>launch steam >open in 10 seconds or less every time >launch EGS >5 minutes before I can even start downloading updates on a game >4 popup ads at the bottom right of screen that go over anything I've already fullscreened that are deliberately designed to be as much of a pita to remove as possible >zero convenient features for gaming like community controller binds or workshop >community features suck ass >literally every game that isn't fortnite takes 5x longer to update
I don't worship steam but they do have my respect for at least not being absolute shit as a service.
>make games digital with a high percentage taken from devs, controlling the market and creating an army of zombies wanting to protect their game rental licences >push microtransactions and early access, popularizing it and making it more accessible for devs to exploit customers
who has done more for gaming? who, I ask you? who?
>trusting IGN
lol
Google Play has a 15% cut.
Steam only introduced the 25% and 20% after 50M earned after competition from EGS.
So competition is bad, right?
IGN later even pointed out that GOG does not take 30% is sometimes taken, not for every game.
The physical store percentage cut is also questionable.
Why is it 30% though for digital stores?
>Why is it 30% though for digital stores?
Anti-trust. Steam does allow you to download unlimited games, even ones no longer offered for purchase, as well as their other Steamworks services.
Steam's offering one of the best digital distribution services, that's incredibly consumer friendly. Why are you crying about publishers and developers?
If they charge less, you're not going to get the game for cheaper, because of the Anti-trust laws. The publisher is just going to take a bigger cut.
It's literally a non-issue for all consumers, and anyone trying to say otherwise doesn't understand laws and business.
1 month ago
Anonymous
I think it would ultimately end up lowering the prices for games.
If all digital storefronts followed suit instead of them charging $70 and possibly $80 in the future for games it would provide incentive for people to stop listening to the publishers saying they need to charge more games because of the cut Steam and others take.
1 month ago
Anonymous
>I think it would ultimately end up lowering the prices for games.
Then you don't understand law or business, because the physical stores like Walmart will slap the digital stores with an Anti-trust suit so fast. >it would provide incentive for people to stop listening to the publishers
Publisher would then cut your funding and you would have to fire your staff. Congratulations.
1 month ago
Anonymous
>slap the digital stores with an Anti-trust suit so fast
They don't do this with GOG or EGS.
GOG doesn't charge 30% for every game like IGN claims, only select games, though they did correct this later. >Publisher would then cut your funding and you would have to fire your staff
Uh, no? They would be earning the same from the percentage cut from Steam and other digital stores not being as high.
1 month ago
Anonymous
>They don't do this with GOG or EGS.
And you don't see the discount with their games. >Uh, no?
Uh, yes? Your publisher is funding your game, and if you tell them that you're going to stop listening to them, then they're going to stop paying you.
1 month ago
Anonymous
Sorry, I should have clarified that. I'm talking about consumers not needing to listen about games needing to be $70.
1 month ago
Anonymous
consumers don't have to listen or pay, only reason why games becoming more expensive us because consumers are paying.
1 month ago
Anonymous
Well, this is technically one time where the video game journalists are correct. If you want to go down this road, video game prices haven't matched inflation.
Games were $60 in 2005, if they'd kept up with inflation they should cost $94.56 now.
We're actually still winning.
1 month ago
Anonymous
Steam could do better lol, the only reason it has no competitors is because nobody is willing to fuck the customer in the ass less but it could be done
1 month ago
Anonymous
but why? why would they do something that only benefits publishers? and why do people care about publishers have you learned nothing from EA and UBI?
1 month ago
Anonymous
>Steam could do better
On what? >it has no competitors
GOG, itch.io, Epic, EA, Ubisoft, ActBiz, Microsoft Store don't exist now? Steam has the most competitors.
Android has all the side-loading stores(F-Droid, etc) and manufacturer stores(Samsung, etc).
Apple has no competitors, Sony has no competitors, Microsoft's Xbox has no competitors, Nintendo has no competitors. Apple, Sony, Xbox, Nintendo are all closed to just their own storefront.
>That requires 30% from all games?
no but the entirety of the free advertisement and all the algorithm that goes into that, the entire steamworks suite which only stands to benefit developers, all the community features like forums and community workshop, you don't even need to have your own servers if you want a multiplayer game, ect ect. what other platform even attempts to provide more than steam right now
Yes cunt. Ignoring that nobody gives a shit about devs but devs themselves you're paying to support steamworks and all the fucking benefits it offers. Easy updating, advertising, a storefront with functional metrics and algorithms, community forums and workshops, fucking servers.
