IT'S JUST HYRULE BUT INVERTED

6 YEARS FOR THIS?!!!???!?

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  1. 10 months ago
    Anonymous

    holy SOUL

  2. 10 months ago
    Anonymous

    >reuses memory space by inverting top world
    Seems pretty based in my books

    • 10 months ago
      Anonymous

      >Muh “technical marvel”
      The game looks terrible, has a lifeless open world, and basic physics. If anything its impressive how Nintendo can make you idiots praise them for doing the bare minimum.

    • 10 months ago
      Anonymous

      This is pointless because the SD cards the game comes have capacity in powers of 2. The game is just over 16GB so it needs a 32GB card. That means saving space was pointless, they could've given us another 15.9GB of content.
      >no i said memory not disk space
      The whole map isn't loaded into memory at any time ever so that's irrelevant.

  3. 10 months ago
    Anonymous

    don't look up far cry primal's map

    • 10 months ago
      Anonymous

      are you really going to compare a Far Cry spinoff title that came out in a year vs a game that has had 6 years of development?

    • 10 months ago
      Anonymous

      >tendies are THIS desperate to defend their $5 DLC sold as a full game

    • 10 months ago
      Anonymous

      >Nintendo is on the same level as Ubisoft.
      IT'S OVER.

    • 10 months ago
      Anonymous

      >one of the most beloved and vaunted IPs in vidya is now being compared in the same breath as ubishit
      Grim

  4. 10 months ago
    Anonymous

    Why yes, dark mirror worlds with survival mechanics are what absolute kino is made of, how did you know?

    • 10 months ago
      Anonymous

      totk's depths would be based if you needed to use it to travel to certain areas. As it is now it's just a big dumb optional area.

      • 10 months ago
        Anonymous

        Korok Forest and Hyrule Castle require it.

        • 10 months ago
          Anonymous

          Korok forest is completely optional. All it does is give you a fricking hint on how to get the mastery sword
          Hyrule Castle's underground does not count as the depths. It's completely isolated from the rest and the entrance is fricking obvious.

      • 10 months ago
        Anonymous

        >contains the upgrades you need for powering vehicles
        >contains some of the hardest and most fun boss fights in the game
        >has different points of interest than the surface
        >exclusive entrances to certain plot related surface zones
        >contains one of the primary story dungeons
        I'm never believing Ganker about any game ever again. You shitters just seethe and make shit up, and parrot shit other morons made up, without even playing the game I swear.

        • 10 months ago
          Anonymous

          >only 1 story dungeon
          fricking hell i was hoping it was gonna be 2/2 sky/depths split

          • 10 months ago
            Anonymous

            There are two story dungeons down there, Fire Temple and Spirit Temple

            • 10 months ago
              Anonymous

              Ah, I haven't gotten that far yet. There's literally too much to explore I keep getting distracted from the story quests

            • 10 months ago
              Anonymous

              spirit temple is hardly a dungeon. it's an open area with 4 separate rooms you can beat in a minute

              • 10 months ago
                Anonymous

                It took me about two hours from opening the door with Mineru's head in it to finishing the boss fight. I'm sure you could cheese the puzzles with recall but what's the fun in that?

        • 10 months ago
          Anonymous

          They feel that they have to lie about it to try to downplay the fact that there is even an underworld at all. You see, these people spent an entire year saying that ToTK wouldn't have an underground, because the Switch couldn't handle it. They couldn't envision a scenario where there was more than just a couple sky islands added on top of the BoTW map, and they let everyone know that there would absolutely not be an underworld map. Now they know how wrong they were, so they have to spend all their time making up lies about why it doesn't matter that the underworld map is the same size as the overworld map. They were wrong on a gigantic scale, but they're terminally online autists.

        • 10 months ago
          Anonymous

          some of the hardest and most fun boss fights in the game
          what

      • 10 months ago
        Anonymous

        >I need to be forced to do my content

        The attention span of the iPad baby generation

      • 10 months ago
        Anonymous

        Fire Temple, Spirit Temple and Final Dungeon is on the Depths. You also need to go to the Depths if you wanna upgrade your Zonai shit plus you get the best armors in the game down there.

