How wrong can u be? Western RPGs are the pinnacle of non-self insert character roleplay. JRPGs and most other non-western RPGs have you playing precanned generic hero #351332
I 100% game achievements even though I damn well know it’s not gonna matter and that I’ll uninstall the game right after I get the last one. Even the terrible achievements like collecting everything and finishing every terrible quest. Last one I did was Bloodstained
I burn clusters of Chaurus eggs when I explore Falmer caves in Skyrim. It doesn't actually do anything since they're indestructible, but it doesn't feel right to just ignore the fact that those fuckers breed like rabbits.
>playing Halo/any game that has a cinema/recording mode >play as tactfully and in-character as possible >no random jumping, running or any other action that doesn't make sense >look at the scenary like those cringe gameplay trailers >finish the campain the spend hours watching (and editing if possible) the footage >delete it once I get bored then start again
I do this for most things really. I am literally autistic though, so it's probably just one way I process information. Even if it's the same information I've told myself dozens of times already.
Naw mate I genuinely have autism to the point I need disability assistance with daily living and even I can realize this.
The word for that anon is 'retard'. I'll give you a pass to call him it, with a hard R even.
[...]
ASD-2, get on my fucking level scrub.
I have PDD-NOS, which is the most tasteful type of autism.
Fucking this
Sometimes I pretend I'm showing the game to my imaginary gf who doesn't play video games.
So I'll go on tangents about the lore, why some games have specific quirks like why they made Halo's movement more floaty and slow and why MW2's airport shooting scene is important from an artistic perspective.
I feel like let's plays were inevitable because of this, people have been doing this bullshit since man ever was. I'm sure even the grugs of way back when grunted and mumbled to no one but themselves while rubbing dirt on a wall or picking berries.
C'mon man, I hate streamers like nothing else, but don't shit on people for responding to the op. Literally half these threads are always people who do that.
I'll spend hours on character creation, loading into the opening, seeing if I like my character or not, and go back until it's perfect. I also give my character a backstory and imagine everything that happens unfolding cinematically
That scans since you definitely own a stuffed shark.
I never done this, however I have looked at an imaginary camera as if I was on some TV show or talking to a friend and go "holy shit" to react. I suppose nowadays it would be seen as a streaming thing, but I always did it as a TV show thing.
I’m explaining to my ‘audience’ right now that I do this too. I talk to myself pretty much constantly. Even in public when walking my dog. Sometimes I’m talking to some random group, sometimes just to myself. Depends on the daydream I guess.
> been in asian game kick lately > sekiro , wo long, sifu > all of a sudden become master of the arts grandmaster of grand asian masters > sing retarded songs, mostly copying the metal gear solid 1 theme > https://youtu.be/6miaTf1gF4g?si=Yi-buWVdNjp-EHsf > wing ping Ching ling ting ping ^ like that > give characters minor back stories and different names while I say it in an Asian accent > “ahhhh if it isn’t quan ping” > “your tiger style is no match for my claw of the puss” > “you dishonorburu your familuru by engaging in beastiality orgy , FOR THAT QUAN PING YOU MUST PAY > (get punched in the stomach) “Nani? You almost punched out my tampon” > (if guy) never mind that it is in my ass. The real fight is here. COME , WONG CHING > (executing someone) this is what you get for not taking me for my happy meal
I’ll do this in a discord chat full of people too I could not give a shit
>QUAN PING
Guan Ping was the eldest son of Guan Yu. Little about him is documented in historical records except that he was captured along with his father west of Maicheng (麦城, southeast of present-day Dangyang, Hubei) by the forces of Sun Quan sometime between 23 January and 21 February 220.[a] They were executed in Linju (臨沮; in present-day Nanzhang County, Xiangyang, Hubei) later.[2]
>Sun Quan
Sun Quan (pronunciation, Chinese: 孫權) (182 – 21 May 252),[a][2] courtesy name Zhongmou (仲謀), posthumously known as Emperor Da of Wu, was the founder of the Eastern Wu dynasty, one of the Three Kingdoms of China. He inherited control of the warlord regime established by his elder brother, Sun Ce, in 200. He declared formal independence and ruled from November 222 to May 229 as the King of Wu and from May 229 to May 252 as the Emperor of Wu. Unlike his rivals Cao Cao and Liu Bei, Sun Quan was much younger than they were and governed his state mostly separate of politics and ideology. He is sometimes portrayed as neutral considering he adopted a flexible foreign policy between his two rivals with the goal of pursuing the greatest interests for the country.
I did this too when I replayed Sleeping Dogs and Jade Empire. I have an entire alter ego themed around the shaolin art of soccer when I play Rocket League. I've had a shaolin-themed clan for like three years now.
Depends on the game but I try to be as perfectionistic as possible. Usually in fps games I try to not take damage, to do things as neatly as possible. This forces me to save scum and redo the same part over and over until all the fun has been sucked dry and I do it perfectly that one time. I really can't enjoy games much anymore as i'm always conscious about making mistakes and feeling like I should try again to do it better. And if I keep going without trying again I lose motivation to keep playing, but if I redo the same part too many times I also lose motivation because I feel bad for being bad.
I get extremely frustrated watching others play sub-optimally, latest example was watching Oneyplays Resident Evil Remake and getting irate when they waste ammo/ herbs and don't pick up items/ manage their inventory very well, really irks me
Speedrunning behavior is for trannies. Resident evil games are a lot more fun when you just do whatever you want, not what you HAVE to do in order to get the best possible rank.
I saved every single alien weapon and ammo from the Fallout 3 UFO DLC. Since you can't carry that on yourself, I instead dumped it all into a corpse, and carried that corpse around the entire level and back to earth. I had something like 25000 units of alien energy ammo when all was said and done iirc.
>realize the gun is not that fun to use >realize there is nothing to buy if you sell the ammo for 6 gorillion caps
It's never worth hoarding items in bethesda games
>For every Halo game, I consider my Spartan the same character. >I have a whole backstory for him about how he joined the UNSC, became a Spartan, and went on several top secret operations. >try to keep my armor with the same permutations across all games
Also >don't have a ton of friends growing up but love playing smash brothers >love the thrill of unlocking characters and stages >delete my save files so i can unlock the characters and stages all over again >twice in 64, four times in melee, three times in brawl
I learn martial arts from playing video games. I'll spend hours just copying the moves and refining my form until it's perfect. I've done this ever since playing Godhand.
For no particular reason, I will sometimes slow down to a walking pace and just slow-stroll through the game's world.
I've done this ever since I was a kid.
When I play an online game, I do not allow myself to quit until I complete an arbitrary condition, usually something like top frag in my particular lobby or win 3 games in a row.
Sometimes it takes way too long and I get frustrated even though I know i could leave at any time.
Naw mate I genuinely have autism to the point I need disability assistance with daily living and even I can realize this.
The word for that anon is 'retard'. I'll give you a pass to call him it, with a hard R even.
I am also literally autistic (ASD-1, professionally diagnosed).
Fucked if I know. Two basically means it's severe enough that you need help in daily life (though if I got reassessed now they'd probably diagnose me ASD-1 instead because I've actually been using that help to it's fullest instead of sitting around using it as an excuse to have someone else clean my house for me like so many people do. Other tards who are less 'tarded than me call me an ableist kek.)
I imagine there's a three at least for straight up nonverbal people who basically need someone to manage their entire life for them and can't be trusted with or are incapable of making life choices on their own, can't see much reason they'd really need more than 3 though.
i started doing this when games started dropping the 'save' option from the start menu, just in case.
if i can't quit the game from the pause menu i just kill the process
when i launch the game i alt-tab out for the unskippable parts, even if it's only 3 seconds
If there's an in game camera option I'll just roleplay as a pervert and get as many pics of titties and asses I can. Or in other cases I just roleplay a sick fuck e.g. Michael in gta 5 I'll spend hours just taking lewd pics of his daughter.
I do no kill stealth runs and place the enemies in compromising or sexual positions imagining what their superiors will say when they find them and try to explain. This works great in games like Thief and Deus Ex where you can hide all their weapons or cram them in head-to-toe in the vents.
I move the ragdoll of character I just killed and act out his death speech, in fallout its really good because you can cut off limbs and decapitate after death, also use ragdoll to simulate kicking off building n stuff
I spend hours writing out the backstories of all of my xcom recruits, i then play without save scumming and a chess clock that only allows 30 seconds per action.
War is hell gentlemen
I have an odd binary categorisation system in which I decide whether a game counts as a "real game" or not.
"Real"ness is quite vaguely defined, but I can usually tell quickly, and my judgement basically never changes once I've decided.
It's also truly binary- a game is either real or not, there's no concept of game A being 25% more real than game B.
Some heuristics: >game has complex control schemes and many interacting systems: strong indicator of realness >game has has only a handful of simple modes of interaction (think racing games): almost certainly not real >takes itself seriously: +real >is a comedy, parody, or children's game: -real >is a licensed/tie-in game: --real, very rare exceptions include Alien Isolation >good voice acting: +real (noticeably bad acting can be -real, no VA is neutral) >mobile game: ---real unless you count the handful of ports of older AAA stuff. Monument Valley shows some signs of realness but doesn't count overall, interactions are too limited >text based games: generally real if parser based, never real if choice-based
Some genres almost guarantee the game will be real (immersive sim, roguelite) while others virtually guarantee it won't be (racing, abstract puzzle).
Games where you directly control a character are much more likely to be real than others.
Realness isn't necessarily a value judgement: A real game can be terrible (Shadow of the Tomb Raider) and a not-real game can be excellent (Tetris). With that said, I'm much more interested in real games than non-real ones so am unlikely to spend much time/money on the latter.
A certain level of complexity, detail, depth, rigour, and production value is usually necessary so console games from before the 6th gen or so are unlikely to be real. (Realness can be found a bit earlier on the PC.)
The inverse of real isn't "fake"- there's no suggestion that a not-real game is fraudulent or an imitation etc.
