When Arthur Morgan tells the nun he's afraid to die and she answers back immediately "there is NOTHING to be afraid of, Mr. Morgan." I think about that whenever I think about my own mortality
Never. No game has ever been good enough on an artistic level to touch me in that way. Games are on the same level as anime in terms of its audience. Teenagers, mostly. At best, they're fun diversions when you're bored.
When I played Chrono Trigger back in 2009. When the people in the future are all depressed because "life is over" and after you do some stuff a plant sprouts and that tiny plant gives all those people some hope. Also the robot spending thousands of years waiting for the gang. It was the last time a game moved me
Venat and the story's whole premise and message is a fantastic beat against nihilism and self loathing, it really made me cherish the people around me more than I already had
Outer Wilds' ending. I was playing it blind with a friend watching who had finished it already and my approximate words upon reaching the final area were "I'm very deeply touched right now, but I can't explain why."
I've since thought through it and rationalized it, but that game and its DLC to a lesser extent were extremely emotionally resonant.
I just finished playing through Outer Wilds for the first time a few days ago, and I agree with this wholeheartedly. The ending is very emotionally impactful but is done so in a way that has a subtle and effortless quality to it -- the complete opposite of what has become standard in the video game industry over the last decade. Like, compare end of Outer Wilds to the end of The Last of Us. Which is more memorable and more impactful?
Even stranger, I find the Outer Wilds to be a somewhat frustrating and tedious game to play but the total really is greater that the sum of its parts.
Disco Elysium
This scene hit my weakest spot, perhaps.
In the end, it was not my character mental that got hurt, but me >INLAND EMPIRE [Medium: Success] - Life is garbage.
The first time I hugged Fia in Elden Ring I was actually pretty moved by it.
Whoever was responsible for that animation did a fricking perfect job of capturing what it looks like when two people actually want to lay in each other’s arms for a minute. It was, for me, the most unexpected and probably the most memorable part of the whole game.
Visiting Abandoned Workshop on a new playthrough a few years later. I just had to put the controller down for a moment. That place felt like an end to all dreams.
>getting feelings towards a fictional character that you control
you a snowflake or something? get real, cry with the mess of life you've made by yourself.
I know it's not to a lot of peoples' tastes, but Omori hit me pretty hard. Don't know if I took any lessons from it or felt "enriched", but the imagery and story definitely got me emotional.
The entire scene where Sunny wakes up in the hospital and finally just breaks down for the first real time in the game. On top of that, the Final Duet section, talking to Kel at the graveyard, and realizing just how fricked Aubrey's life is/has been was enough to get me.
I know I'm a weak b***h, but that game was something special to go into blind. Not for everyone, and I get that, but it was for me.
90% or more of the dream world felt like inconsequential filler garbage that just got in the way of the actually interesting 'real' story and it makes me recommend against playing the game.
30ish(?) hour game that would've been better served by being 10 at the absolute most.
I have no fricking clue why, but SMT Nocturne left a pretty big impact. I was playing it in college when I was constantly stressed out, hating having to wake up each day, exhausted by all the work, and just wishing I was anywhere else in the world. So when I was playing Nocturne, the whole concept of "what would you make the world into if you could" comes up and constantly asks the player what they would do if given the power to remake everything. Would you make a world where everyone has their own space to themselves? Maybe a world where power means everything and whoever is best lords above it all? Maybe just a quieter world where you can finally think and breathe?
I got so frustrated at the game sometimes with all the bullshit deaths and everything, that at a certain point I got so into it I actually started to wonder what I would do if I was actually given the ability to change it all. Dumb as it sounds, I thought about how I would still want my family and friends around, how I would miss all the noise and craziness in the world, how I have goals and want to see them through.
So I went with the neutral ending where you bring everything back to the way it was before the apocalyptic stuff happened. I know gameplay-wise that's dumb as shit since the True Demon ending has so much more interesting stuff, but it felt like what was most appropriate to what I might actually do. Gave me a bit of perspective of what I want for myself and what I'm working for. Sounds stupid to type out, but yeah.
When you step to look at it, Nocturne is quite the emotional story. Not in the traditional way with character drama (though it does have some), but in how it pushes you to ruminate on its themes, what it would be like to loose your entire world and be left with nothing but whatever you can hold on to, the pain of parting ways with people you used to care about and about humanity and what your own humanity is to you. Pretty heavy, dense stuff even. Games don’t need to play up emotions to affect you, they just need to plant a seed, nourish it and the rest will follow naturally. Kind of like in dark souls.
