Hard mode: The game must also be good
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Hard mode: The game must also be good
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It's All Fucked Shirt $22.14 |
This game is so hard that one of the boss strategies is to just time it out rather than fight it.
I'm playing Tatsujin Ou, it's fun and yeah it's tough also very long for a shmup imo
The Japanese version yeah, they made the international versions easier
I only played it for 3-4 hours but didn't find it hard, just a bit above average, certainly not as hard as Ninja Gaiden.
This is correct, no one in the west has done 2 loops, and the game loops infinitely. And each loop is one hour and while the first loop is VERY hard the second and later loops are MENTAL (yes I know the rank caps at loop2)
These are also correct. I did a DOJ wl 1all recently and it's harder than any non-shmup mentioned in this thread. The second loop is stupid hard and forget the last boss it's insane.
jap version probably yes. first loop is already one of the hardest games there is, yet it's a complete joke compared to the second loop which last 2 stages are soul-crushing
That game is good as shit and challenging but definitely not one of the hardest games ever
The answer is probably some arcade shmup or Wizardry 4
Wizardry 4 is a solved game anyone can clear it with a guide. Beating the last boss of Shinobi requires absolute mastery of the game and it's mechanics there is no cheese strat and no guide will help you.
>You can use a guide
First off, lol, you can still absolutely get fricked, it's not actually a solved game.
Secondly, by the logic that you go outside the game, I could just do pic related for Shinobi. I could still fall in the pit but I just won't go after him when he's floating off the sides, and even if I did, that would still make the fight pretty easy.
What's more, if you do understand the systems (and get a little lucky) you can just OHKO the final boss of Shinobi anyway.
It's tough, but it's not the hardest ever.
>you can just OHKO the final boss of Shinobi anyway.
You don't say. That's the whole point of the entire game and is the answer to killing any boss. Difference is the last boss hovers over a instant death pit so one wrong button press will kill you.
Occasionally, for a small portion of the fight, yes he does
Remember the old thread from yonks back? best write up on the difficulty of Wizardry 4 I screenshoted.
The thing about Wizardry 4 combat is that you don't have all that much influence over it. You'll die a bunch as you explore because encounters will throw spells at you that Werdna just can't survive, and there's nothing you can do about that. You'll explore, you'll die, you'll reload, you'll explore some more, that's just how the game works - it's not like in the earlier 3 games where death is extremely serious and potentially permanent, here it's just part of the regular gameplay cycle. The true challenge in Wizardry 4 are its puzzles, not combat.
You can manipulate the RNG easily in the original release of W4
Really? How so?
There actually is a remake of Wizardry 4 for the Playstation. That's the version I played.
>Trebor sucks
>Not TREBOR SUX
Talk about a missed opportunity...
Shinobi PS2's last boss is only hard if you're trying a perfect tate, and even then it's not the good kind of difficulty.
>shinobi is le hardcore game for hardcore gaymers, you must master the mechanics
>X, X, X, X, X, X, X........
You can only attack once when in air you must dash to make a second attack. Also the attack button is square. On top of that enemies past the first level block which requires a different input.
I was referring to X being your ghost dash thing. Ive played the game kek
i think "hard" is too subjective and you'd need different categories. some games are hard because theyre time-consuming, some require fast reflexes, some require resource management, etc. im trying to think of the hardest game ive personally played and beaten and the best i can come up with is beating metal gear solid 2 on european extreme setting. oddly enough one of the toughest parts for me was simply a button mashing mini game where you have to resist torture. i nearly broke my hand trying to do it fast enough
Good call. It took me a few weeks to survive the Fortune fight, and a few more to do the Ray horde on EE
rather play devil may 2.
also lol, hardest games are always 2D
Ninja Gaiden (Xbox)
Contra Hard Corps
Jak 2
>Jak2
probably not the most difficult game ever but some of the missions with GTA bullshit like "you've been setup in the slums and must escape" were hard as nails
Guess that speaks to the quality of the time of the og poster, don't get so many good write ups like that now. So old now...
Original solomons key is harder than the sequel (fire and ice). Still one of the all time best action puzzle games. The puzzles are tough but the jump timing and precision needed are also on par with any action platformer.
There is a secret that enables continues, but even with this few people could beat the game on original hardware. Even with saved states on emulators many people struggle and five up or watch solution videos on youtube. The good ending is virtually impossible without a guide.
Ninja Gaiden installs recovery and armor on some enemies makes the game boring, but the game is designed with UT in mind, but I can't land a UT consistently.