Steam offers an objective fuckload of features to both end user and developer.
You own it as much as a physical copy. Or do you think that you have the right to make a backup of your physical copy, sell the physical copy, and keep the backup? Because you don't.
You also don't have permission to host any sort of event with your game. Because your physical copy is just a license.
no one owns any games, certainly not physicalfags with their 1.0 versions of games on pathetic CDs nor consolefags with their corporate black box operating systems
having it all pirated on cold storage is the only way
no, the moment the content in question goes EOL you own it more than anyone that owns a genuine copy
see all the nintendo roms, if you pirated it you can emulate it, apply romhacks to it that change functionality and quality while the original cartridge owners can only play it on original hardware which is an inefficient waste of electricity barely held together and ready to break down any minute
1 month ago
Anonymous
>either doesn't understand intellectual property rights
or >doesn't recognize intellectual property rights
You're either dumb/ignorant or a socialist/communist. You don't own abandonware, just because no one's coming after you for it. >Nintendo ROMs
Being too difficult to enforce on a global system, doesn't mean you own it. I dare you to start loading Raspberry Pis with ROMs, open a store, and start selling them. We'll see how long you last. >ROMhacks
Oh, you really don't understand anything. ROMhacks are (generally) not distributing the ROM, just the extra code. It's usually someone else, that's copy right infringing, by distributing the ROM with the ROMhack applied. >the original cartridge owners can only play it on original hardware
Completely ignorant. That's not true. You can play your official copy on software or hardware emulators, completely legally. But you have to create your own backup. Not download a copy from the internet of the game you purchased.
1 month ago
Anonymous
>oh yeah, why don't you try distributing this stuff if you think you own it
retard >all that blabber on romhacks
my point is that it gives you more functionality than buying that piece of software for the original system, not the legal blabber about it >Completely ignorant. That's not true.
oh yeah? then why don't you do that right now without being a cuck and having to buy extra hardware because you want to suck off a corporation
I wonder how the share steam takes out of the sales compares to the costs of the past system where games were physical. Maybe the reason why games didn't get any cheaper when we moved to digital was because steam became the new middleman.
Not only has valve created the best game store in existence, they’ve also created great games like TF2 and Portal as well as half life. You’re just an Epic shill.
Do you think there are people who actually want to keep being keyboard warriors for EGS or is it all just people who know they will get easy (Yous) out of another flavor of rage bait threads?
The competition EGS is bringing is good for the consumer by shining light on how good Steam is when objectively coparing it to the rest of the digital stores fronts. If they just did what Valve did but actually fixed everything wrong with Steam they might have had a shot.
Monopolies aren't real you got brainwashed by big corpos that want government assistance. I cite the CAB, the air travel monopoly with government power behind it that continually forced competition out of the market with said government power until it had complete control and it STILL collapsed because without competition you cannot be efficient. Monopoly is like taking animals in captivity and giving them all the food they need and taking care of them 100% and finding out they suddenly can't even breed anymore. Monopolies are an absolute nothing burger, private monopolies especially but even if they get their way and the government helps them it still won't work out. Hell just look at governments themselves, they are essentially a monopoly and they collapse every single time. If you even did form a private monopoly and cornered the market and could raise prices, you aren't merely competing against other players in your industry you are competing against every capitalist in the world, millions of people with money looking to spend it on making money will see your success and try to horn in on it so even attempting to monopolize is just inviting competition and making yourself worse off, potential competition literally has the same effect as actual competition. So, yeah, fuck off retard sweeney this is never going to work out for you.
They did it like a month before EGS was even announced because Activision and the like were starting to make their own launchers, and guess how that turned out, lolololol.
50/50.
You've got paid goons
And you've got people that think they look really cool if they act like they don't like Valve on Ganker.
Which if you HAVE used alternative storefronts it becomes pretty obvious why they've got the biggest userbase.
>fighting monopoly for the sake of the multimillion dollar company
Hell yeah, just when I thought the authoritarian green hairs couldn't get more punk rock
it's kinda crazy how much valve does for gaming as a hole and people just want to bring it down every chance it gets. it's gonna be really sad when gabe dies.
>sets up a company that's put into a monopolistic position for PC gaming >woo >later worry about the founder dying and the machine taking advantage and exploiting you
You did it to yourselves.
