its the best civ, but the research tree needs rebalancing
no reason to touch the bottom half 90% of the time
also 1/3rd of the civs are straight-up awful, 2 of them have detrimental bonuses that make them worse than an unbonused civ
10/10 though, 6 was dogshit, 4's just doomstacking N+1
It's weird to say, but I like the grammar of the game. 6 feels bloated with a bunch of mechanics that don't enhance or even conflict with the empire building aesthetics and the only return is busywork. 5 has a better flow to it. Honestly, it's mostly the new district system that turned me away.
what other anons said, plus there's an air of what you might call "sincerity" around the game
e.g. the quotes for techs aren't goofy quips and jokes 90% of the time, the rulers aren't hideous caricatures, many rulers that you'd actually want to see are in the game, etc.
Regardless, Vox Populi is a two-part mod wherein the first component (community patch) just improves the basegame, AI, and I think a few balance changes but not many. The second portion which is the mod in full is harder to explain summarily but it basically it overhauls every aspect of the game and adds more complexity to everything (policies, beliefs, techs, units/promotions/happiness, etc) while adding new promotions/units/vassalage/wonders/buildings and a lot more yields overall. It's definitely worth a try, especially given how much more threatening the AI is in wars.
1) The AI is now competent
2) Most aspects of the game get less nonsensical / more interesting / more balanced (mileage may vary)
Is there a way to get the AI fixes without the rest of the mod? Or is it customizable in any way? How many mods can I stack before it breaks is basically what I'm asking.
Technically it's broken down into several (5-8) components, not all of them mattering equally. it's broken down because they're supposed to be modular, but I've always used the full package (and even submods on top of that).
So, hard to say. Most people use everything at once but every now and then you get the odd guy reporting a bug while using COmmunity Patch only.
yeah you just install the first folder (1) and if there are any actual gameplay changes (which I'm pretty sure the install page says there aren't many) you can change it in the folder. Same thing for the overhaul folder (2), you can change ALMOST everything excepting AI without having to download the uncompiled DLL file. modability is fine, I use tons of them but they are all vox populi modmods so I'm not sure how base civ 5 mods would fare (although things like civs would work fine.)
Thanks anons
2 weeks ago
Anonymous
actually I just remembered, I use a levelpromotions mod from whowards pick-n-mix which is not a voxpopuli modmod. I suggest using it as well.
yeah you just install the first folder (1) and if there are any actual gameplay changes (which I'm pretty sure the install page says there aren't many) you can change it in the folder. Same thing for the overhaul folder (2), you can change ALMOST everything excepting AI without having to download the uncompiled DLL file. modability is fine, I use tons of them but they are all vox populi modmods so I'm not sure how base civ 5 mods would fare (although things like civs would work fine.)
It's good but I like a few features in 4 better. The way 4 handles population and happiness is better, because of how population works you can make early game a lot more interactive with slavery since you can use population to rush production without permanently fucking your city. The combat would be fine if the ai was better but as it is it kinda sucks. Doomstacks are bad too but at least the ai can use them properly.
>heh my shit taste makes me superior >the previous game launched in a poor state and was later appreciated when they made it better, so surely that means the shitty ipad toddler slop I consume will be cool in the future too
Just go to reddit where NPC drones like you belong
Been playing and enjoying Civ V a lot lately, I just wish the AI wasnt completely inept at moving units, its always laughably easy to outmaneuver them especially if you know they are coming for you
Diplomacy often feels completely irrelevant as well, you can spend the entire game kissing other civs ass just for them to denounce you the second you try to go for a win. Diplomacy victory is also just bribing city states 1 turn before the congress
>Accept my embassy for 1 coin (asking for the 24th turn) >AI declares war on you, and you capture one town from them? -25 happinesses, warmonger penalty, revolutionary troops in your capital >Freedom>everything else >Barbarian ships sailing in front of random town back and forth for whole game
I just hope the next civ gives a more integrated system (i.e have your economy effect your war more than just being unable to buy more soldiers) to make it harder to map paint. There's no reason why a country should be financially solvent if they spend the majority of their time at war, or why there shouldn't always be an internal struggle of citizens demanding different governments during each Era so we could get some civil war kino. Either way this series, especially with 6 being the biggest signifier, will dumb itself further down and down to its board game roots
I just hope they get rid of the mobile game graphics. Just make it realistic, use proper textures and no cell-shading
Also i hate how happinesses prevents basically having a wide empire. Going wide should be limited by your ability to defend and your income, while happinesses should influence social policies imo
>Play civ >ancient and classical Era are fun >complete fucking snore all the way until nukes are unlocked
3 fucking games in a row I have this problem what is wrong with these people make MORE MECHANICS FUCK
I don't mind bloat in itself but man I wish there was an INCH more.
