ITT: Dishonest game design

ITT: Dishonest game design

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  1. 2 years ago
    Anonymous

    You don't need to destroy it to beat the game casually.

    • 2 years ago
      Anonymous

      Then How the frick do you get to draygon? As a kid I remember getting Lost in Sandy maridia everytime but thats because of the Speed booster area

      • 2 years ago
        Anonymous

        Just clip through G4 with the xray glitch lol

    • 2 years ago
      Anonymous

      >You don't need to destroy it to beat the game
      That's true, there's a few bugs that can be exploited to get around having to break it
      >casually
      Oh now you're just being moronic.

  2. 2 years ago
    Anonymous

    Only if you're stupid enough to deserve being gassed

  3. 2 years ago
    Anonymous

    >dishonest = you actually have to think and experiment

  4. 2 years ago
    Anonymous

    >a platform, the type that I could fit and stand on
    >glass, which is known to break
    doesn't take a genius to connect the dots

    • 2 years ago
      Anonymous

      Not mention you just got a Nuke shortly before you are forced to walk through this room. Also you go through a room with a similar tube by broken.
      Either you nuked every room on the way through to the tube. Or you put two and two together and realized glass breaks. Helps that two rooms away is a room that has zoomers that drop nothing but power bombs after you acquired them.

    • 2 years ago
      Anonymous

      >a platform, the type that I could fit and stand on
      That also doesn't directly lead you to the idea of destroying the tube. You might just think that there's an alternative way to get above or below it that you haven't found yet.

      >glass, which is known to break
      This is shitty logic to apply to a video game, though. There are plenty of materials in video games that are programmed to be indestructible, despite the fact that you should be able to destroy or damage them. A better argument is that the destroyed tube in the other room would lead you to believe that this tube is destructible, but I can see how someone might just pass by it without paying attention, or just write it off as a background element intended for aesthetics.

    • 2 years ago
      Anonymous

      >the map breaks into small sections

    • 2 years ago
      Anonymous

      It outs morons who just took the X Ray scan as word of god. Prime scans exists for these morons.

      >Object is made of explodium (I forget what the name of the material is in Prime that explodes easily, benzium?)

  5. 2 years ago
    Anonymous

    Literally impossible.

    • 2 years ago
      Anonymous

      This one I can believe because it's not exactly obvious but you can use Super Sonic to bounce through it.

      • 2 years ago
        Anonymous

        You can also glitch through it with the Bubble Shield.

    • 2 years ago
      Anonymous

      Holy shit, I didn't remember that. SEGAAAAAAAAAAAAAAA

    • 2 years ago
      Anonymous

      I remember one anon years ago went full moron and tries to justify the arrows on the barrel were instructions on how to move it.

  6. 2 years ago
    Anonymous

    It's funny because the game shows you exactly how to break this while waiting at the title screen.

    • 2 years ago
      Anonymous

      >demo screen reveals hidden mechanics, pathways, and tips for the game
      >almost always freeze frames on a cool pose
      So fricking kino

      • 2 years ago
        Anonymous
        • 2 years ago
          Anonymous
          • 2 years ago
            Anonymous

            these are otherwise unmodified roms, by the way

            • 2 years ago
              Anonymous

              so tell me, did YOU see a reel where Kirby blew up the tube? because I sure as hell did not.

            • 2 years ago
              Anonymous

              >that fricking shinespark sprite
              lost it

        • 2 years ago
          Anonymous

          just reminds me of that one semi-lewd pic of samus being held captive by mouthful kirby.

        • 2 years ago
          Anonymous

          this is awful thanks for posting

          • 2 years ago
            Anonymous

            Any time, friend

        • 2 years ago
          Anonymous

          these are otherwise unmodified roms, by the way

          so tell me, did YOU see a reel where Kirby blew up the tube? because I sure as hell did not.

          My favorite part about these is the body builder pose he does from time to time. It's the little things.

          just reminds me of that one semi-lewd pic of samus being held captive by mouthful kirby.

          Finalizer is makes some pretty good stuff. Slime and latex are also patrician fetishes.

          • 2 years ago
            Anonymous

            shit that wasn't even the one I was thinking of. how many are there?