      • 10 months ago
        Anonymous

        But you do need to use it to travel to certain areas...

        • 10 months ago
          Anonymous

          Korok Forest and Hyrule Castle require it.

          Fire Temple, Spirit Temple and Final Dungeon is on the Depths. You also need to go to the Depths if you wanna upgrade your Zonai shit plus you get the best armors in the game down there.

          oh, I haven't gotten that far yet, then. I take back my comment.

      • 10 months ago
        Anonymous

        I thought about that some while playing but we've seen that song and dance so much in Zelda, it's almost refreshing just having it be completely separate. Most shit was already optional in BOTW so why not have the depths be optional too?

      • 10 months ago
        Anonymous

        >totk's depths would be based if you needed to use it to travel to certain areas
        Uh, it is....

  5. 10 months ago
    Anonymous

    Is that pic a slice of brain tissue with zelda induced Creutzfeldt-Jakob disease?

  6. 10 months ago
    Anonymous

    something about that statue josha dug up that wants poes doesnt seem right to me. i dont think i should be giving ghosts to it.

  7. 10 months ago
    Anonymous

    Did they really? Like literally the ceiling is hyrule and they hide all the laziness with shadows?

    • 10 months ago
      Anonymous

      Yes. Exactly that.

    • 10 months ago
      Anonymous

      Yes. That's exactly right LOL
      Plus it's ubisoft towers THE GAME down there.
      I can't fricking believe people are prizing ubisoft tower shit cracked to 11 when people got bored of them more than a decade ago already...

  8. 10 months ago
    Anonymous

    >anons in 2023 don't know about the dark/inverse world trope kino

    • 10 months ago
      Anonymous

      In older games the dark world wasn't procedurally populated with enemies and had actual content

      • 10 months ago
        Anonymous

        and neither is this one

        • 10 months ago
          Anonymous

          Yes it is. Almost all of the "content" in the depths is just strong enemies, toxic goo, and minecraft ore scattered randomly.

          • 10 months ago
            Anonymous

            You’ve barely played this game and it shows.

            • 10 months ago
              Anonymous

              You're a brazen tendie homosexual who slurps up repetitive ubisoft garbage

      • 10 months ago
        Anonymous

        You either don’t remember alttp or haven’t played enough of the depths if you time alttp’s dark world had more content

        • 10 months ago
          Anonymous

          It did. It had actual characters, more enemy variety, fricking 9 dungeons

          • 10 months ago
            Anonymous

            What do you mean exactly by "more content"? Are you comparing the dark world to the depths in TotK or are you comparing it to Hyrule in ALttP?

            If the former, yeah, no shit. It's an older much smaller game from over 20 years ago. If the latter, that's factually incorrect as it has the bulk of the dungeons.

            Black person the dark world had 8 dungeons in it. More than half the game is spent in the dark world.

            The dungeons don’t count. If the dark world wasn’t there, the dungeons would have been on the surface (see Link’s Awakening). That’s like saying BOTW would be better if they removed content from aboveground and put it in the depths. It’s a net zero for the game.

            • 10 months ago
              Anonymous

              TOTK WOULD be better if it was just one world with more dense unique content

              • 10 months ago
                Anonymous

                That’s what you have plus the depths with its own different, largely non-story content

              • 10 months ago
                Anonymous

                >That’s what you have
                No you fricking don't. Both the overworld and depths are extremely repetitive. Even if you crammed them together it would STILL be pretty sparce.

              • 10 months ago
                Anonymous

                That’s not true. The surface is crammed with quests and things to do. In addition to the quests and much larger number of scripted encounters I think they did a good job of including one-off iterative content for all tastes. I don’t really like the korok find my friend content but I enjoy the Hudson sign content, for instance.

              • 10 months ago
                Anonymous

                9 jillions "quests" that are one of 5 basic tasks over and over and over is not crammed with content, it's a tiny sliver of content stretched across a world that has no buisiness being as huge as it is.

              • 10 months ago
                Anonymous

                It doesn’t sound like you played the game

        • 10 months ago
          Anonymous

          What do you mean exactly by "more content"? Are you comparing the dark world to the depths in TotK or are you comparing it to Hyrule in ALttP?