I made custom sprites for each of my pets when I played Elona. Some OC, some pulled from random games I was playing at the time. And I made myself Bobobo because I wanted it to seem like more of an adventuring party of weirdly connected characters than a harem.
Idk if this qualifies but I will just straight up refuse to play a game if it has co-op specific cheevos because I have no one to play with. The way I see it, the game is uncompletable.
>Game with custom preset messages like EDF or Monster Hunter >Fill mine with stuff that encourages/praises teammates and hot-blooded lines. >Join MP game full of bored people grinding. >Deliberately avoid cowardly tactics or meta, use the shit I think is cool and charge the enemy (Though almost always making sure I pick my moment carefully and have the skill to back it up, nothing fun about being a liability.) >Shout lines to hype up my teammates and generally just for fun as I fight. >Most teammates start slowly joining in with default chat messages, start getting less complacent gaming syndrome and start charging the enemy like I am. >If they don't I leave them to grind in peace and join a different game. >If they do, praise and cheer them on when they charge, and support them by keeping other enemies off them while they fight/using support items/support weapons. >Lobby slowly turns from three silent people doing the same thing over and over to four guys screaming callouts as they furiously throw themselves into the fight, yet survive and triumph. >After a couple matches, some bored grinders are now a team of fire-forged comrades who are actually engaged and having fun (I hope).
>Souls/like games with gestures. >Get summoned by host who clearly wants me to solo something for him while he hides or uses ranged weapons. >Gesture bar full of 'manly' and encouraging gestures. >Do not attack unless he goes in, instead hang around him gesturing with arm pumps and points. >When he goes in, I go in too and go ape on the boss/enemies. >When he pulls back, I pull back and go back to gesturing to encourage him to stop being a coward. >When the boss is low on health, I hang back and make sure he lands the final blow, then do an 'all you' gesture like pointing at him or something as I vanish.
Had some real fun/rewarding moments with it too.
Recent on in EDF 5, I am a huge mecha fan so every time we do a mission with a kaiju, I'm typing shit about 'KAIJU PUNCHING DAY!' and bring a barga to brawl on with it, while spamming evangelion/pacific rim/mechwarrior quotes ("Get in the fucking robot, Storm 1!" "Or Wing Diver will have to pilot again!") and my enthusiasm for stompy robots is just embarrassingly obvious.
Ended up going through the last quarter of the campaign in inferno with these three guys and when it came time to fight the final boss and I finally brought barga in, they all stopped shooting when it was low on health and sat there screaming 'EDF!', 'Go, go!' and 'Attack!' while I beat God to death with my robot.
It's just so much fun seeing that kinda camaraderie develop in four random cunts. The whole point of co-op multiplayer IMO. Who the fuck joins co-op to sit there in silence not working with or interacting with their team?
if i die to a more skilled player I make up an entirely new scenario in my head that makes it seem like I was given the most unfair disadvantage and the game is actively changing itself to give me the worst experience ever.
I move my mouse in a simulation of what the first-person animation is for no reason besides that it's cool and fun
for example, if I fired a double barreled break action shotgun, I'll yank my mouse down in time with the character breaking it open, then jerk it back up as they shake the barrel back upwards
I once during a full playthrough of Skyrim (over 100 hours) always kept my character at a +-0° rotation. So for example if I had to go down some stairs rotating to the left I would rotate the camera the same amount to the right afterwards. I have no idea what was going through my head
growing up i always only used one save slot because it looked nice and i would be bothered if i had to use more then one for any reason. nowadays though i i put all my saves in new slots. theyre there for a reason might aswell use them.
I plan out (and make/find/craft) my Character's outfits ahead of time, and make excuses for why he changes them >Oh, this one was a Family heirloom he recovered, replacing the starting armor >This one he wears in memory of the dude he fought with >Oh, he wears this one temporarily when his armor "Breaks" against the final boss, before he finds this other new one when he joins this faction
I think the last time I did this in Skyrim, I got to around 15, not including changes to "At rest" armor/clothing
Personally with ES games. >Use mods that let you set up outfits. >Change out of armour and into clothing whenever entering a city. >If using large weapons, switch to daggers or fists in town. >Helmet on/off versions so I can take the helmet off when interacting with people out in the world. >Only take it off if my character would trust them though. >Sometimes get attacked in cities out of armour or betrayed by character I thought was trustworthy and forbid myself from going into menu and re-equipping because having to fight under unexpected conditions without being full power is fun and turns otherwise bland moments into exciting shakeups to the regular gameplay.
I have an odd binary categorisation system in which I decide whether a game counts as a "real game" or not.
"Real"ness is quite vaguely defined, but I can usually tell quickly, and my judgement basically never changes once I've decided.
It's also truly binary- a game is either real or not, there's no concept of game A being 25% more real than game B.
Some heuristics: >game has complex control schemes and many interacting systems: strong indicator of realness >game has has only a handful of simple modes of interaction (think racing games): almost certainly not real >takes itself seriously: +real >is a comedy, parody, or children's game: -real >is a licensed/tie-in game: --real, very rare exceptions include Alien Isolation >good voice acting: +real (noticeably bad acting can be -real, no VA is neutral) >mobile game: ---real unless you count the handful of ports of older AAA stuff. Monument Valley shows some signs of realness but doesn't count overall, interactions are too limited >text based games: generally real if parser based, never real if choice-based
Some genres almost guarantee the game will be real (immersive sim, roguelite) while others virtually guarantee it won't be (racing, abstract puzzle).
Games where you directly control a character are much more likely to be real than others.
Realness isn't necessarily a value judgement: A real game can be terrible (Shadow of the Tomb Raider) and a not-real game can be excellent (Tetris). With that said, I'm much more interested in real games than non-real ones so am unlikely to spend much time/money on the latter.
A certain level of complexity, detail, depth, rigour, and production value is usually necessary so console games from before the 6th gen or so are unlikely to be real. (Realness can be found a bit earlier on the PC.)
The inverse of real isn't "fake"- there's no suggestion that a not-real game is fraudulent or an imitation etc.
Respect those tastes for 99% of shit.
I hope you're not missing out on some rare gems that go against the grain of the rest of the trash because of it, but Alien Isolation as an exception is a good sign you got good sense for that, too.
In rpg's specifically I constantly restart playthroughs because of stupid pointless shit I internalize like "Hm I don't like that thing I made my character do at hour 3 in my current 100+ hour save. Better restart from scratch."
Not to mention the hours of savescumming I do just to get results I like
im not THAT extreme but ive defenitely had situations where i restarted a playthrough 10 hours in because i regret the way i specced my character or which class i chose or something like that. i really envy people who can just play with the cards theyve been dealt and dont have to autistically reset everything
>XCOM. >Usually mod my game for larger player squad size, larger enemy pod size/more mods. >Play on harder difficulties. >Cheat myself in about 3x the amount of starting recruits, offset by the enemy count and mods that affect their behavior/remove elements of their AI designed to 'take it easy' on the player. >Name all starting recruits 'XCOM Soldier' and put them all in a standard uniform with a full-face helmet. >At Corporal rank, they get to take the helmet off (Replace it with the same helmet without the facemask) and receive a name and face, as they have now distinguished themselves above the rank-and-file and become a main character. >Never change country of origin, but have altered rates so I'm more likely to get soldiers from major nations than entire teams from tiny little african nations I've never fucking heard of. Their face and name are both made to try to match their country of origin. >At Sergent, they get a callsign based on their accomplishments in the mission that got them the promotion and get to customize one piece of gear. >For every further rank they get to customize another piece of gear. >When they upgrade to a new armour they get as many customizations to it, too. >Start with a squad of faceless goons. >End up with about 3 fireteams composed both of vets that have survived the entire campaign and watched friends die, and the lower-ranked soldiers that have earned their face/name and been assigned to one of the teams to replace those dead friends. >Don't give a shit about low-level losses but high level losses hit hard because I've consistently been giving each character more and more personality throughout the game and thus, 'spending time with them'. >Huge swarth of modded clothing and voicesets to really give each soldier something that can express the combination of their personality and nationality.
Highly recommend a uniform mod to save yourself some time.
Also randomized perk trees are neat. Look through what you're gonna take at each level with em if you're struggling for personality ideas after the first 20.
literally me. i bought trails in the sky and its been sitting in my account for like a year. i keep telling myself i will play it but i know itll never happen. i have the same problem with the final fantasy games allthough i have played some of them before since the stories arent really connected
>play Master Duel >don't acknowledge other players as real people >instead they are NPCs in my fancy yugioh game and I make retarded anime plotlines out of my duels with them
Whenever I finish a gta game I drive around the map and create in my head additional missions that would continue off where the story ended and act them out. I would do this for like 3 real life months until I'm satisfied I create the epilogue I wanted.
When I play action games, I have certain tendencies and affinity for certain moves. I call myself out and name them as certain combinations and scream them out like I was a Kamen Rider.
>play Bethesda game >hard save before quest >multiple quicksaves as the quest progresses normally >another hard save when the quest has finished >quicksave before any foreseeable encounter >manual save before quitting the game >doing a quest chain in one go as it will surely bug out now if you come back later
thanks Todd, peak gaming
I deliberately waste resource like ammo and money until I get it to a neat and rounded number
I also try to mimic the sound a gun makes when I reload it.
I talk to myself the way I think my character would talk, shit like "MY FAITH HOLDS FIRM, FOUL BEAST" and I monologue to myself during quests in character. I also move my camera in the motion I'm moving if I'm doing a sick dodge or ultimate attack because it makes it look more weighty.