          • 2 years ago
            Anonymous

            >spoiler
            Indeed but frick it's hard to find things.

    • 2 years ago
      Anonymous

      >demo screen reveals hidden mechanics, pathways, and tips for the game
      >almost always freeze frames on a cool pose
      So fricking kino

      Not every demo reel is available to you before you start playing the game.
      Not until you bypass the tube does the tube show in the demo reel.
      Just like how the Crystal Flash doesn't show in the demo reel until you beat the game.

    • 2 years ago
      Anonymous

      No it fricking doesnt, that was a commerical
      Spot repeating this lie people keep posting

  7. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      There's a lot in castlevania as a whole.
      >dude just fall down the pit, which in every other case including the pits around it is instant death, to rescue maria

  8. 2 years ago
    Anonymous

    Meryl's codec frequency only being found on the back of the box.

    • 2 years ago
      Anonymous

      Ganker fact - even on the PlayStation Mini, her codec is on the back of the box

      • 2 years ago
        Anonymous

        that's a nice touch

        • 2 years ago
          Anonymous

          The back of the box was the only thing the Playstation Classic did right.

          Well, besides being moronicly easy to hack.

    • 2 years ago
      Anonymous

      pirates btfo

    • 2 years ago
      Anonymous

      I remember renting this and getting stuck at this part before eventually deciding to go through every codec frequency in order to find Meryl's frequency by trial and error. Thankfully it's 140.15 so it didn't take as long as I'd thought.

      • 2 years ago
        Anonymous

        Dude I had the exact same experience. It was agonizing.

        • 2 years ago
          Anonymous

          It’s made worse by the fact there is a “disc” item in the game, which you receive around the time that you are asked to enter her frequency. I kept trying to figure out the puzzle using it.

    • 2 years ago
      Anonymous

      I remember renting this, getting to that part, and calling my one friend who had the game so I could ask him what it was. it's kind of dumb looking back, but I thought it was actually cool at the time.

      • 2 years ago
        Anonymous

        Did your friend manifest himself through your phone and then shoot you?

        • 2 years ago
          Anonymous

          i miss when those dumb little cartoons were what he was known for.

    • 2 years ago
      Anonymous

      >be me
      >no memory card
      >get to torture scene
      >skip cutscenes because dumb kid
      >die
      >lose all progress
      I raged so hard. never picked it back up until I convinced my parents I needed that memory card even though no other game console I had before needed one

  9. 2 years ago
    Anonymous

    holy shit are you fricking stupid.

  10. 2 years ago
    Anonymous

    I played Fusion and Zero Mission, which didn't have a run button, before Super, so I got filtered HARD by those disappearing blocks you have to run over.

    • 2 years ago
      Anonymous

      I was just about to say this.
      This is a retroactive problem.
      If I were a kid playing Super Metroid for the first time and that's all I had, I would be fiddling with the controls or would read through the manual and realize I had a run button.
      But as a fan of the Metroid franchise going backwards to play Super for the first time, you wouldn't think to run because no other game in the franchise has it.
      Who would think to hold down every button just to see if it would make you run faster anyways?

    • 2 years ago
      Anonymous

      I was just about to say this.
      This is a retroactive problem.
      If I were a kid playing Super Metroid for the first time and that's all I had, I would be fiddling with the controls or would read through the manual and realize I had a run button.
      But as a fan of the Metroid franchise going backwards to play Super for the first time, you wouldn't think to run because no other game in the franchise has it.
      Who would think to hold down every button just to see if it would make you run faster anyways?

      This is why you always play Super Metroid first. It is the foundation of modern Metroid gameplay design, and the Metroid series since constantly evolves this gameplay style. You do yourself a disservice otherwise if play the later entries before it which streamline the gameplay. Anyone who says otherwise will just make your first time experience with Super much worse.

  11. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      Reminder that paulyu beat the game in under 8 hours.
      That includes time spent trapped in the walljump and shinespark rooms.

      • 2 years ago
        Anonymous
      • 2 years ago
        Anonymous

        Kinda funny but glad the dude made it through.

