It's genuinely insane how modern simulators allow random people like you and me to become better at something than our ancestors who did it for living. Take WW1 and WW2 air combat as an example, the things pull off in simulators are far more impressive than what average pilots did in real life. The ability to rack up 1000s of flight hours and to experiment without fear of death is something that improves your skills significantly.
It's not even that these simulators are unrealistic. If you read up on dogfighting and then play IL2 for an extended time you'll notice a stark difference between skill of the pilots in memorials and ingame. Obviously it might be that people who pilots wrote about were bad and got shot down or let the author escape unharmed. However the modern knowledge of plane limits and the planes of your opponents allow for some sick tactics that were unheard of in world wars.
>But anon, it's a SIMULATOR! It's not that hard
One might even say that dogfighting in simulator is far far harder than IRL. First reason is that your ability to see the world is diminished. Second is that you lack the physical feedback the plane gives you. You won't feel the shaking in certain speeds, you won't feel it bend during tight manoeuvres, you won't hear the engine when it's close to choking. Third is that modern simulators are accurate to a T and so are your controls.
Thanks for reading my rambling blogpost
Man, you're one dumb motherfucker
Tbf skykang took off in a commercial airliner and was doing barrel rolls etc just based on playing sims.
But he didn't try to claim that made him the best airline pilot in the world
Nah I'm 100% right here and you see what I'm talking about between the fronts of WW2. Certain planes like P-38 had a great reputation at the pacific whilst they were dogfood over the skies of normandy. This is purely because of the skill difference between japanese and german pilots. Despite P-38 being considered trash other big planes like P-47 were considered decent by allies and the germans. However if you play DCS or IL-2 you'll notice that actually P-47 isn't that great when it comes to fighting. It's big, climbs slowly and can't turn for shit. Sure it picks up speed but also bleeds it fast.
Despite this it was considered a great fighter by WW2 standards. Why? Because of the late entry and the fact that quality of german pilots was heavily degraded
don't care if it's good or bad
twin booms make me hard
simple as
You need to consider that the simulation may not be fully accurate. While DCS and IL2 are okay-ish at simulating something that resembles atmospheric flight, they are very rough approximations. I would always be sceptical when it comes to the outcome within the simulation not matching historical reality.
Also, you need to consider that the scenarios within which the planes are flown in these simulators often don't match their historical counterpart, e.g. in terms of engagement altitudes, mission objectives or when it comes to operating them with a wingman, flight or squadron.
is the new Microsoft flight sim good now? I remember people were complaining it was a buggy mess ever years after launch
If you were tryna fly a real WW2 airplane you'd shit your pants and crash into a mountain, homosexual
not op but flying is easy, we have faster aircraft available for purchase than what the nations were using during the war. I couldn't dog fight but i could fly the thing with no issue.
The torque on takeoff would veer you onto the grass before you even reached Vmu
who would win in a fight, 10000 of the top simfag aces with their own planes+crew vs the entire nazi air force?
And yet, no serious military uses video games to train their fucking jet pilots (other than boring simulators for the most routine procedures). Sorry to break it to you but nothing you can do at a computer will make you better at anything else in the real world.
>no serious military uses video games to train their fucking jet pilots
Anon one of the major selling points of F-35 are the robust simulators used to replace more traditional training styles. French have used DCS to train Mirage pilots for quite a while now. Routine procedures are something you don't actually need a accurate simulator for anyway so it must be something else
True but how common is that really? When equipment breaks the plane in question usually just aborts the mission, most of the time is spent flying to the target and back after all
I find it funny that some loser on Ganker thinks playing a video game is anything like the real thing. Carry on OP, you massive homosexual.
Sims don't simulate unexpected BS like a rivet failure or bird in the engine.
Simulators, especially WW2 combat flight simulators, don’t simulate planes remotely well enough. Press K for carburator heat isn’t usually even modeled, but you don’t even have the faintest idea where and when to use it or where the actual knob is located.
literally Dunning-Kruger
Is it really? The safest and most common position would be just to default to the stance that simulators aren't nearly as accurate enough to replace real flight hours.