Building your 15156th building that gives 1 hammer 1 gold gets tiresome at some point especially if the AI's ability to keep up is very volatile
this is the one civ game you could have posted that is SO awful I can't be bothered to contribute to the thread, go away and stop spamming this awful game every single day
>neighbor civ keeps sending settlers into nearby barbarian camp >free one of them out of pity >neighbor thanks me >he founds the city next to my borders and is angry at me for having my city close to his
declared war on him, razed the city and made sure he spent the rest of the game on the bottom
never helping these fuckers again
I don't like how the game pretty much forces you to be a full pacifist or complete warmonger with no middle ground. I did a game with my friend and got harassed by an AI for too long so I declared war on him and took one city before making peace, literally every single other civ then hated me for the entire rest of the game and even embargo'd me which since I was going for a culture victory ruined the entire game and I ended up losing to my friend who won with a science victory despite me being in 1st place in points for literally the entire game. You're better off never going to war with anyone ever.
It's utterly shit >hye you know how in Civ 4 mods were released to fix the AI? Let's prevent that from happening in Civ V and also, let's make sure the AI is even more broken and cnanot handle one unit per hex. That'll really show gamers what we're all about'
For me it's the little things like city states, interactive trade routes and the great people abilities
its the best civ, but the research tree needs rebalancing
no reason to touch the bottom half 90% of the time
also 1/3rd of the civs are straight-up awful, 2 of them have detrimental bonuses that make them worse than an unbonused civ
10/10 though, 6 was dogshit, 4's just doomstacking N+1
never played 5, why is it better than 6?
It's weird to say, but I like the grammar of the game. 6 feels bloated with a bunch of mechanics that don't enhance or even conflict with the empire building aesthetics and the only return is busywork. 5 has a better flow to it. Honestly, it's mostly the new district system that turned me away.
6 is bloated to all fuck with pointless mechanics that add nothing to the experience beyond wasting your time with micro managing. 5 is just comfy.
what other anons said, plus there's an air of what you might call "sincerity" around the game
e.g. the quotes for techs aren't goofy quips and jokes 90% of the time, the rulers aren't hideous caricatures, many rulers that you'd actually want to see are in the game, etc.
I think Happiness was a good resource to manage your wars with, just wish it wasn't tied to the economy so much.
Also, best Zulus
>every civ game becomes boring when you reach 20th century
>He isn't knee deep in a world war
>he isn't on future tech by the 16th century
it's a good game. every mainline civ is good.
If only the AI was good.
Download the Vox Populi mod, it makes the game twenty times better. just disable the retarded civ6-tier "lose a population on settler production."
What does Vox Populi add and change? Last thread, anon said Lekmod was better.
It changes pretty much everything
Maybe Lekmod is better, I've never played it.
Regardless, Vox Populi is a two-part mod wherein the first component (community patch) just improves the basegame, AI, and I think a few balance changes but not many. The second portion which is the mod in full is harder to explain summarily but it basically it overhauls every aspect of the game and adds more complexity to everything (policies, beliefs, techs, units/promotions/happiness, etc) while adding new promotions/units/vassalage/wonders/buildings and a lot more yields overall. It's definitely worth a try, especially given how much more threatening the AI is in wars.
Is there a way to get the AI fixes without the rest of the mod? Or is it customizable in any way? How many mods can I stack before it breaks is basically what I'm asking.
Technically it's broken down into several (5-8) components, not all of them mattering equally. it's broken down because they're supposed to be modular, but I've always used the full package (and even submods on top of that).
So, hard to say. Most people use everything at once but every now and then you get the odd guy reporting a bug while using COmmunity Patch only.
Thanks anons
actually I just remembered, I use a levelpromotions mod from whowards pick-n-mix which is not a voxpopuli modmod. I suggest using it as well.
yeah you just install the first folder (1) and if there are any actual gameplay changes (which I'm pretty sure the install page says there aren't many) you can change it in the folder. Same thing for the overhaul folder (2), you can change ALMOST everything excepting AI without having to download the uncompiled DLL file. modability is fine, I use tons of them but they are all vox populi modmods so I'm not sure how base civ 5 mods would fare (although things like civs would work fine.)
Is it compatible with modded civs, units and wonders? I normally play with like a hundred modded wonders trying to build as many as I can.
1) The AI is now competent
2) Most aspects of the game get less nonsensical / more interesting / more balanced (mileage may vary)
It's good but I like a few features in 4 better. The way 4 handles population and happiness is better, because of how population works you can make early game a lot more interactive with slavery since you can use population to rush production without permanently fucking your city. The combat would be fine if the ai was better but as it is it kinda sucks. Doomstacks are bad too but at least the ai can use them properly.