>play healer in wow >pull extra packs of adds but heal enough so tank can’t whine >wait until someone complains about pace >spam hybrid Chinese/English macro of Naxxramas 40-man guide in chat >initiate vote kick for whoever complained, 95% of the time the rest of the group kicks because they just accept the prompt without reading
Gotta make leveling interesting somehow
For the past five years I've been playing and populating skyrim with minor npcs. It always starts the same way. >boot up skyrim with alternative start mod along with some mods that add qol changes (height adjuster, camping mods) >for at least an actual week role play as character (i.e if it's a farmer: harvest/sell crops keep enough for own meals, occasionally head to whichever town/hold is close enough to unwind) >this includes taking real world notes detailing the day to day happenings, the character's aspirations and ambitions >when that week are over I add them and their journal to the game through the creation kit (along with scripts to continue the life I made them live) >if anything happens to that character in a subsequent play through (through npc or player intervention such as death or marriage) I make a change in the creation kit to reflect it (if the npc died in a certain place I'd try to place their corpse there)
I've added at least a few hundred npcs to the game by doing this
Sometimes, I like to imagine that the characters in the game are aware of me; breaking the fourth wall. And they'll give compliment or shit-talk me depending on how well I play.
ive developed a habit of imagine alternative scenarios during filler/downtime segments of singleplayer games
not on the same tier as stuff like underswap, but more along the lines of >what if this character did this instead >what if that character didnt exist
and stick with that prompt as the story develops for a little bit. its also the only way to keep me from taking bits and pieces of the lore, gameplay, or whatever else i like and integrating it into my own setting with entirely too many ideas as it is.
In the Souls game I always have the bowing emote ready so after I beat a boss I bow in respect. It's also always in some samurai respect way too like I defeated a worthy opponent.
In tf2 whenever I see a crocket or am trying to avoid a sniper line of sight, I move my whole upper body or duck my head. In some games I actually gasp or groan when I make a risky move or just barely survive.
>final area of the game >staircase leading to the final boss
Instead of running up the stairs, I walk slowly and with purpose, one stair at a time. The final confrontation is just ahead, and the character I'm playing of understands the gravity of that.
I screenshot and catalogue in-game tutorials and take note how they’re activated, trying to see if any of them are missable.
This obsession started back when Hyrule Warriors on Wii U had a missable tutorial in the first stage, Big Bosses, if you killed King Dodongo too fast, and it could never be triggered again.
Examples of other things is like BotW and the tutorial prompts and tip notifications: https://docs.google.com/spreadsheets/d/1eMHn0eaBAMmQO1IufgIvMPQOUnzB71Xv_Kv4QaV6uNE/
Astral Chain: https://docs.google.com/spreadsheets/d/1ajPY6mohhh_mHBRpf1hSQzws5NFFF7jQgPPsp1UVBOo/
FF7R (need to finish the Yuffie DLC): https://docs.google.com/spreadsheets/d/1Vg5rqdbY0xHe50vnqupuObZYG68-55kOOqHz0h_WpUQ/
Not all are in spreadsheets. Some are just screenshots. But it’s something that’s tough for me to shake off.
Fun fact about FF7R, importing a save file from PS4 made the “unblockable attacks” tutorial not appear. Though I didn’t test to see if it did come eventually. I did a fresh 100% file this year instead.
Same, anon.
I even imagine their reactions as I kill their allies. From mockery to anger to fear and bargaining.
If two enemies are fought together, I try to think if they're just assigned to the same post or if they're actually friends.
>get to a morality choice in the game >put down my controller and have an active debate with myself about what the character would do >this debate gets longer and longer the further the game goes because decisions keep mounting and if you aren't consistent, or have an incredible reason to justify an inconsistency, then it feels wrong >God forgive me if it's a character creator whose personality I construct myself
It's incredibly fun seeing this character come to fruition but the process of getting there is long and often drawn out. And yes, if I accidentally do something that goes against a character (a la shoot/aggro somebody I shouldn't have on accident) I will reload, even if the last reload is an hour ago because I'm a FUCKING RETARD who keeps forgetting to at least press F5 once in a while.
It's more of a console/pc thing, but I pretend that there's a worlds of each game like if it was Kingdom hearts, but there's a world in the center of it all that takes concepts from every game and has their own civilizations that the characters I play/make interact together
the story of this thing is so grim and fucking disturbing
look at these soulless, retarded eyes, an actual subhuman
crazy fucking shit, he's legitimately abhorrent and vile, my instinct tells me to kick its face in, but I actually, legitimately don't want to mar my boots
I'll spend hours on character creation, loading into the opening, seeing if I like my character or not, and go back until it's perfect. I also give my character a backstory and imagine everything that happens unfolding cinematically
Every time I die I put hotsauce on a q-tip and push it down my dick so it's like the enemy who killed me is actually hurting me in real life. Fortunately I'm pretty good at video games so it doesn't happen very often.
I refuse to play later games in a series without playing every prior game in the series, including shitty spin-offs.
The only exceptions are always online/games as a service/mmo/gacha shit. I just pretend those don't exist.
>get interested in Trails after seeing sexo 3D webms >autism wont let me skip the earlier games >250 hours later I still haven't seen any tiddies in 3D but the games have actually been incredible
i roleplay skills/level ups rather than picking what is best
what's that? it makes no sense to take shield focus on my two handed warrior? sorry but he knows how to use shields
When playing a game years apart, after a while I reopen my old saves and get surprised how my current playthrough is close to the one I started years ago. Like choosing the same upgrade path, choosing the same build equipment or building a base a certain way. It's not on purpose.
If I'm really into a game with multiple characters in the party I tend to have conversations between the characters in my head while exploring the world.
I do this for mount and blade, with my retainers bickering and complaining about what we're doing, and my character explaining his plans to them and how they're important to the big picture.
I didn't got out of orange ranks in Tekken 7 (mostly because i'm a laxy fuck), but i have noticed, that past some rage level (when i play worse and worse) some kind of barrier gets broken, and my further rage starts to transform into perception and reaction, effectively increasing my prowess during the effect. But i have to get really angry and have to be that angry for some time.
Dark souls unironically cured me of this permanently. Realized the angrier I got the shittier I played, best rage management lesson of my life. Ever since then the only thing I can actually get mad at anymore is extremely specific multiplayer shit, like stuff like Gundam battle operation 2 where it's pay/grind to win and as a fresh player you get matched against people who've been up to like B+ rank and fallen or deliberately dropped back down the rankings to punch down with just straight up better gear than you could possibly have.
It's something I've done but >Be 11, playing Naruto Ultimate Ninja 3 on PS2 >Grind for like hours to finish all the content available >Power outage comes and didn't save >Cry so hard that my father comes and consoles me
when i play gta i only ever use the pistol or at most the mac/micro smg. it just makes more sense. how does a street gangster get shit like m4s and rocket launchers?
In games where clothing is purely aesthetic, I'll change my character's outfit to match whatever's happening in the story/gameplay. A good example is when I was playing Oblivion for the first time. I had heavy armor for going into dungeons, a shirt/pants with fur gauntlets and a hood for traveling the countryside, a robe and nice shoes when I did the Mage's Guild quests, and an "at home" outfit consisting of comfy pants and a sleeveless shirt when resting.
I also make an effort to return home and rest frequently when games have some kind of home base in the game. I remember playing Mass Effect 1 and returning to the captain's bedroom to read over new codex entries, put points into skills, and check new sidequests I needed to work on. I also did this in Dying Light, which was nice because you'd notice small changes to the room based on sidequests you've done. Even when there's literally zero mechanical purpose in going to a home or bedroom, it feels immersive to me to have that moment to go over everything in the place the character would go to relax.
It's dumb, but I don't know. I like that kind of dumbass roleplaying I guess.
Nah that's not dumb. I don't go that far with multiple outfits, but I put on winter clothes when going into a snow level whenever possible so the character doesn't get cold, switching back when entering warmer levels. Especially if there's a shivering animation it really bugs me not to be wearing winter gear.
I sometimes get so immersed in games, no matter how shitty they are, that I'll feel things physically that my character is. I was playing Long Dark and felt incredibly cold and then played the Dust mod for FNV and was unquenchably thirsty afterwards. Not as autistic but I also unconsciously shift in my chair and lean my head down if my character is hiding behind a wall or prone behind a fence being pinned by machineguns, even in isometric rpgs. There's prob some faggy psych diagnosis for it but I just get extremely immersed in books, movies, etc very easily.
>Play nuka-world dlc for FO4. >Buy 2L bottle of coke.
It's literally the only time I ever drink the stuff since I eat healthy and try to stay in shape and coke is just about the worst shit you could possibly ever put in your body, but hey, one bottle every 2-3 years ain't gonna kill me.
>Enter boss room. >Slowly walk towards them. >Quickly evade/parry their first blow and leap into action. >Bonus points if the boss stands there talking. >Bonus bonus points if they also slow walk towards you.
I incessantly take screenshots and look back on them as if I'm cataloguing journeys I've taken in the past. Like, hundreds sometimes for a single game. I go through them like a fucking photo album some days, reliving memories. Most of them aren't even good I'm sure.
Photography requires skill and someone to give a shit about what you're taking pictures of. I don't think people care about my slightly angled, oversaturated video game screenshots anon.
With every fighting game I like and every character I choose to play, I imagine them becoming a part of “my team” Some get let go as they didn't gel, some stay permanently. So, it doesn't matter if there are a ton of people playing Narmaya. This one is on my team and it'll be fun seeing if she stays and I learn the game with her or it doesn't work out and I find someone else.
When I use the Transmutation spell in Skyrim (it’s the spell that turns iron ore into gold) I always fantasize about the massive inflation I cause to whatever hold I sell it in. I also make sure to turn them into gold bars before selling to really sell the idea in my head.
Whenever a thing I don't like happens in a game, I fantasize being in a room with the developers, while I scream to their faces and slap them, yelling "Do you see this shit? Do you? What the hell you were thinking?"
If a game doesn't have quicksave I search for mods and hacks to implement it
I refuse to repeat long sections due to game's crashing or glitching. If it happens, I'll shamelessly cheat until I get to the spot where the game crashed, then remove the cheats, and continue normally.