>sets up a company that's put into a monopolistic position for PC gaming
it got put in that place because no one has tried to even match it in how useful it is. from the consumer AND the developer side, valve doesn't make games anymore but they still provide endless tools for gaming as a whole
>You did it to yourselves.
Eh, it's more every other company did it to us, by sucking.
There was no obligation for EA to make origin suck, or GOG to not put out something as basic as their new package manager for GOG games on linux.
You know, the thing that all it has to do is load master servers, and download files.
Something that has basically no excuse not to be on every platform.
Not really sure what actiblizz could do, maybe profile icons?
No clue, haven't used battle.net in forever.
Hell you could even be annoyed with Sega for suspending the ability to buy roms from them directly from their website.
The consumer is really blameless in this situation
https://en.wikipedia.org/wiki/Loot_box >The first known instance of a loot-box system is believed to be an item called "Gachapon ticket" which was introduced in the Japanese version of MapleStory, a side-scrolling MMORPG, in June 2004. Such tickets were sold at the price of 100 Japanese yen per ticket. Like real-life gachapon machines, players attained randomly chosen game items when they used the ticket on "Gachapon", an in-game booth that was distributed across the game world >The Chinese free-to-play game ZT Online which was released in 2007 by the Zhengtu Network is also considered to be one of the early examples of video games that contained loot boxes as a part of its game system. Players in Asian countries typically do not have the funds to purchase full-cost titles, and use Internet cafes or PC bangs to play the game for free, or resort to copyright infringement to obtain copies of games for free. Instead of trying to change this approach, Asian games like ZT Online introduced loot boxes as a means to assure monetisation from a game that they would otherwise not receive revenue from the base sale >In Western regions around 2009, the video game industry saw the success of Zynga and other large publishers of social-network games that offered the games for free on sites like Facebook but included microtransactions to accelerate one's progress in the game, providing that publishers could depend on revenue from post-sale transactions rather than initial sale. One of the first games to introduce loot box-like mechanics was FIFA 09, made by Electronic Arts, in March 2009 which allowed players to create a team of association football players from in-game card packs they opened using in-game currency earned through regular playing of the game or via microtransactions. Another early game with loot box mechanics was Team Fortress 2 in September 2010, when Valve added the ability to earn random "crates" to be opened with purchased keys
Anti-Valve in ruins.
https://en.wikipedia.org/wiki/Loot_box >The first known instance of a loot-box system is believed to be an item called "Gachapon ticket" which was introduced in the Japanese version of MapleStory, a side-scrolling MMORPG, in June 2004. Such tickets were sold at the price of 100 Japanese yen per ticket. Like real-life gachapon machines, players attained randomly chosen game items when they used the ticket on "Gachapon", an in-game booth that was distributed across the game world >The Chinese free-to-play game ZT Online which was released in 2007 by the Zhengtu Network is also considered to be one of the early examples of video games that contained loot boxes as a part of its game system. Players in Asian countries typically do not have the funds to purchase full-cost titles, and use Internet cafes or PC bangs to play the game for free, or resort to copyright infringement to obtain copies of games for free. Instead of trying to change this approach, Asian games like ZT Online introduced loot boxes as a means to assure monetisation from a game that they would otherwise not receive revenue from the base sale >In Western regions around 2009, the video game industry saw the success of Zynga and other large publishers of social-network games that offered the games for free on sites like Facebook but included microtransactions to accelerate one's progress in the game, providing that publishers could depend on revenue from post-sale transactions rather than initial sale. One of the first games to introduce loot box-like mechanics was FIFA 09, made by Electronic Arts, in March 2009 which allowed players to create a team of association football players from in-game card packs they opened using in-game currency earned through regular playing of the game or via microtransactions. Another early game with loot box mechanics was Team Fortress 2 in September 2010, when Valve added the ability to earn random "crates" to be opened with purchased keys
Anti-Valve in ruins.
>say something bad about steam that's a horrible projection
FTFY
go on then, if steam is being worshipped for nothing then what the fuck is epic
their shitware has literally no objective value and if it wasn't for the fortnite homosexualry this thing would've gone bankrupt years ago
they're worse at literally everything than steam
>B-buh muh 30% cut share!
