how "homophobic" is the country? i'm bisexual with a boyfriend, and i want to live away from shitty city freaks and have gay sex in the privacy of my home.
2 weeks ago
Anonymous
As long as you pretend in public like you're just good friends sharing a house for cost effectiveness, nobody will care.
People will talk, people will know, but they won't say anything as long as you don't.
2 weeks ago
Anonymous
i don't do anything gay in public at all. i also like guns, beer, flannel, and chopping wood.
2 weeks ago
Anonymous
>i also like guns, beer, flannel, and chopping wood
Gayest shit I've ever heard
2 weeks ago
Anonymous
posing city slicker gay, fuck off we're full
2 weeks ago
Anonymous
Not as much as fictional media fags would have you believe but you're gonna get some blue haired grannies giving you the eye, most people just mind their own fucking business unless you're walking around wearing a T-shirt with COCKS! I LOVE 'EM! printed all over it, then of course we're gonna laugh as expected
As smart as Newton was, I've always wondered why he picked those 7 colors. Apparently he first thought it looked like 6, but then thought it should match the number of notes in a western musical scale. Why would he think two should be connected? Also, if any color should have been named as the 7th, cyan is far more noticeable in a rainbow than indigo.
Old fashioned occult bullshit said that important numbers align with other important numbers. Same reason why strength and temerance got their numbers swapped when tarot went from card game to magic tool.
also 6 is a big occult number for judeo-christians. God worked 6 days and rested the seventh, so taking things that are seven and reducing them to 6 has meaning to them. also the star of david
Damn straight brother. Consumers should just shut up and take anything the market throws at them. How dare the little guy think he has any power in this day and age.
There are 100 people who will take your place if you don't participate and you can't quantify a sale you never made. Your options are participate in the market and support products you actually like or don't and be completely drowned out. This man just found a third option that doesn't usually exist.
Yep. EVERY currently existing Unity game is fucked and there's nothing their developers can do about it. As long as they made at least $200k and the installer is out in the wild, it's $0.20 for each time the installer is used.
What he means is that revenue and downloads/installs will be counted retroactively. You're not supposed to pay anything if you're below a certain threshold for both under the new system. However if you passed that threshold before Jan 1st, you WILL be charged starting Jan 1st for all download/installs after that period.
>pee download
Per install. You can download the installer for a game from itch.io, for example, and reuse that installer locally without redownloading anything. Each use of the installer is counted separately.
It's still absurd. Casually changing a license like that? Unilaterally, on established products??
It's as if Microsoft decided that each time you press LMB you owe them a dollar. It's just preposterous. There is simply no way this isn't considered abusive.
You mean like in games, when you lose access to a product because they decided the servers weren't profitable anymore, or when you said a word in chat? Like when they change the ToS for older games that you bought, and you have no way of playing the game you bought without agreeing to the new ones?
Serves them right, now they realize that two can play the same game
2 weeks ago
Anonymous
???
Losing access to a game is not the same as the game charging you $1 every time you boot it up. I shouldn't even have to tell you why it's unrealistic to believe a game should run multiplayer servers until the end of time which you are suggesting.
>it's insane. There is no way that could possibly be legal
Did you know that Unity is currently owned by the former CEO of EA, and that same turbogarden gnome has spent the past year selling all of his stocks because he's ready to get out and hop onto some other shit, exactly like how he left EA
they arent charging people retroactively.
they are updating the license agreement retroactively.
which means all existing unity games that charge money will from now on be subject to this new pricing scheme.
and that they can indeed do as long as the original license agreement has a clause in it that they can do it.
which they most certainly will have.
any company with such license agreements has a clause for being able to be updated in the future.
Most likely Unity will change course or get completely fucked. You can't really add a fee retroactively for activity you did in the past. The other issue if anyone tries to fight it is it will unravel the entire EULA sceme. Look up Contract of Adhesion. Courts often side against the party creating the contract and the EULA scheme has been perpetuated because often the services are free. Taking it to court could result in a ruling that really fucks the whole system. So most likely they'll drop it before it goes too far.
>Big corpos also use unity >Implying they won't gang up on Unity and out garden gnome them in legal fees and battles. >Implying they can open that many legal battles with how many devs will ignore, or tell them to go fuck themselves.
Lmao
Because if they don't pay then their license to use Unity is void, and they can no longer sell their game if it runs on Unity. Either get ready to pay thousands in new fees or take down/cancel your game before Jan 1st. Those are the options they're giving these devs, roughly three and a half months to comply. Also if your game is installed enough times they can charge you anyway.
That's the funny thing. The premium Unity plans that corporations usually use will be hit far less harshly by this new payment structure. It's designed to squeeze money out of smaller devs while barely making a dent in the bigger ones.
Because if they don't pay then their license to use Unity is void, and they can no longer sell their game if it runs on Unity. Either get ready to pay thousands in new fees or take down/cancel your game before Jan 1st. Those are the options they're giving these devs, roughly three and a half months to comply. Also if your game is installed enough times they can charge you anyway.
How much of a mouthbreathing retard do you have to be to actually believe this?
They cannot enforce this. It's not possible, no court of law would admit it, not even the burgerland retarded justice system.
We already had something similar to this THIS FUCKING YEAR with wizards of the coast and the OGL (which resulted in a massive fail for them) and yet you morons react the same way five months later.
Pathetic.
The difference between that and the OGL is that the OGL was free and nonrevokable because you didn't have to sign up to use it. It was designed to be a no-questions-asked policy where you didn't even need to consult Wizards to use it.
California is one of the few states in America with heavy consumer protection. It's one of the reasons they aren't allowed to sell cancer-causing plastics there.
Also it's the only state that specifically states that e-boi is legal, every other state is grey area or criminalizes e-boi, but no one wants to take it to court.
>California >the only state that specifically states that e-boi is legal
how the fuck is that allowed in a communist hellhole like that? i feel like you're bullshitting
Cali has some minimum salary requirements for certain jobs like programmers so honestly I'm a fan of them
t. programmer in Cali getting raises that coincidentally match the Cali minimum as if I don't know what they're doing
Musk shut down his entire company over a strike during the fucking pandemic, and the state government begged him to come back and made a special exemption where he could pay slave wages. Don't lie to yourself.
He said the state govt. was pro consumer and I was pointing out that they are willing to completely ignore their own laws and steamroll consumer protections for donors. But you knew that, you are just a drooling retard trying to jump into a reply chain without context to bait me. have a nice day dumb cunt
>based in CA
I know shitting on CA is fun, but they'd be one of the first places to shut that down immediately if they were actually charging retroactively and not just counting the retroactive numbers.
Do you know why all of these tech companies even flock to Cali? It's because CA will always let them get away with all of this shit and more, everything on paper only applies to their taxpayers. Even welfare morons don't have to abide by CA rules since they're another protected class in that state.
Only eligibility for fees is retroactive. You can't suddenly say something you gave out for free costed money all along, only that it costs money to keep getting it in the future. How the fuck are people on this board dumb enough not to know this?
>send bill to someone >"What's this for?" >"We decided to retroactively bill you :)" >"Why?" >"Because we wanted to :)"
There is zero chance that would hold up in any court.
The fee isn't being applied retroactively, the new contract terms that take effect on Jan 1st. apply to all existing contracts because the contract stated that they can change the terms by providing adequate notice.
This is the notice.
You have until Jan 1st. to do something about it or you accept the new terms by default. The only thing you can do is sue to say 3 months is not an adequate length of time, which it's not, but that's harder to make stick in a court.
You aren't quite right I'm afraid. They aren't retroactively changing a contract, they are exercising their right to set arbitrary sunset dates for the existing contracts to be replaced by a new contract.
The new contract states that the telemetry you already agreed to be collected will be used to assess fees on an ongoing basis. Nothing is being done retroactively, it's just Unity devs not actually reading what they signed up for.
You know how your ISP sends you notices that say "your monthly fee will increase to $X on 1st of next month. If you wish to cancel, call this number before this date, otherwise you will be bound by the new terms." Same thing.
Unity never promised anyone a perpetual license to use their engine for a flat fee forever. They promised a limited license subject to change. And people trusted them and got burned.
They have had telemetry for ages, it's just being put to a new use. There is no need to update the runtime to support this, they already have all the information they need and all current unity devs have already agreed to this collection of data. The uses of it are not specified.
I can already see Elizabeth Warren making announcements about defending Unity from the evil Russian bots that seek to destroy a great American company
2 weeks ago
Anonymous
Goddamn man showing your biases like a drunk college girl shows her tits
2 weeks ago
Anonymous
She's a whore for big businesses and the banks
I use her as an example because she did this once before during the gamestop saga
If you want to be a blind lefty gay you can go to dozens of other gay sites that cater to you
2 weeks ago
Anonymous
>Picks the most lowest of low effort right wing talking point examples to use in his stupid skit >Gets mad when someone makes assumptions
Can't handle a little heat in your circle jerk?
2 weeks ago
Anonymous
>supporting literally anyone in the government
NGMI
No. Fees only count from installs after the date they are applicable. I assume from the date given in the OP's post, it's Jan 1st 2024.
The retroactive part applies to games that were made before this was implemented. If you made a game 10+ years ago that hits the threshold (I think it's 200k sales) then every install afterward Jan 1st triggers a fee.
Legally speaking it's better than people's initial assessment but not by much. All depends on how the contract was written and if they have the power to negotiate the payment structure. Generally speaking though, what Cult of the Lamb seems to be doing is one option I see many taking, Reject the new terms and end the contract by pulling their games from sale.
>everyone signs contracts that say the other party can change it at any time >people do it because it never gets used for anything too far over the line >be the first to cross the line >cause immense shitstorm that eventually results in said contracts no longer being commonplace but you got your money so you win
Yep. EVERY currently existing Unity game is fucked and there's nothing their developers can do about it. As long as they made at least $200k and the installer is out in the wild, it's $0.20 for each time the installer is used.
Holy fucking gnomish. Imagine how much money they're suddenly just gonna rake in out of nowhere. How is that not illegal? Was it stipulated in some kind of contract?
Heck yes fellow slopper enjoyer. Can't wait for the next AAA turd to be plopped into the trough so we can wrap our lips around the next delicious warm gift from the gaming gods.
They'll probably just delist Hollow Knight and then try to switch Silksong's engine but it will end up delaying the game several years again, probably leading to a cancellation. Better start backing up indie games made in Unity.
Would delisting even do anything? From my knowledge steam can't remove it from your library if you have it. Are they still on the bill for everytime some guy does the reinstall script shitpost?
>they can just cancel it and blame the unity announcement
Nintendo would fund Silksong after having showed it as a marquee title in a direct instead of just a sizzle reel or indie world like any number of the no-names to grace the Switch.
Xbox already paid them for the Gamepass deal too and put them on their big stage. It's such an obvious grift at this point for a game that never existed.
More power to Team Cherry though, I respect the hustle.
the devs signed a contract where unity upkept their right to change terms. but it's not retroactive as in you have to pay for previous installs, it's retroactive in the sense that even those games that didn't have this clause at the time of their release will have to pay for new installs after 2024 january 1st
I don't understand how they're going to strongarm money out of studios retroactively. Where in the agreement did they sign that they could be charged a random amount of money at any time?
I heard the CEO apparently sold 2000 of his stocks a few days ago in preparation for this announcement. There's a good chance this incredibly obvious bad decision isn't as straightforward as it seems.
It basically torpedoes goodwill for short-term gain. People are just going to hop onto different engines, because charging royalties for an engine is a massive joke.
Then once everyone sells their stocks and the price goes way down, they rebuy them and reverse their decision, acting like it never happened. There's just enough time left in the year for it to not come into effect, but close enough to make it seem urgent.
And the FTC throws a massive fit and on and on. I don't really care about CEOs throwing their companies under the bus by being scummy as long as it doesn't impact me.
He's sold over 50k shares over the past year, so him selling 2k a few days ago isn't as much of a powder keg as some people seem to think.
Now granted they probably decided on this a while back and have just been waiting for the right time to announce it, but this 2k 2 days ago smoking gun isn't really it.
So any studio that has released a Unity game is just completely fucked? They can de-list the game before January 1st and still be fucked. You still own and can download de-listed gamed on Steam. Even if a studio completely removes the ability to purchase a game people can band together and rapidly reinstall the game to rack up a huge bill that they will be legally forced to pay retroactively. Am I understanding this right? There is no possible way to wiggle out of it and say you don't want to do business with Unity anymore if you have ever released a Unity project at any point in time?
If anything it's easier for devs to just beg steam to make their delisted games completely gone so unless you have a backed up copy yourself you can't install it since you can no longer get it from the servers.