I've conjured up this fucked up, most subhuman-sounding english accent combining french, middle eastern, african accents and sounds, some of them very hard to pronounce
Sometimes, I just say shit in that accent, or read the text out loud, or voice some character, it cracks me the fuck up
It's basically english with french pronunciation rules (french language, not french english accent), so almost every word ends on the last syllable, and there's a lot of fucked up shit added, like some somalian-sounding shit, middle eastern-sounding intonations and accent, but monotone and loud, and the worst sounds imaginable, courtesy of arabic, the Q sound that sounds like you're choking on a dick, and the other fucked up sound that's basically the "a" sound in the word apple, but with more grit, you have to pronounce it with some rasp, sounds like you're taking a shit
if you want an example, the word harvest is pronounced "gyarvEHst", sometimes with the french R, sometimes with slavic/spanish RRR
This guy is a huge inspiration, but he sounds pretty normal, my accent is kinda similar, but just really fucking bad, kind of shit that subhuman goblin people that live in underground caves and don't have eyes would speak
https://www.youtube.com/shorts/vtQ47AyxAS4?feature=share
>main character in the middle of the party if it's an odd number party (favorite character goes there if I can't move the protag) >keep reserve sorted by when I get them >keep Sora, Donald and Goofy in that order >maintain an equal gender rate for all my Pokemon >no type overlaps
It's mostly RPGs that trigger my OCD
>ITT: normal people playing RPGs the way they're meant to be played and roleplaying
In Morrowind, I played a dark elf, and wore the guard armor everywhere, changing my helmet to regional variations depending on where I was, it was kino
Whenever i use an electric weapon in titanfall 2 and pulverise someone to red mist i always wonder how much that actually hurts.
It doesnt happen in any other fucking game or weapon type.
I do this too. Usually I'll take it a step further and write entire storylines that intertwine and explain a plot thread that otherwise makes no fucking sense and has nothing going on. I have to do it a lot. I support A.I. writing video games cause holy shit are the "best" writers so fucking awful. Lookin' at you, Witcher 3. Worldbuilding is not the same as storytelling, pacing and characterization, you double Polacks.
Write extremely long winded video game youtube analysis scripts for my favorite games and franchises and then let them rot because I'm too lazy and ignorant to record/edit gameplay to actually post it onto youtube
I implement walk cycles and idle animations (at least, the more subtle ones) into my own life >walking to the college cafetarium >some guy says that it looks like I'm walking real angrily >mfw just Belmont strutting this has happened with Ridley, The Belmonts, Q from Street Fighter, Rugal from KOF and even Sol Badguy
not yet, I had to take a reprive for training I did get good at moving some body parts independently of another so I can do Sol's idle animation pretty well
Whenever I'm going upstairs while wearing a backpack I do Death Stranding animations like holding the straps
i try and do the strut upstairs and it makes it feel so much cooler
all my characters in all TES games i've played are related by blood in some way, so if i do a similar playstyle it's the "family heritage"
i also used to play a lot of flash games when i was little, and in some days i would connect the ones i'd play in a single story, no matter how different they were
>play online games and MMOs >only fun i can have is to make character after character doing as much as i can solo because i can't form any friendships or not hold the outbursts back enough to do hard group content
i don't know why i keep doing this
Back in the day when I played GTA San Andreas I e would do this thing I called the 'homie road trip' where you'd pack 3 grove street niggas into a car and drive around the whole state with them. I always autistically chose 1 of each of the 3 NPC models to come with me. I'd use the in-game camera to take pics of them holding up gang signs in front of all the different landmarks and shit. It was a great friend simulator for my then-lonely ass
Tap my foot aggressively to the beat to get those high Just Timing percentages in Hi-Fi Rush. I bet it'll be a lot more autistic if someone did this outdoors with a SteamDeck.
I do autistic shit when i'm stacked with my friends, just fucking with the randoms on our team.
like, if someone picked a character I or a friend wanted to play I will just shout "GIVE ME X NOOOOOOOOOOOOOW" into the vc then pretend nothing happened the rest of the round.
I almost never finish a video game. if I feel the game is ending soon I just close it and never open the story back again. Also, if some part is too cringe (as in, I get second hand embarrassment) I skip it. I don't think I remember finishing a single player game, which is why I stick to multiplayer zoomer shit now lol.
>ITT autistic shit you do while playing videogames
I can't play certain parts of games with something playing in the background, like a youtube video, because I MUST be immersed during these kino parts. i refuse to not enjoy these moments in their purest form.
sometimes when i think about or get to certain parts of games i play music and walk around with my headphones on and imagine i'm doing those things.
i make three saves and rotate between them in every game that lets me because I fear losing my saves like I have a few times before.
Shit, mentioning music does remind me of an actually autistic thing I do in games.
I find most music irritating at best with a few exceptions, but soft music is for some reason the absolute worst. It creates this deep-set sensation of almost intolerable discomfort and unease for reasons I can't fathom, much less explain. Most games use one soft song at most, like how red dead games have one near the end. that's not so bad. Couple minutes of soft music isn't too upsetting.
Playing through death stranding, kojima's musical choices were actual torture though. Something about that band he was obsessed with at the time, their music is just like nails on a chalkboard to my very soul. I ended up having to mute my monitor whenever one started playing like some cringe youtuber covering their eyes because it's unclear if a game was about to show them a pornographic image, it affected me that badly. And they were constantly popping up throughout the entire game. Fortunately subtitles meant I didn't miss out on any plot points, and I've always given zero shits about voice acting, probably because most of the nuance and emotion of it is utterly wasted on me.
I become immersed into videogame world as the character I play
That's what you were supposed to do. Games were never meant to be self-inserts
>games where never meant to be self inserts
except for every western rpg and silent protagonist character.
How wrong can u be? Western RPGs are the pinnacle of non-self insert character roleplay. JRPGs and most other non-western RPGs have you playing precanned generic hero #351332
i....i play videogames....
>i....i play videogames....
Never do that again.
MOOOOOOOOOOOOOOODSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
i always back up a step before opening a door and I always close doors if i can
>I assign names to every enemy I kill and a minor backstory
Thats just you enjoying the game though
That's sound BS, but OK, I'll accept it. Isn't that tiresome at some point. I'll prefer the very well known Fallout 3 Hard Mode
I 100% game achievements even though I damn well know it’s not gonna matter and that I’ll uninstall the game right after I get the last one. Even the terrible achievements like collecting everything and finishing every terrible quest. Last one I did was Bloodstained
same bro. i dont even know why. sometimes i have to invest so much time getting them that i get bored with the game but i have to finish it.
never play RDR2 then
>moments before defeating a boss
>>"you're..."
>land the final blow
>>"DONE!!"
That's not autistic per se. I think "cool" and "awesome" are better terms for what you do.
Kino.
I burn clusters of Chaurus eggs when I explore Falmer caves in Skyrim. It doesn't actually do anything since they're indestructible, but it doesn't feel right to just ignore the fact that those fuckers breed like rabbits.
>playing Halo/any game that has a cinema/recording mode
>play as tactfully and in-character as possible
>no random jumping, running or any other action that doesn't make sense
>look at the scenary like those cringe gameplay trailers
>finish the campain the spend hours watching (and editing if possible) the footage
>delete it once I get bored then start again
Are you literally me?
Mf skipped face day
What are somevgames that do this? Sounds awesome.
I pretend I'm talking to an audience while I play.
My gf does this when putting on makeup like she's a beauty youtuber
Spot on
>doing that for the hundreds of enemies you mow down in games
That's too much fucking work no way I'd ever be bothered to do that
I do this too.
same, I'm so fucking lonely bros
I've done this since the late 80's. Explaining my favorite games, and what I'm doing, to people who aren't there.
this but i also try explaining the lore of the game i am playing to no one
I do this for most things really. I am literally autistic though, so it's probably just one way I process information.
Even if it's the same information I've told myself dozens of times already.
I am also literally autistic (ASD-1, professionally diagnosed).
I have PDD-NOS, which is the most tasteful type of autism.
Fucking this
Sometimes I pretend I'm showing the game to my imaginary gf who doesn't play video games.
So I'll go on tangents about the lore, why some games have specific quirks like why they made Halo's movement more floaty and slow and why MW2's airport shooting scene is important from an artistic perspective.
It's truly sad how many lonely people there are out there.
I wish they made more co-op shit for you guys.
Ha, I used to do that as a young kid playing Roblox.
Kek same
I do this with other things as well, I talk like I'm in an interview/documentary about some imaginary movie/game/show I never made
Fuck... I'm 26 and I still do this, started at the age of 9.
I fucking do this except I pretend I'm showing my dad the game since he may like it and I don't see him much outside holidays nowadays.
are you me
i did this in mgsv because i know he'd find it cool if he saw me playing it
i do this and sometimes i have debates with myself about whether something in the game is good or bad
I feel like let's plays were inevitable because of this, people have been doing this bullshit since man ever was. I'm sure even the grugs of way back when grunted and mumbled to no one but themselves while rubbing dirt on a wall or picking berries.
seriously? an audience? usually its me talking to myself. i don't really imagine myself as a streamer, that just sounds pathetic.
C'mon man, I hate streamers like nothing else, but don't shit on people for responding to the op. Literally half these threads are always people who do that.
That scans since you definitely own a stuffed shark.
Everyone does this, or atleast did this
Never done it once nor do I understand why anyone would.
But hey, you guys do you.
You never once pretended to stream just as a joke?
Anon I'm 33 years old.
This shit didn't become popular until I was already a man.
And new thing bad.
Same but i usually stream whatever vidya i'm playing on my friend's server, there's usually always someone
Get on my level. I watch videos of others playing, and pretend it's me that's playing.
Same
I never done this, however I have looked at an imaginary camera as if I was on some TV show or talking to a friend and go "holy shit" to react. I suppose nowadays it would be seen as a streaming thing, but I always did it as a TV show thing.
too lazy to reply to every post here, but just turn a camera on, retard, maybe someone will find your autistic ramblings agreeable
Atleast i'm not the only one bros
I’m explaining to my ‘audience’ right now that I do this too. I talk to myself pretty much constantly. Even in public when walking my dog. Sometimes I’m talking to some random group, sometimes just to myself. Depends on the daydream I guess.