          If the former, yeah, no shit. It's an older much smaller game from over 20 years ago. If the latter, that's factually incorrect as it has the bulk of the dungeons.

        • 10 months ago
          Anonymous

          Black person the dark world had 8 dungeons in it. More than half the game is spent in the dark world.

  9. 10 months ago
    Anonymous

    I can't wait for you """people""" to stop making these threads

    • 10 months ago
      Anonymous

      Get ready to wait at least another 5-6 years. Grab a lot of popcorn , it wont be done anytime soon

      • 10 months ago
        Anonymous

        whats the best kind of popcorn? just salt and butter bores me.

        • 10 months ago
          Anonymous

          Pepper.

  10. 10 months ago
    Anonymous

    Depths is really fun to explore. Easily the “gameyest” and must soulful part of the game. If you don’t like it you need to go back to your cutscene games

  11. 10 months ago
    Anonymous

    I wish we could have gotten a legit "dark world" like in lttp.
    The moron that I am I actually powered up all 120 light trees.
    Its just such a chore at this point...
    Like work after work. The game is good but it also has all bad things in it that all the open world games have.

  12. 10 months ago
    Anonymous

    >I fricking love grinding in pitch black environments! I love the Yoga clan they're so funny! I love going to the same copy pasted forge to fight Kohgunt! Also I love the janky minecart dungeon!

    • 10 months ago
      Anonymous

      There are plenty of games on PlayStation if you want to watch movies instead of actually playing a new gameplay experience

    • 10 months ago
      Anonymous

      >not learning how to use staves/miner clothes
      >not learning how to use the mist to see
      God I can smell your ineptitude from here.

      • 10 months ago
        Anonymous

        Staves? What do you attach to a staff to make setting easier?

        • 10 months ago
          Anonymous

          Seeing*

        • 10 months ago
          Anonymous

          Seeing*

          Giant Brightbloom Seed or Star Fragment

  13. 10 months ago
    Anonymous

    Yeah it''s KINO

  14. 10 months ago
    Anonymous

    >Alien flora and fauna
    >Even the ground is weird to look at
    >Enemies are a whole lot more dangerous because they can lower your max hearts
    >No shrines down here
    >Spooky lakes, dunno if some lake monster is going to nip you
    >Yiga
    >Need a ton of resources to properly explore
    >Bosses and coliseum challenges
    >Ruins and abandoned mines
    >Spooky mud sculptures indicating a crude but sentient species lived down here
    >No shrines
    >No Koruks
    >Gloom everywhere
    >Hitting the next lightroot feels like an accomplishment
    >Legacy equipment down here
    >Random ghostbro handing you weapons

    Yeah, Depths is KINO

  15. 10 months ago
    Anonymous

    [...]

    These but unironically, especially since actual Lego games have extremely automated building mechanics.

  16. 10 months ago
    Anonymous

    >tfw you’re gliding along trying to find a lightroot in pitch black
    >only light source in view is a yiga hideout in the distance
    >frick it go there
    >kill the clan and get a cool new schematic
    >climb the mushroom
    >finally see a lightroot, tiny pinprick, way in the distance
    >ride your rocket balloon straight up and glide over
    >watch the light on the map expand and see an abandoned mine you haven’t seen before

    S
    O
    U
    L

    The depths is for people who actually like to play video games

    • 10 months ago
      Anonymous

      You didn't decide you hated the game before you even played it anon. You're doing it 200% wrong.

      • 10 months ago
        Anonymous

        That isn't a problem, that is a thing you can legitimately do if they have announced they've fricked with the core experience.

        The problem here is that they're whining about how it IS the same core experience. They "played" BotW for 15 minutes and now need something new and are upset that people who liked it are being pandered to instead of their unmedicated ADHD ass who doesn't even like games, but likes to be seen as playing them because they're popular.

    • 10 months ago
      Anonymous

      Ganker is too hungry for internet brownie points to not shitpost. This is the only place aside from Reddit so desperate for internet approval they’ll literally make the same shitposts day in and day out.