Steam lets devs replace binaries with anything you like with near zero oversight. And since the Steam client forces updates with no option to rollback, I wonder what they'd do if a bunch of Unity devs released a version 2.0 "patch" that was a completely non-unity .exe that just displayed "Unity forced us to remove this game."
Theoretically if you delist your game it could void the contract or at least allow you to back out of it since you won't be receiving any consideration from Unity
Steam, Nintendo, and Microsoft all heavily utilize indies who do not have custom contracts and will be financially harmed by indies cancelling and delisting their games left and right.
I would like to think that Unity just put themselves in the crosshairs of several world-class legal teams. They will probably weasel out of it with some bullshit but its fun to think about.
2 weeks ago
Anonymous
>Nintendo needs indie games
Lol
LMAO
2 weeks ago
Anonymous
Did I say "need", retard? Nintendo sues the parents of dead children for putting "Wahoo" on the gravestone, you think a mild financial incentive isn't enough for them to go apeshit?
2 weeks ago
Anonymous
I think I'll pirate some more games after Jan 1. Bill it to the devs while I'm at it.
Yes they will. Morality doesn't matter, money does. Welcome to capitalism.
I'm ready to eat my hat on this one. If it were that easy to garden gnome people like this we would have seen it already. They'd effectively be able to permanently siphon money out of these people with no way to escape it in that scenario.
Something like this would probably be done as a class action. A law firm would take the case on behalf of multiple devs, thousands perhaps, on the understanding that if they won they'd get gorrillions of dollars out of the judgement or settlement. The big players would opt-out of the class action in order to run their own suits.
The problem would be government/legal corruption, which is not a problem of capitalism you stupid communist gay. Just because the means of government corruption is money doesn't mean it would not be something else under a different system. Why can't you stupid Marxists ever finish the chain logic? Oh, that's right, because you think if your preferred system is established you will be part of the government elites benefiting from corruption.
Doesn't matter, they literally cannot charge fees for already installed/distributed product. The most they can do is change the terms and assess new ongoing fees based on existing install bases for new installs.
Steam and Epic Games would do the same shit if they could.
Look at the leftist game dev recoil in horror when they see this.
Why are they surprised?
You were warned for YEARS about this shit.
It's not even about sales, but installations. Which in layman's terms extends to demos and fan projects if I am reading this correctly. But hey, if Ross called it out, then good on him with the crystal ball.
I have for years tried every time I get the chance to shill Ross's videos about dead games and let people know that it's undoubtedly the biggest issues with gaming. And yet game companies keep coming up with new, elaborate ways to kill games.
>NNOOOOOOOOOOOOOOOOOOOO WHY CAN'T I BENEFIT FROM OTHER PEOPLE'S WORK FOR FREE AAAAAAAAAAAAAAAAAAAAAAAAAA
lmfao indie devs are such gays. This is a tiny royalty and they're threatening to delist their game over it? I hope they actually go bankrupt
The devs already pay a license to use the engine and pay royalties. The issue with this is that the devs will now be paying Unity a fee per download. Keep in mind that Unity has LITERALLY no hand in how the game is downloaded. For example, if a dev made a game and listed it on Steam, Valve would be the ones handling the servers and processing downloads for the dev (and that's why they get a cut of profits, because they host the platform).
So, in essence, Unity is the one getting paid to benefit from others people's work for free, because they've already been paid for their contribution to the product. They're now getting paid for the downloads, which they have precisely zero hand in. Your strawman greentext is exactly what Unity is doing.
>For example, if a dev made a game and listed it on Steam, Valve would be the ones handling the servers and processing downloads for the dev (and that's why they get a cut of profits, because they host the platform).
See this is what gets me the most. There's no way in HELL that Valve would allow Unity to essentially profit from developers hosting their games on their services. Like this whole idea of charging for per install just isn't remotely feasible at all and I have to wonder, is the CEO killing the company on purpose? Like what the fuck.
>is the CEO killing the company on purpose
Like other people have pointed out, he sold a shitload of stocks just before this. So probably. They might be intentionally driving the value down so they can sell or merge and most of the higher-ups can move to a different company to bleed dry. This is the bro that left EA because he was too greedy for EA's shareholders.
>Keep in mind that Unity has LITERALLY no hand in how the game is downloaded.
Irrelevant. It's a royalty for using the engine. Epic doesn't do payment processing for unreal games and takes a cut anyway. Royalties are normal.
Like I said, the devs ALREADY pay a royalty and license. Unity already gets their cut. This is a new, additional royalty. And it's not even actually a royalty because it's not based on sales or profits but based on downloads (which is something Unity has no influence over). The only way Unity would even be able to tell how many downloads they have is if they're using what's effectively Malware in every installer.
>if they're using what's effectively Malware in every installer.
Now wouldn't it be a funny coincidence if they'd were to have merged with a company notorious for making malwares like a year ago
Yeah, that's basically the takeaway. Especially since they're refusing to explain even a hint of how they're able to track the number of downloads beyond it being a proprietary system.
2 weeks ago
Anonymous
jesus christ the amount of poor in these threads
how does disney know how many marvel skins sold in fortnite?
these are all part of contractual disclosures. could epic, or any other company, manipulate the numbers to hide sales? sure. is it worth getting sued or even criminally prosecuted for fraud when your company is worth millions? no, it's a lot easier and less risky to just pay what you agreed to.
every game that meets the royalty criteria is at least mildly successful, so they have something to lose. they can either report the numbers themselves, and/or unity has agreements with the app stores to report sales directly to them. it doesn't matter how they get that information or even if they get it at all. as long as the game is worth something, it has something to lose by not being legally compliant, so the owners are going to pay whether they really "need" to or not.
guess how i can tell Ganker has never made anything of value
2 weeks ago
Anonymous
Except Unity has explicitly said that they have a system where they can track downloads without asking devs, and when people asked how they would know they refused to explain beyond it being a proprietary solution. Pic related. They're even able to do this for games that have been streamed, played on browsers, or installed multiple times. Something that devs often can't even tell.
You're literally uninformed and acting like an arrogant retard while being completely wrong.
>This is a new, additional royalty.
yes and? >And it's not even actually a royalty because
It is a royalty. Royalties don't have to be based on revenue >The only way Unity would even be able to tell how many downloads they have is if they're using what's effectively Malware in every installer.
Firstly, that's retarded. Second, they don't need to do some magic tricks to find out, they can simply require developers to tell them, same as revenue.
>Oy vey I know you're already paying us a royalty for using our stuff but now you should pay ANOTHER royalty! >Yes we're counting all the downloads before towards your total!
>Steam
Gaben wouldn't allow it, that fat fuck is for a lot of dumbass things that I hate but he has never once allowed anyone to use Steam as a means to financially fuck over its userbase.
>Epic
Timmy would totally be for it. Only issue is the literal children that play Fortnite through EGS prevent him from being able to do so, gubmit will immediately slap him down for trying to involve the kiddies. Besides, he already fucks over everybody with all the chinese spyware that scans your whole system every time you install or boot up EGS, on top of his store being a pile of loose, discarded tampons that passes on credit charge fees onto customers.
>Timmy would totally be for it
The opposite. Keeping Unreal Engine freely accessible is why it's the dominant engine in the market, he knows not to fuck that up. Combine that with his severe autism and majority ownership of Epic and it'll never change.
Tim is cringekino and I somewhat like him, but you have to understand Unreal is highly profitable. Unity has been bleeding money for years, it's one thing to be a good CEO when you're making money and another one being a good CEO when you're losing and your competitor keeps nailing homerun after homerun
It must be going pretty bad for Unity to try to pull this off
>Unreal is highly profitable
not really
It makes around $100 million a year, and between paying the engine devs and giving $100 million a year in dev grants it either makes a few million on a good year or a small loss every year.
>It makes around $100 million a year >it either makes a few million on a good year or a small loss every year.
In business, losing 90-100% of your yearly revenue is considered unsustainable if you're particularly hopeful.
>I'm against monopolies guys, no to Steam please reedim my new free game that you can totally pirate and play on a DRM-less fashion. >if you install Linux and break out of the monopoly you're part of the problem, it doesn't help, you have to fight for your nation (goyslop)!
You stupudly trust this hypocrite. He is another retard selling out at the highest bidder.
>Steam and Epic Games would do the same shit if they could.
bro, HOW could they not do this?
if anything they are in a better position to do this than Unity and in theory they are more entitled to do so, it costs unity NOTHING when someone downloads or installs a Unity Game, but Epic and Valve have running costs for allowing you to download and install game, its ridiculous
>Subnautica >Cuphead >Hollow knight
That enough? >Cities skylines >Return of the Obra Dinn >Orí (both of them)
I can just keep going Bro >Outer wilds >Tunic
Know what else? >An ungodly amount of porn
>NNOOOOOOOOOOOOOOOOOOOO WHY CAN'T I BENEFIT FROM OTHER PEOPLE'S WORK FOR FREE AAAAAAAAAAAAAAAAAAAAAAAAAA
lmfao indie devs are such gays. This is a tiny royalty and they're threatening to delist their game over it? I hope they actually go bankrupt
don't even joke about that, dude. there's some dumbasses out there that would actually be mentally impaired enough to think something like that unironically, and i'd rather not think about that possibility.
then it's not actually making money, is it?
It's $200k AND 200k installs
name any other game engine that charges a royalty fee per game installation...
please anon. ill wait.
this is maximum garden gnomery. people have said the new owners of Unity is from Israel... it now makes complete sense.
who gives a shit if other engines do it? this is a tiny royalty.
name any other game engine that charges a royalty fee per game installation...
please anon. ill wait.
this is maximum garden gnomery. people have said the new owners of Unity is from Israel... it now makes complete sense.
Wait a few years and ask that question again. In fact, they'll probably pass that cost onto the consumer by associating a fee with the installation itself. Game prices are about to go up again.
its just the classic sin of greed but they were too obvious and caught.
every corporation is driven by greed. all of them. the world is full of sin and sinners and not many genuine people remain.
ask yourself. what video games are made out of passion these days rather than profit?
>This is some calculated corporate suicide right?
Hmmmm.
https://www.marketbeat.com/instant-alerts/nyse-u-insider-buying-and-selling-2023-09-08/#:~:text=10%2C%202023%20%7C%20MarketBeat-,Unity%20Software%20Inc.,a%20total%20value%20of%20%2480%2C000.00.
>You used our license to make your game and sold a million copies, right? >Yes, and we paid you 5,000 dollars. >Well, that was under our old price structure. Under our new price structure, your bill comes to a total of... 200,000 dollars.
>he flip flops on his ideals like the changing of the seasons.
It's not flip flopping if he never had any intention of following through, dude is like randy pitchford in that he'll just say whatever he feels like and then take you to court if you want him to tell the truth
>make some bullshit press release about how you're going to start charging for installs AND you're removing the lowest paid non-personal tier for developers >it gets a bunch of flak
***** YOU ARE HERE ****** >couple days pass and a PR statement is released saying they're going back on charging for install fees >makes no mention of the now-defunct lowest paid non-personal tier >cost of all paid tiers goes up as well
Their reputation I suppose. Unity are basically putting their ENTIRE reputation on the line to squeeze a few extra pennies from the most successful games while screwing everyone else over in the process. I wouldn't even be surprised if lawsuits start coming their way either from this bullshit. It's actual insanity.
I don't see how they could get sued unless they tried to charge retroactively, which I'm certain they won't. In the end it's their engine, take it or leave it.
Name one company that got successfully sued because their shares got too cheap
Unless they lied to the shareholders or did some other kind of fraud, they won't ever get sued because they tanked their own stock
The ceo sold his stocks a week before, that could be used as evidence he knew the price was going to tank. Also, the devs could sue for changing the deal and demanding new money on existing products.
2 weeks ago
Anonymous
The could have grounds for suing if they believe the CEO used insider information to dump their stocks, yes.
Devs can't sue unless there's a clause that their contracts had to last for a certain time without changes, a clause which most likely doesn't exist anywhere
>contractual changes like these need to be given a reasonable time frame, you could argue for damage due to not being able to port your game in the 3 months given >charing for installs in this way might be illegal, bit of a grey zone, you need to provide a service and can't just charge people for nothing >Have fun convicing a judge the number you're asking your customers to pay is correct when you refuse to show proof
>contractual changes like these need to be given a reasonable time frame, you could argue for damage due to not being able to port your game in the 3 months given >charing for installs in this way might be illegal, bit of a grey zone, you need to provide a service and can't just charge people for nothing >Have fun convicing a judge the number you're asking your customers to pay is correct when you refuse to show proof
Piracy is still an issue. Every unity dev is gonna be forced to adopt denuvo and denuvo IS NOT CHEAP, even big AAA devs drop denuvo after 1~2 years because its a subscription service and its expensive to maintain.