I even look into the "webcam"
And I enjoy watching you
> been in asian game kick lately
> sekiro , wo long, sifu
> all of a sudden become master of the arts grandmaster of grand asian masters
> sing retarded songs, mostly copying the metal gear solid 1 theme
> https://youtu.be/6miaTf1gF4g?si=Yi-buWVdNjp-EHsf
> wing ping Ching ling ting ping ^ like that
> give characters minor back stories and different names while I say it in an Asian accent
> “ahhhh if it isn’t quan ping”
> “your tiger style is no match for my claw of the puss”
> “you dishonorburu your familuru by engaging in beastiality orgy , FOR THAT QUAN PING YOU MUST PAY
> (get punched in the stomach) “Nani? You almost punched out my tampon”
> (if guy) never mind that it is in my ass. The real fight is here. COME , WONG CHING
> (executing someone) this is what you get for not taking me for my happy meal
I’ll do this in a discord chat full of people too I could not give a shit
>QUAN PING
Guan Ping was the eldest son of Guan Yu. Little about him is documented in historical records except that he was captured along with his father west of Maicheng (麦城, southeast of present-day Dangyang, Hubei) by the forces of Sun Quan sometime between 23 January and 21 February 220.[a] They were executed in Linju (臨沮; in present-day Nanzhang County, Xiangyang, Hubei) later.[2]
>Sun Quan
Sun Quan (pronunciation, Chinese: 孫權) (182 – 21 May 252),[a][2] courtesy name Zhongmou (仲謀), posthumously known as Emperor Da of Wu, was the founder of the Eastern Wu dynasty, one of the Three Kingdoms of China. He inherited control of the warlord regime established by his elder brother, Sun Ce, in 200. He declared formal independence and ruled from November 222 to May 229 as the King of Wu and from May 229 to May 252 as the Emperor of Wu. Unlike his rivals Cao Cao and Liu Bei, Sun Quan was much younger than they were and governed his state mostly separate of politics and ideology. He is sometimes portrayed as neutral considering he adopted a flexible foreign policy between his two rivals with the goal of pursuing the greatest interests for the country.
Badass o7
I did this too when I replayed Sleeping Dogs and Jade Empire. I have an entire alter ego themed around the shaolin art of soccer when I play Rocket League. I've had a shaolin-themed clan for like three years now.
you just completely altered the way i'll play chink games from now on
If my inventory is full and I find a consumable Iike a grenade or medkit I use one even if my hp are full or there is no enemies just to grab them.
Depends on the game but I try to be as perfectionistic as possible. Usually in fps games I try to not take damage, to do things as neatly as possible. This forces me to save scum and redo the same part over and over until all the fun has been sucked dry and I do it perfectly that one time. I really can't enjoy games much anymore as i'm always conscious about making mistakes and feeling like I should try again to do it better. And if I keep going without trying again I lose motivation to keep playing, but if I redo the same part too many times I also lose motivation because I feel bad for being bad.
I get extremely frustrated watching others play sub-optimally, latest example was watching Oneyplays Resident Evil Remake and getting irate when they waste ammo/ herbs and don't pick up items/ manage their inventory very well, really irks me
Yeah but i'm not recording anything so it's not like it matters.
Speedrunning behavior is for trannies. Resident evil games are a lot more fun when you just do whatever you want, not what you HAVE to do in order to get the best possible rank.
I destroy every corpse in Deus Ex, so in the early game that means stabbing every single NSF trooper 50 times with a combat knife
>see cute female character
>immediately look up porn of them and fap to them being raped by monsters and gradually multilated into a living flesh hole
I saved every single alien weapon and ammo from the Fallout 3 UFO DLC. Since you can't carry that on yourself, I instead dumped it all into a corpse, and carried that corpse around the entire level and back to earth. I had something like 25000 units of alien energy ammo when all was said and done iirc.
>realize the gun is not that fun to use
>realize there is nothing to buy if you sell the ammo for 6 gorillion caps
It's never worth hoarding items in bethesda games
Yeah I dropped the game not long after.
Except you cant move bodies through loading zones you lying homosexual
I pretend I'm the developer and argue with my imaginary player base. Sometimes I win, sometimes I lose.
Sometimes I jump into the screen, steal items from the game world and take them back into the real world.
In rpgs I grind like 40 or 50 levels in first area, then beat the game one shoting everything.
>For every Halo game, I consider my Spartan the same character.
>I have a whole backstory for him about how he joined the UNSC, became a Spartan, and went on several top secret operations.
>try to keep my armor with the same permutations across all games
Also
>don't have a ton of friends growing up but love playing smash brothers
>love the thrill of unlocking characters and stages
>delete my save files so i can unlock the characters and stages all over again
>twice in 64, four times in melee, three times in brawl
I learn martial arts from playing video games. I'll spend hours just copying the moves and refining my form until it's perfect. I've done this ever since playing Godhand.
For no particular reason, I will sometimes slow down to a walking pace and just slow-stroll through the game's world.
I've done this ever since I was a kid.
>enjoys scenery in games instead of hurrying through as fast as possible like an autist
Heretical
I did this just to see what walking animations were like for various games. I also tried to see if characters could hang off ledges.
Bet you also always waited around to see the idle animations too. I miss those.
pairs great with names soul gems mod
I also act out fights and imagine how they look from a 3rd person even though its just bethesda combat
Bullshit
Nothing really but I used to get a boner wahoo'ing bowser playing as mario in smash
When I play an online game, I do not allow myself to quit until I complete an arbitrary condition, usually something like top frag in my particular lobby or win 3 games in a row.
Sometimes it takes way too long and I get frustrated even though I know i could leave at any time.
have of you retards don't know what autism means, you're not autistic, your: dysfunctional, ocd, or just have quirks like every fucking human being.
You genuinely do have autism. Obviously the word is being used in extended context, like "boomer."
and the boomer meme was retarded forced bullshit
Naw mate I genuinely have autism to the point I need disability assistance with daily living and even I can realize this.
The word for that anon is 'retard'. I'll give you a pass to call him it, with a hard R even.
ASD-2, get on my fucking level scrub.
what's the max level of autismo? like what's the scale? asd-10?
Fucked if I know. Two basically means it's severe enough that you need help in daily life (though if I got reassessed now they'd probably diagnose me ASD-1 instead because I've actually been using that help to it's fullest instead of sitting around using it as an excuse to have someone else clean my house for me like so many people do. Other tards who are less 'tarded than me call me an ableist kek.)
I imagine there's a three at least for straight up nonverbal people who basically need someone to manage their entire life for them and can't be trusted with or are incapable of making life choices on their own, can't see much reason they'd really need more than 3 though.
>have of you
Lurk the language more before you try to lecture anyone on it.
What is an autist? a miserable little pile of spectrums. but enough talk...have of you!
I give every woman in a game a shoe size and smell
I make sure to return to the main menu everytime before I close the game or turn off my console.
hello me
i started doing this when games started dropping the 'save' option from the start menu, just in case.
if i can't quit the game from the pause menu i just kill the process
when i launch the game i alt-tab out for the unskippable parts, even if it's only 3 seconds
You all are fake autists.
bitch whore on a fridge door
If there's an in game camera option I'll just roleplay as a pervert and get as many pics of titties and asses I can. Or in other cases I just roleplay a sick fuck e.g. Michael in gta 5 I'll spend hours just taking lewd pics of his daughter.
>boss stops attacking for a while and slowly walks sideways or towards me
>do the same
rp my character's backstory. always finish off bosses with a flashy special move. jump a lot. try to s rank everything.
In the interest of time, I self-insert in a very specific looparound way
>I assign names to every enemy I kill and a minor backstory
I did that once and it was one of the most satisfying playthroughs I've ever done.
I do no kill stealth runs and place the enemies in compromising or sexual positions imagining what their superiors will say when they find them and try to explain. This works great in games like Thief and Deus Ex where you can hide all their weapons or cram them in head-to-toe in the vents.
I pick one weapon at the start of the game and stick with it even if there's huge weapon variety
I always refer to myself in the plural sense
>Alright let's _____
>Now we need to ___
I move the ragdoll of character I just killed and act out his death speech, in fallout its really good because you can cut off limbs and decapitate after death, also use ragdoll to simulate kicking off building n stuff
I spend hours writing out the backstories of all of my xcom recruits, i then play without save scumming and a chess clock that only allows 30 seconds per action.
War is hell gentlemen
I pretend to be God with amnesia when playing TES, because I literally drop in the world and it functions according to my will.
I have an odd binary categorisation system in which I decide whether a game counts as a "real game" or not.
"Real"ness is quite vaguely defined, but I can usually tell quickly, and my judgement basically never changes once I've decided.
It's also truly binary- a game is either real or not, there's no concept of game A being 25% more real than game B.
Some heuristics:
>game has complex control schemes and many interacting systems: strong indicator of realness
>game has has only a handful of simple modes of interaction (think racing games): almost certainly not real
>takes itself seriously: +real
>is a comedy, parody, or children's game: -real
>is a licensed/tie-in game: --real, very rare exceptions include Alien Isolation
>good voice acting: +real (noticeably bad acting can be -real, no VA is neutral)
>mobile game: ---real unless you count the handful of ports of older AAA stuff. Monument Valley shows some signs of realness but doesn't count overall, interactions are too limited
>text based games: generally real if parser based, never real if choice-based
Some genres almost guarantee the game will be real (immersive sim, roguelite) while others virtually guarantee it won't be (racing, abstract puzzle).
Games where you directly control a character are much more likely to be real than others.
Realness isn't necessarily a value judgement: A real game can be terrible (Shadow of the Tomb Raider) and a not-real game can be excellent (Tetris). With that said, I'm much more interested in real games than non-real ones so am unlikely to spend much time/money on the latter.