Started writing a lot because of Deltarune. Wrote some dumb little fanfic because I was bored and had a migraine. Just wanted something to do and I enjoyed the second chapter a lot.
Now I have a 12 chapter fic going with a couple thousand views, a few other fics gaining traction, a bunch of people I talk to daily working on their own writing, and some original projects I'm picking away at.
So yeah. That happened. Not the proudest start to it all, but the game definitely affected me "artistically" I guess. For better or for worse, I have no idea. Met some cool people though, so I can't complain about that.
All the freaking time. I take something away from almost everything I play.
The people who claim videogames never made them feel anything probably have no soul. Imagine investing so much time, all those years of youth in something they feel nothing for, something you don’t care about.
>play game >"Oh its just a cool zelda inspired game with a cute protagonist" >Get halfway through game and advance to the plot twist >This protagonist is different as she doesn't speak at all due to being a mute. So for the past 34 hrs she hasn't done anything evil and has been helping those around her >Instantly gets physically abused by her sister who takes her frustration out on her >protagonist can't say anything as she is mute so only cries herself in a corner
Recently did a coop playthough with my little brother in Superliminal, The ending message really got to me and it made me appreciate the times I have with my brothers
It hasn't because I'm not an emotionally stunted outcast oncel
Not once
When Arthur Morgan tells the nun he's afraid to die and she answers back immediately "there is NOTHING to be afraid of, Mr. Morgan." I think about that whenever I think about my own mortality
for me its after you go to the theater with mary and she wants to run away with him
>total deathcount of hundreds
>"im afraid..."
Recently played Dark Souls 3, bringing back the blood of the Dark Soul to the painter and the entire dialogue hit me pretty hard.
Twelve Minutes. Hit too close to home because that Mexican girl I hatefricked in highschool was my dad's bastard.
why are you pretending that this troony movie is a video game?
You're a lovely person
both Nier and RDR games got a good reaction out of me
I teared up playing elden ring and cyberpunk 2077
god i hate californian devs so much with their tv melodrama bullshit
they think it's high art when it's CW soap opera for teenagers tier
Never. No game has ever been good enough on an artistic level to touch me in that way. Games are on the same level as anime in terms of its audience. Teenagers, mostly. At best, they're fun diversions when you're bored.
So what work emotionally impacted you anon?
this homie WEEPED when he played omori for the first time. Then he played it a second time and WEEPED and CAME when the girl died
Next thing you'll tell me is that some pretentious Serbian film about the horrors of war made you cry.
When I played Chrono Trigger back in 2009. When the people in the future are all depressed because "life is over" and after you do some stuff a plant sprouts and that tiny plant gives all those people some hope. Also the robot spending thousands of years waiting for the gang. It was the last time a game moved me
The last zone of Endwalker. I legitimately thought thought most of the Scions were dead
I tear up every time I hear elidibus' final lines in shadowbringers, and every time I listen to the piano version of flow from endwalker.
Dumbass.
I was kind of disappointed everyone was ok in the end. The song and setting was a fitting end.
They were always going to be okay. Too many people took what was going on at face value.
Endwalker
Venat and the story's whole premise and message is a fantastic beat against nihilism and self loathing, it really made me cherish the people around me more than I already had
Lost life made me cry
Outer Wilds' ending. I was playing it blind with a friend watching who had finished it already and my approximate words upon reaching the final area were "I'm very deeply touched right now, but I can't explain why."
I've since thought through it and rationalized it, but that game and its DLC to a lesser extent were extremely emotionally resonant.
I just finished playing through Outer Wilds for the first time a few days ago, and I agree with this wholeheartedly. The ending is very emotionally impactful but is done so in a way that has a subtle and effortless quality to it -- the complete opposite of what has become standard in the video game industry over the last decade. Like, compare end of Outer Wilds to the end of The Last of Us. Which is more memorable and more impactful?
Even stranger, I find the Outer Wilds to be a somewhat frustrating and tedious game to play but the total really is greater that the sum of its parts.
ludwig from bloodborne was too kino I cried
Disco Elysium
This scene hit my weakest spot, perhaps.
In the end, it was not my character mental that got hurt, but me
>INLAND EMPIRE [Medium: Success] - Life is garbage.
The first time I hugged Fia in Elden Ring I was actually pretty moved by it.
Whoever was responsible for that animation did a fricking perfect job of capturing what it looks like when two people actually want to lay in each other’s arms for a minute. It was, for me, the most unexpected and probably the most memorable part of the whole game.
Ori and the blind forest or undertale.