For free market exposure for more potential revenue?, I'd take it over obsecure market like GOG or pile of shit that is EGS >B-but they muh invented lootboxes!
didn't care nagger, gamble is fun, and you can choose not to >B-buh they redistributed community market for further market manipulation
Unless you're greedy crypto zoomie, nobody give zero fuck about community market
If anything to critize about Steam, it's their lack of neglect for it's service and IP despite the size of their company, and it could've been solved because just how many people will applied for anything that's not dedicated for anti cheat,unfortunately, we'll see if Gaben successor does the correct path or to the dumpster after he passed away.
aren't epic shills the one that worship? i hate epic but i use almost any other store, but you tools can only assume it's steamies "worshipping"
is it because you're projecting?
What I can't deal with is the alternative is to be a smug, cynical shit who can't stop talking about how they never pay for their games while also espousing nothing is worth playing in the first place.
[wet shart]
>Google trial shows EGS is still unprofitable
>Anti-Steam shills come out of the woodwork
Every time.
>half of all pc gaming revenue
HAHAHAHAHAHAHA HOLY SHIT HAAAAAAAh
i wonder if it worked
your image i mean
No.
they made a terrible first impression.
>Cry and scream about steam having a monopoly
>Try to drag console was homosexualry into pc storefronts
Good they deserve it
>Cry and scream about steam having a monopoly
>Try to get monopoly
fify
Just like it was during Apple vs Epic trial days lol
>Every time.
literally every time, like cockwork.
>launch steam
>open in 10 seconds or less every time
>launch EGS
>5 minutes before I can even start downloading updates on a game
>4 popup ads at the bottom right of screen that go over anything I've already fullscreened that are deliberately designed to be as much of a pita to remove as possible
>zero convenient features for gaming like community controller binds or workshop
>community features suck ass
>literally every game that isn't fortnite takes 5x longer to update
I don't worship steam but they do have my respect for at least not being absolute shit as a service.
>Epic loses money every time someone claims a free game
Installing it right now.
You don't even need to install it. You can just make an account, and redeem the games through your regular browser.
Don't be paranoid, anon. It's not as if Epic has plans to pay Internet influencers to disrupt Steam's organic traffic or something.
listen, masturbating over a shrine for gaben is perfectly normal, okay?
Name someone who has done more for gaming than Gabe Newell. You can't.
bill gates
You mean done more harm? I can't.
The steam deck was the final proof that zoomer pc gamers are just console war corpo sycophants
Very true.
>make games digital with a high percentage taken from devs, controlling the market and creating an army of zombies wanting to protect their game rental licences
>push microtransactions and early access, popularizing it and making it more accessible for devs to exploit customers
who has done more for gaming? who, I ask you? who?
>high percentage taken from devs
Post the competition percentage. :^)
>cut getting lowered
How big is that in the grand scheme?
70% of one million vs 88% of a thousand
Doesn't matter
>trusting IGN
lol
Google Play has a 15% cut.
Steam only introduced the 25% and 20% after 50M earned after competition from EGS.
So competition is bad, right?
IGN later even pointed out that GOG does not take 30% is sometimes taken, not for every game.
The physical store percentage cut is also questionable.
Why is it 30% though for digital stores?
>Why is it 30% though for digital stores?
Anti-trust. Steam does allow you to download unlimited games, even ones no longer offered for purchase, as well as their other Steamworks services.
That requires 30% from all games?
Um.
Steam's offering one of the best digital distribution services, that's incredibly consumer friendly. Why are you crying about publishers and developers?
If they charge less, you're not going to get the game for cheaper, because of the Anti-trust laws. The publisher is just going to take a bigger cut.
It's literally a non-issue for all consumers, and anyone trying to say otherwise doesn't understand laws and business.
I think it would ultimately end up lowering the prices for games.
If all digital storefronts followed suit instead of them charging $70 and possibly $80 in the future for games it would provide incentive for people to stop listening to the publishers saying they need to charge more games because of the cut Steam and others take.
>I think it would ultimately end up lowering the prices for games.
Then you don't understand law or business, because the physical stores like Walmart will slap the digital stores with an Anti-trust suit so fast.
>it would provide incentive for people to stop listening to the publishers
Publisher would then cut your funding and you would have to fire your staff. Congratulations.
>slap the digital stores with an Anti-trust suit so fast
They don't do this with GOG or EGS.
GOG doesn't charge 30% for every game like IGN claims, only select games, though they did correct this later.
>Publisher would then cut your funding and you would have to fire your staff
Uh, no? They would be earning the same from the percentage cut from Steam and other digital stores not being as high.
>They don't do this with GOG or EGS.
And you don't see the discount with their games.
>Uh, no?