I really don't think they did. They act like they're desperate
Isn't that illegal though? Retroactively changing the terms of the contract and demanding they pay up? What's stopping anyone, anything from just fucking you over hard after the fact a contract has been signed?
As retarded as their idea is, you're even more retarded for even considering that they may be charging retroactively on past installs, of course they won't you brainded NPC
They're making changes to terms that impact games already released. These terms aren't for NEW games, your game that you made last year in Unity is impacted by this. So you can eat shit you piece of shit. It would be different if it was "these rules apply for games made in Unity 2024 and beyond"
Pure damage control. There is no technical way to ensure that an install is an "initial install." Yeah, you could place a key in the registry or something, but anyone with malicious intent will realize that and wipe everything between installs.
>crawl into the devil's bed because your programming fundamentals are shit >get fucked by a thorny cock >"AAAAIIIIEEEE! HOW COULD THIS HAVE HAPPENED?!"
Let's be honest bro, you only care because some furry porn games are gonna end development now or you'll have to pay for them and expose your degeneracy to whatever company handles your credit card info.
>Subnautica >Cuphead >Hollow knight
That enough? >Cities skylines >Return of the Obra Dinn >Orí (both of them)
I can just keep going Bro >Outer wilds >Tunic
Know what else? >An ungodly amount of porn
OH NO NO NO! FRENNI BROS, WE GOT TOO COCKY! Our ESL shovelware is done!
This is such a retarded thing that I feel like some marketing intern is getting fired next week.
Or perhaps it's a publicity stunt, though I can't wrap my head around on how they would benefit here.
More money I guess. I never can tell if companies are being genuine or if they do publicity stunts either. My guess is, if it's serious, is that they weren't making ENOUGH money and figured they could wring some more out of the high volume devs that use their engine.
Could be the old "put out something HORRIBLE then walk it back in favor of the still quite bad" trick. Though this time they blew it and the "Still quite bad" option has the same net result.
They're doing the 'slowly boiling the frog' thing, but instead, this time they just throw the frog into the already boiling water instead. No warnings, no slow build up, they went all in right off the bat.
I think when they do stuff like this they wonder how far they can get away with stuff. They know it's a bad idea, but they're secretly hoping that they don't get enough bad press that it blows up.
>Ganker can now force any company that steps out of line into going out of business by weaponizing Ganker's autism into thousands of installs per day
Based?
>stop officially distributing a game >but the installers are out in the wild >unity is saying they can still bill you personally, forever, for people using them every time
Even in Weimerica I am confident this is illegal.
If they aren't selling the game anymore then the second half of the requirements, a revenue threshold, is not met. The installation thing only hurts games that are actively being sold or profited from via microtransactions. There's SOME protections for existing games. But if you sell anything once it the year turns over then that's liable to be counted against you and charged.
>If they aren't selling the game anymore then the second half of the requirements, a revenue threshold, is not met.
It's based on a 12 months basis, meaning after pulling out your game, you still have a whole year where Unity can just bill you for it.
It still applies. The way I understand it: >Did your game sell more than 200k copies? >Did it get installed more than 200k times? >Then the fee applies now and forever.
Maybe it only counts installs after Jan 1st when they put the malware tracker in the engine itself. Maybe it's been there already for a while and they'll count it anyway.
The tracker is already in the runtime except just now they use it for stats and their ad platform whether you use it or not. This is why they are claiming that they already have anti-fraud protection (because they don't want to pay you for ad views that are just bots) but they are just glossing over the fact that avoiding overpaying botting crapware is in their interests, but avoiding overbilling you for the actions of your users is not so don't hold your breath expecting their anti-fraud to be all that well done.
>Even in Weimerica I am confident this is illegal.
the company is gnomish, the owners are gnomish, the american legal system is gnomish, and the banks are gnomish. it's 100% legal for them to do it.
Unity SHOULD lose if this went to court, but I wouldn't put it past a boomer judge who doesn't understand the first thing about computers or videogames to just blindly believe the extremely expensive lawyer that Unity would hire.
Reading the Unity forum is a gold mine tho >Unity announce new fee >"it's understandable, Unity needs the money" >"as someone who've been working in Unity for 12 years, this was the last straw I'm done" >"I think it's time for me to move to Godot" >Unity announce the software will now brick your machine at random >"it's understandable, Unity needs our hardware" >"as someone who've been working in Unity for 13 years, this was the last straw I'm done" >"I think it's time for me to move to Godot" >Unity announce someone will come knocking at your door at 6 in the morning and fuck you in the ass raw >"it's understandable, Unity needs our anal virginity" >"as someone who've been working in Unity for 14 years, this was the last straw I'm done" >"I think it's time for me to move to Godot"
Interesting how consumers can have their EULA's and TOS changed every day and it's just "doing business" but as soon as publisher gets the same treatment it's a tragedy.
No, the retroactive thing is basically saying if your game is on the market and passes both thresholds after the Fee starts happening, then all FUTURE installs will apply the fee (presumably as long as the game is continuing to make that $200k revenue profit)
From their own site: >Once my game passes both revenue and install count thresholds, will I be charged retroactively for all installs up to that point? >No. The install fee is only charged on incremental installs that happen after the thresholds have been met. While previous installs will be used to calculate threshold eligibility, you will not have to pay for installs generated prior to January 1, 2024.
>Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? >Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
What's hilarious is Hearthstone is impacted most by this bullshit. >install Hearthstone on every computer, tablet, phone you own, charge Blizzard several dollars
>People are unironically defending this in this thread.
Nah i think this is fucking horrible but i'm also laughing at the gays who will get hurt by this.
why do the ugliest, fattest, baldingest, pastiest fucking losers always use "incel" as an insult? these sexless dweebs couldn't even get with the ugliest chud. besides saints row 2s default was literally a moron.
Professionals should really not have a personal social media account in this day and age, they should treat it like their Linkedin if they're planning to network or gather an audience.
>"This game is not for you!" >Game bombs >Piss and moan about sales and grovel for forgiveness >Volition shuts down
I really enjoy the schadenfreude but I do wish chucklefuck developers would just fucking learn to be quiet and not insult your fanbase especially when you're on a thin ice financially.
>Volition
why are all of you retarded morongays blaming them instead of deepsilver?
Volition has told many people like Flippy they wanted to make and I quote "Saints row 2.5" btu Deepsilver (THE IP OWNER) said "No, make it like this instead"
Developers are not to blame, it's Deepsilver for forcing them to make a game none of them had any passion for nor wanted to make in the first place.
>why are all of you retarded morongays blaming them instead of deepsilver? >Volition has told many people like Flippy they wanted to make and I quote "Saints row 2.5" btu Deepsilver (THE IP OWNER) said "No, make it like this instead"
Maybe they should've hired community managers that didn't hate their fans or act like complete gays, also these devs promised to fix Saints Row 2 and they didn't, they had a lot of time before they shut down. I'm glad they died.
>also these devs promised to fix Saints Row 2
they were LITERALLY working on it right after the DLC, flippy even shown gameplay of said patch on his channel right after they shut down, but then was quickly shut down as the company was killed off.
are you not even educated on the subject you're trying to shitpost about?
Maybe they shouldn't have worked on the DLC and worked on the patch right away. Not my problem none of them had a backbone in their body to tell the suits they're wrong. >"b-b-BUT THEY WERE FORCED TO WORK ON A SHITTY REBOOT!!!! THEY WERE JUST FOLLOWING ORDERS!!!!"
lmao. good riddance. also hope these community managers get FUCKED, they ruined the entire studio's reputation.
2 weeks ago
Anonymous
>none of them had a backbone in their body to tell the suits they're wrong.
are you actually stupid? do you not know how jobs work?
you shouldn't be shitting on Volition, you should be shitting on the retarded suits who FORCED them to make this garbage and got away scott free while keeping their jobs.
2 weeks ago
Anonymous
>are you actually stupid? do you not know how jobs work?
boohoo bro, these devs get to act like smug cunts on every shitty new game after saints row 4 i don't care. maybe they shouldn't have acted like dicks and actively monitored their discord where every single gay there shat on the older fans. whoop whoop, hope they have fun working at the mines
2 weeks ago
Anonymous
>devs = pr team >devs have any say over who was assigned to PR
I bet Unity will do huge, massive ass install/uninstall cycles in chink waters and then claim these were "verified end users" in order to drive up their Unitea Tax
Isn't that illegal though? Retroactively changing the terms of the contract and demanding they pay up? What's stopping anyone, anything from just fucking you over hard after the fact a contract has been signed?
>regardless of how the copy was obtained >devs will literally get charged for pirated copies
Maybe this is all a roundabout scheme in order to finally give buyfags an actual argument against pirates
Also, the fact that Unity will charge them even though the dev may not have been paid for a copy sounds illegal as hell; but it's an Israeli company, so I expect this to set an entirely new ultra-gnomish precedent
>Set it up so pirated copies count >Make up numbers via proprietary software they won't reveal how it works >Give a bunch of devs unexpected bills >Blame the pirates >Use this as evidence that piracy harms devs >Walk away with all the money
It's not enforceable. You have to be a complete retard to think you can release a game, then the engine owner says you have to pay per install. The new terms and conditions can't be applied retroactively. If a game was released in 2020 it doesn't matter what shit the unity garden gnomes add to their terms at a later date.
Nothing is "occurring". It's literally not enforcible for games released before the terms and conditions are updated. How dumb are you to really believe this shit?
Corporatism is end-state of capitalism as corporations are the most efficient bodies at gathering financial powers. There is no rational reason to assume any other position than corporate if your end goal is generation of revenue which is the goal of capitalism.
>As many of you know, the Unity Engine is in fact two substantial software components – the Unity Editor and the Unity Runtime. The Unity Runtime is code that executes on player devices and makes Made with Unity games work at scale, with billions of monthly downloads.
>We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
>Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count. We set high revenue and game install thresholds to avoid impacting those who have yet to find scale, meaning they don’t need to pay the fee until they have reached significant success.
>Only games that meet the following thresholds qualify for the Unity Runtime Fee:
>Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. >Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
https://blog.unity.com/news/plan-pricing-and-packaging-updates
The combat is pretty basic but it's not bad. The base-building and management are what's fleshed out the most. It's a bit like loop hero in that you do the roguelike part and whatever stuff you bring back you use to upgrade your base which upgrades your character which lets you get more resources.
>buy it now >we're getting rid of it after 1/1/2024
If you uninstall you're fucked out of your money then, right? Isn't that the exact situation that everyone who hasn't been simping for digital only have been warning about since Steam started taking off real hard?
Nope, because it'll still be delisted on Steam and therefore anyone with a Steam copy can install even after it's been delisted. They can't remove games from Steam, only delist them.
They absolutely can remove games from steam, they HAVE removed games from steam. Mostly in countries where distribution was ruled illegal. The fact you can redownload a delisted game is a nicety they are NOT contractually bound to honor. The limited license you are granted on purchase does not grant you the right to download it forever. Hell, it doesn't even grant you the right to play it forever if you've already downloaded it.
They can remove games from the store. They cannot remove games from your library, it would be a huge controversy for valve to pull that and erode all trust in steam. Everyone who currently has a copy of cult of the lambs will be able to cause a financial impact on this dev once this move comes to pass, along with all other unity games.
You're not getting it. They HAVE removed games from people's libraries. And yes, it DID cause a kerfuffle, but they were small games in foreign countries so your average american is blissfully unaware.
The most I'm aware of in the west was certain steam IDs have been removed and replaced. So you technically didn't lose access to your games, you lost access to steamapp://12345 and gained steamapp://23456 but it proves you have no "right" or expectation to always and forever have 12345 in your library.
>it would be a huge controversy for valve to pull that and erode all trust in steam
Valve might legally end up having to do it here as the games being in the library would end up costing the devs money.
I assume the big 3 will just subsidize the fee to get the game on their consoles if they're proven devs and if they're on PC/Mobile the devs are just fucked.
Don't be so successful in the future lol.
man being a CEO seems like the most comfy job in the world. i picture its something like this >hey unpaid intern, whats the GAYEST shit we could possibly do >well, i guess it w- >do it >what? i didnt even get to describ- >do it or your fucking fired
https://www.pcgamingwiki.com/wiki/Engine:Unity
Could have sworn you could see the full list without an account before but I guess they locked it off for users because the list was getting too big. Limited to PC games and games that the wiki autists would have bothered to make an article about but it's a pretty big list.
There's also this.
https://steamdb.info/tech/Engine/Unity/
Limited to games on Steam and there might be false positives since it detects it based on the game's file structure. Though that should be reliable enough since Unity games all have the same files structure and literally have the word Unity on the filenames.