A certain level of complexity, detail, depth, rigour, and production value is usually necessary so console games from before the 6th gen or so are unlikely to be real. (Realness can be found a bit earlier on the PC.)
The inverse of real isn't "fake"- there's no suggestion that a not-real game is fraudulent or an imitation etc.
>you hear me, you sweaty bastard? Freddy ain't dead. Freddy say, bring it on, bitch!
Probably chewing my own tongue. I think is a nervous thing, happens more when playing horror games, or some fps
I hold my breath whenever my character dives underwater.
Same. Same also if I'm watching a movie.
>drink beer in Deep Rock Galactic
>always tilt my view back to the top of the screen
get the fuck out of my head
I made custom sprites for each of my pets when I played Elona. Some OC, some pulled from random games I was playing at the time. And I made myself Bobobo because I wanted it to seem like more of an adventuring party of weirdly connected characters than a harem.
Idk if this qualifies but I will just straight up refuse to play a game if it has co-op specific cheevos because I have no one to play with. The way I see it, the game is uncompletable.
>Game with custom preset messages like EDF or Monster Hunter
>Fill mine with stuff that encourages/praises teammates and hot-blooded lines.
>Join MP game full of bored people grinding.
>Deliberately avoid cowardly tactics or meta, use the shit I think is cool and charge the enemy (Though almost always making sure I pick my moment carefully and have the skill to back it up, nothing fun about being a liability.)
>Shout lines to hype up my teammates and generally just for fun as I fight.
>Most teammates start slowly joining in with default chat messages, start getting less complacent gaming syndrome and start charging the enemy like I am.
>If they don't I leave them to grind in peace and join a different game.
>If they do, praise and cheer them on when they charge, and support them by keeping other enemies off them while they fight/using support items/support weapons.
>Lobby slowly turns from three silent people doing the same thing over and over to four guys screaming callouts as they furiously throw themselves into the fight, yet survive and triumph.
>After a couple matches, some bored grinders are now a team of fire-forged comrades who are actually engaged and having fun (I hope).
>Souls/like games with gestures.
>Get summoned by host who clearly wants me to solo something for him while he hides or uses ranged weapons.
>Gesture bar full of 'manly' and encouraging gestures.
>Do not attack unless he goes in, instead hang around him gesturing with arm pumps and points.
>When he goes in, I go in too and go ape on the boss/enemies.
>When he pulls back, I pull back and go back to gesturing to encourage him to stop being a coward.
>When the boss is low on health, I hang back and make sure he lands the final blow, then do an 'all you' gesture like pointing at him or something as I vanish.
You are a total bro
Had some real fun/rewarding moments with it too.
Recent on in EDF 5, I am a huge mecha fan so every time we do a mission with a kaiju, I'm typing shit about 'KAIJU PUNCHING DAY!' and bring a barga to brawl on with it, while spamming evangelion/pacific rim/mechwarrior quotes ("Get in the fucking robot, Storm 1!" "Or Wing Diver will have to pilot again!") and my enthusiasm for stompy robots is just embarrassingly obvious.
Ended up going through the last quarter of the campaign in inferno with these three guys and when it came time to fight the final boss and I finally brought barga in, they all stopped shooting when it was low on health and sat there screaming 'EDF!', 'Go, go!' and 'Attack!' while I beat God to death with my robot.
It's just so much fun seeing that kinda camaraderie develop in four random cunts. The whole point of co-op multiplayer IMO. Who the fuck joins co-op to sit there in silence not working with or interacting with their team?
based sunbro mentality
> autistic
> thinking at all about the social features outside gimmicks like cosplaying characters from other media
That being said, undeniably based.
Autism means low ability to intuit social cues, anon, not a lack of interest in it.
Besides, my human impression is getting pretty good these days.
if i die to a more skilled player I make up an entirely new scenario in my head that makes it seem like I was given the most unfair disadvantage and the game is actively changing itself to give me the worst experience ever.
I move my mouse in a simulation of what the first-person animation is for no reason besides that it's cool and fun
for example, if I fired a double barreled break action shotgun, I'll yank my mouse down in time with the character breaking it open, then jerk it back up as they shake the barrel back upwards
You just described an action I now realize I did all the time without really thinking about it.
I always keep one of every single item as some kind of archive.
I once during a full playthrough of Skyrim (over 100 hours) always kept my character at a +-0° rotation. So for example if I had to go down some stairs rotating to the left I would rotate the camera the same amount to the right afterwards. I have no idea what was going through my head
I pretend to be a narrator while playing
Always tell myself I'm going to use 3 save files at most. End up using like 10
growing up i always only used one save slot because it looked nice and i would be bothered if i had to use more then one for any reason. nowadays though i i put all my saves in new slots. theyre there for a reason might aswell use them.
I'm playing darkwood on nightmare (1 life) right now, almost made it to chapter 2
I plan out (and make/find/craft) my Character's outfits ahead of time, and make excuses for why he changes them
>Oh, this one was a Family heirloom he recovered, replacing the starting armor
>This one he wears in memory of the dude he fought with
>Oh, he wears this one temporarily when his armor "Breaks" against the final boss, before he finds this other new one when he joins this faction
I think the last time I did this in Skyrim, I got to around 15, not including changes to "At rest" armor/clothing
Personally with ES games.
>Use mods that let you set up outfits.
>Change out of armour and into clothing whenever entering a city.
>If using large weapons, switch to daggers or fists in town.
>Helmet on/off versions so I can take the helmet off when interacting with people out in the world.
>Only take it off if my character would trust them though.
>Sometimes get attacked in cities out of armour or betrayed by character I thought was trustworthy and forbid myself from going into menu and re-equipping because having to fight under unexpected conditions without being full power is fun and turns otherwise bland moments into exciting shakeups to the regular gameplay.
Respect those tastes for 99% of shit.
I hope you're not missing out on some rare gems that go against the grain of the rest of the trash because of it, but Alien Isolation as an exception is a good sign you got good sense for that, too.
In rpg's specifically I constantly restart playthroughs because of stupid pointless shit I internalize like "Hm I don't like that thing I made my character do at hour 3 in my current 100+ hour save. Better restart from scratch."
Not to mention the hours of savescumming I do just to get results I like
im not THAT extreme but ive defenitely had situations where i restarted a playthrough 10 hours in because i regret the way i specced my character or which class i chose or something like that. i really envy people who can just play with the cards theyve been dealt and dont have to autistically reset everything
>XCOM.
>Usually mod my game for larger player squad size, larger enemy pod size/more mods.
>Play on harder difficulties.
>Cheat myself in about 3x the amount of starting recruits, offset by the enemy count and mods that affect their behavior/remove elements of their AI designed to 'take it easy' on the player.
>Name all starting recruits 'XCOM Soldier' and put them all in a standard uniform with a full-face helmet.
>At Corporal rank, they get to take the helmet off (Replace it with the same helmet without the facemask) and receive a name and face, as they have now distinguished themselves above the rank-and-file and become a main character.
>Never change country of origin, but have altered rates so I'm more likely to get soldiers from major nations than entire teams from tiny little african nations I've never fucking heard of. Their face and name are both made to try to match their country of origin.
>At Sergent, they get a callsign based on their accomplishments in the mission that got them the promotion and get to customize one piece of gear.
>For every further rank they get to customize another piece of gear.
>When they upgrade to a new armour they get as many customizations to it, too.
>Start with a squad of faceless goons.
>End up with about 3 fireteams composed both of vets that have survived the entire campaign and watched friends die, and the lower-ranked soldiers that have earned their face/name and been assigned to one of the teams to replace those dead friends.
>Don't give a shit about low-level losses but high level losses hit hard because I've consistently been giving each character more and more personality throughout the game and thus, 'spending time with them'.
>Huge swarth of modded clothing and voicesets to really give each soldier something that can express the combination of their personality and nationality.
screencapped and will be playing a game of xcom this way soon
Highly recommend a uniform mod to save yourself some time.
Also randomized perk trees are neat. Look through what you're gonna take at each level with em if you're struggling for personality ideas after the first 20.
I am incapable of starting a series with anything other than the first game in the series.I have to complete each one before I can play the next one.
Literally me and that's a curse, I want to play Trails of cold steel so much but I physically can't play Trails of the sky, it's too outdated
literally me. i bought trails in the sky and its been sitting in my account for like a year. i keep telling myself i will play it but i know itll never happen. i have the same problem with the final fantasy games allthough i have played some of them before since the stories arent really connected
> Wont even try to play ruina or limbus until after i finish lobcorp
Its not a curse most of the time but it has its moments.
>play Master Duel
>don't acknowledge other players as real people
>instead they are NPCs in my fancy yugioh game and I make retarded anime plotlines out of my duels with them
I always have breakfast and dinner throughout the in-game day and then I sleep at night if the game has these systems.
Whenever I finish a gta game I drive around the map and create in my head additional missions that would continue off where the story ended and act them out. I would do this for like 3 real life months until I'm satisfied I create the epilogue I wanted.
Whenever I play a fire emblem game with custom weapon creation I name the weapons after party members who have died
When I play action games, I have certain tendencies and affinity for certain moves. I call myself out and name them as certain combinations and scream them out like I was a Kamen Rider.
make weird faces and occasional stimming
I save multiple times to make sure it went through.
>play Bethesda game
>hard save before quest
>multiple quicksaves as the quest progresses normally
>another hard save when the quest has finished
>quicksave before any foreseeable encounter
>manual save before quitting the game
>doing a quest chain in one go as it will surely bug out now if you come back later
thanks Todd, peak gaming
playing enderal rn. this shit happens more and more the further im in.
questmarkers not there
enemy placement reaaally fucked. and so on and so on
I deliberately waste resource like ammo and money until I get it to a neat and rounded number
I also try to mimic the sound a gun makes when I reload it.