These Ninja Gaiden games are not nearly as difficult as you people seem to think they are.
Just do your combos and charge your UT's, homosexuals.
Shinobi is so much harder it's not even funny
Disagree, I beat Shinobi and I haven’t beat Ninja Gaiden Black. I’m on like the fourth stage.
The only remotely difficult fights in Shinobi is when you're fighting any enemy + dogs, because the dogs break you stance as soon as your sword touches theirs, even if they weren't the target of your attack.
Ninja Gaiden has:
- grabby enemies (most grabs are rather fast)
- enemies that have the same attacks as you
- EXPLODING SHURIKENS
- enemies that attack from offscreen
- most of the bosses are harder than the final boss
Except the enemies are literally programmed to not attack you if they aren't on or near the screen. Manipulating their AI in 2 by looking into a corner and only fighting one at a time is a pretty critical strategy in the higher difficulties.
That wasn't in place in NG1, I'm pretty sure of it. At least in the original XBOX HUEG version. That reminded me to buy the Master Collection on PC. It contains the Black/Sigma versions, doesn't it?
The first series where the "no offscreen attacks" was introduced (which I remember of) was Devil May Cry.
>Master Collection
That's the Sigma versions. They're just watered down versions of the originals with a bunch of filler-- don't bother. Just emulate the originals. Xenia works for the not retro release, and Xemu is pretty damn good for what it's worth.
I'm pretty confident that Ninja Gaiden Black was the game with the "no offscreen attack" thing was implemented. I remember vividly in the second bossfight using that to kill the wizards for health without worrying about the boss hitting me.
I can tell you that you're misremembering and I'm very confident about it, as I'm playing Black right now on my SX and that boss on the bridge absolutely attacks you even when off-screen. I tried doing what you described and he jumped on me from the back.
the only really brutal fight in PS2 shinobi is the final boss
I would also say the blind guy
>level design
bad
>gameplay
I still don't like
nightshade is better
Yeah frick wizardry. I’ve played each of them for at least an hour each to try to get into it but frick those games
Act Raiser 2
Fricker gets my vote. I used game genie codes and still couldn't beat one level.
Once you realize you can stop the mid glide it's much more manageable. Still a tough game.
Also the most underrated game I can think of, very good. Better than the first by far.
This happened to me with a SNES game called George Foreman's KO Boxing.
I want to love this game so fricking bad bros but the final boss makes me ragequit last time. Should I try it again?
Do it. Overcome.
This bad boy.
100%'d it regularly as a kid, you're just an old man now.
This definitely has to be the hardest platformer to 100%. It's YI levels of collect literally everything, but with the added stipulation of 'no dying allowed'.
There's very few levels in YI that allow you to get hit much at all to finish with max stars.
YI has items that replenish your stars, and techniques that allow you to replenish your stars. Crash literally doesn't let you play the same level twice.
Pugslys scavenger hunt
Us version contra hard corps
Highest difficulty rocket knight adventures
Silver surfer
The last boss on Shinobi isn't hard, just tedious. He doesn't have any strong attacks that kill you quickly - it's just that to do any damage to him you need to Tate most of the talismans and then have enough luck that he doesn't teleport out before your Tate ends. It's really hard to actually die in this battle, because the taliismans give you health. I'm not joking when I say I spent 22 minutes on this fight (without dying even once) before I defeated him.
Even speedrunners say that if you don't get the first Tate sequence right off the bat, it takes at least 7 minutes until the next one comes.
so basically if u dont get the first tate sequence ur better off jumping off the roof and trying again than stalling and chunking him?
There's a certain sequence of attacks/teleports that 100% guarantees he'll be right in front of the last Tate target. This sequence comes out randomly, but if you don't get it when it comes out, it'll take 7 minutes till it comes out again. Speedrun strats need this sequence to be the very first one.
What difficulty were you playing on?
Literally impossible to 1 coin clear.
Ninja Gaidens 3D outings are "hard" in tedious ways, like the moronic camera, or enemies spawning behind you, off-screen shurikens etc
I enjoyed the sequel very much
I fricking love the main character's design but I was never a fan of how they went for a more sci-fi techy aesthetic with everything like the enemies and HUD.
Dodonpachi Daioujou White Label 2-ALL.
2 loop of parodius da and Detana!! twin bee are also insane.