>be indie dev >want to make free game in unity >Don't want to pay unity fee so charge one penny and give the funds to charity >charity goes bankrupt because the processing fees cost them more money then they get >repeat
This seems like a pretty bad idea for everyone.
>defending this
Ganker isn't even attacking what Unity is proposing. A game needs to make $200k in revenue and sell 200k copies before a $0.20 fee begins being applied to subsequent sales.
To be fair, that's being tallied across lifetime sales/installs, so by the time this hits 1st January, Hollow Knight et al will already have the fees applied to any install made after that date.
It's only controversial because Ganker and histrionic twitter queers are acting like everyone using Unity is going to get raped with fees into bankruptcy when because of the thresholds hardly anyone is going to paying.
Cult of the lamb costs $25 (which is highway robbery for an indie game btw)
For each sale
steam takes $7.50
unity takes $0.02, maybe $0.04 if they install it on a second PC
It's just pure virtue signaling
Cult of Lamb also fucking sucks
it barely has any content, its so barren, plain, bland, boring. The only thing it has going for it is the concept and the cute art style (read: lots of porn)
>Ganker openly and proudly defending the scummiest possible. most turbognomish scams in the industry now
Poisoning your mind with culture war BS really made you all complete slaves to the NWO, huh.
>Developers actively support culture war BS on their side >Ganker finally does the same >"NOOOOOOO YOU ARE ALL ACTING LIKE COMPLETE SLAVES!"
Fuck off gay. All these devs that acted like complete smug cunts reaped what they sowed.
yes, its extremely gnomish, but for once its not happening to the consumer. not directly anyway. so after decades of getting fucked by devs, consumers just want to do a little fucking back.
i doubt itll last very long. all it will take is someone like bobby kotick to threaten unity with a hitman or something and the whole thing will get swept under the rug.
>so after decades of getting fucked by devs, consumers just want to do a little fucking back.
The majority of the devs that actually get fucked by this are not the devs that you've been mad about for decades.
>one group you dislike gets targeted by another group you dislike >you don't play unity games so no need to give a shity >you can't laugh at the absurdity, you must take either side and defend them
Sounds like your brain is on cultural war mode dude.
On the contrary, they're counting pirates, too. A convenient excuse for inflating the install count that isn't unaccounted for via sales and can't be seen by the developers but somehow Unity themselves know exactly how many times they ran the installer.
Wait, there are actual game devs out there who still use Unity? This isn't really news then, we figured out unity is a license scam like 10 years ago or so and have had good alternatives ever since I'm not really interested in playing games by devs using obsolete engines. Never heard of this studio or sure why you felt the need to post this as if it was some kind of news.
>rainbow flag
Good
>Sees a rainbow emoji and immediately thinks of flags
You need to visit a psychologist.
you need to visit a proctologist
Anyone who uses ya'll needs to be shot
But I live in the country. Ya'll city folk been stealing our shit, yet I ain't heard none ya'll saying you need to warsh your car.
how "homophobic" is the country? i'm bisexual with a boyfriend, and i want to live away from shitty city freaks and have gay sex in the privacy of my home.
As long as you pretend in public like you're just good friends sharing a house for cost effectiveness, nobody will care.
People will talk, people will know, but they won't say anything as long as you don't.
i don't do anything gay in public at all. i also like guns, beer, flannel, and chopping wood.
>i also like guns, beer, flannel, and chopping wood
Gayest shit I've ever heard
posing city slicker gay, fuck off we're full
Not as much as fictional media fags would have you believe but you're gonna get some blue haired grannies giving you the eye, most people just mind their own fucking business unless you're walking around wearing a T-shirt with COCKS! I LOVE 'EM! printed all over it, then of course we're gonna laugh as expected
I mean in written form. Country folk dont do that
Come to think of it you're right. We tone down our country online.
This is true for me. I've said it all my life but don't online.
So true. Country people don't think about saying it, it's just an accent. The only people who write it out are performing.
I see 6 gay colors, moron. The pozzed anus fucker's rainbow is 6 colors, not the rainbow's brilliant 7.
As smart as Newton was, I've always wondered why he picked those 7 colors. Apparently he first thought it looked like 6, but then thought it should match the number of notes in a western musical scale. Why would he think two should be connected? Also, if any color should have been named as the 7th, cyan is far more noticeable in a rainbow than indigo.
Old fashioned occult bullshit said that important numbers align with other important numbers. Same reason why strength and temerance got their numbers swapped when tarot went from card game to magic tool.
also 6 is a big occult number for judeo-christians. God worked 6 days and rested the seventh, so taking things that are seven and reducing them to 6 has meaning to them. also the star of david
>flag
Dilate 4chan is more Ganker than you will ever be
>see fag
>can't see the bigger picture
there's a reason I hate 4chanmorons, and it's not because of their beliefs
>the bigger picture
>manchild gaming
>bigger picture btw
kys
Imagine being this mindbroken
they have been added to my install delete install list
only good post in the thread
fippy bippy
FPBP.
THe creator of that shitty game is a huge fucking gay that deserves nothing good.
Your mind is beyond rotted
it's cute that this sad man thought for a moment that he had any power and immediatly had plans to abuse it.
Damn straight brother. Consumers should just shut up and take anything the market throws at them. How dare the little guy think he has any power in this day and age.
I mean, just don't engage in the market. Seems like a pretty easy fix to me without all this time wasting schizo bullshit.
There are 100 people who will take your place if you don't participate and you can't quantify a sale you never made. Your options are participate in the market and support products you actually like or don't and be completely drowned out. This man just found a third option that doesn't usually exist.
I find it really interesting that initially people called you a gay then suddenly a bunch of homosexuals started posting FPBP... curious!
You have it backwards but you obviously know this.
best post
>All the npcs replying fpbp and based
Just so you know, i'm laughing out loud, it's quite literally a hivemind.
*farts*
Yep, Cult of the Lamb is going to be my first target
Then after that I'll hit Ooblets
After that we'll see
they can put whatever flags they want, as long as it doesn't affect the gameplay I'm fine
based, trannies seething
Cuck of the Fag is a shit game for gays
Stop being so cringe Anon. Cult of Lamb sounds based to me.
imagine being afraid of refracted light.
>no sale of at least 50%
Pass
seriously i would never pick up any non-box game without at least 50% off
Didn't they say the fee counts retroactively?
yes
Yep. EVERY currently existing Unity game is fucked and there's nothing their developers can do about it. As long as they made at least $200k and the installer is out in the wild, it's $0.20 for each time the installer is used.
You can't charge someone retroactively, it's insane. There is no way that could possibly be legal
They aren't charging them retroactively, it's for all downloads going forward.
The charge itself is not retroactive. It's happening in Jan. It's based on stuff that happened the previous year, but the charge is new.
What he means is that revenue and downloads/installs will be counted retroactively. You're not supposed to pay anything if you're below a certain threshold for both under the new system. However if you passed that threshold before Jan 1st, you WILL be charged starting Jan 1st for all download/installs after that period.
>There is no way that could possibly be legal
Sit down and let me tell you about the garden gnomes, anon
i wish someone would sit you down and tell you about cropping pictures
but insider trading is literally illegal...
Cool it with the anti semitism
... oh no, a 6 month stay at a reso- cough - prison and a 500K fine on millions in profit. Oh the tragedy... whatever will they do?
BUT NOT THE THE CHOSEN PIPO, GOYIM!
>bar zeev
remind me of Bar Kochba
any connection between the names?
This is California, anon. Crime is legal there.
California has some of the best anti-corpo copyright protections on the planet though
Its Israel, actually
The threshold is retroactive not the pee download charges
>pee download
Per install. You can download the installer for a game from itch.io, for example, and reuse that installer locally without redownloading anything. Each use of the installer is counted separately.
holy fuck thats stupid
It's still absurd. Casually changing a license like that? Unilaterally, on established products??
It's as if Microsoft decided that each time you press LMB you owe them a dollar. It's just preposterous. There is simply no way this isn't considered abusive.
You mean like in games, when you lose access to a product because they decided the servers weren't profitable anymore, or when you said a word in chat? Like when they change the ToS for older games that you bought, and you have no way of playing the game you bought without agreeing to the new ones?
Serves them right, now they realize that two can play the same game
???
Losing access to a game is not the same as the game charging you $1 every time you boot it up. I shouldn't even have to tell you why it's unrealistic to believe a game should run multiplayer servers until the end of time which you are suggesting.
Ever wondered why almost all companies still allow older subscribers to keep their legacy plan?
Hint: It's not out of the goodness of their heart
>it's insane. There is no way that could possibly be legal
Did you know that Unity is currently owned by the former CEO of EA, and that same turbogarden gnome has spent the past year selling all of his stocks because he's ready to get out and hop onto some other shit, exactly like how he left EA
Stop being antisemitic
they arent charging people retroactively.
they are updating the license agreement retroactively.
which means all existing unity games that charge money will from now on be subject to this new pricing scheme.
and that they can indeed do as long as the original license agreement has a clause in it that they can do it.
which they most certainly will have.
any company with such license agreements has a clause for being able to be updated in the future.
honk honk
Most likely Unity will change course or get completely fucked. You can't really add a fee retroactively for activity you did in the past. The other issue if anyone tries to fight it is it will unravel the entire EULA sceme. Look up Contract of Adhesion. Courts often side against the party creating the contract and the EULA scheme has been perpetuated because often the services are free. Taking it to court could result in a ruling that really fucks the whole system. So most likely they'll drop it before it goes too far.
>actually good post
>gets drowned in the sea of shit
Fuck this shit ass moron board.
What's exactly stopping people from just....not paying? There's no way they can enforce this.
Unity brings you to court and then the legal system forcefully syphons money out of your bank account or gets your house if you don't have money
>Big corpos also use unity
>Implying they won't gang up on Unity and out garden gnome them in legal fees and battles.
>Implying they can open that many legal battles with how many devs will ignore, or tell them to go fuck themselves.
Lmao
I'll see it when it happens.
That's the funny thing. The premium Unity plans that corporations usually use will be hit far less harshly by this new payment structure. It's designed to squeeze money out of smaller devs while barely making a dent in the bigger ones.
Because if they don't pay then their license to use Unity is void, and they can no longer sell their game if it runs on Unity. Either get ready to pay thousands in new fees or take down/cancel your game before Jan 1st. Those are the options they're giving these devs, roughly three and a half months to comply. Also if your game is installed enough times they can charge you anyway.
>it's $0.20 for each time the installer is used.
>rainbow flag
I will now uninstall and reinstall your game 500000 times with a script
How much of a mouthbreathing retard do you have to be to actually believe this?
They cannot enforce this. It's not possible, no court of law would admit it, not even the burgerland retarded justice system.
We already had something similar to this THIS FUCKING YEAR with wizards of the coast and the OGL (which resulted in a massive fail for them) and yet you morons react the same way five months later.
Pathetic.
The difference between that and the OGL is that the OGL was free and nonrevokable because you didn't have to sign up to use it. It was designed to be a no-questions-asked policy where you didn't even need to consult Wizards to use it.
Meanwhile, Unity:
The threshold is retroactive, but the $ per install only counts from January 2024 onwards.
Surely the state will step in and stop them from getting away with any retroactive stuff
>based in California
or maybe not
California is one of the few states in America with heavy consumer protection. It's one of the reasons they aren't allowed to sell cancer-causing plastics there.
Also it's the only state that specifically states that e-boi is legal, every other state is grey area or criminalizes e-boi, but no one wants to take it to court.
>California
>the only state that specifically states that e-boi is legal
how the fuck is that allowed in a communist hellhole like that? i feel like you're bullshitting
Everything fucking causes cancer to california
the tech industry is allowed to do whatever they fucking want
Cali has some minimum salary requirements for certain jobs like programmers so honestly I'm a fan of them
t. programmer in Cali getting raises that coincidentally match the Cali minimum as if I don't know what they're doing
Musk shut down his entire company over a strike during the fucking pandemic, and the state government begged him to come back and made a special exemption where he could pay slave wages. Don't lie to yourself.
Wait, is that considered a bad thing? Making people actually work for a living?
He said the state govt. was pro consumer and I was pointing out that they are willing to completely ignore their own laws and steamroll consumer protections for donors. But you knew that, you are just a drooling retard trying to jump into a reply chain without context to bait me. have a nice day dumb cunt
>based in CA
I know shitting on CA is fun, but they'd be one of the first places to shut that down immediately if they were actually charging retroactively and not just counting the retroactive numbers.
Do you know why all of these tech companies even flock to Cali? It's because CA will always let them get away with all of this shit and more, everything on paper only applies to their taxpayers. Even welfare morons don't have to abide by CA rules since they're another protected class in that state.
