skills from each job instead, further limiting you to one job.
Interactive tv show >:(
Interactive dorama :O
>Introduces vehicle in HNK spin off
>never brings them back in new games
i mean having bikes and skateboards is great for this series but why is it such a logistical nightmare for them to bring full vehicles in the new games i believe scooters can fit in karumocho
Because it's a nightmare across the board as a mechanic to implement on maps they make.
>Even in FotNS the car controlled like absolute ass and was like controlling the Jak 3 buggy with how much it drifted.
>Maps need to be massive to justify them at all if you're not playing a minigame.
Simple example: Use the skateboard in LJ when in Kamurocho. If you can move more than three or so seconds without being dismounted because of pedestrians you are lucky or are on Nakamichi. The maps need to be Yokohama sized bare minimum just to get smaller ways of movement to be viable.
>If it doesn't teleport near you for you to drive and instead requires you to run over to it that makes things like cars objectively worse than just finding a taxi.
>If it requires you to run to it like e-bikes then it's fine, but there need to be a lot of stations to justify it, and at that point just use the skateboard system to be less irritating.
>Have to account for people running these things into civvies, and while on skateboards, bikes, or Segways you can handwave them as being bumped into you can't really do that on bigger vehicles.
>If they did add cars they would probably function like the taxi driving minigame with turn signs and following the rules of the road which is ultimately slower than just running or skateboarding since you can ignore traffic lights.
>If they didn't follow the rules of the road then you've made GTA but on a shoestring budget where you can't steal people's cars.
Even in FotNS it was awful, handled poorly, and took forever to get anywhere even with the best parts. It would be cool to have some e-bike system where you're riding along, some punks start a fight, you drive by them, stop, dismount the bike, and then take your bike and start swinging at them.
Good fucking job Ganker. Look what you forced us to do.
The same should be applied here, Yakuza was a series free from drama and now we are here.
yongyea is not videogames.
The homosexuals not dying in Gaiden makes me think Kiryu's never going to retire unless they're suppose to be recurring antagonists for Ichiban which is just weird.
>turn-based
Someone redpill me on why this change was made.
They made an "april fools" video about it to test if people liked it
They did, so they didn't backtrack mid development
Saeko's monster dong
Yakuza 6 is interesting in that it has 4 (four) big moments:
>Kiryu reuiniting with Haruka after she wakes up
>Kiryu's "death"
>The Daigo letter
>Kiryu walking away from the orphanage
Where if they hit you emotionally then 6 will be the best game in the series for you and if they don't then 6 will be the worst game in the series. All 4 worked for me.
I really hope 8 handles the fallout from Haruka finding out Kiryu's alive from a fucking vtuber well.
https://www.nexusmods.com/likeadragoninfinitewealth/mods/7 are you playing the new demo unlock mod, Ganker?