Then why did it take 4 years for a mobile port to come out?
They only put it on mobile after making a switch port and realising “oh this could probably run on most modern phones too”
>XCOM2 >game where you wage guerilla warfare against aliens occupying your planet >all the enemies are aliens >the human enemies are vat grown human-alien hybrid mind slaves that you can kill without remorse >no missions showing the grim reality of fighting a war against your own people who think you're evil >no aliens using humans as shields forcing you to make tough decisions
A very post 9/11 game.
>try XCOM 2 >try first mission >can't skip turns so if I accidentally trigger a pod through terrain my units get flanked and fricked
This is moronic. I lose soldiers which I can't avoid because I can't keep one movement point in reserve to keep units from being flanked
yeah because the franchise had every entry be a 10/10 in the past
Yes
>it has a mobile port so it’s automatically mobile shit
What kind of logic is that?
Game was created mobile port in mind
Then why did it take 4 years for a mobile port to come out?
They only put it on mobile after making a switch port and realising “oh this could probably run on most modern phones too”
Said it yourself
>it’s a mobile port because it took 4 years to come to mobile
?
>*mobile game
Like I said it was created the phone in mind. It took time to poet because of hardware restrictions but the game was developed that in mind
By that logic any strategy game was made with mobile in mind
and KOTR too
And Oddworld
Frick me you're being dishonest
How?
If Xcom 2 was “designed for mobile” despite not getting a mobile port until 4 years after release, surely that applies to these games too.
xcom EU had a mobile port within a year of release.
So did streets of rage 4
OP said
>It's so sad that XCOM games were dumbed down to the level of mobileshit
hahaha dumb homosexual
Deus Ex also had a console port so it's a console game, right? Frick off, moron.
I mean Invisible War and Human Revolution definitely were
Just because the modern Xcom games have a mouse interface that can fit well on a touchscreen doesn’t mean they were “designed for mobile”
>XCOM2
>game where you wage guerilla warfare against aliens occupying your planet
>all the enemies are aliens
>the human enemies are vat grown human-alien hybrid mind slaves that you can kill without remorse
>no missions showing the grim reality of fighting a war against your own people who think you're evil
>no aliens using humans as shields forcing you to make tough decisions
A very post 9/11 game.
They were more interested in having a saturday morning cartoon vibe than anything too dark/gritty. It's the main reason I liked XEW and OG more
>They were more interested in having a saturday morning cartoon vibe
Wasn’t that the followup game?
That just doubled down on the existing trend
>tough decisions
A meme, just shoot through
new players have no frame of reference, so they think this kind of game is acceptable
Damn I never realised Alien Isolation was mobileshit
Where is XCOM 3 Jake?
Here boss. It's unironically good.
agreed.
Problem is how to build each character
>try XCOM 2
>try first mission
>can't skip turns so if I accidentally trigger a pod through terrain my units get flanked and fricked
This is moronic. I lose soldiers which I can't avoid because I can't keep one movement point in reserve to keep units from being flanked
STALKER is next