>flock to Cali?
Actually, that would be Washington, Redmond in particular is tech utopia.
Only eligibility for fees is retroactive. You can't suddenly say something you gave out for free costed money all along, only that it costs money to keep getting it in the future. How the fuck are people on this board dumb enough not to know this?
There are a lot of 3rd worlder shills here.
Are they the ones in charge of unity?
How much it costs is dependent on your past usage.
when you are dealing with garden gnomes anything is possible
How the fuck would that even be legal?
How in the fuck is that legal? I hope Ravioli gets sued into oblivion
>send bill to someone
>"What's this for?"
>"We decided to retroactively bill you :)"
>"Why?"
>"Because we wanted to :)"
There is zero chance that would hold up in any court.
The fee isn't being applied retroactively, the new contract terms that take effect on Jan 1st. apply to all existing contracts because the contract stated that they can change the terms by providing adequate notice.
This is the notice.
You have until Jan 1st. to do something about it or you accept the new terms by default. The only thing you can do is sue to say 3 months is not an adequate length of time, which it's not, but that's harder to make stick in a court.
Sweetie, changing an agreement after the fact and expecting the other party to agree to it is retroactive. Look up the word.
If they add a "we can make retroactive changes" clause that doesn't make it not retroactive.
You aren't quite right I'm afraid. They aren't retroactively changing a contract, they are exercising their right to set arbitrary sunset dates for the existing contracts to be replaced by a new contract.
The new contract states that the telemetry you already agreed to be collected will be used to assess fees on an ongoing basis. Nothing is being done retroactively, it's just Unity devs not actually reading what they signed up for.
You know how your ISP sends you notices that say "your monthly fee will increase to $X on 1st of next month. If you wish to cancel, call this number before this date, otherwise you will be bound by the new terms." Same thing.
Unity never promised anyone a perpetual license to use their engine for a flat fee forever. They promised a limited license subject to change. And people trusted them and got burned.
these games were made with older builds of unity.
these builds should not have had a system for counting installs to charge based on.
if they did, then it means Unity had this system in place already without informing their users.
They have had telemetry for ages, it's just being put to a new use. There is no need to update the runtime to support this, they already have all the information they need and all current unity devs have already agreed to this collection of data. The uses of it are not specified.
>please refer to this bit in the TOS that says we can do whatever the fuck we want and you can't sue us either
>courts: yup it's legit
Your honor:
>Unity devs to the law system and various politicians
I can already see Elizabeth Warren making announcements about defending Unity from the evil Russian bots that seek to destroy a great American company
Goddamn man showing your biases like a drunk college girl shows her tits
She's a whore for big businesses and the banks
I use her as an example because she did this once before during the gamestop saga
If you want to be a blind lefty gay you can go to dozens of other gay sites that cater to you
>Picks the most lowest of low effort right wing talking point examples to use in his stupid skit
>Gets mad when someone makes assumptions
Can't handle a little heat in your circle jerk?
>supporting literally anyone in the government
NGMI
No. Fees only count from installs after the date they are applicable. I assume from the date given in the OP's post, it's Jan 1st 2024.
The retroactive part applies to games that were made before this was implemented. If you made a game 10+ years ago that hits the threshold (I think it's 200k sales) then every install afterward Jan 1st triggers a fee.
Legally speaking it's better than people's initial assessment but not by much. All depends on how the contract was written and if they have the power to negotiate the payment structure. Generally speaking though, what Cult of the Lamb seems to be doing is one option I see many taking, Reject the new terms and end the contract by pulling their games from sale.
How would that ever make sense legally or logically?
>everyone signs contracts that say the other party can change it at any time
>people do it because it never gets used for anything too far over the line
>be the first to cross the line
>cause immense shitstorm that eventually results in said contracts no longer being commonplace but you got your money so you win
that's... not how it works anon. and it's not happening like that either. it's retroactive after january 1st 2024.
that's not legal
>b-but they put it in the contract
that doesn't make it legal. you can't just put whatever the fuck you want in a contract.
Jesus Christ lol that is fucking retarded. And to think I was going to use Unity to make my next game. What an utter disaster.
Holy fucking gnomish. Imagine how much money they're suddenly just gonna rake in out of nowhere. How is that not illegal? Was it stipulated in some kind of contract?
Not if you include "We can change the contract at any time" in the agreement
No fucking way they're enforcing that
Nooo! Not all these good Unity games such as uhhhhh
a shit ton of games are made in unity idiot, even fucking SMTIII remastered lmao
>remaster
>clone
oh no
You should pay Tunic because you really missed out. It's a masterpiece.
>SMTIII
he said good you low iq chud
Heck yes fellow slopper enjoyer. Can't wait for the next AAA turd to be plopped into the trough so we can wrap our lips around the next delicious warm gift from the gaming gods.
Tunic is a Unity game.
Bet Team Cherry wishes they had released Silksong already so they could dip after the new pricing goes into effect.
They'd have been fucked retroactively, if anything this now gives them the easy chance to switch to Godot/UE5 and delay the game even more.
They'll probably just delist Hollow Knight and then try to switch Silksong's engine but it will end up delaying the game several years again, probably leading to a cancellation. Better start backing up indie games made in Unity.
Supposedly bundles won't be charges per install. Guess there will be a lot of juicy bundles soon enough
>make game
>bundle it with other "game" you made
>other "game" is some bullshit slapped together in 20 minutes
Why don't they just do this?
Would delisting even do anything? From my knowledge steam can't remove it from your library if you have it. Are they still on the bill for everytime some guy does the reinstall script shitpost?
>They can barely get the game out despite it having a gamplay trailer FOUR YEARS AGO
>expect them to move everything to another engine
LMAOOOOOOOOO
AAAAAAAAAAH
>wait for 01.01.24
>pirate a game that doesn't exist
for those who feel bad for pirating in the first place lol
they haven't worked on silksong. they're popping the champaign right now because they can just cancel it and blame the unity announcement
>they can just cancel it and blame the unity announcement
Nintendo would fund Silksong after having showed it as a marquee title in a direct instead of just a sizzle reel or indie world like any number of the no-names to grace the Switch.
Xbox already paid them for the Gamepass deal too and put them on their big stage. It's such an obvious grift at this point for a game that never existed.
More power to Team Cherry though, I respect the hustle.
Just fucking cancel the game
>buy
no.
i pirated it and it wasnt even worth that
What happens if you just don't pay? Are they really going to sue every single indie studio
>Is a company owned by Israel really going to sue(....)
Anon ...
If every unity developer stuck together and said no, then it would be an easy for everyone to ignore them trying to force retro-payment.
Then you get sued for antisemitism for trying to exterminate Israel
Then the courts will just force you to give up parts of any future paycheck you receive until you pay it back
Pay what back? Do the devs have a contract with Unity saying they'd pay this?
the devs signed a contract where unity upkept their right to change terms. but it's not retroactive as in you have to pay for previous installs, it's retroactive in the sense that even those games that didn't have this clause at the time of their release will have to pay for new installs after 2024 january 1st
>Unity is taking our lambs away
Ok, now they've gone too far.
good, devs were massive SJWs
hopefully this drives all the no-skill hacks and pajeets out of the industry
you are retarded and im sorry for your mother
I don't understand how they're going to strongarm money out of studios retroactively. Where in the agreement did they sign that they could be charged a random amount of money at any time?
It's in the ongoing license they have from Unity, which can be updated as needed.
Unity is going to get themselves sued into oblivion, there are lawyers foaming at the mouth for this shit right now.
Good to know Ganker is full of lawyers with more experience than Unity's.
unity company has lawyers you retard. they consulted them beforehand to ensure its legal.
>corporations with lawyers have never done anything illegal
I heard the CEO apparently sold 2000 of his stocks a few days ago in preparation for this announcement. There's a good chance this incredibly obvious bad decision isn't as straightforward as it seems.
It basically torpedoes goodwill for short-term gain. People are just going to hop onto different engines, because charging royalties for an engine is a massive joke.
Then once everyone sells their stocks and the price goes way down, they rebuy them and reverse their decision, acting like it never happened. There's just enough time left in the year for it to not come into effect, but close enough to make it seem urgent.
And the FTC throws a massive fit and on and on. I don't really care about CEOs throwing their companies under the bus by being scummy as long as it doesn't impact me.
He's sold over 50k shares over the past year, so him selling 2k a few days ago isn't as much of a powder keg as some people seem to think.
Now granted they probably decided on this a while back and have just been waiting for the right time to announce it, but this 2k 2 days ago smoking gun isn't really it.
>tomar bar-zeev
Why did this song start getting associated with garden gnomes?
HEY HEY PEOPLE!
Because of that youtuber, but also because it sounds almost exactly like hava nagila
Read up on Klezmer. Clarinet and specific woodwinds have been pigeonholed and associated with garden gnomes.
because it sounds like gnomish music https://www.youtube.com/watch?v=vHSNZK4Je-Y
This is what they want to take from you.
Not the lamb (female)
Too late, I already bought it for my steam deck
Ok bye
ono, not the shit eating simulator
So any studio that has released a Unity game is just completely fucked? They can de-list the game before January 1st and still be fucked. You still own and can download de-listed gamed on Steam. Even if a studio completely removes the ability to purchase a game people can band together and rapidly reinstall the game to rack up a huge bill that they will be legally forced to pay retroactively. Am I understanding this right? There is no possible way to wiggle out of it and say you don't want to do business with Unity anymore if you have ever released a Unity project at any point in time?
If anything it's easier for devs to just beg steam to make their delisted games completely gone so unless you have a backed up copy yourself you can't install it since you can no longer get it from the servers.
Steam lets devs replace binaries with anything you like with near zero oversight. And since the Steam client forces updates with no option to rollback, I wonder what they'd do if a bunch of Unity devs released a version 2.0 "patch" that was a completely non-unity .exe that just displayed "Unity forced us to remove this game."
>Pirating and reinstalling the game until the company goes bankrupt actually became real
Theoretically if you delist your game it could void the contract or at least allow you to back out of it since you won't be receiving any consideration from Unity
There's zero chance that'd ever hold up in court. Devs aren't going to retroactively become slaves to Unity as funny as it'd be.
These devs don't have the money to pay those kinds of court fees. Even if they challenge it in court, they'd still die.
>blizzard won't stomp them in court
just wait
Blizzard most likely negotiated their own contract. I don't believe for a second they're under the same contract they have for the plebeians
I don't know man, this whole thing seems so retarded they very well may have just dropped the bomb on everyone hoping for the best.
Steam, Nintendo, and Microsoft all heavily utilize indies who do not have custom contracts and will be financially harmed by indies cancelling and delisting their games left and right.
I would like to think that Unity just put themselves in the crosshairs of several world-class legal teams. They will probably weasel out of it with some bullshit but its fun to think about.
>Nintendo needs indie games
Lol
LMAO
Did I say "need", retard? Nintendo sues the parents of dead children for putting "Wahoo" on the gravestone, you think a mild financial incentive isn't enough for them to go apeshit?
I think I'll pirate some more games after Jan 1. Bill it to the devs while I'm at it.
I'm ready to eat my hat on this one. If it were that easy to garden gnome people like this we would have seen it already. They'd effectively be able to permanently siphon money out of these people with no way to escape it in that scenario.
the chance is that no one has tried doing that
and if no one does anything about it then that will be a real thing
Something like this would probably be done as a class action. A law firm would take the case on behalf of multiple devs, thousands perhaps, on the understanding that if they won they'd get gorrillions of dollars out of the judgement or settlement. The big players would opt-out of the class action in order to run their own suits.
Yes they will. Morality doesn't matter, money does. Welcome to capitalism.
The problem would be government/legal corruption, which is not a problem of capitalism you stupid communist gay. Just because the means of government corruption is money doesn't mean it would not be something else under a different system. Why can't you stupid Marxists ever finish the chain logic? Oh, that's right, because you think if your preferred system is established you will be part of the government elites benefiting from corruption.
Doesn't matter, they literally cannot charge fees for already installed/distributed product. The most they can do is change the terms and assess new ongoing fees based on existing install bases for new installs.
Steam and Epic Games would do the same shit if they could.
Look at the leftist game dev recoil in horror when they see this.
Why are they surprised?
You were warned for YEARS about this shit.
FORGIVE US ROSS WE DIDNT LISTEN
It's not even about sales, but installations. Which in layman's terms extends to demos and fan projects if I am reading this correctly. But hey, if Ross called it out, then good on him with the crystal ball.
I can't wait for the hour long video of him ranting about this.
I would be surprised if he made a video, he seems so tired and defeated from no one listening so far.