I talk to myself the way I think my character would talk, shit like "MY FAITH HOLDS FIRM, FOUL BEAST" and I monologue to myself during quests in character. I also move my camera in the motion I'm moving if I'm doing a sick dodge or ultimate attack because it makes it look more weighty.
>go under water
>hold my breath irl
>play healer in wow
>pull extra packs of adds but heal enough so tank can’t whine
>wait until someone complains about pace
>spam hybrid Chinese/English macro of Naxxramas 40-man guide in chat
>initiate vote kick for whoever complained, 95% of the time the rest of the group kicks because they just accept the prompt without reading
Gotta make leveling interesting somehow
For the past five years I've been playing and populating skyrim with minor npcs. It always starts the same way.
>boot up skyrim with alternative start mod along with some mods that add qol changes (height adjuster, camping mods)
>for at least an actual week role play as character (i.e if it's a farmer: harvest/sell crops keep enough for own meals, occasionally head to whichever town/hold is close enough to unwind)
>this includes taking real world notes detailing the day to day happenings, the character's aspirations and ambitions
>when that week are over I add them and their journal to the game through the creation kit (along with scripts to continue the life I made them live)
>if anything happens to that character in a subsequent play through (through npc or player intervention such as death or marriage) I make a change in the creation kit to reflect it (if the npc died in a certain place I'd try to place their corpse there)
I've added at least a few hundred npcs to the game by doing this
That one Terrariafag could walk so this anon could use a jet plane holy shit.
Sometimes, I like to imagine that the characters in the game are aware of me; breaking the fourth wall. And they'll give compliment or shit-talk me depending on how well I play.
ive developed a habit of imagine alternative scenarios during filler/downtime segments of singleplayer games
not on the same tier as stuff like underswap, but more along the lines of
>what if this character did this instead
>what if that character didnt exist
and stick with that prompt as the story develops for a little bit.
its also the only way to keep me from taking bits and pieces of the lore, gameplay, or whatever else i like and integrating it into my own setting with entirely too many ideas as it is.
Recently playing Dark Souls 3 and in every souls game whenever I'd beat a boss or a tough enemy, I'd slowly walk away for dramatic effect
In the Souls game I always have the bowing emote ready so after I beat a boss I bow in respect. It's also always in some samurai respect way too like I defeated a worthy opponent.
>"I always have the bowing emote ready so after I beat a boss I bow in respect"
>camera facing upward in game
>proceed to move my head forward and down irl, trying to get a better view
In tf2 whenever I see a crocket or am trying to avoid a sniper line of sight, I move my whole upper body or duck my head. In some games I actually gasp or groan when I make a risky move or just barely survive.
>final area of the game
>staircase leading to the final boss
Instead of running up the stairs, I walk slowly and with purpose, one stair at a time. The final confrontation is just ahead, and the character I'm playing of understands the gravity of that.
I screenshot and catalogue in-game tutorials and take note how they’re activated, trying to see if any of them are missable.
This obsession started back when Hyrule Warriors on Wii U had a missable tutorial in the first stage, Big Bosses, if you killed King Dodongo too fast, and it could never be triggered again.
Examples of other things is like BotW and the tutorial prompts and tip notifications: https://docs.google.com/spreadsheets/d/1eMHn0eaBAMmQO1IufgIvMPQOUnzB71Xv_Kv4QaV6uNE/
Astral Chain: https://docs.google.com/spreadsheets/d/1ajPY6mohhh_mHBRpf1hSQzws5NFFF7jQgPPsp1UVBOo/
FF7R (need to finish the Yuffie DLC): https://docs.google.com/spreadsheets/d/1Vg5rqdbY0xHe50vnqupuObZYG68-55kOOqHz0h_WpUQ/
Not all are in spreadsheets. Some are just screenshots. But it’s something that’s tough for me to shake off.
Fun fact about FF7R, importing a save file from PS4 made the “unblockable attacks” tutorial not appear. Though I didn’t test to see if it did come eventually. I did a fresh 100% file this year instead.
when i'm playing a jrpg i yell the name of the skill i'm using like i'm an anime character
Same, anon.
I even imagine their reactions as I kill their allies. From mockery to anger to fear and bargaining.
If two enemies are fought together, I try to think if they're just assigned to the same post or if they're actually friends.
Whenever I get excited about something happening in the game I pace around my room and whisper "kino" to myself
I take a sip when I get the
>You take a sip from your trusty Vault 13 Canteen
I solo RP my Nuzlockes as the pokemon sometimes putting them down for months if I don't feel like writing anything.
i listen to footstep sounds in videogames
i dont know why i enjoy it so much
For me it is yume nikki
>step on snow
>crunch crunch
>get to a morality choice in the game
>put down my controller and have an active debate with myself about what the character would do
>this debate gets longer and longer the further the game goes because decisions keep mounting and if you aren't consistent, or have an incredible reason to justify an inconsistency, then it feels wrong
>God forgive me if it's a character creator whose personality I construct myself
It's incredibly fun seeing this character come to fruition but the process of getting there is long and often drawn out. And yes, if I accidentally do something that goes against a character (a la shoot/aggro somebody I shouldn't have on accident) I will reload, even if the last reload is an hour ago because I'm a FUCKING RETARD who keeps forgetting to at least press F5 once in a while.
yeah I did that a lottt in my first BG3 playthrough recently
It's more of a console/pc thing, but I pretend that there's a worlds of each game like if it was Kingdom hearts, but there's a world in the center of it all that takes concepts from every game and has their own civilizations that the characters I play/make interact together
Is this you?
the story of this thing is so grim and fucking disturbing
look at these soulless, retarded eyes, an actual subhuman
crazy fucking shit, he's legitimately abhorrent and vile, my instinct tells me to kick its face in, but I actually, legitimately don't want to mar my boots
I draw my bethesda game characters. No you cannot see them, nor would it really matter as i'm decent at art and they're not meme-worthy drawings.
lemme see
On yugioh games, I dont play with cards I don't physically own.
Ans sometimes I would recreate the deck I'm playing and pretend I'm playing with duel disk with the IRL cards on my table....
Whenever I play Hitman or other open world games that let you I try to kill every single person on the map
>play Persona 3
>make sure to to sync the "OH YEAH BABY BABY" to the All out attack every single battle
>play Persona 4
>sync NOW I FACE OUT I HOLD OUT to a card breaking for a spell
I'll spend hours on character creation, loading into the opening, seeing if I like my character or not, and go back until it's perfect. I also give my character a backstory and imagine everything that happens unfolding cinematically
I obsess over a game's water effects. If it doesn't have reactive deformation, I get angry.
Constantly restarting a run because there's something I wanted to do a little differently.
Every time I die I put hotsauce on a q-tip and push it down my dick so it's like the enemy who killed me is actually hurting me in real life. Fortunately I'm pretty good at video games so it doesn't happen very often.
lmao, actually made me laugh
I know it's fake, but PLEASE be true
I refuse to play later games in a series without playing every prior game in the series, including shitty spin-offs.
The only exceptions are always online/games as a service/mmo/gacha shit. I just pretend those don't exist.
>get interested in Trails after seeing sexo 3D webms
>autism wont let me skip the earlier games
>250 hours later I still haven't seen any tiddies in 3D but the games have actually been incredible
I self insert as the protagonist of the game I play and make the romantic interest the cutest girl in said game
i roleplay skills/level ups rather than picking what is best
what's that? it makes no sense to take shield focus on my two handed warrior? sorry but he knows how to use shields
>Actually roleplays.
Extremely based. Fuck minmaxshit.
When playing a game years apart, after a while I reopen my old saves and get surprised how my current playthrough is close to the one I started years ago. Like choosing the same upgrade path, choosing the same build equipment or building a base a certain way. It's not on purpose.
i name my weapons
If I'm really into a game with multiple characters in the party I tend to have conversations between the characters in my head while exploring the world.
I do this for mount and blade, with my retainers bickering and complaining about what we're doing, and my character explaining his plans to them and how they're important to the big picture.
I do lots of laps to find items in the map beaides knowing the maps and items
I WILL NOT quit getting mad at video games.
Me too bruv
I didn't got out of orange ranks in Tekken 7 (mostly because i'm a laxy fuck), but i have noticed, that past some rage level (when i play worse and worse) some kind of barrier gets broken, and my further rage starts to transform into perception and reaction, effectively increasing my prowess during the effect. But i have to get really angry and have to be that angry for some time.
That worked for me in tekken 5 final boss and 6
Dark souls unironically cured me of this permanently. Realized the angrier I got the shittier I played, best rage management lesson of my life. Ever since then the only thing I can actually get mad at anymore is extremely specific multiplayer shit, like stuff like Gundam battle operation 2 where it's pay/grind to win and as a fresh player you get matched against people who've been up to like B+ rank and fallen or deliberately dropped back down the rankings to punch down with just straight up better gear than you could possibly have.
It's something I've done but
>Be 11, playing Naruto Ultimate Ninja 3 on PS2
>Grind for like hours to finish all the content available
>Power outage comes and didn't save
>Cry so hard that my father comes and consoles me
If there is a unique or limited consumable, I would never use it "just in case" and the game always finish before I do anything with it
when i play gta i only ever use the pistol or at most the mac/micro smg. it just makes more sense. how does a street gangster get shit like m4s and rocket launchers?
In games where clothing is purely aesthetic, I'll change my character's outfit to match whatever's happening in the story/gameplay. A good example is when I was playing Oblivion for the first time. I had heavy armor for going into dungeons, a shirt/pants with fur gauntlets and a hood for traveling the countryside, a robe and nice shoes when I did the Mage's Guild quests, and an "at home" outfit consisting of comfy pants and a sleeveless shirt when resting.
I also make an effort to return home and rest frequently when games have some kind of home base in the game. I remember playing Mass Effect 1 and returning to the captain's bedroom to read over new codex entries, put points into skills, and check new sidequests I needed to work on. I also did this in Dying Light, which was nice because you'd notice small changes to the room based on sidequests you've done. Even when there's literally zero mechanical purpose in going to a home or bedroom, it feels immersive to me to have that moment to go over everything in the place the character would go to relax.
