ITT: cool movement mechanics. I love skipping around as deku scrub.

ITT: cool movement mechanics
I love skipping around as deku scrub. Keeping the momentum from a spin attack feels so good.

Schizophrenic Conspiracy Theorist Shirt $21.68

Homeless People Are Sexy Shirt $21.68

Schizophrenic Conspiracy Theorist Shirt $21.68

  1. 2 years ago
    Anonymous

    It's too bad the remake messed it up.
    >but this mod
    Yeah I know but I played it when it was new.

    • 2 years ago
      Anonymous

      >Needing to mod back stuff in the remake

    • 2 years ago
      Anonymous

      Never played it. What happened?

      • 2 years ago
        Anonymous

        you skip way too little between jumps now, so you may not end up reaching the next lillipad from the starting position after drowining.

      • 2 years ago
        Anonymous

        Deku Link skips across water 5 times before drowning and respawning. Any previous momentum you had before you is carried in the N64 version, the level design with the lily pads is made with this in mind. The 3DS version got rid of any momentum-based stuff so you go super slow between platforms, they didn't account for level design though so you cut it very close every time and are very likely to fail in comparison. This also just plainly feels like shit to play.

      • 2 years ago
        Anonymous

        They fricked with absolutely everything in the 3DS version of MM. It fricking blows, especially after OoT3D was extremely faithful to the original gameplay-wise.

  2. 2 years ago
    Anonymous

    Please please please do yourself a big favor and play the original even a emulator rom, more momentum for the deku, the best swimming mechanics of every game ever made, and absolute liberty to deal with dungeon bosses

    • 2 years ago
      Anonymous

      >absolute liberty to deal with dungeon bosses
      uhh ?

      • 2 years ago
        Anonymous

        guessing he means you can beat the bosses in the N64 version in a few different ways whereas the 3DS version is just "DO IT THIS ONE WAY THEN HIT BIG EYE"

        • 2 years ago
          Anonymous

          Ocarina was fine but mm3ds is a demake

  3. 2 years ago
    Anonymous

    >Keeping the momentum from a spin attack feels so good.
    I like this stuff. It's never required, and is harder to control, but lets you feel cool skipping a lily pad here and there.
    Just feels right.

  4. 2 years ago
    Anonymous

    Too bad you're talking about the 3DS version, the original feels great with the Zora swimming mechanism

  5. 2 years ago
    Anonymous

    I'm not normally like this with remasters but I downright fricking refuse to play MM after what I've seen done to it. Like holy shit, they took the game's BEST mechanics and changed them for no reason. Why would you ever touch the Zora swimming?

  6. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      Oh shit what's the ETA

      • 2 years ago
        Anonymous

        At least a year. Plus a couple months if you want it on PC.

        • 2 years ago
          Anonymous

          The people who did Ocarina of Time got pretty quick after 50%, not sure if MM has the same amount of people working on it though

    • 2 years ago
      Anonymous

      How does this shit even work?

      • 2 years ago
        Anonymous

        Taking every last piece of code in the game and rewriting it in your own words while having it produce the same effect.
        100% means the entire game has been successfully reverse engineered.

        • 2 years ago
          Anonymous

          That just sounds like plagiarism. It can't be that easy.

          • 2 years ago
            Anonymous

            It's not easy. Compiled code is unreadable, reverse engineering the finished product is a gargantuan task.

          • 2 years ago
            Anonymous

            The decompilation, while producing the same effect as Nintendo's code, is entirely original. As long as the actual assets (like Mario and Link's models, for example) aren't being passed around, Nintendo won't act on it.

  7. 2 years ago
    Anonymous

    I love Skii'ing in Tribes. All of them.
    I miss Tribes.
    I miss going fast and using that momentum to fly around.
    I miss spinfuser jumps to go higher and faster.

  8. 2 years ago
    Anonymous

    I liked the blink dash in mass effect andromeda. I thought it would let me go through stuff, like the description says, but It was neater than the other dashes so I kept it.

  9. 2 years ago
    Anonymous

    I loved the squirt 'n' slide in Mario Sunshine, that game had the most fun movement in the series.

  10. 2 years ago
    Anonymous

    Also finding out you could blast yourself with a bomb and the put on the deku mask and launch yourself was the funnest

  11. 2 years ago
    Anonymous

    Sly 2's jumping. The instant you land you can jump again. It sounds so simple and basic but normally there's a delay between landing and jumping again, here it's instant. Also the skate boots since they have momentum attached to them. You can get so much speed off of those things.

  12. 2 years ago
    Anonymous

    3d Mario's long jump from 64,or even just the movement in general how you can alter the tragectory midair after the jump.
    In Odyssey you can barely, if at all, influence your trajectory after pressing the jump button. Not including hatthrowing stuff / going into another jump state.

Leave a Reply to Anonymous Cancel reply

Your email address will not be published. Required fields are marked *