Visiting Abandoned Workshop on a new playthrough a few years later. I just had to put the controller down for a moment. That place felt like an end to all dreams.
Library of Ruina and FFXIV are the two games that stand far, far above every other game when comes to this sort of thing.
>getting feelings towards a fictional character that you control
you a snowflake or something? get real, cry with the mess of life you've made by yourself.
Stardew valley
After winter year 1 and being married I hate to quit. It was too much
GROW UP
I know it's not to a lot of peoples' tastes, but Omori hit me pretty hard. Don't know if I took any lessons from it or felt "enriched", but the imagery and story definitely got me emotional.
The entire scene where Sunny wakes up in the hospital and finally just breaks down for the first real time in the game. On top of that, the Final Duet section, talking to Kel at the graveyard, and realizing just how fricked Aubrey's life is/has been was enough to get me.
I know I'm a weak b***h, but that game was something special to go into blind. Not for everyone, and I get that, but it was for me.
90% or more of the dream world felt like inconsequential filler garbage that just got in the way of the actually interesting 'real' story and it makes me recommend against playing the game.
30ish(?) hour game that would've been better served by being 10 at the absolute most.
Never?
I have no fricking clue why, but SMT Nocturne left a pretty big impact. I was playing it in college when I was constantly stressed out, hating having to wake up each day, exhausted by all the work, and just wishing I was anywhere else in the world. So when I was playing Nocturne, the whole concept of "what would you make the world into if you could" comes up and constantly asks the player what they would do if given the power to remake everything. Would you make a world where everyone has their own space to themselves? Maybe a world where power means everything and whoever is best lords above it all? Maybe just a quieter world where you can finally think and breathe?
I got so frustrated at the game sometimes with all the bullshit deaths and everything, that at a certain point I got so into it I actually started to wonder what I would do if I was actually given the ability to change it all. Dumb as it sounds, I thought about how I would still want my family and friends around, how I would miss all the noise and craziness in the world, how I have goals and want to see them through.
So I went with the neutral ending where you bring everything back to the way it was before the apocalyptic stuff happened. I know gameplay-wise that's dumb as shit since the True Demon ending has so much more interesting stuff, but it felt like what was most appropriate to what I might actually do. Gave me a bit of perspective of what I want for myself and what I'm working for. Sounds stupid to type out, but yeah.
For me, it's Musubi
When you step to look at it, Nocturne is quite the emotional story. Not in the traditional way with character drama (though it does have some), but in how it pushes you to ruminate on its themes, what it would be like to loose your entire world and be left with nothing but whatever you can hold on to, the pain of parting ways with people you used to care about and about humanity and what your own humanity is to you. Pretty heavy, dense stuff even. Games don’t need to play up emotions to affect you, they just need to plant a seed, nourish it and the rest will follow naturally. Kind of like in dark souls.
Started writing a lot because of Deltarune. Wrote some dumb little fanfic because I was bored and had a migraine. Just wanted something to do and I enjoyed the second chapter a lot.
Now I have a 12 chapter fic going with a couple thousand views, a few other fics gaining traction, a bunch of people I talk to daily working on their own writing, and some original projects I'm picking away at.
So yeah. That happened. Not the proudest start to it all, but the game definitely affected me "artistically" I guess. For better or for worse, I have no idea. Met some cool people though, so I can't complain about that.
All the freaking time. I take something away from almost everything I play.
The people who claim videogames never made them feel anything probably have no soul. Imagine investing so much time, all those years of youth in something they feel nothing for, something you don’t care about.
Happened recently with Elden Ring. It’s my favourite game now.
The Beginner's Guide
Deadly Premonition
>play game
>"Oh its just a cool zelda inspired game with a cute protagonist"
>Get halfway through game and advance to the plot twist
>This protagonist is different as she doesn't speak at all due to being a mute. So for the past 34 hrs she hasn't done anything evil and has been helping those around her
>Instantly gets physically abused by her sister who takes her frustration out on her
>protagonist can't say anything as she is mute so only cries herself in a corner
Frick
That game’s story was a bit silly, but the twist did hit pretty damn hard.
Recently did a coop playthough with my little brother in Superliminal, The ending message really got to me and it made me appreciate the times I have with my brothers
>"I am a gamer... Not because i have no life, but because i chose to have many..."
Holy kino
[Spoiler]"Of all the creatures I’ve met, you are the kindest."[/Spoiler]
harvest moon a wonderful life. that ending literally made cry like a baby. i think this is the only game where i cried uncontrollably.
Finishing Lobotomy Corporation