ITT: cool movement mechanics
I love skipping around as deku scrub. Keeping the momentum from a spin attack feels so good.
CRIME Shirt $21.68 |
CRIME Shirt $21.68 |
ITT: cool movement mechanics
I love skipping around as deku scrub. Keeping the momentum from a spin attack feels so good.
CRIME Shirt $21.68 |
CRIME Shirt $21.68 |
It's too bad the remake messed it up.
>but this mod
Yeah I know but I played it when it was new.
>Needing to mod back stuff in the remake
Never played it. What happened?
you skip way too little between jumps now, so you may not end up reaching the next lillipad from the starting position after drowining.
Deku Link skips across water 5 times before drowning and respawning. Any previous momentum you had before you is carried in the N64 version, the level design with the lily pads is made with this in mind. The 3DS version got rid of any momentum-based stuff so you go super slow between platforms, they didn't account for level design though so you cut it very close every time and are very likely to fail in comparison. This also just plainly feels like shit to play.
They fricked with absolutely everything in the 3DS version of MM. It fricking blows, especially after OoT3D was extremely faithful to the original gameplay-wise.
Please please please do yourself a big favor and play the original even a emulator rom, more momentum for the deku, the best swimming mechanics of every game ever made, and absolute liberty to deal with dungeon bosses
>absolute liberty to deal with dungeon bosses
uhh ?
guessing he means you can beat the bosses in the N64 version in a few different ways whereas the 3DS version is just "DO IT THIS ONE WAY THEN HIT BIG EYE"
Ocarina was fine but mm3ds is a demake
>Keeping the momentum from a spin attack feels so good.
I like this stuff. It's never required, and is harder to control, but lets you feel cool skipping a lily pad here and there.
Just feels right.
Too bad you're talking about the 3DS version, the original feels great with the Zora swimming mechanism
I'm not normally like this with remasters but I downright fricking refuse to play MM after what I've seen done to it. Like holy shit, they took the game's BEST mechanics and changed them for no reason. Why would you ever touch the Zora swimming?
Oh shit what's the ETA
At least a year. Plus a couple months if you want it on PC.
The people who did Ocarina of Time got pretty quick after 50%, not sure if MM has the same amount of people working on it though
How does this shit even work?
Taking every last piece of code in the game and rewriting it in your own words while having it produce the same effect.
100% means the entire game has been successfully reverse engineered.
That just sounds like plagiarism. It can't be that easy.
It's not easy. Compiled code is unreadable, reverse engineering the finished product is a gargantuan task.
The decompilation, while producing the same effect as Nintendo's code, is entirely original. As long as the actual assets (like Mario and Link's models, for example) aren't being passed around, Nintendo won't act on it.
I love Skii'ing in Tribes. All of them.
I miss Tribes.
I miss going fast and using that momentum to fly around.
I miss spinfuser jumps to go higher and faster.
I liked the blink dash in mass effect andromeda. I thought it would let me go through stuff, like the description says, but It was neater than the other dashes so I kept it.
I loved the squirt 'n' slide in Mario Sunshine, that game had the most fun movement in the series.
Also finding out you could blast yourself with a bomb and the put on the deku mask and launch yourself was the funnest
Sly 2's jumping. The instant you land you can jump again. It sounds so simple and basic but normally there's a delay between landing and jumping again, here it's instant. Also the skate boots since they have momentum attached to them. You can get so much speed off of those things.
3d Mario's long jump from 64,or even just the movement in general how you can alter the tragectory midair after the jump.
In Odyssey you can barely, if at all, influence your trajectory after pressing the jump button. Not including hatthrowing stuff / going into another jump state.