    • 2 years ago
      Anonymous

      Reminder that paulyu beat the game in under 8 hours.
      That includes time spent trapped in the walljump and shinespark rooms.

      I got stuck after you get the final suit cause I didn't know you could continuously jump to get out the room. Even worse than that was the part where the secret wall is and it does show up even if you use cray vision.

      • 2 years ago
        Anonymous

        I'll defend the tube but that wall is bullshit and has zero reason to exist.

      • 2 years ago
        Anonymous

        I don't know what the first one means, but yeah the exit from Lower Norfair is a bit bullshit.

        • 2 years ago
          Anonymous

          After you beat Draygon you get the final suit upgrade. I didn't know you had to repeatedly press jump to get out the boss room. I was there for way too long.

  12. 2 years ago
    Anonymous

    >tube room just like it thats broken
    >demo shows it
    >commercial shows it
    how many fricking hints do you need?

    • 2 years ago
      Anonymous

      >commercial shows it
      Lemme just bop on back to 1995 and tell my parents to get us super cable so I can learn metroid secrets on commercials while I'm 0 years old.

      • 2 years ago
        Anonymous

        >he wasnt there
        I feel bad for you

        • 2 years ago
          Anonymous

          Zoomers will never understand the golden years

    • 2 years ago
      Anonymous

      The demo does not show it

      • 2 years ago
        Anonymous

        yes it does, it plays when you have a certain amount of progress

        • 2 years ago
          Anonymous

          I didn't have the demo.

  13. 2 years ago
    Anonymous
  14. 2 years ago
    Anonymous

    Frick the rental market!

  15. 2 years ago
    Anonymous

    i actually figured this one out pretty quickly without a guide just because of dumb luck and curiosity.

  16. 2 years ago
    Anonymous

    Zoomers will never understand how absolutely fricking magical it was to get stuck on a puzzle or a boss and go around experimenting with anything you could think of to progress. The sense of discovery was incredible. Of course, this isn’t really an example of this because back then Nintendo was peerless in artfully guiding the player towards their objective but Super Metroid still did an amazing job providing that sense of discovery in what felt like a unique adventure to the player. Modern devs genuinely don’t have the chops to help a player progress without a giant floating arrow over the objective.

    • 2 years ago
      Anonymous

      Yes we do. I didn't like it because I only had minimal time to play games because I had to help dad do farm work.

    • 2 years ago
      Anonymous

      Stop saying zoomer when you mean gen alpha

    • 2 years ago
      Anonymous

      I remember being lost in Zelda II for weeks as a kid, trying to find the next three Palaces in Hyrule, thinking I did something out-of-order when I got the raft because the manual said that the final Palace was reachable by raft...only to give up and use the Raft and discover that there was even more Hyrule to explore.

      Of course, that was me being a moronic 5-year-old.

  17. 2 years ago
    Anonymous

    Really? That's dishonest game design to you? Because if that's the case, then you frankly suck.

    You want dishonest, this skirts the line. I don't know if it's a bad translation or what, but SoTN has this one moment that can really screw with you if you take the game at it's word.

    • 2 years ago
      Anonymous

      If they had translated "tower" as "room instead it would have been better.

      • 2 years ago
        Anonymous

        Aye, pretty much, and to be fair, it probably isn't even that difficult to realize it, I immediately thought of the room myself, but I can also easily see someone checking every room in the tower and it does not help that it actually has a couple of secret rooms/sections. I pity the poor son of a b***h who went that way.

  18. 2 years ago
    Anonymous

    There's tons of moments like this in games back then, it's iffy if they really ever gave you enough info to figure it out. You certainly could, but you forget the prevalence of gaming magazines and game guides
    Games back then were purposefully more obtuse so that you buy guides

  19. 2 years ago
    Anonymous

    >Shinespark harms you
    >Run Button
    >Crystal Flash
    It's kinda weird how Super just had some quirks that never came back for some reason.

    • 2 years ago
      Anonymous

      Run button benefits almost nothing and makes the thumb placement fricky.

      • 2 years ago
        Anonymous

        run button is why Super still has the most fun gameplay in the series

        • 2 years ago
          Anonymous

          Counterpoint: no it isn't.