True enough but I don't think anyone here assumes a simfag could just hop into a plane and be successful. It isn't the same, however his experience in a simulator would allow for acute knowledge of the limits of his plane, his opponents plane and tactics/manoeuvres available to him
After playing sims you would definitely have a better knowledge of how to flight a plane that's for sure.
But that doesn't mean you can say you will fly better than actual pilots who's life is/were on the line
It's precisely because your life hasn't been on the line that you can fly better. You've already tried, failed and died over thousands of times so you only need to get used to flying a real plane, doing manoeuvres and repeating those things in air to be successful.
Let's be honest, pilots with less than 100 hours sucked hard in WW1/2 and simfags would mog them with same amount of training.
>It's precisely because your life hasn't been on the line that you can fly better. You've already tried, failed and died over thousands of times so you only need to get used to flying a real plane, doing manoeuvres and repeating those things in air to be successful.
I'm not sure if this is a bait or you're actually dumb.
You WOULDN'T do those things in real life that you're doing in the fucking video games because YOUR life is not on the line.
You wouldn't do crazy maneuvers because of the G force.
You wouldn't trust the durability and machine of the plane as you're trusting it in video games.
You wouldn't risk as much as you would in the games.
There are so many factors that you're not counting it's crazy.
How old are you? 12?
Yeah no shit nagger that's why I'm saying sim pilots are superior. When you're fighting in a war your life will be on the line, you can push your plane to the limits while your opponent is afraid to. Why? Because he would have to risk everything during training when he's still green. He won't know how tightly you can turn before a stall, he doesn't know when his engine will stop if he pushes too high of an RPM etc etc
At some point your life will be on the line and these things either materialize or they don't.
Holy shit you actually are retarded, please don't reproduce.
If you're driving the same car in the game and in real life, do you think you could jump over the bridge if you successfully did it in the game?
Do you think you would have what it takes to do it?
After all, you know what you're capable of, you've done it thousand times in video games
Are you pretending to be stupid right now? Of course I would if I know I can do it in a simulator. Moreover that's something you could actually approximate using high school math.
Come the fuck on now
Please educate yourself a little bit more.
I'm done here
I being dumb and poor isn't an excuse for picking that shitty of an example anon. I went to a private highschool and one of the things they did to motivate us was to use a remote controlled '90s ATV and a big earth ramp to get us interested in physics. Our task was to calculate the approximate distance the ATV would fly after we were given the acceleration and time to measure the ramp/ground itself
A child can do it rather accurately
If you know something should work, that doesn't mean you will do it anyway.
You should be able to jump from one building to another, but that doesn't mean you will be able to do it once you climb to the 50th floor
I still would just for the thrill
Depends if you're a pussy or not
I don't think it depends if you're a pussy or not, it's more of if is it worth it really.
I would do it if that meant I could save parents or something like that, but do it just so I could prove on social media that I can? hell no
>, but do it just so I could prove on social media that I can? hell no
Not him but I think that would be worth it. You'd get pussy on tinder, your future employers could see you as someone who isn't afraid of taking risk and having it pop up whenever someone searches your name might be useful
If you care more about those things than for your life then good for you.
Pilots could face jail time or worse, end up as infantry if they won't fly. In combat they would risk death if they lose their nerve. But in a combat situation if pilot keeps his cool he'll fall back to his training. Simulator training allows you to get a lot of extreme practise done without dying in process.
I'm not saying simulators don't help, they definitely do.
But to have the mentality "If I can do it in video games, I can do it in real life as well" is just totally wrong.
blud I'm here, hello
100(You)
>for acute knowledge of the limits of his plane
Having flown multiple simulators for different planes they all share the feature of not modeling plane limits like stall speeds or stall behavior. That’s not their point. It’s avionics training in a realistic cockpit. You are literally delusional if you think Russians modeled WW2 combat plane aerodynamics more accurately than Airbus or Diamond models their homegrown simulators for their own planes.