I'm sure there are games released for systems like the Amiga that are straight unbeatable, because some 16 year old made them, and didn't know what they were doing. Depends if that counts as a legitimate game.
r-type 2 is pretty fricked, imo. the original arcade release of gradius 3 probably beats it, though
I haven't played much if R-Type II, but I can attest that Gradius III arcade is something else.
>you start out with utter rubbish for a Deck
>you have to grind for hundreds, if not THOUSANDS of duels to get good cards, let alone multiples if you don't use the memory card trick
>the absolute strongest monster you can get is MBD
>the hell that is having to clear 7 duelists in a row without saving, all of which can OPEN with cards that are stronger than anything you can ever acquire
>get cucked even harder if you aren't Japanese since you had no Pocket Station access
>the fact that the game literally cheats by letting the CPU transform a card in their hand into whatever they want
Had a b***hin' soundtrack though.
I had this game, and it just felt off to me.
Wasn't one of the main mechanics to get good monsters was to fuse monsters of the same type/theme?
Great game but it truly went against the design philosophy of shinobi. Might as well be a game of its own
>Platform
>Cut mfs
>Shuriken spam
What’s missing?
You can unlock Joe Musashi in the game, you know. He plays like the other Shinobi games, since he was the protagonist on most of them.
>no draining health
>infinite shurikens
>strongest magic attacks
>Infinite shuriken is like old shinobis
If you’re a cheater, yeah
There was never really a consistent design for Shinobi. The Arcade ones were Rolling Thunder clones, the Super Shinobis feel like Castlevania with a ninja theme, the Game Gear Shinobis feel like Megaman, etc.
>the Super Shinobis feel like Castlevania with a ninja theme
That’s what most people remember though
Comix Zone is easily the most difficult and relentlessly punishing game I've played.
>Punching certain things(that are required for progress) takes health off.
>The only consistent way of restoring your health is somehow knowing exactly where to place your rat pet so he breaks the background and you get a health item
Mega Man & Bass (as the former character)
SMB2J / Lost Levels. Sometimes I wonder how many owners of All-Stars even bothered going past the first couple of worlds.
as a kid i thought lost levels was really lame, just mario 1 with more BS added.
It's feasible with All-Stars, but yeah, you have to be a hyper-autist to beat the FDS version 100%.
>Beat the game 8 times without turning off the FDS and then use a secret code to access the true final worlds A-D
Yeah, even with warp zone use, Lost Levels is a drag to fully finish.
Even the Japanese prodigy on Arino's show used the infinite lives trick. All-Stars is literally just a concession for that.
>Beat the game 8 times without turning off the FDS
homie what the frick are you talking about, the game saves the amount of times you've beaten it to the disk.
Dead serious. It’s borderline impossible to 100%. Literally half the game is locked behind getting gold metals on all the courses, I’ve sunk hundreds of hours into it and have never even seen those secret courses.
Seriously? I don't remember secret courses specifically but I think I did that. I know I replayed the game getting hole-in-ones whenever possible.
It's easily one of the hardest games on the system. Even if you 'beat' it, you need to get absurdly tight scores to unlock the final world.
Not sure what you mean, are you saying you need near-perfect scores to get to course 8, but you can still fight Dedede if you don't? I'm looking at stuff and the only secrets I see are "extra courses" where the layouts are changed to increase the difficult.
You can't unlock Dedede unless you get practically perfect scores on every course. I recently made a thread about this, Kirby side games are hard as shit to actually finish.
Okay well I definitely did that, but not the extra courses I don't think. I dunno it didn't seem so difficult, although I think it's one of the best games ever and was super dialed into it having fun.
There are no "extra courses," it's just a final uninspired battle with Dedede. But still, I highly doubt that you unlocked it.
>There are no "extra courses,"
Refer to this gamefaqs guide. Again I don't think I played those, don't remember it, probably had enough of the game by then.
But as you can see this thing doesn't say anything about unlocking Dedede using high scores, which I would expect based on what you're saying that he's optional or a secret. Although my memory could be fallible with regard to that so I'll take your word for it.
In any case I did fight him, and I think there's no way the game is as hard as you say.
If you have so little memory of it, I doubt that you even did it to begin with. You're like a israelite.
That doesn't even make sense, and I'm sure I'm more anti-semitic than you. Why are you upset?
>I'm sure I'm more anti-semitic than you
That sounds like a challenge. Prove it.