It's dumb, but I don't know. I like that kind of dumbass roleplaying I guess.
That's pretty chill, especially with real time settler/build your own base style mods/features.
Nah that's not dumb. I don't go that far with multiple outfits, but I put on winter clothes when going into a snow level whenever possible so the character doesn't get cold, switching back when entering warmer levels. Especially if there's a shivering animation it really bugs me not to be wearing winter gear.
I sometimes get so immersed in games, no matter how shitty they are, that I'll feel things physically that my character is. I was playing Long Dark and felt incredibly cold and then played the Dust mod for FNV and was unquenchably thirsty afterwards. Not as autistic but I also unconsciously shift in my chair and lean my head down if my character is hiding behind a wall or prone behind a fence being pinned by machineguns, even in isometric rpgs. There's prob some faggy psych diagnosis for it but I just get extremely immersed in books, movies, etc very easily.
>Play nuka-world dlc for FO4.
>Buy 2L bottle of coke.
It's literally the only time I ever drink the stuff since I eat healthy and try to stay in shape and coke is just about the worst shit you could possibly ever put in your body, but hey, one bottle every 2-3 years ain't gonna kill me.
>but I just get extremely immersed in books, movies, etc very easily.
Lucky man.
>Enter boss room.
>Slowly walk towards them.
>Quickly evade/parry their first blow and leap into action.
>Bonus points if the boss stands there talking.
>Bonus bonus points if they also slow walk towards you.
I incessantly take screenshots and look back on them as if I'm cataloguing journeys I've taken in the past. Like, hundreds sometimes for a single game. I go through them like a fucking photo album some days, reliving memories. Most of them aren't even good I'm sure.
I have a problem.
Nobody tell this guy photography exists in the real world and he could be making money off doing this.
Photography requires skill and someone to give a shit about what you're taking pictures of. I don't think people care about my slightly angled, oversaturated video game screenshots anon.
Appreciate the thought though.
I imagine my own face whenever I see the VS portrait appear in whatever I'm playing. Usually with a deadpan or smug face
When one metaphor explains a lifetime of jobbing.
usually do it when reading (visual novels), but I mimic the facial expressions based on the tone of voice
With every fighting game I like and every character I choose to play, I imagine them becoming a part of “my team” Some get let go as they didn't gel, some stay permanently. So, it doesn't matter if there are a ton of people playing Narmaya. This one is on my team and it'll be fun seeing if she stays and I learn the game with her or it doesn't work out and I find someone else.
When I use the Transmutation spell in Skyrim (it’s the spell that turns iron ore into gold) I always fantasize about the massive inflation I cause to whatever hold I sell it in. I also make sure to turn them into gold bars before selling to really sell the idea in my head.
Whenever a thing I don't like happens in a game, I fantasize being in a room with the developers, while I scream to their faces and slap them, yelling "Do you see this shit? Do you? What the hell you were thinking?"
If a game doesn't have quicksave I search for mods and hacks to implement it
I refuse to repeat long sections due to game's crashing or glitching. If it happens, I'll shamelessly cheat until I get to the spot where the game crashed, then remove the cheats, and continue normally.
I've conjured up this fucked up, most subhuman-sounding english accent combining french, middle eastern, african accents and sounds, some of them very hard to pronounce
Sometimes, I just say shit in that accent, or read the text out loud, or voice some character, it cracks me the fuck up
It's basically english with french pronunciation rules (french language, not french english accent), so almost every word ends on the last syllable, and there's a lot of fucked up shit added, like some somalian-sounding shit, middle eastern-sounding intonations and accent, but monotone and loud, and the worst sounds imaginable, courtesy of arabic, the Q sound that sounds like you're choking on a dick, and the other fucked up sound that's basically the "a" sound in the word apple, but with more grit, you have to pronounce it with some rasp, sounds like you're taking a shit
if you want an example, the word harvest is pronounced "gyarvEHst", sometimes with the french R, sometimes with slavic/spanish RRR
This guy is a huge inspiration, but he sounds pretty normal, my accent is kinda similar, but just really fucking bad, kind of shit that subhuman goblin people that live in underground caves and don't have eyes would speak
https://www.youtube.com/shorts/vtQ47AyxAS4?feature=share
yalls naggers is crazy
>main character in the middle of the party if it's an odd number party (favorite character goes there if I can't move the protag)
>keep reserve sorted by when I get them
>keep Sora, Donald and Goofy in that order
>maintain an equal gender rate for all my Pokemon
>no type overlaps
It's mostly RPGs that trigger my OCD
I feel shy around ingame female characters.
Me when my sisters or father/mom are around
>ITT: normal people playing RPGs the way they're meant to be played and roleplaying
In Morrowind, I played a dark elf, and wore the guard armor everywhere, changing my helmet to regional variations depending on where I was, it was kino
Whenever i use an electric weapon in titanfall 2 and pulverise someone to red mist i always wonder how much that actually hurts.
It doesnt happen in any other fucking game or weapon type.
I do this too. Usually I'll take it a step further and write entire storylines that intertwine and explain a plot thread that otherwise makes no fucking sense and has nothing going on. I have to do it a lot. I support A.I. writing video games cause holy shit are the "best" writers so fucking awful. Lookin' at you, Witcher 3. Worldbuilding is not the same as storytelling, pacing and characterization, you double Polacks.
Write extremely long winded video game youtube analysis scripts for my favorite games and franchises and then let them rot because I'm too lazy and ignorant to record/edit gameplay to actually post it onto youtube
I implement walk cycles and idle animations (at least, the more subtle ones) into my own life
>walking to the college cafetarium
>some guy says that it looks like I'm walking real angrily
>mfw just Belmont strutting
this has happened with Ridley, The Belmonts, Q from Street Fighter, Rugal from KOF and even Sol Badguy
Have you cleansed your college of vampires yet Simon?
not yet, I had to take a reprive for training I did get good at moving some body parts independently of another so I can do Sol's idle animation pretty well
i try and do the strut upstairs and it makes it feel so much cooler
Whenever I'm going upstairs while wearing a backpack I do Death Stranding animations like holding the straps
I greet Micah
all my characters in all TES games i've played are related by blood in some way, so if i do a similar playstyle it's the "family heritage"
i also used to play a lot of flash games when i was little, and in some days i would connect the ones i'd play in a single story, no matter how different they were
Sometimes when I play a strategy game like total war or whatever, I'll narrate whats going on in the game and speak as if I'm a history show narrator.
I do my own general speeches and shout commands to the troops explaining my tactics to my "advisors" as I play
>Have fight
>Didn't do it cool enough
>Reload and try again
every time
Me in AC6
>play online games and MMOs
>only fun i can have is to make character after character doing as much as i can solo because i can't form any friendships or not hold the outbursts back enough to do hard group content
i don't know why i keep doing this
Musou games must get tiring…
OP can handle names and birthdays no problem, he's picrel
Back in the day when I played GTA San Andreas I e would do this thing I called the 'homie road trip' where you'd pack 3 grove street niggas into a car and drive around the whole state with them. I always autistically chose 1 of each of the 3 NPC models to come with me. I'd use the in-game camera to take pics of them holding up gang signs in front of all the different landmarks and shit. It was a great friend simulator for my then-lonely ass
Tap my foot aggressively to the beat to get those high Just Timing percentages in Hi-Fi Rush. I bet it'll be a lot more autistic if someone did this outdoors with a SteamDeck.
I say "It's joever" every time I'm about to die.
I mimic gun reloads with my hands. It's surprisingly a good way to stim for anyone with the tismz. not in public obviously
Its there vr for that?
i do AK reloads in my head all the time but my hands don't always follow
I do autistic shit when i'm stacked with my friends, just fucking with the randoms on our team.
like, if someone picked a character I or a friend wanted to play I will just shout "GIVE ME X NOOOOOOOOOOOOOW" into the vc then pretend nothing happened the rest of the round.
I have to reload save if I "embarrass" myself or act out of character in front of an NPC
my inner voice constantly berating me is getting louder and I cannot make it stop
>aim down sights
>close my bad eye
tell me I’m not the only one who does this
never thought of doing that
I almost never finish a video game. if I feel the game is ending soon I just close it and never open the story back again. Also, if some part is too cringe (as in, I get second hand embarrassment) I skip it. I don't think I remember finishing a single player game, which is why I stick to multiplayer zoomer shit now lol.
I reload a gun if its magazine ammocount is 13 or ends with a 6 cause I dont like those numbers.
>ITT autistic shit you do while playing videogames
I can't play certain parts of games with something playing in the background, like a youtube video, because I MUST be immersed during these kino parts. i refuse to not enjoy these moments in their purest form.
sometimes when i think about or get to certain parts of games i play music and walk around with my headphones on and imagine i'm doing those things.
i make three saves and rotate between them in every game that lets me because I fear losing my saves like I have a few times before.
Shit, mentioning music does remind me of an actually autistic thing I do in games.
I find most music irritating at best with a few exceptions, but soft music is for some reason the absolute worst. It creates this deep-set sensation of almost intolerable discomfort and unease for reasons I can't fathom, much less explain. Most games use one soft song at most, like how red dead games have one near the end. that's not so bad. Couple minutes of soft music isn't too upsetting.
Playing through death stranding, kojima's musical choices were actual torture though. Something about that band he was obsessed with at the time, their music is just like nails on a chalkboard to my very soul. I ended up having to mute my monitor whenever one started playing like some cringe youtuber covering their eyes because it's unclear if a game was about to show them a pornographic image, it affected me that badly. And they were constantly popping up throughout the entire game. Fortunately subtitles meant I didn't miss out on any plot points, and I've always given zero shits about voice acting, probably because most of the nuance and emotion of it is utterly wasted on me.