Aerodynamics on a jetliner are completely different though, you can break your wings off if you tried to fly it like a small trainer. It's bigger, has more points of failure to simulate, different stall characteristics, bigger weight distribution
Correct, though Diamonds have SEP and MEP planes.
It's like saying you can jump from one building to another after playing Mirrors Edge.
It's not the same thing unless your fucking life is on the line you idiot.
Sims are cool and fun and there will never be another time in history again where single seat piston engines drive the equivalent of 4 semi trucks across the sky. People that play sims don't play like their lives matter though. They shoot at targets point blank and let debris strike their aircraft and clog cooling intakes. They shoot at targets that are surely already dead to secure or steal the kill credit. This shit changes the game. It stops being interesting here.
This might be the dumbest take I've read this month.
Trolling is truly an art tbqhwyf
>knowing how to fly a simulated plane means u know how to fly an irl plane
Are you for real?
there's some truth in this, most planes nowadays are FBW meaning they are very stable, but what games cannot simulate is the sensorial feedback of the pilot, so a rookie would oscillate too much and probably be overwhelmed by stress
This was my experience when I started gliding. Expecting no resistance meant that I was confused when just the wind alone would be pushing on the control surfaces even in straight and level flight. 1.5G hits you surprisingly hard when you're not used to it. Also you don't have to worry about procedures in a sim. In Il2, people just take off perpendicular to the runway no fucks given but good luck trying to fly in a squadron, communicate over radio, manage congested airspace etc without real training. As with most things, I find actually flying is easy but everything else is difficult and needs to be drilled.
>nigga don't even consider g-force
premium bait
g-forces would wreck your scrawny ass before you even get a shot off
Using anything invented after 1918?
You didn't fly the plane.
This is basically the plot of at least 2 MGS games
Because you can't g-Loc and die in front of your computer screen
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g-force is overrated for two reasons. First is that it didn't really exist in WW1 which is still covered here and second is the fact that most people who got shot down never saw it coming.
Like WW2 Gs and Gs irl pilots pull are completely different. You'll pull max 6gs and you won't be sustaining it because you're in a prop plane. It absolutely is something average person can get accustomed to
Why dont they just make remote controlled planes and have gamers control them via simulators
gamers are a middleman
we should have AI simulate a hundred million scenarios
input jamming
are you aware of what drones are and how they're legitmately controlled by Microsoft brand Microsoft Xbox controllers
Ctrl C to open my little bomb window
Ctrl K to activate my jericho trumpet
Ctrl H to activate my dive breaks
Roll to the left upside down
Pull up on the stick and adjust cockpit sight to target
Eeeeeeeeeeeeeeeeeee
Bzzzzzzzzzzz
Release bombs *ka chunk*
Pull up
Nothing personal logistic truck
People have been learning from simulators since before you were born. You’re not special
>air combat as an example, the things pull off in simulators are far more impressive than what average pilots did in real life
Isn't a large part of this how in the simulator you don't have to worry about the physical effects of G-Forces? I was watching a video the other day where a pilot was talking about how there are angles they simply cannot hit, even though there's nothing stopping the plane from performing them, because theyd include fatal G-Forces. Not to mention how massively taxing even seemly-simple maneuvers like sharp turns become because you're pulling 10 Gs and are about to pass out even though all you're doing is turning left. None of that is a factor in the simulation so you're free to pull off feats that would be considered superhuman by irl pilots.
In some simulators you blackout and lose control, possibly waking up dead in a crash. So sometimes you just have to abort an attack.
>possibly waking up dead
simulators are pretty fun, but limited by hardware
you dont feel the air in your plane because the stick is purely digital and has a short throw
youd want a custom stick with force feedback with a really long throw if you want to experience things better
even then, not having any G forces act on you is also like flying blind