Uh, yes? Your publisher is funding your game, and if you tell them that you're going to stop listening to them, then they're going to stop paying you.
Sorry, I should have clarified that. I'm talking about consumers not needing to listen about games needing to be $70.
consumers don't have to listen or pay, only reason why games becoming more expensive us because consumers are paying.
Well, this is technically one time where the video game journalists are correct. If you want to go down this road, video game prices haven't matched inflation.
Games were $60 in 2005, if they'd kept up with inflation they should cost $94.56 now.
We're actually still winning.
Steam could do better lol, the only reason it has no competitors is because nobody is willing to fuck the customer in the ass less but it could be done
but why? why would they do something that only benefits publishers? and why do people care about publishers have you learned nothing from EA and UBI?
>Steam could do better
On what?
>it has no competitors
GOG, itch.io, Epic, EA, Ubisoft, ActBiz, Microsoft Store don't exist now? Steam has the most competitors.
Android has all the side-loading stores(F-Droid, etc) and manufacturer stores(Samsung, etc).
Apple has no competitors, Sony has no competitors, Microsoft's Xbox has no competitors, Nintendo has no competitors. Apple, Sony, Xbox, Nintendo are all closed to just their own storefront.
>That requires 30% from all games?
no but the entirety of the free advertisement and all the algorithm that goes into that, the entire steamworks suite which only stands to benefit developers, all the community features like forums and community workshop, you don't even need to have your own servers if you want a multiplayer game, ect ect. what other platform even attempts to provide more than steam right now
Yes cunt. Ignoring that nobody gives a shit about devs but devs themselves you're paying to support steamworks and all the fucking benefits it offers. Easy updating, advertising, a storefront with functional metrics and algorithms, community forums and workshops, fucking servers.
Steam offers an objective fuckload of features to both end user and developer.
>IGN later even pointed out that GOG does not take 30% is sometimes taken, not for every game.
>Cut gets lower the more copies the game sells
Shouldn't it be the othe way?
Explain in your own words what you think the image says so I can tell you why you're wrong
Such finely crafted bait deserve more (you). Here you go anon, dont spend it in one place
His israelite nose is really coming out in his old age
>rental
You've confused gamepass with digital purchases, retard.
>he doesn't know
y-yeah...we own the game...
You own it as much as a physical copy. Or do you think that you have the right to make a backup of your physical copy, sell the physical copy, and keep the backup? Because you don't.
You also don't have permission to host any sort of event with your game. Because your physical copy is just a license.
no one owns any games, certainly not physicalfags with their 1.0 versions of games on pathetic CDs nor consolefags with their corporate black box operating systems
having it all pirated on cold storage is the only way
Unforunately Denuvo makes that harder now.
People have to rely on a batshit insane tranny for cracked games now.
>having it all pirated on cold storage is the only way
You don't own that either. Technically, you own even less.
no, the moment the content in question goes EOL you own it more than anyone that owns a genuine copy
see all the nintendo roms, if you pirated it you can emulate it, apply romhacks to it that change functionality and quality while the original cartridge owners can only play it on original hardware which is an inefficient waste of electricity barely held together and ready to break down any minute
>either doesn't understand intellectual property rights
or
>doesn't recognize intellectual property rights
You're either dumb/ignorant or a socialist/communist. You don't own abandonware, just because no one's coming after you for it.
>Nintendo ROMs
Being too difficult to enforce on a global system, doesn't mean you own it. I dare you to start loading Raspberry Pis with ROMs, open a store, and start selling them. We'll see how long you last.
>ROMhacks
Oh, you really don't understand anything. ROMhacks are (generally) not distributing the ROM, just the extra code. It's usually someone else, that's copy right infringing, by distributing the ROM with the ROMhack applied.
>the original cartridge owners can only play it on original hardware
Completely ignorant. That's not true. You can play your official copy on software or hardware emulators, completely legally. But you have to create your own backup. Not download a copy from the internet of the game you purchased.
>oh yeah, why don't you try distributing this stuff if you think you own it
retard
>all that blabber on romhacks
my point is that it gives you more functionality than buying that piece of software for the original system, not the legal blabber about it
>Completely ignorant. That's not true.
oh yeah? then why don't you do that right now without being a cuck and having to buy extra hardware because you want to suck off a corporation
I wonder how the share steam takes out of the sales compares to the costs of the past system where games were physical. Maybe the reason why games didn't get any cheaper when we moved to digital was because steam became the new middleman.
