>it's a timed mission

>it's a timed mission

Who the fuck actually likes timers in games? Do you like them, anon? DO YOU?

  1. 2 weeks ago
    Anonymous

    i do. playing fast means having to be optimal and make quick decisions. i mean, if you didn't enjoy real time decision making on some level you'd be playing a turn based game.

  2. 2 weeks ago
    Anonymous

    Only in racing games

  3. 2 weeks ago
    Anonymous

    Timed gameplay I dislike but can deal with, the real middle finger is timed dialogue choices. 100% the only people who do that shit are fart sniffing devs.

    • 2 weeks ago
      Anonymous

      >timed dialogue choices
      >in addition to dialogue options that aren't fully explained
      >and the way devs fix this is with the most cartoonish morality system imaginable so the player just beelines for one option 99% of the time
      >try to punish the player for "not paying attention to their dialogue options" when you were the retarded morons forcing them to rush

  4. 2 weeks ago
    Anonymous

    I like indirect and forgiving timers. A ticking clock in the corner which gives you barely any time is retarded, but having some pressure is nice to force the player out of their comfort zone.

  5. 2 weeks ago
    Anonymous

    Play Dead Rising.

  6. 2 weeks ago
    Anonymous

    I don't see anything wrong with them
    I liked them in Pikmin

    • 2 weeks ago
      Anonymous

      the use of a timer can be good or bad depending on how its used
      Like the first time I played FF7, you defeat the boss and then set a timer and have to leave, it felt more impactful
      Half Minute Heroes entire gimmick is beating the clock, the game wouldn't work without it

      Play Dead Rising.

      Pikmin and Dead Risings timed gameplay made them better, its all about optimisation.

      But there's also bad examples, like the Original Time Crisis.
      The timer in that always counted down and remained the same on continue, so if you played bad and failed because you started a section with 4 seconds left, you'd continue with 4 seconds left. Conversely it did make you feel more of a bad ass when you won.
      They fixed this in the sequel games.

  7. 2 weeks ago
    Anonymous

    Always hated it. I just dont play any game that has a timer.

  8. 2 weeks ago
    Anonymous

    its ok if its reasonable and not paired with bullshit like not getting a single ding on the car in the car bomb valet mission in san andreas, seriously fuck that mission

  9. 2 weeks ago
    Anonymous

    Someone explain to me: Why do Mario games have timers when the courses are so short that it makes the timer completely pointless and irrelevant? I've been playing Mario 3D world and often forget there even is a timer.

    • 2 weeks ago
      Anonymous

      If i remember correctly, your remaining time converted to points. At least in the original mario anyway. Back then retards cared about high scores

      • 2 weeks ago
        Anonymous

        Why have an arbitrary time limit instead of something like Sonic's clock?

  10. 2 weeks ago
    Anonymous

    life is one big timer

  11. 2 weeks ago
    Anonymous

    I refuse to play Majoras Mask because of the timer

    • 2 weeks ago
      Anonymous

      It's scary at first but you get stuff like the song to slow time down and the weird banker.
      It makes you think about your own time management and mortality, which is good, and is full of atmosphere.
      Try it.

  12. 2 weeks ago
    Anonymous

    >unexpected timer starts
    >feel nervous
    >suddenly become terrible at the game and run out of time
    >try again
    >immediately finish it with no problem

    Shit has been happening to me since I was a kid. Must be my brain feeling overwhelmed and pressured at first, then being fine with the timer on the second time around since I know it's going to occur this time. I have literally never enjoyed timers in games.

  13. 2 weeks ago
    Anonymous

    >5 minutes should be plenty

  14. 2 weeks ago
    Anonymous

    I liked the timed missions in Xcom 2 but the big issue was that they should have been soft timers with respawning enemies instead of literal ones most of the time. Its very silly that a group of insurgents are basically genociding the alien garrisons every mission instead of completing an objective and getting the hell out before you're overwhelmed

  15. 2 weeks ago
    Anonymous

    Any game is better with a 5 minute timer to solve the ending fight/puzzle/situation

  16. 2 weeks ago
    Anonymous

    Fuck no, most of the time it's too punishing.

  17. 2 weeks ago
    Anonymous

    Mr Banks, your opening statement.

    • 2 weeks ago
      Anonymous

      Statement.

      • 2 weeks ago
        Anonymous

        hey B can you make me a sandwich?

        • 2 weeks ago
          Anonymous

          No

  18. 2 weeks ago
    Anonymous

    >the entire game is timed

    • 2 weeks ago
      Anonymous

      >Warzone 2100
      >RTS
      >the entire campaign is timed
      >AND you keep your base and units from one objective to the other like it's one big mission, so if you happen to fuck up but still finish the objective you might take too long to ever recover for the next
      what the fuck were they thinking

  19. 2 weeks ago
    Anonymous

    XCOM 2 sucks dick

    • 2 weeks ago
      Anonymous

      thats why i like it

      • 2 weeks ago
        Anonymous

        You gay

  20. 2 weeks ago
    Anonymous

    >villain wants to empty the banks, fill our streets with banks, and run a bank making operation out of his banks

  21. 2 weeks ago
    Anonymous

    >timer is so long the only way to fail is if you fall asleep
    based

  22. 2 weeks ago
    Anonymous

    >playing game
    >timer appears
    >NUMBERS NUMBERS NUMBERS NUMBERS

    • 2 weeks ago
      Anonymous

      >Villain wants to empty the banks and fill the streets with banks

  23. 2 weeks ago
    Anonymous

    >mission: make a sandwich
    >20 seconds left

  24. 2 weeks ago
    Anonymous

    Is President Bush there?

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