  17. 10 months ago
    Anonymous

    Duh? It's a sequel. I mean, I don't even like both games or tendies at all, but a sequel having the same map as the first game isn't exactly as bad as you make it out to be

  18. 10 months ago
    Anonymous

    My biggest problem with the underground is too much vertical travel.
    Either having to use rockets or springs every fricking 2 minutes is a pain. Yes I know I can cheap it out with two fans and a control pad.

    Also the hand/favorite ability can easily be missed.

    • 10 months ago
      Anonymous

      >Also the hand/favorite ability can easily be missed.
      Josha gives you the quest that leads to it after you finish any of the four initial temples, I think that was enough guidance.

      • 10 months ago
        Anonymous

        It's pointed out at the end of a side quest. For something so important it should be a main quest.

        • 10 months ago
          Anonymous

          Get over it, Zelda is back to not holding your hand. Zelda is back

          • 10 months ago
            Anonymous

            >Get over it, Zelda is back to not holding your hand.
            It literally forces you to go through entire turtorial island again.
            And then when you reach the mainland, it teaches you how to headshot enemies and abuse the broken fury rush.

            • 10 months ago
              Anonymous

              Games have tutorials, that’s not hand holding. That’s perfectly acceptable. Teaching you how to use your abilities is completely different from guiding your exploration or solving puzzles for you

  19. 10 months ago
    Anonymous

    Nah the glue mechanics

  20. 10 months ago
    Anonymous

    >INVERTED
    What does this mean

    • 10 months ago
      Anonymous

      It’s the same map but upside down (inverted on the x axis) so valleys are mountains and mountains are pits

      It makes for an entirely different gameplay experience and is a great example of a decision that was lazy for the developers while being really fresh for the player

      • 10 months ago
        Anonymous

        I meant z axis here

  21. 10 months ago
    Anonymous

    Yee, it's cool as frick
    I love spooky mystery worlds full of danger and not being able to see my way around, games need more of this shit
    Plus you get a spooky horse, what isn't to love?

  22. 10 months ago
    Anonymous

    >people still trying to copy symphony of the night all these years later

    • 10 months ago
      Anonymous

      and thats a good thing

    • 10 months ago
      Anonymous

      Haven’t played it but I’d love to play a castlevania game. What’s similar about it? I like the depths so I might like the game a lot depending on what was copied

      • 10 months ago
        Anonymous

        he probably just means the inverted main map. there are zero actual similarities between TotK and SotN

      • 10 months ago
        Anonymous

        the inverted map. Symphony of the Night did it way back when

  23. 10 months ago
    Anonymous

    No six years for this

    • 10 months ago
      Anonymous

      Damn we got a sky map that is more full than the great sea on top of two other maps? This is the best Zelda game hands down

  24. 10 months ago
    Anonymous

    They worked im the next zelda title during this 6 years. They have been making two games at once.

  25. 10 months ago
    Anonymous

    >yet another seething pc Black person thread

    • 10 months ago
      Anonymous

      Has your strategy worked yet, snoyfriend?

      • 10 months ago
        Anonymous

        https://arch.b4k.co/v/search/text/yet%20another%20seething%20pc%20Black person%20thread/
        Fricking kek, absolutely mindbroken

        • 10 months ago
          Anonymous

          I'll never understand why sonygays are so hostile towards other platforms.

        • 10 months ago
          Anonymous

          >28 results
          This is how you know its a basic console shitter, its just enough to prove that its one guy, but not enough to be of any significance like the 1000+ result copypasta spammers

    • 10 months ago
      Anonymous

      But everyone on PC is playing. Myself included.

    • 10 months ago
      Anonymous

      ???
      This is also a PC game. Runs better than on the switch, even.

  26. 10 months ago
    Anonymous

    >IT'S JUST HYRULE BUT INVERTED
    Lorule?