This is exactly it, unfortunately what Steam chooses to charge affects the whole industry.
SAARS DO NOT REDEEM THE STEAM
SAAR
BLOODY FUCKING BASTARD BITCH DO NOT FUCKING REDEEM THE STEAM
>Indian Muslims
so Pakistani?
They are 100 million Muslims in India
Not only has valve created the best game store in existence, they’ve also created great games like TF2 and Portal as well as half life. You’re just an Epic shill.
yes, protect the multi billion dollar company
lmao
I’m defending it, yes. Idc how much they are worth, Steam is 100x better than Epic.
It's not a sports team, kiddo.
>everything is sportball
Steam is simply the best online store to purchase video games, end of story.
Maybe if it was EGS would try putting in some effort into its plays instead of trying to game the field itself
Again with this vague shit, Ben Garrison? Fucking Dark Souls of comics.
what the fuck is that thing to the left of the door??? shit image
six (6) years of store wars threads on this god damn board and still going on about it after the absolute clown show that was apple trial
just why?
Do you think there are people who actually want to keep being keyboard warriors for EGS or is it all just people who know they will get easy (Yous) out of another flavor of rage bait threads?
>do people want competition which is better for consumers
yeah, it's terrible
The competition EGS is bringing is good for the consumer by shining light on how good Steam is when objectively coparing it to the rest of the digital stores fronts. If they just did what Valve did but actually fixed everything wrong with Steam they might have had a shot.
>using fortnite kid money to bribe publishers into exclusivity is good for the consumers
why not compete on the quality of service?
oh right
Monopolies aren't real you got brainwashed by big corpos that want government assistance. I cite the CAB, the air travel monopoly with government power behind it that continually forced competition out of the market with said government power until it had complete control and it STILL collapsed because without competition you cannot be efficient. Monopoly is like taking animals in captivity and giving them all the food they need and taking care of them 100% and finding out they suddenly can't even breed anymore. Monopolies are an absolute nothing burger, private monopolies especially but even if they get their way and the government helps them it still won't work out. Hell just look at governments themselves, they are essentially a monopoly and they collapse every single time. If you even did form a private monopoly and cornered the market and could raise prices, you aren't merely competing against other players in your industry you are competing against every capitalist in the world, millions of people with money looking to spend it on making money will see your success and try to horn in on it so even attempting to monopolize is just inviting competition and making yourself worse off, potential competition literally has the same effect as actual competition. So, yeah, fuck off retard sweeney this is never going to work out for you.
Steam only introduced the lower percentage cuts for people who earn more because of competition from EGS.
They did it like a month before EGS was even announced because Activision and the like were starting to make their own launchers, and guess how that turned out, lolololol.
>epic wants to control half the market
>leaving the other major online retailers to share the remaining half
Yeah, some real good competition.
50/50.
You've got paid goons
And you've got people that think they look really cool if they act like they don't like Valve on Ganker.
Which if you HAVE used alternative storefronts it becomes pretty obvious why they've got the biggest userbase.
>redditbob
>fighting monopoly for the sake of the multimillion dollar company
Hell yeah, just when I thought the authoritarian green hairs couldn't get more punk rock
Using the best option available is not hero worship you dumb fuck.
>steam is bad because it's too big
>epic is the good guys because they're trying to be bigger than steam
Epic shills, explain.
>Redditbob
it's kinda crazy how much valve does for gaming as a hole and people just want to bring it down every chance it gets. it's gonna be really sad when gabe dies.
>sets up a company that's put into a monopolistic position for PC gaming
>woo
>later worry about the founder dying and the machine taking advantage and exploiting you
You did it to yourselves.
>sets up a company that's put into a monopolistic position for PC gaming
it got put in that place because no one has tried to even match it in how useful it is. from the consumer AND the developer side, valve doesn't make games anymore but they still provide endless tools for gaming as a whole
>You did it to yourselves.
Eh, it's more every other company did it to us, by sucking.
There was no obligation for EA to make origin suck, or GOG to not put out something as basic as their new package manager for GOG games on linux.
You know, the thing that all it has to do is load master servers, and download files.
Something that has basically no excuse not to be on every platform.
Not really sure what actiblizz could do, maybe profile icons?
No clue, haven't used battle.net in forever.
Hell you could even be annoyed with Sega for suspending the ability to buy roms from them directly from their website.
The consumer is really blameless in this situation
Id love for steam to add gacha to one of their games and watch these drones heads explode
hats?