          • 2 years ago
            Anonymous

            countercounterpoint: you don't like it because you're bad at the controls as evidenced by your previous post

            • 2 years ago
              Anonymous

              No setup makes it feel good. You need to have quick access to jump, shoot, and run. If run is mapped to B, shoot Y, and jump A, then it becomes difficult to jump and shoot in quick succession. If run is mapped to A, and jump B, then it becomes difficult to go A to Y and shoot while running, which you need to do. And same for run and jump.
              No layout short of using an emulator and mapping run to an extra shoulder button makes it less obtuse in some form.

              • 2 years ago
                Anonymous

                you must have a baby thumb, it works fine for me and all the people who speedrun the game with all those tight input windows

            • 2 years ago
              Anonymous

              Agreed
              Super Metroid feels floaty at first glance, but once you get a hang of what you can really do and how tight things are, it really turns into something special.
              It's really only as loose and as clunky as you make it.
              Once you know your path and how to wall jump off every individual pixel of surface you can get your hands on, it really unlocks a whole different world of gameplay.
              I still think Super Metroid is unmatched in that regard, the movement techs and shit you can weasel yourself into at just about any time still blows my mind.

  20. 2 years ago
    Anonymous

    I think I just has a hunch to try breaking the glass and it worked.

  21. 2 years ago
    Anonymous

    I figured this out when I was 9 just by “wouldn’t it be cool if” logic.

  22. 2 years ago
    Anonymous

    This is just simple problem-solving. If it was dishonest, none of the background would be shown, the tube would look unbreakable and not be made of glass. It would have to give the player the impression that it's unbreakable to be dishonest.

  23. 2 years ago
    Anonymous

    you get mirror buster not even a minute prior

  24. 2 years ago
    Anonymous

    >already knew about most things like the tube, noob bridge, and the wall before I played the game because of cultural osmosis

  25. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      >You were supposed to be able to tell you could break the tube from that broken ass green-tinted doorway several screens away
      >The drop to the tube is a one-way ticket, and if you go left or right you're now halfway across the map from the zone you're supposed to be in.

      • 2 years ago
        Anonymous

        you should you can break the tube because theres an empty square under it on the map and a save room next to that empty square

  26. 2 years ago
    Anonymous

    IQ test* ftfy

    • 2 years ago
      Anonymous

      High IQ: call out bad design as bad design
      Low IQ: simp for a 30 year old game because you have to pretend it's perfect

      • 2 years ago
        Anonymous

        High IQ: think game is overrated and still didn't get stuck here
        Low IQ: still mad 30 years later

        • 2 years ago
          Anonymous

          I didn't get stuck either because I already knew about it when I played it, it's still obviously kinda bs though lol

  27. 2 years ago
    Anonymous

    Not being abke to shoot this homosexual because he's literally invincible

  28. 2 years ago
    Anonymous

    Entering this shit. Not sure how they expected you to know to walk into it right as the sand hits you at a specific time when you barely know what you are looking for. Every other puzzle was fine except this one.

    • 2 years ago
      Anonymous

      It's meant to be the hardest puzzle in the game, it's fine because you really can figure it out if you think hard enough.

      • 2 years ago
        Anonymous

        If the puzzle is to read one line of dialogue from an optional area and put together that you are supposed to walk into a giant sand column at a specific time then that seems pretty dishonest tbh. If you want to pull the "use your brain" then you can say the same thing for using your brain with the cracked glass tube from SM.

        • 2 years ago
          Anonymous

          If you need the info to finish the game then I'd say it's not really optional, otherwise everything but the ending sequence itself is "optional". That's not really true of the tube either, even though I don't think it's a big deal because you're bound to figure it out just from trying stuff it's not really logical because how you can interact with stuff in SM doesn't follow obvious rules derived from pure reason, it's pretty arbitrary.

    • 2 years ago
      Anonymous

      >Trying to get to the blackhole forge
      >Look up at the ceiling in Brittle Hollow
      >"Ohhh, I'm supposed to use a teleport to get there"
      They made it obscure on purpose so that people couldn't stumble into it.

    • 2 years ago
      Anonymous

      There's a log regarding portals that tells you this outright

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