It's strange how SA1 feels so nostalgic to me despite playing the sequel before it. Even with it flaws, it just has a certain charm that Adventure 2 doesn't have.
I just think it's a significantly better game too. Big's fishing stages and Amy's gameplay weren't nearly as much as a chore as SA2's worst treasure hunting stages and route 101/280. The levels are much better designed as well, probably being the least linear levels we've seen from a 3D Sonic game. The story/world-building has the perfect balance between a lighthearted "cartoony" tone and the more serious direction SA2 and Shadow took it. The anime-esque humans really fit well in the Sonic universe, I don't know how Sega managed to screw that up with '06 when they nailed it the first try.
Frick Casinopolis, though.
Ape Out Shirt $21.68 |
I had to shave it
> it just has a certain charm that Adventure 2 doesn't have
That charm is Amy. I wanna frick Amy.
Same.
There's something very unique about it's aesthetics, I think it's the last Sonic game Naoto Ohshima has worked on. It's nowhere near as "action movie" feeling as SA2 and onwards and it's lighting is very, very good. Also, yes, the levels are mostly extremely fun in SA1. Sonic, Tails, Knuckles and Gamma are all fun and Amy is a nice addition as well, even if she was done better in the Advance games. I think SA1 is just a really good game with great aesthetics.
Agreed.
Lost World and the final boss are great, though. I found Tails and Knuckles cool.
What's wrong with Mad Space? It's one of the most fun stages in the game once you go for A-Ranks, same goes for every other Rouge stage. Meteor Herd (and most Knuckles stages in general) is clunky to navigate around and too large, but Mad Space has enough landmarks to be consistently fun.
Idk how people find SA1 fun
Is it nostalgia?
It's the better stages. And Amy.
SA1 is flawed kino
It's mostly just the godly music, and the cool moments in Sonic's campaign. And Gamma's story was moving. And Tikal flashbacks were interesting.
On the other hand, Sonic's levels sometimes get frustrating (Lost World, Sky Deck, the final boss).
Tails mostly feels redundant.
Knuckles is actually ok, not a slog like the treasure hunting in SA2, but still nothing amazing.
Amy has a cool concept, escaping from the scary unstoppable robot, but she's slow and not very fun to control.
Big sucks.
Gamma is fun to play as, better than the mechs in SA2, but levels are just short segments of Sonic's levels.
I played the original Dreamcast version on release. It felt like... a solid 7/10 game, but it was a game that Sega really needed to be at least an 8.
I can't deny it has its charm, though.
People who complain about treasure hunts in SA2 got unironically filtered.
What it requires:
Basic skill
Spatial thinking
Being able to read
You lack one of thoes
B-but muh radar is broken!!! You just don't understand how bad it is!!!!!!
Looks like you can't read. I beat the game in my childhood but that doesn't make Mad Space any less painful nor nausea inducing.
Pathetic taste
They're fricking busted. Your radar will be going off non stop when you're no where near the location.
My parents bought me a DC when it was released along with Sonic Adventure. SA1's water always makes me feel nostalgic, it looked so real to me compared to N64 and PS1.
SA1 had better Sanic stages / gameplay, but I love the Tails/Eggman levels from SA2. Also SA2 has a much better chao garden and a multiplayer mode. Therefore SA2 wins.
Also Amy's SA1 redesign was shit, Rosy ftw.
A-AMY..
Gross, she's all naked and shit
>Also Amy's SA1 redesign was shit, Rosy ftw.
But her redesign made her hot.
Exhibitionist bawd
How would Rouge have looked ig she debuted in SA2?
Typo. Meant how Rouge design like her in game model look in the first sonic adventure game