>Id love for steam to add gacha to one of their games
anon valve literally created lootboxes, how fucking old are you
>valve
lmao no, it was the japanese who started lootboxes(fucking maplestory)
Koreans
JMS actually started the gachapon ticket and it was copied by KMS
maplestory is a korean game not japanese, and i don't think maplestory had lootboxes? you rng'd for weapon upgrades but i don't remember lootboxes
Correct, it wasn't lootboxes.
gachapon tickets were started by JMS which is actually the first ever known lootbox system
https://en.wikipedia.org/wiki/Loot_box
>The first known instance of a loot-box system is believed to be an item called "Gachapon ticket" which was introduced in the Japanese version of MapleStory, a side-scrolling MMORPG, in June 2004. Such tickets were sold at the price of 100 Japanese yen per ticket. Like real-life gachapon machines, players attained randomly chosen game items when they used the ticket on "Gachapon", an in-game booth that was distributed across the game world
>The Chinese free-to-play game ZT Online which was released in 2007 by the Zhengtu Network is also considered to be one of the early examples of video games that contained loot boxes as a part of its game system. Players in Asian countries typically do not have the funds to purchase full-cost titles, and use Internet cafes or PC bangs to play the game for free, or resort to copyright infringement to obtain copies of games for free. Instead of trying to change this approach, Asian games like ZT Online introduced loot boxes as a means to assure monetisation from a game that they would otherwise not receive revenue from the base sale
>In Western regions around 2009, the video game industry saw the success of Zynga and other large publishers of social-network games that offered the games for free on sites like Facebook but included microtransactions to accelerate one's progress in the game, providing that publishers could depend on revenue from post-sale transactions rather than initial sale. One of the first games to introduce loot box-like mechanics was FIFA 09, made by Electronic Arts, in March 2009 which allowed players to create a team of association football players from in-game card packs they opened using in-game currency earned through regular playing of the game or via microtransactions. Another early game with loot box mechanics was Team Fortress 2 in September 2010, when Valve added the ability to earn random "crates" to be opened with purchased keys
Anti-Valve in ruins.
I think you'll find they're actually called Surprise Mechanics.
They've had gacha since 2009 in TF2. Just don't buy them. It's literally that easy.
I am quite aware that I will be let down some day.
But it won't be by Gaben.
bump
Please remember to include "steamies" in your post next time so it gets filtered
Thank you
also Valve started battle pass not lootboxes
Nope, it was lootboxes.
See
later on they went to a free to play model
>say something bad about steam
>SURELY EGS IS BEHIND THIS THREAD
Nah, it's clearly sony pony homosexuals trying to take down steam.
>Do the same thing 400 times
>People start to catch on
the only people that make these threads are people that talk about le competition in a market where no one else even does the bare minimum
the OP is an argumentless jab at steam
who the fuck else could it be
>say something bad about steam that's a horrible projection
FTFY
go on then, if steam is being worshipped for nothing then what the fuck is epic
their shitware has literally no objective value and if it wasn't for the fortnite homosexualry this thing would've gone bankrupt years ago
they're worse at literally everything than steam
Hero worship is unhealthy.
>B-buh muh 30% cut share!
For free market exposure for more potential revenue?, I'd take it over obsecure market like GOG or pile of shit that is EGS
>B-but they muh invented lootboxes!
didn't care nagger, gamble is fun, and you can choose not to
>B-buh they redistributed community market for further market manipulation
Unless you're greedy crypto zoomie, nobody give zero fuck about community market
If anything to critize about Steam, it's their lack of neglect for it's service and IP despite the size of their company, and it could've been solved because just how many people will applied for anything that's not dedicated for anti cheat,unfortunately, we'll see if Gaben successor does the correct path or to the dumpster after he passed away.
steam is shit
I like Gayben because he makes turd worlders seethe.
>Use app because it's simple and easy
>WORSHIP! WORSHIP! WORSHIP!
aren't epic shills the one that worship? i hate epic but i use almost any other store, but you tools can only assume it's steamies "worshipping"
is it because you're projecting?
What I can't deal with is the alternative is to be a smug, cynical shit who can't stop talking about how they never pay for their games while also espousing nothing is worth playing in the first place.
Timmybros...
Digital Foundry is making fun of us
https://twitter.com/Dachsjaeger/status/1721858886448095707
>EGS is an UE4 application
Really? Is that true?