I have for years tried every time I get the chance to shill Ross's videos about dead games and let people know that it's undoubtedly the biggest issues with gaming. And yet game companies keep coming up with new, elaborate ways to kill games.
The devs already pay a license to use the engine and pay royalties. The issue with this is that the devs will now be paying Unity a fee per download. Keep in mind that Unity has LITERALLY no hand in how the game is downloaded. For example, if a dev made a game and listed it on Steam, Valve would be the ones handling the servers and processing downloads for the dev (and that's why they get a cut of profits, because they host the platform).
So, in essence, Unity is the one getting paid to benefit from others people's work for free, because they've already been paid for their contribution to the product. They're now getting paid for the downloads, which they have precisely zero hand in. Your strawman greentext is exactly what Unity is doing.
>For example, if a dev made a game and listed it on Steam, Valve would be the ones handling the servers and processing downloads for the dev (and that's why they get a cut of profits, because they host the platform).
See this is what gets me the most. There's no way in HELL that Valve would allow Unity to essentially profit from developers hosting their games on their services. Like this whole idea of charging for per install just isn't remotely feasible at all and I have to wonder, is the CEO killing the company on purpose? Like what the fuck.
>is the CEO killing the company on purpose
Like other people have pointed out, he sold a shitload of stocks just before this. So probably. They might be intentionally driving the value down so they can sell or merge and most of the higher-ups can move to a different company to bleed dry. This is the bro that left EA because he was too greedy for EA's shareholders.
Well he did just sell off 1.4 million dollars of stock a few days before this announcement
How the fuck does that not count as insider trading
Because they just merged with an Israeli company and that would be antisemitic to say
>Keep in mind that Unity has LITERALLY no hand in how the game is downloaded.
Irrelevant. It's a royalty for using the engine. Epic doesn't do payment processing for unreal games and takes a cut anyway. Royalties are normal.
But Unity already takes royalties
Like I said, the devs ALREADY pay a royalty and license. Unity already gets their cut. This is a new, additional royalty. And it's not even actually a royalty because it's not based on sales or profits but based on downloads (which is something Unity has no influence over). The only way Unity would even be able to tell how many downloads they have is if they're using what's effectively Malware in every installer.
>if they're using what's effectively Malware in every installer.
Now wouldn't it be a funny coincidence if they'd were to have merged with a company notorious for making malwares like a year ago
Yeah, that's basically the takeaway. Especially since they're refusing to explain even a hint of how they're able to track the number of downloads beyond it being a proprietary system.
jesus christ the amount of poor in these threads
how does disney know how many marvel skins sold in fortnite?
these are all part of contractual disclosures. could epic, or any other company, manipulate the numbers to hide sales? sure. is it worth getting sued or even criminally prosecuted for fraud when your company is worth millions? no, it's a lot easier and less risky to just pay what you agreed to.
every game that meets the royalty criteria is at least mildly successful, so they have something to lose. they can either report the numbers themselves, and/or unity has agreements with the app stores to report sales directly to them. it doesn't matter how they get that information or even if they get it at all. as long as the game is worth something, it has something to lose by not being legally compliant, so the owners are going to pay whether they really "need" to or not.
guess how i can tell Ganker has never made anything of value
Except Unity has explicitly said that they have a system where they can track downloads without asking devs, and when people asked how they would know they refused to explain beyond it being a proprietary solution. Pic related. They're even able to do this for games that have been streamed, played on browsers, or installed multiple times. Something that devs often can't even tell.
You're literally uninformed and acting like an arrogant retard while being completely wrong.
>This is a new, additional royalty.
yes and?
>And it's not even actually a royalty because
It is a royalty. Royalties don't have to be based on revenue
>The only way Unity would even be able to tell how many downloads they have is if they're using what's effectively Malware in every installer.
Firstly, that's retarded. Second, they don't need to do some magic tricks to find out, they can simply require developers to tell them, same as revenue.
>Oy vey I know you're already paying us a royalty for using our stuff but now you should pay ANOTHER royalty!
>Yes we're counting all the downloads before towards your total!
>fee per download
finally... I can download 1 billion times and bankrupt the company....
It honestly shocks me how every dire prediction about the future of tech from within tech circles suddenly came true at once the moment ZIRP ended
We were warning you for years bro.
>if they could
there's nothing stopping them from doing it right now, steam is far too big of a platform to ignore even if they pulled that shit
>Steam
Gaben wouldn't allow it, that fat fuck is for a lot of dumbass things that I hate but he has never once allowed anyone to use Steam as a means to financially fuck over its userbase.
>Epic
Timmy would totally be for it. Only issue is the literal children that play Fortnite through EGS prevent him from being able to do so, gubmit will immediately slap him down for trying to involve the kiddies. Besides, he already fucks over everybody with all the chinese spyware that scans your whole system every time you install or boot up EGS, on top of his store being a pile of loose, discarded tampons that passes on credit charge fees onto customers.
>Timmy would totally be for it
The opposite. Keeping Unreal Engine freely accessible is why it's the dominant engine in the market, he knows not to fuck that up. Combine that with his severe autism and majority ownership of Epic and it'll never change.
Tim is cringekino and I somewhat like him, but you have to understand Unreal is highly profitable. Unity has been bleeding money for years, it's one thing to be a good CEO when you're making money and another one being a good CEO when you're losing and your competitor keeps nailing homerun after homerun
It must be going pretty bad for Unity to try to pull this off
>Unreal is highly profitable
not really
It makes around $100 million a year, and between paying the engine devs and giving $100 million a year in dev grants it either makes a few million on a good year or a small loss every year.
>It makes around $100 million a year
>it either makes a few million on a good year or a small loss every year.
In business, losing 90-100% of your yearly revenue is considered unsustainable if you're particularly hopeful.
>I'm against monopolies guys, no to Steam please reedim my new free game that you can totally pirate and play on a DRM-less fashion.
>if you install Linux and break out of the monopoly you're part of the problem, it doesn't help, you have to fight for your nation (goyslop)!
You stupudly trust this hypocrite. He is another retard selling out at the highest bidder.
what language do you think this esl speaks natively
>ad-hominem
never heard of that, is that some european country
Why is he so perfect?
Why do jannies not let us talk about this man? EVERY thread I've made about him was deleted, every single one
We need #rossgate to trend
fuck jannies
fuck unity
fuck ribbocello
fuck EA
Has he quit the shitty podcast format? I need more game dungeon.
>Steam and Epic Games would do the same shit if they could.
bro, HOW could they not do this?
if anything they are in a better position to do this than Unity and in theory they are more entitled to do so, it costs unity NOTHING when someone downloads or installs a Unity Game, but Epic and Valve have running costs for allowing you to download and install game, its ridiculous
You're using fake scenarios to sound like you have the upper hand over something that has nothing to do with you. Retarded.
I personally killed THREE videogames today Ross.
I hope Unity doesn't cave to crying devs, Unity was a disaster for the gaming industry
So many hacks "developed" games because of unity
retard, Unreal Engine did farm more damage to the industry
Name three good Unity games...
oh wait
>Subnautica
>Cuphead
>Hollow knight
That enough?
>Cities skylines
>Return of the Obra Dinn
>Orí (both of them)
I can just keep going Bro
>Outer wilds
>Tunic
Know what else?
>An ungodly amount of porn
Mind naming a single good one then?
Grim Dawn is alright
>Grim Yawn
I did say alright not mindblowing.
Grim Dawn doesn't use unity you fucking mongoloid
Does it matter?
Unity CEO sold off stocks less than a week ago lol
he's been selling off his shares for months
probably unrelated
Jeez
>NNOOOOOOOOOOOOOOOOOOOO WHY CAN'T I BENEFIT FROM OTHER PEOPLE'S WORK FOR FREE AAAAAAAAAAAAAAAAAAAAAAAAAA
lmfao indie devs are such gays. This is a tiny royalty and they're threatening to delist their game over it? I hope they actually go bankrupt
don't even joke about that, dude. there's some dumbasses out there that would actually be mentally impaired enough to think something like that unironically, and i'd rather not think about that possibility.
What if the game is free like all those gachas?
They actually deserve to go bankrupt.
then it's not actually making money, is it?
It's $200k AND 200k installs
who gives a shit if other engines do it? this is a tiny royalty.
And that's exactly why it's per install.
Not per buy. Or % of buy.
I propose to limit this ONLY to gacha games and raise the royalty value to an entire American dollar per install.
Replace gacha with lootboxes and we have a deal.
Gacha games are synonymous with lootboxes.
Gacha is gambling-lite predominantly sold to adults. Lootboxes are gambling-lite predominantly sold to children.
There are good games with lootboxes, there are no good games with gacha.
>There are good games with lootboxes
Lol. Lmao.
Punishing gay ravens is great
name any other game engine that charges a royalty fee per game installation...
please anon. ill wait.
this is maximum garden gnomery. people have said the new owners of Unity is from Israel... it now makes complete sense.
Wait a few years and ask that question again. In fact, they'll probably pass that cost onto the consumer by associating a fee with the installation itself. Game prices are about to go up again.
>NNOOOOOOOOOOOOOOOOOOOO WHY CANT I HAVE MORE MONEY I NEED MORE MONEY AAAAAAAAAAAAAAAAAAAAAAAAAA
>nails
>rainbow
Not buying this but I will be installing it 100 times a day for a week
>Developers drop them
>Stock prices drop
>Lawsuits
>Fan backlash
>Boycotts
This is some calculated corporate suicide right?
its just the classic sin of greed but they were too obvious and caught.
every corporation is driven by greed. all of them. the world is full of sin and sinners and not many genuine people remain.
ask yourself. what video games are made out of passion these days rather than profit?
They went full gnomish and everyone caught on.
>This is some calculated corporate suicide right?
Hmmmm.
https://www.marketbeat.com/instant-alerts/nyse-u-insider-buying-and-selling-2023-09-08/#:~:text=10%2C%202023%20%7C%20MarketBeat-,Unity%20Software%20Inc.,a%20total%20value%20of%20%2480%2C000.00.
>CEO John S. Riccitiello sold 2,000 shares and now only owns 3,211,394 shares
hmmmm
The CEO's probably gonna flee to Russia, if he hasn't done so already.
The game is shit and the devs are anti-white. Nobody cares.
>You used our license to make your game and sold a million copies, right?
>Yes, and we paid you 5,000 dollars.
>Well, that was under our old price structure. Under our new price structure, your bill comes to a total of... 200,000 dollars.
simpsons predicts it yet again
hehehe nice
I still want to fuck the lamb.
Making it canonically male after keeping it vague in the beginning killed it for me.
>Making it canonically male
best decision they've made
publicly owned basically means garden gnome-owned at this point
>self hating white cuckold devs get fucked
Based Unity. I kneel Riccitello or whatever your name is you turbo garden gnome.
should have listened to tim epic, he tried to warn you
I don't trust tim for a second, he flip flops on his ideals like the changing of the seasons. If anything I'm moving my game to Godot.
>he flip flops on his ideals like the changing of the seasons.
It's not flip flopping if he never had any intention of following through, dude is like randy pitchford in that he'll just say whatever he feels like and then take you to court if you want him to tell the truth
people need to listen to stallman and not use software unless they have complete freedom and control over it
Isn't this just for PC sales? Most devs can survive by just keeping their shit on consoles and delisting their PC ports.
>Most devs can survive by just keeping their shit on consoles
Sony literally have to port 1st parties to PC now because console sales aren't enough.
>comparing AAA sony games with budgets of $200,000,000 AAA to indie titles made on less than a mil
lmao
Mobile will be hit the hardest by this then Microsoft second because GamePass is a hell scenario for these devs unless Microsoft fronts all the costs.
You will also never see a demo for a Unity game again in your life.
We live in a world where greed is worshiped as a virtue. Corpos will betray you and fuck you over 100% of the time, it's just a matter of when.
why do people use unity?
it's fucking shit
good. I hate unity and every dev that uses it
>I hate unity and every dev that uses it
I just wanted to make video games 🙁
it's ok, I love you more than he hates you.
>make some bullshit press release about how you're going to start charging for installs AND you're removing the lowest paid non-personal tier for developers
>it gets a bunch of flak
***** YOU ARE HERE ******
>couple days pass and a PR statement is released saying they're going back on charging for install fees
>makes no mention of the now-defunct lowest paid non-personal tier
>cost of all paid tiers goes up as well
You're being played.
Seriously this, they did the exact same thing with Unity answers. Too bad they’re killing Unity plus, time to learn c++
So what would stop them of going "hmmmm....we want more money now, so you will have to pay us again" after a few months?