  27. 10 months ago
    Anonymous

    I didnt even like BOTW, but TOTK is legit a way better game, it made BOTW feel like a first draft. Its rare for the sequel to have the better story too, everything it does blow BOTW out the park

  28. 10 months ago
    Anonymous

    Where the frick are the flox? I need their fangs and ive been genociding mini bosses down there

  29. 10 months ago
    Anonymous

    Only unique content that matters under the depths. Have removed all the mines since they are copy pasted

    • 10 months ago
      Anonymous

      >not including the boss rematches

      • 10 months ago
        Anonymous

        Literally the same piss easy fights with no changes dropped in at random points with higher damage values. Not including it

      • 10 months ago
        Anonymous

        those were absolute kino

    • 10 months ago
      Anonymous

      I mean... calling it "unique" is a bit of an overstatement

  30. 10 months ago
    Anonymous

    >Go underground
    >It's filled with the same enemies but now when they hit you, you get a gloom debuff
    >2 new mini-bosses
    >The other bosses are just ones you killed already

  31. 10 months ago
    Anonymous

    yummy nintendo goyslop i must defend nintendo yummy yummy yummy

  32. 10 months ago
    Anonymous

    Having the depths be an alternate way to find shrines on the surface was a stroke of genius. I think the depths shows that the Zelda team still fundamentally understands what makes games fun

    • 10 months ago
      Anonymous

      What? It is? Am I fricking dumb?

      • 10 months ago
        Anonymous

        Every lightroot is placed under a shrine on the surface. That means that if it find a lot of shrines up top it will make finding lightroots easier and it also means you can find shrines up top by finding lightroots down below. And if you activate two lightroots that look close to each other but there’s still some black on the map in between each other, you know there’s another root there and a shrine there as well.

    • 10 months ago
      Anonymous

      you sound like you guzzle cum

      • 10 months ago
        Anonymous

        You sound fricking MAD!!

  33. 10 months ago
    Anonymous
  34. 10 months ago
    Anonymous

    >go to the depths
    >open map
    >switch to surface map
    >minimap now shows the surface map instead of the depths
    There, now you know where the walls and lightroots are all the time

    • 10 months ago
      Anonymous

      I like the opposite, personally
      >fully map out the depths with a hoverbike and a giant bloom seed thrown on the front for lighting
      >find every single root
      >go to the surface, switch to underground map to find all the surface shrines

  35. 10 months ago
    Anonymous

    Okay but does the game emulate well now?

  36. 10 months ago
    Anonymous

    [...]

    >>IS THAT A ROCKET?
    >>ARE THOSE MODULAR WHEELS I CAN ATTACH TO ANYTHING??!!
    >>JUST LIKE MY LEGOS!
    >>I CAN ATTACH EVERYTHING TO EVERYTHING
    >>THIS IS A MIRACLE!!

  37. 10 months ago
    Anonymous

    I wonder if there is a mod that lights up the entire underground. I want to know what it looks like.

    • 10 months ago
      Anonymous

      kinda like the world of Nausicaa.
      Someone at Nintendo must have had it on repeat; that, and Castle in the Sky.

  38. 10 months ago
    Anonymous

    The depths are absolute kino. They provide a great balance to the over world content by evoking a completely different feeling and providing an entirely different gameplay loop.

    I really love the amount of passionate rage that this game has created in those who are hard-set against it because as they say:

    "Small dogs always bark at moving cars."

    • 10 months ago
      Anonymous

      I'm fond of them too, but I do feel there's just not enough unique content in them. I enjoyed blindly finding my way to the next lightroot and occasionally stumbling over a mine for many hours, but it wears thin well before you finish exploring the map. I think they needed to either make the depths smaller instead of trying to have the entire world mirrored by the depths so that you can clear it out without it overstaying its welcome, or they needed to give it much more unique content - varied biomes, at least a handful of quests and friendly npcs, and more locations than just mines, yiga outposts, and a few colosseums. There really needed to be at least a couple locations with something really big and unique and cool that you could discover organically as a reward for exploration - I came across the construct factory ahead of time and poked around aimlessly for a bit before the main quest eventually led me back there by the nose.

  39. 10 months ago
    Anonymous

    Elden Ring is slop.

  40. 10 months ago
    Anonymous

    I didn't know shit about the existence of the depth when I jumped into this game.
    Found a random well, thought there was a cave in it, it was actually a second layer of the map
    That was a pretty cool feeling when I just landed there and I was trying to understand what the frick is going on down there

  41. 10 months ago
    Anonymous

    This ESL redditor is really dedicated to keeping this thread alive huh?

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