It's a shame that this game gets completely overshadowed by its sequel. Sure, it doesn't look as good or run as fluid as SoulCalibur (it had to run on much worse hardware) and the movement feels kinda janky nowadays, but it was ahead of its time. It had in-engine 3D animated, interactive endings in 1996! One of the first games to do so, if not the first one. SoulCalibur and SoulCalibur II were actually a downgrade in this aspect, the endings in those games are just a bunch of static art images. It wouldn't be until SoulCalibur III that the concept would come back into the series, though it obviously wasn't as revolutionary at the time any more.