Their reputation I suppose. Unity are basically putting their ENTIRE reputation on the line to squeeze a few extra pennies from the most successful games while screwing everyone else over in the process. I wouldn't even be surprised if lawsuits start coming their way either from this bullshit. It's actual insanity.
I don't see how they could get sued unless they tried to charge retroactively, which I'm certain they won't. In the end it's their engine, take it or leave it.
Shareholders could sue for intentionally tanking the stocks
Name one company that got successfully sued because their shares got too cheap
Unless they lied to the shareholders or did some other kind of fraud, they won't ever get sued because they tanked their own stock
The ceo sold his stocks a week before, that could be used as evidence he knew the price was going to tank. Also, the devs could sue for changing the deal and demanding new money on existing products.
The could have grounds for suing if they believe the CEO used insider information to dump their stocks, yes.
Devs can't sue unless there's a clause that their contracts had to last for a certain time without changes, a clause which most likely doesn't exist anywhere
that sounds reasonable, I could see that working
that only works if your gnomish and suing a non garden gnome
>contractual changes like these need to be given a reasonable time frame, you could argue for damage due to not being able to port your game in the 3 months given
>charing for installs in this way might be illegal, bit of a grey zone, you need to provide a service and can't just charge people for nothing
>Have fun convicing a judge the number you're asking your customers to pay is correct when you refuse to show proof
or just pirate it because the game is really mediocre and is only successful because of lamb porn
>pirate it
>the installer phones home anyway
>they still get charged
HAHAHA THIS gay SELFHATIN WHITE GRINGOY IS PROABLY KILLING HIMSELF RN HOYL SHIT SHSHJSDJSKSKSDFNFK
They changed their mind pretty fast.
>initial installation
Those are just as easily spoofed so the fundamental problem remains unchanged.
Piracy is still an issue. Every unity dev is gonna be forced to adopt denuvo and denuvo IS NOT CHEAP, even big AAA devs drop denuvo after 1~2 years because its a subscription service and its expensive to maintain.
Denuvo literally doesn't work in Unity
It's a DLL you can replace fairly easily
Makes the situation even worse then. Indie devs cant afford paying 0,20 USD for every pirated game, thats insanity.
Denuvo doesn't prevent you installing and uninstalling the game a hundred times.
>demos mostly
lmao they really were going to charge PER install lmao
they obviously didn't think this shit through lmfao
I really don't think they did. They act like they're desperate
As retarded as their idea is, you're even more retarded for even considering that they may be charging retroactively on past installs, of course they won't you brainded NPC
They're making changes to terms that impact games already released. These terms aren't for NEW games, your game that you made last year in Unity is impacted by this. So you can eat shit you piece of shit. It would be different if it was "these rules apply for games made in Unity 2024 and beyond"
>Smooth brain tries to lecture others while knowing nothing himself
Yeah, I believe it.
Pure damage control. There is no technical way to ensure that an install is an "initial install." Yeah, you could place a key in the registry or something, but anyone with malicious intent will realize that and wipe everything between installs.
Won't stop them. Counts retroactively and you can still install games that are delisted on Steam.
You cannot have a fee apply retroactively like that you absolute fucking mong kys
Say that to the Israeli lawyers, Anon.
you're an idiot
>how to implode your own business in one easy step:
Don't worry, the man is a professional, he's done this before
What a shock that Ganker supports the corporation that is actively trying to ruin vidya
I support whichever is funniest.
Turns out the unbridled destruction of the indie genre is pretty funny.
Corporate dicksucking isn't funny, you're just a retard.
You aren't wrong, but it still makes me laugh.
Enjoy your braindead AAA hellscape and monetization schemes then I suppose.
got new for you buddy supporting any modern day game does the same
>crawl into the devil's bed because your programming fundamentals are shit
>get fucked by a thorny cock
>"AAAAIIIIEEEE! HOW COULD THIS HAVE HAPPENED?!"
Let's be honest bro, you only care because some furry porn games are gonna end development now or you'll have to pay for them and expose your degeneracy to whatever company handles your credit card info.
OH NO NO NO! FRENNI BROS, WE GOT TOO COCKY! Our ESL shovelware is done!
This is such a retarded thing that I feel like some marketing intern is getting fired next week.
Or perhaps it's a publicity stunt, though I can't wrap my head around on how they would benefit here.
More money I guess. I never can tell if companies are being genuine or if they do publicity stunts either. My guess is, if it's serious, is that they weren't making ENOUGH money and figured they could wring some more out of the high volume devs that use their engine.
Could be the old "put out something HORRIBLE then walk it back in favor of the still quite bad" trick. Though this time they blew it and the "Still quite bad" option has the same net result.
They're doing the 'slowly boiling the frog' thing, but instead, this time they just throw the frog into the already boiling water instead. No warnings, no slow build up, they went all in right off the bat.
I think when they do stuff like this they wonder how far they can get away with stuff. They know it's a bad idea, but they're secretly hoping that they don't get enough bad press that it blows up.
You could say it's a...
*unrolls paper*
...Silence of the Lambs.
Lamb game is fucking awesome i hate that the dev is a self hating cuck
Imagine trusting not only the French but French Canadians
>Devs when they get hit with shitty ToS changes
don't feel so good, does it?
>use engine
>money stolen
BULLSHIT
>delete game
>still have to pay installation fees forever
>put game installer on USB
>install fresh windows
>install game
>reinstall windows
>repeat
DEVILISH
>Ganker can now force any company that steps out of line into going out of business by weaponizing Ganker's autism into thousands of installs per day
Based?
>stop officially distributing a game
>but the installers are out in the wild
>unity is saying they can still bill you personally, forever, for people using them every time
Even in Weimerica I am confident this is illegal.
If they aren't selling the game anymore then the second half of the requirements, a revenue threshold, is not met. The installation thing only hurts games that are actively being sold or profited from via microtransactions. There's SOME protections for existing games. But if you sell anything once it the year turns over then that's liable to be counted against you and charged.
>If they aren't selling the game anymore then the second half of the requirements, a revenue threshold, is not met.
It's based on a 12 months basis, meaning after pulling out your game, you still have a whole year where Unity can just bill you for it.
They can’t bill you for the previous year, but can bill you for any new sales as if the previous year counted.
It still applies. The way I understand it:
>Did your game sell more than 200k copies?
>Did it get installed more than 200k times?
>Then the fee applies now and forever.
Maybe it only counts installs after Jan 1st when they put the malware tracker in the engine itself. Maybe it's been there already for a while and they'll count it anyway.
The tracker is already in the runtime except just now they use it for stats and their ad platform whether you use it or not. This is why they are claiming that they already have anti-fraud protection (because they don't want to pay you for ad views that are just bots) but they are just glossing over the fact that avoiding overpaying botting crapware is in their interests, but avoiding overbilling you for the actions of your users is not so don't hold your breath expecting their anti-fraud to be all that well done.
>Even in Weimerica I am confident this is illegal.
the company is gnomish, the owners are gnomish, the american legal system is gnomish, and the banks are gnomish. it's 100% legal for them to do it.
Unity SHOULD lose if this went to court, but I wouldn't put it past a boomer judge who doesn't understand the first thing about computers or videogames to just blindly believe the extremely expensive lawyer that Unity would hire.
how long until hollow knight fans torch the unity offices and hang draw and quarter the ceo in a public execution
Never, it'd be antisemitic
Makes me wonder if pirated copies could potentially trigger the runtime fee.
That is certainly an absolutely retarded decision
how should unity know whether the game was acquired through legitiamte means? it's the devs' responsibility to not let their game get pirated.
same way they claim to be able to track first time installs
Aren't they communists? Why are they charging money for their game?
To be fair, Unity will make you pay this fee even if your game is free.
Reading the Unity forum is a gold mine tho
>Unity announce new fee
>"it's understandable, Unity needs the money"
>"as someone who've been working in Unity for 12 years, this was the last straw I'm done"
>"I think it's time for me to move to Godot"
>Unity announce the software will now brick your machine at random
>"it's understandable, Unity needs our hardware"
>"as someone who've been working in Unity for 13 years, this was the last straw I'm done"
>"I think it's time for me to move to Godot"
>Unity announce someone will come knocking at your door at 6 in the morning and fuck you in the ass raw
>"it's understandable, Unity needs our anal virginity"
>"as someone who've been working in Unity for 14 years, this was the last straw I'm done"
>"I think it's time for me to move to Godot"
Interesting how consumers can have their EULA's and TOS changed every day and it's just "doing business" but as soon as publisher gets the same treatment it's a tragedy.
>cdkey is 15 bucks
>inb4 a fag says lmao use the gog link
Tempted to spit on em before it goes tits up
on the bright side there's gonna be a lot of free unity games very soon
This could be the perfect time to release the complete SDK 2 from Valve.
Unity is going to charge for retroactive installs?
There's no way that's going to work for them in court.
No, the retroactive thing is basically saying if your game is on the market and passes both thresholds after the Fee starts happening, then all FUTURE installs will apply the fee (presumably as long as the game is continuing to make that $200k revenue profit)
From their own site:
>Once my game passes both revenue and install count thresholds, will I be charged retroactively for all installs up to that point?
>No. The install fee is only charged on incremental installs that happen after the thresholds have been met. While previous installs will be used to calculate threshold eligibility, you will not have to pay for installs generated prior to January 1, 2024.
>Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024?
>Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Honestly I've been waiting for the modding scene to get on to creating somethign like that pic and I'm hoping this unity debacle doesn't fuck that up
YAR HAR HAR HAR HAR HAR.
AR HAR, HAR har har YARRR HARRR HARRRRR
>hearthstone runs on unity
Are you telling me Blizzard, the giga ultra garden gnomes, are gonna let this happen and just take it ? I don't believe it.
What's hilarious is Hearthstone is impacted most by this bullshit.
>install Hearthstone on every computer, tablet, phone you own, charge Blizzard several dollars
>rent a server farm and bankrupt them
>buy the dip
>This dev is gonna go bankrupt
lmao good riddance
I'm glad i've never bought that garbage. And even more glad that this "saints row" game bombed as it should have. Sometimes, the world is okay.
You know what, maybe having those Unity changes are a good thing after all.
Devs having a personal twitter account will always be a complete PR disaster.
People are unironically defending this in this thread.
>People are unironically defending this in this thread.
Nah i think this is fucking horrible but i'm also laughing at the gays who will get hurt by this.
It's horrible but there's a silver lining
A great gayry has emerged that can be used to kill lesser gays
>Me:"Wow, this sucks to all the indie devs"
>See this
You know what I don't fucking care, all of them reaped what they sowed.
I knew this game was for fucking gays just from the shitty artstyle. I'm always right.
why do the ugliest, fattest, baldingest, pastiest fucking losers always use "incel" as an insult? these sexless dweebs couldn't even get with the ugliest chud. besides saints row 2s default was literally a moron.
>the incel cries out when it's identified
Professionals should really not have a personal social media account in this day and age, they should treat it like their Linkedin if they're planning to network or gather an audience.
Those tweets are based though
So based that he locked his account once he realized his shilling on Ganker backfired.
>"This game is not for you!"
>Game bombs
>Piss and moan about sales and grovel for forgiveness
>Volition shuts down
I really enjoy the schadenfreude but I do wish chucklefuck developers would just fucking learn to be quiet and not insult your fanbase especially when you're on a thin ice financially.
>Volition
why are all of you retarded morongays blaming them instead of deepsilver?
Volition has told many people like Flippy they wanted to make and I quote "Saints row 2.5" btu Deepsilver (THE IP OWNER) said "No, make it like this instead"
Developers are not to blame, it's Deepsilver for forcing them to make a game none of them had any passion for nor wanted to make in the first place.
>why are all of you retarded morongays blaming them instead of deepsilver?
>Volition has told many people like Flippy they wanted to make and I quote "Saints row 2.5" btu Deepsilver (THE IP OWNER) said "No, make it like this instead"
Maybe they should've hired community managers that didn't hate their fans or act like complete gays, also these devs promised to fix Saints Row 2 and they didn't, they had a lot of time before they shut down. I'm glad they died.
>also these devs promised to fix Saints Row 2
they were LITERALLY working on it right after the DLC, flippy even shown gameplay of said patch on his channel right after they shut down, but then was quickly shut down as the company was killed off.
are you not even educated on the subject you're trying to shitpost about?
Maybe they shouldn't have worked on the DLC and worked on the patch right away. Not my problem none of them had a backbone in their body to tell the suits they're wrong.
>"b-b-BUT THEY WERE FORCED TO WORK ON A SHITTY REBOOT!!!! THEY WERE JUST FOLLOWING ORDERS!!!!"
lmao. good riddance. also hope these community managers get FUCKED, they ruined the entire studio's reputation.