>civ5 releases
>everyone thinks it's shit and civ4 is the greatest
>civ6 releases
>everyone thinks it's shit and civ5 is the greatest
can't wait for civ7 so I can finally play civ6 without being uncool
>heh my shit taste makes me superior
>the previous game launched in a poor state and was later appreciated when they made it better, so surely that means the shitty ipad toddler slop I consume will be cool in the future too
Just go to reddit where NPC drones like you belong
>shitty ipad toddler slop
I remember when this applied to civ5
The harder you try to defend 6 and deflect its criticisms onto 5, the more pathetic you look
every civ is good (with expansions)
Been playing and enjoying Civ V a lot lately, I just wish the AI wasnt completely inept at moving units, its always laughably easy to outmaneuver them especially if you know they are coming for you
Diplomacy often feels completely irrelevant as well, you can spend the entire game kissing other civs ass just for them to denounce you the second you try to go for a win. Diplomacy victory is also just bribing city states 1 turn before the congress
Not perfect but for sure the best.
Why not?
>Accept my embassy for 1 coin (asking for the 24th turn)
>AI declares war on you, and you capture one town from them? -25 happinesses, warmonger penalty, revolutionary troops in your capital
>Freedom>everything else
>Barbarian ships sailing in front of random town back and forth for whole game
I just wish they'd fix the many little annoyances
>everything else
Wat. Order is the best ideology if only because 5 year plan and science from factories.
I've found winning against deity easiest with freedom. Build tall, get rich, spam great persons, win game
For me its Suliman's war theme:
Ai can't even play the game properly and just declares war at random. This really is baby's first 4x game.
>perfect
It's really not.
>1UPT
YWNBARCG*
*You Will Never Be A Real Civilization Game
I just hope the next civ gives a more integrated system (i.e have your economy effect your war more than just being unable to buy more soldiers) to make it harder to map paint. There's no reason why a country should be financially solvent if they spend the majority of their time at war, or why there shouldn't always be an internal struggle of citizens demanding different governments during each Era so we could get some civil war kino. Either way this series, especially with 6 being the biggest signifier, will dumb itself further down and down to its board game roots
I just hope they get rid of the mobile game graphics. Just make it realistic, use proper textures and no cell-shading
Also i hate how happinesses prevents basically having a wide empire. Going wide should be limited by your ability to defend and your income, while happinesses should influence social policies imo
>Play civ
>ancient and classical Era are fun
>complete fucking snore all the way until nukes are unlocked
3 fucking games in a row I have this problem what is wrong with these people make MORE MECHANICS FUCK
Is caveman 2 cosmos certified kino?
I really enjoy the bloat of c2c, if only the turn times didn't shit the bed around mid game.
I don't mind bloat in itself but man I wish there was an INCH more.
Building your 15156th building that gives 1 hammer 1 gold gets tiresome at some point especially if the AI's ability to keep up is very volatile
this is the one civ game you could have posted that is SO awful I can't be bothered to contribute to the thread, go away and stop spamming this awful game every single day
civ 5 is the best overall experience imo. but civ 4 is better for build autism and civ 2 is better if you want a challenge
>neighbor civ keeps sending settlers into nearby barbarian camp
>free one of them out of pity
>neighbor thanks me
>he founds the city next to my borders and is angry at me for having my city close to his
declared war on him, razed the city and made sure he spent the rest of the game on the bottom
never helping these fuckers again
Civ 6 is undeniably better
The raw difference in depth between 5 & 6 is staggering
5 has real depth, 6 has artificial depth
It's perfect because I never played the others.
I love the little lore I make up on the spot when playing, especially when the AI wrongs me
I don't like how the game pretty much forces you to be a full pacifist or complete warmonger with no middle ground. I did a game with my friend and got harassed by an AI for too long so I declared war on him and took one city before making peace, literally every single other civ then hated me for the entire rest of the game and even embargo'd me which since I was going for a culture victory ruined the entire game and I ended up losing to my friend who won with a science victory despite me being in 1st place in points for literally the entire game. You're better off never going to war with anyone ever.
subtle Russia larp
Yes, but only with the VP mod. First time I've ever truly felt challenged by the AI in a civ game.
It's utterly shit
>hye you know how in Civ 4 mods were released to fix the AI? Let's prevent that from happening in Civ V and also, let's make sure the AI is even more broken and cnanot handle one unit per hex. That'll really show gamers what we're all about'
>Let's prevent that from happening in Civ V
what are you even babbling about? an example of a mod which tweaks AI was already posted ITT