I've beaten Ninja Gaiden and Shinobi on the hardest difficulty settings and I thought this was much harder, even with the difficulty set to Easiest.
frick this stupid ass game. 1 life, no continues at all. and despite having a 2nd analog stick, it does absolutely nothing. where the frick is the camera control?
lol sissy the arcade version is even harder.
don't complain b***h I give you a big ass health restore after every section
SHUT
THE
FRICK
UP
YOUR GAME IS A PUTRID PILE OF BULLSHIT
Sounds like someone got Spiked Out™
qrd on this game?
> hard game that's good
mega man god damn zero. its good. its fun. its fair. but its fricking hard as dicks. I was a kid when this shit came out I didn't know how to download god damn elves. I didn't know about weaknesses. the fact I even beat the few starting bosses / missions is a miracle.
I'm playing right now and getting my ass kicked. Also, fricking elves I didn't realize they were single use for the entire fricking game.
What mission order should I do to exploit weaknesses the most?
Aha if you’re having trouble definitely start out getting the elemental chips first. Aztecs Falcon, Staggroff, Anubis. They’re not too bad. Anubis has a harder pattern but you might be able to get the bliz chip for him. Ya elves are mostly useless. The subtank ones are permanent. But it lowers your missing rank I think. Not that it matters anyway aha.
>The subtank ones are permanent. But it lowers your missing rank I think.
You can still get away with one and maintain an A rank. Assuming you never use any other elves to extend your life meter, a single full tank amounts to two full refills.
Your rank is based on your combined score from all missions beaten to that point. Each mission ranks you on a couple things, including elves used - using 0 elves will get you the max 15 points, then it deducts a couple for each elf used. However, using a permanent elf at any point will make every mission you beat from there on consider that elf as used during that mission, and will deduct points for it. So if you use several permanent elves, that's lots of deducted points from there on, which will hurt your rank pretty bad after a while.
The levels are mostly fine for me, but the bosses just aren't that fun.
> not fun
aha if it’s too hard get the weakness chips if it’s too easy don’t use the weakness chips… but ya it’s still very much the megaman x formula so you still have to enjoy megamans then there’s no hope for zero I think.
>aha
why do you keep doing that?
Once you can charge and use elements you can get A/S ranks consistently.
If you're playing Hard mode use the Shield since it can charge at level 1.
Not nearly as hard as MMZ2 but my favorite to 100% aside from crystal farming.
you guys have convinced me to give shinobi on PS2 a chance.
>Unlocking joe musashi sounds awesome as frick. i love shinobi 3 and the saturn one with FMV's
I have the original release of ninja gaiden on xbox and I love it, but part of em wants to take the leap for an Xbox360 just to play original gaiden 2 frick the sigma collections and frick the sigma male memes with American psycho. I only love that movie for Dubs check 'em
Especially KMS run.
Punch Out
>all this sixth gen shit
Zoomer alarm: ZOOM ZOOM!
Zoomers have truly taken over /vr/
The rule change was a fatal mistake.
"Play her game NOW" Ganker-tier threads are now the standard here:
Cry more
I don't think I'll be able to beat Rondo of Blood
Your Mother
Bitches, step aside.
(Released in October 2007, so it barely qualifies for this board.)
This isn't a game. It's an interactive shitpost.
All games are interactive shitposts.
So it's more of a game than visual novels are.
>This isn't a game. It's an interactive shitpost.
The only hard part of IWBTG is the constant crashing
After watching cloud8745's (I think that was his name) walkthrough of IWBTG around 10 years ago and genuinely liking difficult games, I don't think I could deal with the marathon of obstacle courses and then going backwards through the game.
How does Goldeneye (00 Agent) stack up?
Fairly easy once you know how to exploit the game mechanics.
I never managed to get past the "Death Star Surface" mission to reach the final trench run mission.
Easily the hardest game I ever played, though also the most fun for the challenge.
This game was amazing, my experience is bizzare.
I played it as a 11 year old and it was like any other game with a skill curve, I remember getting all S ranks over a weekend.
When I replayed it last year. Its like a totally different game, not nearly as difficult as I remember it.
Sorry, meant to say it was much much more difficult as I remember it.
body harvest n64
Try it, I fricking dare you
dodonpachi saidaioujou the game was released in 2012 and unlike godhand or spikeout nobody has defeated inbachi
not retro
also it's partly because nobody gives a shit about this game, there's only one person who tries seriously to beat inbachi and he actually did it in training mode (not in an actual run though)
japanese players just gave up on beating the game
dodonpachi doj death label was cleared after 7 years
and people still play shmups
donpachi hong kong was cleared after 26 years
donpachi hong kong version no miss no bomb is far harder than inbachi(max rank).