>none of them had a backbone in their body to tell the suits they're wrong.
are you actually stupid? do you not know how jobs work?
you shouldn't be shitting on Volition, you should be shitting on the retarded suits who FORCED them to make this garbage and got away scott free while keeping their jobs.
>are you actually stupid? do you not know how jobs work?
boohoo bro, these devs get to act like smug cunts on every shitty new game after saints row 4 i don't care. maybe they shouldn't have acted like dicks and actively monitored their discord where every single gay there shat on the older fans. whoop whoop, hope they have fun working at the mines
>devs = pr team
>devs have any say over who was assigned to PR
>Hmm now I will completely suck corporate cock because one dev for one game that's getting screwed over is an asshat on Twitter
How about this: Everyone in this situation deserves this shit. Unity deserves to tank and those devs deserve to lose money.
>getting screwed
There's no evidence that he's getting screwed. He's just throwing a tantrum.
Cult of the Lamb was overrated as fuck
>tarkov runs on unity
HAHAHAHA TIME TO BANKRUPT THIS gay NIKITA
Those EODpiggies will pay the difference
What are some good indie games made in unity?
>my favorite games either use unreal engine or their own custom made one
cute bunny for maximum exposure
I bet Unity will do huge, massive ass install/uninstall cycles in chink waters and then claim these were "verified end users" in order to drive up their Unitea Tax
>Regardless of how the copy was obtained
Delete it all you want, you're still paying.
Isn't that illegal though? Retroactively changing the terms of the contract and demanding they pay up? What's stopping anyone, anything from just fucking you over hard after the fact a contract has been signed?
>regardless of how the copy was obtained
>devs will literally get charged for pirated copies
Maybe this is all a roundabout scheme in order to finally give buyfags an actual argument against pirates
Also, the fact that Unity will charge them even though the dev may not have been paid for a copy sounds illegal as hell; but it's an Israeli company, so I expect this to set an entirely new ultra-gnomish precedent
>Set it up so pirated copies count
>Make up numbers via proprietary software they won't reveal how it works
>Give a bunch of devs unexpected bills
>Blame the pirates
>Use this as evidence that piracy harms devs
>Walk away with all the money
>Companies can just unilaterally decide you now owe them a fuckton of money for no reason
OH SAY CAN YOU SEE
Guess I'll just pirate!
>delete game
>STILL has to pay for every steam reinstall from users that already own it
HAHHAHAHAHHAHAHAHHAHAHAHHAHAHAHHAHAHAHHAHAHAHHAHAHAHHAHAHAHHAHAHAHHAHAHAHHAHAHAHHAHAHAHHAHAHAHHAHAHAHHAHAHAHHAHA
Ribocello is truly evil. Kotick has nothing on him
good riddance
It's not enforceable. You have to be a complete retard to think you can release a game, then the engine owner says you have to pay per install. The new terms and conditions can't be applied retroactively. If a game was released in 2020 it doesn't matter what shit the unity garden gnomes add to their terms at a later date.
>y-y-you can't just chop my kids hands off if I don't gather enough rubber for you
They can do whatever they want. They have money and you don't, so you are meat to be ground into dog food. That's capitalism.
You have to be 18 to post on this site.
So do you think this current situation is occurring in some other economic system or...?
Nothing is "occurring". It's literally not enforcible for games released before the terms and conditions are updated. How dumb are you to really believe this shit?
This is Corporatism you mouth-breathing troglodyte. Your fucking subversion of capitalism lead to this.
Corporatism is end-state of capitalism as corporations are the most efficient bodies at gathering financial powers. There is no rational reason to assume any other position than corporate if your end goal is generation of revenue which is the goal of capitalism.
>it will now be possible to bankrupt a dev by running an installer over and over again
based unity
>As many of you know, the Unity Engine is in fact two substantial software components – the Unity Editor and the Unity Runtime. The Unity Runtime is code that executes on player devices and makes Made with Unity games work at scale, with billions of monthly downloads.
>We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
>Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count. We set high revenue and game install thresholds to avoid impacting those who have yet to find scale, meaning they don’t need to pay the fee until they have reached significant success.
>Only games that meet the following thresholds qualify for the Unity Runtime Fee:
>Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.
>Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
https://blog.unity.com/news/plan-pricing-and-packaging-updates
see
So is the Lamb game actually good? I've only been jacking off to the thing and unsure if I should actually play it.
It's a boring fotm game and the dev is a gay lol
It's alright, got some banger tunes and a nice gameplay. Pirate and see if it's worth your money
The combat is pretty basic but it's not bad. The base-building and management are what's fleshed out the most. It's a bit like loop hero in that you do the roguelike part and whatever stuff you bring back you use to upgrade your base which upgrades your character which lets you get more resources.
>buy it now
>we're getting rid of it after 1/1/2024
If you uninstall you're fucked out of your money then, right? Isn't that the exact situation that everyone who hasn't been simping for digital only have been warning about since Steam started taking off real hard?
Nope, because it'll still be delisted on Steam and therefore anyone with a Steam copy can install even after it's been delisted. They can't remove games from Steam, only delist them.
They absolutely can remove games from steam, they HAVE removed games from steam. Mostly in countries where distribution was ruled illegal. The fact you can redownload a delisted game is a nicety they are NOT contractually bound to honor. The limited license you are granted on purchase does not grant you the right to download it forever. Hell, it doesn't even grant you the right to play it forever if you've already downloaded it.
moron doesn't know who "they" refers to.
They can remove games from the store. They cannot remove games from your library, it would be a huge controversy for valve to pull that and erode all trust in steam. Everyone who currently has a copy of cult of the lambs will be able to cause a financial impact on this dev once this move comes to pass, along with all other unity games.
You're not getting it. They HAVE removed games from people's libraries. And yes, it DID cause a kerfuffle, but they were small games in foreign countries so your average american is blissfully unaware.
The most I'm aware of in the west was certain steam IDs have been removed and replaced. So you technically didn't lose access to your games, you lost access to steamapp://12345 and gained steamapp://23456 but it proves you have no "right" or expectation to always and forever have 12345 in your library.
>it would be a huge controversy for valve to pull that and erode all trust in steam
Valve might legally end up having to do it here as the games being in the library would end up costing the devs money.
The point is moot because most of these games never had a physical release to begin with.
I assume the big 3 will just subsidize the fee to get the game on their consoles if they're proven devs and if they're on PC/Mobile the devs are just fucked.
Don't be so successful in the future lol.
Genshin Impact uses Unity and is probably one of the most successful games financially that uses Unity.
What will they do? If they cancel Genshin it will make a huge hole in the community for other games to take its spot
I pirated it, beat it, deleted it
I feel so fucking vindicated right now.
I told so many burgeoning developers to use Godot instead.
man being a CEO seems like the most comfy job in the world. i picture its something like this
>hey unpaid intern, whats the GAYEST shit we could possibly do
>well, i guess it w-
>do it
>what? i didnt even get to describ-
>do it or your fucking fired
>Sir, the plan backfired and cost us 3 billion dollars!
>Pfft, fire the team responsible for this!
>Buy
I literally pirated it. LMFAO.
come January unblock it from your firewall and reinstall it a few dozen times on fresh VPN IPs
Is there like a list of games made on the Unity engine?
https://www.pcgamingwiki.com/wiki/Engine:Unity
Could have sworn you could see the full list without an account before but I guess they locked it off for users because the list was getting too big. Limited to PC games and games that the wiki autists would have bothered to make an article about but it's a pretty big list.
There's also this.
https://steamdb.info/tech/Engine/Unity/
Limited to games on Steam and there might be false positives since it detects it based on the game's file structure. Though that should be reliable enough since Unity games all have the same files structure and literally have the word Unity on the filenames.
And just for posterity. This is SteamDB's totals for each engine as of today. Unity is a shovelware engine.
More infographics.
>8.9%
these new fees apply to pretty much no one
No *kissy face*
Lol, and you all thought Tim was a bad guy. He is unpleasant nerd, but he's doing good things.
ok, do some pirate have it...
Pirated?
Torrent if possible, thank you very much
You think this is a ploy to get someone to else to outright buy unity?
no
>be indie dev
>want to make free game in unity
>Don't want to pay unity fee so charge one penny and give the funds to charity
>charity goes bankrupt because the processing fees cost them more money then they get
>repeat
This seems like a pretty bad idea for everyone.
God I hate unity
So have we started doing the whole "there has never been a good game made with Unity" narrative yet, or does that start tomorrow?
Tomorrow, then the day after that defend unity's stance
>there are people so mindrotted by 4chan that they instinctively are defending this and calling everyone who doesn't support it commie gays
Nick Land was right about everything.
>defending this
Ganker isn't even attacking what Unity is proposing. A game needs to make $200k in revenue and sell 200k copies before a $0.20 fee begins being applied to subsequent sales.
To be fair, that's being tallied across lifetime sales/installs, so by the time this hits 1st January, Hollow Knight et al will already have the fees applied to any install made after that date.
It's not applying to sales, it's applying to installs. Hence the controversy.
How is this difficult for you subhumans to understand.
It's only controversial because Ganker and histrionic twitter queers are acting like everyone using Unity is going to get raped with fees into bankruptcy when because of the thresholds hardly anyone is going to paying.
Hello sirs!
This honestly, this is just people already paid by ESG that they don't get to keep even more money.
>honestly
its only right for software creators to get their just dues instead of suffering parasites that are raking in millions with their trash streamer games
If it inconveniences or hurts people I don't like, I will support it. That's the rule I live by.
Cult of the lamb costs $25 (which is highway robbery for an indie game btw)
For each sale
steam takes $7.50
unity takes $0.02, maybe $0.04 if they install it on a second PC
It's just pure virtue signaling
Cult of Lamb also fucking sucks
it barely has any content, its so barren, plain, bland, boring. The only thing it has going for it is the concept and the cute art style (read: lots of porn)
and nothing of value was lost
What a shit game, whatd I pay for this like $15-20? Can I install and uninstall it ~100 times just so they dont have my money?
Unity slop in the grave tonight!
Why not. It looked fun, I'll pick it up if its on Steam.
Thanks for the heads up OP
Wait, does this affect already released games that used unity? How can they do that? Did they find a loophole?
It'll probably take effect as soon as the developer releases a patch/update to any game.
Man, this piece of shit game really just came and gone, huh? A true Flavor of the Month type of shit.
This shit runs on Unity so I guess download it while you can if you give a shit, Nintendo would happily find an excuse to kill off a mobile game
>Unity could've been at the forefront of gamedev with AI
>they instead decide to kill themselves
Hello there
>Ganker openly and proudly defending the scummiest possible. most turbognomish scams in the industry now
Poisoning your mind with culture war BS really made you all complete slaves to the NWO, huh.
>Developers actively support culture war BS on their side
>Ganker finally does the same
>"NOOOOOOO YOU ARE ALL ACTING LIKE COMPLETE SLAVES!"
Fuck off gay. All these devs that acted like complete smug cunts reaped what they sowed.
yes, its extremely gnomish, but for once its not happening to the consumer. not directly anyway. so after decades of getting fucked by devs, consumers just want to do a little fucking back.
i doubt itll last very long. all it will take is someone like bobby kotick to threaten unity with a hitman or something and the whole thing will get swept under the rug.
>so after decades of getting fucked by devs, consumers just want to do a little fucking back.
The majority of the devs that actually get fucked by this are not the devs that you've been mad about for decades.
sure looks like it is according to the pic in op
Don't be fucking stupid.
i wont. i will instead laugh at devs like them.
>20 cents per install for games that have already made seven figures in revenue
>scummiest possible. most turbognomish
>one group you dislike gets targeted by another group you dislike
>you don't play unity games so no need to give a shity
>you can't laugh at the absurdity, you must take either side and defend them
Sounds like your brain is on cultural war mode dude.
I just want to see indietrash begging on the street
Unity is for the player. Devs who delist are chud garden gnome gays
sucks to suck, if you depend on proprietary software you deserve to get fucked
Wait, I thought taking years to release a game was also bad?
I actually hate videogames and the people who play them, so I'd be happy if games took eons to get released
>buying game ends up hurting developers and players
>pirating is the harmless choice
On the contrary, they're counting pirates, too. A convenient excuse for inflating the install count that isn't unaccounted for via sales and can't be seen by the developers but somehow Unity themselves know exactly how many times they ran the installer.
Wait, there are actual game devs out there who still use Unity? This isn't really news then, we figured out unity is a license scam like 10 years ago or so and have had good alternatives ever since I'm not really interested in playing games by devs using obsolete engines. Never heard of this studio or sure why you felt the need to post this as if it was some kind of news.
Trying way too hard kiddo, lmao.
>everyone is slow and stupid like me
leave him alone